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Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected]
CONTACT Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected] GAME DESIGN OVERVIEW TRANSMISSION GAMES 2008 - present Award winning, innovative Design Director, Lead Designer and Cutscene Director with AS CUTSCENE DIRECTOR (freelance) an exceptional record of national and international experience both within the Heroes Over Europe PS3, Xbox 360 Atari game industry and in related industries of PC animation and TV commercials. In addition in 2006 I provided an in-depth pre-production Over the past decade I have been consultation on the design direction of Heroes Over Europe to responsible for conceiving original titles as address perceived weaknesses in the original Heroes of the Pacific. well as the development of existing IPs into quality titles. FIREMINT 2007 – 2008 AS DESIGN DIRECTOR Responsibilities include liaising with external stakeholders and internal • Supervised the design direction and managed Design Leads on department heads, directing development multiple titles. of all game elements, supervising, writing • Worked with all departments to implement an iterative and editing documents (including art prototyping system for 3D Level design and core gameplay that bibles) chairing progress meetings, resulted in considerable improvements to turnaround time and managing design teams and entire dev. gameplay quality as well as cost savings. teams (ranging from 6 to 60 staff). • Improved pitch process, resulting in significant successes with both publishers and IP owners. AWARDS • Worked with art and programming to revamp and refine proprietary level building and cutscene tools. AS DESIGN DIRECTOR Sims DJ iPod EA Dung Best Mobile Title GDAA Back to the Nintendo DS THQ Barnyard: Cowlympics Sims DJ Silver Award Stuntman 2 Nintendo DS THQ Pocket Gamer Dung High End Mobile Bigpond AS ORIGINAL CONCEPT AND DESIGN DIRECTOR Mega Monsters * 3D Mobile Nokia (1st Party) Mega Monsters Excellence in 3D * In addition I was responsible for the game’s original concept. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Tidning Förelektronikbranschen
NR 6-7/2009 ÅRGÅNG 55 PRIS 60 KR TIDNING FÖR ELEKTRONIKBRANSCHEN EXKL MOMS HDTV OCH BLU-RAY-CERTIFIERING SYSTEMKAMERA I KOMPAKTFORMAT SPELMÄSSA MED ÅTERVUNNEN GLANS This changes everything Välkommen till en ny värld Samsungs nya 7-serie med LED-teknologi tar begreppet TV till en helt ny dimension med en unikt tunn design och en revolutionerande bild. Samsungs nya LED-TV är dessutom miljömärkt med Svanen. Lägger vi till att [email protected] ger dig blixtsnabb tillgång till Internet, filmer och musik trådlöst i ditt hem står det klart att varje detalj i 7-serien har utvecklats för att ge dig en maximal upplevelse. Välkommen till en ny värld med Samsung LED-TV. www.led-tv.se RATEKO INNEHÅLL 6 - 7 / 2 0 0 9 NR 6-7/2009 ÅRGÅNG 55 PRIS 60 KR TIDNING FÖR ELEKTRONIKBRANSCHEN EXKL MOMS HDTV OCH BLU-RAY-CERTIFIERING SYSTEMKAMERA I KOMPAKTFORMAT SPELMÄSSA MED ÅTERVUNNEN GLANS OMSLAG: OLYMPUS FOTO: OLA LARSSON I NÄSTA NUMMER: - PANASONICS PRESSEVENT I LISSABON - INTERVJU MED ERIK ARTHUR HÄR TOG ÅSA SINA FÖRSTA STEG I LIVEt – sidorna 34-36 12 FÖRHOPPNINGAR PÅ SOMMARHANDELN 38 HDTV- OCH BLU-RAY-CERTIFIERINGEN KLAR Vi har frågat samtliga kedjor vilka förväntningar man har Nu går det att HDTV- och Blu-ray-certifiera butik och på sommarhandeln och om konjunkturen nu vänder. säljare, provet finns på elektronikbranschens hemsida. 14 GOD FART PÅ FÖRSÄLJNINGEN I BUTIKERNA 40 SYSTEMKAMERA I KOMPAKT FORMAT Vi har gjort ett nedslag i hemelektronikförsäljningen i 50 år efter första Pen-kameran släpper Olympus nu Karlstad för att se hur det står till på butiksgolvet just nu. -
Freeplay 2011 Print Program
Freeplay 2011 Print Program - v0.4 - 14-08-11 1 15/08/11 10:11 AM Freeplay 2011 Print Program - v0.4 - 14-08-11 2 15/08/11 10:11 AM A MESSAGE FROM THE DIRECTOR Every creative act begins with an idea. What happens to the idea after that is a long, slow, sometimes brilliant, sometimes difficult process of kneading and shaping, moulding and smoothing, trying and failing, observing and ex- perimenting, before the idea takes on any sort of tangible presence in the real world. If Freeplay in 2010 was about looking out at the much wider world of play and how it connects with videogames, culture, art, education, and society, then Freeplay in 2011 is about looking at the individual and their role in not only the development of an idea into a game, but also in the individual's role in poli- tics, in culture, in creativity, and in a wider artistic sphere. To do that, we've widened the scope of the festival, introducing a new Playful Program that we hope takes games out into the streets and bars of Melbourne, we've created a new Interview Series to dig into what makes some of our most prominent creatives tick. We've brought back the awards to celebrate the best in local independent development, and we've built a conference program that tries to draw together a unique mix of developers, artists, students, educators, critics, and players. We look forward to seeing you at the Festival. We made it just for you. Paul Callaghan STAFF FREEPLAY BOARD Director Hugh Davies, Cameron Rogers, Robert Pulham, Paul Gurney, David Surman Paul Callaghan Communications -
Tom Apperley Gaming Rhythms: Play and Counterplay from the Situated to the Global
TOM APPERLEY GAMING RHYTHMS: PLAY AND COUNTERPLAY FROM THE SITUATED TO THE GLOBAL A SERIES OF READERS PUBLISHED BY THE INSTITUTE OF NETWORK CULTURES ISSUE NO.: 6 TOM APPERLEY GAMING RHYTHMS: PLAY AND COUNTERPLAY FROM THE SITUATED TO THE GLOBAL Theory on Demand #6 Gaming Rhythms: Play and Counterplay from the Situated to the Global Author: Thomas Apperley Design: Katja van Stiphout DTP: Margreet Riphagen Printer: ‘Print on Demand’ Publisher: Institute of Network Cultures, Amsterdam 2010 ISBN: 978-90-816021-1-2 Contact Institute of Network Cultures phone: +3120 5951863 fax: +3120 5951840 email: [email protected] web: http://www.networkcultures.org This publication is available through various print on demand services. For more information, and a freely downloadable pdf: http://networkcultures.org/theoryondemand. This publication is licensed under the Creative Commons Attribution Noncommercial No Derivative Works 3.0 Netherlands License. No article in this book may be reproduced in any form by any electronic or mechanical means without permission in writing from the author. GAMING RHYTHMS 3 For Raina J. León 4 THEORY ON DEMAND CONTENTS Acknowledgements 6 Introduction 7 Chapter One - Digital Game Ecologies 11 Mapping the Digital Game Ecology 12 Media Ecologies 13 Interactive Circuits 14 Global Industry? 16 Gaming and Everyday Life 18 Rhythmanalysis 19 Resonances 21 Rhythms of Control 23 Cybernetic Subjectivity 23 Allegories for the Control Society 25 From Protocol to Algorithm 27 Conclusion 28 Chapter Two - Bodies, Computers and Other -
Gaming Cultures and Place in Asia-Pacific / Edited by Larissa Hjorth and Dean Chan
Gaming Cultures and Place in Asia-Pacifi c Routledge Studies in New Media and Cyberculture 1. Cyberpop Digital Lifestyles and Commodity Culture Sidney Eve Matrix 2. The Internet in China Cyberspace and Civil Society Zixue Tai 3. Racing Cyberculture Minoritarian Art and Cultural Politics on the Internet Christopher L. McGahan 4. Decoding Liberation The Promise of Free and Open Source Software Samir Chopra and Scott D. Dexter 5. Gaming Cultures and Place in Asia-Pacifi c Edited by Larissa Hjorth and Dean Chan Gaming Cultures and Place in Asia-Pacifi c Edited by Larissa Hjorth and Dean Chan New York London First published 2009 by Routledge 270 Madison Ave, New York, NY 10016 Simultaneously published in the UK by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business This edition published in the Taylor & Francis e-Library, 2009. To purchase your own copy of this or any of Taylor & Francis or Routledge’s collection of thousands of eBooks please go to www.eBookstore.tandf.co.uk. © 2009 Taylor & Francis All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereaf- ter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark Notice: Product or corporate names may be trademarks or registered trade- marks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan. -
Japan Import
Stalker Call Of Pripyat SKU-PAS1067400 Forza 3 - Ultimate Platinum Hits -Xbox 360 NBA Live 07 [Japan Import] Jack Of All Games 856959001342 Pc King Solomons Trivia Challenge Mbx Checkers 3D Karaoke Revolution Glee: Volume 3 Bundle -Xbox 360 Battlefield: Bad Company - Playstation 3 Wii Rock Band Bundle: Guitar, Drums & Microphone PS3 Mortal Kombat Tournament Edition Fight Stick SEGA Ryu ga Gotoku OF THE END for PS3 [Japan Import] Foreign Legion: Buckets of Blood I Confessed to a Childhood Friend of Twins. ~ ~ Seppaku School Funny People Dream Pinball 3D Midnight Club: Los Angeles [Japan Import] Fragile: Sayonara Tsuki no Haikyo [Japan Import] Bowling Champs The Tomb Raider Trilogy (PS3) (UK IMPORT) Disney/Pixar Cars Toon: Mater's Tall Tales [Nintendo Wii] Hataraku Hit [Japan Import] Navy SEAL (PC - 3.5" diskette) Mystery Masters: Wicked Worlds Collection Dynasty Warriors 8 - Xbox 360 Storybook Workshop - Nintendo Wii Learn with Pong Pong the Pig: The Human Body New - Battlefield 3 PC by Electronic Art - 19726 (japan import) Angry Birds Star Wars - Xbox 360 Viva Media No Limit Texas Hold'Em 3D Poker 2 (plus 2 games) Cards & Casino for W indows for Adults X-Plane 10 Flight Simulator - Windows and Mac London 2012 Olympics - Xbox 360 Fisherman's Paradise II (Jewel Case) John Daly's ProStroke Golf - PC Dungeons & Dragons: Chronicles of Mystara Trapped Dead Memories Off 6: T-Wave [Japan Import] Anno 2070 Complete Edition Microsoft Flight Simulator 2004: A Century of Flight - PC New Casual Arcade Crystal Bomb Runner Stop The Alien Hordes Search -
Games Sales in the Nordic 2010 FOREWORD
NORDIC GAME SOLUTIONS REPORT Games sales in the Nordic 2010 FOREWORD Economic key-figures for the Nordic countries An industry in change Denmark Finland Norway Sweden Population 5 534 738 5 351 427 4 858 199 9 340 682 2010 marked a year of great games. Call of Duty: Black Ops broke GDP per capita, Euro/PPP 27 700 26 000 41 800 28 400 all kind of records for the entire entertainment industry and Economic growth -4.9% -8.0% -1,4% -5.1% The total games market games such as Farmville attracted enormous amount of players. Inflation rate 1.1% 1.6% 2.3% 1.9% In many ways, 2010 was also a year of change. There are regular Unemployment rate 6.0% 8.2% 3.1% 8.3% is healthy and the changes that we’ve seen before like generation cycles. Both porta- Currency 1 DKK = €0.134 Euro 1 NOK = €0.126 1 SEK = €0.113 ble consoles Nintendo DS and Sony PSP have several years behind outlook for 2011 is good VAT 25% 23% 25% 25% them and are nearing the end of their generation cycle. The new Source: Figures from the Nordic Council. Currency fetched from XE Universal Currency Converter as of 28/01/2011. Nintendo 3DS and NGP/PSP2 will launch in 2011, which marks a new generation and will hopefully revitalize the portable gaming market. The games industry is also changing with parallel markets gro- wing. The smart phones have a booming mobile games market, whilst web based such as flash games, social games and free to Diverse Nordic population loves games play games on communities is attracting new gamers. -
BORN DIGITAL / GROWN DIGITAL: Assessing the Future Competitiveness of the EU Video Games Software Industry
BORN DIGITAL / GROWN DIGITAL: ASSESSING THE FUTURE COMPETITIVENESS OF THE EU VIDEO GAMES SOFTWARE INDUSTRY G. De Prato, C. Feijóo, D. Nepelski, M. Bogdanowicz, J.P. Simon EUR 24555 EN - 2010 The mission of the JRC-IPTS is to provide customer-driven support to the EU policy- making process by developing science-based responses to policy challenges that have both a socio-economic as well as a scientific/technological dimension. European Commission Joint Research Centre Institute for Prospective Technological Studies Contact information Address: Edificio Expo. c/ Inca Garcilaso, 3. E-41092 Seville (Spain) E-mail: [email protected] Tel.: +34 954488318 Fax: +34 954488300 http://ipts.jrc.ec.europa.eu http://www.jrc.ec.europa.eu Legal Notice Neither the European Commission nor any person acting on behalf of the Commission is responsible for the use which might be made of this publication. Europe Direct is a service to help you find answers to your questions about the European Union Freephone number (*): 00 800 6 7 8 9 10 11 (*) Certain mobile telephone operators do not allow access to 00 800 numbers or these calls may be billed. A great deal of additional information on the European Union is available on the Internet. It can be accessed through the Europa server http://europa.eu/ JRC 60711 EUR 24555 EN ISBN 978-92-79-17116-1 ISSN 1018-5593 doi:10.2791/47364 Luxembourg: Publication Office of the European Union © European Union, 2010 Reproduction is authorised provided the source is acknowledged Printed in Spain Acknowledgements This report was carried out by the Information Society Unit at the Institute for Prospective Technological Studies (JRC-IPTS). -
Der Angebotsmarkt Digitaler Spiele Für Jugendliche in Öffentlichen Bibliotheken
Daniel Crönertz Der Angebotsmarkt digitaler Spiele für Jugendliche in Öffentlichen Bibliotheken HTWK Leipzig Wiborada online – Leipziger Schriften zur Bibliotheks- und Informationswissenschaft Herausgegeben vom Studiengang Bibliotheks- und Informationswissenschaft der Hochschule für Technik, Wirtschaft und Kultur Leipzig Band 2 Daniel Crönertz Der Angebotsmarkt digitaler Spiele für Jugendliche in Öffentlichen Bibliotheken herausgegeben von Kerstin Keller-Loibl Wiborada online • Leipzig • 2011 Wiborada online – Leipziger Arbeiten zur Bibliotheks- und Informationswissenschaft ISSN 2192-6778 Der Angebotsmarkt Digitaler Spiele für Jugendliche in öffentlichen Bibliotheken Diplomarbeit: an der Hochschule für Technik Wirtschaft und Kultur Leipzig Fakultät Medien Studiengang Bibliotheks- und Informationswissenschaft vorgelegt von Daniel Crönertz Betreuerin: Prof. Dr. phil. Kerstin Keller-Loibl Leipzig 18.11.2010 letzte Bearbeitung am 26.05.2011 Referateblatt II Referateblatt Crönertz, Daniel: Der Angebotsmarkt Digitaler Spiele für Jugendliche in öffentlichen Bibliotheken / Daniel Crönertz. - 2010. - 137 Bl.: graph. Darst. Leipzig, Hochschule für Technik, Wirtschaft und Kultur, Diplomarbeit 2010 Abstract In der Diplomarbeit wird der Angebotsmarkt digitaler Spiele des Jahres 2009, im Besonderen für die Altersgruppe der Jugendlichen, strukturiert abgebildet. Dazu sollen zu Beginn die Begriffsbestimmung für „Jugendliche“ aus juristischer, entwick- lungspsychologischer, persönlichkeitspsychologischer und soziologischer Sicht sowie dem Spieleverhalten -
The Invisible Industry Vs. the Game Wonder
The Invisible Industry vs. The Game Wonder A comparative study of the Norwegian and Swedish media coverage of the international and national video game industries Anders Wiig Letnes Master´s Thesis in Media Studies Department of Media and Communication University of Oslo June 15, 2020 I II The Invisible Industry vs. The Game Wonder A comparative study of the Norwegian and Swedish media coverage of the international and national video game industries Anders Wiig Letnes Master´s Thesis in Media Studies Department of Media and Communication University of Oslo June 15, 2020 III Copyright Anders Wiig Letnes 2020 The Invisible Industry vs. The Game Wonder: A comparative study of the Norwegian and Swedish media coverage of the international and national video game industries Anders Wiig Letnes http://www.duo.uio.no IV Abstract This thesis studies the differences in the Norwegian and Swedish media coverage of the international and national video game industries, and the possible consequences of said differences. It does so by using a theoretical framework mainly consisting of discourse theory, agenda-setting theory and framing, and by using the methods of content analysis and critical discourse analysis (CDA). There were two key findings. First, the Norwegian video game industry is invisible, but “the Swedish game wonder”, which the Swedish industry is called, is not. This could make the Norwegian industry less important for the public, politicians and investors. Second, the Norwegian media tries to bust myths about the industry, games and players, while the Swedish media keeps the myth of the game wonder alive. This difference in coverage was influenced by the financial crisis, which changed the Norwegian coverage entirely, but did not alter the Swedish coverage as much. -
Games-Nes.Pdf
not owned Nintendo Entertainment System games imported by Bergsala AB W wanted bought / awaiting payment payment done / in mail owned ! owned/not by Bergsala/see notes P/N NES peripherals NES-XX- N/A EEC SCN ESP DIFF STATUS Publisher Release Title Cost Shipping Total Rarity Notes NOE Nintendo NES control deck 0,00 € SCN + NOE modded Nintendo NES pad controller 0,00 € Nintendo NES four-score 0,00 € Nintendo NES Zapper 14.50 € 0,00 € Grey version 0,00 € P/N Year 1986 Extras NES-XX- N/A EEC SCN ESP DIFF STATUS Publisher Release Title Cost Shipping Total Rarity Notes CART PROT MAN SPCR BOX RENT W Nintendo 01.09.1986 Excitebike 0,00 € 1 IC Nintendo (launch 01.09.1986title) Ice Climber (nes bundle) 10,00 € 10,00 € 3 resold NOE to Mikko K-L W Nintendo (launch 01.09.1986title) Mario Bros. 0,00 € 6 PN Nintendo (launch 01.09.1986title) Pinball 5,00 € 5,00 € 2 5-screw NOE W Nintendo (launch 01.09.1986title) Popeye 0,00 € 6 TE Nintendo (launch 01.09.1986title) Tennis 7,00 € 7,00 € 2 W Nintendo 15.10.1986 Donkey Kong 0,00 € 6 GF N/A/FRG ! Nintendo (launch 15.11.1986title) Golf 8,00 € 8,00 € 1 5-screw FRG W Nintendo 15.12.1986 Balloon Fight 0,00 € 4 3 9 30,00 € P/N Year 1987 Extras NES-XX- N/A EEC SCN ESP DIFF STATUS Publisher Release Title Cost Shipping Total Rarity Notes CART PROT MAN SPCR BOX RENT SC Nintendo 15.01.1987 Soccer 16,00 € 16,00 € 2 Rental (Yapon 120682) W Nintendo 15.02.1987 Clu Clu Land 0,00 € 6 Nintendo 15.03.1987 Mach Rider 9,00 € 9,00 € 3 W Nintendo 15.04.1987 Kung Fu 0,00 € 1 SM Nintendo 15.05.1987 Super Mario Bros 8,50 € 8,50 € 0 Rental (Yapon SE-112111), omistettu aiemmin myös NOE/DAS, myyty Mikolle W Nintendo 15.06.1987 Donkey Kong Jr.