Doru Div Spells

Total Page:16

File Type:pdf, Size:1020Kb

Doru Div Spells Doru Div Spells word answer would be misleading or contrary to Charm Person (DC 13) 3/day the deity’s interests, a short phrase (five words School enchantment (charm) [mind-affecting]; or less) may be given as an answer instead. Level bard 1, sorcerer/wizard 1 The spell, at best, provides information Casting Time 1 standard action to aid character decisions. The entities Components V, S contacted structure their answers to further their Range close (25 ft. + 5 ft./2 levels) own purposes. If you lag, discuss the answers, Target one humanoid creature or go off to do anything else, the spell ends. Duration 1 hour/level Saving Throw Will negates; Spell Resistance yes Detect Good Constant This charm makes a humanoid creature regard you as its trusted friend and ally (treat the Detect Magic target’s attitude as friendly). If the creature is Constant currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on Invisibility (self only At Will) its saving throw. School illusion (glamer); Level bard 2, The spell does not enable you to control sorcerer/wizard 2 the charmed person as if it were an automaton, Casting Time 1 standard action but it perceives your words and actions in the Components V, S, M/DF (an eyelash encased most favorable way. You can try to give the in gum arabic) subject orders, but you must win an opposed Range personal or touch Charisma check to convince it to do anything it Target you or a creature or object weighing no wouldn’t ordinarily do. (Retries are not allowed.) more than 100 lbs./level An affected creature never obeys suicidal or Duration 1 min./level (D) obviously harmful orders, but it might be Saving Throw Will negates (harmless) or Will convinced that something very dangerous is negates (harmless, object); Spell Resistance worth doing. Any act by you or your apparent yes (harmless) or yes (harmless, object) allies that threatens the charmed person breaks The creature or object touched becomes the spell. You must speak the person’s language invisible. If the recipient is a creature carrying to communicate your commands, or else be gear, that vanishes, too. If you cast the spell on good at pantomiming. someone else, neither you nor your allies can see the subject, unless you can normally see Commune (CL 12th, 6 invisible things or you employ magic to do so. Items dropped or put down by an questions) 1/week invisible creature become visible; items picked School divination; Level cleric 5 up disappear if tucked into the clothing or Casting Time 10 minutes pouches worn by the creature. Light, however, Components V, S, M (holy or unholy water and never becomes invisible, although a source of incense worth 500 gp), DF light can become so (thus, the effect is that of a Range personal light with no visible source). Any part of an item Target you that the subject carries but that extends more Duration 1 round/level than 10 feet from it becomes visible. You contact your deity—or agents Of course, the subject is not magically thereof—and ask questions that can be silenced, and certain other conditions can render answered by a simple yes or no. (A cleric of no the recipient detectable (such as swimming in particular deity contacts a philosophically allied water or stepping in a puddle). If a check is deity.) You are allowed one such question per required, a stationary invisible creature has a caster level. The answers given are correct +40 bonus on its Stealth checks. This bonus is within the limits of the entity’s knowledge. reduced to +20 if the creature is moving. The “Unclear” is a legitimate answer, because spell ends if the subject attacks any creature. powerful beings of the Outer Planes are not For purposes of this spell, an attack includes necessarily omniscient. In cases where a one- any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on This spell creates the visual illusion of the invisible character’s perceptions. Actions an object, creature, or force, as visualized by directed at unattended objects do not break the you. The illusion does not create sound, smell, spell. Causing harm indirectly is not an attack. texture, or temperature. You can move the Thus, an invisible being can open doors, talk, image within the limits of the size of the effect. eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge Suggestion while enemies are on the bridge, remotely (DC 15) 1/day trigger traps, open a portcullis to release attack School enchantment (compulsion) [language- dogs, and so forth. If the subject attacks directly, dependent, mind-affecting]; however, it immediately becomes visible along Level bard 2, sorcerer/wizard 3 with all its gear. Spells such as bless that Casting Time 1 standard action specifically affect allies but not foes are not Components V, M (a snake’s tongue and a attacks for this purpose, even when they include honeycomb) foes in their area. Range close (25 ft. + 5 ft./2 levels) Invisibility can be made permanent (on Target one living creature Duration 1 hour/level or until completed objects only) with a permanency spell. Saving Throw Will negates; Spell Resistance yes Minor Image (DC 14) 3/day You influence the actions of the target School illusion (figment); Level bard 2, creature by suggesting a course of activity sorcerer/wizard 2 (limited to a sentence or two). The suggestion Duration concentration + 2 rounds must be worded in such a manner as to make This spell functions like silent image, the activity sound reasonable. Asking the except that minor image includes some minor creature to do some obviously harmful act sounds but not understandable speech. automatically negates the effect of the spell. The suggested course of activity can Silent Image continue for the entire duration. If the suggested School illusion (figment); Level bard 1, activity can be completed in a shorter time, the sorcerer/wizard 1 spell ends when the subject finishes what it was Casting Time 1 standard action asked to do. You can instead specify conditions Components V, S, F (a bit of fleece) that will trigger a special activity during the Range long (400 ft. + 40 ft./level) duration. If the condition is not met before the Effect visual figment that cannot extend beyond spell duration expires, the activity is not four 10-ft. cubes performed. + one 10-ft. cube/level (S) A very reasonable suggestion causes Duration concentration the save to be made with a penalty (such as –1 Saving Throw Will disbelief (if interacted with); or –2). Spell Resistance no Aghash Div Spells doesn’t exceed your maximum load. You may Bestow Curse (DC 18) At Will also bring one additional willing Medium or School necromancy; Level cleric 3, smaller creature (carrying gear or objects up to sorcerer/wizard 4 its maximum load) or its equivalent per three Casting Time 1 standard action caster levels. A Large creature counts as two Components V, S Medium creatures, a Huge creature counts as Range touch two Large creatures, and so forth. All creatures Target creature touched to be transported must be in contact with one Duration permanent another, and at least one of those creatures Saving Throw Will negates; Spell Resistance must be in contact with you. yes If you arrive in a place that is already You place a curse on the subject. occupied by a solid body, you and each creature Choose one of the following. traveling with you take 1d6 points of damage • –6 decrease to an ability score and are shunted to a random open space on a (minimum 1). suitable surface within 100 feet of the intended • –4 penalty on attack rolls, saves, ability location. checks, and skill checks. If there is no free space within 100 feet, • Each turn, the target has a 50% you and each creature traveling with you take an chance to act normally; otherwise, it takes no additional 2d6 points of damage and are action. shunted to a free space within 1,000 feet. If You may also invent your own curse, there is no free space within 1,000 feet, you and but it should be no more powerful than those each creature travelling with you take an described above. additional 4d6 points of damage and the spell The curse bestowed by this spell cannot simply fails. be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. Minor Image (DC 16) At Will Bestow curse counters remove curse. School illusion (figment); Level bard 2, sorcerer/wizard 2 Duration concentration + 2 rounds Detect Good At Will This spell functions like silent image, except that minor image includes some minor Detect Magic At Will sounds but not understandable speech. Silent Image Dimension Door At Will School illusion (figment); Level bard 1, School conjuration (teleportation); Level bard 4, sorcerer/wizard 1 sorcerer/wizard 4 Casting Time 1 standard action Casting Time 1 standard action Components V, S, F (a bit of fleece) Components V Range long (400 ft. + 40 ft./level) Range long (400 ft. + 40 ft./level) Effect visual figment that cannot extend beyond Target you and touched objects or other four 10-ft. cubes touched willing creatures + one 10-ft. cube/level (S) Duration instantaneous Duration concentration Saving Throw none and Will negates (object); Saving Throw Will disbelief (if interacted with); Spell Resistance no and yes (object) Spell Resistance no You instantly transfer yourself from your This spell creates the visual illusion of current location to any other spot within range.
Recommended publications
  • Pop Culture, Including at the Stateof Race in of Catch-Up? Gqlooks Just Playing Aslow Game Narrowing, Or Are We Racial Gapinhollywood Lena Dunham
    THE > Pop Culture: Now in Living Color #oscarssowhite. Whitewashing. Lena Dunham. Is the racial gap in Hollywood narrowing, or are we just playing a slow game of catch-up? GQ looks at the state of race in pop culture, including JORDAN PEELE’S new racially tense horror movie, the not-so-woke trend of actors playing other ethnicities, and just how funny (or scary) it is to make fun of white people STYLIST: MICHAEL NASH. PROP STYLIST: FAETHGRUPPE. GROOMING: HEE SOO SOO HEE GROOMING: FAETHGRUPPE. STYLIST: PROP NASH. MICHAEL STYLIST: KLEIN. CALVIN TIE: AND SHIRT, SUIT, GOETZ. + MALIN FOR KWON PETER YANG MARCH 2017 GQ. COM 81 THEPUNCHLIST Jordan Peele Is Terrifying The Key & Peele star goes solo with a real horror story: being black in America jordan peele’s directorial debut, Get Out, is the story of a black man who visits the family of his white girlfriend and begins to suspect they’re either a little racist or plotting to annihilate him. Peele examined race for laughs on the Emmy-winning series Key & Peele. But Get Out expresses racial tension in a way we’ve never seen before: as the monster in a horror Why do you think that is? the layer of race that enriches flick. caity weaver EGG ON YOUR talked to Peele in his Black creators have not been and complicates that tension given a platform, and the [in Get Out] becomes relatable. (BLACK)FACE editing studio about African-American experience An index of racially using race as fodder for can only be dealt with by My dad is a black guy from questionable role-playing a popcorn thriller and an African-American.
    [Show full text]
  • Table of Contents 67
    Table Of Contents 67 . Hagspawn Hag Options 68 . Hagspawn Brute 2 . Elder Hags 68 . Hagspawn Mage 3 . Hag Magic 69 . Hagspawn Thug 3 . Hag Curses 70 . Jack o' Lantern 4 . Transformations 71 . Jermlaine 4 . Familiars 72 . Kenku Mage 4 . Animal Affinities 73 . Leech Toad 4 . Hag Alchemy 74 . Libation Oozes 7 . Hag Items 74 . Amber Ale 11 . Weird Magic 75 . Golden Champagne 15 . Hag Weaknesses 75 . Ebony Lager 16 . Non-Evil Hags 75 . Ivory Moonshine 17 . Covens 77 . Perfumed Liqueur 17 . Coven Challenge Ratings 77 . Ruby Merlot 18 . Elder Covens 78 . Moor Hound 18 . New Coven Types 79 . Quablyn 19 . Non-Evil Covens 80 . Scarecrow 19 . Coven Items 80 . Effigy Scarecrows 21 . Unique Covens 80 . Guardian Scarecrows 80 . Infernal Scarecrow New Hags 80 . Pestilence Scarecrows 27 . Carey Hag 81 . Shadow Asp 29 . Deemves Hag 82 . Sporeback Toad 31 . Deep Hag 82 . Stirge Swarm 33 . Dusk Hag 83 . Stitched Devil 35 . Fanggen Hag 84 . Styrix 38 . Hocus Hag 85 . Wastrel 40 . Marzanna Hag 42 . Mojan Hag Unique Hags 44 . Powler Hag 86 . Baba Yaga, Mother of All Witches 46 . Sighing Hag 87 . Baba Yaga's Dancing Hut 87 . The Solar Knight Hag Related Creatures 90 . Black Agga, the Voice of Vaprak 49 . Animated Objects 93 . Cegilune, the Moon Crone 49 . Dancing Cauldron 96 . Yaya Zhelamiss 50 . Flying Spoon 98 . Ceithlenn, of the Crooked Teeth 50 . Swarm of Cutlery 101 . Malagard, the Hag Countess 50 . Ash Rat 106 . Kalabon 52 . Assassin Devil (Dogai) 53 . Boglin 54 . Broodswarm 55 . Cait Sith 56 . Canomorph 56 . Haraknin 57 . Shadurakul 58 . Yeshbavhan 59 . Catobleopas Harbinger 60 .
    [Show full text]
  • Notre Dame Scholastic, Vol. 102, No. 11
    a c/> c/> The most famous names in American men's wear are here for you: Eagle, Society Brand, GGG, Hickey-Freeman, Burberry, Alligator, 'Botany' 500, Alpagora, Arrow, Hathaway, Swank, McGregor, Bemhard Altmann, Dobbs, Florsheim . and many, many more. Truly the finest men's clothing and furnishings ob­ tainable in today's world markets. On the Cmnfius—Notre Drnne o &&& ... so select what you need now: a new suit or topcoat for the holidays ahead . gifts for special friends, and charge them the Campus Shop way. By the way, the Campus Shop will give you quick, expert fitting service so that what you purchase now will be altered and ready before. you leave the campus for the holidays. Merry Christmas and Happy New Year! CHARGE IT THE CAMPUS SHOP WAY 1/3 1/3 IN JUNE IN JULY No Carrying Charge ^ILBERrS On the Campus—Notre Dune Kttfa QaCampis MsShoIman (Author of "I Was a Teen-age Dwarf", "The Manii Loves of Dobie Gillis", etc.) DECK THE HALLS The time has come to make out our Robespierre, alas, was murdered quicker Inarticulate Society Christmas shopping lists, for Christmas than 3'ou could shout Jacques Robes­ Editor: %\-iU be upon us quicker than you can saj' pierre (or Jack Robinson as he is called Mr. Hudson, in last w^eek's Reper­ cussions, took issue with Mr. Smith's Jack Robinson. (Have j'ou ever won­ in the English-speaking countries). hierarchical theory of government: it dered, incidentall}--, about the origin of (There is, I am pleased to report, one was Mr.
    [Show full text]
  • De-Demonising the Old Testament
    De-Demonising the Old Testament An Investigation of Azazel , Lilith , Deber , Qeteb and Reshef in the Hebrew Bible Judit M. Blair Doctor of Philosophy University of Edinburgh 2008 Declaration I declare that the present thesis has been composed by me, that it represents my own research, and that it has not been submitted for any other degree or professional qualification. ______________________ Judit M. Blair ii ACKNOWLEDGEMENTS There are many people to thank and acknowledge for their support and help over the past years. Firstly I would like to thank the School of Divinity for the scholarship and the opportunity they provided me in being able to do this PhD. I would like to thank my ‘numerous’ supervisors who have given of their time, energy and knowledge in making this thesis possible: To Professor Hans Barstad for his patience, advice and guiding hand, in particular for his ‘adopting’ me as his own. For his understanding and help with German I am most grateful. To Dr Peter Hayman for giving of his own time to help me in learning Hebrew, then accepting me to study for a PhD, and in particular for his attention to detail. To Professor Nick Wyatt who supervised my Masters and PhD before his retirement for his advice and support. I would also like to thank the staff at New College Library for their assistance at all times, and Dr Jessie Paterson and Bronwen Currie for computer support. My fellow colleagues have provided feedback and helpful criticism and I would especially like to thank all members of HOTS-lite I have known over the years.
    [Show full text]
  • 1401882258184.Pdf
    The Witch A New Class for Basic Era Games by Timothy S. Brannan Copyright © 2012 Proofreading and editing by and Jeffrey Allen and James G Holloway, DBA Dark Spire. Artists: Daniel Brannan Brian Brinlee Gary Dupuis Larry Elmore Toby Gregory Aitor Gonzalez William McAusland Bradley K McDevitt Bree Orlock and Stardust Publications Howard Pyle Artwork copyright by the original artist and used with permission. Some artwork is in the public domain. Cover art by John William Waterhouse 1 Table of Contents Table of Contents ................................................................. 2 Athamé .................................................................................78 Forward ................................................................................ 3 Broom ..................................................................................78 PART 1: INTRODUCTION ................................................... 5 Cauldron ...............................................................................78 PART 2: THE WITCH CLASS ............................................ 7 Censer ..................................................................................79 Special Restrictions (Optional) ............................................. 8 Chalice .................................................................................79 Witch ................................................................................. 9 Pentacle ................................................................................79 PART 3: TRADITIONS
    [Show full text]
  • Cnow: Eldritch Witchery
    Advanced Dungeons & Dragons 2nd Edition The Complete Netbook of Witches & Warlocks: Eldritch Witchery Supplement I 1 The Complete Netbook of Witches and Warlocks: Eldritch Witchery Forward Welcome to the first supplement to the Complete Netbook of Witches and Warlocks. This supplement will contain new ideas, revised old ones, and some extra things I thought you might enjoy. It took me close to 10 years to start and then finish my first netbook. Hopefully this one will not take as long. To begin with, none of the information in this volume is necessary or required to continue to play your witch characters. There is some additional information and errata, but most will be new information. Also there will be some information that is not necessarily witch related, but designed to add extra background to the worlds the witch is likely to play in. This supplement pays homage to the Original Dungeons and Dragons game supplement Eldritch Wizardry. That supplement introduced demons, psionics, artifacts and druids to the D&D game for the first time. It also was the first D&D product that came close to being banned. The controversial cover art, a nude blond woman bound up for a sacrifice, made this a rare item to find. Eldritch Witchery, which conversely has no cover art, will not be as rare or as collectable, but hopefully it will provide you with as much fun as the first provided me. Copies of this supplement, the original Complete Netbook of Witches and Warlocks, as well as any future supplements can be found at my website at http://www.rpghost.com/WebWarlock or http://go.to/WebWarlock.
    [Show full text]
  • 311808-Sample.Pdf
    Sample. file Contents Author Notes and Credits ......................................4 Chapter 7: Potions of 54 Chapter 1: Hags in General 7 Mutation Randomly Found Potions of Mutation ...............................54 Hag Covens ................................................................................9 Mutation Potion Generator ..................................................55 Cegilune ....................................................................................11 Hag Tailor Made Potions of Mutation ................................56 The Immortal Three ..............................................................12 Sister Sepia & The Burning Bright ....................................14 Chapter 8: Hag Weirds 58 Chapter 2: Hags Lairs 16 Known Hag Weirds ................................................................58 Hag Lairs Near Civilization ..................................................16 68 Herbalist Cottage or Shop ....................................................17 Chapter 9: New Spells Large Active Graveyard .........................................................18 Spell List ...................................................................................70 Sewer or Dungeon .................................................................18 Spell Descriptions ..................................................................71 Haunted House .......................................................................19 Hag Lairs in the Wilderness ................................................ 19 Chapter
    [Show full text]
  • Dreaming of Dwarves
    DREAMING OF DWARVES: NIGHTMARES AND SHAMANISM IN ANGLO-SAXON POETICS AND THE WIĐ DWEORH CHARM by MATTHEW C. G. LEWIS (Under the Direction of Jonathan Evans) ABSTRACT Anglo-Saxon Metrical Charm 3, Wið Dweorh, from the British Library MS Harley 585, provides evidence of remnants of shamanic thinking in the early Christian era of Anglo-Saxon England. It shows a depth of understanding of dream psychology that prefigures modern psychiatric techniques; provides clues as to the linguistic, religious, cultural, and folkloric origins of nightmares, and reflects a tradition of shamanism in Old English poetry. This paper illustrates these linguistic and folkloric themes, places the metrical charm within the shamanistic tradition of Old English poetics, and connects the charm‟s value as a therapeutic device to modern psychiatric techniques. INDEX WORDS: Anglo-Saxon poetics, shamanism, metrical charms, nightmare, dreams, folk medicine and remedies, The Wanderer, Lacnunga, The Seafarer, Beowulf, medieval folklore, succubus, theories of cognition, psychiatry DREAMING OF DWARVES ANGLO-SAXON DREAM THEORY, NIGHTMARES, AND THE WIĐ DWEORH CHARM by MATTHEW C. G. LEWIS A.B., University of Georgia, 2005 A Thesis Submitted to the Graduate Faculty of the University of Georgia in Partial Fulfillment of the Requirements for the Degree MASTER OF ARTS ATHENS, GEORGIA 2009 © 2009 Matthew C. G. Lewis All Rights Reserved DREAMING OF DWARVES ANGLO-SAXON DREAM THEORY, NIGHTMARES, AND THE WIĐ DWEORH CHARM by MATTHEW C. G. LEWIS Major Professor: Jonathan Evans Committee: Charles Doyle John Vance Electronic Version Approved: Maureen Grasso Dean of the Graduate School The University of Georgia May 2009 iv DEDICATION This work is dedicated to my parents, Brian and Kate Lewis, who instilled in me an early love of reading; and who have uncomplainingly put up with far too many years of my academic puttering about; and to my aunt, Thérèse Lewis, who introduced me to J.
    [Show full text]
  • KLIO Penn State's Creative Arts Journal Volume 3, 2018
    KLIO Penn State’s Creative Arts Journal Volume 3, 2018 OUR MISSION Klio is the Muse of history and poetry, called upon by early Greek writers and artists for inspiration and creative guidance. The Greek verb kleô, meaning to celebrate, comes from her name. Here at Klio, we celebrate both written and visual expressions of creativity. Klio is the online sister to Penn State’s creative arts journal, Kalliope. Klio seeks to showcase the work of students and keep a community record of creative arts from all PSU campuses. We strive to provide an inclusive community to celebrate the creative and linguistic talents of emerging Penn State artists and writers. Any and all forms are encouraged, as we pride ourselves on being a multimedia publication that represents diversity in art, perspective, and culture. Klio is a platform for all Penn State students. We are Penn State. We are Klio. Cover art: “See Me” by Joy Blazofsky Klio Logo by Sarah Nields KLIO 2018| klio.psu.edu 1 KLIO 2018 STAFF Editor-in-Chief: Tiffany Fu Managing Editor: Christy McDermott Fiction Editor: Nathan Ousey Poetry Editor: Sumner C. Drain V Non-Fiction Editor: Erin Campbell Art and Multimedia Director: Sean Bradley Music Editor: Maddy Bacon Curatorial Editor: Grace Eppinger Blog Editors: Grace Eppinger | Christy McDermott Promotion/Marketing: Adam Traina Social Media Coordinators: Sam Cavanagh | Erin Campbell Social Events Coordinator/University Park Outreach: Kayla White Commonwealth Campus Coordinator/International Student Outreach: Jinny Kim Web Developers: Katherine Reese | Taylor Hayes Archive Manager: Taylor Hayes Faculty Advisor: Alison Jaenicke KLIO 2018| klio.psu.edu 2 Dear Klio Readers, As we near the end of the fall semester, our Klio staff would like to thank our contributors and readers, and bid farewell to the publication we’ve been busy building over the past few months.
    [Show full text]
  • Creatures in the Mist
    CREATURES IN THE MIST CREATURES IN THE MIST Little People, Wild Men and Spirit Beings around the World A Study in Comparative Mythology Gary R. Varner Algora Publishing New York © 2007 by Algora Publishing. All Rights Reserved www.algora.com No portion of this book (beyond what is permitted by Sections 107 or 108 of the United States Copyright Act of 1976) may be reproduced by any process, stored in a retrieval system, or transmitted in any form, or by any means, without the express written permission of the publisher. ISBN-13: 978-0-87586-545-4 (trade paper) ISBN-13: 978-0-87586-546-1 (hard cover) ISBN-13: 978-0-87586-547-8 (ebook) Library of Congress Cataloging-in-Publication Data — Varner, Gary R. Creatures in the mist: little people, wild men and spirit beings around the world : a study in comparative mythology / Gary R. Varner. p. cm. Includes bibliographical references and index. ISBN 978-0-87586-545-4 (trade paper: alk. paper) — ISBN 978-0-87586-546-1 (hard cover: alk. paper) — ISBN 978-0-87586-547-8 (ebook) 1. Mythology—Comparative studies. I. Title. BL312.V27 2007 398.4—dc22 2006102141 Front Cover: © Layne Kennedy/Corbis Howling Wolf on Mountain Peak © Corbis Printed in the United States For Tim and Brenna Other Books by Gary R. Varner Essays in Contemporary Paganism, 2000 Sacred Wells: A Study in the History, Meaning, and Mythology of Holy Wells & Waters, 2002 Water of Life — Water of Death: The Folklore & Mythology of Sacred Waters, 2004 Menhirs, Dolmen and Circles of Stone: The Folklore & Magic of Sacred Stone, Algora Publishing, 2004 The Mythic Forest, the Green Man and the Spirit of Nature, Algora Publishing, 2006 Strangely Wrought Creatures of Life & Death: Ancient Symbolism in European and American Architecture, 2006 The Dark Wind: Witches and the Concept of Evil, 2007 Acknowledgements This book could not have been written without the people who have been recording folklore around the world for the last two centuries.
    [Show full text]
  • Savage Species, Playing Monstrous Characters
    SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc.
    [Show full text]
  • Transforming Ancestral Shadows Into Spiritual Activism Lorraine E
    University of South Florida Scholar Commons Graduate Theses and Dissertations Graduate School 11-16-2017 Second-Generation Bruja: Transforming Ancestral Shadows into Spiritual Activism Lorraine E. Monteagut University of South Florida, [email protected] Follow this and additional works at: https://scholarcommons.usf.edu/etd Part of the Communication Commons Scholar Commons Citation Monteagut, Lorraine E., "Second-Generation Bruja: Transforming Ancestral Shadows into Spiritual Activism" (2017). Graduate Theses and Dissertations. https://scholarcommons.usf.edu/etd/7426 This Dissertation is brought to you for free and open access by the Graduate School at Scholar Commons. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Second-Generation Bruja: Transforming Ancestral Shadows into Spiritual Activism by Lorraine E. Monteagut A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Department of Communication College of Arts & Sciences University of South Florida Major Professor: Arthur Bochner, Ph.D. Mariaelena Bartesaghi, Ph.D. Carolyn Ellis, Ph.D. Heather Sellers, Ph.D. Date of Approval: November 6, 2017 Keywords: autoethnography, Cuban-American immigrant, narrative inquiry, narrative therapy, shamanic journey, transgenerational transmission Copyright @ 2017, Lorraine E. Monteagut For my abuelita. ACKNOWLEDGMENTS I give thanks to the circle of helping spirits that enveloped me during this Ph.D. journey. To my committee: To Dr. Art Bochner, who encouraged me to explore and patiently read draft after draft after draft as I figured it all out; to Dr. Mariaelena Bartesaghi, whose exuberance about language inspired me to sharpen my eye for just the right word; to Dr.
    [Show full text]