Queer Here: Poetry to Comic Emma Lennen Katie Jan
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Reading Between the Panels: a Metadata Schema for Webcomics Erin Donohue Melanie Feinberg INF 384C: Organizing Infor
Reading Between the Panels: A Metadata Schema for Webcomics Erin Donohue Melanie Feinberg INF 384C: Organizing Information Spring 2014 Webcomics: A Descriptive Schema Purpose and Audience: This schema is designed to facilitate access to the oftentimes chaotic world of webcomics in a systematic and organized way. I have been reading webcomics for over a decade, and the only way I could find new comics was through word of mouth or by following links on the sites of comics I already read. While there have been a few attempts at creating a centralized listing of webcomics, these collections consist only of comic titles and artist names, devoid of information about the comics’ actual content. There is no way for users to figure out if they might like a comic or not, except by visiting the site of every comic and exploring its archive of posts. I wanted a more systematic, robust way to find comics I might enjoy, so I created a schema that could be used in a catalog of webcomics. This schema presents, at a glance, the most relevant information that webcomic fans might want to know when searching for new comics. In addition to basic information like the comic’s title and artist, this schema includes information about the comic’s content and style—to give readers an idea of what to expect from a comic without having to browse individual comic websites. The attributes are specifically designed to make browsing lots of comics quick and easy. This schema could eventually be utilized in a centralized comics database and could be used to generate recommendations using mood, art style, common themes, and other attributes. -
GRAPHIC NOVELS in ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: a PHENOMENOLOGICAL CASE STUDY Cary Gillenwater a Dissertation Submi
GRAPHIC NOVELS IN ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: A PHENOMENOLOGICAL CASE STUDY Cary Gillenwater A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the School of Education. Chapel Hill 2012 Approved by: Madeleine Grumet James Trier Jeff Greene Lucila Vargas Renee Hobbs © 2012 Cary Gillenwater ALL RIGHTS RESERVED ii ABSTRACT CARY GILLENWATER: Graphic novels in advanced English/language arts classrooms: A phenomenological case study (Under the direction of Madeleine Grumet) This dissertation is a phenomenological case study of two 12th grade English/language arts (ELA) classrooms where teachers used graphic novels with their advanced students. The primary purpose of this case study was to gain insight into the phenomenon of using graphic novels with these students—a research area that is currently limited. Literature from a variety of disciplines was compared and contrasted with observations, interviews, questionnaires, and structured think-aloud activities for this purpose. The following questions guided the study: (1) What are the prevailing attitudes/opinions held by the ELA teachers who use graphic novels and their students about this medium? (2) What interests do the students have that connect to the phenomenon of comic book/graphic novel reading? (3) How do the teachers and the students make meaning from graphic novels? The findings generally affirmed previous scholarship that the medium of comic books/graphic novels can play a beneficial role in ELA classrooms, encouraging student involvement and ownership of texts and their visual literacy development. The findings also confirmed, however, that teachers must first conceive of literacy as more than just reading and writing phonetic texts if the use of the medium is to be more than just secondary to traditional literacy. -
The History of Web Comics Pdf Free Download
THE HISTORY OF WEB COMICS PDF, EPUB, EBOOK T. Campbell | 192 pages | 06 Jun 2006 | Antarctic Press Inc | 9780976804390 | English | San Antonio, Texas, United States The History of Web Comics PDF Book When Alexa goes to put out the fire, her clothes get burnt away, and she threatens Sam and Fuzzy with the fire extinguisher. Columbus: Ohio State U P. Stanton , Eneg and Willie in his book 'The Adventures of Sweet Gwendoline' have brought this genre to artistic heights. I would drive back and forth between Massachusetts and Connecticut in my little Acura, with roof racks so I could put boxes of shirts on top of the car. I'll split these up where I think best using a variety of industry information. Kaestle et. The Creators Issue. To learn more or opt-out, read our Cookie Policy. Authors are more accessible to their readers than before, and often provide access to works in progress or to process videos based on requests about how they create their comics. Thanks to everyone who's followed our work over the years and lent a hand in one way or another. It was very meta. First appeared in July as shown. As digital technology continues to evolve, it is difficult to predict in what direction webcomics will develop. The History of EC Comics. Based on this analysis, I argue that webcomics present a valuable archive of digital media from the early s that shows how relationships in the attention economy of the digital realm differ from those in the economy of material goods. -
Rocio Vega AI Dreams Is a Webcomic That Was Inspired by My Dreams. It Is
Rocio Vega AI Dreams is a webcomic that was inspired by my dreams. It is a vertical scroller comic for many people to enjoy on their phones. I was introduced to a product called webtoon which is a Korean based company that is now very popular in the USA. I became interested in these webcomics because it was a different way to interact with the viewer. This is especially true to the way I wanted my illustrations to have a more fluid like movement through the pages. This is representing more on how dreams move from one to the other. The reason I chose to make a comic for my dreams, was to create a story that my dreams can live in. This was my decision because I wanted people to enjoy a journey through my dream that's easier to follow along. The flow between dreams would be connected, instead of having it separate stories in a book. The story of AI Dreams is about an AI called Avi. This webcomic is based in the future where tech has been revolutionized. The new dream program made in that time is called AI Dreams which is an easy name to remember. This is a story about an AI forced through obstacles that were set in motion by a dark force at work. An adventure into the self discovery to what Avi is, through her dreams and emotions. The way I made this webcomic was more painterly with detail lines. Many of these comics are made to be fasted paced when making them. -
An Examination of Superhero Tropes in My Hero Academia
The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Master's Projects and Capstones Theses, Dissertations, Capstones and Projects Spring 5-29-2020 The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia Jerry Waller [email protected] Follow this and additional works at: https://repository.usfca.edu/capstone Part of the Comparative Literature Commons, Japanese Studies Commons, Modern Literature Commons, and the Visual Studies Commons Recommended Citation Waller, Jerry, "The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia" (2020). Master's Projects and Capstones. 1006. https://repository.usfca.edu/capstone/1006 This Project/Capstone is brought to you for free and open access by the Theses, Dissertations, Capstones and Projects at USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. It has been accepted for inclusion in Master's Projects and Capstones by an authorized administrator of USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. For more information, please contact [email protected]. The World’s Greatest Hero: An Examination of Superhero Tropes in My Hero Academia Jerry Waller APS 650: MAPS Capstone Seminar May 17, 2020 1 Abstract In this paper the author explores the cross-cultural transmission of genre archetypes in illustrated media. Specifically, the representation of the archetype of American superheroes as represented in the Japanese manga and anime series, My Hero Academia. Through examination of the extant corpus of manga chapters and anime episodes for the franchise, the author draws comparison between characters and situations in the manga series with examples from American comic books by Marvel Comics and DC Comics. -
Comics and Webcomics: Super-Heroes, Over-Heroes and Poser-Heroes
H-ermes. Journal of Communication H-ermes, J. Comm. 19 (2021), 249-262 ISSN 2284-0753, DOI 10.1285/i22840753n19p249 http://siba-ese.unisalento.it Comics and webcomics: super-heroes, over-heroes and poser-heroes Heraldo Aparecido Silva Comics and webcomics: super-heroes, over-heroes and poser-heroes. This article aims to analyse the superhero subgenre in comic books and webcomics. First, the study focuses on the characteristics of hero, superhero and antihero categories. Then we briefly describe some contemporary aspect of the history of the stories in superhero comics to propose the inclusion of two new sub-categories: the over-hero and the poser-hero. The theoretical foundation is based on authors such as: Moya (1977; 1994; 2003), Eco (1993), Mix (1993), Beirce (1993), Bloom (2002; 2003), McLauglin (2005), Knowles (2008), Irwin (2009), Mazur; Danner (2014), among others. The literature specializing in comic books and philosophical perspectives functions as analytical and theoretical support for the interpretation of themes taken from the superhero universe.With the advent of computer graphics and the internet, comic books have conquered new formats, new technologies and new audiences from a democratized distribution. In addition, two factors are important to understand the relevance of webcomics to the history of comics. First, as comics in print are scanned, the comics/webcomics distinction is not exclusive. In this text, we discuss about heroes and superheroes that can be found and read in both printed and digital formats. Second, webcomics have enabled many artists to achieve more visibility for their work through social media. From this perspective, we argue that the notion of webcomics evolve from the notion of comics. -
MUNDANE INTIMACIES and EVERYDAY VIOLENCE in CONTEMPORARY CANADIAN COMICS by Kaarina Louise Mikalson Submitted in Partial Fulfilm
MUNDANE INTIMACIES AND EVERYDAY VIOLENCE IN CONTEMPORARY CANADIAN COMICS by Kaarina Louise Mikalson Submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy at Dalhousie University Halifax, Nova Scotia April 2020 © Copyright by Kaarina Louise Mikalson, 2020 Table of Contents List of Figures ..................................................................................................................... v Abstract ............................................................................................................................. vii Acknowledgements .......................................................................................................... viii Chapter 1: Introduction ....................................................................................................... 1 Comics in Canada: A Brief History ................................................................................. 7 For Better or For Worse................................................................................................. 17 The Mundane and the Everyday .................................................................................... 24 Chapter outlines ............................................................................................................. 30 Chapter 2: .......................................................................................................................... 37 Mundane Intimacy and Slow Violence: ........................................................................... -
Middle Grade Webcomics
Middle Grade Webcomics Audrey’s Magic Nine Written by Michelle Wright and illustrated by Courtney Huddleston, Francesco Gerbino, and Tracy Bailey, this webcomic, now a series of graphic novels published by Farthing Press, centers on a black orphan adopted by a well-meaning but clueless suburban white couple. Breaking Cat News House cats Elvis, Puck, and Lupin report on such breaking news stories as “The people are missing!” and “There’s a box with a towel inside it on the kitchen table.” Georgia Dunn’s hilarious webcomic, with its feline’s-eye view of the world, is also being published by Andrews McMeel as a series of graphic novels. Cucumber Quest In GiGi D.G.’s video game–esque tale, adorable Cucumber the bunny and his sister Almond go up against a series of baddies. A vibrant palette, nonstop action, and a bizarre cast of friends and foes make for immersive reading. Also available as a series of graphic novels published by First Second. Homestuck Andrew Hussie’s wildly popular webcomic follows John Egbert, who on his 13th birthday plays a video game that unleashes the apocalypse. Available in print from Viz Media. Ozy and Millie Two anthropomorphic foxes navigate the world in this sweetly snarky webcomic, now a graphic novel published by Andrews McMeel, by Dana Simpson, creator of the best-selling “Phoebe and Her Unicorn” series. Enjoy the archive, or check out reruns on GoComics! Scared by the Bell Though being the new kid is never easy, it’s especially hard for Peter, an average kid whose classmates include a mummy, a pumpkinhead, and a skeleton. -
Enhanced Webcomics”: an Analysis of the Merging Of
University of Amsterdam Spring Semester 2015 Department of Media Studies New Media and Digital Culture Supervisor: Dr. Erin La Cour Second reader: Dr. Dan Hassler-Forest MA Thesis “Enhanced Webcomics”: An Analysis of the Merging of Comics and New Media Josip Batinić 10848398 Grote Bickersstraat 62 f-1 1013 KS Amsterdam [email protected] 06 264 633 34 26 June 2015 Table of Contents 1. Introduction .......................................................................................................................... 1 2. Defining Comics, Webcomics, and Enhanced comics ....................................................... 6 3. Literary Basis ...................................................................................................................... 11 4. Analysis ................................................................................................................................ 27 4.1 Infinite Canvas ................................................................................................................................. 27 4.2. Moving Image and Sound ............................................................................................................... 37 4.3 Co-Authorship and Reader-Driven Webcomics ............................................................................... 43 4.4 Interactivity ...................................................................................................................................... 49 5. Epilogue: A new frontier for comics ................................................................................ -
Sparkplug Books Backlist
Sparkplug Books Backlist IndyWorld.com Sparkplug Books was a Portland-based publisher that played host to an exciting and fresh roster of diverse artists throughout its 14 years. Founded by cartoonist and comics historian Dylan Williams, whose strong ethical sense and personal taste drove the direction of the company, Sparkplug was a resolutely small press, focusing on handmade and independently produced comics in a world veering ever toward mass production. After Williams passed away in September of 2011, his wife Emily Nilsson took over and, in February 2013, passed the helm to artist Virginia Paine. Sparkplug stopped publishing books in 2015 and transferred their remaining backlist to Alternative Comics in 2016. Alternative Comics has been a co-operative organization of independent comic book publishers, editors, and artists since 1993, and is the home to some of the finest creator-owned graphic novels and comic books. Distributed to the trade by Consortium Book Sales & Distribution Visit CBSD.com Cover art from Vortex by William Cardini Alternative Comics | 21607B Stevens Creek Blvd., Cupertino, CA 95014 [email protected] | (408) 921-5164 IndyWorld.com | Follow us on Twitter @AltComics US orders: Canadian orders: Consortium Book Sales & Distribution Publishers Group Canada 210 American Drive, Jackson, TN 38301 c/o Raincoast Books Phone: 800-283-3572 | Fax: 612-647-2632 2440 Viking Way Email: [email protected] Richmond, BC V6V 1N2 Phone: 1-800-663-5714 (toll free) Fax: 1-800-565-3770 (toll free) IndyWorld.com Email: [email protected] Our books are also available from Diamond Comics, Last Gasp, Baker & Taylor & Ingram Jason Shiga Bookhunter 144-page 7.5” x 9” two color paperback Published: May 2007 ISBN: 978-0-9742715-6-9 List price: $15.00 COMICS & GRAPHIC NOVELS | MYSTERY Ripped from today’s headlines, Bookhunter fires off and you can’t quit reading. -
Heroes and Superheroes: from Myth to the American Comic Book
Heroes and superheroes: from myth to the American comic book Hougaard Winterbach Faculty of Arts, Tshwane University of Technology, Pretoria. E-mail: [email protected] This article demonstrates that the mythological hero who appears in myth, legend and folklore has resurfaced in the twentieth century as the American comic book superhero. First, the differences between the hero and the superhero are explained. Then the characteristics of the archaic hero are discussed to show its parallels with the modern superhero. The argument is based on Joseph Campbell’s formulation of the complex pattern in the stages of the adventure of the hero. An analysis of a superhero comic book, Daredevil: Born Again, serves to show how these different stages, as distinguished by Campbell, form the basis for both the archaic and the American comic book superhero. Helde en superhelde: van mite tot die Amerikaanse strokiesprent Hierdie artikel demonstreer dat die mitologiese held wat in mites, legendes en volksverhale verskyn, sy herverskyning maak in die twintigste eeu in die vorm van die Amerikaanse strokiesprent superheld. Die verskille tussen die held en die superheld word eerstens bespreek. Vervolgens word die eienskappe van die argaïese held bespreek om die ooreenkomste met die moderne superheld aan te toon. Die argument is gebaseer op Joseph Campbell se formulering van die komplekse patroon in die fases van die held se avontuur. 'n Analise van 'n superheld strokiesprent (Daredevil: Born Again) toon hoe hierdie verskillende fases, soos deur Campbell onderskei, die basis vir sowel die argaïese held as vir die Amerikaanse strokiesprent vorm. he superhero1 has been a key character in the comic book, published largely in the United States of America, since 1938.