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DVD/Video Game Entertainment System
DVD/Video Game Entertainment System Owner's Manual wireless input .mp3 RES R integrated SURROUND SOUND VIDEOGAMES s SATELLITE Table of Contents Getting Started ......................................................................................................................................................................................................................... 4 Switching On, Lowering and Adjusting the Screen, Finding the Remote Control Buttons You Need, Listening Over the Vehicle Speakers Introduction .............................................................................................................................................................................................................................. 6 Discs Played ............................................................................................................................................................................................................................ 7 Changing Display Settings, Using the Dome Lights ................................................................................................................................................................ 8 Using the Remote Control ........................................................................................................................................................................................................ 9 Basic Remote Control Buttons ............................................................................................................................................................................................. -
VOLLEYBALL Table of Contents (Click on an Item to Jump Directly to That Section) Page IMPORTANT DATES and DEADLINES
VOLLEYBALL Table of Contents (click on an item to jump directly to that section) Page IMPORTANT DATES AND DEADLINES ....................................................................................................... 3 STATE MEET SITES AND DATES .................................................................................................................. 3 STATE TOURNAMENT BRACKET ................................................................................................................ 4 RULE REVISIONS .............................................................................................................................................. 5 SOUTH DAKOTA CHANGES ........................................................................................................................... 5 SOUTH DAKOTA MODIFICATIONS ............................................................................................................. 6 GENERAL INFORMATION Classification and Alignments ....................................................................................................................... 6 On-Line Schedules and Rosters ...................................................................................................................... 6 Match Limitation ............................................................................................................................................. 6 Length of Sets & Matches/Match Format ................................................................................................... -
Inline Hockey Registration Form
Adult Roller Hockey Registration Form Epic Sports Center Indoor Adult League® Epic Center is proud to offer one of the best Roller Hockey leagues in Western New York. Come play on our Sport Court floor, with dasher boards and glass installed by Athletica Sport Systems, the company that’s built rinks for 29 NHL teams. Our Winter and Summer sessions utilize our single-elimination playoff format, where even the lowest ranking team in league play can still win the Championship! League Champions are recognized on our brand new Trophy and receive T-shirts. Team picture is emailed to the team captain if requested and goes on our Wall of Champions. The Top Goal Scorer, Top Playmaker, and Top Goalie of each division receive a custom made prize with their individual stats listed for the session. Ties in regular season go to a 3 v. 3 three-minute-overtime, then sudden death shootout. Ties in playoffs go to sudden death overtime. 3 points for a reg- ulation win. 0 points for regulation loss. 2 points for OT/shootout win. 1 point for OT/shootout loss. The AAU Rulebook will be followed, but Epic Center’s house rules supersede some of them. For a complete list of league details, please see the back of this flier. *Please be aware that Start Week and End Week below may fluctuate as teams register. Session League League Regular Minimum Maximum League Register Number: Start Ending Season Total Total Fee: By: Week: Week: Games: Games: Games: Rink Rental Fees I 9/06/21 10/31/21 6 8 8 $700 8/23/21 Per Hour II 11/01/21 1/02/22 6 8 8 $700 10/18/21 Current Player*:$150 -
Stock Market Game DECA Competition
KNOWLEDGE AND SKILLS DEVELOPED Participants will demonstrate knowledge and skills needed STOCK MARKET GAME to address the components of the project as described in the STOCK MARKET GAME SMG content outline and evaluation forms. Participants in the SIFMA Foundation Stock Market Game develop and manage a virtual investment Participants will also develop portfolio of stocks, bonds, and mutual funds. The Stock Market Game is conducted via the internet many 21st Century Skills, in the and allows DECA members to test their knowledge and skills against other DECA members in an online following categories, desired competition. Each participating team manages all aspects of the portfolio including asset selection, buying by today’s employers: and selling. The goal of the competition is to increase the value of the portfolio. • Communication and During the course of the Stock Market Game, participants will: Collaboration • develop investment strategies based on expectations of growth, diversification and stability • attempt to avoid the pitfalls of market decline, mergers and overextension • Creativity and Innovation • Critical Thinking and EVENT OVERVIEW Problem Solving It is the responsibility of the advisor and participating teams to familiarize themselves with the Rules of The • Flexibility and Adaptability Stock Market Game. Rules are accessible through a link on the home pages of the team portfolio and in the Teacher Support Center. • Information Literacy In addition to the general rules of the Stock Market Game, DECA advisors and their teams should be aware of • Initiative and Self-direction the following: • Leadership and • This event consists of a written document describing the investment project and the oral presentation. -
Introducing the Game Design Matrix: a Step-By-Step Process for Creating Serious Games
Air Force Institute of Technology AFIT Scholar Theses and Dissertations Student Graduate Works 3-2020 Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games Aaron J. Pendleton Follow this and additional works at: https://scholar.afit.edu/etd Part of the Educational Assessment, Evaluation, and Research Commons, Game Design Commons, and the Instructional Media Design Commons Recommended Citation Pendleton, Aaron J., "Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games" (2020). Theses and Dissertations. 4347. https://scholar.afit.edu/etd/4347 This Thesis is brought to you for free and open access by the Student Graduate Works at AFIT Scholar. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of AFIT Scholar. For more information, please contact [email protected]. INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING SERIOUS GAMES THESIS Aaron J. Pendleton, Captain, USAF AFIT-ENG-MS-20-M-054 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY Wright-Patterson Air Force Base, Ohio DISTRIBUTION STATEMENT A APPROVED FOR PUBLIC RELEASE; DISTRIBUTION UNLIMITED. The views expressed in this document are those of the author and do not reflect the official policy or position of the United States Air Force, the United States Department of Defense or the United States Government. This material is declared a work of the U.S. Government and is not subject to copyright protection in the United States. AFIT-ENG-MS-20-M-054 INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING LEARNING OBJECTIVE BASED SERIOUS GAMES THESIS Presented to the Faculty Department of Electrical and Computer Engineering Graduate School of Engineering and Management Air Force Institute of Technology Air University Air Education and Training Command in Partial Fulfillment of the Requirements for the Degree of Master of Science in Cyberspace Operations Aaron J. -
University of Washington Bothell Intramural Sports Ultimate Frisbee Rules
University of Washington Bothell Intramural Sports Ultimate Frisbee Rules Introduction: Ultimate is a non-contact disc sport played by two teams of seven players. The objective is to be the team that scores the most goals. A goal is scored when a player catches the disc in the end zone that their team is attacking. Ultimate is a self-officiated sport, it relies on the players to make all calls 1. EQUIPMENT ● Closed toe shoes must be worn. Rubber and molded cleats are permitted. ● Metal cleats are not permitted. ● Players are not allowed to wear headphones or jewelry of any kind. ● Teams must wear shirts or pennies of matching color. ● The Intramural Activities staff will provide a disc unless both teams agree on a different one. ● Participants must wear athletic attire 2. TEAMS ● Teams are made up of a maximum of seven players. ● A team may start the game with five players. ● If a team has more than seven players they may substitute under the following circumstances: After a goal is scored or if a player is injured. 3. TIMING ● The game consists of two 20-minute halves with a 3-minute halftime. ● The clock will only stop for a timeout or injury. ● Each team gets two timeout per half. ● A team may only call timeout if they are in possession of the disc. (Unless it is in- between goals). 4. OVERTIME ● There will be no overtime during regular season games. ● If a playoff game ends in a tie sudden death overtime period (3 minutes) will be played. 5. PULL ● Play starts at the beginning of each half and after each goal with a “pull.” A pull is when a player on the pulling team throws the disc towards the opposite goal line to begin play. -
Michael Jordan Tops List of Greatest Sports Stars of All Time Tiger Woods and Babe Ruth Are Number 2 and 3 on List
Press Contact: Alyssa Hall Harris Interactive, Inc. 212-539-9749 [email protected] Michael Jordan Tops List of Greatest Sports Stars of All Time Tiger Woods and Babe Ruth are number 2 and 3 on list New York, N.Y. — October 28, 2009 — The debates are legendary – who is the greatest baseball player of all time? Tiger versus Nicklaus? Well, when those adults who follow at least one sport are asked which two are the greatest sports stars of all time, basketball legend Michael Jordan comes in at number one followed by Tiger Woods at number two and the man who “built” a stadium, Babe Ruth comes in at number three. These are some of the results of The Harris Poll ® of 2,293 adults, of whom 1,494 follow at least one sport, surveyed online between October 5 and 12, 2009 by Harris Interactive ®. The man who called himself “the greatest”, boxer Mohammed Ali is number 4, while quarterback Brett Favre who has yet to stay retired is number five on the greatest sport star list. Next on the top ten are another quarterback, Joe Montana at number 6 and hockey legend, Wayne Gretzky at number 7. There is still another quarterback, Peyton Manning , tied for number 8 along with baseball’s Ted Williams. Finally, tied for number 10 are baseball’s Hank Aaron and basketball phenomenon LeBron James. This top ten list (actually 11 because of the tie for number 10) includes 3 baseball players, 3 football players and two basketball players. Greatest baseball player Each sport is different, so each sport has different players that are deemed the greatest. -
OHSAA Handbook for Match Type)
2021-22 Handbook for Member Schools Grades 7 to 12 CONTENTS About the OHSAA ...............................................................................................................................................................................4 Who to Contact at the OHSAA ...........................................................................................................................................................5 OHSAA Board of Directors .................................................................................................................................................................6 OHSAA Staff .......................................................................................................................................................................................7 OHSAA Board of Directors, Staff and District Athletic Boards Listing .............................................................................................8 OHSAA Association Districts ...........................................................................................................................................................10 OHSAA Affiliated Associations ........................................................................................................................................................11 Coaches Associations’ Proposals Timelines ......................................................................................................................................11 2021-22 OHSAA Ready Reference -
SITTING VOLLEYBALL NATIONAL TEAMS 2020-2021 ATHLETE SELECTION PROCEDURES (Men and Women)
SITTING VOLLEYBALL NATIONAL TEAMS 2020-2021 ATHLETE SELECTION PROCEDURES (Men and Women) ELIGIBILITY FOR SITTING VOLLEYBALL NATIONAL TEAM In order to be eligible for selection to a National Team, all athletes must have a valid Canadian Passport as validation of Canadian Citizenship. Athletes must have a physical impairment that meets the classification standards for sitting volleyball as established by World ParaVolley (WPV). WPV is the international governing body for sitting volleyball. Athletes must meet the minimum eligibility requirements to participate in the Paralympic Games as set by the IPC, including having a confirmed classification status and be in good standing with WPV. Athletes must attend the Selection Camp* in order to be considered for selection to the National Team. An athlete who cannot attend the Selection Camp due to injury may be recommended for selection if he/she had previously been involved in the National Team. The athlete must receive the approval of the coaching staff and have written proof of medical reason for exclusion from the selection camp. Athletes must submit application for approval with medical note to the Para HP Manager or the High Performance Director - Sitting Volleyball prior to the Selection Camp. If an athlete’s injury does not prevent travel, it is expected that the athlete still attends selection camp and participates team off-court sessions. *With current COVID-19 restrictions, athletes will attend selection camp once it is safe to do so, all evaluations will be based on previous performance at camps and competitions SELECTION CRITERIA – NATIONAL TEAM MEMBER Athletes will be selected to a National Team program and rated within Volleyball Canada’s Gold Medal Profile (GMP) for Sitting Volleyball. -
Sport and Identity Was, to a Great Extent, Influenced by My Personal Interests
FAN IDENTITY AND IDENTIFICATION DRIVERS - STOKING THE FLAMES OF THE PHOENIX By Markus Rühl A thesis submitted to the Victoria University of Wellington in partial fulfilment of the requirements for the degree of Master of Management Studies Victoria University of Wellington 2010 ABSTRACT ABSTRACT Fans are of highest importance for the financial success of sports clubs (van Leeuwen, Quick, & Daniel, 2002). However, the nature of fandom and the meaning that fans place upon their relationship with a sports club varies and different degrees of fandom exist (Wann & Branscombe, 1990). Whilst much research has been done on the assessment of fan identification, little work has contributed to its practical application. For example, for sport marketers to actively strengthen their fan base, more than a mere assessment of the identification level of their fans is necessary. It is suggested that knowledge about the underlying identification drivers of fans with different identification levels is needed to inform any managerial action. This research aims to enhance understanding about the relationship between the level of fan identification and the drivers of identification, and it does so, via a study of New Zealand‟s only professional football club Wellington Phoenix FC. A cross-sectional convenience sample of 517 Wellington Phoenix fans was surveyed using both online and researcher administered/respondent completed questionnaires. The Sports Spectator Identification Scale (Wann & Branscombe, 1993) was used to measure fan identification, and participants were categorized into five identification levels. Findings show that ten of 16 identification drivers are correlated with the identification level. Of particular interest are findings that indicate a mediating impact of the identification level on specific relationships. -
Should Video Gaming Be a School Sport? Video Gaming Has Pro Teams, Star Players, and Millions of Fans
DEBATE IT! We Write It, You Decide Should Video Gaming Be a School Sport? Video gaming has pro teams, star players, and millions of fans. But should it be considered a sport, like basketball or track? JANUARY 6, 2020 By Anna Starecheski & Kathy Wilmore Illustration by James Yamasaki Excitement builds as a huge crowd waits for the tournament to begin. The bleachers are filled with friends and family wearing school colors and holding signs. When the teams enter and take their places, the crowd goes wild, stomping their feet and shouting out the names of their favorite players. But this isn’t a varsity football or basketball game—and the players aren’t on a field or a court. They’re teams of students sitting in front of computer monitors, clicking mice and tapping away at keyboards. At a growing number of schools around the country, video gaming has become a varsity team sport. From 2018 to 2019, the number of schools participating in the High School Esports League grew from about 200 to more than 1,200. Video game competitions, known as esports (for electronic sports), are even bigger on the world stage. Nearly 100 million people around the globe watched the 2018 League of Legends World Championship finals. That’s about the same number of people as watched the 2018 Super Bowl. As esports have become more popular, some people are pushing for gaming to be considered a school sport. After all, they say, games like Fortnite, Counter-Strike: Global Offensive, and NBA 2K20 require skills and focus and can be intensely competitive. -
ADULT SPORTS FAQ's 1. What Are the Age Requirements for Participation in Adult Sports Programs?
ADULT SPORTS FAQ’s 1. What are the age requirements for participation in Adult Sports programs? Volleyball participants must be at least 16 years of age during the season in order to be eligible. Basketball, Dodgeball, Flag-Football, and Softball participants must be at least 18 years of age during the season in order to be eligible. The age difference in adult sports programs is due to the potential level of physical contact during league play. 2. Are uniforms required in team sports participation? Team uniforms are not required for our volleyball or softball leagues. Basketball, Dodgeball, and Flag-Football teams, however, must wear same color shirts with permanent numbers placed on the back. All teams provide their own equipment. Game balls are provided only in the softball program. 3. Why are the fees so high for the adult leagues? League fees are used to pay for scorekeepers, staffing, facility maintenance and equipment. Awards are also given to the top two teams in each division. Compared to other communities, our fees are still considerably affordable. YOUTH SPORTS FAQ’s 1. What are the age requirements for participation in Youth Sports programs? Children learn at various stages and must learn all the skills necessary before advancing to a higher level. It is recommended that participants sign up according to the grade or age limit assigned to a particular program. The Instructor may then recommend a participant to be moved to a more advanced level if the participant is physically and cognitively ready. 2. My child will meet the proper age limit in a couple of months.