February 24, 2011 Vol
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Board of Commissioners of Saginaw County, Michigan January Session 2011
OFFICIAL PROCEEDINGS OF THE BOARD OF COMMISSIONERS OF SAGINAW COUNTY, MICHIGAN JANUARY SESSION 2011 irst Day of the January Session of the Board of Commissioners of Saginaw County, Michigan, F Monday, January 3, 2011. The Board met pursuant to call of County Clerk Susan Kaltenbach at 5:00 p.m. County Clerk Susan Kaltenbach served as Acting Chair pending the election of a Temporary Chair. She announced that pursuant to Article I of the Rules of the Saginaw County Board of Commissioners, on the first business day in January each year the election of permanent Chair and Vice Chair shall be the first order of business. Deputy Clerk Suzy Koepplinger took roll and a quorum was present as follows: PRESENT: Bregitte K. Braddock, Ann M. Doyle, Eddie F. Foxx, Cheryl M. Hadsall, Michael J. Hanley, Timothy P. Kelly, Kirk W. Kilpatrick, Dennis H. Krafft, Susan A. McInerney, Timothy M. Novak, Michael P. O’Hare, Carl E. Ruth, Ronald L. Sholtz, Robert M. Woods, Jr., Patrick A. Wurtzel - 15 ABSENT: - 0 TOTAL: - 15 Commissioner Woods opened the meeting with a prayer, followed by the Pledge of Allegiance to the Flag. CLERK'S CALL OF SESSION December 22, 2010 TO: SAGINAW COUNTY BOARD OF COMMISSIONERS RE: Notice of January 3, 2011 Board Session Honorable Commissioners: Pursuant to Article I of the 2010 Rules, the Saginaw County Board of Commissioners will convene for its organizational meeting on Monday, January 3, 2011 at 5:00 p.m. in the Board Chambers, Second Floor - Room 200, Saginaw County Governmental Center, Saginaw, Michigan. The Board will elect the Chair and Vice Chair for the ensuing year. -
The New Woman Criminal in British Culture at the Fin De Siècle
FRAMED DIGITALCULTUREBOOKS is a collaborative imprint of the University of Michigan Press and the University of Michigan Library. FRAMED The New Woman Criminal in British Culture at the Fin de Siècle ELIZABETH CAROLYN MILLER The University of Michigan Press AND The University of Michigan Library ANN ARBOR Copyright © 2008 by Elizabeth Carolyn Miller All rights reserved Published in the United States of America by The University of Michigan Press and the University of Michigan Library Manufactured in the United States of America c Printed on acid-free paper 2011 2010 2009 2008 4321 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, or otherwise, without the written permission of the publisher. A CIP catalog record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Miller, Elizabeth Carolyn, 1974– Framed : the new woman criminal in British culture at the fin de siècle / Elizabeth Carolyn Miller. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-472-07044-2 (acid-free paper) ISBN-10: 0-472-07044-4 (acid-free paper) ISBN-13: 978-0-472-05044-4 (pbk. : acid-free paper) ISBN-10: 0-472-05044-3 (pbk. : acid-free paper) 1. Detective and mystery stories, English—History and criticism. 2. English fiction—19th century—History and criticism. 3. Female offenders in literature. 4. Terrorism in literature. 5. Consumption (Economics) in literature. 6. Feminism and literature— Great Britain—History—19th century. 7. Literature and society— Great Britain—History—19th century. -
(“Spider-Man”) Cr
PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership. -
Marvel Vs Capcom 3 Fate of Two Worlds Pc Download Free
Marvel vs capcom 3 fate of two worlds pc download free LINK TO DOWNLOAD Jan 28, · Ultimate Marvel vs Capcom 3 Free Download Full Version For All Windows OS XP/7/8/9/10 32+64 bit it is a game-crossover in the genre of fighting game developed by Capcom. Is an updated version of Marvel vs. Capcom 3 Fate of Two Worlds. Release Ultimate Marvel vs. Capcom 3 was held in November for the PlayStation 3 and Xbox ; A year later. Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel renuzap.podarokideal.ru's been a long time since I punched Galactus in the face. Mar 18, · Ultimate Marvel vs Capcom 3 Free Download for PC – Sebelumnya, Capcom pernah merilis sebuah game berjudul Marvel vs Capcom 3: Fate of Two Worlds. Game tersebut kini telah disempurnakan dalam versi lebih baru yang berjudul Ultimate Marvel vs Capcom 3. Dalam versi terbarunya kali ini, Anda akan memulai permainan dengan memilih tiga karakter. Ultimate Marvel vs. Capcom 3 Free. Before you start Ultimate Marvel vs. Capcom 3 Free Download Full Game make sure your PC meets minimum. (compressed from FIFA renuzap.podarokideal.run-3DM PC Game Free Torrent. Dead Pool Highly compressed kb Free download.. Fate of Two Worlds/Ultimate Marvel vs. Capcom 3. Sep 10, · Barão, eu tbm tô muito afim de comprar. -
Viewtiful Joe” on the Air for TV Animation from October 2 , 2004 -Expansion of Licensing Business by Media Mix-
September 3, 2004 nd “Viewtiful Joe” on the air for TV animation from October 2 , 2004 -Expansion of licensing business by media mix- Capcom Co., Ltd. (Capcom) is pleased to announce that TV animation of “Viewtiful Joe” will be on the air from October 2, 2004 by TV Tokyo networks, which is one of popular networks being watched among younger generations. Time will be 9:30-10:00 every Saturday. “Viewtiful Joe” is themed as an unique action game introduced at GameCube and it achieves more than 450,000 copies in overseas market as well as in the domestic market. “USA Today” has taken it up as Game of the Year 2003 because of its well-designed playability and very stylish graphics throughout the game. The game will be also introduced into PlayStation2 and its sequels will be coming up at both PlayStation2 and GameCube. We believe that media mix with TV animation will benefit “Viewtiful Joe” as well as expansion of its audience in the markets. Through animation of popular character in our contents tied up with other media, we have been strengthening our licensing activities and brand recognition so that synergy with Home Video Game segment will bring about another fruitful results. This media mix is also in line with our major products such as Resident Evil, Megaman, Onimusha and Devil May Cry sequels. [Preview on TV animation of Viewtiful Joe] Animation spotlights on Movie Land, where main character Joe together with other movie characters will go through various adventures against evil Jado and the stories are full of funs and parodies. -
Company Profile Nov-2003
COMPANYCOMPANY PROFILEPROFILE NOVNOV--20032003 Character Samanosuke by (c)Fu Long Production, (c)CAPCOM CO., LTD. 2004 ALL RIGHTS RESERVED. Onimusha 3 Market Overview ◆◆ ProspectProspect ofof GameGame MarketMarket ■ Globalization of Game Market ■ Market Projection for Console software (Unit: Millions of Copies) (1) Continuous growth in U.S. and European markets 400 346 350 3313 ① 301 272 Harvest time for software publishers in U.S. market 300 253 242 ② 250 Promising harvest time till CY2005 for software 200 publishers in European market due to late introductions 150 100 50 (2) Moving toward on-line game software market 0 2000 2001 2002 2003E 2004E 2005E ① Establishment of infrastructure for network North America Europe Japan Next-generation environments facilitates on-line gaming ※E: Estimate ※Source: “IDG Report” ② On-line gaming proliferation helps more users to access ■ Market Projection for On-line gaming (Worldwide basis (3) Market expansion through more mobile phone users in the including PC ) (Unit: Millions of U.S. dollars) 600 market 528 478 500 Mobile phone to be another platform for entertainment 408 400 334 games 300 255 (4) Exploitation of the potential markets 200 125 ① Asian market as unexplored market 100 ② 0 Release of console hardware as well as software in 2000 2001E 2002E 2003E 2004E 2005E China ※E: Estimate ※Source: “Trends of Information and Communications Industry” 1 Capcom's position in the video game industry FY2002 Financial Results comparison among the Japanese game software companies. (Unit: 100 Millions of Yen) Nintendo Square Koei Namco Sega Capcom Enix Konami Net Sales 5,041 402 268 1,547 1,972 620 218 2,536 Operating Profit 1,001 125 107 94 92 66 46 -218 of Operating Profit 19.9% 31.3% 40.0% 6.1% 4.7% 10.8% 21.0% -8.6% Net Income 672 140 62 41 30 -195 24 -285 *1. -
Movie Titles List, Genre
ALLEGHENY COLLEGE GAME ROOM MOVIE LIST SORTED BY GENRE As of December 2020 TITLE TYPE GENRE ACTION 300 DVD Action 12 Years a Slave DVD Action 2 Guns DVD Action 21 Jump Street DVD Action 28 Days Later DVD Action 3 Days to Kill DVD Action Abraham Lincoln Vampire Hunter DVD Action Accountant, The DVD Action Act of Valor DVD Action Aliens DVD Action Allegiant (The Divergent Series) DVD Action Allied DVD Action American Made DVD Action Apocalypse Now Redux DVD Action Army Of Darkness DVD Action Avatar DVD Action Avengers, The DVD Action Avengers, End Game DVD Action Aviator DVD Action Back To The Future I DVD Action Bad Boys DVD Action Bad Boys II DVD Action Batman Begins DVD Action Batman v Superman: Dawn of Justice DVD Action Black Hawk Down DVD Action Black Panther DVD Action Blood Father DVD Action Body of Lies DVD Action Boondock Saints DVD Action Bourne Identity, The DVD Action Bourne Legacy, The DVD Action Bourne Supremacy, The DVD Action Bourne Ultimatum, The DVD Action Braveheart DVD Action Brooklyn's Finest DVD Action Captain America: Civil War DVD Action Captain America: The First Avenger DVD Action Casino Royale DVD Action Catwoman DVD Action Central Intelligence DVD Action Commuter, The DVD Action Dark Knight Rises, The DVD Action Dark Knight, The DVD Action Day After Tomorrow, The DVD Action Deadpool DVD Action Die Hard DVD Action District 9 DVD Action Divergent DVD Action Doctor Strange (Marvel) DVD Action Dragon Blade DVD Action Elysium DVD Action Ender's Game DVD Action Equalizer DVD Action Equalizer 2, The DVD Action Eragon -
Wolverine Vs. Sabretooth Pdf, Epub, Ebook
WOLVERINE VS. SABRETOOTH PDF, EPUB, EBOOK Disney Book Group,Clarissa Wong | 24 pages | 05 Feb 2013 | Marvel Press | 9781423172895 | English | New York, United States Wolverine vs. Sabretooth PDF Book Victor runs off during the fight, wishing Rose "good luck in hell". Add the first question. Both characters have been horribly mismanaged over the past few years, but Sabretooth should win the majority of these fights. This includes the ability to see objects with greater clarity and at much greater distances than an ordinary human. Sabretooth, not believing him, dares Wolverine to do it. Creed sets a trap for Logan before heading to his meeting, but it fails causing the two to battle. A wolverine -- the animal -- is a large carnivore that looks like a small bear. And then for whatever reason we didn't do it. It also indicates that his fighting speed is his most enhanced skill. His rampage is brought to an end when Wolverine interrupts him and the two battle to a stalemate, at one point knocking one another out. As we have seen every time a battle between Logan and Victor happens, Sabretooth always has the upper hand, but Wolverine turns out to win at the end. But, the brutal moment shows how Wolverine exhausted all of his options in dealing with Sabretooth and decided the best way to stop him was to kill him. His size and strength, added with his healing factor and adamantuim tipped clawz and his Special Forces training. Back to School Picks. In , Creed using the alias Sabretooth works as a mercenary assassin in Saigon. -
Le Jeu Vidéo Sur Youtube : Historique De La Captation Et De La Diffusion Du Jeu Vidéo
Université de Montréal Le jeu vidéo sur YouTube : historique de la captation et de la diffusion du jeu vidéo par Francis Lavigne Département d’histoire de l’art et d’études cinématographiques Faculté des arts et des sciences Mémoire présenté en vue de l’obtention du grade de M.A. en études cinématographiques option études du jeu vidéo Août 2017 © Francis Lavigne, 2017 Résumé Ce mémoire s’intéresse à la captation audiovisuelle et aux pratiques de commentaires sur le jeu vidéo. Tout d’abord, nous remettons en contexte l’émergence de ce type de production à l’aide d’une analyse historique de divers formats de diffusion (à la télévision, à l’aide de vidéocassettes, dans les suppléments de magazines et sur Internet). Ensuite, nous détaillons les limites et affordances de la plateforme participative YouTube. Puis, nous rattachons les commentaires de jeux vidéo aux concepts de boniment, de performance et de double performance. Enfin, nous analysons quatre genres de vidéos présents sur YouTube : les machinimas, les speedruns, les longplays et les let’s plays. Mots-clés Jeu vidéo, machinima, longplay, let’s play, speedrun, YouTube, boniment, commentaire, double performance i Abstract This research is aimed to understand the audiovisual recording and commentary practices of video games. First of all, we do a contextualisation of these types of production through a historical analysis of the way theses videos were diffused (from televised shows, to VHS, magazines’ bonuses, and on the Internet). After, we detail the limits and affordances of the YouTube sharing platform. Then, we create links between the commentary of video game and the concepts of film lecturer, performance and double performance. -
A.I. Artifical Intelligence About a Boy Abraham Lincoln: Vampire Hunter
A.I. Artifical Intelligence Almost Holy The Art of Racing in the Rain About A Boy Aloha The Artist Abraham Lincoln: Alone in Berlin Vampire Hunter As Time Goes By: The Already Tomorrow in Complete Series Abyss Hong Kong Atomic Blonde Across the Universe Amelie Atonement Ad Astra American Assassin Au Revoir Les Enfants Adam's Rib American Gods: Season 1 The Autobiography of Miss Adaptation The Americans: Seasons 1- Jane Pittman 3 After the Wedding Avatar The American Side The Aftermath Away from Her American Sniper The Age of Adaline Baby Driver Amistad Albert Nobbs Back to the Future II An American in Paris Alien Balzac and the Little Anatomy of a Murder Chinese Seamstress Alien:Covenant And the Band Played On Band of Brothers Alien 3 And Then There Were Bandits Alien Resurrection None The Band's Visit Aliens Angel Has Fallen Bang the Drum Slowly All About Eve Angels in America Barefoot Contessa All Creatures Great and Annie Hall Small Battlestar Galactica: Anywhere But Here Seasons 1-4.5 All My Friends Are Funeral Singers The Apartment Beast All of My Heart: Inn Love Approaching the Unknown Beatriz At Dinner All of My Heart: The Apocalypse Now A Beautiful Day in the Wedding Neighborhood Apollo 13 All the Money in the World Because I Said So Argo All the President's Men Becoming Jane Arn: The Knight Templar Before I Fall Black Hawk Down Bridesmaids Before Midnight Black or White Brigadoon Before Sunrise Black Panther Bridge of Spies Before Sunset Black Swan The Bridge on the River Kwai Being 17 Blade Runner Brightburn Bella Blade Runner -
Week 2: Game Theory // History & Origins // Industry Stats
NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). -
Wrestling, Warships and Nationalism in Japanese-American Relations Martin J
Martin J. Meyer is a lecturer for school pedagogy and educational CONTRIBUTOR science at Vechta University, Germany. He is a founding member of the German Society of Sport Science’s Committee for Martial Arts Studies and the Journal of Martial Arts Research (JOMAR). In 2017, he received a scholarship from the Japan Society for the Promotion University, Japan. His main research interests are motives for martial time economy and prison rehabilitation programs, as well as basic research. Wrestling, Warships and Nationalism in Japanese-American Relations Martin J. Meyer DOI ABSTRACT The following article explains how the metaphors ‘wrestling 10.18573/mas.115 body’ and ‘warship’ are combined, mutually reinforced and nationalistically instrumentalised in the context of sporting events. The first case study examines contentious Japanese public discussions of the possible promotion of American KEYWORDs following case explores the staging of an American actor Sumo, Pro Wrestling, nationalism, racism, Kurobune, dramatization in North American pro wrestling. Both incidents Yokozuna, Takamiyama, have metaphorical and temporal parallels which reached their Konishiki, Lex Luger. respective symbolic climax in 1993. CITATION Meyer, Martin J. 2020. ‘Wrestling, Warships and Nationalism in Japanese-American Relations’. Martial Arts Studies 10, 73-88. doi: 10.18573/mas.115 MARTIAL Wrestling, Warships and Nationalism in ARTS STUDIES Japanese-American Relations Martin J. Meyer Introduction weapons were evolving at an unprecedented rate. Gunboats, which could also be used in shallow waters, were used for demonstrations The 20th century, especially 1914 to 1989, is considered to be the of power along foreign coasts. ‘Gunboat diplomacy’ was not only ‘century of ideologies’ [Müller 2013].