Rev. March 14, 2015 Spencerport Junior League Philosophy

Spencerport Junior Baseball (SJB) is a non-profit organization dedicated to promoting the positive aspects of youth baseball and softball to the children of Spencerport, NY. The primary goal of SJB is to enable all players to develop as people through participation in baseball and softball.

Our initiatives include, but are not limited to, the following: • Making the game fun for all participants. • Teaching the fundamentals of baseball and softball. • Developing a good foundation of sportsmanship including managing successTable and disappointment. of Contents • Instilling confidence in and building the self-esteem of our participants. • Encouraging social interaction and exercise in a team setting. • Promoting teamwork and the responsibilities of being a good team player.

It is imperative that our baseball/softball fields produce an environment where the players and their families experience fun, good sportsmanship and an enthusiasm for being a part of a team and the program. While developing a competitive spirit is important to player’s character, the SJB Board of Directors will continue to stress the importance of team and player development and individual success first, leaving winning as a lower priority within our program.

Our league is a volunteer-only program. We depend on the hard work and skills of many parents and interested adults to ensure that the goals of our program are met each year. Every attempt will be made to find well- qualified coaches who embody the spirit of the league’s philosophies and recognize the impact they have on the players under their direction.

When adults put the best interests of the children first and leave behind their own egos and concerns about winning, then young people will learn positive lessons. Coach Code of Conduct

As a volunteer in the Spencerport Junior Baseball (SJB) program your time and efforts are greatly appreciated. It would be impossible to our league without the dedication and hard work of our coaches. As a participant in our organization we expect that you will be unconditionally supportive of the philosophies that our league stands for – having fun, demonstrating good sportsmanship, promoting teamwork, positive character- building and encouraging physical activity.

In order to adhere to these doctrines the coach agrees as follows:

1. Be a positive role model. 2. Maintain the perspective that baseball is a game to be played for fun. 3. DisplayTable and instill in theirof players Contents the principals of good sportsmanship and team play. 4. Conduct themselves in a manner that best serves the interests of the players. 5. Provide the players with a positive experience. 6. Regardless of the outcome of a game, exhibit respect and good sportsmanship for our opponents. 7. Treat all players, parents, spectators, league officials and umpires with respect. 8. Provide instruction in a manner that is constructive and supportive. 9. Ensure an environment that is for all participants. 10. Comply with the decisions of league officials and observe all rules, policy and procedure as established or endorsed by SJB. 11. Teach the fundamentals of baseball to the best of their ability and reinforce them throughout the season. 12. Review the Parent and Player Codes of Conduct with the members of your team. 13. Be drug and alcohol free while at any SJB event. 14. Refrain from the use of any tobacco products on SJB facilities. 15. Acknowledge the need to demonstrate fundamental proficiencies with respect to the game of baseball and first aid. Consequently, all coaches agree to attend any skill sessions that may be required by SJB.

Please note that all Coaches are subject to a background check prior to being permitted to participate in the league.

Baseball T-Ball Junior Minor Major Pony Circle league: Softball PeeWee Minor Major Pony

Team Name: ______Print Name: ______Signature: ______Date: ______Parent Code of Conduct

As a parent/guardian of a participant in the Spencerport Junior Baseball (SJB) program, we expect that you will be unconditionally supportive of the philosophies that our league stands for – have fun, good sportsmanship, teamwork, character-building and promoting physical activity.

I, therefore, agree to the following:

1. I will remember that children participate to have fun and that the game is for youth, not adults. 2. I will inform the coach of any physical disability or ailment that may affect the safety of my child or the safety of others. 3. I will be Tableaware of the policies of ofContents the league as established or endorsed by SJB. 4. I will be a positive role model for my child and encourage sportsmanship by showing respect and courtesy and by demonstrating positive support for all players, coaches, officials and spectators at every game, practice or other event. 5. I will not engage in any kind of unsportsmanlike conduct with any official, coach, player, or parent such as booing and taunting; refusing to shake hands; or using profane language or gestures. 6. I will not encourage any behaviors or practices that would endanger the health and well-being of any player. 7. I will teach my child to play by the rules and to resolve conflicts without resorting to hostility or violence. 8. I will demand that my child treat other players, coaches, officials and spectators with respect regardless of race, creed, color, sex or ability. 9. I will respect the officials and their authority during games and will not question, discuss, or confront coaches at the game field. 10. I will demand a sports environment for my child that is free from drugs, tobacco, and alcohol and I will refrain from their use at all league-related events. 11. I will comply with the decisions of league officials.

Anyone who fails to conform to the preceding code of conduct while attending, coaching, officiating, or participating in an SJB event will be subject to disciplinary action. All members agree to abide by these rules as part of their registration in the program. It is the responsibility of all members to be familiar with the guidelines set forth in the Code of Conduct.

Team Name: ______Print Name: ______Signature: ______Date: ______Player Code of Conduct

As a member of the Spencerport Junior Baseball, I agree to:

1. Display good sportsmanship at all times. 2. Treat coaches, players, officials and spectators with respect regardless of race, sex, creed or abilities and I will expect to be treated accordingly. 3. Follow the direction of the coaching staff. 4. Communicate positively with my teammates; refrain from being critical of their mistakes. 5. Treat opposing players with dignity and respect; win without boasting, and lose without making excuses. 6. Respect and accept umpiring decisions without gesture or argument. 7. RefrainTable from foul language, of tauntingContents and talking disrespectfully. 8. Be aware of safety and refrain from throwing a bat, ball, helmet or other equipment in anger or frustration. 9. Make every effort to be on time and ready to play at all practices and games and to let my know when I will be late or cannot make it. 10. Remain on the bench with my teammates during games. 11. Help clean up the bench area after each game. 12. Be responsible for my own equipment and belongings. 13. Be properly equipped for all practices and games.

Youth baseball is an opportunity to learn and have fun

You are here not only to become better baseball players, but also to become better people. You, as the player, are RESPONSIBLE and ACCOUNTABLE for your actions. You are expected to be COMMITTED to making the program, your teammates, and yourself the best that you can be.

Team Name: ______Print Name: ______Signature: ______Date: ______Umpire Code of Conduct

1. I will demand a sports environment that is free from drugs, tobacco and alcohol and will refrain from their use at Spencerport Junior Baseball (SJB) events. 2. I will encourage good sportsmanship by demonstrating positive support for all players, coaches and other officials at every game. 3. I will remember that the game is for the kids - not the adults, coaches or officials. 4. I will Tabledo my best toof make Contents sure that baseball is a FUN and POSITIVE experience. 5. I will not use profanity 6. I will communicate my concerns through the proper channels in a dignified manner. 7. I will master both the rules of the game and the mechanics necessary to enforce the rules, and will exercise authority in an impartial, firm and controlled manner. 8. I will be punctual and professional in the fulfillment of my obligations. 9. I will remain mindful that my conduct influences the respect that the players, coaches and spectators give to me.

Print Name: ______Signature: ______Date: ______Background Checks •Spencerport Junior Baseball, Inc Background Check Procedure • •Each year Spencerport Junior Baseball, Inc. will perform background checks on all Managers, Coaches and incoming Board Members. •Each Manager, Coach or incoming Board Member will complete an application form (Attachment A) and submit it for review. •There will be a 3 person committee that will review the applications and perform a check either on “Lexis Nexis” website or on the NY State Division of CriminalTable Justice website of http://criminaljustice.state.ny.us/nsor/ Contents •The 3 person committee will be comprised of the Commissioner, Vice‐ Commissioner & Coaching Director •Any Misdemeanor or Felony convictions for Sexual Abuse or Sexual Molestation will automatically eliminate the candidate from being allowed to Manage, Coach or act on the Board of Spencerport Junior Baseball, Inc •Any other criminal Misdemeanor or Felony convictions will require further review and discussions within the 3 person committee. Degree of convicted charge along with date of conviction will be factors in deciding to accept or decline the candidate. •Generally Spencerport Junior Baseball, Inc will not allow any candidate who has been convicted of a recent felony conviction that involves physical violence. Since each conviction is unique, Spencerport Junior Baseball, Inc will evaluate if extraordinary circumstances may exist before finalizing any decisions. •All findings and decisions will be held confidential by the 3 person committee and the individual involved. Spencerport Junior Baseball, Inc. will not share any of the findings or conversations to any other Spencerport Junior Baseball, Inc. Board members, any Spencerport Junior Baseball, Inc. constituents or to any other outside parties. SJB Parent/Player Meeting

Purpose: • Open lines of communications with parents • Set role expectations for parent, players, coaches • Build enthusiasm for the year

Agenda • Introductions (Coaches & Parents) • SJB Philosophy and Roles. •Table Coaches plan, of teach Contents and coach • Parents teach at home, support and volunteer • Players actively learn, support teammates, grow • Baseball skill building. FUNdamentals. • Review “on time” rules: 10 min early to practice/20 min to game • Review playing time guidelines • Division rules review • Game days/times • Practice days/times • Volunteers • Snack scheduler • Help with practices • Bench monitor during games • Team building/special events (Red wings game, etc.) • Scorebook • Team Photographer • Questions/Comments Welcome to Spencerport Junior Baseball

Dear Parents,

We wanted to take a quick minute to share our coaching philosophy and goals for the team this season. Youth baseball/softball is a fun and exciting opportunity for your child to build skills, make new friends and learn to love the game. Sometimes different expectations from the coach, the parents, and the player can take away from the positive experience. As you read through the letter, please make sure that our philosophy fits within your expectations of what you want for your child. If this is not the case, this is your opportunity to let us know.

SJB League Philosophy Spencerport JuniorTable Baseball of (SJB) Contents is a non-profit organization dedicated to promoting the positive aspects of youth baseball and softball to the children of Spencerport, NY. The primary goal of SJB is to enable all players to develop as people through participation in baseball and softball. Our initiatives include, but are not limited to, the following: • Making the game fun for all participants. • Teaching the fundamentals of baseball and softball. • Developing a good foundation of sportsmanship including managing success and disappointment. • Instilling confidence in and building the self-esteem of our participants. • Encouraging social interaction and exercise in a team setting. • Promoting teamwork and the responsibilities of being a good team player. It is imperative that our baseball/softball fields produce an environment where the players and their families experience fun, good sportsmanship and an enthusiasm for being a part of a team and the program. While developing a competitive spirit is important to player’s character, the SJB Board of Directors will continue to stress the importance of team and player development and individual success first, leaving winning as a lower priority within our program. Our league is a volunteer-only program. We depend on the hard work and skills of many parents and interested adults to ensure that the goals of our program are met each year. Every attempt will be made to find well-qualified coaches who embody the spirit of the league’s philosophies and recognize the impact they have on the players under their direction.

When adults put the best interests of the children first and leave behind their own egos and concerns about winning, then young people will learn positive Fundamentals We believe in teaching fundamentals in a fun way. We will have structured and organized practices that combine a variety of drills and game simulations designed to keep their short attention spans focused. We will run and move a lot. They will probably be tired when we’re done. We will reserve time for fun at practices. We encourage all of you to work with your boys and girls at home as well since we will only have a few short hours each week to practice. Please ask your coach for sample drills and techniques that illustrate what we are trying to teach so we can all work toward a common goal. We will expect the participants to be safe in all we do. We will make our team rules clear to the boys and girls but ask for your support at any time if you are concerned for the safety of one of the team members or fans at our games. Please be welcome to intervene on this issue at any time. Game Time Game time isTable for the kids. Weof will workContents them hard at practice but minimize the active skill coaching we do during the games. Kids don’t need to hear from us, teammates or parents that they dropped a fly ball or struck . They know that they did and probably feel bad about it. We may quickly debrief what happened to make sure they understand the skill, but we will be positive about their effort and ask you to do the same. Our goal is to have them feel good about their effort while striving to build better skills every week. Playing Time and Positions We will ask the participants where they would like to play early in the season. We will work to assess their ability to safely play any position they request. We will not put a player in a position if we don’t believe they can do it safely. That said, we will work with them throughout the season to help reach their personal goals and encourage you to do the same. We will work all of the participants at multiple positions and make every effort to ensure each of our players gets an equal amount of playing time in the and . Attitude, effort and respect will impact your son’s or daughter’s playing time.

If we have repeated conflict or violations of team rules, it will shorten your son’s or daughter’s game time, and we will explain that to them.

If you have concerns about your son’s or daughter’s playing time, we’d recommend you make your assessment over at least a two game period and then contact us at a time not including game or practice hours. We will work with you to quickly understand and resolve your concerns.

Player Expectations 1. Have fun and always give 100% effort with a positive attitude. 2. Set a goal for the season and work toward it with your coaches, teammates, and parents. 3. Respect yourself, teammates, the adults and facilities involved with our team. 4. Be early and ready to play or practice. 5. Work on your baseball skills outside of practice and games. Parent Expectations 1. Please show respect for the coaches and others by having your son or daughters arrive on time. We need the players to be at practice 10 minutes early so we can start and end on time. SJB has a limited set of fields used by many teams. We will need to start and end on time to be respectful of other teams. Please plan to pick up your son within 5 minutes of the end of practice. We need the boys or girls to be at a game 20 minutes prior to our start time to adequately warm up the boys and finalize our lineup. We understand that you may have conflicts causing your son or daughter to miss or be late to a game or practice. Please let us know as soon as possible if your son/daughter will be late or missing from a game or practice. 2. Please work with your child outside of games and practices on the fundamental skills we are teaching. As in all things, you are their first teachers. Our coaches can provide you with a list of skills they are currently working on and some drills and techniques that we recommend. The fundamentals we are teaching now are taught and expected throughout their playing career- all the way up to the varsity level. We will emphasize the importance of practicing correctly with the boys and girls and welcome your reinforcement. If you don’t want to do drills—just play and throw grounders. 15 minutes, 3 times a week will do wonders. Kids love it when their parents get involved andTable repetition is critical of to skill Contents building. 3. Help your child to set realistic goals for the season and encourage them to have a positive attitude both on and off the field and give 100% effort at all times. 4. Please serve as a positive role model for the players with your support during the games and practicing "No Directions" cheering from the stands. Remember it is their time to apply their skills. A lot of the fun goes away with mom or dad yelling instructions. Focus on supporting your child's effort not just the results. 5. Please refrain from making negative comments about teammates, coaches or umpires in front of your child as it undermines the respect and team spirit we are working to build. 6. Please let us know if your child is having any difficulties with how we are leading the team. We will work with the players directly in all things and would encourage you to have them share their concerns directly with us. We believe this shows positive accountability on their part. But being parents, and realists, sometimes that’s hard for a kid to do. So if something goes awry, just tell us—again not during a game or practice please —and we’ll get right on it with you. Implementing a 24hr rule to address with the coaches always in a professional oriented discussion. 7. Have fun with other parents. Let’s face it, you will see flashes of brilliance this summer. But you may also experience extreme boredom only enhanced by high humidity and hundreds of mosquitoes. Take time to talk with each other, especially those parents you may not know. 8. Ask your coach how you can help with the team. You may be able to help run drills during practice, keep the score book, monitor the bench during games, create a snack schedule, find team building activities outside practices and games such as attending a Red Wings game. You and your child will both enjoy the experience more if you are able to get involved and we very much appreciate your help. We hope you and your child have a great summer with baseball/softball being one part of it. At the end of the season, our coaches will ask for feedback on how we did. Please take time to fill it out so SJB can assess the program and we can become better coaches. If you have any questions or concerns feel free to reach out to either of us on the phone or email. We will do our best to respond promptly.

Coach Coach Phone Phone e-mail e-mail Age Appropriate Skills Young players develop both physically and mentally at different rates. The skills progression following is a guideline or approximation for each age group. If a player progresses more quickly than other players encourage them to help out the players who are still learning a skill that they have already mastered.

T-Ball – Juniors (5-8)

Rules Comprehension: • Run after the ball is . • Run to the correct base. • Running past 1st base only. • RoundingTable 1st base. of Contents • Understand how to get an out. (i.e. force at 1st, tag a runner, caught fly ball)

Throwing: • Grip the ball on 4 seams. • Point front shoulder towards the target. • Throwing elbow AT shoulder height. • Step towards target and throw.

Fielding: • Ready position (Down and wide like a center in football. Palms up) • Glove in front of body to catch ground ball or fly ball. • Glove fingers up for a fly ball, fingers down for a ground ball. • Cover the ball in the glove with the throwing hand.

Hitting: • Always wear a helmet when hitting. • Only person with a bat in his/her hand is the batter. • Gripping the bat. Front palm down and back palm up to align knuckles. • Index fingers point in the same direction when aligned correctly. • Feet are square to plate about as wide as shoulders. • Head is square and eyes are level. • Hands just above the top of (up, back, and in) • The knob of the bat should point towards the opposite batters box. • Hit off a tee watching the ball hit the bat. • Hit soft toss.

Sportsmanship/Teamwork: • Always listen to coach when coach is talking. • Support your teammates ALWAYS. • Field only the balls that come to you. Give everyone a chance. Minors and Majors Skills (9-12)

Rules Comprehension: • Understand balls, strikes, and . • Understand when runners can advance. • Understand force out and situations.

Throwing: • Grip the ball on 4 seams. Find the proper grip in glove without looking. • Point front shoulder towards the target. • Hands start together at chest. • Glove hand and throwing hand copy each other. • ThrowingTable hand comes of down, Contents back, and up with fingers on top of ball. • Throwing elbow AT shoulder height. • Step towards target and throw. • One hop or shuffle, point shoulder, throw. • Key points- Point the front shoulder, step, throw, follow through with eyes and body. Aim small, miss small, Better low than high.

Pitching: • Demonstrate four seam grip, two seam grip, and change up. • Demonstrate the wind up and stretch. • Demonstrate 1st strike within first two pitches.

Fielding: • Understand basic coverage and backup responsibilities (Ball, Base, Backup. Everyone moves). • Understand and begin to demonstrate fly ball priorities. • Field ground balls to forehand and backhand. • Catch fly balls in front, above the nose with two hands and glove foot in front. • Begin working on play mechanics and footwork. •1st base mechanics. Straddle, see the throw, and then stride. • Understand straight up defense positioning. • Demonstrate basic relay throws. • demonstrate 3 stances and throw to second base. • Demonstrate depth and footwork from all positions. • Demonstrate covering 1st base. • Demonstrate outfield readiness, break to ball, footwork, throw. • Catchers demonstrate signal calling, blocking, framing, and throwing to all bases. Minors and Majors Skills (9-12) (Cont.)

Baserunning: • Demonstrate 1st three steps out of batters box. • Safely execute a bent leg . • Demonstrate a steal. • Demonstrate how and when to . • Understand when and how to round 1st base. • Demonstrate self-thinking on the base paths. Aggressive is better than passive. Hitting: Table of Contents • Proper grip • Stance: Feet square as wide as shoulders, knees bent, hands just above top of strike zone, knob to opposite batters box. • Stride: Small step, load hands, weight back, front heel down when pitcher is just about to release the ball. • Pivot: Rear leg show the ump your cleat. Hips square for middle in, 45 degrees for middle out. • Understand your strike zone and when to swing. • Demonstrate bunting fundamentals • Comfortable with drills (Tee, soft toss, BP, bunting) • Demonstrate line drives and hard ground balls. • Begin to develop a hitting strategy against specific .

Sportsmanship/Teamwork: • Support your teammates ALWAYS. • Arrive at games and practices when requested. Be fully dressed and ready to play. • Respect the game. Keep your bench area clean and organized. Wear uniform correctly. • Hustle on and off the field. • Begin to demonstrate the ability to read pitchers for your teammates. • Demonstrate defenses • Demonstrate run downs. SJB Throwing Progression

Step 1: Grip 4 seam grip provides the best throwing control Two or three fingers “across the horseshoe” First knuckle grips the red lace. Tight enough to hold and egg without breaking it.

Step 2: Snaps • Stand shoulders square to partner • Throwing elbow raised to shoulder level • Rest throwing elbow on glove • Draw ball back to ear then snap towards target • Distance isTable approximately 10-15of feet. Contents

Step 3: Glove Knee toss Begin Knee toss and standing toss with glove arm and throwing arm at shoulder height. Progress until player can begin with glove and throwing hands together • Glove knee pointing toward partner • Point front shoulder towards target • Raise glove or glove elbow to target • Extend throwing arm back with fingers on Top of ball. • Raise throwing elbow to shoulder level. • Nose and chin to target (Partner’s chest) • Follow through across and down past knee. • Tuck glove while throwing under armpit.

Step 4: Standing toss • Same as Knee toss but standing with no stride. • Point front shoulder towards target • Raise glove or glove elbow to target • Extend throwing arm back with fingers on Top of ball. • Raise throwing elbow to shoulder level. • Nose and chin to target (Partner’s chest) • Follow through across and down past knee. • Tuck glove while throwing under armpit.

Step 5: Step and Throw: Add a stride with lead foot turning toes to target Momentum of full body follows through Follow throw with trailing foot- Nose to leather. SJB Basic Pitching Progression

Step 1: Stretch position • Sideways to target • Back of pivot foot against front of rubber • Hands together at belly button • Feet parallel and a little less than shoulder width apart. • Weight is over back leg

Table of Contents

Step 2: Lift, Lunge, and Separate • Lift front knee and hands • Lead with front hip as if little man is pushing on back hip. Movement is a sideways lunge. • Front hip and shoulder should be going in straight line towards target. • Keep nose and weight centered over belly button • Separate hands low and after front hip has started moving forward • Glove hand or elbow goes towards target • Throwing hand goes down back and up keeping fingers on top of ball.

Step 3: Land, throw, follow through • Land on straight line to slightly open line to target. • Toes are slightly closed • Throwing elbow at shoulder height. • Square body to face target • Throw and follow through with arm going across body and flat back.

NOTE: It is helpful to “backward shape” the pitcher. This means to put the pitcher in the follow through position so he can feel how he is supposed to finish. The next step would be to put him at landing and have him finish into follow through. The final phase of “backward shaping” would be Step 1 above. SJB Hitting Progression

Step 1: Grip Knuckles aligned so index fingers point in same direction

Step 2: Stance • Square feet to pitcher • Head square and eyes level • Chin over toes (knees flexed slightly • Hands at topTable of strike zone of(up, back, Contents in) • Feet as wide as shoulders • Bat at 45 degrees (knob points to opposite batter’s box)

Step 3: Stride • Small and soft • Land on inside of foot • Foot down and hands get back over rear foot (trigger) • Weight stays on back foot (should be able to pick up stride foot and re-stride) • Straight to pitcher.

Step 4: Pivot • Hips will take you to the ball • Show back cleat to the

Step 5: Swing • Barrel head to ball • Keep hands in by pointing knob at ball. • Palm up and palm down

Step 6: Follow through • Support two hand finish • Balance- not falling over • Checkpoints- head, eyes, back knee, back heel, belly button to pitcher SJB Infielding basics

Five A’s for Fielding Success Attitude……….work ethic, want the ball, leadership Anticipation…..ready on every , expect the ball, situation Aggressive…...under control, go get the ball Angle………….work body to target- follow through with face and feet Attack………….play aggressive and under control

Thrown • Catch the ball out in front. • Fingers up for balls above waist. • Fingers downTable for balls below of waist. Contents • Move your feet to center ball on chest towards throwing arm.

Step 1: Ready Position Athletic stance with feed wider than shoulders/knees bent Glove elbow in / palm to catcher / throwing palm up Arms in front of body—always field in front of body Hands between knees and waist--Butt is down Feet are moving/ weight slightly forward At windup: knees inside feet / weight even and forward to break

Step 2: Rounding the ball to field “Attack under control”—”Charge it” does not mean be out of control Shuffle step for close ground or pivot and crossover to cover distance “Ball-Glove-Eye”—approach should align ball under glove eye for pickup Take an angle to the ball that sets the feet and momentum to the target “Alligator”—top hand “fingers to the sky” glove fingers in the dirt “Down—Out—Up—In”—down with glove, field out front, raise up, in to throw “Field the ball closer to the hitter, moving to the target

Step 3: Throw to Target Use full body momentum—Follow with face, chest and feet to target “Nose to Leather” means follow your nose to target’s glove SJB Outfielding basics

Five A’s for Fielding Success Attitude……….work ethic, want the ball, leadership Anticipation…..ready on every pitch, expect the ball, situation Aggressive…...under control, go get the ball Angle………….work body to target- follow through with face and feet Attack………….play aggressive and under control

Step 1: Ready Position • Similar to Tableinfield but slightly ofmore upright—watchContents catcher for direction clues • Move feet as pitch is being delivered.

Step 2: Rounding the ball to field and catching Goal is to move/angle before the catch to allow forward movement at throw Catch the ball above the nose and eye level –keep ball high, grip and throw “Catch –Grip—Throw”—Be moving toward target with face /chest/feet

Step 3: Throw to Target Crow hop low –high elbow to set up a “downhill throw” to target (4 seam grip) SJB Catching basics

Stances • Sign Giving • feet close and sit on toes- slight turn to SS • knees tight ( point knees to pitcher) • throwing side forearm and wrist on thigh – very little movement • place sign deep on cup to hide as best as possible • bring glove to signal hand before pulling it out then shift

• Receiving (Relaxed) • feet flat, toes pointed slightly out (squat position) • shoulders upright/hips down • do not shift too early to show hitter the location (pitcher to target) • targetTable out front, cock of glove Contentsto right, point elbow out

• Receiving with men on or 2 strikes (Ready) • make two adjustments from receiving stance • unlock hips by raising them up 1-2 inches • keep bare hand behind glove or behind Achilles for relaxation • keep both hands on the same plane for safety and quickness

Framing • Keep strikes, strikes! • Catch the ball as close to the plate as you can; give the a better view of the pitch • Must achieve quick hands • beat ball to the spot – if the ball is 1 inch outside, get glove 2 inches outside and catch coming in with glove • Control the ball • catch and stick ball – do not let ball play catcher • never hold ball and show up the umpire • relax the glove prior to catching the ball • Body movement is an ankle sway • nose starts in middle of plate and movement is to have nose go to the corners of the plate. • keep shoulders square to the ball

Blocking • Never show pain or disgust -- pitcher may lose confidence to throw off-speed pitch in the dirt • Expect 100% of the balls in the dirt • Use 1 basic blocking position: • glove on ground and perpendicular to the ground; glove moves first when blocking • hide the glove by keeping it as far back as possible • keep the head down so you can see the ball and protect the throat • shoulders are forward and back is in ‘umbrella’ position (exhale) • hips low and both knees on the ground - MULE KICK TECHNIQUE • elbows in • Anticipate! You must be quick to get down and move body. • From receiving to blocking, turn glove over and get glove down first – lean forward SJB Catching basics (Cont)

Throwing to 2B 3 major steps: 1. Get feet underneath the body 2. Close the front side 3. Get body into proper (power) throwing position

Lower Body: 2 types of footwork 1. Pivot (Rock and Fire) a. used when the ball is received close to the right shoulder and outside b. allow the ball to close the body – catcher will already be closing as the ball is being received c. turn and quickly load on back leg 2. Jump ShiftTable – take ball directly of to midlineContents for throwing a. use this technique when the ball is inside or down the middle b. replace the left foot with the right foot Upper Body: 1. Use 2 hands when possible 2. Glove pushes shoulder closed and ball back to proper throwing position 3. Keep throwing elbow parallel to ground as arm and ball go back 4. Use 4 seam grip 5. When the hand and ball come out of glove, thumb must always stay underneath ball

Throwing to 3B 1. Easiest throw to make • batter is blocking view of base and runner, not a problem only an advantage 2. If ball is received at the right shoulder or to outside of midline of body • step up forward and throw 3. If ball is received inside or at midline -- replace left foot with right foot and throw

Throwing to 1B 1. Glove shoulder will automatically close the body • glove shoulder must point to the base 2. Inside pitch must go directly across the body so that the front side gets closed 3. Throwing arm must get into proper throwing position • sidearm will cause the ball to tail to the right Bunts 1. Glove is made to field bunts easier 2. Look ball in the eye when picking up 3. Keep feet under body for control and throwing 4. Butt must stay low; will keep body in proper throwing position 5. Keep hands together until ready to throw; creates better control 6. 3 footwork fundamentals to picking up ball: a. inside turn - for most bunts; step past ball and open up to face first b. outside turn - step past ball with back toward first, keep butt low, face first, and keep hands together until ready to throw c. down 1B line - sweep ball and power step back with right foot, stay balanced > same technique as a third strike that bounces away from the catcher SJB T-Ball/Juniors Practice Plan

Step 1: Dynamic Warm Up (5 min) Young players are at little risk for strained muscles but we want them to learn the habit at the youngest of ages. No gloves. No helmets.

• Stand in a circle with coach in the middle. • Reach to the Sky ( to 5) & Reach to your Toes (Count to 5 ) Repeat • Arm circles: Arms to side making small circles, medium circles, big circles forward and backward (10X) • March of the Kings: High Knee March in a circle—no bumping in front • Snake Run: Coach leads curving run through the field—players snake behind

Note: CoachesTable should preset of cones Contents for the following drills before stretching

Step 2: Mini Throwing Progression (10 min) Purpose is to isolate throwing mechanics (wrist snap, arm and chest, then feet and body). • 4 seam Grip, Snaps, Knee Toss, Step and Throw • 5 reps each step –focus on mechanics not speed • 10/15/20—expand distance for throw/hops • Throw and hops at ¾ to full tempo • Follow through with your feet—have momentum

Step 3: Mini-Fielding Progression (15 min) Ready Position • Athletic stance with feet wider than shoulders/knees bent • Glove elbow in /glove palm to catcher / throwing palm up • Arms in front of body—always field in front of body • Hands between knees and waist high—not touching legs--Butt is down • Feet are moving/ weight slightly forward—Look like a MONKEY!

Alligator Pairs: Two lines 10 ft apart facing, fill infield, with gloves (8 min) • Roll ball to each other, two hand alligator , 10 + reps each • Focus on fielding in front from ready position—think “hands under cap” • Glove is down, throwing fingers “to the sky”—Alligator BITES to catch! • Field the ball, then roll it back to partner = high reps is best learning • Watch ready position, keep butts down and hands out.

Goalie Drill: Three sets of two cones set 10 ft apart set on infield (7 min) Purpose of drill is to build fielding footwork and range of coverage by stopping ball from going through the goal 1 player 1 ft in front of cones, centered—ready position--coach rolls ball Player does not have to field it, just bat it away—roll 5 ball then next

WATER BREAK (5 Minutes) SJB T-Ball/Juniors Practice Plan (Cont)

Step 4: Hitting Mechanics Review--No Bats ( 5min) Purpose is to safely review hitting mechanics with no bats/helmets Line up with toes on base lines or create a line in the dirt for footwork • Grip has Knocking Knuckles in a Line • Stance is wider than shoulders, knees bent—hands at or above back shoulder • Heel of bat is pointing to opposite batter’s box • Stride front foot small amount (4”) –”Step straight to the pitcher” • Swing level at waist and follow through with two hands together to the ear Coach cues “Grip, Stance, Stride, Swing, Follow Through” Check for balance at start and finish, bat to opposing box, stride to pitcher Have playersTable “hold” in follow of through Contents to test for balance YOU ARE NOW ABOUT 40 MINUTES INTO PRACTICE AND HAVE ABOUT 15 MINUTES FOR 2 DRILLS /STATIONS OR GAME SIMULATIONS.

Possible Drills/Stations 1. Fly Balls with tennis balls or wiffles (for safety) • Teach glove “fingers up” above the waist and “fingers down” below the waist • Move feet first to get under the ball, catch above the bill of your hat over glove eye. This sets up the throwing hand to come in high for a faster throw as they get older. 2. Infield Practice • Line up players at positions. Practice ready position, alligator hands, throw lightning bolts to first base. 3. Baserunning through first, not to first • To teach running through the base set two cones 5 ft past the base and have the players run through the cones and turn to the right after 4. Hitting Contest • Set a 1-point, 2-point and 3-point cone in the infield / outfield • Each player gets 3 swings to see how many points they get 5. Catching /Throwing Contest • 3 lines of 4 kids spaced 10 ft apart • Relay race throwing from front to back and back to front (2X) 6. Baserunning Relay Contest • ½ team at home, ½ at second base • Run around touching each base and tag next player on your team to start their leg of the relay • Focus is rounding bases properly touching inside corners to push off 2015 SJB T-Ball Guidelines

General: • Teams (this info will change based on numbers)–. The number of kids per team will be held to 8 player roster. It will help shorten the length of the innings and ultimately speed up the game itself. We noticed that the kids in the field and on the bench get restless with 10 batters. It also gives the kids more room in the field. The smaller number also allows the coach to spend more time with each child for practice. The 7 team format allows for a “bye”. This will allow for official practices during the season.

• Field location – The fields will be behind the Bernabi Elementary school. They will be setup between the building and fields 6/7. See the map below.

• Backstops – I will find out at the board meeting when the district will deliver the backstops. I will be looking for volunteers to help set them up. We usually do it early on a Saturday or Sunday morning, whenever I get the most volunteers. Table of Contents

• Practice – Field use will be communicated once approved by the SJB organization. I have not created a practice schedule because of the backstop situation. Since you are using the grass field and not an actual diamond, you can start as soon as you’d like. If you see an available field, feel free to use it.

• Season – The official start of the season will be communicated by the SJB Organization. Games are on Tuesday and Thursday nights and game time is 6:15. The last day of the season is concluded at the end of June. There will be no games scheduled that evening.

Equipment: • Equipment – In the equipment bag will include helmets, bats, practice balls and a box of game balls. In the equipment boxes bases and batting tee will be provided.

• Uniforms – We hope to get the uniforms well before the season starts. Worse case, I meet you at the field before your first game. I will have copies of your team roster to help you distribute the shirts and pants. Please remember, not everyone ordered pants. • BALL – suggested ball shall be the Easton IncrediballI

Games: • Game format: With the smaller team sizes, please take the extra time and have an extended warm-up time or mini-practice session before each game. There are 3 innings per game (a fourth can be played in the first half of the season if time allows). As usual, the home team will take the field first. Each player will have one per inning. Pitching can be under or over hand. • The tee will be used by all players during the first three games of the season. During the next three games of the season players and coaches can choose to use the tee for a batter. During the last third of the season the coach will pitch.

• When the coach is pitching, after about 6 pitches or so, you should bring out the Tee. When the batter hits the ball, he advances to first base only. Each runner will advance one base also. When the last batter hits he runs all the bases. Once the batter touches home, the fielders are allowed to proceed to their bench. That will end that half of the inning. After 3 innings, the players will line up and shake hands. Then it’s snack time!!

• Coaches are expected to teach the players to make appropriate defensive plays and throws in the field during the games.

• Snacks – Normally one parent will bring a snack (peanut-free) for the kids on their team to be passed out at the end of the game. You can set up a snack schedule and pass it out to the parents. SJB Juniors Rules

General: • The league exists for the sole benefit of the kids • Focus on teaching proper batting, throwing, and . • Give them experience at all positions. • Do not use the same each game. • Managers and Coaches are responsible for the actions of their players AND spectators. Aggressive behavior against players on any team, umpires, managers, or coaches will not be tolerated and may result in forfeit by the offending team. • This is a developmental league. Constructive feedback on player or team performance should be given in a positive manner to develop and learn from. Negative feedback, tones, or penalties should not be used. • There areTable no umpires to monitorof theContents game. • Since it is a developmental league game wins and loses and scores will not be kept. • Use adults as base coaches • There will be an All-Star game scheduled at the end of the season. Players will be selected by the manager to represent their teams. • The managers or coaches shall report any injury to a player or spectator during a game or in a practice immediately to the League President. • Spectators are to be located down either the first base or third base sideline and in out of play territory. They shall not be sitting behind the player’s bench area or behind the backstop.

Equipment: • Players must wear gray long pants, shorts are not allowed. • All players must wear an athletic protector (cup). • All batters, runners must wear a helmet • Defensive player on the pitchers mound must wear helmet with face guard. • Only Rubber or Plastic cleats are allowed.

Games: • Games will start at 6:15 Please have your Teams Arrive at 5:50 • Game length is 6 Innings • 4 completed innings will count as a full game in the event of bad weather. • No new inning will be started after 8:00 pm • Use common sense as to weather / light conditions. Decision over game cancellations should be made at least 1 hour prior to game time to allow for player notification. • If lightning is spotted at any time prior to or during the game, it shall be stopped. If 4 innings were not completed, a make up game can be scheduled between the two managers if possible. • Innings will change after 3 outs or 6 runs. For the last inning, there is no run limit, but will end after 3 outs or each player in the batting order bats. • 8 Players are required to start a game, each team is allowed 5 minutes of infield prior to start of game. Please have players arrive on time in order to maintain start time. • If a team can not field 8 players that team will forfeit. A practice game should be played. Rules of Play: • Managers and Coaches are encouraged to go out on the field. with the ball or a player will result in a and all runners advance one base.. • All players will play in the field. No more than 6 players in the infield. Rovers may not enter the infield. • No player will play in the infield longer than 3 innings per game. • No • Each batter will get a maximum of 8 pitches. 4 swinging strikes is an out. If a is hit on the 4th strike or 8th pitch, the batter will receive another pitch. A caught on the 4th strike or 8th pitch is an out. • 1 batter on deck at a time. All other players should be on the bench. • Bunting, stealing, tagging on a fly ball and sliding into first base are not allowed. • Players will not be called out at first base for turning toward second base unless an attempt isTable made to advance. of Instruction Contents should be given when child makes this mistake. • Runners can not advance on over throws. Runners advancing during the over throw will get that base. • On hits to the outfield, runners may continue to advance until the ball gets to the infield. It does not have to be controlled by a player for runners to stop. • Setting up the bases before a game is the responsibility of the home team manager. Putting them away is the responsibility of the visiting team manager.

Pitching: • This league is Coach pitch. Pitches are to be thrown overhand and within a reasonable distance from the pitching rubber. • 8 pitch maximum per batter. • 4 swinging strikes equals an out • Coaches have the discretion to call a strike on a batter and are encouraged to do so if the batter repeatedly does not swing at strikes. • No walks are allowed • No limit on foul balls (count as strikes until Strike 2) • Coaches are allowed 4 “bad pitches” per inning: Examples are, hitting a batter, an impossible pitch to hit, etc… • Any that hits the coach pitching is a and fielders must play the ball. SJB Minors Rules

General League Rules: 1. A regulation game will consist of six (6) innings with four (4) innings (3.5 if the home team is ahead) constituting an official game. There are no allowed in the event of a time ball game after regulation. A new inning may not start after 8:15 through mid-June, or after 8:30 p.m. for the balance of the season. The umpire always has the authority to call the game on account of darkness – at any point in the game. 2. Games will begin promptly at 6:15. Players are advised to arrive 15-30 minutes early. 3. A team needs seven (7) players to begin the game. A 10 minute grace period is allowed if a team cannot field 7 players. Players who arrive late must be inserted at the bottom of the batting order. 4. All eligible players must play at least three (3) innings. Players can be substituted in and out of any inning (except pitchers) as long as the three (3) inning rule is met. 5. Innings shallTable change after of either Contentsthree (3) defensive outs or after six (6) runs are scored. Unlimited runs are allowed in the last inning. Both the umpire and Managers need to be cognizant of the time before starting a final inning. 6. No one is allowed to be directly behind the backstop when the game is in progress. This includes all players, managers, coaches, parents, or any other spectators. Managers will assist the umpire in keeping this area clear. 7. Division champions will be determined at the end of the regular season based on total wins and an overall champion will be determined during post season playoffs. Umpires are scheduled for all games. 8. The league will consist of two divisions, providing there are at least six teams in the league, with an equal number of teams in each division when possible. Trophies will be awarded for each division winner and the overall play-off champion. 9. The division champion will be determined total wins. Tie-breakers are head to head, run differential head to head, and division record. The league president will make the final decision. 10. All teams will make the post season playoffs. Teams will be seeded based on regular season record (regardless of final standing within a division).

Equipment: 1. The home team manager: a. Shall furnish a new ball to the umpire before the game. b. Shall locate his/her team along the first baseline. c. Is responsible for acquiring all bases from the storage bins located near the fields. 2. The visiting team manager: a. Shall furnish a back up ball (best practice ball available) to the umpire before the game. b. Shall locate his/her team along the third baseline. c. Is responsible for returning all bases to the appropriate storage bins. Pitching Rules

1. The pitching rubber should be 42 feet from home plate (or as close to 42 as possible based on the field). 2.A coach can make two trips to the mound per pitcher, excluding injuries. On the third trip, the pitcher must be removed on the third trip. 3.No intentional walks 4.A pitcher must be removed from the game in the event that three (3) batters are hit by a pitch in a inning. The player removed from the pitching may stay in the game at an alternate position 5.If a pitcher is removed from the mound during an inning, he cannot return as a pitcher for the remainder of the game. 6.A pitcher mayTable pitch a maximum of of sixContents (6) consecutive outs in a single game and 15 outs in a week. A week shall be considered from Sunday to Saturday. ONCE A PITCHER IS REMOVED FROM THE GAME, HE/SHE MAY NOT REENTER THAT GAME AS A PITCHER. Any pitcher reaching 60 pitches in a single game may finish that batter but must be removed thereafter. 7.Spencerport Junior Baseball encourages all managers and coaches to use the following guidelines when putting together their pitching plans. Age 9-10: approximately 60 pitches per game MAX •If a player pitches 60 or more pitches in a day, 3-4 calendar days of rest should be observed. •.If a player pitches 35-59 pitches in a day, 2-3 calendar days of rest should be observed. •If a player pitches 21-34 pitches in a day, 1 calendar day of rest should be observed. If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is

Playing Rules In The Field: 1. If a team has ten (10) or more players the a 4th outfielder will be used. This player must play a regular outfield position at least 30 feet from the baseline (NO ROVERS). 2. A pitcher must be removed from the game in the event that three (3) batters are hit by a pitch in a single inning. The player removed from the pitching may stay in the game at an alternate position. 3. The pitching rubber should be as close to 42 feet as possible from home plate. 4. There is no infield fly rule. 5. There is no rule. 6. THERE ARE NO APPEAL PLAYS. If the umpire sees a violation he/she can call the player out at that point. This includes a runner missing a base. 7. An overthrown ball is in play until the UMPIRE calls time and the ball is ruled dead. The only exception is a ball overthrown by the catcher while returning the ball to the pitcher.: that ball is dead. 8. Protests must be lodged at the time of the incident by telling the umpire and the other manager. The League President must be contacted immediately after the game. 9. Runners may advance at their own risk whenever a play is attempted on a base runner. Playing Rules at Bat:

1. All players on the team at the game shall bat in the batting order. 2. Batters must stand in the batters box. They will be instructed as to the size and location if one is not marked on the field. Batters intentionally crowding the plate to draw a walk will be issued a warning and instructed not to continue by the umpire. Repeated offenses will result in an out. Strikes will be called on batters who consistently back out of the batters box. 3. Balls and strikes are called by the umpire. Three (3) strikes for a and four (4) balls for a walk. A fouled third strike held by the catcher is out. The strike zone is from the top of the letters to the top of the knees from a normal batting stance. 4. Batters are allowed to bunt. If a batter steps on home plate while attempting to bunt or hit, he is out. Table of Contents 5. A runner may tag up on a fly ball that is caught. 6. It will be up to the discretion of the umpire when a play is ended. At that time the umpire will call time out. 7. A pitch that bounces then hits the batter is considered a dead ball; the umpire awards the batter first base. 8. There is no leading or stealing. A runner may not leave a base before the ball is hit. On the first violation, the umpire will issue a warning to the manager (one warning per team); on the second and subsequent violations the runner will be called out.

9. Runners may advance at their own risk on passed balls or wild pitches provided the ball has passed passed the catchers heals.) Runners can only advance one base on a . Runners CAN NOT advance home on a passed ball. If the ball is loose but rolls in front of or to one side of the catcher, the umpire will instruct the runners who have advanced to return to the base they occupied prior to the pitch. This rule is designed to encourage catchers to throw to a base without the risk of runners advancing on an over- throw. Runners can only score from third base on a batted ball or bases loaded walk or .

Umpires: 1. There will be absolutely no protest on an umpire’s judgment call. There is no appeal rule. This includes missed bases. 2. Only a manager (not players, coaches, or spectators) may approach or question an umpires call or ruling. 3. The umpire calls balls and strikes. Umpires will issue a warning to a manager anytime a coach, manager or spectator attempts to influence an umpire’s call. 4. Managers will be responsible for the conduct of players, coaches and spectators. Umpires will be instructed that if they feel at all uncomfortable due to an obnoxious coach or spectator they are to first issue a warning to the manager. If the behavior persists umpires will immediately end the game. A forfeit will be charged against the offending team, regardless of the score or inning. Majors Division Westside

Game Rules • All evening games will start at 6:15pm. There is a 10 minute grace period before the game is forfeited if either team has less than eight players • Each team must have at least eight players to begin the game. There can be 10 players on the field with four outfielders. • Games are 6 innings. A game shall be considered official after 4 innings of play (3 ½ if the home team is ahead) in the event the game must be called due to rain, darkness. In case of lightning the field will be cleared immediately and play cannot resume for 20 minutes. • All make-up games have to be played on designated make-up days. • No inning Tablewill start after 8:15pm of onContents school nights and 8:30pm on non-school nights. The umpire’s watch will determine the time. • Games can end in a tie due to darkness. • Once the final schedule is out, games will only be canceled due to weather. Any team who attempts to switch a game for any other reason will forfeit that game. • There is a limit of five runs per inning per team, except for the final inning which is unlimited. The unlimited inning is only the 6th inning. • Bats must be 33’ or less in length, 2 ¼’ barrel. • Base paths are 60 feet. • Pitching distance is 46 feet 6 inches from the back pitching rubber to back edge of home plate.

Uniforms • Uniforms consist of team shirt, cap, and pants. Players should be in uniform at each game. When shirt is unavailable, a shirt of the same color must be worn. • The team in the field must wear hats. All offensive players must wear a helmet when on the field of play. • All male catchers must wear a protective cup and full catcher’s gear. • No metal spikes allowed.

• Pitching • A player may pitch no more than 3 consecutive innings in a game. Once a pitcher leaves the they may not return to that position. A maximum of 3 games per week. One ball pitched in any inning shall be counted as one inning towards players 3 innings maximum per game. In the event of extra innings or a continued game, the pitchers inning count shall not exceed the maximum 3 innings per game. • No intentional walks • If a coach makes three trips to the mound per pitcher, the pitcher must be removed on the third trip, excluding injuries. Batting All players will bat the entire game. All players will bat in rotation, whether they are playing the field or not. Any player arriving late is placed at the end of batting order. All players must play defense in at least three innings per game. Third strike rule is not in effect. Throwing of the bat will not be tolerated, whether intentional or not: If, in the umpire’ judgment, the bat was thrown unintentionally, they may give one warning. If the bat is thrown a second time, the batter shall be called out, the ball is declared dead, and all runners return to the base held at the start of the pitch. If in the umpire’s judgment, the bat was thrown intentionally, he may without warning immediately eject the player from the game. The batter is out, all runners’ return to the base held at the start of the pitch, and the ball is declared dead. The “Infield Fly Rule” is in effect. Bunting is allowedTable of Contents Base Running Runner may leave the base once the ball crosses home plate. Play is declared dead when the ball is in the possession of the infielder and time is requested by the defense and acknowledged by the umpire. There is no “Appeal play”. Runners are allowed to steal, including home. All runners must slide into second, third, and home plate when a defensive player has possession of the ball and making a play on the runner. If the runner collides with the defensive player without sliding when the defense has the ball, they are out. In the judgment of the umpire, the bulling tactic is intentional, they may eject they player for the remainder of the game. The catcher can only block home plate when they have the ball. Live ball when thrown back from Catcher to Pitcher. No Delayed Steals No head first slides.

Coaches Coaches are responsible for the conduct of their players and spectators. Home coach will supply new game ball for each game plus two other game balls. Home team will occupy bench area along first base sideline. Coaches will not debate judgment calls by the umpire. Defensive coaches must remain in area. SOFTBALL MINORS Local Rules

Basic Little League rules are to be followed as outlined in the Softball Rulebook, with the following additions for our minor fast-pitch softball program:

1. Manager, coach or parent must not warm up a pitcher at home plate or in the or elsewhere at any time. They may, however, stand by to observe a pitcher during warm- up in the bullpen. This is an insurance issue that must be followed and is in the rulebook. 2. WEEKDAY GAMES START PROMPTLY AT 6:30 pm; no inning to start after 8:00 pm weeknights before June 21st after that time no inning to start after 8:30 pm. Please be at the field at 6:00 pm to warm up. 3. Every player shall bat in the line-up the entire game. Players arriving after the start of the game must bat in last position. All batters/base-runners must wear helmets. 4. Defensively, 10 players on field (4 outfielders). Outfielders approx 10’ from infield bases. 5. Every playerTable plays on defense of aContents minimum of 1/2 game (ex. 3 innings). 6. Pitching distance is 35 feet using and 11 inch softball. There are no . 7. Pitchers are allowed to pitch 6 innings a game and 6 innings total per week 8. NO EXCEPTIONS. Delivery of a single pitch constitutes having pitched in an inning. 9. Penalty is manager suspension for one game; 2nd offense, penalty is manager suspension for the season. 10. The girls will be the pitchers in this league. However, when a girl gets to a “3 ball count” on a batter, a coach or designated adult will finish the batter. No walks are allowed. 11. Pitchers will wear a helmet while warming up on the infield while infield practice is going on. 12. Unlimited re-entry is allowed with the exception of the pitcher. Once the pitcher is removed from the pitching position, she may not pitch again in the same game but may play another defensive position. 13. No metal spikes; no stealing or advancement on dropped 3rd strike, and no head first slides. 14. The batter & base runners get 1 base on hit grounders. Batters and base runners may take 2 bases with fly ball hit to outfield. No advancement on over thrown balls. 15. No infield fly rule in effect. Infielder has control & runners return to base if less than half way. 16. Maximum 4 runs scored per team each inning; except 6th inning or agreed upon last inning, if game time is running out - no limit; NO EXTRA INNINGS. Games may end in ties. 17. Base coaches may include one adult and one player, but never two adults at the same base. One coach must be in the dugout. Players MUST wear a helmet. 18. Players must remain on bench when not batting for safety purposes. 19. For instructional reasons there will be no standings kept for this program. 20. Full uniform MUST be worn at all games. 21. NO JEWELRY (earrings, rings, watches, etc.) 22. 6 innings constitutes a legal game. 23. Please no smoking or pets in the playing area. No profanity or alcoholic beverages allowed at fields. 24. Please use good judgment and sportsmanship! Be supportive of all kid's efforts.

Amendments 2010:Mandate; that the umpire call a strike when the batter holds the bat in the strike zone when the pitch is delivered, even if the batter does not “offer” at the pitch. 2012 SOFTBALL MAJORS Local Rules

The Basic Little League Rules are to be followed as outlined in the Official Little League Softball Rule Book.

1. Only players on the official team roster are permitted to play. Insurance regulations prohibit non-registered players from participation. The batting order will be listed and maintained throughout the game. Everyone present in uniform MUST bat in the batting order. 2. All players must wear official uniforms, including shirt, shorts, at all games. Sweaters and jackets may be worn under the shirt, at the discretion of the player's coach, but must be a solid color other than white. In very cold weather, or under extenuating circumstances, jackets may be worn over the shirt - subject to the approval of the player's own coach. 3. No metalTable spikes Sneakers, of plas ticContents or rubber spikes may be worn. 4. No jewelry, including wristwatches and/or earrings may be worn. 5. Catchers must wear regulation facemask, helmet, chest protector and shin guards in games and in practice. A fielder's mitt may be used for catching. 6. No more than nine (9) players may be used defensively in the field. All outfielders must be positioned on the outfield grass, and CANNOT be an infielder. 7. Weeknight games will start promptly at 6:30 p.m. (as per schedule). No inning shall start after 8:15 p.m. by the umpire's watch. If a team cannot field at least 9 players at game time, it will forfeit the game. However, play may and should continue if both teams agree as a scrimmage. Both coaches must agree in advance whether continued play will be counted as a game or a scrimmage. In the case of rain delay a team must resume the game with at least nine players or they forfeit. 8. On Weekend days, no inning may start later than THIRTY (30) MINUTES prior to the start of the next scheduled game. 9. NOTE: The umpire is the official timekeeper. An inning officially begins as soon as the third out is made in the previous inning. 10. Prior to games, the visiting team may practice on the field from 5:45 p.m. to 6 p.m., and the home team will use the field from 6 p.m. to 6:15 p.m. (30 minutes and IS minutes before game time on weekends). 11. Home team takes the 1st base side. 12. The batting order for the entire team MUST be set and listed at the start of the game. This will be maintained throughout the entire game. EVERY player on the team, in uniform at the game, MUST be in the batting order. Any player not present in the dugout or on the bench at the start of the game, MUST be placed at the BOTTOM of the batting order when they arrive late. A batter shall be called out, on appeal, when failing to bat in the proper turn, and another batter completes a time at bat in the place of the proper batter..PLEASE NOTE: Coaches should encourage batters to swing at pitched balls within range and reachable. Coaches encouraging batters to "wait for a walk" will be excused from the game. Coaching language should be adjusted to support swinging - i.e. "go after anything close / make contact" and NOT "wait for a strike / it's got to be perfect". The batting team may not direct any non-supportive comments to/about the opposing pitcher at any time. 13. The infield fly rule IS enforced. 14. Bunting is permitted.* 15. Sliding is permitted, however no head-first slides are permitted. Runners must avoid contact with a defensive player whenever a play can or will be made. This includes pass ball situations at home plate. It is the umpire’s discretion as to whether or not a player could have avoided contact. Players that do not appropriately avoid contact will be called out. Players that slide are trying to avoid contact, when there is a play at the base that the runner is going to. 16. Stealing is permitted, to promote skill development, games played in May: the base runner will leave when the ball reaches the batter. June and forward: the base runner will leave on the release. Stealing home is allowed and the umpire should be notified of this ahead of time. 17. Batters MUST make an attempt to get out of the way of pitched balls. Players may take their base if hit by a pitch (if they attempted to get out of the way) however, girls are encouraged to stay in and complete their at-bat. In this case, the hit pitch is recorded as a ball. 18. Table of Contents 19. Batters, on-deck batters, base coaches, and all base runners must wear helmets. Catchers must wear a mask with “dangleling” throat protector and wear a chest protector on the field during games and in practice. On deck batters must remain helmeted and on the bench ready to go. 20. There must be one adult coach in the dugout at all times 21. Major’s level plays six inning games. SIX (6) RUNS in any half inning is the maximum that can be scored with the exception of the sixth inning and/or any extra innings (after 6) that may be necessary. At no time does the 4th or 5th inning ever become the 6th inning for purposes of extra runs. There will be a 10 run rule after the fourth inning. If a team is ahead by more than 10 runs at the end of an inning, then it will be officially declared the winner. If time allows teams are encouraged to continue play in scrimmage format. 22. Batters must not throw bats after hitting the ball. The umpire may remove the batter from the game if it becomes a safety issue, but the batter should be warned first. If the batter is removed from the game because the bat was thrown after the batter reached base safely, a replacement runner will take the batter's place on base. 23. When the third out of an inning is made before the batter has completed her turn at bat, that player shall be the first batter in the next inning and the ball/strike count is canceled. 24. The batter becomes a base runner when the catcher obstructs the player from striking a pitched ball. 25. A double first base may be used as provided by home team. Batters should run in foul territory to and through the extended first base. First base players will field the position using the extension of first base in fair territory. This is injury prevention. Should base runners look to round first, then they may make their turn on the inside corner of the fair- territory section off first base (as they normally would with a single base). 26. Base coaches may include one adult and one player, or two adults provided there is still one adult in the dugout. 27. A game called by the umpire due to weather conditions or darkness shall be regulation if four or more innings have been played, or if the home team has scored more runs in three innings than the other team has scored in four innings. 28. 26. Unlimited substitution will be permitted in the field. However, every player MUST field a MINIMUM OF THREE (3) INNINGS in every game. It is the coach/managers' responsibility to see that every player has at least the minimum time in the field (i.e. 3 innings). 29. Pitchers are limited to NINE (9) consecutive innings in each game, with a MAXIMUM OF EIGHTEEN (18) INNINGS PER CALENDAR WEEK (Sunday to Saturday). One pitch in an inning constitutes an inning pitched. Regulation VI-Pitchers (c) A pitcher remaining in the game, but moving to a different position, can return as a pitcher anytime in the remainder of the game but only once in the same inning as she was removed. NOTE: Pitchers MUST have ONE (1) calendar day's rest between pitching assignments. For example: if a girl pitches on Sunday, she can pitch again on Tuesday. (Regulation VI) 30. The pitching distance from the rubber to the plate is a standard forty (40) feet. 31. Pitchers will wear a helmet while warming up on the infield during infield practice. Players warming up a pitcher must wear face mask and helmet. 32. There is no balk in softball only an illegal pitch. However, every effort must be made to insure that the pitcher's pivot foot stays in contact with the rubber from the start of the windup until delivery of the ball. If a pitch is made, it is either a ball or a strike; if no pitch is made thereTable is no penalty. of Contents 33. In the act of delivering the ball, the pitcher shall not take more than ONE step, which must be forward. The pivot foot must remain in contact with the rubber until the ball has been released. The ball must be delivered on the first forward swing of the pitching arm past the hip unless using the windmill delivery. The pitcher may use any wind-up desired providing: a) no motion is made without immediately delivering the ball to the batter; b) the pitcher does not use a rocker action in which, after having the ball in both hands in the pitching position, she removes one hand from the ball, takes a backward and forward swing and returns the ball to both hands in front of the body; c) the pitcher does not make more than one revolution of the arm in the windmill pitch; d) the pitcher does not continue to wind up after taking the forward step - which is simultaneous to the release of the ball.

34. Drop third strike rule is in effect.*

35. Every courtesy should be shown to a school team, if they are still on site when you arrive. They have precedence over the field. 36. If a player displays any violence, or uses offensive language, the coach may cut her from the team after notifying the league president. 37. Any manager/coach ejected from a game, will be suspended for the next game (ex: will not even be allowed to attend the next game.) If the same manager/coach is ejected a second time in that same year, the manager/coach will no longer be able to participate in the Intertown program. 38. No substitute runners will be allowed except where replacement due to injury occurs. 39. In the event that paid umpires are not available for the game; two (2) substitute umpires should be selected and agreed upon by both coaches. Preferably a parent representing each team should be selected. It is recommended that one umpire should be positioned behind the pitcher, the other umpiring on the bases. It is further recommended that the umpires exchange positions at regular intervals. 40. Home team provides the game ball; visitors back up ball. Game ball to be same color entire game.

*Amendment 2010: The batter becomes a runner when – the third strike called by the umpire is not caught, providing (1) first base is unoccupied or (2) first base is occupied with two out.