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4: Gigabit Research
Gigabit Research 4 s was discussed in chapter 3, the limitations of current networks and advances in computer technology led to new ideas for applications and broadband network design. This in turn led to hardware and software developmentA for switches, computers, and other network compo- nents required for advanced networks. This chapter describes some of the research programs that are focusing on the next step-the development of test networks.1 This task presents a difficult challenge, but it is hoped that the test networks will answer important research questions, provide experience with the construction of high-speed networks, and demonstrate their utility. Several “testbeds” are being funded as part of the National Research and Education Network (NREN) initiative by the Advanced Research Projects Agency (ARPA) and the National Science Foundation (NSF). The testbed concept was first proposed to NSF in 1987 by the nonprofit Corporation for National Research Initiatives (CNRI). CNRI was then awarded a planning grant, and solicited proposals or white papers" from The HPCC prospective testbed participants. A subsequent proposal was then reviewed by NSF with a focus on funding levels, research program’s six objectives, and the composition of the testbeds. The project, cofunded by ARPA and NSF under a cooperative agreement with testbeds will CNRI, began in 1990 and originally covered a 3-year research program. The program has now been extended by an additional demonstrate fifteen months, through the end of 1994. CNRI is coordinat- gigabit 1 Corporation for National Research Initiatives, ‘‘A Brief Description ofthe CNRJ Gigabit lkstbed Initiative,” January 1992; Gary StiX, “Gigabit Conn=tiom” Sci@@ net-working. -
NVIDIA Tesla Personal Supercomputer, Please Visit
NVIDIA TESLA PERSONAL SUPERCOMPUTER TESLA DATASHEET Get your own supercomputer. Experience cluster level computing performance—up to 250 times faster than standard PCs and workstations—right at your desk. The NVIDIA® Tesla™ Personal Supercomputer AccessiBLE to Everyone TESLA C1060 COMPUTING ™ PROCESSORS ARE THE CORE is based on the revolutionary NVIDIA CUDA Available from OEMs and resellers parallel computing architecture and powered OF THE TESLA PERSONAL worldwide, the Tesla Personal Supercomputer SUPERCOMPUTER by up to 960 parallel processing cores. operates quietly and plugs into a standard power strip so you can take advantage YOUR OWN SUPERCOMPUTER of cluster level performance anytime Get nearly 4 teraflops of compute capability you want, right from your desk. and the ability to perform computations 250 times faster than a multi-CPU core PC or workstation. NVIDIA CUDA UnlocKS THE POWER OF GPU parallel COMPUTING The CUDA™ parallel computing architecture enables developers to utilize C programming with NVIDIA GPUs to run the most complex computationally-intensive applications. CUDA is easy to learn and has become widely adopted by thousands of application developers worldwide to accelerate the most performance demanding applications. TESLA PERSONAL SUPERCOMPUTER | DATASHEET | MAR09 | FINAL FEATURES AND BENEFITS Your own Supercomputer Dedicated computing resource for every computational researcher and technical professional. Cluster Performance The performance of a cluster in a desktop system. Four Tesla computing on your DesKtop processors deliver nearly 4 teraflops of performance. DESIGNED for OFFICE USE Plugs into a standard office power socket and quiet enough for use at your desk. Massively Parallel Many Core 240 parallel processor cores per GPU that can execute thousands of GPU Architecture concurrent threads. -
1 ICT Fundamentals Lesson 1: Computing Fundamentals
ICT Fundamentals - Lesson 1: Computing Fundamentals 1-1 1 ICT Fundamentals Lesson 1: Computing Fundamentals LESSON SKILLS After completing this lesson, you will be able to: Define "computer" and explain how computers work. Describe functions of the computing cycle (i.e. input, processing, output, storage). Describe uses of computers (i.e. home, school, business). Identify the main types of computers (i.e. supercomputer, mainframe, microcomputer, notebook, tablet, handheld). Describe the four parts of a computer (i.e. hardware, software, data, user). List computer input and output devices (i.e. monitor, printer, projector, speakers, mice, keyboards) and describe their uses. Define "network," and explain network usage (i.e. home, school, work). Identify types of networks (i.e. LAN, WAN, MAN, VPN, intranet, extranet, the internet). KEY TERMS computer intranet server computer network mainframe computers software data microcomputers storage extranet notebook computers supercomputers handheld computers output tablet computer hardware processing user input SAMPLE © 2021 Certification Partners, LLC. — All Rights Reserved. Version 1.0 ICT Fundamentals - Lesson 1: Computing Fundamentals 1-2 Overview In this lesson, you will explain computing functions, systems and devices. You will also explain networking types and uses at home, school and work. What Is a Computer? Objectives 1.1.1: Define "computer" and explain how computers work. 1.1.2: Describe functions of the computing cycle (i.e. input, processing, output, storage). According to Dictionary.com (2016) a computer is, "a programmable electronic device designed to accept data, perform prescribed mathematical and logical operations at high speed and display the results of these operations. Mainframes, desktop and laptop computers, tablets, and smartphones are some of the different types of computers." As we can see from this definition, there are many different kinds of computers that are used in today’s world. -
Resource Guide: Workstation Productivity
Resource Guide: Workstation Productivity Contents Beyond the Desktop: Workstation Productivity ……………………………………………………2 Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Top IT Considerations for Mobile Workstations …………………...............................................4 Discover the top IT considerations for organization that require mobile workstations designed to provide a balance of performance and portability Maximum Management and Control with Virtualized Workstations ....…………………...…….6 Explore the benefits of virtualization to ensure the greatest possible management and control of high performance workstations for the most demanding workloads and applications Sponsored by: Page 1 of 6 Copyright © MMIX, CBS Broadcasting Inc. All Rights Reserved. For more downloads and a free TechRepublic membership, please visit http://techrepublic.com.com/2001-6240-0.html TechRepublic Resource Guide: Workstations Productivity Beyond the Desktop: Workstation Productivity Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Desktop computers have come a long way in terms of value and performance for the average user but more advanced applications now require even more in terms of processing, graphics, memory and storage. The following is a brief overview of the differences between standard desktops and workstations as well as the implications for overall performance and productivity as compiled from the editorial resources of CNET, TechRepublic and ZDNet.com. Think Inside the Box A lot of people tend to think of desktop computers and computer workstation as one and the same but that isn’t always the case in terms of power and performance. In fact, many of today’s most demanding workloads and applications for industries such as engineering, entertainment, finance, manufacturing, and science actually require much higher functionality than what traditional desktops have to offer. -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
Classification of Computers
Chapter-2 Classification of Computers Computers can be classified many different ways -- by size, by function, or by processing capacity. Functionality wise 4 types a) Micro computer b) Mini Computer c) Mainframe Computer d) Super Computer Microcomputers Microcomputers are connected to networks of other computers. The price of a microcomputer varies from each other depending on the capacity and features of the computer. Microcomputers make up the vast majority of computers. Single user can interact with this computer at a time. It is a small and general purpose computer. Mini Computer Mini Computer is a small and general purpose computer. It is more expensive than a micro computer. It has more storage capacity and speed. It designed to simultaneously handle the needs of multiple users. Mainframe Computer Large computers are called Mainframes. Mainframe computers process data at very high rates of speed, measured in the millions of instructions per second. They are very expensive than micro computer and mini computer. Mainframes are designed for multiple users and process vast amounts of data quickly. Examples: - Banks, insurance companies, manufacturers, mail-order companies, and airlines are typical users. Super Computers The largest computers are Super Computers. They are the most powerful, the most expensive, and the fastest. They are capable of processing trillions of instructions per second. It uses governmental agencies, such as:- Chemical analysis in laboratory Space exploration National Defense Agency National Weather Service Bio-Medical research Design of many other machines Limitations of Computer Computer cannot take over all activities simply because they are less flexible than humans. It does not hold intelligence of its own. -
Inside the Computer Microcomputer Minicomputer Mainframe
Inside the computer Microcomputer Classification of Systems: • Personal Computer / Workstation. – Microcomputer • Desktop machine, including portables. – Minicomputer • Used for small, individual tasks - such as – Mainframe simple desktop publishing, small business – Supercomputer accounting, etc.... • Typical cost : £500 to £5000. • Chapters 1-5 in Capron • Example : The PCs in the labs are microcomputers. Minicomputer Mainframe • Medium sized server • Large server / Large Business applications • Desk to fridge sized machine. • Large machines in purpose built rooms. • Used for distributed data processing and • Used as large servers and for intensive multi-user server support. business applications. • Typical cost : £5,000 to £500,000. • Typical cost : £500,000 to £10,000,000. • Example : Scarlet is a minicomputer. • Example : IBM ES/9000, IBM 370, IBM 390. Supercomputer • Scientific applications • Large machines. • Typically employ parallel architecture (multiple processors running together). • Used for VERY numerically intensive jobs. • Typical cost : £5,000,000 to £25,000,000. • Example : Cray supercomputer 1 What's in a Computer System? Software • The Onion Model - layers. • Divided into two main areas • Hardware • Operating system • BIOS • Used to control the hardware and to provide an interface between the user and the hardware. • Software • Manages resources in the machine, like • Where does the operating system come in? • Memory • Disk drives • Applications • includes games, word-processors, databases, etc.... Interfaces Hardware • The chunky stuff! •CUI • If you can touch it... it's probably hardware! • Command Line Interface • The mother board. •GUI • If we have motherboards... surely there must be • Graphical User Interface fatherboards? right? •WIMP • What about sonboards, or daughterboards?! • Windows, Icons, Mouse, Pulldown menus • Hard disk drives • Monitors • Keyboards BIOS Basics • Basic Input Output System • Directly controls hardware devices like UARTS (Universal Asynchronous Receiver-Transmitter) - Used in COM ports. -
Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses
of Commerce Computer Science National Bureau and Technology of Standards NBS Special Publication 500-110 Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses QO IGf) .U57 500-110 NATIONAL BUREAU OF STANDARDS The National Bureau of Standards' was established by an act ot Congress on March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides; (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to promote public safety. The Bureau's technical work is per- formed by the National Measurement Laboratory, the National Engineering Laboratory, and the Institute for Computer Sciences and Technology. THE NATIONAL MEASUREMENT LABORATORY provides the national system of physical and chemical and materials measurement; coordinates the system with measurement systems of other nations and furnishes essential services leading to accurate and uniform physical and chemical measurement throughout the Nation's scientific community, industry, and commerce; conducts materials research leading to improved methods of measurement, standards, and data on the properties of materials needed by industry, commerce, educational institutions, and Government; provides advisory and research services to other Government agencies; develops, produces, and -
Introduction to Embedded Systems EHB326E Lectures
Introduction to Embedded Systems EHB326E Lectures Prof. Dr. M¨u¸stakE. Yal¸cın Istanbul Technical University [email protected] Prof. Dr. M¨u¸stakE. Yal¸cın (IT_ U)¨ EHB326E (V: 0.1) September, 2018 1 / 14 Embedded system Billions of computing systems which are built every year for a very different purpose are embedded within larger electronic devices, repeatedly carrying out a particular function, often going completely unrecognized by the device's user! An embedded system is nearly any computing system other than a desktop, laptop, or mainframe computer. Prof. Dr. M¨u¸stakE. Yal¸cın (IT_ U)¨ EHB326E (V: 0.1) September, 2018 2 / 14 Embedded system The Dozens of Computers That Make Modern Cars Go (and Stop) The New York Times, 2010. Link ... \It would be easy to say the modern car is a computer on wheels, but it's more like 30 or more computers on wheels," said Bruce Emaus, the chairman of SAE International's embedded software standards committee. ... IEEE Spectrum reported that electronics, as a percentage of vehicle costs, climbed to 15 percent in 2005 from 5 percent in the late 1970s | and would be higher today. Prof. Dr. M¨u¸stakE. Yal¸cın (IT_ U)¨ EHB326E (V: 0.1) September, 2018 3 / 14 Embedded system Some common characteristics of embedded systems; Single-functioned Executes a single program, repeatedly Tightly-constrained Low cost, low power, small, fast, etc. Reactive and real-time Continually reacts to changes in the system's environment Must compute certain results in real-time without delay Prof. Dr. M¨u¸stakE. -
Lenovo Thinkpad P15 Gen 1
ThinkPad P15 Gen 1 Business professionals can now get extreme power in a mobility-friendly package. This mobile workstation supports advanced workloads with an Intel Xeon or 10th Gen Core processors and powerful NVIDIA Quadro RTX5000 graphics. Choose the 4K OLED or LCD display with Dolby Vision HDR for unmatched clarity and comfort. Users can connect up to three additional displays, and transfer large files at unprecedented speeds with twin ThunderBolt 3 connectors. PROFESSIONAL MACHINES FOR REASONS TO BUY ADVANCED USERS Built to the highest thermal engineering standards, it stays cool and quiet while maintaining the power users need for advanced workloads. Support for WiFi 6 ensures internet connectivity is faster and more secure while users can stay connected on the move with optional 4G WWAN. Certified or recommended for use with: Adobe Premiere Pro, Adobe Photoshop, Adobe After Effects Configure with an 8-core Intel Xeon or Core i9 processor, fast M.2 SSD storage and up to 128GB of DDR4 memory; enabling multitasking of large spreadsheets, databases or complex statistical software. This 15.6" display ThinkPad P Series mobile workstations offer a choice of professional graphics and processor options. most.lenovo.com ThinkPad P15 Gen 1 Recommended for this KEY SPECIFICATIONS CONNECTIVITY device Processor up to Intel Xeon processor W-10885M or 10th Gen Intel Core i9 I/O Ports 1x USB 3.2 Type-C (power delivery and DisplayPort), 2x USB 3.2 processor Type-C Gen 2 / Thunderbolt 3 (power delivery and DisplayPort), 2x USB-A 3.2 Gen 1, HDMI 2.0, -
Mainframe Computer Conversions: Buyer & Seller Beware, 5 Computer L.J
The John Marshall Journal of Information Technology & Privacy Law Volume 5 Issue 4 Computer/Law Journal - Spring 1985 Article 2 Spring 1985 Mainframe Computer Conversions: Buyer & Seller Beware, 5 Computer L.J. 469 (1985) Arthur Fakes Follow this and additional works at: https://repository.law.uic.edu/jitpl Part of the Computer Law Commons, Internet Law Commons, Privacy Law Commons, and the Science and Technology Law Commons Recommended Citation Arthur Fakes, Mainframe Computer Conversions: Buyer & Seller Beware, 5 Computer L.J. 469 (1985) https://repository.law.uic.edu/jitpl/vol5/iss4/2 This Article is brought to you for free and open access by UIC Law Open Access Repository. It has been accepted for inclusion in The John Marshall Journal of Information Technology & Privacy Law by an authorized administrator of UIC Law Open Access Repository. For more information, please contact [email protected]. MAINFRAME COMPUTER CONVERSIONS: BUYER AND SELLER BEWAREt By ARTHUR FAKES* TABLE OF CONTENTS I. MAINFRAME COMPUTERS AND THEIR SOFTWARE ... 471 II. CIRCUMSTANCES IN WHICH CONVERSIONS OCCUR.. 473 A. THE REPLACEMENT MAINFRAME ......................... 473 B. CONVERSION DELAY AND AVOIDANCE STRATEGIES ....... 474 III. LITIGATION ................................................. 475 A. FACTORS EXPLAINING THE DEARTH OF CONVERSION LITIGATION ............................................... 475 B. REPORTED CASES CONCERNING CONVERSIONS ............ 478 IV. THE PROPER APPROACH TO CONVERSION PR OJECTS .................................................. -
Introduction-To-Mainframes.Pdf
Mainframe The term ‘MainFrame’ brings to mind a giant room of electronic parts that is a computer, referring to the original CPU cabinet in a computer of the mid-1960’s. Today, Mainframe refers to a class of ultra-reliable large and medium-scale servers designed for carrier-class and enterprise-class systems operations. Mainframes are costly, due to the support of symmetric multiprocessing (SMP) and dozens of central processors existing within in a single system. Mainframes are highly scalable. Through the addition of clusters, high-speed caches and volumes of memory, they connect to terabyte holding data subsystems. Mainframe computer Mainframe is a very large and expensive computer capable of supporting hundreds, or even thousands, of users simultaneously. In the hierarchy that starts with a simple microprocessor at the bottom and moves to supercomputers at the top, mainframes are just below supercomputers. In some ways, mainframes are more powerful than supercomputers because they support more simultaneous programs. But supercomputers can execute a single program faster than a mainframe. The distinction between small mainframes and minicomputers is vague, depending really on how the manufacturer wants to market its machines. Modern mainframe computers have abilities not so much defined by their single task computational speed (usually defined as MIPS — Millions of Instructions Per Second) as by their redundant internal engineering and resulting high reliability and security, extensive input-output facilities, strict backward compatibility with older software, and high utilization rates to support massive throughput. These machines often run for years without interruption, with repairs and hardware upgrades taking place during normal operation.