Dragon Rage Game Manual
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Dragon Rage Game Manual Read t his first English - V.0.011 Dragon Rage Game Manual Players of Britannia, a strategically deep, four‐player game depicting t he history of Great Britain from t he Roman invasion to t he Norman Conquest, play primarily for entertainment, but some schools use it to teach Dark Ages history. Ot her games are fort hcoming, among t hem an abstract boardgame from Mayfair Games. A former contributing editor to several role‐playing game magazines, and aut hor of over a hundred game magazine articles, he is now Mont hly Contributor to GameCareerGuide and Gamasutra. Designer Biography : These sites, owned by Game Developer Magazine, are t he Dr. Lew Pulsipher started playing premier Web sites for t hose boardgames more t han 50 years interested in video game creation. ago. He designed his own games, t hen discovered strategic He is a contributor to t he books "realistic" gaming wit h early Avalon Hobby Games: t he 100 Best and Hill wargames, and ultimately Family Games: t he 100 Best (Green earned a Ph.D. in military and Ronin), and to t he fort hcoming diplomatic history at Duke Tabletop Game Design (ETC Press). University. His first commercial He is finishing his "howto" book, Get title was published in 1980. He is it Done: Designing Games from designer of Britannia, Dragon Rage, Start to Finish. Valley of t he Four Winds, Swords and Wizardry, and Diplomacy Games "Dr. P’s" "day job" is teaching game & Variants. design and ot her video game creation topics in t he sout heastern After a 20 year hiatus from game US, where he has 17,000 classroom design to teach himself computing hours of experience, mostly and work as a programmer and teaching computing and especially chief of PC support at a major Army computer networking, in college medical center, Lew has come back and graduate school. to designing games. Current projects are at Britannia (2nd edition) appeared in PulsipherGames.Com. 2006, wit h foreign editions (German, French, Spanish, Blogs: Hungarian) in 2008. Britannia is ht tp://pulsiphergamedesign.blogspot.com/, among t he games covered in t he ht tp://teachgamedesign.blogspot.com. book Hobby Games: The 100 Best, edited by James Lowder. It was described in an Armchair General online review of a 2006 edition as "ready to continue on as one of t he great titles in t he world of games". Dragon Rage Game Manual Copyright (c) 1982, 2010 by Lewis Pulsipher Copyright (c) 2010 Flatlined Games Rules organisation Introduction to the revised The Dragon Rage rules are organised in two edition books : Designed by Lewis Pulsipher, designer of - Game manual : this manual introduces the the classic game 'Britannia', Dragon Rage main game components and leads you step was published in 1982 by Dwarfstar, an by step trough your first games of Dragon imprint of Heritage Models. Heritage was Rage using the main scenario of two dragons primarily a miniatures producer run by Duke attacking the city. This is the 'user manual' Seifried. Shortly after the initial release of for the game, and will teach you the basic Dragon Rage, the company went bankrupt rules. for reasons not related to the boardgames - Rules reference : this manual holds the and the game became unavailable. detailed rules covering every aspect of Dragon Rage is a good introduction to Dragon Rage. It is organised in subsections the world of hex-and-counter wargames with for easy reference during gameplay : Rules a very strong theme and deep, yet simple reference, Scenarios and appendixes, gameplay. Campaign rules, Tournament rules, etc. I was thrilled when the occasion to publish a new edition of this classic presented itself. Dragon Rage is now available again, about 30 years after the Your first game original publication. To some of you it'll be a The game fond memory of the past, and to the others it Dragon Rage is a two-player fantasy will be a new game altogether. I hope all of game that depicts the attacks on the walled you will enjoy it the same. fortress-city of Esirien. One player controls The rules book has been rewritten from the "invaders", a pair of dragons, while the the ground up, with only minor modifications other controls the "city forces" defending the to the game system. This revised edition ramparts and interior, including knights, includes a remake of David Helber's original infantry, archers, militia, the hero-lord ruler, map and counters that is very close to the and his wizard. classic Heritage edition. However, the The invaders attempt to destroy part or counters are two-sided, and include brand all of the city, while the defenders attempt to new art by Lionel Liron on the back, in full protect it. Each map Hex represents about 25 color. I also developed an optional campaign yards, each turn about a minute, and each system, allowing to play a few linked games unit about 50 men or one Dragon. whose outcome influences the next as the For best results, read the 'Your first campaign unfolds. The last addition to this game' section once through quickly. Then revised edition is a new original map on the immediately try a game, even if it is solitaire. back of the Esirien map, Nurkott, along with Refer back to the rules during your first new scenarios. game, re-reading the fine points as I hope you'll enjoy this new edition, and necessary. After the first game or two you that you'll have a lot of fun with it! will have learned the rules clearly. Eric Hanuise, Should a rules question arise during play, FlatlinedGames. look at the relevant section of the rules reference to answer it. Anything not Missing parts specifically allowed in the rules is not a valid If any parts to this game are missing or game move, and is not 'legal' during play. damaged, please return them to: Dragon Rage is a simple and fast-paced Dragon Rage Customer Service , Flatlined game so during a session, game flow is more Games, 39 rue gheude, 1070 brussels. important than in-depth rules discussion. In Your damaged part will be replaced free of the unlikely event that you encounter a rules charge, as will missing parts. question that is not covered by the rules reference, agree on a temporary ruling to allow the game to continue without further disruption, and look for a definitive resolution after the game session is completed. 3 Dragon Rage Game Manual The city of Esirien Esirien is an old city, veteran of many wars. The eastern section was built first, as a military colony of the Empire. Time passed and the Empire fell. Now it was a trading center, and the western portion grew up around the docks and warehouses. Now alone, it needed an army and a militia to repulse attacks from the wilds beyond the gates. Giants, trolls, orcs and goblins all attempted to pillage and plunder Esirien, but after each attack it rebuilt. One day, the monsters disappeared. Dragons had moved into the far mountains. Esirien's army sallied forth to destroy their lair, capturing wealth and breaking the eggs. Then the dragons came to avenge the death of their family ... The esirien city map The color map shows the city of Esirien, The river that runs through the city ends with a key to terrain features in the corner. in Hex 1413, the sea begins in 1414. Dock The Terrain Effects Chart summarizes the hexes include the moles in 1315 and 1516, as effect of the terrain, which is explained in well as 0815, 0915, 1014, and 1115. more detail within the rules. Finally, note that large gates are Note that although the inside of the city indicated by a red glow around the structure, shows many buildings, these are primarily while doors are indicated by a blue glow. for appearance, since "open terrain" includes hexes with or without buildings. 4 Dragon Rage Game Manual The counters Troops & individual characters counters Turn pointer City Defender troop units are This counter is used to point orange and characters yellow. to the current game turn on Unit types include CAV- the track printed across the cavalry, INF-infantry, MIL- bottom of the mapboard. Blue militia, ARH-archers, HERO- squares indicate turns with defender hero, WZD-defender reinforcements for the wizard. Combat ability, defending player. Escape and Movement are Last damage pointer printed on the counters. This counter is used to mark Each city defender counter the last game turn the invader provides the unit's statistics destroyed a VP Hex on the as follow : track printed across the bottom of the mapboard. If ten turn pass without the invader destroying a VP hex., he loses the game. Broken pointer Is used to show when a door or gate is broken open. Use the top of the arch on the Each unit has two movement counter to point to the broken point (MP) values. The first hexside. number "C" is the normal number of hexes the unit may Burned bridge markers move. The second, Are placed on wooden bridges parenthesized "(D)" number is that are burned down. road movement : if the unit starts on a road Hex and Wounded markers follows the roads for its whole Are placed on top of a hero movement, use that number when he receives a wound (a instead. hero who is wounded again is killed). Dragon counters The dragons have no Magic markers numerical values on the Show the central location of a counter itself.