CHI 2011 • Session: Games May 7–12, 2011 • Vancouver, BC, Canada Evaluating the Benefits of 3D Stereo in Modern Video Games Tad Litwiller Joseph J. LaViola Jr. University of Central Florida University of Central Florida Department of EECS Department of EECS 4000 Central Florida Blvd. 4000 Central Florida Blvd. Orlando, FL 32816, USA Orlando, FL 32816, USA
[email protected] [email protected] ABSTRACT movies and television are clearly pushing the technology. We present a study that investigates user performance As the technology has started to become more available to benefits of 3D stereo in modern video games. Based on an consumers, game designers and hardware makers have analysis of several video games that are best suited for use started to take notice. For example, “The U-DECIDE with commercial 3D stereo drivers and vision systems, we Initiative” was an online survey run by Meant to be Seen, chose five modern titles focusing on racing, first and third an advocate group for 3D stereo technology, that sought to person shooter, and sports game genres. For each game, determine consumers interest in 3D stereo gaming. The quantitative and qualitative measures were taken to survey concluded that the overwhelming majority of users determine if users performed better and learned faster in the want game developers to natively support 3D stereo in their experimental group (3D stereo display) than in the control games [10]. Research has also shown that 3D stereo can be group (2D display). A game experience pre-questionnaire beneficial to user performance in certain, isolated tasks in was used to classify participants into beginner, the context of virtual reality and 3D user interfaces [2,6,14].