Mapping Web Personal Learning Environments
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Fall 2011 Section 5T1 Syllabus
GEORGE MASON UNIVERSITY COLLEGE OF EDUCATION AND HUMAN DEVELOPMENT Instructional Technology EDIT 772: Introduction to Web 2.0 / Social Software Tools (2 graduate credit hours) Fall 2011 COURSE DATES: meets online Aug 29, 2011 - Nov 04, 2011 and has a required synchronous meeting the last week of the class. INSTRUCTOR INFORMATION Name: Jane Bozarth, [email protected] / Google Voice 919 789 1611 Virtual Office Hours: Mondays, 6:30-7pm with notification and other times by appointment. COURSE DESCRIPTION The purpose of this course is to explore examples of emerging technology use commonly referred to as Web 2.0. The course focuses, from an e-learning perspective, on the pedagogical applications and implications of a particular group of Web 2.0 or social software tools that facilitate web-based social interaction, content generation, and resource aggregation. Examples of social software include content, media, or collaboration management frameworks such as blogs, wikis, Flickr, YouTube, RSS feed readers, and iTunes, relationship management frameworks such as Facebook and Ning, and distributed classification frameworks (or social bookmarking services), such as Delicious. Students will also be introduced to broader patterns of Web 2.0 technologies, such as rich Internet applications, mash-ups, widgets, and much more. Virtual worlds, augmented reality, mobile devices and gaming are not covered in this course. The course goals bridge three broad areas: to provide an engaging overview of cutting-edge social technologies, to identify and evaluate best educational practices for using these technologies, and to investigate the role of these technologies for online learning. Social software has the potential to transform teaching practices as it supports the creation of highly constructivist learning communities. -
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APLICACIÓ RICA D’INTERNET PER A LA CONSULTA AMB TEXT I IMATGE AL REPOSITORI DE VÍDEOS DE LA CORPORACIÓ CATALANA DE MITJANS AUDIOVISUALS RAMON SALLA ROVIRA TUTORITZAT PER XAVIER GIRÓ I XAVIER VIVES 1 MOTIVACIÓ Fa més de dos anys vaig entrar a treballar a la Corporació Catalana de Mitjans Audiovisuals per donar suport a diferents projectes subvencionats a nivell estatal i europeu. El present document és la memòria del projecte final de carrera realitzat en aquesta empresa durant l’any 2009. La Corporació és una empresa catalana puntera en innovació en el camp dels mitjans de comunicació destinada al servei públic per transmetre informació i entreteniment amb la màxima qualitat possible. Entrar-hi a treballar ha suposat un revulsiu en la meva orientació com a enginyer i m’ha introduït a un sector, destinat a la producció, postproducció, emmagatzematge, cerca, indexació i distribució. Aquesta experiència ha estat, com a mínim, apassionant. El projecte i3media1, subvencionat per l’estat espanyol, pretén unir en un sol marc col·laboratiu empreses punteres del sector per tal d’impulsar els continguts intel·ligents, la personalització i els processos automàtics. Comptar dins d’aquest projecte amb el grup de recerca de processat de la imatge de la Universitat Politècnica de Barcelona (GPI) és una idoneïtat que em permet mantenir les arrels amb la meva universitat. Aquest fet, em porta a tirar endavant aquest projecte final de carrera que culmina la meva aspiració de ser enginyer i permet aportar el meu humil gra d’arena a l’ambiciós projecte del que tinc l’orgull i la sort de formar part. -
Google Wave Failure: Lesson Learned for Diffusion of an Online Collaboration Tool
GOOGLE WAVE FAILURE: LESSON LEARNED FOR DIFFUSION OF AN ONLINE COLLABORATION TOOL Laddawan Kaewkitipong Peter Ractham Department of Management Information Systems Thammasat Business School, Thammasat University Thailand INTRODUCTION Background and Motivation Collaboration has become increasingly important to the success of today’s enterprises. Modern organizations have been attempting to capitalize on their ability to collaborate between business units and manufacturing facilities to develop better products and services [17]. To achieve their goals, they no longer rely only on internal collaboration within their organization, but also on working closely and exchanging ideas with external partners. In other words, collaboration is viewed as a critical success factor in achieving a sustainable competitive advantage [2]. The need to collaborate is also seen in everyday’s life. A family, which has one or more family members who live abroad, might need to find a way to plan their holiday together. A group of friends who want to organize a party may need a tool to help them obtain common decisions more efficiently. As a result, many collaboration tools have been implemented to facilitate this kind of information sharing as well as decision-making tasks. Nevertheless, little has been reported on adoption success of such tools. In fact, diffusion of collaboration tools still remains as one of the most challenging problems in the area of IS research [31, 43]. Challenged by the problems and considering collaboration important activities, Google has launched many online tools to promote collaboration. Some of their popular tools are Gmail, Google Docs, and Google Calendar. An infamous tool, Google Wave, was one of the most ambitious products which many features that can help to facilitate online collaboration. -
Dissecting the Evolution of the New OSN in Its First Year
Google+ or Google-? Dissecting the Evolution of the New OSN in its First Year Roberto Gonzalez, Ruben Cuevas Reza Motamedi, Reza Rejaie Universidad Carlos III de Madrid University of Oregon Leganes, Madrid, Spain Eugene, OR, US {rgonza1,rcuevas}@it.uc3m.es {motamedi,reza}@cs.uoregon.edu Angel Cuevas Telecom Sud Paris Evry, Île-de-France, France [email protected] ABSTRACT has been several official reports about the rapid growth of In the era when Facebook and Twitter dominate the market G+’s user population (400M users in Sep 2012) [1] while for social media, Google has introduced Google+ (G+) and some observers and users dismissed these claims and called reported a significant growth in its size while others called it G+ a “ghost town” [2]. This raises the following important a ghost town. This begs the question that ”whether G+ can question: “Can a new OSN such as G+ really attract a sig- really attract a significant number of connected and active nificant number of engaged users and be a relevant player users despite the dominance of Facebook and Twitter?”. in the social media market?”. A major Internet company This paper tackles the above question by presenting a de- such as Google, with many popular services, is perfectly po- tailed characterization of G+ based on large scale measure- sitioned to implicitly or explicitly require (or motivate) its ments. We identify the main components of G+ structure, current users to join its OSN. Then, it is interesting to assess characterize the key features of their users and their evolu- to what extent and how Google might have leveraged its po- tion over time. -
A Web Desktop Or Webtop Is a Desktop Environment Embedded in a Web Browser Or Similar Client Application
II BASIC THEORY II.1 What is Web Desktop? A web desktop or webtop is a desktop environment embedded in a web browser or similar client application. A webtop integrates web applications, web services, client-server applications, application servers, and applications on the local client into a desktop environment using the desktop metaphor. Web desktops provide an environment similar to that of Windows, Mac, or a graphical user interface on Unix and Linux systems. It is a virtual desktop running in a web browser. In a webtop the applications, data, files, configuration, settings, and access privileges reside remotely over the network. Much of the computing takes place remotely. The browser is primarily used for display and input purposes. II.2 History In the context of a web desktop, the term Webtop was first introduced by the Santa Cruz Operation (SCO) in 1994 for a web-based interface to their UNIX operating system. Andy Bovingdon and Ronald Joe Record, who both explored the concepts in different directions, are often credited as the inventors. II.3 About eyeOS eyeOS is an open source web desktop written in mainly PHP, XML, and JavaScript. It acts as a platform for web applications written using the eyeOS Toolkit. It includes a Desktop environment with 67 applications and system utilities. It is accessible by portable devices via internet. III.3 eyeOS Implementation III.3.1 Advantages of eyeOS • Convenience: A personalized desktop on every supported client device • Mobility: Access your desktop anywhere there is a supported client device • Session Management: Server-side session management allows roaming users to access restored sessions from anywhere III.3.2 Limitations Security: Due to the fact that all data is transferred over the internet, it might be possible for a hacker to intercept the connection and read data. -
Review of Service Composition Interfaces
Sanna Kotkaluoto, Juha Leino, Antti Oulasvirta, Peter Peltonen, Kari‐Jouko Räihä and Seppo Törmä Review of Service Composition Interfaces DEPARTMENT OF COMPUTER SCIENCES UNIVERSITY OF TAMPERE D‐2009‐7 TAMPERE 2009 UNIVERSITY OF TAMPERE DEPARTMENT OF COMPUTER SCIENCES SERIES OF PUBLICATIONS D – NET PUBLICATIONS D‐2009‐7, OCTOBER 2009 Sanna Kotkaluoto, Juha Leino, Antti Oulasvirta, Peter Peltonen, Kari‐Jouko Räihä and Seppo Törmä Review of Service Composition Interfaces DEPARTMENT OF COMPUTER SCIENCES FIN‐33014 UNIVERSITY OF TAMPERE ISBN 978‐951‐44‐7896‐3 ISSN 1795‐4274 Preface This report was produced in the LUCRE project. LUCRE stands for Local and User-Created Services. The project is part of the Flexible Services research programme, one of the programmes of the Strategic Centre for Science, Technology and Innovation in the ICT field (TIVIT) and funded by Tekes (the Finnish Funding Agency for Technology and Innovation) and the participating organizations. The Flexible Service Programme creates service business activity for global markets. The programme has the aim of creating a Web of Services. The programme creates new types of ecosystems, in which the producers of services, the people that convey the service and the users all work together in unison. As part of such ecosystems, LUCRE will develop an easy-to-use, visual service creation platform to support the creation of context aware mobile services. The goal is to support user-driven open innovation: the end- users (people, local businesses, communities) will be provided with tools to compose new services or to modify existing ones. The service creation platform will build on the technology of existing mashup tools, widget frameworks, and publish/subscribe mechanisms. -
Challenging the Dominant Design of Educational Systems. Scott Wilson University of Bolton, [email protected]
University of Bolton UBIR: University of Bolton Institutional Repository Educational Cybernetics: Journal Articles (Peer- Institute for Educational Cybernetics Reviewed) 2007 Personal Learning Environments : challenging the dominant design of educational systems. Scott Wilson University of Bolton, [email protected] Oleg Liber University of Bolton, [email protected] Mark Johnson University of Bolton, [email protected] Philip Beauvoir University of Bolton, [email protected] Paul Sharples University of Bolton, [email protected] See next page for additional authors Digital Commons Citation Wilson, Scott; Liber, Oleg; Johnson, Mark; Beauvoir, Philip; Sharples, Paul; and Milligan, Colin. "Personal Learning Environments : challenging the dominant design of educational systems.." (2007). Educational Cybernetics: Journal Articles (Peer-Reviewed). Paper 9. http://digitalcommons.bolton.ac.uk/iec_journalspr/9 This Article is brought to you for free and open access by the Institute for Educational Cybernetics at UBIR: University of Bolton Institutional Repository. It has been accepted for inclusion in Educational Cybernetics: Journal Articles (Peer-Reviewed) by an authorized administrator of UBIR: University of Bolton Institutional Repository. For more information, please contact [email protected]. Authors Scott Wilson, Oleg Liber, Mark Johnson, Philip Beauvoir, Paul Sharples, and Colin Milligan This article is available at UBIR: University of Bolton Institutional Repository: http://digitalcommons.bolton.ac.uk/iec_journalspr/9 Methodologies and scenarios Personal Learning Environments: Challenging the dominant design of educational systems Scott Wilson, Prof. Oleg Liber, Mark Johnson, Phil Beauvoir, Paul Sharples & Colin Milligan University of Bolton, UK; Scott.Bradley.Wilson@gmail. com, [email protected], [email protected], [email protected], [email protected], colin. -
Re-Engineering Apache Wave Into a General-Purpose Federated & Collaborative Platform
Awakening Decentralised Real-time Collaboration: Re-engineering Apache Wave into a General-purpose Federated & Collaborative Platform Pablo Ojanguren-Menendez, Antonio Tenorio-Forn´es,and Samer Hassan GRASIA: Grupo de Agentes Software, Ingenier´ıay Aplicaciones, Departamento de Ingenier´ıadel Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, 28040, Spain fpablojan, antonio.tenorio, [email protected] Abstract. Real-time collaboration is being offered by plenty of libraries and APIs (Google Drive Real-time API, Microsoft Real-Time Commu- nications API, TogetherJS, ShareJS), rapidly becoming a mainstream option for web-services developers. However, they are offered as cen- tralised services running in a single server, regardless if they are free/open source or proprietary software. After re-engineering Apache Wave (for- mer Google Wave), we can now provide the first decentralised and fed- erated free/open source alternative. The new API allows to develop new real-time collaborative web applications in both JavaScript and Java en- vironments. Keywords: Apache Wave, API, Collaborative Edition, Federation, Op- erational Transformation, Real-time 1 Introduction Since the early 2000s, with the release and growth of Wikipedia, collaborative text editing increasingly gained relevance in the Web [1]. Writing texts in a collaborative manner implies multiple issues, especially those concerning the management and resolution of conflicting changes: those performed by different participants over the same part of the document. These are usually handled with asynchronous techniques as in version control systems for software development [2] (e.g. SVN, GIT), resembled by the popular wikis. However, some synchronous services for collaborative text editing have arisen during the past decade. -
Von Tobias Thierer
[email protected] Tobias Thierer +44 7477 195 651 Software Engineer, Google Present Android Core Libraries London, United Kingdom 04/2016 Individual Contributor & Tech Lead/Manager. Promoted to Staff Software Engineer. Leading Android’s Core Libraries: Android SDK’s java.* APIs, crypto & secure networking / TLS, i18n & Unicode, compiler toolchain. Contributing to AOSP and upstream open source projects (OpenJDK, OkHttp, Okio, Conscrypt, ICU). android | java | core library infrastructure | people management | gerrit | github 04/2016 Google Drive app for Android Sydney, Australia 08/2010 Individual Contributor & Tech Lead/Manager. Promoted to Senior Software Engineer. Developed the Google Drive app from scratch and grew to 1B+ installs. android app | java | client side & front-end | people management 08/2010 Google Wave backend Sydney, Australia 06/2008 Member of the Wave Server team. Responsible for scaling, storage backend, misc. java | megastore | server-side backend | distributed systems | scaling Software Developer, Biomatters Ltd. 06/2008 Geneious (Bioinformatics Software) Christchurch, New Zealand 03/2006 Member of startup, developed desktop software for bioinformatics/genetics research. java | desktop | cross-platform | algorithms | research | plugin architecture design Software Development Intern, IBM 09/2005 Extreme Blue Internship Program Böblingen, Germany 07/2005 Team of four developed efficient SAX XML parser, 2.4x as fast as libxml2. C | embedded | XML | XPath Programming Personal projects Languages Java ★★★★★ Mars View for Android Cardboard VR | GLES German ★★★★★ C/C++, Perl ★★☆☆☆ Mars Descent Imager JPEG 2000 | Deshaker English ★★★★☆ Python, JS ★☆☆☆☆ Climate Charts JavaScript | AngularJS French ★☆☆☆☆ Education 12/2005 Master of Science-equivalent (Diplom) in Computer Science (minor: Bioinformatics) 10/1999 University of Tübingen, Germany. Graduated with distinction, GPA of 1.0 on a scale from 1.0 (best) to 5.0 (worst). -
Web 2.0 Et Bibliothèques
Web 2.0 et bibliothèques LOUKEM Mohamed El Hadi1 - ALIOUALI Nadia2 Division Recherche & Développement en Science de l’Information CERIST, 5, rue des trois frères Aissou, Ben-Aknoun, Alger, Algérie [email protected] , 2 [email protected] Résumé : Le monde de l’information connaît un contexte de transformations intenses. La dématérialisation de l’information et l’accès via internet participent à rendre les bibliothèques de moins en moins visibles et incitent l’usager à se détourner des médiateurs traditionnels d’informations. Le web 2.0 est un nouveau genre collaboratif en ligne. Nombreuses sont les bibliothèques qui expérimentent aujourd’hui son lot d’usages informationnels. L’objectif est d’améliorer leurs moyens de communication afin de se positionner comme un membre actif des communautés développées et œuvrer pour l’échange et le partage d’information. Le succès du web 2.0 nécessite une analyse afin de tenter de définir un concept fortement employé depuis quelques années mais, il est très difficile de déterminer les frontières tant théoriques que techniques. Nous proposons dans cet article une synthèse sur ce phénomène, ses usages et son impact sur les bibliothèques. Mots : clés : web social; web 2.0; outils du web social; usages; bibliothèque. Introduction L’émergence du web 2.0 est apparue comme un nouveau bouleversement majeur. Symbolisé par quelques applications phares, comme Youtube, Wikipedia, MySpace ou encore les blogs, le web 2.0 regroupe en réalité un ensemble de pratiques considérées comme nouvelles. Toutes sont basées sur le retour de l’usager au cœur des dynamiques de production et d’échange de contenu. -
Main Features
GWT http://code.google.com/webtoolkit/ Main Features - Write AJAX apps in Java, compile to JavaScript - View code changes immediately without re-compiling - Step through live AJAX code with Java Debugger - Compile and deploy optimized cross-browser JavaScript More Features.. - Communicate with your server through really simple RPC (transfer serializable object graphs between client and server) - Optimize JavaScript downloads based on client profile (Ex. Firefox in English, Opera in French, etc..) - Reuse UI components across projects - Use other JavaScript libraries and native JavaScript code (Ex. Prototype, JQuery, ExtJs, etc..) - Debug your code using Eclipse and hosted mode browser - Test with JUnit Google Wave - built with GWT Development Environment Google Eclipse Plugin - Easily create/compile/deploy your web apps - Use proven fully-featured IDE Google App Engine (GAE) - Run your web apps on Google's infrastructure - Use built-in support for storing data, caching, admin features, etc.. GWT Compiled JavaScript Inside a GWT App Script tag points to the location of optimized JavaScript Body tag provides a number of elements with specified IDs GWT Java code uses HTML IDs to insert 'widgets' into HTML pages Entry Point - Implement EntryPoint Interface - Implement onModuleLoad method JSNI - JavaScript Native Interface - Implement Java method directly in JavaScript - Wrap type-safe Java method signatures around existing JavaScript - Call from JavaScript code into Java code and vice-versa - Throw exceptions across Java/JavaScript boundaries -
Google Acks First Edition
RflCKSl Google acks First Edition Philipp Lenssen O'REILLT BEIJING • CAMBRIDGE • FARNHAM • KÖLN • PARIS • SEBASTOPOL • TAIPEI • TOKYO :;:;; »p;;;» mmm ;*. ^ P;i?|p:*: JK*S,. FOREWORD xi PREFACE xiii Google's Apps—a Google Office, or a Google OS? xiii How to Use This Book xiv HowThis Book Is Organized xiv Conventions Used in This Book xvi Acknowledgments xvi We'd Like to Hear from You xvii CHAPTER Ol: MEETTHE GOOGLE DOCS FAMILY 2 HACK oi: How to Get Your Google Account 2 HACK 02: Collaborate with OthersThrough Google Docs 5 HACK 03: Make a Desktop Icon to Create a New Document 9 HACK 04: Embed a Dynamic Chart into a Google Document or a Web Page 12 HACK 05: Share Documents with a Group 16 HACK 06: Automatically Open Local Files with Google 17 HACK 07: Google Docs on the Run 19 HACK 08: Back Up All Your Google Docs Files 21 HACK 09: Beyond Google: Create Documents with Zoho, EditGrid, and more 23 CHAPTER 2: THE GOOGLE DOCS FAMILY: GOOGLE DOCUMENTS 28 HACK 10: Let Others Subscribe to Your Document Changes 28 HACK U: Blog with Google Docs 31 HACKI2: Insert Special Characters Into Your Documents 34 HACK 13: Search and ReplaceText Using Regulär Expressions 35 HACK 14: "Google Docs Light" for Web Research: Google Notebook 39 HACKI5: Convert a Word File Intoa PDF with Google Docs 42 HACK 16: Write a JavaScript Bookmarklet to Transmogrify Your Documents 44 HACK 17: Remove Formatting Before PastingText Into a Document 47 HACK 18: Prettify Your Document with Inline Styles 47 v CHAPTER 3: THE GOOGLE DOCS FAMILY: GOOGLE SPREADSHEETS 52 HACK 19: Add