Cod waw campaign mod menu pc

Continue Posts 3 Reaction score 0 Points 1 Hia, I'm new to the community I'm fed up with zombie mod menus and multiplayer mod menus, and I was wondering if anyone had a link to the WAW mod menu or even if there was one that exists. Thank you very much! Posts 26 Reaction score 29 Points 13 You can edit your save game. But Fashion Limited Messages 39 Reaction score 8 Points 218 You can use the IBeTrey_All maps_custom_maps_zombie mod menu in the PC it's open to the PC and the F zgt; key This article is about the fifth instalment in the series. For the Nintendo DS version, see Call of Duty: World at War (Nintendo DS). For the playStation 2 cm version. Call of Duty: World at War - Final Fronts. 2008 first-person shooter Call of Duty: World at WarDeveloper (s)TreyarchPublisher (s)ActivisionDirector (s)Cesar StastnyProducer (s)Daniel BuntingMarwan A. AbderrazzaqJohn M. DeHartDesigner (s)Jeremy LuytiesJesse SynderArtist (s)Colin WhitneyBrian AndersonRether (s)Craig HoustonPatrick DoodyChris ValenzianoComposer (s) Sean MurraySeriesCall dutyEngineIW 3.0Platform (s) Microsoft WindowsPlayStation3WiiboxX 360Release: November 11, November 11, 2008: November 14, 2008 - First-person multiplayer video game developed by and published by in 2008. It was released for Microsoft Windows, PlayStation 3, and 360, in November 2008. This is the fifth major part of the Call of Duty series and brings back the settings in World War II. The game is also the first title in the history of the Black Ops line. World at War received ports with different story versions, remaining in the conditions of World War II, for The Nintendo DS and PlayStation 2. It was the first game in the series to show the zombie mode featured in later sequels. The Windows Mobile version was also available from Glu Mobile. The narrative for the campaign regime focuses on the theaters of the Pacific and Eastern Fronts of World War II involving the United States, the Japanese Empire, the Soviet Union and Nazi Germany. This is said from the point of view of the marine raider Private K. Miller, the chief of the U.S. Navy Locke and the Red Army soldier Private Dmitry Petrenko, and is based on several historical battles. The multiplayer component of the game contains different game modes and an alignment system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many of the following Call of Duty recordings. Vehicles in the form of tanks, which players can control, appear on certain multiplayer maps. The game also contains downloadable content called card packages that can be purchased online. A new feature of the series was the addition of a cooperative mode that supports up to two players at the local level and four Online. Development for World at War took two years and began after the release of the previous name Treyarch, Call of Duty 3, which was also installed in World War II and was their first name, which they developed for the series. The game is based on an improved version of the IW developed by with increased audio and visual effects development. Treyarch used the engine to make more parts of certain environments destructible and introduce dismemberment limbs and realistic burns to character patterns. The game was announced by Activision on June 23, 2008. World at War received positive reviews from critics, with praise aimed at its intensity and violent nature, although it received criticism for its lack of innovation. It was also a commercial success, selling 3 million copies in the United States in the first two months after its release, becoming one of the best-selling titles of 2008. It also marked the beginning of Black Ops subseries as characters from the game were moved to its sequel, Call of Duty: Black Ops (2010). The version of World at War became compatible on Xbox One in September 2016. Gameplay Overview World at War has more mature themes than previous editions of Call of Duty, and it is open, giving the player several ways to achieve goals, but otherwise usually plays like previous iterations of the franchise. Players fight alongside ai-controlled teammates. They help during the missions of the game, providing cover fire, flushing enemies, and clearing rooms to enter. When playing a version of the Wii game, instead of using a regular controller, such as those used by the Xbox 360 and PlayStation 3, you can use an additional extension controller similar to a gun known as the Wii zapper. The zapper, or Wii Remote and Nunchuk, can be used to aim at targets to shoot at them and simulate apt shooting. The return of the game to the War ii world war once again introduces weapons and technology. The player gets access to them during the game, but can only carry up to two weapons in addition to hand grenades. Weapons and ammunition from fallen enemies or friendly matches can be selected to replace weapons in the player's arsenal. Players can also find weapons with additional attachments, including weapons equipped with rifle grenades, telescopic sights, and bayonets. The character can be located in one of three positions: standing, squatting, or prone; each of them affects the speed of movement of the character, accuracy and stealth. Using cover helps the player avoid enemy fire or regain health after receiving significant damage, as there are no armor or power techniques. When the character is damaged, the edges of the screen glow red and the character's heartbeat increases. If doesn't burn, the character can recover. When the character is inside Radius of the explosion of a live grenade, the marker indicates the direction of the grenade, assisting the player in deciding whether to run or throw it back at the enemy. The one-off campaign includes thirteen hidden death maps marked by playing cards attached to makeshift war graves. There is one in each level (except for those that occur in vehicles); Collecting them unlocks cheats for cooperative mode, such as reducing enemy endurance and paintball mode. The multiplayer experience of the World at War multiplayer program is reminiscent of the experience created in Call of Duty 4: Modern Warfare. All versions of the game use a similar system of delightful and rating system and six multiplayer modes, including command deathmatch and capture of the flag. There are three killstreak awards that can be used to turn the tide of the battle: a reconnaissance plane showing opposing players on a mini-map; artillery strike on the area; and attack dogs that spawn and attack opposing players. They are obtained with 3, 5 and 7 murders, respectively. They are available in all game modes except the survival of the team, and cannot be edited. The gameplay in multiplayer Mode Wars Game also has a cooperative gameplay mode with up to two players across the split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include an online co-op, but two players can play through the squadmate co-op mode, which allows both players to experience the game through the same screen and perspective. Nazi zombies, originally labeled as side game mode, this mode could get huge success and evaluation after release from fans. Due to the high demand for this new and exciting game mode, three more DLC cards have been added after further progress in the game lifecycle. All versions except the Wii feature mini-games of Nazi zombies. This is the first time Nazi zombies have ever appeared in any Call of Duty game. The regime consists of 1-4 players battling an unlimited number of waves of Nazi zombies. Players can work together with other people to kill zombies in cooperative (cooperative) mode, either offline with 1-2 players or online with 2-4 players. Players score points by injuring or killing zombies or repairing nooring windows that are used to remove debris inside the bunker and gain access to more useful weapons than starting an M1911 pistol and unlocking more rooms. The zombies are constantly breaking windows to get input and down players; When all the players are damaged enough to fall, the game is over. Three of the aforementioned additional maps for the Nazi mode of the game were added with World at War card packages. These cards, Verryukt, Shi No No Noma and Der Riese, are added to the Nacht Der Untoten, who came up with the game. Summary Characters During the eponymous campaign, the player controls three first-person characters The player takes on the role of Private/Pfc C. Miller of the 1st Division of the U.S. Marine Corps in the Pacific Campaign. He was captured by the Japanese, but rescued by Corporal Robaco (voiced by Kiefer Sutherland) and his men from the Marine Raiders during a raid on Makin Island. Other notable unplayable characters from the Marine Raiders include Sgt. Tom Sullivan (voiced by Chris Frieze) and Private Polonsky (voiced by Aaron Stanford). Private Dmitry Petrenko, the second character, fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, a subordinate to Reznova, who serves as the voice of reason throughout the campaign and regularly expresses shock and disapproval in the brutal carnage he is witnessing. All of them are soldiers of the 3rd Strike Army under the command of Commissioner Markkhov. The third playable character of the campaign is Petty Officer Locke, a weapons operator on the flying boat PBY Catalina, who can only play in the Black Cats mission during a solo campaign. The plot of the American campaign Opening scene of the campaign Story begins on The Island of Makin on August 17, 1942. U.S. Marine Private K. Miller oversees the torture and execution of his team and is about to be executed himself before being rescued by another marine unit led by Corporal Rowback and Sgt. Tom Sullivan. They then initiate a raid on Makin Island, attacking Japanese positions on the island. Two years later, Miller's unit participates in the Battle of Peleliu. Breaking through Japanese lines on Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with missile strikes, allowing American tanks to advance. At the end of the mission, Sullivan fatally shot a Japanese officer with a gun. Roebuck is promoted to sergeant and he and his squad make their way through the swamps of Peleliu to begin storming the Japanese airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy the bunker and bazooka to blow up Chi-Hes, located on the airfield. After moving further inland to Peleliu, Miller and his unit take enemy mortar crews so that their tanks can advance inland. They then pass through Japanese tunnels to attack an artillery-filled point, one of the main Japanese strongholds that destroyed many amphibious boats when they first landed. This allows the American ships to move forward, and Peleliu finally falls into American hands. After U.S. troops conquer Peleliu, there is a preparatory action for the Battle of Okinawa, during which Petty Officer Locke on the flying boat PBY Catalina takes part in a raid on three merchant ships. On the way back to the base, another Catalina, codenamed Hammerhead, was destroyed by Japanese zeroes, leaving Locke his team alone. Meanwhile, the U.S. 58th Fleet's Task Force was attacked as part of Operation Ten Go. The crew of Locke PBY, the only one close enough to come for immediate help, is working to rescue as many American sailors as possible by boating Japanese PT boats and kamikaze aircraft. With PBY almost completely destroyed and ammunition on Locke .50 cal going away, all hope seems lost until a surprise attack by the Vought F4U-1Cs squadron drives away the remaining zeros. In the next mission, Miller's squad storms a Japanese position in Okinawa, clearing machine-gun bunkers to allow U.S. tanks to develop inland. With the battle almost won, the Americans stormed Shuri Castle amid mortar fire and constant charges of Banzai. Once inside, they encounter Japanese soldiers trying to surrender. However, when Sergeant Robak and Pvt Polonsky search them, they open the hidden grenades under their clothes, after which Miller is presented with the choice: to save either Rowback or Polonsky. The rest of the U.S. troops arrive to help the squad and bring the remaining Japanese soldiers into the castle's inner garden. After Miller launches airstrikes on two buildings, the Americans take Shuri Castle, defeating the last bastion of Japanese resistance in Okinawa. On September 17, 1942, the Soviet campaign Stalingrad Battle takes place on the Eastern Front. Soviet Private Dmitry Petrenko regains consciousness in a bloodied and body-filled fountain, just as German troops execute his comrades. When they leave, Dmitri meets wounded sergeant Victor Reznov, another survivor, who tells him about his mission to kill the German general Heinrich Amsel, who is responsible for several massacres and war crimes. Killing German soldiers along the way and dueling enemy sniper, Dmitry follows Reznov through buildings and streets, and they meet with the rest of The Dmitri's unit, who is about to inherit the general's communications post. During the assault, Dmitri provides Resnov with observations and assists the remaining Red Army soldiers when they recapture the post, managing to kill Amsel when he flees. However, their situation has been discovered and several German soldiers are storming the building in which they are located; Dmitry and Reznov jump into the Volga to escape. The next mission will take place three years later, during the Battle of Sealow Heights, near Berlin. Demetrius was captured by German soldiers in an abandoned house, but rescued when the Red Army attacked the house; he reunited with Reznov and met his right-hand man Pvt. Draft. Soviet troops advance through the German lines, and Demetrius helps them with panzerschreck until they reach and destroy the German camp. Shootout on the streets of Berlin Dmitri and Reznov pilot of T-34 tank, pushing the last lines so that Soviet troops can catch a train train Upon arrival, they fight German soldiers on the outskirts of Berlin, launching the battle for Berlin. They then move through the streets, eventually reaching the entrance to Berlin's U-Bahn station, where three German soldiers try to surrender. Reznov does not want to allow men to live and gives Dmitry the choice to shoot them or burn them alive with Molotov cocktails. They head underground and start fighting German soldiers around the platforms until the Germans flood the tunnel in a last ditch attempt to eliminate the Soviets. Dmitry, unable to avoid the oncoming wave, almost sinks. Reznov pulls Dmitri out of U-Bahn to regroup with the Soviet infantry. Then the Red Army advances to the Reichstag. During the assault at the entrance to the Reichstag Chernov was badly burned by a flamethrower and is believed to have been killed. Reznov, Dmitri and the remaining Soviet soldiers enter the Reichstag, clearing it of German defenders, and reaching the roof. After the final showdown on the top floor to get to the Nazi flag, Dmitri is shot by a dying German soldier, whom Reznov kills with a machete. Despite the injuries, Dmitry manages to plant the Soviet flag, signaling the victory of the USSR and the end of the war in Europe. World at War was announced on June 23, 2008 by Activision, which confirmed that the game was due for release in the fall of 2008, and that the series would return to the normal world war II setting. The game took about two years to make, twice as much as Treyarch's previous record in the series, Call of Duty 3. The game features an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements to the physics model. The environment is more destructive and can be driven by a flamethrower whose fire spreads. Dismemberment was added, as well as realistic burning of the skin and clothing of the characters. Shortly thereafter, Treyarch released modding tools for Call of Duty: World at War. These tools were the same used to create all the other Call of Duty series games, but with small version changes to the version that could be downloaded online. Pher Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and leader of the American campaign, Sergeant Robak, while Oldman voices the Soviet leader, Sergeant Reznov. A full-size PBY Catalina replica was built to capture the movement. A full-size replica of PBY Catalina in the Audio Music Motion Capture Studio for Call of Duty: World at War was written by Sean Murray. He worked with Brian Tui, The Audio Director of Treiarch, on True Crime: New York, a sequel to the first film, True Crime: The Streets of Los Angeles. Murray said Tui knew I would bring a new approach to Call of Duty: World at War. Adam Levenson, Audio Director Activision was called in to help them. Murray said he wanted to make music more fun and more intense, but also a specific musical path that follows the psyche of gameplay. A new occlusion technology that alters the sound produced by a neighboring object depending on the objects blocking its path, such as walls, has been added to World at War. The game has different levels of muted sound depending on the objects it passes through, for example, a more muted sound through a thick wall compared to a slightly muted sound through a thin short wall. For the first time in Call of Duty, a player can distinguish someone walking next to a player from someone who goes above or below a player, and tell the difference between a shot fired from a distance and a shot fired nearby, but behind a solid object. Another Flux technology has also been developed using field recording systems. The World at War crew went to the desert with mountains on both sides of the range to check the frequency of sounds produced by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to check the echo. Later it was reproduced and developed in the studio for game software. This means that players will be able to identify the sniper rifle shot as it is reflected from them, as well as hear the initial pop of hand grenades explode, followed by the loud sound of the grenade whoosh, which begins where the grenade exploded and ends behind the player. The flow system is also combined with the occlusion system. The marketing first trailer for the game was released on Xbox Live on June 21, 2008 and appeared on PlayStation Network five days later. The beta version of the multiplayer online game mode was released for Xbox 360 on October 10, 2008. The beta pc was released on October 28, 2008. Those who pre-ordered the game on GameStop, Game and EB Games in Australia or North America or who are a member of the official Call of Duty website were provided with codes that allowed them to download both beta versions of the game. Coinding with the release of the game, McFarlane Toys released four figures. Three of them are different types of U.S. Marine Corps infantry, and the fourth is a British commando. The World at War collection was released on November 11, 2008 in North America and November 14, 2008 in Europe. It includes several bonus items, including a stainless steel dining room with the Call of Duty logo and metal storage tin. The collector's edition also gives the player access to unlockable weapons and the opportunity to earn double experience points in multiplayer online mode, as well as a specially colored clan tag to indicate the player's VIP status. This edition of the game is only available to Microsoft and xbox 360 platforms. The downloadable content was available on February 26, 2009, for Xbox 360 and PlayStation 3 versions, as well as for the addition of the new Makin Day multiplayer card. The update included several bug fixes that removed glitches in several multiplayer maps and player movements, and provided additional information on the stats display. The Makin Day map was released for Microsoft Windows on February 6, 2009 in downloadable patch 1.2. Makin Day has a similar layout as the existing Map of Makin, but includes subtle changes such as daylight reflected in the tide while along the coastline, as well as some redesigned area maps. A screenshot of the gameplay on the Verriuk zombie map on March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, called Map Pack 1. This first part of the DLC was released on March 19, 2009 for PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The card package includes three new multiplayer maps and one new map of Nazi zombies entitled Werrik (German: zombie crazy). The map is based on a multiplayer map of the Sanctuary, in turn based on the refuge in the Ring of Steel mission campaign. The card includes new weapons and bonuses designed to enhance the experience. Players can turn on an energy generator that reunites both sides of the map and allows perk-a-cola machines that have been shown in each subsequent Nazi zombie map. A new multiplayer map called Night Fire takes place at night in the streets of the bombed-out district of Berlin. The Knee Deep map is located in the jungles of Peleliu and contains fortified huts and streams. The station is located on the ruined underground railway station in Berlin with subway cars and hidden passages. Reports say Map Pack 1 sold more than 1 million copies in its first week of availability, setting an Xbox Live record for downloads per week. On April 30, 2009, Activision and Treyarch announced Map Pack 2, which was released on June 11. Map Pack 2 contains four more multiplayer maps. Shi No Numa (Japanese: 死沼 the swamp of death) is a new map in the cooperative mode of Nazi zombies, set in a misty marshland surrounded by jungle. New features include flaming hellish greyhounds, a Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also features four new playable characters that appeared on several subsequent Nazi zombie maps: the U.S.M.C. Dempsey tank, Nikolai Belinski of the Red Army, the Nazi Dr. Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map Banzai is located in the jungle with the image of a river bridge, waterfall and hidden caves. The corrosion map is installed at a well- boiled railway plant in Russia with broken pipelines and wagons. Cars. The map of Sub-Pence is located on a bombed-out Japanese underwater base with heavy rain. On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi zombie map. Three multiplayer battery maps that takes place on an abandoned Pacific shoreline artillery battery; The breach, which is set on the crowded streets of Berlin, Germany near the Brandenburg Gate; and the Revolution, based on the industrialized city of Russia. A new map of Nazi zombies, Der Riese, which means Giant in English, is based at the factory where Element 115 is processed and used to create teleports and other mysterious devices such as the Pack-A-Punch Machine, which upgrades guns such as the Wunderwaffe DG-2. New weapons, such as monkey bombs, have also been added. This map also provided the official backstory of the zombie mode, which continues in Call of Duty: Black Ops. All card packages were released for free on Microsoft Windows. Packages were paid for by DLC for Xbox 360 and PS3. (quote necessary) Other versions of the Nintendo DS Home article: Call of Duty: World at War (Nintendo DS) Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America and November 14 in Europe. It was published by Activision and developed by n-Space, which used the same game engine as their previous name, Call of Duty 4: Modern Warfare. The game's scripts are also based on the Pacific Theater of War and the Eastern Front with American, British and Soviet campaigns. Up to four players can be supported online with four different types of play, as well as perks and ranks. Compared to Modern Warfare, it has improved geometry at the level, has more responsive sprints and squats and 3D model guns instead of 2D sprites. However, the flamethrower, which is new to the game series, is displayed using 2D sprites. The frame rate is just under 30 years old and has a lot of voiceovers during missions. Players can defuse mines and send Morse code to a touch screen, as well as using mortar shells, anti-aircraft guns from a battleship, parachute sports and using mounted guns. There is also a tank mode that allows the player to simultaneously rotate the main gun and machine-gun cartridges. PlayStation 2: Call of Duty: World at War - Final Fronts The PlayStation 2, called Call of Duty: World at War: Final Fronts, is significantly different from the main versions. Developed by Rebellion Developments, Final Fronts includes 13 missions mounted near the end of World War II in three different campaigns. In addition to two campaigns in the Pacific and from Western to Central Europe, the Final Fronts also include his third campaign involving the British offensive on the Rhine. Missions range from infiltration, sniper, large-scale attacks, night battles and tank attacks. The U.S. campaign follows Pvt. Miller and the squad from the world at war, but here Miller is the 2nd Marine Division, instead of the 1st. The game includes his missions from the world of war. Campaigning in Western Europe, in terms of infantry grunt Lucas Gibson, the American 80th Infantry Division, with his missions set in Luxembourg and Austria. For much of the campaign in Europe, the player controls Pvt. Tom Sharp of the British 6th Airborne. Final Fronts does not have a multiplayer online or Nazi zombie regime. Like other versions, the game includes 2 flamethrower missions and a tank mission, however the latter is on the rails rather than free roaming. The flamethrower in Final Fronts only shoots on a small scale, while the PlayStation 3 version allows you to use the flamethrower on a large scale in larger numbers of missions, and it's very noticeable where it's shot. Tank mission from the point of view of a tankman named Alex. The iPhone, iPod Touch and iPad versions of Call of Duty: World at War were released for iPhone and iPod Touch on November 16, 2009 by Activision, Treyarch and Ideaworks Game Studio. The game is based on the Nazi zombie mode in Call of Duty: World at War, and included a training map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map called the Verriuk zombie. In 2010, the hd iPad version with improved graphics was released and the Verrykt zombie card was free to play without purchase, but without the Cards Shi No Numa and Der Riese. The game was removed from the app store in 2018. Windows Mobile version of Call of Duty: World at War was released for Windows Mobile. However, the game has a run and gun genre similar to the Commando from Capcom, not a first-person shooter, another plot, and another set of characters. The game was developed by Glu Mobile and published by Activision. AdmissionsAgregrgio ScoreAggregatorSorMetacritical (PC) 83/100 (PS3) 85/100 (Wii) 83/100 (X360) 8 4/100'50'Review AssessmentPublicaScoreGameer8.75/10'51'GameSpot8 .5/10'52'GameTrailers8.7/10 (Wii) 8.2/10 54-IGN9.2/10 (Wii) 8.0/10 According to review aggregator, the 7.5/10th gamer (UK) received generally positive reviews. Describing the game as a whole, GameSpot stated that, returning to the atmosphere of World War II, Peace in war achieves greatness, but does not reach perfection. IGN concluded that World at War was a solid, self-confident shooter with plenty to offer random and hardcore alike. Overall, the official Xbox magazine described the game as more like an extension package in the Call of Duty series than a complete game. IGN applauded the developer Treyarch for his decision to hang World War II in the Pacific theater of World War II. The addition of the co-op mode was also praised as helping to increase the replayability of the game, and the multiplayer mode was described as definitely an area where peace in war shines. Some of the positives noted by GameSpot include the well-acted dialogue characters of Sergeant Roebuck and Sergeant Reznov, as well as a solid and fast-paced single player/co-op campaign. IGN has criticized that the scale of the campaign harms the continuity of the story, with some missions occurring a few years after others and disrupting the flow of storytelling. The main criticism of the official Xbox magazine was that Treyarch did not expand on the success of Call of Duty 4: Modern Warfare, but instead created a game-safe sequel that used elements of Call of Duty 4, but added nothing remarkable in its own. Other flaws pointed out by the reviewer included a lack of hype in the campaign storyline and several differences between Pacific Theatre missions and European theatrical missions, stating that you could just walk through another European city with a lot more trees. GameSpot criticized the game's use of well-worn source material and the mechanics of the game deja vu, also implying its similarities with other games in the Call of Duty series. He 1UP.com the horror of the game was almost too much at times. GameSpot praised the darker, darker portrayal of World War II settings. 1UP.com noted the significantly increased graphic violence and blood (even compared to the M-rated Call of Duty 4) as a positive improvement in realism, saying: While enemies were dying en masse in previous parts, dismemberment and blood essentially did not exist. This is no longer the case - here, legs are torn, men screaming in agony as they reach lost body parts, and gouts of blood fly as bullets pierce the flesh. And that Peace in War depicts the horror of World War II more accurately than ever before... Xbox 360 and PlayStation 3 became the second and ninth game on sale in December 2008 in the United States, selling more than 1.33 million and 533,000 copies, respectively. The Xbox 360 version was the sixth game on sale in 2008, selling more than 2.75 million copies. The Wii version was ranked 19th in the best-selling games ranking and seventh in the best-selling Wii games ranking in December 2008 in the United States. He received particular interest in the UK, where it doubled sales in the first week compared to Modern Warfare on PS3 and Xbox 360. It also became the third fastest-selling video game in the UK Grand Theft Auto IV and Grand Theft Auto: San Andreas. The Xbox 360 version of World at War won the Double Platinum Award from the Association of Entertainment and Leisure Software Publishers (ELSPA), which shows sales of at least 600,000 copies in the UK. ELSPA has given PlayStation 3 Platinum certification to sell at least 300,000 copies in the region. Since November 2013, the game has sold 15.7 million copies. Inquiries : Perdikis, Steve (October 29, 2008). Call of Duty: World at War - beta client, debt reporting. Games online (Internode). Archive from the original on November 2, 2008. Received October 29, 2008.CS1 maint: BOT: original url status unknown (link) - Ocampo, Jason (August 19, 2008). GC 2008: Call of Duty: World at War Co-op Hands-on. Ign. Archive from the original on November 4, 2012. Received on September 29, 2008. Dan Pearson (September 5, 2008). Call of Duty 5 gets a euro date, a beta. Eurogamer. Archive from the original on January 9, 2009. Received on September 29, 2008. Lemon, Marshall (September 27, 2016). Call of Duty: World at War is now compatible with Xbox One. VG247.com archive from the original dated September 29, 2016. Received on September 29, 2016. Andy Robinson (June 9, 2008). News: Call of Duty: World at War - first details in OXM. Computer and video games. Archive from the original on August 11, 2011. Received on June 9, 2008. a b c d Call of Duty: World at War. Official Xbox Magazine UK (35). July 2008. 30-34. Jason Ocampo (June 23, 2008). Call of Duty: World at War First Look. Ign. Archive from the original dated January 13, 2016. Received on September 29, 2008. b c Denik, Tom (November 16, 2008). Call of Duty: World at War Signature Series Guide. Brady Games. ISBN 978-0-7440-1056-5. Chris Watters (December 13, 2008). Call of Duty: World at War Review. Gamespot. Archive from the original dated July 30, 2012. Received on December 31, 2009. Antista, Chris. Call of Duty: World at War - A Guide to Death Maps. GamesRadar. Archive from the original on April 25, 2014. Received on September 11, 2011. b CoD5 has co-op, vehicles in multiplayer, CoD4 engine, every format except PSP. VideoGaming247. June 9, 2008. Archive from the original on February 11, 2009. Received on September 29, 2008. Antista, Chris (October 8, 2008). Call of Duty: World at War is a multiplayer hands-on game. Radar Games. Archive from the original on April 19, 2015. Received on October 10, 2008. The zombies don't belong in Call of Duty - since the hell do they get there?. Digital trends. February 4, 2015. Archive from the original on June 14, 2018. Received on April 25, 2018. Jeff Keighley, Amanda McKay, Daniel Kaiser. Call of Duty: Word of the War interview. GameTrailers.com. Event takes place at 18:42 - 20:23. Archive from the original on 26, 2008. Received on January 4, 2009. b c d e f h i Treyarch (November 14, 2008). Call of Duty: World at War (PlayStation 3) (1.1 ed.). Activision. Panther, Suzanne (PR manager) (June 23, 2008). Call of Duty: World At War press release. gamesindustry.biz Activision UK Ltd. archived from the original on December 23, 2008. Received on February 19, 2009. Colin Ward (August 20, 2009). Call of Duty: Peace at War. Video game reviews. Archive from the original on April 25, 2012. Received on September 11, 2011. Gary Oldman to star in Call of Duty: World at War. G4TV. August 20, 2008. Archive from the original dated March 6, 2014. Received on August 20, 2008. Nick Brecon (July 15, 2008). Call of Duty: World at War Gains Multiplayer Vehicles, The Voice of Kiefer Sutherland. ShackNews. Archive from the original on October 1, 2015. Received on September 29, 2008. Behind the Music Call of Duty: Peace at War. Music4Games. December 5, 2008. Archive from the original on December 19, 2008. Received January 23, 2009.CS1 maint: BOT: original url status unknown (link) - b World At War Audio Technology. The staff on duty. January 20, 2009. Archive from the original on January 24, 2009. Received on January 28, 2009. Mushroom, Larry (June 21, 2008). Trailer: Call of Duty: World at War. MajorNelson.com archive from the original dated October 5, 2016. Received on July 9, 2016. PlayStation Blog (June 26, 2008). Trailer: Call of Duty: World at War. Playstation. Archive from the original on June 27, 2008. Received on June 26, 2008. CoD: WW Friends and Family Xbox 360 Live Beta Multiplayer!. Call of Duty Hub. October 10, 2008. Archive from the original on October 26, 2008. Received October 26, 2008.CS1 maint: BOT: original url status unknown (link) - Call of Duty: World at War PC Beta Now Open. Voodoo Extreme. October 28, 2008. Archive from the original dated November 5, 2012. Received on October 28, 2008. Tag, Jimmy (September 4, 2008). CoD: Peace at War beta approaches. Ign. Archive from the original on October 31, 2014. Received on September 29, 2008. Stephen Totoilo (July 3, 2008). First look at Call of Duty: World At War Action Figure. MTV's Multi-Player Blog. Archive from the original dated July 15, 2016. Received on July 9, 2016. Call of Duty: Peace at War. GameFA. Archive from the original on June 23, 2010. Received on January 23, 2009. Tang, Jimmy (September 25, 2008). Call of Duty: World at War Collector's Edition Read more. Ign. Archive from the original on January 28, 2016. Received on October 25, 2008. PlayStation Network and Xbox Live, February 26, 2009. b Call of Duty: World at War PC Patch 1.2. Call of Duty website. February 6, 2009. Archive from the original on February 28, 2009. Received March 8, 2009.CS1 maint: BOT: original url status unknown (link) - McInnis, Sean (March 11, 2009). Call World at War DLC Practical - Werrik's zombie Verrikt. Gamespot. Archive from the original on August 19, 2012. Received on March 12, 2009. Pack 1 map. Call of duty. Archive from the original on November 28, 2009. Received December 31, 2009.CS1 maint: BOT: original-url status unknown (link) - Brudvig, Erik (March 31, 2009). Call of Duty Map Pack is gaining sales. Ign. Archive from the original dated February 6, 2018. Received on April 2, 2009. Map Pack 2 Announced - Coming in June this year!. Treyarch. April 30, 2009. Archive from the original on May 9, 2009. Received on December 31, 2009. Matt Philonius (June 11, 2009). COD: Peace at War Map Package Two is being rolled out on June 11. Gamespot. Archive from the original dated July 17, 2012. Received on December 31, 2009. Pack 2 map. Call of duty. Archive from the original on November 19, 2009. Received December 31, 2009.CS1 maint: BOT: original url status unknown (link) - Lightell, Mark (July 22, 2009). Call of Duty: World at War Map Pack 3. Treyarch. Archive from the original july 24, 2009. Received July 22, 2009.CS1 maint: BOT: original url status unknown (link) - b Buy Call of Duty: World at War on Amazon.com. Amazon. Received on February 14, 2009. Buy Call of Duty: Peace in War with Amazon.co.uk. Amazon. Archive from the original on June 29, 2011. Received on February 14, 2009. a b c d e f Practical Debt Challenge: Peace in War DS. Ign. September 30, 2008. Received on February 14, 2009. GC 2008: Call of Duty World at War First Look. Ign. August 19, 2008. Received on February 14, 2009. Thorsen, Thor (September 4, 2008). Peace at War rages on November 11, beta incoming. Gamespot. Archive from the original dated November 3, 2012. Received on September 29, 2008. Call of Duty: Peace at War - Final Fronts are at best buy. Best buy. Archive from the original september 18, 2009. Received October 26, 2008.CS1 maint: BOT: original url status unknown (link) - Bishop, Sam (November 18, 2008). Call of Duty: World at War - Final Front Review. Ign. received on September 11, 2011. Call of Duty: Peace in War - Cell - IGN. Ign. Archive from the original on June 21, 2012. Received on September 11, 2011. a b Call of Duty: World at War for PC Reviews. Metacritics. Archive from the original on August 19, 2010. Received on December 11, 2008. b Call of Duty: World at War for PlayStation 3 Reviews. Metacritics. Archive from the original on August 18, 2010. Received on December 11, 2008. a b Call of Duty: World at War for Wii Reviews. Metacritics. Archive from the original on August 21, 2010. Received on December 11, 2008. b Call of Duty: World at War forXbox 360 Reviews. Metacritics. Archive from the original on August 19, 2010. Received on December 11, 2008. Bertz, Matt. Call of Duty: World at War Review by Game Informer. Game Informer. Archive from the original dated March 5, 2016. Received on March 14, b c d e Watters, Chris (November 12, 2008). Call of Duty: World at War Review at GameSpot. Gamespot. Archive from the original dated March 22, 2014. Received on November 13, 2008. Game Trailers Call of Duty: World at War Review. Gametrailers. November 11, 2008. Archive from the original on December 2, 2008. Received November 13, 2008.CS1 maint: BOT: original url status unknown (link) - Game Trailers Call of Duty: World at War Review (Wii). Game trailers. Archive from the original on September 18, 2012. Received on January 31, 2009. a b c d Ocampo, Jason (November 11, 2008). Call of Duty: World at War Review. Ign. Archive from the original on November 7, 2012. Received on November 11, 2008. Boson, Mark (November 11, 2008). Call of Duty: World at War Review. Ign. Archive from the original on October 22, 2012. Received on November 11, 2008. Call of Duty: Peace at War for Wii Review. Nintendo Power. Future U.S. 237: 91. January 2009. Official Nintendo Magazine Call of Duty: World at War Review (Wii). Nintendo Magazine. Archive from the original on June 9, 2012. Received on January 31, 2009. a b c d McCaffrey, Ryan (November 12, 2008). Call of Duty: World at War Review at OXM. Official Xbox Magazine. Archive from the original on November 19, 2008. Received November 13, 2008.CS1 maint: BOT: original url status unknown (link) - This Is World War II ... but not as we know it. Official Xbox Magazine. Archive from the original on April 12, 2011. Received on July 22, 2011. Meer, Alec (Christmas 2008). Call of Duty: Peace at War. PC Gamer UK. Marriott, Scott Alan. Call of Duty: World at War (X360) Review. XPlay. Archive from the original on March 11, 2013. Received on November 17, 2008. b Call of Duty 5 World at War (PC). 1UP.com. November 21, 2008. Archive from the original on August 5, 2011. Received on January 1, 2009. Chng, Grace; Tang Chong Yau (December 17, 2008). Video game sales are growing in the United States. Digital life. Singapore: Singapore Press Holdings. page 4. a b NPD: Nintendo manages '08 industry sales for $21 billion GameDaily. January 15, 2009. Archive from the original on January 17, 2009. Received January 15, 2009.CS1 maint: BOT: original url status unknown (link) - Top 10 games December 2008, on the platform. Blog. Wired.com. January 18, 2009. Archive from the original on November 2, 2012. Received on January 19, 2009. World at War doubles CoD4 sales news. Total video games. November 18, 2008. Archive from the original dated July 17, 2011. Received on February 19, 2009. CoD: WaW is the third fastest selling game ever. Computer and video games. November 18, 2008. Archive from the original dated July 5, 2013. Received on February 19, 2009. ElSPA Sales Awards: Double Platinum. Association of Publishers of Entertainment and Entertainment Software. Archive from the original on May 20, 2009. a b Kaoili, Eric 26, 2008). ELSPA: Wii Fit, Mario Kart achieve diamond status in the UK. Gamasutra. Archive from the original dated September 18, 2017. ElSPA Sales Awards: Platinum. Association of Publishers of Entertainment and Entertainment Software. Archive from the original on May 15, 2009. Sieff Davis (November 2013). Call of Duty: A Short Story. Ign. Archive from the original dated February 28, 2014. Received on February 23, 2014. External links Official website Call of Duty: World at War at MobyGames Call of Duty: World at War on IMDb extracted from

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