Table Of Contents 67 . . . Hagspawn Options 68 . . . Hagspawn Brute 2 . . . Elder 68 . . . Hagspawn Mage 3 . . . Hag Magic 69 . . . Hagspawn Thug 3 . . . Hag 70 . . . Jack o' Lantern 4 . . . Transformations 71 . . . Jermlaine 4 . . . Familiars 72 . . . Kenku Mage 4 . . . Animal Affinities 73 . . . Leech Toad 4 . . . Hag Alchemy 74 . . . Libation Oozes 7 . . . Hag Items 74 . . . Amber Ale 11 . . . Weird Magic 75 . . . Golden Champagne 15 . . . Hag Weaknesses 75 . . . Ebony Lager 16 . . . Non- Hags 75 . . . Ivory Moonshine 17 . . . Covens 77 . . . Perfumed Liqueur 17 . . . Coven Challenge Ratings 77 . . . Ruby Merlot 18 . . . Elder Covens 78 . . . Moor Hound 18 . . . New Coven Types 79 . . . Quablyn 19 . . . Non-Evil Covens 80 . . . Scarecrow 19 . . . Coven Items 80 . . . Effigy Scarecrows 21 . . . Unique Covens 80 . . . Guardian Scarecrows 80 . . . Infernal Scarecrow New Hags 80 . . . Pestilence Scarecrows 27 . . . Carey Hag 81 . . . Shadow Asp 29 . . . Deemves Hag 82 . . . Sporeback Toad 31 . . . Deep Hag 82 . . . Stirge Swarm 33 . . . Dusk Hag 83 . . . Stitched Devil 35 . . . Fanggen Hag 84 . . . Styrix 38 . . . Hocus Hag 85 . . . Wastrel 40 . . . Marzanna Hag 42 . . . Mojan Hag Unique Hags 44 . . . Powler Hag 86 . . . Baba Yaga, Mother of All Witches 46 . . . Sighing Hag 87 . . . Baba Yaga's Dancing Hut 87 . . . The Solar Knight Hag Related Creatures 90 . . . Black Agga, the Voice of Vaprak 49 . . . Animated Objects 93 . . . Cegilune, the Moon Crone 49 . . . Dancing Cauldron 96 . . . Yaya Zhelamiss 50 . . . Flying Spoon 98 . . . Ceithlenn, of the Crooked Teeth 50 . . . Swarm of Cutlery 101 . . . Malagard, the Hag Countess 50 . . . Ash Rat 106 . . . Kalabon 52 . . . Assassin Devil (Dogai) 53 . . . Boglin 54 . . . Broodswarm 55 . . . Cait Sith 56 . . . Canomorph 56 . . . Haraknin 57 . . . Shadurakul 58 . . . Yeshbavhan 59 . . . Catobleopas Harbinger 60 . . . Dark Naga 61 . . . Dreamweaver 62 . . . Evil Trees 63 . . . Black Willow 64 . . . Dark Cypress 64 . . . Night Twist Sample66 . . . Umbral Banyan file

1 Hag Options Elder Hags All hags are dangerous and foul, and as they get older they get Elder Hags more wily, cunning, and cruel. A hag is well known in her Elder hags use the statistics of a typical hag of their locale, stories of her being told from generation to variety with a few extra features which adjust their generation. However, some hags have lived so long and Challenge Rating as follows: cultivated such notoriety that they have made names for Elder Annis Hag. CR 12 (8,400 XP) themselves that extend beyond the bounds of their immediate Elder Bheur Hag. CR 13 (10,000 XP) territories. Elder Green Hag. CR 9 (5,000 XP) Elder Night Hag. CR 10 (5,900 XP) Covens. Elder hags are not as likely to form covens with Elder Sea Hag. CR 8 (3,900 XP) other hags, as they are more powerful and, therefore, less inclined to cooperate with weaker hags. However, when The hag gains resistance to bludgeoning, covens of elder hags are formed, they can orchestrate horrific piercing, and slashing damage from non- and subtle tragedies beyond what any mortal can endure. magical weapons that aren't silvered if it didn't already have that resistance or immunity. Sample Elder Hags The hag has the Legendary Resistance and There are not many elder hags in the world. Hags accrue Magic Resistance traits described below. enemies like others accrue hobbies, and many do not survive The hag possesses a suite of legendary actions longer than a handful of centuries before their sins catch up (described below). Some of the legendary with them. However, those that do manage to outwit their actions described below are specific to particular hag types, while others are common foes to live for a millenia or more are legendary for their throughout all types of elder hags. cunning, cruelty, and horrific magic. Brackish Beverly. This especially hideous sea hag spent Legendary Resistance (3/Day). If the hag fails a her early years killing beautiful coral reefs, twisting bountiful saving throw, she can choose to succeed instead sanctuaries of life into dead stretches of barren rock and Magic Resistance. The hag has advantage on sand. Now that she has gained greater power, she has set her saving throws against spells and magical effects. goals even higher. Abandoning the desolate waters of her home, she sas traveled up a river to pollute its headwaters Legendary Actions with her brackish poisons. Now the rivers of the entire region The hag can take 3 legendary actions, choosing slowly fill with undrinkable sludge, and fish and beasts alike from the options below. Only one legendary action wither away and die, replaced by twisted, malshaped horrors option can be used at a time and only at the end of usually reserved for only the deepest depths of the ocean. another creature's turn. The hag regains spent Cailleach Blacktoe. Cailleach Blacktoe, or Callie as she legendary actions at the start of her turn. likes to be called, is an elder bheur hag who loves peace and Attack. The hag makes one claw or slam attack. quiet, and she will go to great lengths to ensure her solitude, (Costs 2 Actions). The hag casts bestow including burying entire towns under mountains of snow. curse. However, heroes always seek her out with the intention of Earthshaker (Costs 2 Actions, Annis Hag Only). The making her pay for her murders, interrupting her precious hag causes the ground within 30 feet of her to privacy. So she has set herself on a quest to find the ring of shake violently. Any creature other than the hag winter, with the intention of using its power to freeze the standing on the ground in the area must succeed entire world. This quest has taken her to many locales she on a DC 13 Dexterity saving throw or be knocked finds loathsome, and her current destination is the most prone. Snowflurry (Costs 2 Actions, Bheur Hag Only). If hated destination of all: the hot, chittering, noisy jungles of the hag is wielding her graystaff, she creates a 30- Chult. foot radius sphere of whirling snow centered on herself, heavily obscuring the area, which lasts until the end of her next turn. Invisible Escape (Costs 2 Actions, Green Hag Only). The hag uses her Invisible Passage action. Step (Costs 2 Actions, Night Hag Only). The hag uses her Etherealness action. Foul Stench (Costs 2 Actions, Sea Hag Only). The hag produces a burst of horrific odor. All creatures within 20 feet of her must succeed on a DC 12 Constitution saving throw or become poisoned Sampleuntil the end of their next tufilern.

2 Granny Garbagecan. With a nasty sense of humor and a cunning that has allowed her to snub her nose at even Hag Magic archdevils, this elder green hag is a legend in her own right. Hag magic is the magic of spite, of weakness turned to She has played a small but significant role in innumerable strength and beauty turned to horror. Hag magic is unlike any tragedies throughout the ages. They say that she even played other form of magic. It is arcane power shaped by malice and a role in the fall of Netheril. But perhaps she is merely her fueled by spite. It is strange and treacherous power cobbled own best publicist. After all, there is a story for how she together out of what meager supplies can be found in the played a role in almost every tragedy across the Sword Coast, world. It has humble origins and sinister applications, and even today. They say she provided the murderers of Neri, only hags can truly understand the rationale behind its queen of the storm giants, with weapons mighty enough to cankerous design. This makes hag magic incredibly slay the giant queen. Rumors say that she played a hand in dangerous, as even an experienced wizard cannot truly sabotaging the ritual that lead to the lords escaping understand the full, twisted scope of a hag made trinket. the Abyss as a favor to Lolth. No one knows what Granny Hag magic centers around being unpredictable and Garbagecan is planning now, but it can be assured that it will strange, and they are capable of laying bizarre curses on have far-reaching consequences. creatures. These curses may be built into a location like a Styrix Riftspanner. Once, this elder night hag was just one trap, contained within a jar or bag for the hag to throw at a of the many night hags that roamed the Grey Wastes of creature, or built into a potion or item that the hag possesses. Hades. However, the darklord Azalin, prisoner of the Even something given willingly by a hag usually comes with a Domains of Dread, pulled her into his fell land through dark curse, as they cannot help but spread misery. magic, trapping her there with him. Through long study, she was able to devise a contraption that allowed her to escape, making her one of the only beings to escape a domain of Hag Curses dread, leaving Azalin cursing her name in impotent fury. An average hag curse typically lasts for as long as a creature Since that day, she has made a name for herself and has set wields an item or is attuned to an item, or in the case of a up shop in Sigil, where she raises the styrix owls (see pg 84) potion or spell it persists for as long as the creature is under after which she is named and sells escape plans and other the effects of the potion or spell. However, more powerful cunning devices to planar travelers. It's believed that she hags are capable of creating hag curses that last for an consorts with the ghost echoes of another elder night hag, extended period of time, or are even permanent. Ravel Puzzlewell, and that the two plot the release of the An easy way to create a hag curse on an item is to simply Lady of Pain herself from Sigil. afflict a character with a bestow curse spell or to give them a Sweet Nana Crumblecakes. This elder annis hag minor or major detrimental property. Other options include disguises herself as a kindly old widow who runs a boarding the following: school for misbehaving children out of her summer home in the hills. In fact, she murdered the original owners of the The affected creature is frightening to children and small mansion and disguises herself as the wife with her skin, and animals. she uses the boarding school as a means of food, free labor, The affected creature is afflicted by a variety of painful and spreading her influence. The scrawny children she sores and itchy rashes, imposing disadvantage on transforms into quablyns (see pg 79) in order to force them to Dexterity checks and saving throws. bake her cakes, while the plumper children she dotes upon, The affected creature is afflicted by , and there indulging them in sweets and hearty snacks until they're fat is a 25% chance each time the creature takes a long rest enough to be butchered and cooked in her massive cauldron. that it gains no benefit from the rest. The cakes that she makes are sold in the nearby town, and Hags are cunning and their magic is insidious. A curse cast they cause children that indulge in them to lie, cheat, steal, by an especially old hag may be impossible to dispel with a and otherwise misbehave, prompting their parents to send simple remove curse cast by a humanoid. However, by ancient them to Nana's boarding school, ensuring a constant supply. arcane law, all hag curses must have a means by which they The children are in turn replaced with changelings loyal to can be removed. These tend to be unassuming but out of the Nana, which act as her agents in the world. ordinary actions, often requiring a great deal of research into hag lore to determine. What follows are a few examples.

The affected creature must wash their hands with milk. The affected creature must prick their finger in some way, such as with a thorn from a specific plant or on the spindle of a spinning wheel. The affected creature must receive a kiss from a pregnant humanoid. The affected creature must sleep with a shriveled ginger Sampleroot under their pillow. file

3 Transformations Hag Alchemy A hag may be able to transform into a beast, giving her the Hags are well known for their alchemy. They can craft any following action: variety of potion, but the strange recipes and dark titrations of their brews cause them to work off of their own bizarre set Shapechange. As an action, the hag transforms into a beast of rules, and they are never quite what they seem. with a CR equal to or lesser than its own or back into her true form. The hag retains her alignment, personality, hit Potions: Common points, languages, Intelligence, and Charisma scores, but d4 potion otherwise uses the statistics of the new creature. 1-2 Potion of climbing Others may be able to transform others into beasts, giving 3-4 Potion of healing them the ability to cast polymorph one or more times per day. Typically, this casting of polymorph can only transform targets into one type of beast. Potions: Uncommon d10 potion Familiars 1 Oil of slipperiness Wizards and warlocks are not the only beings that can gain 2 Philter of love familiars. Hags can have familiars as well. These familiars 3 Potion of animal friendship behave in the typical manner as a familiar gained through the find familiar spell, but may be atypical in a number of ways 4 Potion of fire breath Following are a few examples of hags with unusual 5 Potion of greater healing familiars: 6 Potion of growth Gertrude the Lawless is a green hag who takes pleasure 7 Potion of hill giant strength in finding ways to subvert the laws of rural communities in such a way as to cause as much tragedy as possible. To 8 Potion of poison assist her, she has an owl familiar, Diogenes. This talking 9 Potion of resistance owl was once a very well respected lawyer, but he was 10 Potion of water breathing tricked by Gertrude and transformed into her familiar. Now he is forced to advise her on how best to undermine the rule of law. Potions: Rare Tamrilis Siltcounter is a night hag that loves finding new d12 potion and exciting ways to convince parents to kill their 1 Elixir of health children. She is particularly proud of her wastrel (see AAA) which was born from the of a child whose 2 Oil of etherealness father abandoned her in the woods during a famine 3 Potion of clairvoyance orchestrated by Tamrilis herself. 4 Potion of dimunition Busy Bertha is an annis hag with a swarm of wasps as a familiar. These wasps have formed a number of nests in 5 Potion of fire giant strength swollen tumors in her flesh, and she dotes upon the 6 Potion of frost giant strength vermin with undisguised adoration. She loves to find hives of honey bees for her little babies to feed on, after which 7 Potion of gaseous form she destroys the hive, devours the honey, and saves the 8 Potion of heroism wax for crafting magical candles. 9 Potion of invulnerability Animal Affinities 10 Potion of mind reading Many hags have a natural affinity for a certain variety of 11 Potion of stone giant strength beasts, such as toads, bats, ravens, spiders, rats, snakes, fish, 12 Potion of superior healing vermin, owls, or cats. These hags will typically bear a resemblance to these beasts, and their lairs and the Potions: Very Rare surrounding areas will contain an unusual abundance of d8 potion them. They possess the ability to communicate with these creatures 1 Oil of sharpness This affinity often extends to creatures with similiarities or 2 Potion of cloud giant strength connections to these beasts. For instance, a hag with a snake affinity will also have an affinity for yuan-ti and a hag with a 3 Potion of flying vermin affinity will also have a kinship with ankheg. 4 Potion of invisibility Sample5 Potion of longevity file 6 Potion of speed 7 Potion of supreme healing 8 Potion of vitality

4 Many hags brew potions with strange qualities. Though these Hags rarely brew a potion without including a sinister side qualities do not interfere with the functionality of the potion, effect. These curses apply to the drinker for as long as they they do serve to discourage creatures from stealing their remain under the effects of the potion. If the potion has an potions, or to simply torment those to whom they voluntarily instantaneous effect, such as a potion of healing, the side give their potions. effect instead remains for 1 minute. Hags are typically immune to these side effects, or are unbothered by them if Potion Qualities they do apply. d10 quality 1 The potion bears an odor that is hauntingly Potion Side Effects reminiscent of a fond memory, such as the smell of d10 side effect your mother or your home. 1 The creature is frightened of one of its allies, chosen 2 When you move to drink the potion, it turns black by the DM. If no allies are around, you are frightened and tar like. This in no way effects its functionality. If of an innanimate object not consumed, it returns to its normal appearance in 2 The creature is ravenously hungry, and if there is any an hour. visible food the creature must spend its turn 3 The potion looks, smells, and tastes like another type attempting to eat that food. of potion (roll from the potion table of its relevant 3 The creature has vulnerability to a specific damage rarity or choose at DM's discretion). Even an identify type, such as cold, necrotic, or bludgeoning. spell indicates it is a different type of potion, unless that spell is cast by a hag. 4 The hag that created this potion can read your mind as if with detect thoughts, regardless of any 4 The potion is always slightly warm to the touch, intervening distance. If the original hag is dead, a about the temperature of a living thing, and its bottle relative of the hag now has this awareness. accumulates a thin film of musky oil over time. 5 You are under the impression that you are a child 5 Any other potions stored near this potion take on the who was kidnapped and killed by the hag. You still appearance of this potion. An identify spell still have access to your class features and skills, but the identifies their true nature. disconnect between your identity and your skills 6 Though the potion appears and smells normal and imposes disadvantage on all Wisdom saving throws. has its normal effect, it tastes like blood, bile, or 6 You appear withered and sickly and have some other foul substance. disadvantage on death saving throws. Additionally, 7 Whenever the potion is uncorked, a handful of undead creatures can detect your presence and vermin such as ants, cockroaches, and harmless pinpoint your location as a free action. spiders scuttle out of the bottle. 7 When you take specific type of damage such as acid, 8 The odor of the potion makes nearby beasts uneasy cold, or necrotic, your hit point maximum is and restless, and they will not willingly approach the decreased by that amount of damage. If this reduces potion if it is uncorked and will be nervous around a your hit point maximum to zero, you die. creature that is under the effects of the potion. 8 You are charmed by one hostile creature, chosen by 9 Once consumed, the potion seems to refill itself. the DM, and perceive them as your true love. If no However, if consumed, this is discovered to simply hostile creatures are around, you are charmed by an be mundane water. innanimate object. 10 If unobserved for longer than 1 minute, the potion 9 Bad luck afflicts you. Once during the course of this changes its appearance another potion (roll from the potion's effect, at a time dictated by the DM, you potion table of its relevant rarity or choose at DM's must reroll a successful attack roll, ability check, or discretion), though its effect remains the same each saving throw and use the lowest of the two rolls. time it changes. 10 You are incapable of speaking coherently or understanding spoken language. Sample file

5 Brew of Black Eyes Candy Construction This brew is crafted with slivers of hag tongue and the eyes of The construction of a house made of gingerbread and candy a deaf man. A creature that ingests this brew possesses is a secret that only hags truly understand. It requires a great truesight out to 60 feet for 1 week. However, during this time deal of ingredients, both magical and mundane, so it is rare the creature's sleep is troubled by terrible nightmares. During to see a candy house larger than a small cottage, which itself these nightmares the hag or hags that crafted the potion are takes 10 years to fully construct. However, it is well worth the able to communicate with the creature telepathically, effort. regardless of distance or planar location. If the hag or hags The candy materials are treated as if they were stone wish it, they can cause the creature to gain no benefit from unless a humanoid attempts to ingest it, in which case it can the rest. The effects of this brew can be ended early by be consumed as if it was mundane candy or gingerbread. The remove curse. material possesses no nutritional value, and any material that is consumed or destroyed is regenerated at a rate of 1 pound Brew of the Beloved per hour. Any contaminants that appear on the house, such as Brewed with the hair of a dozen beautiful maidens and bits of dirt or animal droppings, disappear. the warty scalps of the mixture's creator, this concoction is The sweet, spicy smell of gingerbread drifts on the air quickly bottled into a large jar upon its completion. It is not within 5 miles of the construction, and gets stronger as a meant for consumption. creature gets closer to the house. Beasts cannot smell the A jar full of brew of the beloved can either be uncorked or house, and as such do not attempt to consume it. tossed as a thrown weapon with a range of 30 feet. Once opened, the brew begins steaming, quickly filling a 20-foot Draught of Youth radius with a cloud of sickeningly sweet vapor. Any humanoid If fed to a humanoid, the drinker's soul begins to leak from that starts its turn within this area must make a DC 16 their body. While this is happening, a hag within 5 feet of the Constitution saving throw or be poisoned for as long as it drinker can use an action to begin drinking the creature's remains in the vapor. While poisoned in this way, a creature soul. is charmed by the brew's creators. This vapor fills the area Once a hag consumes a creature's soul in this way, she for 1 minute, although a moderate or strong wind dissipates become youthful and beautiful. This transformation persists it in 1 round. Hags are immune to the effects of this brew. for a period of time depending on the age of the victim whose soul she consumed. Brew of the Dark Moon This brew was first created by Cegilune, and the secrets of its Maturity Duration creation has since spread throughout hagkind. Brewed with Child 1 month the blood of fiends and pieces of the flesh of its crafter, it grants any creature that ingests it the strength and vigor of a Teenager 2 weeks demon, but at a cost. Adult 1 day Once ingested, the effects of this brew remain for 1 week. Elderly 1 hour While under the effects of the brew, a creature is a fiend, is treated as if it has Strength and Constitution scores of 20 This transformation cannot be dispelled or ended early, nor (+5) unless their scores are already higher than that, and has can it be seen through with truesight or other similar effects. resistance to cold, fire, and poison damage. The affected creature's physical appearance is also twisted to become fiendish and frightening, giving it advantage on Charisma (Intimidation) checks and disadvantage on Charisma (Persuasion) checks. Once the effects of this brew end, the creature's Constitution is permanently reduced by 2. If a creature's Constitution is reduced to 1 by this effect, the creature dies. If a good-aligned creature drinks this brew, it must make a DC 17 Constitutio saving throw or be rendered unconscious for 1d4 hours and gain no benefit from this brew. The effects of this brew can be ended early by remove curse. Sample file

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