(From the Bigger Geekier Box Rulebook)!

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(From the Bigger Geekier Box Rulebook)! 1 The LeasT Funny smash up RuLebook eveR conTenTs Smash Up is a fght for 2–4 players, ages 14 and up. Objective ....................................................2 The Expanding Universe Game Contents...............................................2 From its frst big bang, the Smash Up universe The Expanding Universe.........................................................2 objecTive has expanded until our frst Big Geeky Box How to Use This Book............................................................2 became too small to hold it all! So we took that Know Your Cards! ............................................3 Your goal is nothing short of total global domination! box and made it better, stronger, faster, bigger. Meet These Other Cards! .....................................3 Use your minions to crush enemy bases. The frst Not only does this new box hold all the cards, Setup ........................................................4 player to score 15 victory points (VP) wins! this rulebook holds all the rules as well, or at Sample Setup ................................................4 least everything published up to now, all in one Kickin’ It Queensberry.......................................................... 4 convenient if not terribly funny 32-page package. As the Game Turns / The Phases of a Turn . 5 Game conTenTs The Big Score ................................................6 This glorious box of awesome contains: How to Use This Book Me First! ....................................................................... 6 Awarding VP................................................................... 6 • The Geeks faction If this is your frst exposure to Smash Up, don’t Tie Fighter ..................................................................... 6 let this ginormous book scare you of! The basic Back to Your Corners .......................................................... 6 • The Smash Up All Stars faction rules are covered on pages 3-6, and summarized Scoring Summary.............................................................. 6 • Card dividers on page 31. Use those to start with, along with Game Over, Man! .............................................6 • Close to 1000 cubic inches of space any special rules for the sets you are using, as Special Cards, Counters, and Rules ...........................7 found on pages 7-8. +1 Power Counters..............................................................7 • This rulebook The Madness Deck ..............................................................7 As you play, you can find answers to many of Monsters and Treasures ........................................................7 your rules questions in the Terms and Phrases, Titans...........................................................................8 and the Card Clarifications, which are sorted Non-Minions that Grant Power ..................................................8 by faction. After a game or two you may enjoy Burying .........................................................................8 reading the more Detailed Rules for greater Duels ...........................................................................8 enlightenment, and browsing the Phactioin Terms & Phrases .............................................9 Philes and Faction Cross-Reference to help Detailed Rules for Cards, Abilities, and Other Wackiness . 12 decide which set you’d like to get next! Calculating Values for Breakpoints or Power ...................................12 Using Card Abilities ............................................................12 If you are an old hand at Smash Up, we still Conflicting Text & Timing.......................................................12 recommend you carefully read the both the basic Multiple Effects . .12 rules (pp. 3-6) and the more detailed rules (pages Canceling or Preventing Effects................................................12 12-13), and any other appropriate sections. Lots of Extra Cards ....................................................................13 Attached Cards ................................................................13 aspects of the rules are mentioned in this rulebook Triggered and Tagged Abilities .................................................13 that did not fnd space in any previous rulebook, Decks, Discards, and Searches.................................................13 and you will probably learn something new. In and Out of Play...............................................................13 Last of All ......................................................................13 Rules Changes and Errata....................................14 New General Rules .............................................................14 Card Text Changes (by Faction) ................................................14 Card Clarifications..........................................16 Look for these Minions, Actions, and Titans (by Faction).......................................16 Special Minions and Actions (by Type).........................................24 expansions Bases (by Name) ..............................................................25 to Smash Up in Phaction Philes .............................................26 stores now! Moar Factions! ................................................................30 Credits ..................................................... 31 All Your Basics .............................................. 31 Smash Up Faction Cross-Reference .........................32 Factions Sorted by Set ........................................................32 Sets Sorted by Faction ........................................................32 Base Cards by Set.............................................................32 2 know youR caRds! meeT These oTheR caRds! All Smash Up sets contain these cards. These cards appear in specifc sets, and may not necessarily be used each game. minions madness TiTan (from The Obligatory Cthulhu Set) (from Big in Japan and the Titan Event Kit) Power Name Name GORGODZOLLA Ability Name Ability Minion Identifier TITAN Action Special:Instead of your regular minion play,you may play this card on a base Identifier Titan whereyou have two or more actions. Ongoing:After you play an action Faction Faction ora minion on this base, place a Identifier +1 power counter on this card. No Faction Symbol (Anyone can go mad!) Symbol Ongoing:After you play an action on Symbol this base, you may draw a card. Illus. Alberto Tavira. ™&© AEG. acTions Name Ability TReasuRes (from Smash Up: Munchkin) Power acTions wiTh poweR Name Name (if a Minion) Ability 4 TAIL SMASH Ability The action may Action have a number Action here to remind Identifier players that they Ability or Minion add power. ACTION Identifier Play on a base. Faction Destroya minion you don’t Action controlhere of power 3 or less. Symbol Ongoing:You gain +4 power here. Identifier Illus. Alberto Tavira. ™&© AEG. Treasure Faction Symbol bases Name Third Place VP Symbol monsTeRs (from Smash Up: Munchkin) Breakpoint 21 BoogieWonderland Name Winner VP Minion Treasure Identifier After a player plays a standard action that af ects oneor more of their minions here, they draw a card. Ability Illus. By Klaudia Bulantová . ™&© AEG. Number Monster This is what the base Number Runner Up VP does. Its ability always operates while the Monster Bases from Smash base is in the middle of Power Up: Munchkin have a the table. It’s sort of a Undead Identifier Ability Symbol monster number at the combination of Special, front of their ability. Half the monsters Ongoing, and Awesome. are Undead. 3 seTup sampLe seTup Each player selects two diferent factions to play with. For gameplay purposes, each player is considered the owner of the factions they chose. Shufe together your two factions to make a 40-card deck. If your factions Player C’s have any titans, place them near your deck. (See page 8) Deck Player C’s Mythic Greeks! Hand Cyborg Apes! Player B’s Deck Player B’s Ancient Simian Cyber-Greeks! Hand 18 Hideout Initial Illus. By Francisco Rico Torres . ™&© AEG. Minions here cannot be affected by other players’ cards. 18 Truck Stop Next, make your base deck. You don’t have to play with all the bases at once. 19 Tournament Site Bases Each set comes with bases meant to go along with the factions in that set, Illus. By Gong Studios . ™&© AEG. At the start of your turn, you may transfer an action played Illus. By Alberto Tavira . ™&© AEG. Boogie Wonderland on another base to here, or from here to another base. When this base scores, the winner gains 1 VP 21 but If you shufe all 120 (or more) bases together, there isn’t much chance for for each player with no power here. Base a player to get to see the bases that are best for the factions they are playing! Illus. By Klaudia Bulantová . ™&© AEG. Deck After a player plays a standard action that af ects one or more of their minions here, they draw a card. So we recommend you just grab the bases from the sets the chosen factions The Revenge KINGA Whole Lot Meaner came from. For example, if you are playing Halfing Kung Fu Fighters vs. Mega DANCING XCITED E 5 O S I’M Trooper Rock Stars vs. Orc Grannies, take the bases from That ‘70s Expansion, Action Action Special: Play after a base scores Dusty Henry where you didn’t win. Move one of Smash Up: Munchkin, Big in Japan and What Were We Thinking? to make MINION your minions there to another base CTION O n e m i n i oinstead n g a i ofn sthe + discard 3 p o wpile. e r A Ongoing: Whenuntil a standard
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