$2.00 MARCH 1981 NUMBER 37

THE MAGAZINE OF ADVENTURE GAMING

COSMIC ENCOUNTER

TROUBLES IN VALETIA FREEDOM IN THE GALAXY VARIANT HYBORIAN RISK WEAPONS CONTEST WINNERS PLAYING THE ALIEN FANTASY GAMES UNLIMITED AND 6 PAGES OF REVIEWS 1 IN THIS ISSUE

Our cover article is a review of Cosmic Encounter, one of the most popular SF games ever released. Our thanks to Eon Products for their permission to repro- NUMBER 37 — MARCH, 1981 duce art from this game. There follows an article which should be of interest to anyone who has contem- Articles plated entering (or GMing) a commercial play-by-mail game. It will have a special interest for some hundreds of you .. . TROUBLES IN VALETIA * Aubrey Elvensage For sadistic game masters, we have A history of Lords of Valetia from correspondence 6 guidelines for playing the creature from WINNERS OF THE WEAPONS CONTEST Alien. Also, Bruce Webster concludes his Deadly weapons of all kinds 9 two-part series on "The Ten Deadly Sins ALIEN * Andrew Elovich and Forrest Johnson of Computer Game Writing." Our com- For sadistic GMs: the Alien for D&D and Traveller 10 pany report this issue is from Fantasy COMPANY REPORT: FANTASY GAMES UNLIMITED Games Unlimited, creators of Chivalry Past, present, and future from a popular fantasy publisher 14 For Conan fans, there is a HYBOREAN RISK * Lewis Pulsipher & Sorcery. Risk variant; for the hard-core board- A variant for fans of Conan of Cimmeria 16 garners, there is a variant on Freedom in FREEDOM IN THE GALAXY * Bruce Webster the Galaxy. Improved mission resolution using dice 18 Towards the end is Nick Schuessler's GAME DESIGN: THEORY AND PRACTICE * Schuessler and Jackson eleventh and final game design article. Part XI: Research — how to do it (and when not to) 20 Next month, Steve Jackson will take over the series. Computer Gaming Also, this month I have begrudged an extra column for letters. (It is a case of supply-side economics.) DEUS EX MACHINA * Bruce Webster —Forrest Johnson Thou Shalt Not . . . (Part II) 12 Reviews

COSMIC ENCOUNTER * Steve Jackson 4 Publisher: Steve Jackson CAPSULE REVIEWS 22 Editor: Forrest Johnson GAMES: Citadel of Blood, The Emerald Tablet, Knights and Knaves, Mage, Shooting Art Director: Denis Loubet Stars, Timelag, Valley of the Four Winds. SUPPLEMENTS: The Keep on the Borderlands, Star Fleet Battles Expansion Kit 1, . COMPUTER GAMES: Ants, Contributing Editors: Atlantic Balloon Crossing, Meta-Trek, Round the Horn. PLAY-BY-MAIL: Trajan's Treacherous William A. Barton Trap. HISTORICAL GAMES: Airwar '80, Armor at Kursk: The Battle of Prochorovka. Ronald Pehr PUBLICATIONS: Fantasy Modeling, Gamesmaster Catalog, Richard Berg's Review of Games. Nick Schuessler Bruce F. Webster Business Manager: Elton Fewell Departments Circulation Manager: Aaron Allston Utility Infielder: Elisabeth Barrington

WHERE WE'RE GOING 2 THE SPACE GAMER (ISSN 0194-9977, ERRATA 2 USPS 434-250) is published monthly by The GAME MASTER 3 Space Gamer, 7207 Onion Crossing Dr., Austin, CONTEST 9 TX 78744. Second class postage paid at Austin, TX. POSTMASTER: Send address changes to ABBREVIATIONS 22 The Space Gamer, P.O. Box 18805, Austin, TX LETTERS 30 78760. ADVERTISERS 30 All material is copyright 1981 by The Space CALENDAR 32 Gamer. All rights reserved. Printed in U.S.A. by Futura Press, Austin. NEWS & PLUGS 32 THE GOOD GUYS 32 Subscription rates, effective 5-15-80: U.S. Canada Other foreign One year $21 $24 $41 Two years $39 $45 $79 ART IN THIS ISSUE: Janet Jackson: 4, 14, 22; Denis Loubet: 2, 9, 16, 17; Lifetime $250 $260 N/A Richard Mather: 10, 30; Roderick Phillips: 27; George Pratt: 6, 8; L.P. Verhage: 2; All prices are in U.S. dollars; payment must J.D. Webster: mailer cartoon, 28, 32. be in U.S. dollars. 2

Where We're Going

Thanks to all of you who wrote in an- lengthy discussion, we decided that the line-drawing — you should see the swer to the survey — there have been a lot Goblins are small, sinister, and green colored version. of responses! — and especially to the . . . and that's how Denis is drawing Set Four is animals. We're planning readers who answered the question I them. , of course, are nasty. They're 43 different beasties, from little apes and asked a few months ago in this column. not pig-faced, though. Big, husky, fanged, guard dogs all the way up to saber-tooth The question if you've forgotten, involved and a little pointy-headed — really tigers. In between will be plenty of TSG's content: specifically, should there rough looking. wolves, reptiles, giant insects, familiars, ever be articles about historical games Set Three is more humanoid types: and other creatures. printed by Steve Jackson Games? The an- Half-Orcs, Reptile Men, and Kobolds. These ought to be out by April. If swer was a pretty thorough NO. The great The half-orcs are a little bit smarter- work goes well, they'll be on the order majority of you don't want anything but looking than the full orcs, and differently blank in the next TSG. s-f and fantasy. costumed (you could also play them That's the way it'll be, then. It's the simply as a tribe of orcs). Kobolds are * * * answer I expected — actually, it's the an- small, husky, and blue-skinned. Reptile swer I was hoping for, because I don't men look like a cross between men and like the idea of changing the TSG format dragons — beautiful and dangerous. Also coming up are two new games. any more than you do. If there'd been a Illustrated are the front and back views Format on both will be similar to the ones we've already done — with one dif- big popular demand in the other direc- of one of the first to be drawn — the rep- tion, we would have gone along. But tile man in full plate armor. This is just ference. Rather than print the rules on there wasn't. Just as well ... That means the same sheet as the map, we're going to that, if and when SJ Games does a purely put maps/charts/tables on one sheet AND historical title, you won't see any long include a rulebook — probably 24 pages. articles on it. Maybe a capsule review, if A number of you have commented that Kung Fu and somebody writes one. The Space Gamer the single-sheet rules in will remain what it always has been: a Iran have sometimes been hard to handle magazine of science fiction and fantasy — so we'll try it a different way. It'll gaming. And it will continue to be as un- cost a little bit more, but (unless infla- biased as we can make it ... reserving the tion catches up to me faster than I ex- right to put in an occasional, unabashed pect) the new games will still be $3.00. commercial plug in this column. Such as The first new title is in mid-playtest the following: right now. We know everything works; we're just getting it all fined down. The

We've got five new titles coming up in the next couple of months — all pure- ly s-f/fantasy, and all of them (in my own highly biased opinion) pretty good. Our April issue will First: more Cardboard Heroes. We've feature "The Double- been reading the mail, and (even as I Timing, Double-Crossing, write this) Denis Loubet is working on Pick-a-Past Paradox" (! ); figures for three more sets to fill the com- also: mon requests. Set One, you remember, was Play- The results of our 1980 er Characters. Set Two is bad guys: Game Survey; Goblins, Orcs, and Brigands. The brig- Conan's greatest battles, ands are human nasties of various sorts; converted to scenarios for some would make good player-char- SPI's Prestags system; acters in their own right, others are just scum. (And a couple of the former The winners of the com- are modeled after real people — the bination game contest; ones whose names we drew out of the An article on used ships slips returned to us by buyers.) After for Traveller; Steve Jackson's first article in the Game Design Errata series; In issue 34 we listed Michael S. Matheny as And some substantial the designer of Marine: 2002, but omitted quantity of capsule reviews. Kerry Anderson, who was responsible for the original game concept.