TITLE: Power to Create Speakers: Matthew Taylor
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Resilient Streets Toolkit
This toolkit is designed toWelcome! help you (and This toolkit is a 1.0, “beta” version. That Of course, no one can build the relation- your neighbours!) start making your means, we’re hoping that you’ll give us ships between you and your neighbours building, street or block more resilient feedback about what works and what for you – only you and your neighbours with some fun, hands-on projects. We’re doesn’t and why, and share with us what can do that. And only you and your deliberately suggesting projects that can you learn along the way so we can use neighbours can decide how you want to be done by small groups of people with your experiences and advice to help oth- go about doing that. What we’re hoping few resources, because finding creative ers. If you come across a great tool or to do is engage, inspire and assist you in ways to do lots with little is a big part of resource, send it our way so we can add any way we can. what resilience is all about! it to the kit. Every group and street is dif- ferent, but by learning together we can all become stronger – that’s a basic principle of building resilience, too! Here’s what’s included in this toolkit: • Examples of Resilient Streets projects that have been done elsewhere • How-to Guides to get started on Resilient Streets projects • Links to resources for more information and ideas We’ve organized this all into 4 categories of resilience-building activities that can work well at the street or building level. -
Airbnb • NEIGHBORGOODS • Blablacar • Peerby • Borroclub • Krrb • Streetbank • Compare and Share • Kickstarter
COMOODLE Website comparison List of websites • Warp-it • MyNeighbor • Uber • NEIGHBORS CAN HELP • Airbnb • NEIGHBORGOODS • Blablacar • Peerby • Borroclub • Krrb • Streetbank • Compare and share • Kickstarter List of websites • Warp-it • NEIGHBORS CAN HELP • Uber • NEIGHBORGOODS • Airbnb • Peerby • Blablacar • Krrb • Borroclub • Compare and share • Streetbank • Kickstarter What I was looking at… • Web contents • Main features • Account register • Search engines • How the websites built trust: ratings, ranking, reviews, … • Others • Mobile apps? • Email/ newsletter integration • Social media presence An example: review of Airbnb • Web contents An example: review of Airbnb • Functionality and features • Search engine (location, check-in, check-out, number of guest) • Maps with little pins An example: review of Airbnb • Functionality and features • Search bar (location, check-in, check-out, number of guest) • Maps with little pins • Offer filters to reduce search range (property type/ category…) An example: review of Airbnb • How to build trust in the community • Verified ID • Photo or official ID. • Connect another online profile • Upload profile photo and provide a phone number and email address. An example: review of Airbnb • How to build trust in the community • Verified ID • Photo or official ID. • Connect another online profile • Upload profile photo and provide a phone number and email address. Website comparison chart Warp-it Uber Airbnb Borroclub Streetbank Account register ✓ ✓ ✓ ✓ ✓ Account/ listing/ ✓ ✓ ✓ X X area) approval Link -
Harvard Spring 2017
Crowdfunding: Kickstarting Your Enterprise or Non-profit Through Online Fundraising HKS Communications Program Tuesday, October 17, 2017 What is crowdfunding? "The practice of funding a project or venture by raising many small amounts of money from a large number of people, typically via the Internet" (Forbes). Online crowdfunding has existed since 1997, but the term "crowdfunding" wasn't coined until 2006 and didn't become popular until Kickstarter was founded in 2009. What kinds of projects can be crowdfunded? Any kind! From launching a new mobile app to a new restaurant, publishing a book to a website, expanding a non-profit to paying a child's hospital bills, crowdfunding can (and has!) been used to fund all these projects and more. Can anyone crowdfund? Yes, but not everyone is successful: 64% of all Kickstarters fail. Of those that succeed, most were seeking less than $10,000 in funding. It helps to have either a reputation—you've been working in this industry for a while and have a proven track record for bringing projects to completion—or a prototype—a demonstration of the final product, whether it's a chapter of a book, a trailer for a movie, or a smaller event that could be made bigger. What crowdfunding platform should I use? There are over 500 crowdfunding platforms, with the biggest ones being Kickstarter, Indiegogo, GoFundMe, and Patreon. Which one you choose is largely determined by what kind of project you're running and how much money you need: • Kickstarter requires all its projects fall into one of these categories: Art, Comics, Crafts, Dance, Design, Fashion, Film & Video, Food, Games, Journalism, Music, Photography, Publishing, Technology, and Theater. -
Investing in Artists Bay Area Ally Fund Matching Grant Program Donor Interview Questions
INVESTING IN ARTISTS BAY AREA ALLY FUND MATCHING GRANT PROGRAM DONOR INTERVIEW QUESTIONS Introduction Hello. Thank you for taking the time for this call. Before I get started, I’d like to share a brief explanation for this call and the Center for Cultural Innovation’s research. I am _____ (name and title at CCI). CCI supports individual artists, and we are always interested in learning about why and how donors support artists. We recognize that there are generational and technological shifts, namely new online giving platforms, that may be affecting how artists raise money, and to this end, we are talking with donors of artists that are non‐family members to learn about how new environmental factors may (or may not) be influencing your giving. I have 13 questions, and I have planned for this call to take no more than 30 minutes. [Facilitator Note: Do not exceed time allotted. If the interviewee seems to want to go longer, that’s fine. BUT, if you haven’t gotten to the end and time is up, please conclude to stay on time.] Also, please know that CCI will not share your name, your giving amount(s), or to whom you donated in any way with the artist, our funders, or anyone else. Your participation is anonymous and any responses we use will be aggregated without attribution to you. In other words, outside of the artist who referred you, your participation is confidential. Do you have any questions before I start? General Questions 1. In general, how many times a year do you make a charitable donation? (Prompt: None, 1‐2, half a dozen, over a dozen) 2. -
Crowdfunding Platforms: Ecosystem and Evolution Full Text Available At
Full text available at: http://dx.doi.org/10.1561/1700000061 Crowdfunding Platforms: Ecosystem and Evolution Full text available at: http://dx.doi.org/10.1561/1700000061 Other titles in Foundations and Trends® in Marketing Entertainment Marketing Natasha Zhang Foutz ISBN: 978-1-68083-332-4 The Cultural Meaning of Brands Carlos J. Torelli, Maria A. Rodas and Jennifer L. Stoner ISBN: 978-1-68083-286-0 Ethnography for Marketing and Consumer Research Alladi Venkatesh, David Crockett, Samantha Cross and Steven Chen ISBN: 978-1-68083-234-1 The Information-Economics Perspective on Brand Equity Tulin Erdem and Joffre Swait ISBN: 978-1-68083-168-9 Full text available at: http://dx.doi.org/10.1561/1700000061 Crowdfunding Platforms: Ecosystem and Evolution Yee Heng Tan Tokyo International University Japan [email protected] Srinivas K. Reddy Singapore Management University Singapore [email protected] Boston — Delft Full text available at: http://dx.doi.org/10.1561/1700000061 Foundations and Trends® in Marketing Published, sold and distributed by: now Publishers Inc. PO Box 1024 Hanover, MA 02339 United States Tel. +1-781-985-4510 www.nowpublishers.com [email protected] Outside North America: now Publishers Inc. PO Box 179 2600 AD Delft The Netherlands Tel. +31-6-51115274 The preferred citation for this publication is Y. H. Tan and S. K. Reddy. Crowdfunding Platforms: Ecosystem and Evolution. Foundations and Trends® in Marketing, vol. 14, no. 2, pp. 53–172, 2020. ISBN: 978-1-68083-699-8 © 2020 Y. H. Tan and S. K. Reddy All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, mechanical, photocopying, recording or otherwise, without prior written permission of the publishers. -
Here Too the Gods Are Present Ethos Building on Patreon.Com
Örebro University School of Humanities, Education and Social Sciences Here too the gods are present Ethos building on patreon.com Independent project Rhetoric Spring semester 2017 Supervisor: Anders Eriksson Author: Marcus Schmidt Abstract This essay studies the rhetorical situation of the crowdfunding site Patreon.com, with a particular focus on the construction of ethos. Taking off from the conception of ethos as a discursive dwelling place, the study analyzes five Patreon pages and the self-promotional practices associated with each page. It concludes that there are different ways of negotiating the implicit and explicit expectations that go along with setting up and maintaining a presence on a crowdfunding site – not least with regards to the relationship between ethos and ethics. Keywords Rhetoric, crowdfunding, Patreon, ethos, online spaces Contents 1. Introduction .............................................................................................................................................. 1 2. Research questions ................................................................................................................................... 2 3. Background ............................................................................................................................................... 2 4. Research overview .................................................................................................................................... 3 5. Theory ...................................................................................................................................................... -
COVID-19 Content Resource Guide for Artists
COVID-19 Content Resource Guide for Artists Ever resourceful and creative, artists are experimenting with new ways of generating income during the COVID-19 pandemic, which is having a great impact on the arts industry. We expect more resources, innovations, and strategies will emerge as the situation evolves. At present, the most common and accessible strategies we see artists using to connect with audiences and generate income are (1) producing virtual concerts and lessons that audiences can tip or buy a “virtual ticket” to experience; (2) establishing subscription-based services on such platforms as Patreon; and (3) establishing online stores through their own website or online marketplaces such sources as Etsy. This resource guide contains tips and tricks for DIY video recording and some of the options available to artists interested in using these strategies during the COVID-19 pandemic. 1 TABLE OF CONTENTS Video Recording 101 ........................................................... 3 Smart Phone Video Recording 101: Tips and Tricks ........................... 4 Content Strategies ............................................................. 8 The Subscription Model ..................................................... 9 Facebook / YouTube / Instagram Livestreams ............................... 10 Livestreaming 101 .............................................................. 11 Streaming Applications .................................................... 12 Payment ................................................................... 13 A Note on Collaboration and Community ................................. 14 2 VIDEO RECORDING 101 Recording video is an art form of its own, and one that can take years of training and practice to perfect, but this handy guide will give you some easy ways to make sure your home-recorded video is high-enough quality to share with your fans! SMART PHONE VIDEO RECORDING 101: TIPS AND TRICKS Your guide to recording video on your smart phone GETTING STARTED Phones can shoot all types of file sizes and frame rates. -
Prosocial Exchange Systems: Nonreciprocal Giving, Lending, and Skill-Sharing
Journal Pre-proof Prosocial exchange systems: Nonreciprocal giving, lending, and skill-sharing John Harvey, Andrew Smith, David Golightly, James Goulding, Samanthika Gallage PII: S0747-5632(20)30024-8 DOI: https://doi.org/10.1016/j.chb.2020.106268 Reference: CHB 106268 To appear in: Computers in Human Behavior Received Date: 2 May 2019 Revised Date: 6 January 2020 Accepted Date: 15 January 2020 Please cite this article as: Harvey J., Smith A., Golightly D., Goulding J. & Gallage S., Prosocial exchange systems: Nonreciprocal giving, lending, and skill-sharing, Computers in Human Behavior (2020), doi: https://doi.org/10.1016/j.chb.2020.106268. This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will undergo additional copyediting, typesetting and review before it is published in its final form, but we are providing this version to give early visibility of the article. Please note that, during the production process, errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. © 2020 Published by Elsevier Ltd. Credit Author Statement John Harvey - Conceptualization, Methodology, Software, Formal Analysis; Andrew Smith - Supervision, Writing - Original Draft; David Golightly - Supervision, Writing - Original Draft; James Goulding - Software, Formal Analysis; H.P. Samanthika Gallage - Writing - Review & Editing Prosocial Exchange Systems: Nonreciprocal giving, lending, and skill-sharing Running Title: Reciprocity in Prosocial Exchange Corresponding Author Dr John Harvey is an Assistant Professor of Marketing at the University of Nottingham and the Economic Networks lead within the Neo-demographics Lab. -
Exploring Digital Network Models for Museum-University Partnerships
Exploring Digital Network Models for Museum-University Partnerships Alexandra Reynolds, Sammy Field, Jane Cameron and Lindsay Moreton National Co-ordinating Centre for Public Engagement Table of Contents Executive Summary……………………………………………………………………………………………………..2 Literature Review…………………………………………………………………………………………………………3 Data Aggregation………………………………………………………………………………………………………..13 Review of Digital Network Models..………………………………………………………………………….…19 Analysis and Recommendations……………………………………………………………………………….…39 Bibliography…………………………………………………………………………………………………………….….43 Author Details and Acknowledgments………………....……………………………………………..….….51 1 Exploring Digital Network Models for Museum-University Partnerships Executive Summary This report was commissioned by the Museum University Partnership Initiative (MUPI) to give an insight into success factors related to the design and delivery of digital platforms for museum- university networks. The report explores academic literature related to digital networks and virtual communities and evaluates the contemporary landscape of data aggregation and digital network forms, analysing findings to offer a set of recommendations for future practice. An overview of the four sections of the report is below: 1) Literature Review This section of the report begins by exploring structural characteristics of networks including programming, switching and weak ties: reflecting on the way these characteristics inform networked communication online and offline. The review then goes on to explore fundamental success factors -
Case Study - Patreon.Com Case: Patreon.Com Is a Website That Enables Artists to Connect with Their Fans to Get Support
Case study - patreon.com Case: Patreon.com is a website that enables artists to connect with their fans to get support. The main idea is that fans pledge to sponsor their favourite artists with a given amount of money per created work. Therefore, the site aims at building longer relationships between artists and fans and allow artists to have a stable income over the long-term. Task: First read about your case using the provided links. Please use your devices to contribute to the group work. Once you have a good understanding of your case, analyse it using the following guiding questions: • What problem/need does the case address? • What community, values and norms does it build on? Is it creating a new community or building on a pre-existing one? • What resources is it dealing with? • How is management organised? Are democratic structures in place? • Is the distribution of resources and responsibilities fair? • Is the production, distribution and management efficient? • Is the commons organised in a sustainable manner? Can the project survive in the long term? You should present your conclusions in the form of a theatre/short play. Anything is possible, you can make a reportage, interview, a press release or conference, or anything else you come up with. Be creative, your presentation may be filmed ;). You have 50 minutes for this task. Further Information: • https://www.patreon.com/ • https://en.wikipedia.org/wiki/Patreon • http://www.forbes.com/sites/sarahmckinney/2014/04/10/patreon-a-fast-growing- marketplace-for-creators-and-patrons-of-the-arts/ • http://www.theguardian.com/technology/2014/nov/19/crowdfunding-patreon-creators- musicians-youtube • http://www.cnbc.com/id/102541179 Case study - free and open source software Case: Free and open source software (FOSS) was the spark that got the free culture movement going, remember Linux? FOSS can be used for free by anyone, changed by anyone and copied by anyone. -
Sharing Towns the Key to the Sharing Economy Puzzle
Sharing Towns The Key to the Sharing Economy Puzzle April 2019 Sharing Cities Sweden is a national program for the sharing economy in cities. The program aims to put Sweden on the map as a country that actively and critically works with the sharing economy in cities. The objectives of the program are to develop world- leading test-beds for the sharing economy in Stockholm, Gothenburg, Malmö and Umeå, and to develop a national node in order to significantly improve national and international cooperation and promote an exchange of experience on sharing cities. Title: The Key to the Sharing Economy Puzzle Authors: Kelly Delaney, Alexandra Jonca, Samuel Kalb Sharing Cities Sweden is carried out within Viable Cities, a Swedish Innovation Programme for smart sustainable cities, jointly funded by the Swedish Innovation Agency (VINNOVA), the Swedish Energy Agency and the Swedish Research Council for Environment, Agricultural Sciences and Spatial Planning (FORMAS). 2 Executive Summary The aim of this report is to address the problem of consumption in Karlstad by providing a tool, the Key to the Sharing Economy puzzle, to help multiple actors make sense of the Sharing Economy and use it to achieve Karlstad’s goals. This tool will organise conversations and discussions by providing a systematic way of approaching the Sharing Economy, and will help ask and answer important questions to make better decisions about sharing initiatives. It was designed specifically for the Karlstad context but will also prove useful for cities with similar sizes, opportunities and challenges. We provide two types of recommendations for Karlstad in this report. -
Activate 2020 Outlook Vf Digital Ds
ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2020 www.activate.com These are the Most Important Consumer, Industry, and Innovation Trends for the Year Ahead in Technology, Internet, Media, and Entertainment Welcome to Activate Consulting’s Technology and Media Outlook 2020 Each year, as part of the Wall Street Journal’s WSJ Tech Live, our team analyzes some of the most important consumer trends, technology innovations, and industry dynamics to predict what’s going to happen next — and next after that. We’ve taken a deep dive into the major forces that will reshape the industry next year and for years to come in the most important businesses: social networks, eCommerce and digital marketplaces, television, digital video, sports and sports gambling, video gaming, music, podcasting, and digital financial services. In addition, we assess the connectivity technologies that will unlock the next wave of growth. Our work begins with the most important person in technology and media: The User. Understanding how people use technology and experience media is the foundation of our thinking. You’ll see deep insights into consumers’ time, preferences, habits, and spending based on Activate’s proprietary analysis and large-scale consumer research. Most interesting is our discovery of technology and media “Super Users,” who will be key to every company’s strategy in the coming year. We hope you’ll find the results both insightful and provocative. The Activate Consulting Team www.activate.com 2 Activate growth. Own the future. Technology. Internet. Media. Entertainment. These are the industries we’ve shaped, but the future is where we live. Activate Consulting helps technology and media companies drive revenue growth, identify new strategic opportunities, and position their businesses for the future.