CJ E&M CORPORATION and SUBSIDIARIES Condensed
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
The Korean Internet Freak Community and Its Cultural Politics, 2002–2011
The Korean Internet Freak Community and Its Cultural Politics, 2002–2011 by Sunyoung Yang A thesis submitted in conformity with the requirements for the degree of Doctor of Philosophy Graduate Department of Anthropology University of Toronto © Copyright by Sunyoung Yang Year of 2015 The Korean Internet Freak Community and Its Cultural Politics, 2002–2011 Sunyoung Yang Doctor of Philosophy Department of Anthropology University of Toronto 2015 Abstract In this dissertation I will shed light on the interwoven process between Internet development and neoliberalization in South Korea, and I will also examine the formation of new subjectivities of Internet users who are also becoming neoliberal subjects. In particular, I examine the culture of the South Korean Internet freak community of DCinside.com and the phenomenon I have dubbed “loser aesthetics.” Throughout the dissertation, I elaborate on the meaning-making process of self-reflexive mockery including the labels “Internet freak” and “surplus (human)” and gender politics based on sexuality focusing on gender ambiguous characters, called Nunhwa, as a means of collective identity-making, and I explore the exploitation of unpaid immaterial labor through a collective project making a review book of a TV drama Painter of the Wind. The youth of South Korea emerge as the backbone of these creative endeavors as they try to find their place in a precarious labor market that has changed so rapidly since the 1990s that only the very best succeed, leaving a large group of disenfranchised and disillusioned youth. I go on to explore the impact of late industrialization and the Asian financial crisis, and the nationalistic desire not be left behind in the age of informatization, but to be ahead of the curve. -
Program Studi Ilmu Komunikasi Fakultas Ilmu Sosial Dan Ilmu Politik Universitas Sumatera Utara
KONSTRUKSI CITRA GRUP IDOLA JEPANG AKB48 DALAM PROGRAM ACARA TELEVISI PRODUCE 48 (Analisis Framing Robert Entman Mengenai Citra Grup Idola Jepang AKB48 pada Program Acara Televisi Korea Selatan Produce 48 oleh MNET) SKRIPSI ALDO ARINATA NAINGGOLAN 150904068 Public Relations PROGRAM STUDI ILMU KOMUNIKASI FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS SUMATERA UTARA MEDAN 2019 Universitas Sumatera Utara KONSTRUKSI CITRA GRUP IDOLA JEPANG AKB48 DALAM PROGRAM ACARA TELEVISI PRODUCE 48 (Analisis Framing Robert Entman Mengenai Citra Grup Idola Jepang AKB48 pada Program Acara Televisi Korea Selatan Produce 48 oleh MNET) SKRIPSI Diajukan sebagai salah satu syarat untuk memperoleh gelar sarjana Program Strata-1 pada Program Studi Ilmu Komunikasi Fakultas Ilmu Sosial dan Ilmu Politik Universitas Sumatera Utara ALDO ARINATA NAINGGOLAN 150904068 Public Relations PROGRAM STUDI ILMU KOMUNIKASI FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS SUMATERA UTARA MEDAN 2019 i Universitas Sumatera Utara LEMBAR PERSETUJUAN Skripsi ini ditujukan untuk dipertahankan oleh: Nama : Aldo Arinata Nainggolan NIM : 150904068 Judul Skripsi : “Konstruksi Citra Grup Idola Jepang AKB48 dalam Program Acara Televisi Produce 48 (Analisis Framing Robert Entman Mengenai Citra Grup Idola Jepang AKB48 pada Program Acara Televisi Korea Selatan Produce 48 oleh Mnet)” Dosen Pembimbing Ketua Departemen Munzaiman Masril S.Sos., M.I.Kom Dra. Dewi Kurniawati, M.Si., Ph.D NIP. 198011072006042002 NIP. 196505241989032001 Dekan FISIP USU Dr. Muryanto Amin S.Sos, M.Si NIP. 19740930 2005011002 -
Entertainment&Media
ENTERTAINMENT&MEDIA CJ E&M CJ CGV CJ HELLOVISION 1 CJ E&M is Asia’s No.1 integrated contents company, offering a variety of contents and platform services, including media, movies, live entertainment, and games. CJ E&M leverages synergies by converging a myriad of contents to lead the global Hallyu with new contents developed for one source for multi-use. 25 Korea’s first Multiplex Theater CGV boasts the largest number of cinemas in Korea and the greatest brand power. CGV has continued to develop a unique cinema experience so that the audience can watch a movie within the optimal environment. Cultureplex offers a new paradigm in movie theaters and is just one of the many innovations that CJ has brought to the movie industry. 41 CJ HelloVision is a leader in the smart platform market, delivering valuable contents and information to customers. CJ HelloVision provides you with advanced services fit for the new media environment. Its products include smart cable TV ‘hello tv Smart,’ digital cable TV ‘hello tv,’ fast speed internet ‘hello net,’ internet home telephone ‘hello fone,’ Korea’s No.1 budget phone service ‘hello mobile’ and the N screen service ‘tving.’ CJ E&M CJ CGV CJ HELLOVISION 2 3 BUSINESS OVERVIEW FINANCIAL HIGHLIGHTS CJ E&M Weight of each business Sales by year (Unit: billion won) CJ E&M Center, 66, Sangamsan-ro, Mapo-gu, Seoul as % of sales www.cjenm.com (As of 2013) 2013 1,716.1 2012 1,394.6 29% Asia’s No.1 Total Contents Company CJ E&M, 2011 1,279.2 45% creating a culture and a trend 12% Media Sales Profit by Year (Unit: billion won) Game 14% CJ E&M is the No.1 total contents company creating culture and trends. -
Copyright and Shared Networking Technologies
Copyright and Shared Networking Technologies By Gaetano Dimita A Thesis Submitted for the Degree of Doctor of Philosophy Queen Mary, University of London 2010 1 I confirm that the work presented in the thesis is my own and all references are cited accordingly. I accept that the College has the right to use plagiarism detection software to check the electronic version of the thesis. Gaetano Dimita 2 Abstract The technological zeitgeist has transformed the social-cultural, legal and commercial aspects of society today. Networking technologies comprise one of the most influential factors in this. Although this transformation can be discounted as a mere historical phenomenon dating back to the advent of the printing press, empirical data concerning usage of these technologies shows that there has been a radical shift in the ability to control the dissemination of copyright works. Networking technologies allow, in an unprecedented manner, user-initiated activities including perfect replications, instantaneous dissemination, and abundant storage. They are immune to technological attempts to dismantle them, and impervious to legal attempts to control and harness them. They affect a global audience, which in turn, undermine at negligible costs, the legal and business parameters of copyright owners. The problem is whether it will now be possible to establish a copyright framework which balances the interests of the following groups: (a) copyright owners in their control of the dissemination of their works; (b) authors demanding remuneration for the exploitation of their works; (c) users wishing to consume works with clear immunity guidelines using networked technologies; (d) technologists striving to continuously innovate without legal and policy restrictions. -
Entertainment, Arts and Sports Law Journal
NYSBA SPECIAL EDITION 2008 | VOL. 19 | NO. 1 Entertainment, Arts and Sports Law Journal A publication of the Entertainment, Arts and Sports Law Section of the New York State Bar Association 220th0th AAnniversarynniversary IIssuessue WWW.NYSBA.ORG/EASL Your key to professional success… A wealth of practical resources at www.nysba.org • Downloadable Forms organized into common practice areas And now . • Comprehensive practice the Entertainment, Arts and Sports management tools • Forums/listserves for Sections Law Journal has a new online look! and Committees • More than 800 Ethics Opinions • NYSBA Reports – the substantive work of the Association • Legislative information with timely news feeds • Online career services for job seekers and employers • Free access to several case law libraries – exclusively for members The practical tools you need. Go to www.nysba.org/EASLJournal The resources you demand. to access: Available right now. Our members deserve • Past Issues (2000-present) of the Entertainment, Arts nothing less. and Sports Law Journal* • Entertainment, Arts and Sports Law Journal Searchable Index (2000-present) • Searchable articles from the Entertainment, Arts and Sports Law Journal that include links to cites and statutes. This service is provided by Loislaw and is an exclusive Section member benefi t* *You must be an Entertainment, Arts and Sports Law Section member and logged in to access. Need password assistance? Visit our Web site at www.nysba.org/pwhelp. For questions or log-in help, call (518) 463-3200. For more information -
CJ ENM Bloomberg: 035760 KS, Reuters: 035760.KS
Regional Company Focus CJ ENM Bloomberg: 035760 KS, Reuters: 035760.KS Refer to important disclosures at the end of this report DBS Group Research . Equity 9 Nov 2018 BUY, KRW219,000 KOSDAQ: 693.7 Strength in content business (Closing price as of 08/11/18) underpins earnings Price Target 12-mth: KRW300,000 • If not for IPTV commission hike, 3Q18 earnings would Reason for Report: 3Q18 earnings review have been a positive surprise Potential catalyst: Synergies between its digital channels and • To continue outperforming the market in terms of TV ad commerce business revenue growth Where we differ: We are more optimistic than the market for FY18F, but more conservative for FY19/20F • Commerce margins to recover in near term Analyst • Retain BUY, keep our TP of KRW300,000 Regional Research Team [email protected] Media: Stronger than expected TV and digital ad revenue. CJ ENM’s media division posted its highest-ever quarterly OP of KRW37.2bn (+305% y-o-y) in 3Q18. With the airing of premium content such as Price Relative ‘Boyfriend’ and ‘Memories of the Alhambra’ and several other 350,000 130 popular shows in 4Q18, CJ ENM’s TV ad revenue outperformance 300,000 120 250,000 110 and digital ad revenue growth should persist. Sales to Chinese and 100 200,000 global over-the-top (OTT) service providers also seem likely. 90 150,000 80 Commerce: Temporary dent to margins. Gross merchandise sales 100,000 70 50,000 60 were solid at KRW935.9bn (+5% y-o-y) with KRW80.2bn from T 0 50 commerce (+36% y-o-y) and KRW267.5bn from mobile commerce Nov-14 Jun-15 Jan-16 Aug-16 Mar-17 Oct-17 May-18 Stock price(LHS,KRW) Rel. -
Serious Games and Edutainment Applications Volume II
Minhua Ma Andreas Oikonomou Editors Volume II Serious Games and Edutainment Applications Serious Games and Edutainment Applications Minhua Ma • Andreas Oikonomou Editors Serious Games and Edutainment Applications Volume II 123 Editors Minhua Ma Andreas Oikonomou School of Art, Design and Architecture College of Science and Technology University of Huddersfield Nottingham Trent University Huddersfield, UK Nottingham, UK ISBN 978-3-319-51643-1 ISBN 978-3-319-51645-5 (eBook) DOI 10.1007/978-3-319-51645-5 Library of Congress Control Number: 2011939794 © Springer International Publishing AG 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. -
“Produce 101 S2”: Una Empatía Generada a Partir Del Montaje Audiovisual
PONTIFICIA UNIVERSIDAD CATÓLICA DEL PERÚ FACULTAD DE CIENCIAS Y ARTES DE LA COMUNICACIÓN “Produce 101 S2”: una empatía generada a partir del montaje audiovisual TESIS PARA OPTAR EL TÍTULO PROFESIONAL DE LICENCIADA EN COMUNICACIÓN AUDIOVISUAL AUTORA HILDA ZITHNEY COLLANTES MALPARTIDA ASESOR JUAN FERNANDO BOSSIO MONTES DE OCA Lima, julio, 2020 RESUMEN Ante la abrumadora presencia de reality shows en las parrillas televisivas, los recursos audiovisuales utilizados se van reinventando para captar una mayor atención del público. El montaje audiovisual se posiciona entre los más importantes a tomar en cuenta no solo por ser la herramienta que construye el discurso del producto audiovisual, sino que, además, es un recurso que logra generar estímulos emocionales en el espectador que contribuyen al éxito del programa. Es por ello que la presente investigación busca descubrir de qué manera la construcción del montaje en el programa “Produce 101” ha logrado generar en el espectador una empatía hacia los participantes del programa, factor sustancial para el desarrollo del nuevo tipo de reality show que la industria musical y televisiva de Corea del Sur ha presentado. Se recurre a conceptos que aborden al montaje tanto de manera operativa como psicológica, centrándose en las intenciones que posee el montajista para aproximarse al espectador. Se realizó un análisis de contenido sobre la estructura del montaje de los últimos cuatro episodios del programa y la realización de dos grupos focales que ayudan a ver la respuesta de los espectadores ante el análisis realizado. Finalmente, se pudo concluir que la construcción del montaje del programa “Produce 101 S2” recurre a una discontinuidad de la línea temporal utilizado para reforzar y recalcar momentos importantes y los efectos ocasionados por estos, logrando que el espectador se vincule tanto con la acción como con las reacciones presentadas y, por ende, con los participantes. -
BAB III. KEMASAN WANNA ONE SUMMER PACKAGE III.1 Wanna One Wanna One Merupakan Sebuah Boyband Proyek Korea Selatan Yang Dibentuk
BAB III. KEMASAN WANNA ONE SUMMER PACKAGE III.1 Wanna One Wanna One merupakan sebuah boyband proyek Korea Selatan yang dibentuk oleh sebuah agensi bernama CJ E&M. Grup ini memiliki sebelas anggota yaitu Yoon Jisung, Ha Sungwoon, Hwang Minhyun, Ong Seongwu, Kim Jaehwan, Kang Daniel, Park Jihoon, Park Woojin, Bae Jinyoung, Lee Daehwi, dan Lai Guanlin. Grup yang debut pada 7 Agustus 2017 dan akan berpromosi sampai Januari 2019 dibawah naungan agensi Swing Entertainment dan CJ E&M. Wanna One terbentuk melalui sebuah kompetisi yaitu Produce 101 Season 2. Sebelas orang dari 101 orang trainee yang bergabung terpilih melalui voting yang kemudian diumumkan melalui siaran langsung di televisi. Pada tanggal 31 Mei 2018 kontrak Wanna One dengan agensi YMC Entertaiment akan berakhir, dan mulai 1 Juni 2018 Wanna One resmi dibawah naungan Swing Entertainment. A. Logo Wanna One Gambar III.1 Logo Wanna One Sumber : https://id.pinterest.com/pin/628111479256961452/?lp=true (Diakses pada 11/04/2019) Angka 1 pada logo Wanna One memiliki sebelas titik yang terhubung satu sama lain sehingga membentuk angka 1. Pada tulisan Wanna One juga memiliki sebelas garis yang akan membentuk kata WANNA-ONE. B. Anggota Wanna One Gambar III.2 Yoon Jisung Sumber : http://cafe.daum.net/WannaOneOfficial (Diakses pada 18/02/2019) Yoon Jisung yang lahir pada tangaal 8 Maret 1991 di Wonju, Gangwon-do, Korea Selatan ini merupakan anggota tertua dan juga pemimpin dari Wanna One. Yoon Jisung adalah trainee berasal dari agensi bernama MMO Entertainment. Pada saat Produce 101 Seasons 2, Yoon Jisung menempati urutan ke-8 dengan total 902.098 vote. -
B a B Ii Wanna One Dan Hybrid Masculinity Dalam
B A B II WANNA ONE DAN HYBRID MASCULINITY DALAM KAPITALISME KOREA Wanna One merupakan boygroup dari sebuah ajang pencarian bakat, Produce 101 Season 2 yang ditayangkan oleh stasiun televisi Mnet. Ajang tersebut diikuti oleh 101 peserta yang disebut sebagai 연습생 (yeonseubsaeng) atau trainee dari berbagai agensi. Di akhir episode, terpilihlah sebelas trainee yang berhasil masuk line debut dengan nama Wanna One. Kesebelas member Wanna One tersebut adalah Kang Daniel (MMO Entertainment), Park Jihoon (Maroo Entertainment), Lee Daehwi (Brand New Music), Kim Jaehwan (Individual trainee), Ong Seongwoo (Fantagio), Park Woojin (Brand New Music), Lai Kuanlin (Cube Entertainment), Yoon Jisung (MMO Entertainment), Bae Jinyoung (C9), Hwang Minhyun (Pledis Entertainment), dan terakhir Ha Sungwoon (Star Crew Entertainment). Wanna One debut pada 7 Agustus 2017 dan dikontrak secara eksklusif oleh agensi YMC Entertainment yang sekarang menjadi Swing Entertainment dengan masa kontrak satu setengah tahun. 2.1 Youtube sebagai Platform dalam Industri Baru Internet telah menjadi kebutuhan masyarakat dunia saat ini. Setiap tahunnya, para pengguna internet menunjukkan peningkatan seiring dengan teknologi yang semakin berkembang. Data We Are Soial dan Hootsuite 2019 memperlihatkan sebanyak 57% total populasi di dunia sebagai pemakai internet (sumber: https://wearesocial.com/blog/2019/01/digital-2019-global-internet-use-accelerates diakses pada 30 Juli 2019 pukul 21:52 WIB). Artinya, setengah lebih dari total populasi orang di dunia telah melek internet. Internet -
CJ Corporation and Subsidiaries
CJ Corporation and Subsidiaries Consolidated Financial Statements December 31, 2015 and 2014 CJ Corporation and Subsidiaries Index December 31, 2015 and 2014 Page(s) Independent Auditor’s Report ..................................................................................................... 1 – 2 Consolidated Financial Statements Consolidated Statements of Financial Position…....................................................................... 3 - 4 Consolidated Statements of Income................................................................................................ 5 Consolidated Statements of Comprehensive Income...................................................................... 6 Consolidated Statements of Changes in Equity ......................................................................... 7 - 8 Consolidated Statements of Cash Flows.................................................................................. 9 - 10 Notes to Consolidated Financial Statements........................................................................11 – 131 Independent Auditor’s Report (English Translation of a Report Originally Issued in Korean) To the Board of Directors and Shareholders of CJ Corporation We have audited the accompanying consolidated financial statements of CJ Corporation (“the Company”) and its subsidiaries (collectively referred as “the Group”), which comprise the consolidated statements of financial position as of December 31, 2015 and 2014, and the consolidated statements of income, comprehensive income,