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Activate 2020 Outlook Vf Digital Ds ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2020 www.activate.com These are the Most Important Consumer, Industry, and Innovation Trends for the Year Ahead in Technology, Internet, Media, and Entertainment Welcome to Activate Consulting’s Technology and Media Outlook 2020 Each year, as part of the Wall Street Journal’s WSJ Tech Live, our team analyzes some of the most important consumer trends, technology innovations, and industry dynamics to predict what’s going to happen next — and next after that. We’ve taken a deep dive into the major forces that will reshape the industry next year and for years to come in the most important businesses: social networks, eCommerce and digital marketplaces, television, digital video, sports and sports gambling, video gaming, music, podcasting, and digital financial services. In addition, we assess the connectivity technologies that will unlock the next wave of growth. Our work begins with the most important person in technology and media: The User. Understanding how people use technology and experience media is the foundation of our thinking. You’ll see deep insights into consumers’ time, preferences, habits, and spending based on Activate’s proprietary analysis and large-scale consumer research. Most interesting is our discovery of technology and media “Super Users,” who will be key to every company’s strategy in the coming year. We hope you’ll find the results both insightful and provocative. The Activate Consulting Team www.activate.com 2 Activate growth. Own the future. Technology. Internet. Media. Entertainment. These are the industries we’ve shaped, but the future is where we live. Activate Consulting helps technology and media companies drive revenue growth, identify new strategic opportunities, and position their businesses for the future. As the leading management consulting firm for these industries, we know what success looks like because we’ve helped our clients achieve it in the key areas that will impact their top and bottom lines: • Strategy • Go-to-market strategy • Customer acquisition • Digital strategy • Pricing optimization • Building new digital businesses • Marketing effectiveness • Strategic due diligence • Salesforce activation • M&A-led growth Together, we can help you grow faster than the market and smarter than the competition. GET IN TOUCH: www.activate.com Michael J. Wolf Seref Turkmenoglu Chris Walters New York [email protected] [email protected] [email protected] 212 316 4444 CONTENTS PAGE $300 Billion Global Internet and Media Growth Dollars by 2023 5 Consumer Attention: 12:40 Hours of Technology & Media Per Day 10 Super Users: The Imperative for Technology & Media Companies 14 Social Splinter: The Social Media World Expands 28 eCommerce: Shrinking the Divide Between Physical and Digital Shopping 42 Digital Marketplaces: New Inventory, Price, Transparency, Ease of Use 61 Video Gaming: The Next Streaming Battlefront 72 Esports: Sport of the Future 85 Video: Streaming Stacking, Battleground Households 95 Sports Betting: The Next Big Financial Trading Market 118 Sports: More Viewing, Emerging Sports, Better Fan Experiences 130 Music: The Discovery Challenge 139 Podcasting: New Listening Experiences and Explosive Growth 147 The Networked Body: Quantified and Connected Human 160 Digital Consumer Finance: Next Generation Services Go Mainstream 170 Connectivity: Enabling the Next Wave of Technology and Media Growth 183 www.activate.com 4 CONTENTS PAGE $300 Billion Global Internet and Media Growth Dollars by 2023 5 Consumer Attention: 12:40 Hours of Technology & Media Per Day 10 Super Users: The Imperative for Technology & Media Companies 14 Social Splinter: The Social Media World Expands 28 eCommerce: Shrinking the Divide Between Physical and Digital Shopping 42 Digital Marketplaces: New Inventory, Price, Transparency, Ease of Use 61 Video Gaming: The Next Streaming Battlefront 72 Esports: Sport of the Future 85 Video: Streaming Stacking, Battleground Households 95 Sports Betting: The Next Big Financial Trading Market 118 Sports: More Viewing, Emerging Sports, Better Fan Experiences 130 Music: The Discovery Challenge 139 Podcasting: New Listening Experiences and Explosive Growth 147 The Networked Body: Quantified and Connected Human 160 Digital Consumer Finance: Next Generation Services Go Mainstream 170 Connectivity: Enabling the Next Wave of Technology and Media Growth 183 www.activate.com 5 CONSUMER SPEND Significant growth ahead: on a global basis, Internet and Media Businesses will add $300B in growth dollars, growing faster than GDP CONSUMER INTERNET AND MEDIA REVENUE1, GLOBAL, 2019E VS. 2023E, USD ACTIVATE FORECAST $300B GROWTH DOLLARS CAGR: 3.6% $2.3T $2.0T Global GDP CAGR: 3.2% 2019E 2023E 1. “Consumer Internet and Media revenue” includes radio, recorded music, magazine publishing, newspaper publishing, video games, filmed entertainment, book publishing, TV subscription and licensing fees, Internet access, digital advertising, and traditional advertising on these platforms. Sources: Activate analysis, Cowen and Company, eMarketer, GroupM, IBISWorld, International Monetary Fund, Magna Global, Newzoo, Ovum, PricewaterhouseCoopers, Raymond James, Warc, ZenithOptimedia Group 6 CONSUMER SPEND Consumer spend will drive the majority of Internet and Media growth CONSUMER INTERNET AND MEDIA REVENUE BY SEGMENT1, GLOBAL, 2019E VS. 2023E, USD / % TOTAL REVENUE ACTIVATE FORECAST $132B $52B $2.3T $116B $2.0T CAGR: ACCOUNTS FOR 61% OF GROWTH 33% 1.8% Paid content2 36% TOTAL CAGR: CAGR: 224.5% 211.4% 36% 4.4% Internet 199.8% access3 35% 3.6% CAGR: Ad 31% revenue 29% 4.6% 2019E 2023E 1. “Consumer Internet and Media revenue” includes radio, recorded music, magazine publishing, newspaper publishing, video games, filmed entertainment, book publishing, TV subscription and licensing fees, Internet access, digital advertising, and traditional advertising on these platforms. 2. Includes music, magazine publishing, book publishing, newspapers, video games, television, and filmed entertainment. 3. Includes fixed broadband, wireless, and mobile Internet access. Sources: Activate analysis, Cowen and Company, eMarketer, GroupM, IBISWorld, International Monetary Fund, Magna Global, Newzoo, Ovum, PricewaterhouseCoopers, Raymond James, Warc, ZenithOptimedia Group 7 CONSUMER SPEND Subscriptions will continue to be the key growth driver for consumer spend CONSUMER INTERNET AND MEDIA REVENUE BY MODEL1, GLOBAL, 2019E VS. 2023E, USD / % TOTAL REVENUE ACTIVATE FORECAST $159B $25B $1.6T $1.4T CAGR: 24% 1.7% Single transactions 25% TOTAL CAGR: CAGR: 3.1% 76% 3.6% Subscription revenue 75% 2019E 2023E 1. “Consumer Internet and Media revenue” includes radio, recorded music, magazine publishing, newspaper publishing, video games, filmed entertainment, book publishing, TV subscription and licensing fees, and Internet access (excluding advertising revenue). Sources: Activate analysis, Cowen and Company, eMarketer, GroupM, IBISWorld, International Monetary Fund, Magna Global, Newzoo, Ovum, PricewaterhouseCoopers, Raymond James, Warc, ZenithOptimedia Group 8 CONSUMER SPEND In the U.S., connectivity services (e.g. mobile and broadband) and video make up the largest share of the average household’s media spend AVERAGE ANNUAL HOUSEHOLD INTERNET AND MEDIA SPEND BY SERVICE TYPE1, U.S., 2019E, USD / % TOTAL SPEND Connectivity CATEGORY MEDIA INCLUDED 45% $1,301 Mobile and broadband Connectivity connectivity services Pay TV subscriptions, SVOD, Video TVOD/EST $2,923 Annual Consumer Books and Newspaper and magazine Technology and Media Digital subscriptions (digital and Services Spend Per Subscriptions print), book purchases Household Audio $92 $1,044 VideoVideo Game purchases, in-game Audio Gaming purchases, online gaming 3%3% $187 36% subscriptions Gaming $298 Streaming music Gaming Audio subscriptions, unit sales, 6%6% radio subscriptions Books and Digital Subscriptions 10% 1. Based on total number of U.S. households. Figures do not sum because of rounding. Sources: Activate analysis, Box Office Mojo, BMO Capital Markets, Digital TV Research, Morgan Stanley, Newzoo, Ovum, PricewaterhouseCoopers, Recording Industry Association of America, SNL Kagan, Statista, Strategy Analytics 9 CONTENTS PAGE $300 Billion Global Internet and Media Growth Dollars by 2023 5 Consumer Attention: 12:40 Hours of Technology & Media Per Day 10 Super Users: The Imperative for Technology & Media Companies 14 Social Splinter: The Social Media World Expands 28 eCommerce: Shrinking the Divide Between Physical and Digital Shopping 42 Digital Marketplaces: New Inventory, Price, Transparency, Ease of Use 61 Video Gaming: The Next Streaming Battlefront 72 Esports: Sport of the Future 85 Video: Streaming Stacking, Battleground Households 95 Sports Betting: The Next Big Financial Trading Market 118 Sports: More Viewing, Emerging Sports, Better Fan Experiences 130 Music: The Discovery Challenge 139 Podcasting: New Listening Experiences and Explosive Growth 147 The Networked Body: Quantified and Connected Human 160 Digital Consumer Finance: Next Generation Services Go Mainstream 170 Connectivity: Enabling the Next Wave of Technology and Media Growth 183 www.activate.com 10 CONSUMER ATTENTION Activate’s analysis of consumer Internet and Media activities shows that multitasking leads to a 31-hour day for the average American adult, 12 of which are spent consuming technology and media AVERAGE DAY BY ACTIVITY PER ADULT1, U.S., 2018, HOURS:MINUTES VIDEO 6:27 SLEEP 4:57 12:13 6:27 CONSUMER AUDIO INTERNET AND MEDIA 7:22 2:32 ACTIVITIES OTHER 31:29 NON-WORK
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