A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens
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Content Moderation Help Card
Content Moderation Help Card Content Moderation Content Moderation allows you to approve or decline content before it is posted to your website. Click Content Moderation and select Moderated Groups to begin the setup process. You can configure Content Moderation two ways. 1. Choose workspaces that are always moderated (e.g., sections, site homepages). Content added to workspaces specified in a Content Group will require approval for all editors when you activate the Moderate All Editors checkbox for the Content Group. 2. Set combinations of workspaces and editors requiring moderation (e.g., the PTO section and user Eric Sparks). Creating Content Groups Adding Moderated Users You use Content Groups to define workspaces subject to Content Moderation. If you only wish to moderate some editors, you will need to add them as To create a Content Group... Moderated Users. Whenever a moderated user edits content in a workspace 1. In Site Manager, select Content Moderation from the Content Browser. specified in any of the Content Groups, that user will only be able to send 2. Select Moderated Groups. content for approval. 3. On the Content Groups tab, click New Content To add Moderated Users... Group. 1. In the Moderated Groups workspace, click Moderated Users. 4. Add a Name and a Description for your group and click 2. Click Add Group or Add User. Save. 3. Use Search to locate groups or users you wish to moderate. You can To add workspaces and moderators... filter groups by category. 1. Click on the name of your Content Group. 4. Click Select to the right of each group or user name. -
The Desktop (Overview)
The desktop (overview) The desktop is the main screen area that you see after you turn on your computer and log on to Windows. Like the top of an actual desk, it serves as a surface for your work. When you open programs or folders, they appear on the desktop. You can also put things on the desktop, such as files and folders, and arrange them however you want. The desktop is sometimes defined more broadly to include the taskbar and Windows Sidebar. The taskbar sits at the bottom of your screen. It shows you which programs are running and allows you to switch between them. It also contains the Start button , which you can use to access programs, folders, and computer settings. On the side of the screen, Sidebar contains small programs called gadgets. The desktop, taskbar, and Sidebar Where did my desktop go? Because programs run on top of the desktop, the desktop itself is often partially or completely hidden. But it's still there, underneath everything. To see the whole desktop without closing any of your open programs or windows, click the Show Desktop button on the taskbar. The desktop is revealed. Click the icon again to restore all of your windows to the way they were. Desktop Training Session Handout Page 1 http://ict.maxwell.syr.edu/vista/ Working with desktop icons Icons are small pictures that represent files, folders, programs, and other items. When you first start Windows, you'll see at least one icon on your desktop: the Recycle Bin (more on that later). -
Creating Document Hyperlinks Via Rich-Text Dialogs
__________________________________________________________________________________________________ Creating Document Hyperlinks via Rich-Text Dialogs EXAMPLE: CREATING A HYPERLINK IN EXCEPTIONS/REQUIREMENTS: Enter the appropriate paragraph either by selecting from the Lookup Table or manually typing in the field, completing any prompts as necessary. Locate and access the item to be hyperlinked on the external website (ie through the County Recorder Office): Copy the address (typically clicking at the end of the address will highlight the entire address) by right click/copy or Control C: __________________________________________________________________________________________________ Page 1 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ In Select, open the Requirement or Exception, highlight the text to hyperlink. Click the Add a Hyperlink icon: __________________________________________________________________________________________________ Page 2 of 8 Creating Hyperlinks (Requirements/Exceptions and SoftPro Live) __________________________________________________________________________________________________ The Add Hyperlink dialog box will open. Paste the link into the Address field (right click/paste or Control V) NOTE: The Text to display (name) field will autopopulate with the text that was highlighted. Click OK. The text will now be underlined indicating a hyperlink. __________________________________________________________________________________________________ -
Chapter 2 3D User Interfaces: History and Roadmap
30706 02 pp011-026 r1jm.ps 5/6/04 3:49 PM Page 11 CHAPTER 2 3D3D UserUser Interfaces:Interfaces: HistoryHistory andand RoadmapRoadmap Three-dimensional UI design is not a traditional field of research with well-defined boundaries. Like human–computer interaction (HCI), it draws from many disciplines and has links to a wide variety of topics. In this chapter, we briefly describe the history of 3D UIs to set the stage for the rest of the book. We also present a 3D UI “roadmap” that posi- tions the topics covered in this book relative to associated areas. After reading this chapter, you should have an understanding of the origins of 3D UIs and its relation to other fields, and you should know what types of information to expect from the remainder of this book. 2.1. History of 3D UIs The graphical user interfaces (GUIs) used in today’s personal computers have an interesting history. Prior to 1980, almost all interaction with com- puters was based on typing complicated commands using a keyboard. The display was used almost exclusively for text, and when graphics were used, they were typically noninteractive. But around 1980, several technologies, such as the mouse, inexpensive raster graphics displays, and reasonably priced personal computer parts, were all mature enough to enable the first GUIs (such as the Xerox Star). With the advent of GUIs, UI design and HCI in general became a much more important research area, since the research affected everyone using computers. HCI is an 11 30706 02 pp011-026 r1jm.ps 5/6/04 3:49 PM Page 12 12 Chapter 2 3D User Interfaces: History and Roadmap 1 interdisciplinary field that draws from existing knowledge in perception, 2 cognition, linguistics, human factors, ethnography, graphic design, and 3 other areas. -
Welcome to Computer Basics
Computer Basics Instructor's Guide 1 COMPUTER BASICS To the Instructor Because of time constraints and an understanding that the trainees will probably come to the course with widely varying skills levels, the focus of this component is only on the basics. Hence, the course begins with instruction on computer components and peripheral devices, and restricts further instruction to the three most widely used software areas: the windows operating system, word processing and using the Internet. The course uses lectures, interactive activities, and exercises at the computer to assure accomplishment of stated goals and objectives. Because of the complexity of the computer and the initial fear experienced by so many, instructor dedication and patience are vital to the success of the trainee in this course. It is expected that many of the trainees will begin at “ground zero,” but all should have developed a certain level of proficiency in using the computer, by the end of the course. 2 COMPUTER BASICS Overview Computers have become an essential part of today's workplace. Employees must know computer basics to accomplish their daily tasks. This mini course was developed with the beginner in mind and is designed to provide WTP trainees with basic knowledge of computer hardware, some software applications, basic knowledge of how a computer works, and to give them hands-on experience in its use. The course is designed to “answer such basic questions as what personal computers are and what they can do,” and to assist WTP trainees in mastering the basics. The PC Novice dictionary defines a computer as a machine that accepts input, processes it according to specified rules, and produces output. -
Assessing the Quality of Mobile Graphical User Interfaces Using Multi-Objective Optimization
Noname manuscript No. (will be inserted by the editor) Assessing the Quality of Mobile Graphical User Interfaces using Multi-objective Optimization Makram Soui · Mabrouka Chouchane · Mohamed Wiem Mkaouer · Marouane Kessentini · Khaled Ghedira the date of receipt and acceptance should be inserted later Abstract Aesthetic defects are a violation of quality attributes that are symp-toms of bad interface design programming decisions. They lead to deteriorating the perceived usability of mobile user interfaces and negatively impact the Users eXperience (UX) with the mobile app. Most existing studies relied on a subjective evaluation of aesthetic defects depending on end-users feedback, which makes the manual evaluation of mobile user interfaces human-centric, time-consuming, and error-prone. Therefore, recent studies have dedicated their effort to focus on the definition of mathematical formulas that each targets a specific structural quality of the interface. As the UX is tightly dependent on the user profile, the combi-nation and calibration of quality attributes, formulas, and users characteristics, when defining a defect, is not straightforward. In this context, we propose a fully automated framework which combines literature quality attributes with the users profile to identify aesthetic defects of MUI. More precisely, we consider the mobile user interface evaluation as a multi-objective optimization problem where the goal is to maximize the number of detected violations while minimizing the detection complexity of detection rules and enhancing the interfaces overall quality in means M. Soui College of Computing and Informatics Saudi Electronic University, Saudi Arabia E-mail: [email protected] Mabrouka Chouchane School of computer science of Manouba, Tunisia E-mail: [email protected] Mohamed Wiem Mkaouer Rochester Institute of Technology E-mail: [email protected] Marouane Kessentini University of Michigan E-mail: [email protected] Khaled Ghedira Honoris United Universities E-mail: [email protected] 2 Makram Soui et al. -
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between -
How to Use the Graphical User Interface TCS Technical Bulletin
How to Use the Graphical User Interface TCS Technical Bulletin A. Create/Edit the Graphical Interface (Build Mode) Accessing the site using the Graphical Interface requires that you first build a layout (one or more layers/tabs depending on your site). This is done using the setup wizard to upload images/backgrounds and place controllers in appropriate locations on those images/backgrounds. When finished and saved, the User accesses the site using the Graphical Interface. 1. Click the “+” button to add a layer/tab for the site. (Skip to step 7 to edit an existing layer.) 2. Name the layer/tab by clicking in the field and entering the desired name. 3. Click the Choose File button to select the desired background image from your computer’s drive and click the Save button. 4. The Place View will open showing you the layer/tab title, a Save Positions button, the background image, and a bin of available controllers along the right-hand edge of the Graphical Interface which can be placed onto the layer/ tab. 5. Drag/drop controller icons from the icon bin to the desired location on the background image. Moving your mouse over each icon will show that controller’s name. The arrows at the top and bottom of scroll bar or the scroll bar itself allow you to scroll through the available controllers. NOTE: If you have placed controller icons too close to the icon bin and you would like to move them, you may need to scroll the available controllers up or down to clear the area around an icon to allow it to be dragged/dropped again. -
WIMP Interfaces for Emerging Display Environments
Graz University of Technology Institute for Computer Graphics and Vision Dissertation WIMP Interfaces for Emerging Display Environments Manuela Waldner Graz, Austria, June 2011 Thesis supervisor Prof. Dr. Dieter Schmalstieg Referee Prof. Dr. Andreas Butz To Martin Abstract With the availability of affordable large-scale monitors and powerful projector hardware, an increasing variety of display configurations can be found in our everyday environments, such as office spaces and meeting rooms. These emerging display environments combine conventional monitors and projected displays of different size, resolution, and orientation into a common interaction space. However, the commonly used WIMP (windows, icons, menus, and pointers) user interface metaphor is still based on a single pointer operating multiple overlapping windows on a single, rectangular screen. This simple concept cannot easily capture the complexity of heterogeneous display settings. As a result, the user cannot facilitate the full potential of emerging display environments using these interfaces. The focus of this thesis is to push the boundaries of conventional WIMP interfaces to enhance information management in emerging display environments. Existing and functional interfaces are extended to incorporate knowledge from two layers: the physical environment and the content of the individual windows. The thesis first addresses the tech- nical infrastructure to construct spatially aware multi-display environments and irregular displays. Based on this infrastructure, novel WIMP interaction and information presenta- tion techniques are demonstrated, exploiting the system's knowledge of the environment and the window content. These techniques cover two areas: spatially-aware cross-display navigation techniques for efficient information access on remote displays and window man- agement techniques incorporating knowledge of display form factors and window content to support information discovery, manipulation, and sharing. -
Introduction to GREET1 2011 Graphical User Interface
Introduction To GREET1_2011 Graphical User Interface Jeongwoo Han Systems Assessment Group Center for Transportation Research Argonne National Laboratory The GREET Training Workshop Washington, DC, Jan. 31, 2012 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 2 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 3 GREET GUI Development GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles 4 GREET GUI Development Receives GREET GUI Communicate Display GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles Run 5 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 6 Steps of a Typical GREET GUI Session Copyright and information screens Load GREET Model User selects/specifies fuel blending options (in the background) User reviews/modifies key assumptions for User selects simulation year(s), fuel types, fuel production, fuel transportation and vehiclevehicle type type and and other other simulation key options options distribution, and vehicle operation Run GREET Model User selects/specifies feedstock, production (in the background) and fuel market shares Generate output file for energy use and UserUser selects/specifies selects/specifies fuel fuel pathways pathways and and emission rates and input log file for a record vehiclevehicle technologiestechnologies of inputs made during the concluded session 7 Outline . Purpose of GREET GUI . -
Eclipse Project Briefing Materials
[________________________] Eclipse project briefing materials. Copyright (c) 2002, 2003 IBM Corporation and others. All rights reserved. This content is made available to you by Eclipse.org under the terms and conditions of the Common Public License Version 1.0 ("CPL"), a copy of which is available at http://www.eclipse.org/legal/cpl-v10.html The most up-to-date briefing materials on the Eclipse project are found on the eclipse.org website at http://eclipse.org/eclipse/ 200303331 1 EclipseEclipse ProjectProject 200303331 3 Eclipse Project Aims ■ Provide open platform for application development tools – Run on a wide range of operating systems – GUI and non-GUI ■ Language-neutral – Permit unrestricted content types – HTML, Java, C, JSP, EJB, XML, GIF, … ■ Facilitate seamless tool integration – At UI and deeper – Add new tools to existing installed products ■ Attract community of tool developers – Including independent software vendors (ISVs) – Capitalize on popularity of Java for writing tools 200303331 4 Eclipse Overview Another Eclipse Platform Tool Java Workbench Help Development Tools JFace (JDT) SWT Team Your Tool Plug-in Workspace Development Debug Environment (PDE) Their Platform Runtime Tool Eclipse Project 200303331 5 Eclipse Origins ■ Eclipse created by OTI and IBM teams responsible for IDE products – IBM VisualAge/Smalltalk (Smalltalk IDE) – IBM VisualAge/Java (Java IDE) – IBM VisualAge/Micro Edition (Java IDE) ■ Initially staffed with 40 full-time developers ■ Geographically dispersed development teams – OTI Ottawa, OTI Minneapolis, -
1400.0 Nrcs Minnesota Workspaces And
NRCS MINNESOTA WORKSPACES AND CUSTOMIZATION 1400.0 The Civil 3D software utilizes workspaces to control the display of the work area, including drop-down menus, placement of toolbars and commands included in toolbars. Available Workspaces are selected from the drop-down list on the Workspaces toolbar. Several standard workspaces will be provided when the program is installed, and the procedure for configuring customized workspaces is covered below. 1. Customizing workspaces a. To make changes to a workspace, select the Customize command from the drop-down menu on the workspaces toolbar. b. This will bring up the Customize User Interface window. Selecting a workspace from the available list in the top left hand pane will display all of the setting that can be modified in the Workspace Contents pane in the upper right hand side of the window. A listing of all of the available commands is included in the lower left hand pane. Click on the Customize Workspace button in the Workspace Contents pane to begin modifying the selected workspace. Civil 3D 2012 1 Rev. 1/2013 1400.0 WORKSPACES AND CUSTOMIZATION NRCS MINNESOTA 2. Partial customization files a. Additional customization files can be loaded as partial customization files, which gives you access to additional commands and menus. You can add partial customization files by clicking on the Load partial customization file icon next to the customization file drop-down list. This icon will be inactivated if you are in the process of customizing a workspace, so you will need to click on the Done button in the Workspace Contents frame (see above) to exit the customization mode before you can load a partial customization file.