You Have +1000 CP
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Welcome to the world of Deadbolt, an eerie locale of monsters, magic, and general mayhem. The atmosphere’s a bit depressing but you shouldn’t be too bored; there’s a prime 80s nightlife and the city never sleeps. Unfortunately, neither do the corpses and that’s starting to become a bit of a problem. Residual magic has a nasty habit of bringing the dead back to life. This usually wouldn’t be an issue for the local peacekeepers, but as of late they’ve noticed that the undead have been getting a bit more… organized. No less than four gangs have sprung up seemingly out of nowhere, all answering to an entity know only as “Ibzan”. Now normally, the candles would have had a reaper on standby to take care of this mess, but it seems your ‘benefactor’ thought it would be funny to have you take their place. It’s up to you if you want to do anything about it, but just keep in mind that whatever this guy’s doing involves corpses, lots and lots of corpses. Either way, this isn’t exactly the place you want to dive into blind… You have +1000 CP. Species Your age, sex, and history don’t really matter here. You’ll wake up in an old apartment with no memories of your time alive. Probably for the best. Zombie (Free) Your garden-variety flesh-eaters. Not exactly known for their intellect and cunning, but the big ones make good meatshields. The Zombie Kingz are shacked up in a web of dingy apartment buildings. Vampire (100) The pretty ones. These bloodsuckers use their charisma to dominate the city’s nightlife and their enhanced agility to deal with anyone trying anything funny. The main fences for the undead mobs. The 1000 Year Royals own several nightclubs around the city. Skeleton (200) These are not your average skelebones. They shoot fast, hit hard, and can lift way more than any creature without muscles should be able to. Add in some literal smoke n’ mirrors, and you’ve got yourself a nice cocktail of condensed nightmares. Ibzan is counted among their ranks. The Dredged control a large section of the docks. Demon (200) The first and last word in unholy operations. Incredible strength, unlimited firepower, surprisingly low tempers. Not the people you want to mess with. The demons work directly under Ibzan, called in to deal with high profile threats. They operate from a network of garages. Perks Matching perks have a 50% discount. 100s are free to their origin. Zombie Pound of Flesh (100) Your durable, simple as that. It takes a few more clips to kill you and most knife wounds won’t even register. You won’t be tanking a nuke anytime soon, but this should at least buy you a few minutes once shit hits the fan. Shutdown (200) Every part of you is half-dead, upto and including your nerves. You can now toggle your pain receptors on and off at will. This won’t make you anymore durable, but when the chips are down, it pays to be able to run through a firefight without blinking. Rush (400) The result of a truly fascinating number of circumstances that occured when you came back to life, you’ve been given a boost to your innate biofeedback. About once every six hours, you can overclock your adrenal glands (or current alternative) to produce roughly four times your normal amount of adrenaline to no ill effect. This adrenaline can then either be distributed equally across the body or focused into a specific spot to boost your performance. It’s possible to do this again during the cooldown period, but expect your stamina to be beyond drained afterward. This can stack with any other perks that may apply. Detachment (600) Being undead has its perks. When you came back, your nervous system was rewired in a way that lets you tap into the ambient magic in the air. As long as it hasn’t been completely destroyed, any body part that’s been removed from you can be controlled as if it was still attached. You can still channel any abilities you may have through it as well. Blasting magic through a hand you left three blocks away? Why not? As an added bonus, this won’t cancel out any regeneration abilities you may have. Feel free to swarm your enemies with an army of severed limbs. Vampire Bat Ears (100) The one facet of bat-human hybrids that no one seems to consider. Your ears can pick up sounds from over a hundred meters away (or an extra hundred if you already have a hearing perk). Also gives you decent echolocation. Unholy Agility (200) When in doubt, Dio Brando the situation. On top of running fast enough to clear ten kilometers in about a minute, you can jump to extreme heights and walk on walls and ceilings. Factors in a reflex boost as well. Charm (400) Your style’s on point, you figure’s perfect, and you just seem to have this wisp to your voice that draws people to you. A bit of hypnosis doesn’t hurt either. You can charm anyone with a weaker will than you, and peers aren’t out of the question if you put in the effort. Not Quite Dead (600) Phylacteries, the lifeblood of vampire society. When a person’s dna is mixed into a batch of this neon blue broth, they become functionally immortal. If you die, so long as you have a bottle’s worth of the stuff within ten meters of you, you will be revived in a matter of seconds, reversing the damage that brought you to your unfortunate state. Purchasing this will imprint the otherwise lost recipe into your memory. Each dose is one-use only. There are some caveats, of course. This process relies on both you and the bottle being intact. It can’t help much if your body’s in pieces, and if the container gets smashed or the potion lost, it won’t be strong enough to help you. Skeleton Crosshairs (100) It’s like you have a built-in targeting system. Whenever you wield a ranged weapon, you can instinctively tell where it’s aimed and the margin for error if fired. For extra insurance, you can toggle an actual crosshair in the form of a white dot and ring. Ambush (200) Some people would say rigging weapons to go off with common household objects would be impractical, dangerous, and have a not-so-small chance of literally blowing up in your face. Those people are wrong. Shotguns tied to a doorknob, bombs set to a lightswitch, all manner of unnervingly precarious traps and mechanisms are in your wheelhouse and tend to be more effective than just attacking people directly. Comes with an optional shrine to Rube Goldberg. Professional Hitman (400) You’re the one people call when they need a quick fix. A master class assassin capable of cleaning out an apartment in one clip. Your reputation is legendary and by god, you’ve earned it. Cloak and dagger is your specialty; headshots are as easy as breathing and you are keenly aware of a given body’s vitals. Stealth comes naturally to you as well, a shadow being all that’s necessary to vanish from sight and diversion tactics a staple of your kit. Spectre (600) Okay, now you’re just cheating. For roughly a minute (can become longer through training) you can turn your body and on-hand articles into smoke. This process is purely defensive---choking someone is unlikely and highly unadvised (unless you want to rematerialize inside someone). In tight systems like vents and pipes, you can extend the duration indefinitely until you enter a space you can comfortably fit. As an added ‘bonus’, if someone near-mortal is physically blocking an exit with their body, you can kill them instantaneously. Exactly how is unknown and best not dwelt on. Demon Mercenary Training (100) You pride yourself on service. You now have roughly thirty years worth of training fit for a hitman or P.I. You’re a master at CQC and can reliably shoot from the hip 30m away with just a handgun. Add in a bit of investigative work, and you’re ready to take on the underworld. Fine Tune (200) You’re a natural with all things automotive. Driving, repairing, and modding are all in your wheelhouse, and you’ll almost always be a better alternative to a setting’s average mechanic or driver. You also gain an affinity for vehicle-based magitek. Anything from a hellfire engine to a pocket dimension in the trunk is possible if you know your way around the given magic. Drive responsibly. Threshold (400) Due to the stakes and magnitude of their prior work, the act of calling in demons has become synonymous with shit hitting the fan. When things go critical, you can make damn sure everyone knows it. You radiate an aura of severity that affects everything for miles. Anyone in range will instinctively understand the gravity of the current situation and it seems the world itself is trying to accommodate it. The sky greys, an ominous yet purely cosmetic breeze might start up, and everything just seems to become a bit more subdued. Effectiveness scales with the situation. Hell’s Finest (600) You’re a one-man army; physically and mentally. You have power and experience of a 100-man demonic task force condensed into your being, with all the trimmings that come with it.