Whole-Body Strategies for Mobility and Manipulation
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Humanoid Robots – from Fiction to Reality?
KI-Zeitschrift, 4/08, pp. 5-9, December 2008 Humanoid Robots { From Fiction to Reality? Sven Behnke Humanoid robots have been fascinating people ever since the invention of robots. They are the embodiment of artificial intelligence. While in science fiction, human-like robots act autonomously in complex human-populated environments, in reality, the capabilities of humanoid robots are quite limited. This article reviews the history of humanoid robots, discusses the state-of-the-art and speculates about future developments in the field. 1 Introduction 1495 Leonardo da Vinci designed and possibly built a mechan- ical device that looked like an armored knight. It was designed Humanoid robots, robots with an anthropomorphic body plan to sit up, wave its arms, and move its head via a flexible neck and human-like senses, are enjoying increasing popularity as re- while opening and closing its jaw. By the eighteenth century, search tool. More and more groups worldwide work on issues like elaborate mechanical dolls were able to write short phrases, play bipedal locomotion, dexterous manipulation, audio-visual per- musical instruments, and perform other simple, life-like acts. ception, human-robot interaction, adaptive control, and learn- In 1921 the word robot was coined by Karel Capek in its ing, targeted for the application in humanoid robots. theatre play: R.U.R. (Rossum's Universal Robots). The me- These efforts are motivated by the vision to create a new chanical servant in the play had a humanoid appearance. The kind of tool: robots that work in close cooperation with hu- first humanoid robot to appear in the movies was Maria in the mans in the same environment that we designed to suit our film Metropolis (Fritz Lang, 1926). -
Lower Body Design of the `Icub' a Human-Baby Like Crawling Robot
CORE Metadata, citation and similar papers at core.ac.uk Provided by University of Salford Institutional Repository Lower Body Design of the ‘iCub’ a Human-baby like Crawling Robot N.G.Tsagarakis M. Sinclair F. Becchi Center of Robotics and Automation Center of Robotics and Automation TELEROBOT University of Salford University of Salford Advanced Robotics Salford , M5 4WT, UK Salford , M5 4WT, UK 16128 Genova, Italy [email protected] [email protected] [email protected] G. Metta G. Sandini D.G.Caldwell LIRA-Lab, DIST LIRA-Lab, DIST Center of Robotics and Automation University of Genova University of Genova University of Salford 16145 Genova, Italy 16145 Genova, Italy Salford , M5 4WT, UK [email protected] [email protected] [email protected] Abstract – The development of robotic cognition and a human like robots has led to the development of H6 and H7 greater understanding of human cognition form two of the [2]. Within the commercial arena there were also robots of current greatest challenges of science. Within the considerable distinction including those developed by RobotCub project the goal is the development of an HONDA. Their second prototype, P2, was introduced in 1996 embodied robotic child (iCub) with the physical and and provided an important step forward in the development of ultimately cognitive abilities of a 2 ½ year old human full body humanoid systems [3]. P3 introduced in 1997 was a baby. The ultimate goal of this project is to provide the scaled down version of P2 [4]. ASIMO (Advanced Step in cognition research community with an open human like Innovative Mobility) a child sized robot appeared in 2000. -
Robot Mediated Communication
UNIVERSITY OF THE WEST OF ENGLAND ROBOT MEDIATED COMMUNICATION: ENHANCING TELE-PRESENCE USING AN AVATAR HAMZAH ZIYAAD HOSSEN MAMODE 10/08/2015 A thesis submitted in partial fulfilment of the requirements of the University of the West of England, Bristol for the degree of Doctor of Philosophy Faculty of Environment and Technology University of the West of England, Bristol August 2015 Robot Mediated Communication: Enhancing Tele-presence using an Avatar “If words of command are not clear and distinct, if orders are not thoroughly understood, then the general is to blame.” – Sun Tzu (c. 6th century BCE) P-2 Robot Mediated Communication: Enhancing Tele-presence using an Avatar Declaration I declare that the work in this dissertation was carried out in accordance with the requirements of the University's Regulations and Code of Practice for Research Degree Programmes and that it has not been submitted for any other academic award. Except where indicated by specific reference in the text, the work is the candidate's own work. Work done in collaboration with, or with the assistance of, others, is indicated as such. Any views expressed in the dissertation are those of the author. Signed: Date: P-3 Robot Mediated Communication: Enhancing Tele-presence using an Avatar Abstract In the past few years there has been a lot of development in the field of tele-presence. These developments have caused tele-presence technologies to become easily accessible and also for the experience to be enhanced. Since tele-presence is not only used for tele-presence assisted group meetings but also in some forms of Computer Supported Cooperative Work (CSCW), these activities have also been facilitated. -
Lower Body Design of the 'Icub' a Human-Baby Like Crawling Robot
Lower Body Design of the ‘iCub’ a Human-baby like Crawling Robot N.G.Tsagarakis M. Sinclair F. Becchi Center of Robotics and Automation Center of Robotics and Automation TELEROBOT University of Salford University of Salford Advanced Robotics Salford , M5 4WT, UK Salford , M5 4WT, UK 16128 Genova, Italy [email protected] G Metta G. Sandini D.G.Caldwell LIRA-Lab, DIST LIRA-Lab, DIST Center of Robotics and Automation University of Genova University of Genova University of Salford 16145 Genova, Italy 16145 Genova, Italy Salford , M5 4WT, UK [email protected] [email protected] [email protected] Abstract – The development of robotic cognition and a which weights 131.4kg forms a complete human like figure greater understanding of human cognition form two of the [1]. At the University of Tokyo which also has a long history current greatest challenges of science. Within the RobotCub of humanoid development, research efforts on human like project the goal is the development of an embodied robotic child robots has led in recent times to the development of H6 and (iCub)with the physical and ultimately cognitive abilities of a 2 H7. H6 has a total of 35 degrees of freedom (D.O.F) and ½ year old human baby. The ultimate goal of this project is weighs 55Kg [2]. Within the commercial arena there were to provide the cognition research community with an open also robots of considerable distinction including those human like platform for understanding of cognitive developed by HONDA. Their second prototype, P2, was systems through the study of cognitive development. -
Design and Realization of a Humanoid Robot for Fast and Autonomous Bipedal Locomotion
TECHNISCHE UNIVERSITÄT MÜNCHEN Lehrstuhl für Angewandte Mechanik Design and Realization of a Humanoid Robot for Fast and Autonomous Bipedal Locomotion Entwurf und Realisierung eines Humanoiden Roboters für Schnelles und Autonomes Laufen Dipl.-Ing. Univ. Sebastian Lohmeier Vollständiger Abdruck der von der Fakultät für Maschinenwesen der Technischen Universität München zur Erlangung des akademischen Grades eines Doktor-Ingenieurs (Dr.-Ing.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr.-Ing. Udo Lindemann Prüfer der Dissertation: 1. Univ.-Prof. Dr.-Ing. habil. Heinz Ulbrich 2. Univ.-Prof. Dr.-Ing. Horst Baier Die Dissertation wurde am 2. Juni 2010 bei der Technischen Universität München eingereicht und durch die Fakultät für Maschinenwesen am 21. Oktober 2010 angenommen. Colophon The original source for this thesis was edited in GNU Emacs and aucTEX, typeset using pdfLATEX in an automated process using GNU make, and output as PDF. The document was compiled with the LATEX 2" class AMdiss (based on the KOMA-Script class scrreprt). AMdiss is part of the AMclasses bundle that was developed by the author for writing term papers, Diploma theses and dissertations at the Institute of Applied Mechanics, Technische Universität München. Photographs and CAD screenshots were processed and enhanced with THE GIMP. Most vector graphics were drawn with CorelDraw X3, exported as Encapsulated PostScript, and edited with psfrag to obtain high-quality labeling. Some smaller and text-heavy graphics (flowcharts, etc.), as well as diagrams were created using PSTricks. The plot raw data were preprocessed with Matlab. In order to use the PostScript- based LATEX packages with pdfLATEX, a toolchain based on pst-pdf and Ghostscript was used. -
DAC-H3: a Proactive Robot Cognitive Architecture to Acquire and Express
Preprint version; final version available at http://ieeexplore.ieee.org/ IEEE Transactions on Cognitive and Developmental Systems (Accepted) DOI: 10.1109/TCDS.2017.2754143 1 DAC-h3: A Proactive Robot Cognitive Architecture to Acquire and Express Knowledge About the World and the Self Clément Moulin-Frier*, Tobias Fischer*, Maxime Petit, Grégoire Pointeau, Jordi-Ysard Puigbo, Ugo Pattacini, Sock Ching Low, Daniel Camilleri, Phuong Nguyen, Matej Hoffmann, Hyung Jin Chang, Martina Zambelli, Anne-Laure Mealier, Andreas Damianou, Giorgio Metta, Tony J. Prescott, Yiannis Demiris, Peter Ford Dominey, and Paul F. M. J. Verschure Abstract—This paper introduces a cognitive architecture for I. INTRODUCTION a humanoid robot to engage in a proactive, mixed-initiative exploration and manipulation of its environment, where the HE so-called Symbol Grounding Problem (SGP, [1], [2], initiative can originate from both the human and the robot. The T [3]) refers to the way in which a cognitive agent forms an framework, based on a biologically-grounded theory of the brain internal and unified representation of an external word referent and mind, integrates a reactive interaction engine, a number of from the continuous flow of low-level sensorimotor data state-of-the art perceptual and motor learning algorithms, as well as planning abilities and an autobiographical memory. The generated by its interaction with the environment. In this paper, architecture as a whole drives the robot behavior to solve the we focus on solving the SGP in the context of human-robot symbol grounding problem, acquire language capabilities, execute interaction (HRI), where a humanoid iCub robot [4] acquires goal-oriented behavior, and express a verbal narrative of its own and expresses knowledge about the world by interacting with experience in the world. -
Kultur -Und Techniksoziologische Studien
KKUULLTTUURR-- UUNNDD TTEECCHHNNIIKKSSOOZZIIOOLLOOGGIISSCCHHEE SSTTUUDDIIEENN no 03/2013 no 03/2013 - 2 - Working Papers kultur- und techniksoziologische Studien http://www.uni-due.de/wpkts no 03/2013 Herausgeber: Diego Compagna, Stefan Derpmann Layout: Vera Keysers Kontaktadresse: Universität Duisburg-Essen Institut für Soziologie Diego Compagna [email protected] Ein Verzeichnis aller Beiträge befindet sich hier: http://www.uni-due.de/wpkts ISSN 1866-3877 (Working Papers kultur- und techniksoziologische Studien) Working Papers kultur- und techniksoziologische Studien - Copyright This online working paper may be cited or briefly quoted in line with the usual academic conventions. You may also download them for your own personal use. This paper must not be published elsewhere (e.g. to mailing lists, bulletin boards etc.) without the author‘s explicit permission. Please note that if you copy this paper you must: • include this copyright note • not use the paper for commercial purposes or gain in any way You should observe the conventions of academic citation in a version of the following form: Author (Year): Title. In: Working Papers kultur- und techniksoziologische Studien (no xx/Year). Eds.: Diego Compagna / Stefan Derpmann, University Duisburg-Essen, Germany, at: http://www.uni-due.de/wpkts Working Papers kultur- und techniksoziologische Studien - Copyright Das vorliegende Working Paper kann entsprechend der üblichen akademischen Regeln zitiert werden. Es kann für den persönlichen Gebrauch auch lokal gespeichert werden. Es darf nicht anderweitig publiziert oder verteilt werden (z.B. in Mailinglisten) ohne die ausdrückliche Erlaubnis des/der Autors/in. Sollte dieses Paper ausgedruckt oder kopiert werden: • Müssen diese Copyright Informationen enthalten sein • Darf es nicht für kommerzielle Zwecke verwendet werden Es sollten die allgemein üblichen Zitationsregeln befolgt werden, bspw. -
Magic Icub: a Humanoid Robot Autonomously Catching Your Lies in a Card Game
Magic iCub: a humanoid robot autonomously catching your lies in a card game Dario Pasquali Jonas Gonzalez- Francesco Rea Giulio Sandini Alessandra Sciui RBCS & ICT Billandon RBCS RBCS CONTACT Istituto Italiano di RBCS Istituto Italiano di Istituto Italiano di Istituto Italiano di Tecnologia & DIBRIS, Istituto Italiano di Tecnologia Tecnologia Tecnologia Università di Genova Tecnologia & DIBRIS, Genova, Italy Genova, Italy Genova, Italy Genova, Italy Università di Genova [email protected] [email protected] [email protected] [email protected] Genova, Italy [email protected] ABSTRACT Games are often used to foster human partners’ engagement and 1 Introduction natural behavior, even when they are played with or against Historically, robots always fascinated the public, entertaining the robots. Therefore, beyond their entertainment value, games audience. Indeed, the first recorded example of humanoid robot represent ideal interaction paradigms where to investigate natural was a robotic musical band meant to entertain the guests of an human-robot interaction and to foster robots’ diffusion in the Arabian king [1]. Nowadays, robots can have a role not only in society. However, most of the state-of-the-art games involving task-oriented research or industrial applications, but also in the robots, are driven with a Wizard of Oz approach. To address this field of entertainment. e concept of Entertainment Robotics limitation, we present an end-to-end (E2E) architecture to enable refers to any robotic platform and application not directly useful the iCub robotic platform to autonomously lead an entertaining for a specific task, but rather meant to entertain and amuse magic card trick with human partners. -
R&D: a Key Driver in Hitachi's Global Growth
2014 R&D strategy R&D: A key driver in Hitachi’s global growth Solution-oriented R&D for Hitachi Global Business 10 April 2014 Keiji KOJIMA, Ph.D. Vice President & Executive Officer Chief Technology Officer President & CEO, Research & Development Group Hitachi, Ltd. © 2014 Hitachi, Ltd. All rights reserved. Contents 1. Foreword 2. Leading Social Innovation Business 2.1 Transforming through a customer-driven R&D model 2.2 Expanding service business 2.3 Enhancing world No. 1 product business 3. Global R&D 4. Strategic steps for the future 5. Summary © 2014 Hitachi, Ltd. All rights reserved. 2 1. Foreword © 2014 Hitachi, Ltd. All rights reserved. 3 1-1 2015 Mid-term Management Plan: Management Focus 2015 Mid-term Management Plan - Achieving Growth and Hitachi’s Transformation - Innovation Global Transformation Strengthen service Deliver Innovation to Transform Hitachi: businesses that maximize Customers and Society To deliver innovation by the utilization of IT and globally standardized and speedy bring about innovation operation © 2014 Hitachi, Ltd. All rights reserved. 4 1-2 Corporate R&D directives Management focus R&D directives • Promote R&D to expand service business 1. Innovation •• Development of innovative technology to support worldworld-- class No. 1 product business • Contribute to overseas 2. Global business through Global One Hitachi approach • Transform through a 3. Transformation customer-driven R&D model © 2014 Hitachi, Ltd. All rights reserved. 5 1-3 R&D organization President Kokubunji-shi Tokyo R&D Group Technology Strategy Office Technology strategy planning Hatoyama-machi, Health Care Group Saitama Central Research Laboratory Expand business coverage, New areas in Power Systems Group anticipation of future societal needs HitachiHitachi--shishi,, Ibaraki Infrastructure Hitachi Research Laboratory Energy, Societal, Industrial and Life infrastructure, Systems Group Materials and Key devices HitachinakaHitachinaka--shishi Information & Telecomm. -
Modeling and Control of Legged Robots Pierre-Brice Wieber, Russ Tedrake, Scott Kuindersma
Modeling and Control of Legged Robots Pierre-Brice Wieber, Russ Tedrake, Scott Kuindersma To cite this version: Pierre-Brice Wieber, Russ Tedrake, Scott Kuindersma. Modeling and Control of Legged Robots. Springer Handbook of Robotics, Springer International Publishing, pp.1203-1234, 2016, 10.1007/978- 3-319-32552-1_48. hal-02487855 HAL Id: hal-02487855 https://hal.inria.fr/hal-02487855 Submitted on 21 Feb 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Chapter 48 Modeling and Control of Legged Robots Summary Introduction The promise of legged robots over standard wheeled robots is to provide im- proved mobility over rough terrain. This promise builds on the decoupling between the environment and the main body of the robot that the presence of articulated legs allows, with two consequences. First, the motion of the main body of the robot can be made largely independent from the roughness of the terrain, within the kinematic limits of the legs: legs provide an active suspen- sion system. Indeed, one of the most advanced hexapod robots of the 1980s was aptly called the Adaptive Suspension Vehicle [1]. Second, this decoupling al- lows legs to temporarily leave their contact with the ground: isolated footholds on a discontinuous terrain can be overcome, allowing to visit places absolutely out of reach otherwise. -
Washington Apple Pi Journal, July-August 2008
July/August 2008 Volume 30, No. 4 Washington Apple Pi Cl) ..c +.l M -c m o r a A Journal for Macintosh Computer Users Day Sund:1y ER DISCUSSION lil!i;iiiiif;tifij;pfl~Q~o°4./i_~r{,J;'/i;;J~ Ll / - ·· . -±2-0449 luz bevern. ge or s· Topic A specinc week and day of the \~' eek I 2nd ~ J l Wednesday-- -------- Washington Apple Pi Meetings July 2008 General Meeting July 2 6, 9:30 a.m., Luther Jackson Middle School Little Apps I Love! This month's meeting is going to be chock-full of discoveries with several presenters sharing some of their favorite little apps (applications) or widgets with you. Also featured: genealogy on the Mac. Come, watch and learn! There are tens of thousands of really cool third-party programs available. Learn how to find them yourself, d iscover new ways to do neat things, enhance your computing productivity, or express your creativity in new ways.There is no doubt the Mac can help you be productive but it can be fun too! After exploring little apps, Dick Nugent, a long time Pi member, will guide us through doing family genealogy on the Mac. He will continue in the Genealogy SIG with a demonstration of the popular Mac genealogy software, Reunion. As we have for thirty years, we will start with our legendary Q & A session, followed by Pi business. Kitty's Coffee Break will reenergize everyone for the main presentations. We will close with a short Town Hall meeting where your questions or comments for the leadership will be taken.Then comes lunch! The afternoon is reserved for three Special Interest Group meetings.The Beginners SIG, the ilife SIG and the rejuvenated Genealogy SIG provide opportunity for more focused attention, so bring your questions and your projects to share with the others. -
Social Robotics Agenda.Pdf
Thank you! The following agenda for social robotics was developed in a project led by KTH and funded by Vinnova. It is a result of cooperation between the following 35 partners: Industry: ABB, Artificial Solutions, Ericsson, Furhat robotics, Intelligent Machines, Liquid Media, TeliaSonera Academia: Göteborgs universitet, Högskolan i Skövde, Karolinska Institutet, KTH, Linköpings universitet, Lunds tekniska högskola, Lunds Universitet, Röda korsets högskola, Stockholms Universtitet, Uppsala Universitet, Örebro universitet Public sector: Institutet för Framtidsstudier, Myndigheten för Delaktighet, Myndigheten för Tillgängliga Medier, Statens medicinsk- etiska råd, Robotdalen, SLL Innovation, Språkrådet End-user organistions: Brostaden, Epicenter, EF Education First, Fryshuset Gymnasium, Hamnskolan, Investor, Kunskapsskolan, Silver Life, Svenskt demenscentrum, Tekniska Museet We would like to thank all partners for their great commitment at the workshops where they shared good ideas and insightful experiences, as well as valuable and important observations of what the future might hold. Agenda key persons: Joakim Gustafson (KTH), Peje Emilsson (Silver Life), Jan Gulliksen (KTH), Mikael Hedelind (ABB), Danica Kragic (KTH), Per Ljunggren (Intelligent Machines), Amy Loutfi (Örebro university), Erik Lundqvist (Robotdalen), Stefan Stern (Investor), Karl-Erik Westman (Myndigheten för Delaktighet), Britt Östlund (KTH) Writing group: editor Joakim Gustafson, co-editor Jens Edlund, Jonas Beskow, Mikael Hedelind, Danica Kragic, Per Ljunggren, Amy