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MLB Network

Our National Pastime All the Time – Archiving for Future Generations MLB Network Facts

Largest debut in cable TV history

Over 50 Million Household‟s on Launch - 01/01/2009

A native HD service, 720p

190 Total Live Games in 2009

60+ Games 77 Live MLB Regular Season Games 26 Thursday Night Games 26 Saturday Night Games 4 Holiday Games 9 Afternoon Games 12 Pennant Race / Special Games 12 Caribbean Games 19 College/ Youth Games 16 Games 3 Team USA World Cup Games MLB Network Facts - Today

In Over 54 Million Household‟s

Available in all major markets

Deals with 8 of the top 10 MSO‟s Rank MSO 1 Comcast 2 DIRECTV 3 Time Warner Cable 4 Dish Network 5 Cox Cable 6 Charter Communications 7 Cablevision 8 Verizon FiOS 9 Bright House 10 AT&T U-verse MLB Network Has Close to 80 Live Games

More live games will come to MLB Network on weekday afternoons as MLB Matinee Thursdays debuts early in the season with a special emphasis on the last 10 weeks with Pennant Chase Special games.

Broadcast teams for games include play by play by , and , with analysis by , , , and .

Saturdays bring another night of great live games with Saturday Night Baseball. The Network will simulcast the local broadcasts, including local announcers, to give folks the home team feel. Plus Many More Original Programs “If you build it, they will come…”

MLB Network Studio 3 & Studio 42 MLB Network – The Challenge

1. Hire the Team

2. Design the Systems

3. Remove the existing unusable infrastructure from MSNBC

4. Source the Solutions

5. Develop interoperability between complex systems

6. Deploy the Solutions and Systems on an unrealistic timeline

7. Getting it “right” the first time

8. Launching a Major Broadcast Network in under 6 Months Facility Overview MLB Network – The Timeline of the Build out

 June 1st, 2008 – Employee #1 – Tony Petitti is hired to launch a network in 6 months.

 June 15th , 2008 – Temporary facility is secured in old MSNBC Secaucus, NJ location.

 June 15th, 2008 – Broadcast Systems integrator is removing MSNBC hardware

 July 15th, 2008 – Launch of MLB Network is highlighted at 79th All Star Game

 August 15th, 2008 – Finalize most Broadcast Systems… Time to start on Back Office !

 September 30th, 2008 – Finalize Back Office designs and systems…

 October 1st, 2008 – Take delivery of Back Office hardware

 October 15th – Install Back Office software, and interconnect to Broadcast Systems

 November 1st – Broadcasting Test Signals to MSO‟s… Test Programming on the 15th

 November 30th – Full Facilities on line for training, rehearsals, and testing.

 January 1st, 2009 – 6 pm ON- AIR to 50 Million Household‟s Facility Overview Building the Back Office in Under 30 Days

Aggregates Backup Internet Connectivity Primary Connectivity to BOC

Sprint Internet Verizon

Circuit Internet Circuit Cisco 3800 Series BOC 100-240V ~ 3A 45Mbps 45Mbps Cisco 3825 Router 50/60Hz SYS AUX CF SYS ACT PWR RPS PWR AIM0 AIM1 PVDM0 PVDM1 PVDM2 PVDM3 245 Park Ave. DO NOT REMOVE DURING NETWORK OPERATION Internap 45MB DS3 Verizon Point-to-point DS3 45Mbps Cisco Internet Router Internet Router Catalyst 6506s Each 6506 contains: Cisco 3825 Router Supervisor720 HSRP (HSRP Secondary) GB RJ45 Blade GB Fiber Blade

Firewall Firewall (Nokia/ (Nokia/ Checkpoint) Checkpoint) NetApp Filer A

Backoffice Shared Storage Catalyst 6500 SERIES Upstairs Phone Room Cisco Catalyst VMware Servers

CISCO ASA 5540 SERIES Adaptive Security Appliance

6509 POWER STATUS ACTIVE VPN FLASH 2x Supervisor 720

Cisco ASA 5550s

Broadcast Downstairs Engineering NetApp Rooms Filer B Broadcast Networks Microsoft Servers 10.x.x.x /24

1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 CATALYST 3550

1 SYSTEM RPS

STAT UTIL 2 DUPLEX SPEED 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48

Cisco Catalyst Cisco Cisco 3825 Router 3560s (Closets) ASA 5520s w/ IPS (HSRP Primary) Sprint 45Mb DS3 MLB Network ` Backoffice Users Primary Internet Connectivity Backup Connectivity to BOC DG 9/30/08 Facility Overview

MLB Network / MLB Productions Secaucus, NJ BAM Game Data

On-Air Ticker

PRIMARY SD

PRIMARY HD

MLBP Archive Network Digital Video Systems Master Control ALT SD

ALT HD

Live Games

Post Production

Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions Secaucus, NJ BAM Game Data

On-Air Ticker

Digital Video 15 DIAMOND Digital Library System Logging X-SAN PRIMARY SD Stations 1800 HOURS Digital Video System • Allows fully tape-less operation 72 Channels Y-SAN of MLB Network. PRIMARY HD Digital Video 1800 HOURS MLBP Archive • X-SAN and Y-SAN support Ingest online edit andNetwork Studio. Z-SAN Master Control 18,000 HOURS 72 Channels • Z-SAN supports near-lineALT edit SD Digital Video storage. PROXY-SAN Tape Ingest Sched Output • Older material is pushed ALToff HD the 20,000 HOURS system onto a LT04 robotic tape Live Acq Sched DIGITAL TAPE storage archive. CompuSat ARCHIVE • The system creates hi-res HD Live Games UNLIMITED HOURS digital MPEG2 video for production, and low-res MPEG1 screening copies of media. • The X / Y / Z SAN configuration affords full back-up in case of a Post Production failure of any one system. • Aurora Browse allows full search and screening / review of all material in the system. Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions Secaucus, NJ BAM Game Data

On-Air Ticker

Digital Video 15 DIAMOND Digital Library System Logging X-SAN PRIMARY SD Stations 1800 HOURS

PRIMARY HD MLBP Archive 72 Channels Y-SAN 1800 HOURS Video Tapes Digital Video MLB Productions Tape Archive Ingest Network MOC Z-SAN • MLB Productions Tape Archive and Library Staff Nesbit MLS Master Control 18,000 HOURS are on site,72 Channels working closely with MLB Network. ALT SD • MLBN utilizesDigital Video existing MLBP Tape Archive, which PROXY-SAN ALT HD Tape Ingest Sched 20,000 HOURS is digitized Outputinto the Digital Video System as needed. Live Acq Sched • The existing MLBP Nesbit library system data is DIGITAL TAPE integrated into the DIAMOND Database. CompuSat ARCHIVE • The MOC facility is dedicated to transferring UNLIMITED HOURS Live Games MLBP Tape Archive material into the Digital Video System. • Selected MLBP archive tapes are being logged in detail utilizing the DIAMOND Logging System. Post Production

Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions Secaucus, NJ BAM Game Data Live Games • Extensive incoming video capabilityOn includes-Air Ticker Satellite, Fiber Optic lines, and connectivity to MLB Advanced MediaDigital (BAM) Video facility. 15 DIAMOND Digital Library• MLBN BallParkCamSystem feeds come directly to Logging Secaucus from MLBN equipment at each stadium. Stations X-SAN PRIMARY SD 1800 HOURS • Acquisitions (ACQ) facility provides a central area to control, monitor, and record all live games and PRIMARY HD MLBP Archive 72 Channels Y-SAN incoming feeds. 1800 HOURS Video Tapes Digital Video • Integration Control Rooms (ICR) allow standards Ingest Network

MOC & practices delay, as well as provide a control point Nesbit MLS Z-SAN Master Control 18,000 HOURSfor AD coordination72 Channels and QC monitoring. ALT SD Digital Video Live Games PROXY-SAN Tape Ingest Sched Output ALT HD ACQ 20,000 HOURS Clean Feeds Live Acq Sched Dirty Feeds DIGITAL TAPE CompuSat ARCHIVE

Matrix Feeds IRC BallParkCam UNLIMITED HOURS Game Cams • Dedicated OC3 fiber optic lines directly from ballparks to MLBN, with full 115 Incoming paths remote switching and control from Secaucus facility. • Encoders at the stadiums provide direct feeds of both Home and Away game 3 Satellite Dishes telecasts, as well as special feeds from remote production trucks. • Dugout and CenterfieldPost Production remote controlled cameras will be installed at each BallParkCam ballpark. Remote Cameras • An HD Broadcast Server in each ballpark provides dual-channel record Media Records capability for the game clean feeds, which enables a digitalProduction file transfer Graphics to MLBP Archive in Secaucus,Studio Production post-game. Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine

Live Data MLB.com Facility Production Scoreboards Graphics On-Air Ticker Digital Video 15 DIAMOND Digital Library System Logging MLB Advanced Media (BAM) Game Data Stations X-SAN PRIMARY SD 1800 HOURS• BAM Game Data is imported into the DIAMOND Database in real-time from the MLB.com database. PRIMARY HD MLBP Archive 72 Channels Y-SANRaw, live, pitch-by-pitch data is fed to the DIAMOND 1800 HOURS Video Tapes Digital Video Logger stations, at which loggers link the data with Ingest Network

MOC the game video. Nesbit MLS Z-SAN Master Control 18,000 HOURS• DIAMOND Database72 Channels raw data is processed to ALT SD generate real-timeDigital team Video & player statistics. Live Games PROXY-SAN Tape Ingest Sched • DIAMOND DatabaseOutput is updated daily with official ALT HD ACQ 20,000 HOURS Clean Feeds statistics approved by Office of Live Acq Sched Dirty Feeds DIGITALthe Tape Commissioner. CompuSat ARCHIVE• DIAMOND Database feeds the Reality Check engine,

Matrix Feeds IRC UNLIMITED HOURS which drives Production Graphics and the On-Air Game Cams Ticker. 115 Incoming paths • DIAMOND Database also drives data feeds to MLBN 3 Satellite Dishes facility scoreboards (including studio displays and in- house websites). Post Production BallParkCam Remote Cameras Media Records Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine Studio Production Facility• TwoProduction fully equipped HD production Live Data MLB.com On-Air Ticker ScoreboardsstudiosGraphics and control rooms. • 6 cameras assignable to either Digitalstudio, Video with a Steadi-Cam and a jib. 15 DIAMOND Digital Library System Logging • Control rooms have Digital Library Stations X-SAN record and play-back channels to PRIMARY SD 1800 HOURS enable direct access to all system

content, and allow recorded studio PRIMARY HD MLBP Archive 72 Channels Y-SAN 1800 HOURS program segments to be easily Video Tapes Digital Video accessed by Post Production or Ingest Network MOC Z-SAN Master Control. Nesbit MLS Master Control 18,000 HOURS 72• ChannelsEach control room equipped with a 6 ALT SD Digitalchannel Video EVS sharable via IP Director. Live Games PROXY-SAN Tape Ingest Sched •OutputExtensive communications systems ALT HD ACQ 20,000 HOURS Clean Feeds Live Acq Sched to all areas of the facility and to all 30 Dirty Feeds DIGITAL TAPE ballparks. CompuSat ARCHIVE

Matrix Feeds IRC UNLIMITED HOURS Game Cams 115 Incoming paths MOC 3 Satellite Dishes MOP MOP Post Production BallParkCam Remote Cameras Media Records Control Room 1 Control Room 2 Studio 3 Studio 42 Production Graphics Studio Production Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine

Live Data MLB.com Facility Production Scoreboards Graphics On-Air Ticker Digital Video 15 DIAMOND Digital Library SystemPost Production Logging Stations X-SAN • 15 Aurora EditHD systems supportPRIMARY SD 1800 HOURS quick turn-around production.

• 25 Final Cut Pro Edit systems utilizedPRIMARY HD MLBP Archive 72 Channels Y-SAN 1800 HOURS for long-form programming creation. Video Tapes Digital Video Four (4) Network edit rooms are Dolby Ingest Network MOC Z-SAN 5.1 capable. Nesbit MLS Master Control 18,000 HOURS 72 Channels• All edit systems are fully ALT SD Digital Videointerconnected to each other, and to Live Games PROXY-SAN Tape Ingest Sched Outputthe Digital Archive. ALT HD ACQ 20,000 HOURS Clean Feeds Live Acq Sched • Edit systems can transfer finished Dirty Feeds DIGITAL TAPE material directly to the Studio Control CompuSat ARCHIVE rooms or to Master Control for

Matrix Feeds IRC UNLIMITED HOURS broadcast. Game Cams • Automatic file format conversion is 115 Incoming paths implemented to enable full integration MOC 3 Satellite Dishes MOP MOP of Final Cut Pro, Aurora, and Omneon Digital Archive Apple SAN systems, all of which utilize different BallParkCam 15 Aurora Edit 10 Final Cut Edit media file types. Post Production Remote Cameras Media Records Control Room 1 Control Room 2 Studio A Studio 42 Production Graphics Studio Production Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine

Live Data MLB.com Facility Production Scoreboards Graphics On-Air Ticker Digital Video 15 DIAMOND Digital Library System Logging Production Graphics Stations X-SAN PRIMARY SD • Dedicated1800 HOURSProduction Graphics and Promotion production facility. PRIMARY HD MLBP Archive 72 Channels • Facility includesY-SAN Photoshop 1800 HOURS Video Tapes Digital Video workstations and Autodesk Smoke and Ingest Network

MOC Flame systems. Nesbit MLS Z-SAN Master Control • All systems18,000 HOURSconnected to a local72 Channels SAN ALT SD via high-speed Fiber ChannelDigital Video Live Games PROXY-SAN Tape Ingest Sched networking. Output ALT HD ACQ 20,000 HOURS Clean Feeds • Digitally connected to the central Live Acq Sched Dirty Feeds Digital LibraryDIGITAL and Tape Master Control, CompuSat allowing directARCHIVE transfer of finished

Matrix Feeds IRC UNLIMITED HOURS material for Broadcast. Game Cams • Four (4) Final Cut Pro Edit Systems 115 Incoming paths with 5.1 audio capability utilized for MOC 3 Satellite Dishes MOP completion of packages, teasesMOP and Digitalsound Archive design.Apple SAN BallParkCam 15 Aurora Edit 10 Final Cut Edit Post Production Remote Cameras 11 Final Cut Edit Digital Archive Media Records Control Room 1 Control Room 2 Studio A Studio 42 MAC Workstations Apple SAN Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine

Live Data MLB.com Facility Production Scoreboards Graphics On-Air Ticker Digital Video Network 15 DIAMOND Digital Library System Master Control Logging X-SAN PRIMARY SD

Stations 1

1800 HOURS - SAN-A

1200 HOURS MC PRIMARY HD MLBP Archive 72 Channels Y-SAN Digital Video 1800 HOURS Video Tapes Digital Archive MasterIngest Control Nesbit MLS MOC • Fully HD capable allowingZ -originationSAN of two simultaneous 18,000 HOURS 72 Channels ALT SD SAN-B 2 HD networks. - Digital Video 1200 HOURS

Live Games • Networks each have SDPROXY conversion-SAN and distribution. MC Tape Ingest Sched Output ALT HD ACQ • Automatic HD info ticker20,000 inserted HOURS onto Network feed. Clean Feeds Live Acq Sched • Flash Camera capability for coverage of breaking news. Pro-Bel Automation Dirty Feeds DIGITAL Tape • A / CompuSatB SAN configuration enables full back-up redundancy ARCHIVE Broadway Traffic

Matrix Feeds IRC • Play-out system pulls UNLIMITEDcontent HOURSdirectly from the Digital Game Cams Library or directly ingested from video tape. • Can air live games directly via its 2 Integration Control 115 Incoming paths Rooms (ICR) or live games can be recorded for later broadcastMOC 3 Satellite Dishes MOP MOP or time delayedDigital broadcast. Archive Apple SAN • Incorporates15 anAurora extensive Edit 10 Acquisition Final Cut Edit (ACQ) facility to BallParkCam support all of the incoming live games, and game recording Post Production Remote Cameras activity. 11 Final Cut Edit Digital Archive Media Records Control Room 1 Control Room 2 Studio A Studio 42 MAC Workstations Apple SAN Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine Digital Tape Archive Live Data• Central MLB.com Digital Data Tape Storage Facility Production Scoreboards Graphics On-Air Ticker Archive supports all digital media areas: Digital Video Network Digital Library 15 DIAMOND Digital Library System Master Control Post Production Logging X-SAN PRIMARY SD

Graphics Stations 1

1800 HOURS - Master Control SAN-A

1200 HOURS MC PRIMARY HD MLBP• Utilizes Archive LT0-4 data tapes in72 a Channels robotic Y-SAN tape library system. Digital Video 1800 HOURS Video Tapes Digital Archive • Copies of tapes are stored offIngest-site for NesbitDisaster MLS RecoveryMOC purposes. Z-SAN 18,000 HOURS 72 Channels ALT SD SAN-B 2 • Allows for permanent storage of - Digital Video 1200 HOURS

Livedigital Games copies of games and other PROXY-SAN MC Tape Ingest Sched Output ALT HD production content.ACQ 20,000 HOURS Clean Feeds Live Acq Sched • Material stored on data tapes can be Probel Control Dirty Feeds DIGITAL TAPE easily copied back to the DigitalCompuSat Video ARCHIVE Broadway Traffic

MatrixSystem Feeds for re-use IRC in Post Production, UNLIMITED HOURS GameStudio Cams Production, or Broadcast. 115 Incoming paths MOC 3 Satellite Dishes MOP MOP Digital Archive Apple SAN BallParkCam 15 Aurora Edit 10 Final Cut Edit Post Production Remote Cameras 11 Final Cut Edit Digital Archive Media Records Control Room 1 Control Room 2 Studio A Studio 42 MAC Workstations Apple SAN Studio Production Production Graphics Facility Overview

MLB Network / MLB Productions BAM Game Data

BOC data archive DIAMOND Database - Statistics Reality Check Engine

Live Data MLB.com Facility Production Scoreboards Graphics On-Air Ticker Digital Video Network 15 DIAMOND Digital Library System Master Control Logging X-SAN PRIMARY SD

Stations 1

1800 HOURS - SAN-A

1200 HOURS MC PRIMARY HD MLBP Archive 72 Channels Y-SAN Digital Video 1800 HOURS Video Tapes Digital Archive Ingest Nesbit MLS MOC Z-SAN 18,000 HOURS 72 Channels ALT SD

SAN-B 2 - Digital Video 1200 HOURS

Live Games PROXY-SAN MC Tape Ingest Sched Output ALT HD ACQ 20,000 HOURS Clean Feeds Live Acq Sched Probel Control Dirty Feeds DIGITAL TAPE CompuSat ARCHIVE Broadway Traffic

Matrix Feeds IRC UNLIMITED HOURS Game Cams 115 Incoming paths MOC 3 Satellite Dishes MOP MOP Digital Archive Apple SAN BallParkCam 15 Aurora Edit 10 Final Cut Edit Post Production Remote Cameras 11 Final Cut Edit Digital Archive Media Records Control Room 1 Control Room 2 Studio A Studio 42 MAC Workstations Apple SAN Studio Production Production Graphics MEDIA MANAGEMENT – THE CONTENT CHALLENGE The Architecture

Infrastructure Level

Grass Valley Omneon Digital Production System Play-to-Air Finished On Air Playout Programs Live Feeds HD Broadcast (Games) HD Video for MLB Server MLB Network Browser Quality Storage Video Storage Network VTR Feeds (Archive)

HD Play out File Feeds to Control Rooms, Commercial (BallParkCam) other Facility areas... Content MEDIA MANAGEMENT – THE CONTENT CHALLENGE The Architecture

Infrastructure Level

Grass Valley Omneon Digital Production System Play-to-Air Finished On Air Playout Programs Live Feeds HD Broadcast (Games) HD Video for MLB Server MLB Network Browser Quality Storage Video Storage Network VTR Feeds (Archive)

HD Play out File Feeds to Control Rooms, Commercial (BallParkCam) other Facility areas... Content

Front Porch Digital DIVA SUN SL-8500

Data Tape Library System Warehouse Archive Level HD Video Archive Off Site Storage Data Tape Storage MEDIA MANAGEMENT – THE CONTENT CHALLENGE Asset Cataloging Tools – DIAMOND The Architecture Legacy Video Tape Library Tools - NESBIT

MLB Network MLB Production Application Level Edit Systems Edit Systems Aurora & Final Cut Pro Final Cut Pro Infrastructure Level

Grass Valley Omneon Digital Production System Play-to-Air Finished On Air Playout Programs Live Feeds HD Broadcast (Games) HD Video for MLB Server MLB Network Browser Quality Storage Video Storage Network VTR Feeds (Archive)

HD Play out File Feeds to Control Rooms, Commercial (BallParkCam) other Facility areas... Content

Front Porch Digital DIVA SUN SL-8500

Data Tape Library System Warehouse Archive Level HD Video Archive Off Site Storage Data Tape Storage MLB Facility – File Based Workflow

DIAMOND Logging and Search System Broadway Traffic, Programming, AdSales System AP‟s ENPS News System Nesbit MLS System AP‟s ENPS News System

MLB Network MLB Network MLB Productions MLB Network ProBel 15 Aurora EditHD Editors 10 Final Cut Pro Editors 13 Final Cut Pro Editors 15 Aurora EditLD Editors On Air Server Automation

Game Feeds () Post Production XDCAM- On Air Playout System HD 50 MLB Network XDCAM- X-SAN MXF HD 50 Wrap A-SAN 1,800 Hrs BallParkCam MPEG-2 1,200 Hrs Grass Valley (American League) I Frame 100 Final Cut Pro and GFX File Z-SAN Proxy Aurora HD Editors Format Storage (Supporting 18,000 Hrs B-SAN 16 Audio Browser Channels) Near Line Archive Quality 1,200 Hrs Y-SAN Storage BallParkCam MPEG-2 QT Reference Final Cut Pro and Aurora LD Editors 20,000 Hrs () I Frame 100 1,81080 Hrs for FCP Omneon

e Playout Editors p XDCAM-HD50 a XDCAM- Final Cut Pro and T p ir u HD 50 Aurora HD Editors A k c (Supporting n a O B 16 Audio Channels) Game Feeds (National League)

X F DC r Archive Tape A A M o

- V

H n D Storage I

5 t

0 D

P l a o

M t i P r SUN SL-8500 I E c F G g

r i am -2 h Data Tape Storage Library

e D

D 1 00 h i

g Off site Storage

25,000 Hrs capacity on c r i t 1.1.09 o a (1 HD Copy) l P

(very expandable)

D t I n V

Archive o A r

100 Mb/s Tape Storage F Warehouse

MLB BallParkCam – File Based Workflow

The Ball Parks The Baseball Archive

OC-3 MLB Network TGV Aurora Digital American League Secaucus, NJ Facility Ballpark Home Dirty Feed News Editing System Away Dirty Feed Secaucus Multiple Game Feeds K-2 HD From Home and Away Switched Feed Encoders Browser Broadcasters Near Line SAN Quality Home Away MPEG-2 X-SAN 18,000 Hrs Storage Clean Clean I Frame 1,800 Hrs At 50 Mb/s 10,000 100 Mb/s Hrs BallparkCam w/ 36 HD Encoders FTP 1 K-2 HD Video Transfer Server (2 HD Encoders)

Record Locally American Archive Tape and File Transfer League Ballpark Storage to MLB N F F r r o o

n SUN SL-8500 Tape n t t

Record Locally P Storage Library P National League o o r r c c

Ballpark and File Transfer h h

D D

to MLB N i 25,000 Hrs capacity i g g i i t t a on 1.1.09 a BallparkCam l l MPEG-2 OC-3 (very expandable) K-2 HD Video I Frame Server Archive 100 Mb/s 100 Mb/s Tape Storage (2 HD Encoders) 1 Y-SAN FTP Home Away 1,800 Hrs Transfer Clean Clean w/ 36 HD Encoders

National League Ballpark Home Dirty Feed Multiple Game Feeds Away Dirty Feed Secaucus From Home and Away K-2 HD Warehouse Switched Feed Broadcasters Encoders Off site Storage (1 HD Copy) MLB BallParkCam – File Based Workflow The “Content Wave” Statistics – 2009 Season

Dirty Archive Games

 50 Mb/s Video, 720p, XDCamHD50, Long GOP, 16 Audio Tracks  2000 LTO- 4 Tapes for 2009 Season

MLB Network Archive - Capture Daily Program Content

 6 – 10 Hours of Content per Day 500 LTO-4 Tapes for 2009 Season

 Annual 2009 Storage Consumption of LTO-4 = 2,500Tapes MLB BallParkCam – File Based Workflow The “Content Wave” Statistics – 2009 Season

Front Porch Digital Diva Archive System Sun SL-8500 Tape Robot DIVA Manager

Control Network

6 6 DIVA Actors LTO-4 Crossroads RVA Tape Drives Appliance

Grass Valley System

Fibre Channel SAN Two Copies of All Files

Gig E Network Fibre Channel MLB BallParkCam – File Based Workflow The “Content Wave” Statistics – 2009 Season MLB BallParkCam – File Based Workflow The “Content Wave” Statistics – 2010 Season

 As Many as 15 Games per Day are played and recorded.

 Each Game can be 5 hours in length or more…

 MLB Network records Home and Away Broadcaster RSN‟s with Graphics (Dirty Games).

 MLB Productions records Home and Away Broadcaster RSN‟s without Graphics (Clean Games)

 MLB Productions records 1 Isolated BallParkCam Feed per Game.

 Total content per game can exceed 25 hours of content.

 15 Games x 25 Hours = 375 Hours of unique content created per day

 Two LTO-4 Tapes copies of each recording is created for on-site / off-site storage.

 Daily Storage Consumption of LTO-4 = 10 – 15 Tapes (up to 12 TB per Day) MLB BallParkCam – File Based Workflow The “Content Wave” Statistics – 2010 Season

 Clean Archive Games

 100 Mb/s Video , 720p, MPEG-2, I-Frame Only, 16 Audio Tracks  4000 – 5000 LTO- 4 Tapes Per Year

 Dirty Archive Games

 50 Mb/s Video, 720p, XDCamHD50, Long GOP, 16 Audio Tracks  2000 – 2500 LTO- 4 Tapes Per Year

 MLB Productions Archive - Capture an additional 100 + Hours of content Per Day

 Four Encoder Versions of Every Recording  2000 – 2500 LTO- 4 Tapes Per Year

 MLB Network Archive - Capture an additional 20 + Hours of content Per Day

 1000 – 1500 LTO-4 Tapes Per Year  Annual Storage Consumption of LTO-4 = 9,000 – 12,000 Tapes MLB BallParkCam – File Based Workflow The “Content Wave” Statistics – 2010 Season

Front Porch Digital Diva Archive System Sun SL-8500 Tape Robot DIVA Manager 14 DIVA Actors Control Network

15 LTO-4 Crossroads RVA Tape Drives Appliance

Fibre Channel SAN Two Copies of All Files

Gig E Network Grass Valley Fibre Channel System But wait… What about the history?

MLB Productions and MLB Network Building the Archives of Baseball Digitized Content DIAMOND

DIAMOND Asset Management System DIAMOND Digitized Industry Assets Managed Digitized Content ptimally DIAMOND O for Networked Distribution No baseball game is a single event, but rather a collection of thousands of events . . . . DIAMOND allows us to efficiently capture, thoroughly catalog, and maximally utilize the audio-visual and statistical history of the game. MEDIA MANAGEMENT – THE CONTENT CHALLENGE The Power of DIAMOND

 Capture the Video Assets from Multiple Sources  „Live‟ Game Recordings and other Game Feeds (Melts, BallParkCam, etc.)  Archive, Interviews, Field Tapes  Catalog the Video Content  Across Multiple Databases  With Content Expert Loggers  Search  Across Multiple Collections of Information  Customized for the Individual End User  Repurpose and Monetize the Video Content  High-speed Access to Current and Historical Content  Repurposing of Archives for Broadcast Highlights, Client Programming, and Third-Party Licensing  Protect the Investment  Store On Site - Instant Access, Quick Turnaround for Production / Broadcast  Archive Off Site - Historical Preservation, Disaster Protection MEDIA MANAGEMENT – THE CONTENT CHALLENGE The Power of DIAMOND  Provide Desktop Browser Access to View Content

19:31:13;06  Search Content and View the Results as Video

 Create Complex Searches from Pull Down Menus

 Search Across Multiple Sources of Information

 Display Statistics and Logs of Game while in Viewer

 High speed HD Content Workflow retrieval through XML Interface with multiple applications

 XML Import of Search Results to Edit Timeline in Grass Valley Aurora and Apple Final Cut Pro DIAMOND INPUT SOURCES

Live Games

T e le v is io n C o v e ra Pi g tch-b e y-Pit ch In form ation

nt Conte Video tive escrip DIAMOND With D mation Archives Infor y ac eg L t es n as ri ab P at t D & n e o te v t n ti o o ip h C r n P c o s ti e a D m h r it fo Historical Data W In Publishing & Photos DIAMOND STAKEHOLDERS

Live Games

T e le v is io n C o v e ra Pi g tch-b e y-Pit ch In form ation

nt Conte Video tive escrip DIAMOND With D mation Archives Infor y ac eg L t es n as ri ab P at t D & n e o te v t n ti o o ip h C r n P c o s ti e a D m h r it fo Historical Data W In Publishing & Photos DIAMOND STAKEHOLDERS

Live Games

T e le v is io n C o v e ra Pi g tch-b e y-Pit ch In form ation

nt Conte Video tive escrip DIAMOND With D mation Future Archives Infor y ac eg L t Deployments es n as ri ab P at t D & n e o te v t n ti o o ip h C r n P c o s ti e a D m Clubs h r it fo Historical Data W In Publishing & Photos Baseball Operations (Umpires, Scouts, etc.) Business Partners “If you build it, they will come…”

MLB Network Studio 3 & Studio 42 Questions and Answers

MLB Productions & MLB Network Thank You

MLB Productions & MLB Network