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2021 ACS Rules Updated February 2021

ACS Cricket matches are played according to rules of Victorian Cricket Association unless otherwise stated hereunder or in ACS Competition Rules.

2021: Years 7 & 8 have been combined into Year 7/8 A and Year 7/8 B competitions. Please refer to new rules for Years 7/8 B listed below the standard rules.

Note: ACS will play a 20/20 format for all levels of cricket, including seniors

Coaches need to ensure their players are quick to commence the match and move quickly between overs, and to ensure the required overs are completed by 4.30 pm.

YEAR 7 - SENIORS: The Fixture – 20/20: Each team will play rounds as fixtured. There will be a 20/20 grand final between the top two teams on the ACS ladder. The grand final must be played to 20 overs; not to be shortened for late arrival.

1. PLAYING TIMES AND OVERS FOR GAMES: 1.1. 20 OVERS PER TEAM - 2.00pm – 4.30pm (5.00pm for grand finals. The grand final must be played to 20 overs; not to be shortened for late arrival.

1.2. If a team arrives late the number of overs for the match will be reduced as follows:

Match starts at 2.10pm:19 overs per team Match starts at 2.20pm:18 overs per team Match starts at 2.30pm:16 overs per team

2. PLAYING CONDITIONS: 2.1. Year 7 – Seniors: 2.1.1. First team bats for 20 overs unless previously dismissed. 2.1.1.1. However if total time lost due to a delayed start, and/or, time lost during the innings of the first side, exceeds 30 minutes, then the number of overs for each team shall be reduced. The number of overs shall be reduced from 20 overs by 1 for each full 7 minutes of time lost exceeding 30 minutes. 2.1.2. Second team at bat commences innings after 10 minute (max) break and must receive 20 overs unless dismissed. 2.1.3. If the team batting first is dismissed prior to their entitlement of overs then the other team is entitled to bat for 20 overs. OR REDUCED NUMBER 2.1.4. If the team batting second passes the required target they must bat until 4.00 pm provided a minimum of 10 overs have been completed in the innings. If 10 overs have not been completed, they must bat on past 4.00 pm until 10 overs have been completed OR REDUCED NUMBER. 2.1.5. 10 overs will be consecutively from each end; then bowlers will change ends. 2.2. Grounds: Hard with synthetic grass. 2.2.1. lines: should not be brought in for ACS cricket matches 3. RULES CONCERNING PLAYERS:

3.1. Year 7 - Seniors 3.1.1. Batsmen must retire upon reaching: • Year 7 - 9: 25 runs • Seniors 1st: No compulsory retirement • Seniors 2nd: 40 runs Any runs made from the stroke that brings up the compulsory retirement are included, eg player on 39 hits a four then he retires on 43 runs. batsmen can return at the fall of the 9th wicket.

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3.1.1.1. Coaches may retire batsmen (and batters may retire) at any score up to the limit, but anyone who has not reached the compulsory retirement score must resume their innings in ascending order, lowest score first. These batters must be dismissed or reach the compulsory retirement score before the batters retiring under 3.1.1. 3.1.2. Batsmen must wear helmets. 3.1.3. It is compulsory for all wicket keepers to wear helmets when keeping up to the stumps. 3.1.4. No bowler may bowl more than four overs. If an innings is reduced to less than 16 overs, then each bowler may bowl a maximum of 3 overs. 3.1.5. Minimum number of players is 7. 3.1.6. At the instant of there shall not be more than five fieldsmen on the leg side. 3.1.7. Throughout an innings, the side must have at least four fielders within 30 metres of the pitch at the instant each ball is delivered. If either judges insufficient fielders are within 30 metres of the pitch, the umpire may first direct the fielding captain to reposition the field. If the umpire is not satisfied the request was complied with, then the umpire shall call and signal No Ball at the instant of the bowler’s delivery. 3.1.8. No fielders within 10 metres of the batsman with the exception of regulation (off side) slips, gully and wicket keeper 3.1.9. Wicketkeepers can only be changed once during an innings, unless injury necessitates further changes. Any replacement wicketkeepers should get ready off the field during the over prior. 4. Uniform: Option 1. Full Whites Option 2: Full school sports uniform Teams must be uniform; they cannot be dressed in some whites or some in sports uniform the whole team must be in all whites or all in school sports uniform 5. Balls: Red leather case balls (Kookaburra or Platypus) must be used at all levels provided by the fielding team: . Years 7 – 8 142 gm ball . Years 9 – Seniors 156 gm ball 6. Umpires: The VCA Umpires and Scorers Association will provide two umpires for Senior matches (they can provide umpires for other year levels upon request).

For Years 7 – 9 the home team must provide one umpire with the coach of the fielding team to occupy the square leg umpire’s position.

7. Interrupted play or abandonment of game: 7.1. However if total time lost due to a delayed start, and/or, time lost during the innings of the first side, exceeds 30 minutes, then the number of overs for each team shall be reduced. The number of overs shall be reduced from 20 overs by 1 over for each full 7 minutes of time lost exceeding 30 minutes. 7.2. If start of play is delayed, then remaining time will be divided evenly between the teams for batting. However, both teams must receive a minimum of 10 overs for the game to be official. If the game is abandoned during the course of play and a result has not been reached, then the match will be declared a Draw. 7.3. Should the second team at bat have its innings interrupted but receives at least 10 overs but does not receive the same amount of overs as the first team at bat then the result shall be determined by net rate: This is calculated by dividing runs scored by overs bowled.

8. Match Points: If both teams are equal on runs after the 20 overs the game will be declared a draw . Win: 4 points . draw: 2 points . loss: 0 point

Net shall be used in place of percentages. This is calculated by the following:

FOR Team A scored over 5 rounds the following: Against Team B: 147 runs (for 6 wkts) from 20 overs Against Team C: 123 runs (for 4 wkts) from 20 overs If a team is bowled out; 20 Against Team D: 98 runs (for 8 wkts) from 17 overs overs is automatically applied Against Team E: 166 runs (for 5 wkts) from 20 overs Against Team F 101 runs (for 7 wkts) from 20 overs Across the 5 games, Team A scored 635 runs in a total of 97 overs = a run rate of 6.546 2

AGAINST Teams opposing Team A scored: Team B: 119 runs (for 5 wkts) from 20 overs Team C: 77 runs (all out) from 16 overs but allotted 20 overs If a team is bowled out; 20 Team D: 88 runs (for 9 wkts) from 20 overs overs is automatically applied Team E: 142 runs (for 8 wkts) from 20 overs Team F: 104 runs (for 7 wkts) from 16 overs

Therefore the run rate scored against Team A across all 5 games is calculated on the basis of 530 in a total of 96 overs = a run rate of 5.520

NET RUN RATE (NET-RR) Therefore is: 6.546 Run rate for 5.520 Run rate against + 1.026 = NET RUN RATE

9. Grand Final: Should scores be level at the end of a grand final one extra over per team is bowled. The team that scores the most runs in that over is declared the winner (normal 20/20 rules apply). If scores are still equal then a second over is bowled. If scores are still equal after the second over is bowled then the match shall be declared a draw and the Premiership will be awarded to the team that finished on top of the home and away ladder. If the teams were equal on points then the premiership will be shared (run rate will not be taken into consideration).

10. No Balls and wides: 10.1. Seniors 10.1.1. Any ball passing over the batsman’s shoulder is a no ball. (Umpires have advised that this rule is now a recognised safety rule for school competitions and requires umpires to act against potentially dangerous ) 10.1.2. Wides and no balls will be awarded 1 run and will be bowled again. 10.1.3. The batting side will receive a free hit from the next delivery after a front foot No ball. That is the striker cannot be dismissed bowled, , , lbw or from a free hit delivery. 10.1.4. The fielding team cannot change their fields for a free hit unless another batsman is on strike.

10.2. Year 7 - 9 10.2.1. Any ball passing over the batsman’s shoulder is a no ball. (Umpires have advised that this rule is now a recognised safety rule for school competitions and requires umpires to act against potentially dangerous bowling) 10.2.2. Wides and no balls will be awarded 2 runs and will not be bowled again unless it is the last over. In the grand final tiebreaker over; no balls and wides will be bowled again. 10.2.3. In the last over of an innings all wides and no balls are re-bowled. 10.2.4. The batting side will receive a free hit from the next delivery after a front foot No ball. That is the striker cannot be dismissed bowled, caught, hit wicket, lbw or stumped from a free hit delivery. 10.2.5. The fielding team cannot change their fields for a free hit unless another batsman is on strike.

2021 ACS CRICKET – RULES FOR YEAR 7 / 8 ‘B’ TEAM MATCHES Updated 14/12/2020

1. Playing Times 1.1. 2:00pm to 4:00pm –15 overs per innings match (30 overs in total) 1.1.1. Year 7/8 A competition will follow the Year 8 fixture 1.1.2. Year 7/8 B competition will follow the Year 7 fixture

2. Considerations for a Delayed Start Time. 2.1. 2 overs are lost from the match allocation for every 10-minute delay.

For example: Match starts at 2:10pm – 13 overs per team. The Umpire and the two Team coaches Match starts at 2:20pm – 11 overs per team. can nominate an appropriate reduced overs match if all parties agree.

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3. Playing Conditions.

3.1. There will be 10 nominated players on each side. 3.2. Where squad numbers exceed the nominated 10 players a rotation policy may apply when fielding. 3.3. The minimum number of players is 8 with the opposition team to select a batting pair (not individuals; unless there are 9 players) to complete the overs. 3.4. Batting – Players will bat in pairs for 3 overs based on a 15 over innings. 3.4.1. The number of overs by each batting pair will reduce depending on the length of innings. For example: A 13 over innings will result in a pair batting for a maximum of 2 overs plus one extra over for 3 batting pairs. 3.4.2. The batting side begins their innings on a score of 100 runs. 3.4.3. Runs are scored in the traditional manner and added to the starting total of 100 runs. 3.4.4. If a wicket falls 5 runs are deducted from the batting sides total. For example: 5 wickets are taken during the innings = 25 runs deducted from the total. 3.4.5. The dismissed batter then swaps with the player and the non-strikers end and their allotted innings continues. The pair will continue to bat for their allotted overs irrespective of the number of dismissals. 3.5. Bowling – A minimum of 6 bowlers must be used with each bowler bowling one over before they can bowl a second over i.e. from the 7th over bowlers can bowl their second over. 3.5.1. There is a maximum of 3 overs per bowler, but all 6 bowlers must have bowled 2 overs before any bowler can bowl a 3rd over. 3.5.2. Players are encouraged to bowl overarm, but umpire / coach discretion may be exercised to ensure player participation. i.e. bowling underarm. 3.5.3. The ball must reach the batter bouncing no more than twice otherwise it shall be called a no-ball. 3.5.4. Wides and no-balls are called in the traditional manner by the standing umpire / coach and 2 runs will be awarded to the batting side. The ball will not be re-bowled. 3.5.5. All forms of are active except for LBW where batters can only be given out if not playing a shot.

3.6. Fielding – There will be a maximum of 10 fielders on the field at any one time. Where team sizes are greater than 10, players are permitted to rotate on and off the field in between overs. 3.6.1. No fielders within 10 metres of the bat (except regulation off-side slips, gully and wicket keeper). 3.7. Captains/coaches at the toss to choose one end to bowl from for the entire match.

4. Rules Concerning Players. 4.1. There are no compulsory retirements of batters, each pair will bat for the duration of their allocated overs with runs deducted at the fall of each wicket taken. 4.2. Helmet’s must be worn at all times whilst batting & wicket-keeping. 4.3. Batters must all wear full protective equipment – Helmet, pads, thigh guard and gloves. 4.4. Wicketkeepers must wear the appropriate protective equipment – Pads, gloves and a helmet. 4.5. Additional safety equipment can be worn based on match conditions and/or personal preference. 4.6. At the point of delivery there shall not be more than 5 fielders on the leg-side. 4.7. No fielder is permitted to be within 10 metres of the bat, excluding wicketkeeper.

5. Uniform. Players are encouraged to dress in their full school sports uniform.

6. Balls. A 142gm leather case ball is to be used for all matches.

7. Umpires. One neutral accredited umpire will be provided with the coach of the fielding team taking the role of square leg umpire.

8. No Balls & Wides. 8.1. Any ball that pitches on the wicket and passes over a batter’s shoulder is deemed a no-ball.

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8.2. Any ball to reach the batter without pitching on the wicket and is above waist high is deemed a no- ball. 8.3. When a no-ball is called (including a front foot no-ball) the batting team will be awarded 2 runs and a ‘free hit’ received the next ball. 8.4. A ‘free hit’ is where the striker cannot be dismissed bowled, caught, stumped, LBW, hit wicket. Run outs still apply to both striker and non-striker. 8.5. When a ‘free hit’ is called the fielding is not allowed to change the field unless a new batter comes on strike or it falls on the first ball of a new over. 8.6. During the final over of each innings all wides and no-balls are to be re-bowled and 1 run awarded to the batting team.

Umpires and coaches are encouraged to be flexible in their ‘officiating’ of the game to ensure maximum participation and enjoyment for all players.

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