CREATIVITY AND TECHNICAL THEATRE APPROACHES FOR THE ENHANCEMENT OF CREATIVITY IN TEACHING PERFORMANCE TECHNOLOGIES
NICHOLAS DAY
A THESIS IN FULFILLMENT OF THE DEGREE OF MASTER OF PHILOSOPHY
UNSW
SCHOOL OF ART & DESIGN
SEPTEMBER 2020
1 Thesis/Dissertation Sheet Australia's Global SYDNEY University
Surname/Family Name DAY Given Name/s NICHOLAS Abbreviation for degree as give in the University calendar MPhil Faculty FACULTY OF ART & DESIGN School SCHOOL OF ART DESIGN AND MEDIA APPROACHES TO THE ENHANCEMENT OF CREATIVITY IN TEACHING Thesis Title PERFORMANCE TECHNOLOGIES
Abstract 350 words maximum: (PLEASE TYPE)s Abstract This project investigates the role and enhancement of creativity in the education of technical theatre practitioners, which can include designers, scenic constructors, production and technical managers, costumiers, technical designers and props makers among others. Although these professions are ofteneducated in theatre schools, which emphasise creativity, there is little direct engagement with broad based creativity in the education of these key professionals. To frame the creative attributes referred to in this project I'll use Robert Sternberg's descriptors, '(a) the synthetic ability to see problems in new ways and escape the boundaries of conventional thinking, (b) the analytic ability to know how to recognise which of your ideas are worth pursuing and which are not and (c) the practicaJ-contextualability to know how to persuade others of- to sell other people on- the values of one's ideas.' Practitioners of technical theatre bring a passion for creation and fluency with technologies to the production team, however the creative aspect of their work is oftenunderestimated in both the industry and in education. The project will encompass several activities - (1) A literature review to understand the current thinking regarding creativity and pedagogy. (2) A review of tertiary theatrical training institutions. (3) A survey of tertiary theatrical training institutions to establish how they view their courses engagement with creativity. (4) A survey of industry to establish where it places creativity as a necessary attribute for technical staff. (5) A survey of current students and recent graduates. (6) Focus groups and interviews to add further detail to my understanding of the current situation. We will be referencing the work of Guilford (1950),Csikszentmihalyi (1990), Sternberg (1999), Amabile & Collins (1999), Runco (1999) among others for their psychological insights into the nature of creativity. Using the literature and gathered information I will show that the current dominant curriculum design used to train theatre technicians can be counterproductive in terms of the development of creative practice. I will then go on to create a framework which can be used by educators charged with developing curriculum for technical theatre which will enhance student's understanding of themselves as creative collaborators.
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Acknowledgements: I would like to thank Graham Forsyth for his indispensable assistance in the formation of this research and the tireless good humour throughout as well as Vaughn Rees for his critical eye and guidance. I would also like to thank the respondents to my surveys, focus groups and interviews without whose support this study would have been impossible.
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Table of Contents
LIST OF PLATES ...... 4 LIST OF FIGURES ...... 5 ABBREVIATIONS ...... 5
INTRODUCTION ...... 6
CHAPTER 1 ...... 11
METHODOLOGY ...... 11
...... 17
...... 17
CHAPTER 2 ...... 17
2.1 WHAT IS TECHNICAL THEATRE? ...... 17 2.2 SETTING THE SCENE ...... 23 2.4 HOW DO INDUSTRY DISTINCTIONS OPERATE IN THEATRE EDUCATION? ...... 33
CHAPTER 3 ...... 37
3.1 TYPES OF CREATIVITY ...... 37 3.2 THEORIES OF CREATIVITY ...... 41
CHAPTER 4 ...... 49
4.1 INDUSTRY ATTITUDES TO CREATIVITY IN TECHNICAL THEATRE ...... 49 4.2 ATTITUDES TO CREATIVITY IN TECHNICAL THEATRE EDUCATION ...... 55
CHAPTER 5 ...... 60
5.1 HOW CAN CREATIVITY BE ADDRESSED? ...... 60 5.2 CURRICULUM ...... 62 5.3 LEARNING AND ASSESSMENT ...... 69 5.1.3 ATTITUDES ...... 83
CHAPTER 6 ...... 86
6.1 OVERVIEW ...... 86 6.2 CHALLENGES AND RECOMMENDED FURTHER RESEARCH ...... 92 6.3 CONCLUSION ...... 93
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APPENDIX ...... 94
APPENDIX 1: CURRICULUM MODULES: ...... 94 APPENDIX .2: SURVEY RESULTS - EDUCATIONAL INSTITUTIONS ...... 102 APPENDIX .3: SURVEY RESULTS - CURRENT STUDENTS ...... 116 APPENDIX .4: SURVEY RESULTS - RECENT ALUMNI ...... 137 APPENDIX .5: SURVEY RESULTS - INDUSTRY SURVEY RESULTS ...... 160
FOCUS GROUP RESPONSES ...... 180
SURVEY INSTITUTIONS CURRICULUMS / COURSE OUTLINES ...... 189
VICTORIAN COLLEGE OF THE ARTS ...... 189 VCA ELECTIVES - LEVEL 1 SUBJECTS ...... 200 VCA ELECTIVES – LEVEL 2 SUBJECTS ...... 202 VCA ELECTIVES - LEVEL 3 SUBJECTS ...... 205 THE THEATRE SCHOOL – DE PAUL UNIVERSITY ...... 206 LIR DUBLIN ...... 209 ROYAL ACADEMY OF DRAMATIC ART (RADA) ...... 211 ROYAL CONSERVATOIRE OF SCOTLAND ...... 213 CAL ARTS ...... 214 UNIVERSITY OF NORTH CAROLINA CHAPEL HILL ...... 227 LONDON ACADEMY OF MUSIC AND DRAMATIC ART (LAMDA) ...... 229 YALE ...... 230 CENTRAL SCHOOL OF SPEECH AND DRAMA ...... 239
INTERVIEW TRANSCRIPTS ...... 286
BARRY CONWAY – LIR – DUBLIN - IRELAND ...... 286 CARLY O’NEIL- QUT – BRISBANE - AUSTRALIA ...... 297 DANNY PERSEE - LIR – DUBLIN - IRELAND ...... 306 DENNIS GILL BOOTH- UNC – CHARLOTTE - USA ...... 324 JASON GARABENIS- WAAPA – PERTH - AUSTRALIA ...... 338 NEIL FRASER – RADA – LONDON - UK ...... 349 SHANE KELLY - DE PAUL – CHICAGO USA ...... 358
RESUMÉ ...... 367
BIBLIOGRAPHY ...... 375
List of Plates PLATE: 1 - EURYDEKIE + ORPHEUS NIDA 2017, PHOTO N.DAY 17 PLATE: 2 - PLY LATHES TO CREATE UNDULATING SURFACE, PHOTO - I TURLAND 20 PLATE: 3 - PALLET RACKING SUB=STRUCTURE WITH PLY FORMERS ABOVE. PHOTO - I TURLAND 20 PLATE: 4 - POOL NOODLES AND MUSLIN TO CREATE THE FINISHED CORRUGATIONS. PHOTO - I TURLAND 21
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PLATE: 5 - ROBERTO ZUCCO NIDA 2019. PHOTO:PATRICK BOLAND 37 PLATE: 6 - OUT OF REACH, NIDA 2009. PHOTO UNKNOWN 49
List of Figures FIGURE 1 CSIKSZENTMIHALYI'S CREATIVE CYCLE ...... 23 FIGURE 2 AMABILE'S CREATIVITY COMPONENTS ...... 45 FIGURE 3 STERNBERG'S CREATIVE ENABLERS ...... 81
Abbreviations NIDA National Institute of Dramatic Art QUT Queensland University of Technology RADA Royal Academy of Dramatic Art UNC University of North Carolina at Chapel Hill WAAPA West Australian Academy of Performing Arts
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INTRODUCTION
In 2011, I started developing a new course dealing with scenery construction and associated technologies for the National Institute of Dramatic Art
(NIDA), Sydney, Australia.
I had joined NIDA in 2006 as Head of Production Crafts and it was clear that, as the skills required by scenic constructors had grown considerably over the last decade, the 2-year Advanced Certificate in Scenery Construction offered at the time should be considerably revised and expanded to a 3-year bachelor degree.
In writing the new course, with the significant change from Australian Qualifications
[AQF] Framework Level 6 to AQF Level 71, I considered my own experiences over the 26 years I’d spent in the industry as a technician, not only in terms of required skills and knowledge, but also the collaborative relationships and work streams within the performing arts. Having entered the industry with an art school background, with experience in collaborative, co-design projects, I thought of my own practice as that of a creative contributor. I was aware, however, that some members of the theatre industry didn’t necessarily see technicians as creative contributors, but as fabricators or facilitators of other people’s ideas.
The common lexicon of the industry voiced this attitude with terms such as
‘technicians’ or even ‘tekkies’ as opposed to ‘creatives’.
My starting point, which I will develop in this thesis, is firstly that this distinction is misleading in relation to the actual roles technical staff perform in theatre
1 AQF (2021) Australian Qualifications Framework, AQF Levels. Available at: https://www.aqf.edu.au/aqf-levels (Accessed: 12 February 2021).
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production, and secondly, that it has a detrimental impact on theatre education, in that it serves to diminish and undermine the opportunity for students of technical theatre to take on roles as creative contributors to performance-based collaborative projects, which is increasingly expected in contemporary theatre. From my experience, practitioners of technical theatre can bring a passion for creation and a fluency with technologies to the production team, even if the creative aspect of their work is often underestimated in both the industry and education.
This thesis reflects my deep concern with both the value that theatre technicians can bring to theatrical production and education for these key roles. I will show that too much of theatre education fails to provide adequate acknowledgement of, or support for, the creative roles assumed by theatre technicians and that there are enormous opportunities to meet the needs for a more agile and innovative workforce through reform of curriculum and culture in theatre schools.
The question this thesis addresses is: how can the education of theatre technicians in theatre schools be reformed to better enhance the capacity of graduates to work as creative problem-solvers, innovators and collaborators?
To answer this question this thesis interrogates what is understood in the theatre and educational sectors as creative problem-solving and innovation in technical theatre, to unpack both an account of what is needed and also the complex and often contradictory attitudes to these professionals. What I will show, through an exploration of attitudes and expectations, is that although there is an understanding of the importance of creative capacity for technicians, it is poorly reflected in educational practice, and also, it is still inflected by older distinctions between
“creative artists” as visionaries and the non-creative agents who merely realise this vision. I unpack these attitudes within the historical context which shows that class-
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based understandings of manual as opposed to mental labour have played a role in determining the standing of technical theatre as craft or skills-based activity as opposed to innovative or creative.
The complexity of attitudes is partly a sign of an industry in transition, as theatre, like many creative industries, responds to financial and other pressures by increasingly expecting all staff to be innovative, agile problem-solvers. What we have seen during the Covid-19 pandemic is the need for technicians to quickly develop
new presentation environments, using technologies designed for corporate communications, messaging and gaming to present interactive storytelling. A key background to this thesis is the awareness that technical theatre graduates, like all graduates in the 21st century increasingly need new skill sets, summed up as “agility, creativity and connectedness. Graduates need to be agile, with the ‘ability to rapidly and thoughtfully respond to changing conditions’2; creative, which involves ‘open- ended interactions with ideas and exploration’3; and connected, with the ability to communicate, lead and work collaboratively online.4
Information on the extent to which theatre technicians play an active creative role in theatre production, and the nature of that role is essential to properly understanding what will be needed from a 21st century theatre education system, as well as
2 Deloitte (2014) Banking industry outlook repositioning for growth (online). Available at :http://www.deloitte.com/assets/DcomUnitedStates/Local%20Assets/Documents?FSI/us_fsi_DCFS20 14BankingIndustryOutlook_111113.pdf
3 Zehner, R.,Forsyth, G, Musgrave, E, Neal, D., de la Hrpe, B., Frankham, N (2009) Curriculim development in studio teaching. Final Report. Sydney:Australian Learning and Teaching Council (online) Available at: http//online.cofa.unsw.edu.au/studioteaching
4 Chandler & Macleod (2013) Organisational agility – navigating the maze. White Article (online) Available at: http//www.chandlermacleod.com/media/chandler-macleod- 2013/white%20articles/organisational%20agility.pdf
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understanding barriers to its implementation . This understanding will be further broadened by information on the inconsistent nature of how creative input from theatre technicians is understood by both industry and educators. The enhancement of theatre education’s capacity to address creative practice in theatre technicians can only be achieved if there is a clear-sighted understanding of the barriers, which include perceptions and attitudes.
The thesis will then leverage research into creativity in the context of problem-solving and innovation to propose criteria against which theatre schools’ curricula can be assessed. Researchers such as Robert Sternberg, Teresa Amabile, Mihalyi
Csikszentmihalyi, Chris Agyris, Donald Schon, Mark Runco and William Gordon will be addressed. This will enable a considered approach to both the engagement with creativity that already exists in degree programs and the opportunities to enhance these outcomes and overcome barriers.
The thesis will use a detailed exploration of the current educational framework, including curricula, course structure, published outcomes, surveys of leading educational institutions and detailed conversations with key staff, to pinpoint key impediments to educational reform and also opportunities to build on existing good practice. What will be made clear is that attitudes have combined with now outdated work patterns to structure curricula in theatre schools that fail to adequately support technical theatre students in developing these key capacities and skills.
In addition to the literature, survey data and interviews, I will be drawing on my 26 years in the theatre, film and events industries to add autoethnographic5 material to further explain my understanding of the issues at play in the performing arts
5 Bryman, A. (2012) Social Research Methods. 4th edn. Oxford: Oxford University Press.Pg.431
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production environment. These insights will be from the viewpoint of a practitioner who has worked in many capacities in the stage mechanical, set construction and art department spheres before moving into production management.
I will also be referencing the experience of my 14 years as an educator, reflecting on my own career and professional relationships and experiences, particularly in relation to course design and my own teaching practice.
The thesis will conclude with a summation of the innovative aspects and pivotal considerations of my research, which may provide educators in this area with fresh approaches to curricula design and promote the role of creativity in the education of theatre technicians.
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CHAPTER 1
METHODOLOGY
The substance of my research is predominantly qualitative and brings together three key components: 1. A set of surveys and interviews with a broad range of practitioners in technical
theatre (educators, practitioners and students).
2. A detailed criteria-based analysis of curriculum documentation from key theatre
schools across Australia, United States, United Kingdom, Europe and New Zealand.
3. Analysis of existing research into the different modes, and the nature, of creative
pedagogy, and how it can be implemented in the teaching of theatre technicians.
The surveys and interviews took place over 2016-2019 and allowed me to deepen my understanding of how technical theatre has been taught in major theatre schools across the world and the understanding of creative practice, and attitudes to creative practice in technical theatre. I utilised web-based cross-sectional surveys of students, teachers and theatre practitioners to account for attitudes to creative practice in theatre while the experience of students in educational and professional settings was used to assess expectations of technical theatre students as well as their understandings of the role creativity plays in their education.
A critical component of the research is documentation of the educational practices across prominent theatre schools. The initial design of the research (commencing in
2016) centred around the collection and criteria-based analysis of curriculum documentation from leading institutions6 in the field of teaching technical theatre
6 Reporter, H. (no date) The 25 Best Drama Schools for an Acting Degree, Ranked. Available at: https://www.hollywoodreporter.com/lists/25-best-drama-schools-an-acting-degree-ranked- 1112232/item/top-25-schools-2018-yale-1112168 (Accessed: 5 April 2016).
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education. The criteria used included duration of course and award given, the possibility of cross-discipline experiences or electives, the study of creative thinking practice, breadth of the school cohort in terms of theatre disciplines and an in-course connection to industry. The sample group was derived by a web search for the ‘top
25 theatre schools in the world’, with the additional criteria that tuition was in English.
By including the drama schools that NIDA benchmarked against itself from Australia,
New Zealand and overseas, I arrived at a list of 28 prominent institutions which offer technical courses.
The information on degree outcomes, structure, subject areas addressed, assessment structures, as well as enrolment requirements were used to develop criteria for a web-based survey. The survey was then designed and distributed to heads of technical departments at those schools in order to ascertain how they perceived creative collaboration more generally and how the creativity of theatre technicians was supported in their institutions. There was also the opportunity to volunteer for participation in structured web-based focus groups following the survey.
In addition, these heads of department were asked to circulate tailored cross- sectional surveys to their current students and recent alumni. From this process, 15
Educational Institutions, 66 Current Students, 77 Recent Alumni and 4 Industry contacts responded.
These surveys were also designed against the background of a review of contemporary research into the nature of creativity by key contributors to the field.
A critical argument for my thesis is the importance of reframing technical practice away from the purely procedural and technical towards an approach that engages with creativity and problem-solving. Scholarly approaches to creativity in relation to practice in particular, provide a set of working definitions that are used to
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interrogate contemporary practice and support the development of new models of pedagogy that can enhance creative practice in technical theatre.
The literature around creativity is extremely large, and it was important to narrow down the options. I focused on theorists whose concepts of creativity particularly work with key aspects of technical theatre practice. One aspect that I argue is central to the practice and education of theatre technicians is that of creative collaboration.
Creative collaboration is addressed clearly in the work of Mihalyi Csikszentmihalyi
(1997). I use Csikszentmihalyi’s concept of a ‘creative cycle’ involving the interaction of the individual and the domain moderated by the gatekeepers (the field), as easily recognised within the structures of creative collaboration in the performing arts. His notion of flow, where ‘the person is not only enjoying the moment, but, is also stretching his or her capabilities with the likelihood of learning new skills and increasing self-esteem and personal complexity’, which I argue is an optimal outcome for curricula to engender.
In addition, time and motivation are central in the context of tight production timelines in both theatre and school. I look to the work of Teresa Amabile (1999) and her discussion of intrinsic and extrinsic motivators to allow a re-consideration of curriculum timing which can enhance rather than diminish motivation and consequent creativity,
I also use the work of Robert Sternberg (1999) and his collaborators in elucidating attributes and behaviors of creativity as a practice to shape an understanding of the creative individual and the environment required to produce creative outcomes.
Other researchers that address specific aspects of creativity as behaviour and creativity in pedagogy are also introduced through the thesis. In that I’m primarily focused on creativity in collaborative practice, I haven’t spent time investigating
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neurological studies of creativity or mechanisms for the fertilization of ideas such as
‘thinking hats’, ‘mind mapping’ or Synectic pinball as put forward by De Bono, Buzan or Roukes for example. These may appear within curriculum topics but wouldn’t steer the design of curriculum.
Following the surveys, links to an online forum were distributed to educators, current students and recent alumni that offered to participate in the focus groups, to further investigate curriculum and student experience in finer detail. I chose the medium of an online forum as it avoided the difficulties posed by international time zones and offered the commentator time to reflect and frame their response.
In order to trial a model curriculum that would use contemporary models of creativity in education to address issues raised in the surveys and curriculum analysis, I developed a module on Creative Thinking Practice for Technical Theatre that I planned to deliver as part of an exemplifying case study7 group at NIDA. The proposal was that second-year students would be surveyed on their understanding of creativity in their practice prior completing the module online. They would be surveyed again, after having completed a play production season as part of the normal academic calendar, to determine if the module’s focus on raising awareness of creative thinking processes altered the experience of working in a production at
NIDA, and thus help determine the effectiveness of the interventions I am proposing.
Unfortunately, I came up against some obstacles in the execution of some surveys in the form of very poor response rates and the re-structuring of NIDA’s academic staff putting the time frame of my case study out of the question.
In addition, although the number, spread and nationality of respondents in the initial
7 Bryman, A. (2012) Social Research Methods. 4th edn. Oxford: Oxford University Press.pp.70
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surveys provided me with an excellent oversight of the sector, with only 3 or 4 respondents in each category volunteering for focus groups and 7 from the case study cohort of 40 wanting to take part, I was forced to re-think the structure of the research to ensure that I was still able to properly address the research question.
The inability to run the trial impacted on the quality of feedback and on the validity of proposals I would make to enhance the education of technical theatre practitioners. I took the decision to replace this aspect with detailed structured interviews with key department heads from major institutions. This allowed me to appropriately test my proposals, to provide further testing of best practice as described by researchers in the area of creative pedagogy such as Jeffrey and Craft8 and Jackson and Oliver9, and test the results of the initial surveys concerning the strengths and limitations of the current dominant pedagogy. I interviewed 6 of heads of department; 2 from the
US, 1 from the UK, 1 from Europe and 2 from Australia, who had already contributed to the research discussing issues around curriculum and student experience and how they saw developments in student’s engagement with creativity developing in their schools. These critical interviews allowed me to confirm and validate my conclusions.
My 26 years in the industry10 brought with it a multitude of professional relationships with allied disciplines and associated hierarchies in film, theatre and events, providing me with a rich and nuanced understanding of many of the cultural attitudes
8 Jeffrey, B. and Craft, A. (2004) ‘Teaching creatively and teaching for creativity: Distinctions and relationships’, Educational Studies, 30(1), pp. 77–87. doi: 10.1080/0305569032000159750.
9 Jackson, N. et al. (2006) Developing Creativity in Higher Education - An Imaginative Curriculum. Routledge Great Britain.
10 Day, N. (2021) Resumé Nicholas Day.Pg.361
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that frame the understanding of disciplinary roles and limits, as well as of the practical and commercial imperatives that impact on these attitudes. My14 years since, as Production Manager/Head of Course, Scenic Construction and
Technologies in Australia’s national theatre school have also provided me with critical experience of the ways in which practice and pedagogy interact and the challenges as well as opportunities in reshaping curricula. Over these years at NIDA
I wrote the new course mentioned in the Introduction where, although needing to fit into the existing four term structure, I was given complete freedom to choose my own advisory panel and develop a unique course in its field, a course that reflected my
‘hands-on’ experience of the need for innovation and ingenuity in technical theatre practice. This personal history provides me with two viewpoints through which to focus on and interrogate the ways in which creative collaboration and pedagogy is addressed in the current educational context. As both a long serving reflective practitioner and as an educator, who benchmarked across NIDA’s closest competitors in the development of a new Scenic Construction & Technologies course. While I do not teach into the areas of stage management or costume for instance, which could be seen as limiting, my position as production manager offers me opportunities to work closely with students from all areas and so goes some way to alleviating this shortcoming.
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1. Plate: 1 - Eurydekie + Orpheus NIDA 2017, Photo N.Day
CHAPTER 2
2.1 What is Technical Theatre?
From the introduction I have shown that the practice of technical theatre can be seen from differing perspectives. People may go to the theatre and witness the technique of the performers, the moulding of space through the lighting, be moved by a soundscape, view projected images or even mediate the performance with our mobile phones - the technical is most apparent through the utilised technology. But there is another more invisible level of technology that is at work during a performance. It’s the techne of the practitioners, the tacit knowledge that is in every stitch in a costume, the fabrication of a prop or the method in the set construction.
It’s in the nuance of the Stage Manger’s show call and in the response of the operators. In talking about the creativity implicit in the work of theatre technicians, it’s
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necessary to consider the choice of technology and the way it is used, like a painter choosing a brush and their attack on the canvas. So, technicians can be seen as artisans manipulating technologies that bring forth a pre-visioned product, a forward- reflective imagining of the performance piece.
There are many different journeys the planning for a production can take, but all processes require a great deal of communication and effort from each individual involved across the collaborative group, so a staged performance is the culmination of dialogue between many players.
The production manager is involved from the beginning of the design process, as they consider logistical and budgetary constraints as well as possible material and technical approaches to the design possibilities suggested by references and sketch models etc. Once the designs, or at least the dramaturgical parameters of the production are established, the rest of the production unit come on-line to commence discussions around the desired aesthetics and materiality of the piece, planning and costing the build and installation of the production into its venue.
The entire production team begins meeting in order to plan how to achieve the designs within the time and resources allocated. The initial production team may consist of the Director, Set and Costume Designer, Lighting Designer, Sound
Designer, Production Manager, Technical Director, the Stage Manager, Construction
Manager, Costume Supervisor, Properties Supervisor, Production Electrician, Sound
Technician and any other workshop heads who may be involved (such as an
Automation Engineer, a Rigger, a Projection Technician, an Audio Engineer, Scenic
Artist). All of these lead technicians are responsible for working out how the structural, mechanical and aesthetic reality of the piece can co-exist with the limitations of money, rehearsal time and scheduling in the theatre, and construction
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areas. Once production meetings start occurring on a regular basis, each of these technical managers, who are artisans themselves, can then begin the task of overseeing the realisation of designs in the various workspaces.
From a scenic construction point of view this process firstly requires reflection backward, searching examples within the domain, discussing options: what approaches may be useful? Which ones are not? Then possibly experimenting with new materials and processes, lighting or projection tests - will it survive the rain in act 2? It then requires forward reflection, the imagining of the materials and processes and the hands manipulating those elements to bring forth the desired outcome, and further on, the hands that will be manipulating its operation and the interaction of the elements with cast. The Head of Set Construction will be a practitioner who has worked on many productions at various levels and are experienced in a broad array of techniques and materials, they will be assisted by a range of artisans who may specialise in other materials and processes, such as carpenters, metalworkers and scenic artists. They too will bring their tacit knowledge to the piece and may have been cherry picked for their particular creative input, and so the finished piece will have the maker’s ‘hand’ evident.
To illustrate this collaborative approach, I’ll draw on personal experience with a production ‘Khandahar Gate’ which was produced at NIDA in 2014. The designer came to me with a proposal to stage the piece on a sand dune in which a shipping container had been buried. The proposed set piece was to be 16 metres wide 10 meters deep and 8 metres high and set on a raked platform of 1:12. The initial conversation between the designer and myself was to do with replicating the undulating, corrugated sand surface of the model and photographic references.
From past practice I suggested using plywood profiles over which we would apply
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lathes of plywood to achieve the undulating curves of the dune, much like an overturned boat.
Plate: 2 - Ply lathes to create undulating surface, Photo - I Turland We needed to create the sand surface without using loose sand, the silica, if becoming airborne, being a repertory irritant for the performers and the enemy of lighting equipment etc. Conversations ensued with the Head of Scenic Art and a process using muslin, PVA adhesive, paint and sand was arrived at through tests and prototyping, eventually incorporating halved pool noodles to create the corrugations.
Plate: 3 - Pallet racking sub-structure with ply formers above. Photo - I Turland
Structurally I decided to incorporate pallet racking components to reduce the amount of built volume in order to achieve the dimensions of the set piece within budget. The
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buried shipping container utilised polycarbonate roofing material that was close to the profile of shipping container exterior to complete the build.
Plate: 4 - Pool noodles and muslin to create the finished corrugations. Photo - I Turland
This process goes on in all departments simultaneously. The Head of Properties and their team’s role is to focus on the smaller, portable aspects of the scenic design such as furnishings and hand props carried by the actors. Although these items may sound ubiquitous enough, they often need to perform functions real-world objects don’t. A chair may need to be sat on one moment and then easily break over someone’s head the next. Again, there is the need to reflect forward, visualise the action and imagine the solution. Like the sets department the props department can also have specialist members who may be brought in for their particular input, such as sculptors, painters, buyers or armourers to name a few.
Like the other heads of department, the Head of Costume needs to project themselves into the world of the play and will lead the decision-making process regarding which costumes will be made, pulled from stock, borrowed, rented or purchased and then guide their department through to opening night. As costume can be central to an actor’s development of a character, members of the costume department can play an integral supporting role in the staging of a work. While the
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Head of Costume will be a very skilled and knowledgeable practitioner in their own right, they will also use a number of specialists, such as cutters & drapers, wig makers, dyers and art finishers, all of whom bring immense creativity through their practice to the table.
As mentioned above, the branches of technical theatre are many and each member of each branch brings with them discipline knowledge and a creative personality which can then influence the field of the production. In the cyclic dynamic of the production process, where ideas are thrown up and tested, kept or discarded, ideas can travel up as well as down, all participants have an opportunity to put their hand on the production.
The lines between departments can easily become blurred, is it scenery or a large prop? a piece of costume or a wearable prop? What started out a lighting idea becomes a projected image which then became part projection, part practical electrics and so on. This fluidity calls for practitioners of each discipline to have a good working knowledge of each other’s capabilities and limitations.
Theatre technicians must collaborate extensively throughout the entire process, which requires excellent communication skills, problem solving abilities, and flexibility. As productions often have short timelines, it is imperative for technicians to be able to draw upon these skills at any given moment through the process. Each individual on the production team contributes their own personality, knowledge, skills and personal experience, and their reflective practice, while staying focused on the one end point, the production. The creative transactions occurring in theatrical productions has strong resonance with Csikszentmihalyi’s systems view of creativity with culture, society and the individual feeding off one another to generate novelty.
Within the collaborative production team there is a constant flow of ideas, supported
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by the accepted culture (procedural and technical knowledge) but looking for variance and novelty when applied by the individual to the field (the production).
Figure 1 Csikszentmihalyi's Creative Cycle
2.2 Setting the Scene In the introduction I presented the idea that there is a disconnection between the creative practice of theatre technicians and attitudes within industry and theatre schools as to the recognition of creativity and the support for the development of creative practices. Here I will set the context for later discussion of creativity in education of theatre technicians and how attitudes within industry and the education environment hinder creative outcomes. I will firstly show that technical theatre requires complex creative blah. Then I will show that attitudes remain tied to earlier models which focus on technical and manual skill sets.
The type of creative processes and collaboration I’m investigating is highly contextualised within the artform of theatre. What the public sees, through the ‘fourth wall’11 of a stage, is the result of processes that incorporate numerous disciplines the
11 Fourth wall (no date). Available at: https://en.wikipedia.org/wiki/Fourth_wal (Accessed: 10 May 2020).
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public at large have little knowledge of. Therefore, I feel it’s necessary to spend some time unpacking the parts played by these creatively entwined disciplines and their reason for being, in order to clarify the context within which my account of creativity is set.
What I am considering as technical theatre dates from the Ancient Greeks, in the
Western canon, and possibly, in the case of First Nations people, 60,000 years through ritual and ceremony. Prior to the realism of the 20th century, in theatre it was common for the supernatural to intervene in the everyday lives of characters. In
Ancient Greece and Italy, we see the term ‘deus ex machina’ (God from a machine), or ‘le merveilleux’, ( the marvellous) in the French tradition, initially referring to the events that transpired or the characters who magically appeared, but eventually also referring to the inventions that allowed the staging of these marvels.12 The precursor to the American singer Pink flying around arenas was 2500 years earlier, when spectators were astonished by the sight of the goddess Aphrodite soaring up to the top of the skene to open Euripides’ play Hippolytus.13 Theatre has always used science and technology to enhance storytelling. The Colosseum used stage lifts, tracked elements and flying systems to quickly change scenes. Medieval Mystery plays used gunpowder to signal the devil. Edwardian and Victorian theatre used painted flat scenery to frame classical tableaux illuminated by limelight technology and later by electric light controlled by immersion dimmers.
The 20th century’s widespread adoption of computers in theatre (initially used for the control of lighting and sound and as a method of programming stage machinery) has
12 Cuillé, T. B. (2011) ‘Marvelous machines: Revitalizing enlightenment opera’, Opera Quarterly, 27(1), pp. 66–93. doi: 10.1093/oq/kbr008.
13 McKinven, J. (1995) Stage Flying:431BC to Modern Times. David Meyers Magic Books.
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allowed the increased use of projected images, mapped surfaces and virtual spaces, accelerating the impact of innovative technologies. Digital technology has expanded into the theatre environment, allowing the coexistence of live performers and live streamed or pre-recorded digital media in the same unbroken space with a co- present audience, and performances that incorporate both co-present and remote audiences and the blending of the two.14 In the contemporary setting theatre technicians work in the traditional proscenium arch environment as well as the site specific and transmedia environments and any combination of all of these. The rise of film and television through the 20th century has also had a profound effect on the visual expectations of theatre audiences and directors, as Wendall K. Harrington of the Yale School of Drama comments:
“I explain to my classes that every playwright and director alive today grew up in the age of cinema and television,” Harrington says. “There is so much projection because they have been conditioned to think in these terms: Theatre directors want scenes to ‘dissolve’ into each other; they'd like a ‘close up’—these are cinematic and
TV terms. It would be hard now to write a play like Long Days Journey into Night— four hours in one room seems unthinkable.”15
The work required to produce a piece of theatre may start years before the production opens and requires the input of an array of practitioners from many disciplines over thousands of hours to realise the various elements that are brought together at a singular point in time to create a performance. In order to explain the
14 Causey, M. D. (1994) Postorganic Performance (...Only the acidents remain...) The Metempsychosis of performance ontology through the techno-cultural systems of cyberspace. Stanford University.
15 Mandrell, J. (2013) 8 Ways Television is Influencing Theatre. Available at: howlround.com/8-ways- television-influencing-theatre (Accessed: 13 June 2020).
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importance of creative collaboration within the technical disciplines, it’s necessary to outline the production team, their responsibilities and the nature and complexities of their engagement.
Once a script or creative concept is chosen, the Director for that production must consider where they want to take the play stylistically. Some Directors come to the production with very set ideas on the staging of a piece, some like to fill a rehearsal room with objects and let the piece take its own form through workshopping ideas with the company; either way, eventually the design team will render down the aesthetic motifs to support the piece, which in-turn ignites a dialogue with the technical production team.
For the purpose of this thesis the term ‘technician’ includes all those who investigate and implement the technological apparatus of performance: these principally include the staff of design, lighting, sound, video, scenic construction, prop making, costume making, production, technical and stage management departments.
This thesis will consider these disciplines, the ‘techne’ of theatre, through the same lens as Hunt & Melrose, when they,
“seek to promote and to begin to theorise a view of the technician that reconnects the technologies of theatre and the arts of theatre, via the persons of the expert practitioners and their expertise in action- which we are arguing is ill-served by commonsensical uses of the term 'technical' itself’”16.
By studying the attitudes of industry and educational institutions in regard to creative collaborations, this thesis seeks to explore the extent to which Hunt and Melrose’s
16 Hunt, N. and Melrose, S. (2014) ‘Techne , Technology, Technician’, Performance Research, 10(4), pp. 70–82. doi: 10.1080/13528165.2005.10871452.
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argument for a notion of technology that is knowledge and expert-practiced centred, and away from a view of technology as essentially instrumental and procedural is reflected in both theatrical practice and the education of theatre technicians. My argument will be that the imperative is to create an educational environment which acknowledges the qualitative judgments and imaginative role played by theatre technicians. This view is also supported in the wider professional world by Donald
Schön where he argues for a transition from the idea of Technical Rationality to
Reflection in Action17 which recognises the tacit knowledge professionals gather and express though their practice and which is often difficult or impossible to describe.
2.3 History of the role of technical theatre Although, as I have shown, contemporary technical theatre is arguably a practice which relies on innovation, ingenuity and problem solving, this is not consistently recognised, either in practice or in education. And, in understanding the approaches common to the education of theatre technicians, it is important to be able to understand the underpinnings of accounts which stress technical and manual competence over innovation, ingenuity and problem solving.
A key background to these attitudes lies in the development of the various disciplines of technical theatre from earlier applied arts and crafts to distinct technical professions. Theatre in general as an artform hasn’t always enjoyed the high intellectual and social standing it does today. As Bernard Capp comments,
“The rise of the professional theatre from the 1570s, the most spectacular achievement of the English Renaissance, appeared in a much less positive light to
17 Schon, D. (1991) ‘The reflective practitioner’. Aldershot U.K.: Ashgate Publishing Limited, p. 76.
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London's magistrates, preachers and pamphleteers. They viewed plays as a threat to public order and morals, and the playhouses themselves, attracting a huge and raucous assembly of men and women of every degree, as an affront to social hierarchy and decorum.” 18
Some members of society regarded actors as evil due to their distortion of identities and the use of boy actors as women. Although these productions were attended by the aristocracy which afforded them some security, the London authorities regarded actors as vagabonds in a statute of 1572.10
This view of theatre carried through into the Victorian and Edwardian eras where, although houses produced the works of Shakespeare, they predominantly staged
‘toga plays’ and tableaux vivants for the titillation of their audiences. It’s significant that these new forms of entertainment mediated antiquity, not from the archaeological reality of the classical world, but from academic painting. The 19th century brought with it a fresh visual language that altered ways of representation and reception, with illustration, painting, literature, and performance now linked by a common visuality.11 What is interesting about classicising popular theatre is not that it connected two seemingly distant cultural forms, but that its point of connection was antiquity, itself a bastion of educational, cultural, and social prestige. In late-
Victorian London, the assimilation of classics and fine art into the mass- entertainment context of West End popular theatre brought previously unmistakable markers of exclusivity into a much wider arena.12
An important development that came of this period in the creation of classical worlds the higher expectation of awe, or impact on the audience, which meant that theatre
18 Capp, B. (2003) ‘Playgoers, Players and Cross-Dressing in Early Modern London: The Bridewell Evidence’, The Seventeenth Century, 18(2), pp. 159–71.
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managers enlisted the assistance of academy artists to advise on set and costume, carpenters and sailors to realise the classical scenes and manage the transitions as well as more sophisticated lighting through the introduction of electricity to the stage.
These advances in the technology of theatre have played an important role in changed perceptions of theatre technicians. The introduction of highly sophisticated technology and increasing expectations of collaboration and initiative has had some impact on perceptions of the status of theatre technicians as professionals. However, as Neil Fraser (RADA) has commented,
“in the UK, to this day, theatre is the last refuge of the amateur and that it’s held in that place largely by lack of funds, affecting gestation periods and so creative potential”.19
The professionalisation of technical theatre has been a slow process, and even to the present-day technical theatre has strong links with 19th century theatre both in practice and attitudes. When I started working in Opera in 1980, many productions were staged using painted canvas wing flats, cut borders and backcloths to represent foliage and while there exists a passing camaraderie between the cast, orchestra and crew, managements will neglect to invite workshop staff to opening nights or technical crew members to the post-show function.
The social standing of the director and playwright rose in the 1950s in British theatre due to the establishment of the Royal Court and New Wave theatre with its ‘kitchen sink realism’ challenging the campiness and frippery of the West End, significantly shifting power relationships between the various roles within performance and its
19 Day, N. (2018) Interview with Neil Fraser Director of Technical Training & Head of Lighting. RADA.
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production. This tended to reinforce the separation of ‘technical’ and ‘creative’ functions allocated to theatre personnel.20 Even so, we can see from the various technical practices and the views of industry leaders and educationalists in the field reported in this chapter, that theatre technicians are indeed considered creative contributors to the artform.
The cross-discipline nature of technical theatre, (for instance scenery construction is a blend of residential carpentry, cabinet making, rigging, mechanical engineering, structural engineering and electrical engineering) make technical theatre disciplines difficult to define in industrial terms. Anna Farthing states,
“The various roles that make up Technical Theatre Arts demand skills and aptitudes that include sciences and arts, alongside creativity, artistic interpretation, design, engineering, technology, maths, logistics, construction, and an array of communication and ‘people skills”.21
Farthing then goes on to comment on how, in the UK, traditional secondary education points students down the artificially segregated paths of the sciences or the arts and humanities and ignores creative industries such as live performance.
Prior to the inclusion of courses in higher education, training in technical theatre was traditionally by mentorship with novices being taught the ropes by their seniors, which still happens in some circumstances to this day. As Ric Knowles states,
20 Rebellato, D. (1999) 1956 And All That. Routledge Great Britain.71-100
21 Farthing, A. (2012) ‘Mapping Technical Theatre Arts Training’. Available at: http://www- new1.heacademy.ac.uk/assets/documents/disciplines/ddm/HEADDM- Farthing(2012)MappingTechTheatreTraining.pdf (Accessed: 13 April 2014).Pg.6
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“Theatrical practice has always and inevitably dealt with stuff, in all of its messiness. It engages with the "thingness" of the material
world in ways that few other art practices do.” 22
So, learning stagecraft, (the negotiation of all that ‘stuff’) is best done in a supervised work environment (on stage or in workshops). Over the last few decades in Australia and the UK there has been a movement to standardise training standards within the industry, largely for work safety and remuneration reasons, as the only training requirement for working in theatre in major venues in Australia is a Work Health and
Safety General Construction Induction.
Australia takes much of its theatrical framework from the United Kingdom, with drama schools in the U.K. being among the first to offer specialist courses in technical theatre. Although many of these courses were initially set up only to support the acting streams, this is certainly no longer the case, with the technical streams working separately to the acting streams in many cases. Many of these schools in the U.K. and Australia were founded between the late nineteenth century and the mid-twentieth century to train actors for the newly professionalised
‘respectable’ theatre, and from the mid 1950’s, a burgeoning television industry. Prior to this, training in technical theatre was done through an informal apprenticeship model, where people would enter the industry at a low skill-base level and rise through the ranks benefitting from a communities of practice system as described by
Etienne Wenger23, and which still exists to a degree in the industry today.
22 Journal, S. T. and October, M. C. (2019) ‘Editorial Comment : Theatre and Material Culture Author ( s ): Ric Knowles Stable URL : https://www.jstor.org/stable/41679611 Editorial Comment : Theatre and Material Culture’, 64(3).
23 Wenger, E. (2010) ‘http://org.sagepub.com Communities of Practice and Social Learning Systems’, Organization, 7(2), pp. 225–246. doi: 10.1177/135050840072002.
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The subsequent technical courses were initially created to support the acting streams by training technical staff who could, stage manage, light and provide audio resources and later to realise sets, props, costume, for the production of plays in these conservatoire-style institutions. The introduction of training for these technical aspects of theatre (as opposed to the actors, directors and playwrights), was conceptualised in terms of a philosophical distinction between those who have creative leadership vs those who merely realised these ideas, this being based on the acceptance at the time of the dominance of ‘episteme’ over ‘techne’, the disciplines closer to the text being seen as dominant over the visual and kinetic. Hunt and Melrose state in their 2014 paper that
“despite the greater pertinence of a pre- Aristotelian entwining of 'techne' and 'episteme' to arts-making practices in the university, what we find emerging from the resilient Aristotelian positioning is that two other terms, 'theory' and 'practice', tend to be reified in everyday usage in the university. On this basis, these two nouns are widely taken to signal ontological difference, hierarchical positioning (the one always first, the other always second) and opposition- a difference and an opposition that we argue here is knowledge- political in implication, and often patronizing (especially when articulated in the vicinity of the professional theatre).”24
Due to this, the dominant lexicon of the theatre industry and theatre schools currently, describes theatre technicians as ‘tekkies’ whose work had no creative
24 Wenger, E. (2010) ‘http://org.sagepub.com Communities of Practice and Social Learning Systems’, Organization, 7(2), pp. 225–246. doi: 10.1177/135050840072002.
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impact on the eventual art form.25
Towards the end of the 20th century, as the educational landscape changed, drama schools either merged with universities to secure accreditation and funding, or those who secured public funding while remaining independent adopted the term conservatoire to describe elite training in an HE environment. This, along with the increased specialisation and professionalization in the industry has brought with it a need to re-examination the domain and how technical theatre is taught.
2.4 How do industry distinctions operate in theatre education?
As has been discussed, technical theatre education, like theatre itself, goes back to the ancient Greeks and beyond. From the theatrical competitions of Dionyses in the
5th century BCE, it is plausible to think that participation in such a competition required previous trials and that in such trials, and even earlier, some processes of preparation, training, direction, coordination or conjunction would be established in each group.26 In the same way we could say that the teaching of dances for corrobborees by indigenous Australians is a kind of theatre education involving music, dance, singing, organisation, prop making and costume etc. but as we saw in the previous chapter, it wasn’t until the late 18th C that the technical aspects of performance began to be passed to persons outside the performance troupe.
Within schools of dramatic art, it then wasn’t until the mid-twentieth century that we
25 Day, N. (2018) Interview with - Carly O’Neill MA (Research) QUT, BA (Technical Production Management) QUT Study Area Coordinator (Acting and Technical Production) Lecturer in Stage Management - BFA (Technical Production) School of Creative Practice | Creative Industries.
26 Vieites, M. (2014) ‘Theatre Education: New Trends in History of Education’, Historia de la Educación, 33, pp. 325–350.
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see the teaching of technical theatre as an isolated discipline. In the National
Institute of Dramatic Art’s case, the school commenced in 1958 with an acting stream to which was added a production stream (stage management, lighting and sound) in 1961. A design course was added in 1972 and a production crafts
(properties, scenery and costume) was added in 199027. Prior to this these dates the technical aspects of the play productions, which were at the core of the pedagogy, was taught by industry professionals who were later to become lecturers in their disciplines, so, even though situated in diploma or degree courses, in many ways the education of theatre technicians was a master and apprentice model.
Today the tools available for storytelling and the environments used to stage productions is a constantly expanding and evolving field, which requires the technical practitioner who wishes a sustainable and successful career to constantly re-invent themselves and their networks as well as the constant upgrading of their skill base.
David Saltz of the University of Georgia comments,
“Toward the end of the 1980’s, digital technology began to make significant inroads into mainstream culture. Computers grew in power and acquired the ability to drive and manipulate scenery and visual and sound media, even as they steadily decreased in size and cost. A group of artists emerging from the worlds of electronic music, video art, performance art, and theatre—such as George Coates Performance Works, Troika Ranch, Laurie Anderson, Stelarc, David Rockeby, IRCAM (Institut de Recherche et Coordination Acoustique/Mu- sique), Robert Lepage’s Ex Machina, Jeffrey Shaw’s ZKM Institute for Visual Media, and Granular Synthesis—began to integrate new digital technologies into live performance. In the period prior to the bursting of the dot-com
27 https://www.nida.edu.au/about-nida/history,accessed 22/04/2019,13:16 AEST
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bubble at the end of 1990s, champions of the new cyber culture greeted digitally enhanced performances with utopic enthusiasm”.28
This convergence of technologies in the live performance area has only become more embedded in the mainstream over the last decade, with the affordability and accessibility of new technologies coming into range of even the most fringe and lowly funded performance groups.
At NIDA we routinely incorporate live and pre-recorded video projection, intelligent lighting and effects, internet and telecommunication technologies; as well as new fabrication technologies such as sublimation printing, 3D printing, CNC routing, PLC controlled actuators and any number of open-source software platforms.
All of these technologies carry with them an implied aesthetic and dramaturgical context, so it’s incumbent on the technician to have a fluid creative relationship and common creative language with producers, directors and designers as well as their fellow technical and management staff in order to choose appropriate technologies.
Geraint D'Arcy argues that theatre technology has an aesthetic quality with its own particular beauty and meaning, distinct in nature and sensibility from other textures of performance. D’Arcy recounts a memoir of Czechoslovakian scenographer, Josef
Svoboda, who in 1958 was asked a question in a survey: 'Does modern technology belong in modern theatre in the same way that an elevator belongs in a modern house?' He recounts his answer in his memoirs:
“I thought the question was posed entirely incorrectly. Whether technology belongs in the theatre isn't an issue at all -- there can be no doubt that it does -- but what function does it have in it, and how
28 Saltz, D. Z. (2013) ‘Media , Technology , and Performance’, Project Muse, Vol. 65,(No.3), pp. 421– 432. doi: 10.1353/tj.2013.0086.
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does it function in the dramatic work? And you can't answer that with a formula”29
We see from this that technology and the technicians who manipulate them play an increasingly important role in contemporary performance arts, but we also see that the pedagogic strategies of educational institutions can be driven by a need to facilitate directorial wants.
Shane Kelly of De Paul comments:
“I think there's a feeling among several folks in the design and tech department that design tech is serving performances needs, often times”30.
So, it’s the case that rather than receiving comprehensive classes or projects across their disciplines, technical student’s training can be driven by the needs of plays, due to the dominance of play production within course structures.31 This then forces those charged with writing course curriculum to stick to pivotal skills and knowledge, not having the time available to spread investigations into the wider domain.
We see from this chapter that technical theatre is a broad domain, encompassing many disciplines who collaborate to create performances and it’s this breadth that is an issue in the teaching of technical theatre. In the next chapter I will survey the types of creativity utilised by theatre technicians in their practice and the creative theory which intersects with that practice.
29 D’Arcy, G. (2011) Towards an aesthetics of theatre technology. University of Glamorgan/Prifysgol Morgannwg.
30 Day, N. (2018) Interview with Shane Kelly, Chair of Design & Technology, Head of Theatre Technology, Head of Projection Design The Theatre School at DePaul University.
31 Day, N. (2016) Educational Institution survey results. Q12.pg12
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Plate: 5 - Roberto Zucco - NIDA 2019. Photo: Patrick Boland
CHAPTER 3
3.1 Types of Creativity
In the preceding chapter the importance of creative collaboration by theatre technicians was established and the attitudinal factors which diminish the image of theatre technicians as creative collaborators were described. In this chapter I’ll interrogate what aspects of creativity are necessary to technical theatre as employed in industry and education. One problem with this is that after 50 years of research into the nature of creativity, researchers are still to agree on a definition of creativity, how to foster it and how to measure it. The differing views of researchers has been
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likened by Wehner, Csikzsentmihalyi and Magyari – Beck to the fable of the blind man and the elephant:
“We touch different parts of the whole beast and derive distorted pictures of the whole from what we know,: “‘the elephant’s a snake’ says the one who holds its tail; ‘The elephant’s like a wall’ says the one who touches its flanks”32.
People have associated creativity with Platonic beliefs such as being visited by ‘the muse’ or divine intervention, with the isolated genius having an ‘Eureka’ moment.
The classic underpinnings of theories of creativity are that of the creative artist, challenging norms, shattering conventions and bringing entirely new forms into being. Such a conception moves us even further away from an understanding of the forms of creativity appropriate for theatre technicans. As Hunt and Melrose33 have argued, we need to move away from seeing the use of technology [by “technicians”] as essentially instrumental and procedural [and thus the opposite of this notion of the creative artist], “towards an understanding of the qualitative judgements and imaginative role of expert theatre-technical practitioners across the board.”
This notion of expert and imaginative qualitative judgements is central to the conception of creativity I will be employing in this thesis. Theatre technicians produce innovative solutions to practical and aesthetic problems and behind all innovations,
32 Wehner, L. Csikszentmihalyi, M. Magyari-Beck, I. (1991) ‘Current approaches used in studying creativity’, Creativity Research Journal, 4(3), pp. 261–271.
33 Hunt, N. and Melrose, S. (2014) ‘Techne , Technology, Technician’, Performance Research, 10(4), pp. 70–82. doi: 10.1080/13528165.2005.10871452.Pg 71
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one finds creativity34, from this the working model of creativity I will default to is innovation through habit, where creative behaviours are promoted, and creative blockers eliminated.
One of the important distinctions between many of the ‘artistic’ notions of creativity, with their assumption of the individuality and uniqueness of the creative individual, and the forms of creativity in technical theatre, is due to the collaborative nature of technical theatre. As has been discussed, technical theatre is one component of a complex web of activities, tasks and expertise. The problem solving and ingenuity required from creative theatre technicians is necessarily collective and responsive to a broader context [scripts, designers, directors, etc].
To address this collaborative aspect of creativity in technical theatre, as a practice and as a pedagogy, I also reference Mihalyi Csikszentmihalyi who describes creativity as a social not individual construct with individuals working in and responding to a field, which is itself part of a wider domain. Csikszentmihalyi argues that this social creativity and novel outcomes emerge in the individual interactions with the domain and the field [see the creative cycle described by Fig 1].
Although the individual’s background can include personal traits including creative habits as discussed by Sternberg it also incorporates broader discipline knowledge,
Kaufman35. The field (the gate keepers as described by Csikszentmihalyi) can be the
Director or Production Designer in a performance context, while the domain can be
34 Sternberg, R. J. (2012) ‘The Assessment of Creativity: An Investment-Based Approach’, Creativity Research Journal, 24(1), pp. 3–12. doi: 10.1080/10400419.2012.652925.Pg.3
35 Kaufman, J. C. and Beghetto, R. A. (2009) ‘Beyond Big and Little: The Four C Model of Creativity’, Review of General Psychology, 13(1), pp. 1–12. doi: 10.1037/a0013688.Pg.6
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the Performing Arts generally. This idea is developed further by psychologists such as Robert Sternberg when he argues that creativity is a set of behaviours. This notion provides a pathway to pedagogical approaches to supporting creativity through the learning of creativity-enhancing behaviours and also providing a capacity to better map and respond to the complex field that practitioners work in, which can be either enhanced or blocked is already promoted in varying levels by educators in the form of journaling activities, analysing and reflecting on outcomes, then re- applying the knowledge and skills to different causes.
As will be discussed further in Chapter 4.2, time for this analysis/ reflection/response is not always available to students of technical theatre. The idea of enhancing creativity through practice-based approaches is promoted by researchers such as
Osborne and Michalko who uses brainstorming techniques to solve problems by amassing many possible solutions and Gordon, who attempts to stimulate creative thought by utilizing ‘Synectics’ which primarily uses analogies. While psychologists such as Sternberg reject pragmatic approaches to the study of creativity, seeing them as lacking academic rigour36, I feel students and practitioners should be free to take up whatever behaviors and tools work for them, and so I’ve included comment on them in this study. As earlier chapters have shown, the creativity asked of theatre technicians is first of all a practical one, in the context of complex projects with numerous constraints of material, financial and collaborative natures calling for ingenuity and creative problem solving.
In this chapter, I will investigate the contextual situations and theories of creativity
36 Sternberg, R. J. (1999) Handbook of creativity, Cambridge University Press. doi: http://ebooks.cambridge.org/ebook.jsf?bid=CBO9780511763205.Pg.5
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that best intersect with collaborative theatre projects.
3.2 Theories of Creativity
As seen in the previous chapters that creative collaboration is an essential aspect of technical theatre, but what behaviours, personal traits or practices of students of technical theatre do we need to support in order to maximise creative potential?
Here I will investigate what aspects of creative theory are essentially important to the student of technical theatre and set a definition of creativity for the purposes of this thesis.
In the collaborative theatre world, the talent of the technician is measured by their sensitivity to the textural material and the problems thrown up by the project, their fluency with the ideas discovered and discussed by the project, the flexibility of their practice to collaborate with others and the uniqueness of their solutions. From this we can see that for a theatre technician to be successful they need to have expertise in their field, the analytical and synthetic capabilities to connect ideas and draw unique responses to given material, be accepting of complexity and ambiguity, and have the flexibility required to work in collaborative processes.
Robert Sternberg’s descriptors of creative skills work well in the collaborative theatrical context, he lists them as…
‘(a) the synthetic ability to see problems in new ways and escape the boundaries of conventional thinking, (b) the analytic ability to know how to recognise which of your ideas are worth pursuing and which are not and (c) the practical-contextual ability to know how to
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persuade others of – to sell other people on – the values of one’s ideas 37
The ‘Investment Theory’ of creativity proposed by Sternberg and his collaborators fits well with the practice of technical theatre. Sternberg says that creative people are the ones who are willing and able to metaphorically buy low and sell high in the realm of ideas.38 By ‘buying low’ Sternberg means the pursuing of ideas that are unknown or out of favour but have growth potential. In solving technical problems in live performance, makers often utilise materials and processes that may not present themselves as the obvious choice, but with vision and promotion can offer unique solutions. For instance, in the stage mechanical area the base technologies were used by the Ancient Greeks and Romans, however the application of modern materials, actuation and control technologies to those problems has and will continue to offer a wealth of growth in this field. This process does require some time for experimentation and then incubation, so from a pedagogical point of view, time needs to be available for play, reflection and analysis.
Teresa Amabile’s diagram of creative components Fig 2 combines Sternberg’s personal attributes and knowledge of the domain with a concept of correct motivation.
37 Sternberg, R. J. (1999) Handbook of creativity, Cambridge University Press. doi: http://ebooks.cambridge.org/ebook.jsf?bid=CBO9780511763205.
38 Sternberg, R. J. (2012) ‘The Assessment of Creativity: An Investment-Based Approach’, Creativity Research Journal, 24(1), pp. 3–12. doi: 10.1080/10400419.2012.652925.
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Following research that suggested that extrinsic motivations can in some instances be a positive force in creative outcomes,39 Amabile revised her view to accept two types of extrinsic motivators; synergistic extrinsic motivators which provide information that can be used in collaboration with intrinsic motivation and non– synergistic, or controlling, extrinsic motivators that are incompatible with intrinsic motivation. Amabile found that informational or enabling extrinsic motivators can be conducive, particularly if initial levels of intrinsic motivation are high.40 In the process of creating performances, early in the imagining of technical approaches, high levels of intrinsic motivation can increase unique outcomes, however, later in the process, contextual realities such as budget, usage and structural requirements (extrinsic motivators) can help fashion those outcomes into more useful or appropriate offerings. We can see this working in the instance of Roberto Zucco.plate 5 Designer
Camille Ostrowsky deconstructed a three storey New York tenement that revolved to reveal aspects of Zucco’s life. Through the design process, the lines of torque developed by the sets revolve accelerating and decelerating helped inform the alignment of walls to resist it toppling, this could be seen as an external motivation to the designer, while being intrinsic to the construction manager’s process but synergistic to both. Here again, from a pedagogical viewpoint, we see adequate time is necessary for the cycle of design / analysis / feedback/ re-design and so on. In this example the process lacked appropriate time for analysis from a technical design viewpoint which resulted in system failures (thankfully not catastphic) which then
39 Chen, C., Kasof, J., Himsel, A., Dmietrieva, J., Dong, Q & Xue, G. (2005) ‘Effects of Explicit Instruction to “Be Creative” Across Domains and Cultures.’, Journal of Creative Behavior, (39), pp. pp89-110.
40 Collins,M.A & Amabille. T.M,(1999) Motivation & Creativity, found in Sternberg, R J, Handbook of Creativity, Cambridge University Press, Pg. 304
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caused loss of stage time for other departments. So, impacting on creative outcomes across the production.
Chris Argyris and Donald Schon’s work on organisational learning (double loop learning) supports the creative practice of the three R’s, research, reflect, reincorporate. For Argyris and Schön, learning involves the detection and correction of error. Where something goes wrong, they suggested, a starting point for many people is to look for another strategy that will address and work within the governing variables. In other words, given or chosen goals, values, plans and rules are operationalized rather than questioned. According to Argyris and Schön (1974), this is single-loop learning. An alternative response is to question to governing variables themselves, to subject them to critical scrutiny. This they describe as double-loop learning. Such learning may then lead to an alteration in the governing variables and, thus, a shift in the way in which strategies and consequences are framed41. It’s often the case that the solution to production problems, are found in the re-defining of the parameters. An idea or perspective comes in and modifies the field, breaking a deadlock and allowing innovative solutions to be found, this may be in the form of knowledge, a revision of the end product or a change in creative process. The defining of the problem can sometimes be the lengthiest part of the process but can also be the most fertile when it comes to gathering unique perspectives. This is where both knowledge of the field and an understanding of the varieties of creative processes comes into play, as was alluded to by Brecht who stated:
41 Smith, M. K. (2001) Donald Schon (schön): learning, reflection and change, Practice.http://www.infed.org/thinkers/etschon.htm
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“A person with one theory is lost. We need several of them - or lots.
We should stuff them in our pockets like newspaper.”42
We see that ‘Expertise’ and ‘Creative Thinking Skills’ are two of the three creative enablers suggested by AmabileFig 2.
The successful theatre technician should develop a diverse a palette of methodological approaches, and be able to utilise creative practice to synthesise unique outcomes from it.
Figure 2 Amabile's Creativity Components We see in current teaching models the use of the production process as a framework on which to hang learning outcomes. Often, within the educational context, the timeline of a production is set to mirror industry in order to assimilate students to the stresses of the outside world, so it is a time-pressured situation the students find themselves in, with all the associated professional and personal pressures of an opening night. Lack of time is one of the extraneous motivations Amabile suggests is
42 Pope 2005, p. 90, cited in Saebø, AB, McCammon, LA & O'Farrell, L 2007, ‘Creative teaching- teaching creativity’, Caribbean Quarterly: The Idieri Papers: The Fifth International Drama in Education Research Institute. Guest Editor Brian Heap, vol. 53, no. 1-2, pp. 205–215. DOI:
10.1080/00086495.2007.11672318.
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most disruptive to creative activity43.
Figure 2 illustrates the importance of creative skills, if students are able to also understand where they stand psychologically in the creative spectrum, they would be more able to utilise their given creative skills. In Developing Creativity in Higher
Education, Martin Oliver, after running studies between 2002 and 2004, concluded that:
‘Student’s experiences of creativity in the curriculum are complex and often confused. Participants typically drew on diverse, even inconsistent ideas about creativity to discuss their experiences, in some cases moving between incompatible positions in the same sentence. This suggests that creativity is something that students are not used to discussing and quite possibly lack a shared common
frame of reference to interpret.’44
This idea that students need to be conscious of a creative framework in order to maximise their creative potential is also mirrored by Willian JJ Gordon.
Gordon’s hypotheses states three main points in his book Synectics45
(1) Creative input increases when people become aware of the psychological processes that control their behaviour;
(2) the emotional component of creative behaviour is more important than the intellectual component;
(3) the emotional and irrational components need to be understood and used as
43 Amabile, T. M. et al. (2002) ‘Time Pressure and Creativity in Organizations: A Longitudinal Field Study.’, (02–073).
44 Jackson, N. et al. (2006) Developing Creativity in Higher Education - An Imaginative Curriculum. Routledge Great Britain.
45 Gordon, W. (1961) Synectics, the development of creative capacity. 1st ed. Harper N.Y.
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‘precision tools’ in order to increase creative output.46
Mainemelis & Ronson talk of play being a patterned behavioural orientation which consists of a number of elements,47 and that play is increasingly being considered as a valuable creative tool even within corporate organisations. The elements
Mainemelis & Ronson talk of are (1) a threshold experience; (2) boundaries in time and space; (3) uncertainty-freedom-constraint; (4) loose and flexible association between means and ends; and (5) positive affect. The threshold experience is closely associated with technical theatre in that technicians frequently stand in the space between concept and reality, trying to reconcile an imagined world with a temporal one. The ability to break boundaries in time and space, or move between work and play is also seen as a valuable creative attribute by Csikszentmihalyi &
LeFevre.48 This calls for the student to have the time to stop activities directly connected with an assigned project and play with ideas arising from it. Uncertainty, freedom and constraint in play activities can vary; for example, theatre ranges from the highly scripted to the purely experimental49. However, even with tightly scripted plays there is always uncertainty of outcome, freedom to adopt many different approaches and resources and physical constraints to deal with. Technical theatre practitioners need a loose and flexible association between means and ends, in that sometimes the ends aren’t clear until very late in the piece, so the technician needs
46 Jackson, N. et al. (2006) Developing Creativity in Higher Education - An Imaginative Curriculum. Routledge Great Britain.
47 Vieites, M. (2014) ‘Theatre Education: New Trends in History of Education’, Historia de la Educación, 33, pp. 325–350.
48 Csikszentmihalyi, M. and Judith, L. (1989) ‘Optimal experience in work and leisure.’, 56(5), p. 815. doi: 10.1037/0022-3514.56.5.815.
49 Turner, V.1982. From ritual to theatre: the seriousness of play. New York:PAJ
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a multitude of means to float between, much like the pockets full of plans alluded to by Brecht. The positive affect Mainemelis & Ronson discuss can be achieved simply by involvement in a task which elicits, surprise, uncertainty, and out-of-the-ordinary experience, it requires the rules of the domain to frame it.
From Csikszentmihalyi’s work we see the socialisation of the incoming students into the domain of performing arts is important in their understanding of creativity as a social event and the acceptance of play within the domain is important, as diversionary play provides periods of mental breaks, which are important for incubation, the stage of the creative process that involves much unconscious processing and free association of ideas.50
In this thesis and the model curriculum to be included in the Appendix,
I will be using a model of creativity that embraces giving the students time to reflect and analyse and also champions experimentation, ambiguity and the license to make mistakes It will encourage socialization and the development of creative community and collaboration through an understanding of the social nature of creativity and of their fellow collaborators practice. It will also promote an understanding of creative thinking practice. With this understanding of creative enablers in mind we will now look at the attitudes to creativity in the context of technical theatre in industry and education and perceptions of its need amongst educators and students
50 Csikszentmihalyi, M. (1999) ‘Implications to a Systems Perspective for the Study of Creativity’, in Handbook of Creativity. Cambridge University Press, p. 490.
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Plate: 6 - Out of Reach, NIDA 2009. Photo Unknown
CHAPTER 4
4.1 Industry Attitudes to Creativity in Technical Theatre
In previous chapters I’ve described technical theatre and discussed the importance of creative collaboration in its practice. We’ve also seen which aspects of creative theory are most relevant to students and practitioners of technical theatre. In this chapter I will be exploring attitudes and practices within industry and education that supports or blocks creative endeavour and perceptions of the need for creativity amongst educators and students.
From my experience within the Australian theatrical world, producers, directors and designers are often referred to as ‘the creatives’ with the non-acting disciplines collectively labelled ‘technicians’, which can be seen to imply that
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technicians have no creative input. We’ve seen earlier in this thesis that this distinction is not well founded and that technicians indeed do and should play a creative role in theatrical productions; creative roles that are described in earlier chapters. I am certainly not the only theatre practitioner to recognise this incongruity with many prominent commentators having remarked on this misleading characterisation of theatre technicians and managers as playing “non-creative” roles.
For example, when asked to comment on creativity and technical staff in 2014, esteemed Australian director Aubrey Mellor OAM observed that:
“There remains an ignorant and misinformed mind-set that fails to recognise theatre technicians and managers as impressively artistic and inspirational……… And it is to the backstage artists that we all give credit and thanks, even though to the public they remain
invisible”.51
Or, Dr Renee Newman-Storen from the Western Australian Academy of Performing
Arts, Edith Cowan University:
“Technical practitioners’ contributions are perceived as technical implementations of ‘someone else’s vision’. Such perceptions seem to dismiss the creative thinking required which operates often invisibly in the development and orchestration of the production,
denying the complexity inherent in anything ‘technical”.52
And Anna Farthing, acclaimed director and Visiting Fellow at the University of
Bristol:
51 A. Mellor, OAM (personal communication, May 19, 2014 at 10:48 PM)
52 Newman-storen, R. and Phillips, Maggi, WAAPA, E. C. U. (2011) ‘“ You are no longer creative when you give up ”: technical theatre ’ s creative sleight of hand .’, pp. 1–13.
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“Technical…is often used as a “catch all” term to cover design, craft, technology and management aspects of roles that often include elements of several or all of these things. Lumping it all under the heading 'technical' hides the complexity and specificity of the work we are talking about and undermines the progress that has been made in professionalising our part of the industry over the last half century. Senior managers, directors, producers and others tend to use the term 'technical' to avoid having to deal with the particularities
of what we do, and to reinforce old prejudices and hierarchies.”53
In his blog, Tony Tambasco, educator and stage director in the USA, reiterates this point in his post ‘Two Words to Stop Using’.
“There are two words that have entered common usage in theatre, and the performing arts more generally, that I implore you not to use. "Techie(s)" and "creative(s)," when used as nouns, unnecessarily create a caste system within a company and reinforce hierarchical stereotypes born from the worst kinds of amateur theatres.”54
We see from these commentators that technical theatre technician’s creative input is underestimated and from the job descriptions of theatre technicians described earlier, that creative collaboration is required to fulfil their positions, and that the level to which they generate creative outcomes will have an impact on their success in the field. From industry practitioners we hear…
“I feel that in sound and video we get to have a strong creative relationship with the shows we work on. Especially when we assist with the system design and delivery of concepts and ideas
53 Newman-storen, R. and Phillips, Maggi, WAAPA, E. C. U. (2011) ‘“ You are no longer creative when you give up ”: technical theatre ’ s creative sleight of hand .’, pp. 1–13.
54 Tambasco, T. (no date) Two Words to Stop Using There. Available at: https://modernphilologist.blogspot.com/2017/10/two-words-to-stop-using.html.
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presented to us from white card all the way through to opening night. When I am searching for staff, I often need people who have their own creative works happening whether it be music they write, bands they perform in or installations that they have done. A lot of the time the sound operators are given creative license to realise a design night after night adapting to various performances. The designer or director needs to trust that the sound operator can respond to those varying performances and not just mix by numbers. Similarly, with the adaptation of more live video in shows, I find myself needing to interview my staff along with the director, so they almost become a cast member onstage”. (Ben Lightowlers, Sound & Video Manager, Sydney Theatre Company. Pers. Comm., 09/03/2020
Shane Dunn of the Melbourne Theatre Company comments: “After 30 years of working as a Head Scenic Artist I believe productions benefit best when a shared collaborative process is followed by designers and production depts.. A top down approach leads to a sense of disengagement and a lack of “ownership” of the craftsperson’s work. Most production staff whether props makers, scenic artists, set builders or wardrobe tailors/cutters consider themselves as artisans in one way or another and that is why most have sought employment in this industry.
When a collaborative and collegiate approach is in full flight, ideas, suggestions and a sharing of common goals will, without doubt, produce the best results and a harmonious workplace.
But just as importantly the craftsperson must not alter or overtake the design with their own agendas, but, respect the original concept and use their ideas to deliver the best possible outcome for the show. Equally designers and directors should not treat the departments anonymous to the creative process”. Shane Dunn, Head Scenic Artist, Melbourne Theatre Company. Pers. Comm., 21/04/2020
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An example of creative collaboration from my own practice is illustrated in Plate: 6 where the designer came to me with an idea to have clouds that could change form and be backlit and into which a performer could disappear. After some conversation I thought of the phenomenon at the time where people would put polystyrene cups in cyclone wire fences to create text or pictures, and having a picture in my head of seeing some backlit by the sun, suggested we use paper espresso cups to a similar effect. The designer went away and drew up a number of fields of cups tied together by small cable ties, we could then ‘puppeteer’ these with the fly system and make it breathe. Of course, the cup idea was just one of many that came together to create the moment pictured, they’re an example of synectic associations and reflection in action as espoused by Gordon55 and Schön56 respectively. The ‘puppeteering’ of the clouds in performance again utilises Schön’s reflection in action on the part of the flying personnel. In his 2018 thesis Fishing for Phronesis, Daniel Persse describes his experience working as a flyman* during performances:
“Flying is a tacit skill, “tacit knowing because it is embodied in […] knacks, sensitive touches, etc.” (Van Manen, 2008, p. 17). During performance heavy masses of scenery are moved in an artistic and controlled way requiring flying technicians to use their hands and body with a sensitive awareness of the artistic process.” 57 The understanding of creativity within the theatrical domain is further complicated by the diverse fields within which practitioners work, which in turn can hamper the perception of creative input from practitioners from other disciplines, a production
55 Gordon, W. (1961) Synectics, the development of creative capacity. 1st ed. Harper N.Y.
56 Schon, D. (1991) ‘The reflective practitioner’. Aldershot U.K.: Ashgate Publishing Limited, p. 49.
57 Persse, D. J. (2018) ‘Fishing for Phronesis: A Search for Tacit Knowledge in Technical Theatre Education’, (September).
*Flyman, a person charged with performing scenic transitions utilising both manual and mechanised lifting (flying) systems.
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electrician may have difficulty imagining the creative flow of a costume cutter for instance, highlighting the need for socialisation of technical theatre students into the performance domain through mixed discipline cohorts involved in storytelling workshops and projects with varying materiality and processes.
The perception of technical theatre’s creative input in industry and education is unclear, with educational institutions and employer portraying contradictory attitudes seemingly coming from different understandings of technical theatre. Belvoir St
Theatre (Sydney), originally set up as an egalitarian, equal pay for all company58 refer to everyone except the cast as ‘The Crew’. In their 2018 season brochure; Sydney Theatre Company on the other hand uses the demarcation
‘Creatives’ in their season brochure referring to the Director, Set Designer, Costume
Designer, Lighting Designer, Composer & Sound Designer and Assistant
Director, with the other twenty or so collaborators under the heading ‘Technical
Production’. In the 2018 Directors and Designers Graduating Season at NIDA the delineation in the brochure is ‘Artistic’ and ‘Production Team’. The Melbourne
Theatre Company in their 2019 program for Photograph 51 credit the actors as
‘cast’, the ‘creative team’ of 11, which includes Stage Management and management interns while the set, scenic art, prop and costume managers and makers are lost in a list of 125 MTC employees.59
58 Tulloch, J. (2005) Shakespeare and Chekhov in Production and Reception. Iowa City: University of Iowa Press. Pg.159
59 Company, M. T. (2019) ‘P h o t o g r a p h 51 Program’.
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4.2 Attitudes to creativity in Technical Theatre Education
Dennis Gill Booth of the University of North Carolina comments, they as a school view everybody as an artist and go to great lengths to ensure the lexicon of the school reflects this, he goes on to say he goes to industry fairs and talks to employers and he can tell from their language where they stand.
“They use words like fabricator instead of artist or artisan” he says.60
Neil Fraser of RADA thinks technicians are generally thought of as facilitators, that there’s a certain lip service paid to the idea that everyone is creative, but when it comes to the limitations of time and money it’s less commonly observed, pointing to the reality that time and money is the ultimate arbiter of creative scope. Given more time and money (and time is bought with money in the professional sense) productions can harvest creative input from the entire company. Neil Fraser comments that in a production process where you have directors, designers and writers calling themselves creatives and separating themselves from the people they obviously think are not creative in their eyes, RADA needs to create opportunities for their students to put down those labels.61
Surveyed educational institutions identified creativity as either essential or highly recommended as a graduate attribute for technicians and 92%62 answered that the complexities and creativity of technical theatre was often not recognised, however
60 Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC.
61 Day, N. (2018) Interview with Neil Fraser Director of Technical Training & Head of Lighting. RADA.
62 Day, N. (2016) Educational Institution survey results.Q25
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none of the institutions explicitly dealt with creativity, or creative thinking practices as a topic within their courses. 83%63 of institutions responded that support for creativity was either good or great! While the majority also reported that there wasn’t ample time for reflection and analysis within their courses,64 suggesting that perhaps support of creative practice was in some ways lacking.
Shane Kelly from De Paul Chicago said that sometimes his students “start to feel like they’re part of a production machine” and that they’re currently searching for new ways to include feedback and reflection within the play production program.65
So, we see a contradiction in educational institutions spending most of their time producing plays which they see as essential in the creation of industry ready graduates,66 but accept that it has its challenges as far as reflection, analysis and time for experimentation is concerned. The tightly framed and time addressing outcomes sought by productions can also work as a creativity blocker according to researchers such as Karlyn Adams67and Amabile68, stating that more loosely defined problem-based projects are more likely to produce unique outcomes as does less stressful timeframes.
63 Day, N. (2016) Educational Institution survey results.Q22
64 Day, N. (2016) Educational Institution survey results.Q24
65 Day, N. (2018) Interview with Shane Kelly, Chair of Design & Technology, Head of Theatre Technology, Head of Projection Design The Theatre School at DePaul University.23:57mins
66 Day, N. (2018) Interview with Shane Kelly, Chair of Design & Technology, Head of Theatre Technology, Head of Projection Design The Theatre School at DePaul University.
67 Adams, K. (2005) ‘The Sources of Innovation and Creativity’, Education, (September 2005), pp. 1– 59. doi: 10.1007/978-3-8349-9320-5.
68 https://hbswk.hbs.edu/item/time-pressure-and-creativity-why-time-is-not-on-your-side. Accessed 8/8/20. 15:59
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Respondents expressed the idea that the way the school articulates the roles of the students has an effect on the student’s sense of creative self and therefore on creative outcomes, Carly O’Neil comments,
“I absolutely believe that the work of technicians and stage managers is inherently creative and often not acknowledged as such. So, I guess, we talk to our students about technology as a tool for the technician, a creative tool. So, technology is to the technician what the body is to the dancer or the voice is to the actor or the instrument is to the musician, so that it's not technology for technology's sake. It's a creative tool that they are skilled in and
educated in, and it's the way that they express their creativity.” 69
Barry Conway articulates the disconnection between the high-level outward view of creativity in theatre education and the internal reality of students and their learning…
“the term creative is somewhat overused and possibly misused because to call the director and the design team, the creative team seems to eliminate anybody else in that process, where of course actors are inputting with the director in terms of how a piece is created, and indeed the technicians and stage managers they're inputting creatively, in terms of how set is delivered, how a lighting design is put together. So, I think that it is misleading, and I think the designer directs the creativity and the directors direct the creativity, but I think it's fair to say the actual creative input is a much broader,
a much broader input.” 70
69 Day, N. (2018) Interview with - Carly O’Neill MA (Research) QUT, BA (Technical Production Management) QUT Study Area Coordinator (Acting and Technical Production) Lecturer in Stage Management - BFA (Technical Production) School of Creative Practice | Creative Industries. 04:53min
70 Day, N. (2018) Interview with Barry Conway, Director of Technical Training The LIR National Academy of Dramatic Art at Trinity College 03/10/2018. 03:27min
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Dennis Gill Booth of North Carolina University talks of changing the nomenclature of the school, ‘calling technical engineering, technical design so that it puts a connotation of creativity right into the category of work that they’re doing’. Referring to scenic technicians as scenic artists and property technicians as a, ‘property artisan’ helps create a way of thinking about being a part of the collaborative team in a creative way, regardless of if you're doing a technical skill or a visual design skill.
Dennis noted a change of perspective within his students when the school adopted the tag
“We Create Here” 71
Although there was a small response group to the Industry survey (4 of 19) it showed a divide in its understanding of the creativity of theatre technicians and also in its expectations of those technicians. Industry respondents were unanimous in wanting technicians to have more input into productions, and in stating that this input should be across all disciplines, not just their own. Industry also responded that they encourage research and development by their technical staff, with respondents commenting that this was necessary to contain costs associated with incorporation of new technologies.
Three of the four respondents however, also suggested that theatrical companies run better when staff stick to their own areas of expertise. So, while these employers of theatre technicians seem to want staff who could work creatively problem-solving in their own area, they were undecided as to whether they thought technical theatre was a creative area in the sense that they understood acting and directing to be
71 Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC. 18:15min
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creative. In their 2020 brochure the Sydney Theatre Company still uses the
‘Creatives’ banner.
When asked, ‘Would you say that the statement 'technical theatre is the implementation of someone else's vision', is true, 2 said ‘Yes’ and 2 said ‘No’, pointing to an acceptance in the industry of the divide between the ‘creatives’ and the technicians. While it’s acknowledged by survey respondents that technicians are creative people and creativity is desired in the execution of their business, they still aren’t considered as ‘creatives’. Overall, it can be said that the industry is looking for technicians who are able to interpret the Director and Designer’s vision and input creatively into productions in a broad sense while keeping aware of their primary responsibilities, however these technicians should also have the ability to think laterally and discover approaches outside commercially available technologies and methods72.
We’ve seen in this chapter that industry and educators alike consider technical theatre to be a highly creative area of practice within the live performance domain, however we’ve also seen that the appreciation of these creative offerings fluctuate from a quiet acceptance to a dismissal they exist. In the next chapter we will look at these incongruities along with the creative framework set out in Chapter 3 and look at how these might be responded to in the development of curriculum.
72 Day, N. (2016) Industry Survey - All responses. Sydney. Q20
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CHAPTER 5
5.1 How can Creativity be Addressed?
In Chapter 3 the insights of a number of researchers are used to create a working set of definitions of creativity, largely as a psychological and social construct. I will now take those definitions and apply them to the creation of pedagogy that supports the enhancement of creativity. For example, I will use Sternberg’s understanding of creative enablersFig3 as a feedback loop between encouragement, opportunity and reward in the context of pedagogy to address feedback (encouragement), curriculum (opportunity) and assessment (reward).
The problem of creativity in technical theatre education is that it is both highly valued and yet also not structured into the curriculum or supported.
The survey of educational institutions shows that nine of the twelve respondents saw creativity as an essential graduate attribute and the remaining three thought it highly recommended. The surveys and interviews also evidenced that industry wants an industry-ready practitioner who is acclimatised to the rigors of the workplace. While these two attributes would seem logical for any occupation, the thesis has shown that in the education of technical theatre they can sometimes be at odds. From the surveys it can be seen that the design of technical courses is predominantly problem- centred with play production programs and skill refinement exercises dominating the available time, and a number of subject-centred curricula providing the associated knowledge base to guide these explorations. Because of smaller cohort numbers it’s
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possible (and in some cases reported)73 that students are able to negotiate curriculum.
Due to the variety of possible professional outcomes, even within a single technical discipline, for instance a student of technical production may specialise in lighting, or sound or video etc., it’s quite normal for students to negotiate areas of interest and specialisation.
In this chapter I will provide a set of strategies that support creativity as an outcome, look at the issues identified by the literature, surveys and interviews mentioned in the preceding chapters, and leverage those insights to re-think a best-practice scaffolding that supports the development of graduate creativity for those charged with the task of developing and writing new curricula for the training of theatrical, or more broadly, performance-based technicians. In the preceding chapters I have made reference to components of creativity that need to be in place in order to encourage creative outcomes, these also need to be present in curricula and can be divided into three broad-based areas:
1. Curriculum:
2. Teaching and Learning & Assessment
3. Attitudes and Outcomes:
73 Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC.45.58min
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5.2 Curriculum
The thesis has shown from the surveys that the majority of time in most institutions is spent in production exercises, both in relation to the amount of time any individual production takes, and the number of productions in the academic year. The work of
Amabile on extrinsic motivation is useful here in better understanding the impact of this focus on the development of creativity in students. For Amabile motivators coming from external sources (extrinsic) can generally be seen as creative blockers while motivations generated internally (intrinsic) enhance creative output.
In the educational context, the focus on working in productions can be seen as reducing creativity through providing extrinsic motivation, with the need to respond to the design or dramaturgical contexts, students can be loaded with extrinsic motivators that are not synergistic and therefore hinder the development of creative outcomes. In Chapter 3.2 it was shown how informational (synergistic) extrinsic motivators can have a positive effect on creativity while non-synergistic extrinsic motivators, such as time pressure, can block creative outcomes. The previous chapters have shown that employers and educational institutions consider creative thinking as an essential attribute. They also show how the dominant pedagogy involves the repetition of highly structured production events, which limit the opportunities for reflection, play, experimentation and other practices elemental to creative outcomes.
Of all the curricular design elements that surveyed and interviewed educators found challenging, the lack of time was a common challenge. We see from
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Amabile74,Mainemelis, Ronson75 and Fasko76, that, allowing time for creative thinking, incorporating play and experimentation, is integral to the enhancement of creative outcomes. The degree at NIDA timetables 40Hrs per week involved in knowledge and skills development and contextual studies, all of which can rise to 72hrs during play production exercises. At NIDA these exercises run for 21 weeks or more depending on the cohort. As stated earlier, due to excellent student teacher ratios, it’s possible to offer students the opportunity to shape their curriculum in order to specialize in various aspects of their discipline. This offer of increased agency can have a positive effect on creative outcomes, however the time addressing and tightly focused nature of production work can be seen as an extrinsic motivator stripping away opportunity for creative enhancement. This sees us giving with one hand and taking away with the other. The inevitable conclusion is that in order to allow time for play the weekly workload would need to be reduced to allow for self-directed sessions that were of a length where students could make meaningful investigations in appropriately resourced environments77.
There is also a time issue around the incubation of ideas and time for reflection and
74 Amabile, T. M. et al. (2002) ‘Time Pressure and Creativity in Organizations: A Longitudinal Field Study.’, (02–073).
75 Mainemelis, C. and Ronson, S. (2006) ‘Ideas are Born in Fields of Play: Towards a Theory of Play and Creativity in Organizational Settings’, Research in Organizational Behavior, 27(06), pp. 81–131. doi: 10.1016/S0191-3085(06)27003-5.
76 Fasko, D. (2010) ‘Models of the creative process: Past, present and future’, Creativity Research Journal, 13(3–4), pp. 295–308. doi: 10.1207/S15326934CRJ1334.
77 Teaching environments resourced appropriately for the discipline i.e. a lighting studio for a lighting technician
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analysis. The Educational Institutions Survey illustrated that 8.3% brought their technical streams into the production at white card78, 16.7% at final design and 25% at the commencement of the build period.79 Educators try to address these challenges but as Neil Fraser of RADA states,
“It’s always a huge pressure to pack more into the course, which
means you’ve got less time to think about what you're doing.80” and Dennis Gill Booth comments; “One of the things we’re always looking for is how do we create that little bubble of time, reflective time, a post-mortem opportunity to talk
about how a production process went81”
Time for this process of reflection is challenged by the intensity of most technical theatre courses and interviewees were unanimous in their frustration at the lack of opportunities for students to reflect and analyse. More self-directed time would go some way to addressing this, as would scheduled peer critique and production circuits such as medical students often undertake. Students can become siloed in their respective performance spaces and only see the end results of their fellow colleagues’ productions in performance, remaining largely unaware of problems encountered in the making of them and their solutions. This calls for opportunities for review and analysis to be
78 White card – a preliminary set model (unpainted) presentation also usually accompanied by preliminary costume design to signal the scope and direction of the production to the technical departments.
79 Day, N. (2016) Educational Institutions Survey - All Responses. Sydney. Q21
80 Day, N. (2018) Interview with Neil Fraser Director of Technical Training & Head of Lighting. RADA.
81 Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC.
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timetabled into production activities to ensure they are not sidelined by old habits and tight schedules. To fully avail themselves of the potential of this time, students will benefit from the study of creative thinking practice in order to develop positive creative practices and behaviours such as listed by Sternberg and Williams (1966) below.
25 Ways to Develop Creativity
The Prerequisites 1. Modelling Creativity 2. Building Self-Efficacy Basic Techniques 3. Questioning Assumptions 4. Defining and Re-Defining Problems 5. Encouraging Idea Generation 6. Cross Fertilising Ideas Tips For Teaching 7. Allowing Time for Creative Thinking 8. Instructing and Assessing Creativity 9. Rewarding Creative Ideas and Products Avoid Roadblocks 10. Encouraging Sensible Risks 11. Tolerating Ambiguity 12. Allowing Mistakes 13. Identifying and Surmounting Obstacles Add Complex Techniques 14. Teaching Self-Responsibility
15. Promoting Self -Regulation 16. Delaying Gratification Use Role Models 17. Using Profiles of Creative People 18. Encouraging Creative Collaboration 19. Imagining Other Viewpoints Explore the Environment 20. Recognising Environmental Fit
21. Finding Excitement 22. Seeking Stimulating Environments 23. Playing to Strengths
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Long Term Perspective 24. Growing Creativity
25. Proselytising for Creativity
The standard model for a theatrical curriculum within three-year undergraduate degree courses involves a year of baseline skills combined with some contextual studies, history, script analysis etc. and production work. The level of responsibility within the production framework increases until the third year where the student is taking on leading roles for a number of productions. The second and third years may also include advanced skill- based classes, industry placements and capstone professional practice studies. The vast majority of the learning is focused on industry entry-level skill sets and little or none on developing the students understanding of their position as creative artists in a collaborative practice.
Institutional time is probably the most difficult area to negotiate with play production taking up at least 50% of most courses. There is comment from Carly O’Neil of QUT and Dennis Gill Booth of UNC where they have reduced the amount of time spent on production82 and focused on learning outcomes for their own cohorts over the demands of the school as a whole. Carly O’Neil describes how QUT production took back some time,
82 Day, N. (2018) Interview with - Carly O’Neill MA (Research) QUT, BA (Technical Production Management) QUT Study Area Coordinator (Acting and Technical Production) Lecturer in Stage Management - BFA (Technical Production) School of Creative Practice | Creative Industries. 23:07min
Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC. 44:46min
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“I mean, we run a production program from mid-January through to December. There was no week in the year where we weren't in some form of production and so it was just, it was just crisis management. From January to December, it was just myself and my colleagues just felt like all we did was just walk around putting out fires constantly. So, we had an opportunity to get a lot more agency within the university than what the program used to have. I guess it was very much sort of
seen in a position of servitude by them.”83
In addition to the issue of time available for learning outside the production process, there are two other consequences of the high priority placed in many institutions on production on opportunities for engaging with creativity. This is the relative lack of opportunity for these students to engage in a more open and unstructured learning, and the other is a limited range of production experiences, and as I’ve discussed earlier, students only get to work with the concepts and environments propagated by the production program, and these may not always seem appropriate from a pedagogical standpoint. Dennis Gill Booth talks of deciding against supporting some school production projects and finding his students more appropriate productions in the local or regional theatre scene84.
Taking these considerations into account and accepting that the processes practiced in play production exercises continue to predicate the foundations of performance making, there needs to be a balance whereby there’s adequate time for reflection during and after productions. Institutions should also accept that the pedagogical needs of technical
83 Day, N. (2018) Interview with - Carly O’Neill MA (Research) QUT, BA (Technical Production Management) QUT Study Area Coordinator (Acting and Technical Production) Lecturer in Stage Management - BFA (Technical Production) School of Creative Practice | Creative Industries. 23:07 min 84 Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC. 44:46 min
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theatre courses aren’t necessarily met by productions alone, or by particular types of performance, whether they be dancer, actor or musician driven, so the reliance on technical theatre students to present other disciplines work needs to be negotiated. In the University of North Carolina where the undergraduate course duration is four years and students are applying out of well-equipped secondary drama programs, educators still felt stretched to cover what they felt were basic industry skills and contextual knowledge, as well as trying to remediate a cultural disconnection with craft. It was felt that work was needed to evolve curriculum to enthuse an understanding of what happens between pushing the button and what happens at the other end85. All this, and an ever-expanding suite of technologies to become fluent with, makes a four-year undergraduate course the minimum time required to train a theatre technician.
While the intense nature of production scheduling gives students a first-hand experience of the rigors of industry, it also needs careful planning within an educational framework that values the development of creative behaviours. The problem-centred curriculum needs to be balanced by learner-centred activities in order to make space for reflection.
With an increasing number of students coming straight out of a secondary education system, the pressures of industry timelines can be overwhelming. In a four-year course where students worked across disciplines and were gradually exposed to the intensity that is a professional production week, resilience could be built alongside an understanding of the necessity for the long hours and the development of reflective and
85 Day, N. (2018) Interview with Prof. Dennis Gill Booth, Scenic Technology Director of Graduate Studies UNC. 26:37min
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creative practices.
5.3 Learning and Assessment
The survey of educational institutions found that the teacher to student ratios were quite excellent with 70% of schools having less than 60 pupils in their technical cohort with roughly a six to one student / teacher ratio. This allows the ability to tailor a student’s education to their strong points and vocational focus. The large majority (92%) of students were coming to technical theatre courses straight from high school, in some cases, performing arts high schools.
Across the surveyed institutions teaching takes place predominantly in studios, workshops and performance spaces, so the teaching environments are very similar.
These environments are also predominantly course specific, with only 7.5% of respondents sharing all their facilities with other courses.
Students in many ways echo the ambiguities that staff and employers expressed in relation to creativity. That is, both valuing it, and also unable to place it in reality of their education training. Students don’t receive specific teaching in creativity in any of the surveyed courses, but 83% of institutions reported that the support for creativity was good or great.86 The majority of current students thought that play production was a good outlet for their creativity, although 80% of them didn’t think their creative input was recognised87. When asked about how creativity was addressed within their course, the common theme was voiced by this student respondent in a focus group.
86 Day, N. (2016) Educational Institution survey results.
87 Day, N. (2016) Current Students Survey results. Q33
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“I would say that creativity was dealt with adequately in our course in many different ways. However most prominently through the use of problem solving. To put it simply, everyday one learns a technical skill. After you hone that technical skill, the real challenge is to creatively mould it to fit somewhere else, somewhere totally unconventional but effective, practical, economic or otherwise. Creativity was not delivered as a subject, but it was inherently a part of every subject.”88
When given the statement, ‘I have classes dealing specifically with creativity and creative thinking’, 80% of respondents answered ‘true’, even though none of their courses mention this in their course material and interviewees and focus group respondents remarked they didn’t run classes specifically in creative thinking.
While the responses above paint a fractured picture as regards student understanding of creativity, there were reports of initiatives by respondents that are very promising.
Ros Madden from the Royal Conservatoire of Scotland commented:
“To be honest – I think one of the best initiatives in this area that we have introduced in recent years is our ‘Bridge week’ which ironically is extra-curricular and unassessed! Students simply pitch for resources (money, venues, staff support) and then produce their own work. The key thing is that there doesn’t have to be a performative outcome – you can simply use the resource to experiment with equipment or explore
ideas in a workshop setting89.”
RADA also has a similar program that’s open ended and importantly unassessed they call, ‘Cross Course Portfolio Events’. In this variation the school mixes students across
88 Day, N. (2016) Focus Group Recent Graduates.
89 Day, N. (2016) Teaching Institution Focus Group, Motivation - Ros Madden, Royal Conservatoire of Scotland.
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disciplines and breaks them into groups of twelve. These groups are then brought together four times over the year and handed a portfolio, the portfolio contains a stimulus which may be a piece of text, images, objects etc. The students are then challenged to produce an event based on the stimulus, which may take any form. Neil
Fraser, the Director of Technical Training at RADA says they ask the students to leave labels at the door, and purely to play to their own strengths.
NIDA also has a student led program which is currently under review as there is varying levels of student buy-in reported through student feedback. Within the second year course ‘Student Led’ the students are free to form their own groups of no more than seven, and design and stage their own projects which could take any form, however it is assessed, which brings with it various problems of equity, as most of the work happens in situations which can’t be observed, making it impossible for staff to gauge individual student involvement, and the individual motivations of group members can range from strongly implicit creative drives to explicit notions such as ‘I just need to pass this’ and move on. The assessment outlines for technical students at NIDA in play production projects, (interdisciplinary collaboration) does not mention creativity as a criteria until 3rd year. It should be the case that we are teaching and assessing creativity from 1st year onwards.
Theatre school curriculums are typically very dense, at NIDA students attend for 40hrs per week base, and this can increase to 84 hrs during the play production program. So again, the amount of material needed to impart and the time available to do it are at odds when it comes to providing creatively fertile cross-discipline learning experiences.
The other opportunity for creative investigation identified was within discipline specific
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skills classes and projects. Barry Conway, Director of Technical Training, The LIR,
Dublin talks of conversations between tutors and students in professional practice lectures around the interpersonal dynamics of the industry, which most schools do in one way or another, but which he confesses:
‘I don't think we currently address students as creatives in a very direct
and purposeful way’90.
Barry Conway then goes on to talk in interview about embedding discussion about creativity throughout the program, as opposed to a discrete subject. I think this is a fabulous idea, but again needs to have time put aside to ensure it does not fall away due the pressures of productions. As with the Student Led projects at NIDA, the embedded discussion of creativity needs to be in tandem with encouragement and reward. Rubrics that contain creativity criteria also need to be threaded though the assessment framework.
The creative take-aways from production exercises can vary across technical disciplines. For instance, in play production the student stage managers benefit greatly from experiencing managing rehearsal rooms and the generation of a prompt copy,91 which can be easily transferred to the working environment, as the process and outcomes are similar regardless of the aesthetic drivers of the piece. Whereas, the
90 Day, N. (2018) Interview with Barry Conway, Director of Technical Training The LIR National Academy of Dramatic Art at Trinity College 03/10/2018. 10:55min
91Promt copy, the master copy of the script or score, containing all the actor moves and technical cues, and is used by the deputy stage manager to run rehearsals and later, control the performance. It’s sometimes known as the ‘book’
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learning opportunities for a scenic construction student will vary depending on decisions made by the director and set designer and the time available to produce the requested set elements. It follows that a scenic construction student can spend an entire production season creating unchallenging elements many times over (if that happens to be the want of the Director and Designer) and so not being challenged and getting little benefit educationally. This dependency is common to all ‘making’ disciplines and it is not unusual for Heads of Discipline to negotiate ‘makes’ as opposed to ‘buys’ with designers in order to give their students adequate learning opportunities in the workshop. At NIDA the Properties and Objects Course Leader, Marcelo Zavala Baeza has totally removed any physical outcomes from the assessable criteria of interdisciplinary collaborative productions, as the requirements can be so random, and the available budget forces a particular level of resolution. Properties students at NIDA are graded on management and collaborative engagement criteria alone with design and making skill assessment reserved for in-discipline projects which can be carefully designed and assessed.
The style and breadth of learning is highly dependent on the structure and resources of the teaching institution. As described earlier, time is important, so course duration has to come into play, as does the situation of the teaching geographically in terms of its access to other faculties and areas of specialisation. As outlined in Ch.2.1 the teaching of technical subjects is very hands on so inter-faculty collaboration can’t always be serviced by online resources.
The surveys defined three different types of schools:
The US university four-year, liberal arts type degree. This included a generalist
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foundation year and a selection of electives, including from other faculties, which I feel gives the student a broader knowledge base from which to launch creative practice. The inclusion of a foundation year has an advantage over the three-year degree, in that students are brought to a base level of understanding within the domain and prior to their engaging in more advanced analytical and practical work. The familiarity with the domain in a broad sense can support the students to collaborate and reach creative outcomes. This, together with the ability to pick up fringe contextual knowledge and still being able to practice production processes within a safe environment, enhances the possibility of creative thinking, although the lack of instruction in creative thinking processes and the time addressing nature of production work is still a barrier to optimised creative careers. Carnegie Mellon with its Playground program and subjects investigating creative thinking processes does address these issues to some degree.
The conservatoire style school offering a three-year degree or a two-year foundation degree with a one-year BA (Hons). The three-year degree also necessitates high face to face hours leading to the situation where students don’t have enough time to analyse and reflect, as seen in the surveys. The time addressing nature of production work, which constitutes the majority of this style of training, leads to a number of creativity inhibitors such as, racing for ‘the right answer’, ‘logical approaches’, ‘following rules’,
‘being practical’, ‘avoiding ambiguity’, ‘being afraid of making mistakes’ and ‘avoiding risk taking’.
The third style is a hybrid of 1 & 2 such as the Victorian College of the Arts (VCA) in
Melbourne Australia where they began as conservatoire schools and became part of the University of Melbourne. These schools kept the vocational, practice-based
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structure of the conservatoires and so have a lot in common with them in course delivery, but have some additional electives afforded them by the university. In the case of the VCA the electives available are acting focused and few to choose from92.
The survey results of Current Students, Recent Alumni and Educational Institutions showed curricula of a similar design across all fifteen surveyed institutions, a predominance of performance making supported by discipline specific skills classes and cross discipline contextual academic work to do with script analysis and the historical and philosophical underpinnings of dramatic art.
Although the production work is given the most time, institutions felt that contextual and reflective study and production work was of equal importance, whereas, the students thought productions were more important. There was a comment from Ros Maddison of the Royal Conservatoire of Scotland:
“In terms of reflective practice, we have embedded it throughout the journey but again many students tend to see any work in this area as a necessary evil to get their degree rather than the development of
themselves as effective practitioners.”93
You could forgive the students for taking this line given the time allocated and the fact the majority of institutions felt there was insufficient time allotted to reflection and analysis.
92 https://handbook.unimelb.edu.au/2020/courses/b-faprod/course-structure. Accessed 30/08/2020.Pg 184
93 Day, N. (2016) Teaching Institution Focus Group, Motivation - Ros Madden, Royal Conservatoire of Scotland.
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From Ros Madden we also hear, “We don’t deliver ‘creativity’ as a discrete subject. It is embedded in practical skills delivery and in written reflective work. We have a very vocational delivery pattern in that nearly all learning happens in practical allocations on shows or project-based simulations rather than in formal taught classroom scenarios. Hence ‘creativity’ is nurtured rather than taught. We do try and instil the identity of a creative practitioner in all production students but some associate with it better than others.”94
This reminds me of Martin Oliver’s observation ‘that creativity is something that students are not used to discussing and quite possibly lack a shared common frame of reference to interpret.95 If this is true it seems we’ve given the students some pencils and some paper and expect them to come up with something creative, which they may do, but it’s more their ability to interpret their creative style and how it interconnects with their collaborators that is of value, so that it is more implicit than explicit.
The issue of motivation and acceptance of ambiguity within the teaching is problematic across the courses. Only a small percentage (30%) of the students’ work could be open ended or lacking a definite outcome. This of course follows the necessity for production tasks to culminate in a workable solution on a particular day and time, that in some cases may have the physical safety of self or others in consideration, so time addressed and high stakes in the majority of cases.
94 Day, N. (2016) Teaching Institution Focus Group, Creative Thinking Practice - Ros Madden, Royal Conservatoire of Scotland.
95 Oliver, M. et al. (2006) ‘Students’ experiences of creativity’, Developing Creativity in Higher Education: An Imaginative Curriculum, pp. 43–58. doi: 10.4324/9780203016503. Pg 57
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“The demands of the production throughput while creation(sic) an excellent ‘industry-style’ experience, does also limit the amount of
space available in the curriculum for pure experimentation and ‘play’.”96
Interestingly, the educators thought the students more motivated by well-defined problems where the students themselves thought a situation with a range of possibilities needing resolution was more interesting, so had a leaning toward more ambiguous open-ended spaces.
As educational institutions design courses that enable their graduates to be industry leaders and innovators it’s incumbent on them to train graduates that are not only technically proficient but who are able to engage with the production process on a higher creative level.
Although educational institutions, the students who attend them, and their graduates report a satisfactory support of creativity within their courses, it’s also evident that due to the amount of time spent in production work, in which institutions admit there isn’t adequate time for reflection or analysis, and in which the short lead times encourage convergent practice and falling back on practical approaches, they appear to be downplaying creativity in favour of practicalities.
The cross disciplinary nature of the conservatoire approach has good intentions in the desire to produce an industry-like work environment, but in the reality of an educational production period, students make pressured responses within their discipline while trying to negotiate a collaborative process with similarly pressured students from other
96 Day, N. (2016) Teaching Institution Focus Group, Motivation - Ros Madden, Royal Conservatoire of Scotland.
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disciplines, which doesn’t make for an ideal creative environment. This situation could be improved by a curriculum which borrows from the four -year US liberal arts model, the cross disciplinary foundation year supported by métier elective subjects which equip the students with a language and broader experience that will inform and enhance creative engagements with other disciplines prior to the pressured production environment and expedite resolutions under pressure.
Looking at the requirements of the industry, it’s clear that they are asking for technical staff who, while acknowledging the various specialisations, are able and eager to engage in creative development across all disciplines. However, the financial realities of commercial theatre force them to follow the short lead-times the schools emulate, and in many cases the technical crew are hired on and off for short periods, so the conservatoire model maps the worst-case scenario in industry.
When asked whether the training graduates brought to the workplace was adequate,
75% responded ‘sometimes’. When asked what qualities they thought technical theatre graduates were missing, one respondent who runs an international production group said:
‘Multi-disciplinary cutting-edge technologies and a lateral perspective
(in an industry increasingly growing into specialisation).’
While another said: ‘a comprehensive guide, a defined list of needs. But both are a massive task.’ It can be accepted that professional tertiary educated technicians should be able to upskill themselves as far as advances in technologies are concerned but I contend that educators should be equipping students with the broad foundations and creative thinking skills as an industry entry attribute. The Current Students surveys support the
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notion that students are unsure as to the creative standing of technical theatre, with
80% thinking creativity in technical theatre was under-recognised while at the same time
80% thought it was well supported within the school. The feedback from the survey supports Martin Oliver’s observation that,
“Student’s experiences of creativity in the curriculum are complex and often confused’ and that ‘This suggests that creativity is something that students are not used to discussing and quite possibly lack a shared
common frame of reference to interpret.”97
In the desire to satisfy all of industry’s requirements, schools have seemingly gone about stuffing content into curricula which might have been adequate a decade or more ago but which, in a lot of cases, need redesigning from the ground up. With the majority of educators in agreeance that technical theatre is more than the facilitation of someone else’s vision, eliciting comments which acknowledge the historical position but also state:
“Primarily, in the traditional sense, however technical theatre also encompasses technical design and, on truly collaborative projects the technical team are creators as much as facilitators. Even in a 'technical
response' role there is a big element of creative thinking.”
We can see a desire and acceptance of a need to respond to creative challenges.
In order to affect change in this paradigm schools need to develop one discipline’s respect for and knowledge of the other. The inclusion of a cross disciplinary foundation year could go some way to satisfying the industry’s need for graduates with a ‘lateral
97 Jackson, N. et al. (2006) Developing Creativity in Higher Education - An Imaginative Curriculum. Routledge Great Britain.p.57
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perspective’
In Australia this is especially true in an environment where once applicants were coming to theatre following an arts or fine arts degree to specialise in theatre crafts but are now made up of an increasing number of school-leavers.
The thesis has outlined earlier a confluence and rapid integration of technologies into the performing arts area, particularly over the last decade and a half. This has both put pressure on courses in how to incorporate additional, broadening experiences in these new developments, and on schools to afford these sometimes very expensive technologies. Issues stem from finding the space in the course, finding the expertise to teach it and finding the resources. Shane Kelly from De Paul University Chicago remarks,
‘But I do think it's important for technicians especially, and really for everybody in the industry to keep up with what's out there for technology, what’s possible. Now I think it's a shame, I cannot right now find the money to deal with drones or virtual reality equipment or any of that sort of stuff, and that's what is cutting edge right now and we just
can't find our way to that cutting edge.98’
Given that funding in education is a challenge, the ability for students to experiment with cutting edge technology is dependent on the generosity of suppliers to the industry, and industry secondments and internships.
While technology suppliers supporting schools through in-kind donations and discounted hire rates helps school’s production programs remain relevant, secondments
98 Jackson, N. et al. (2006) Developing Creativity in Higher Education - An Imaginative Curriculum. Routledge Great Britain.
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or internships can take up a sizable chunk of time in an already packed curriculum.
Educators in my 2016 surveys and forum99 referred to creativity being implicit in skill- based projects, indeed all these courses responded that creativity was either a highly recommended or essential attribute of a technician, but none dealt with creativity explicitly as a stand-alone module or topic within their courses. Sternberg talks of creativity being a habit100, in that it is an acquired behaviour pattern that is followed until it has become almost involuntary. If we accept this to be the case, it seems then paradoxical that a creative ‘novel’ response, is a habit, a routine response, and like any habit, creativity can be either encourage or discouraged. Sternberg describes a triangle of enablers, pictured below, to promote the creative habit.
Figure 3 Sternberg's Creative Enablers
Opportunities to engage in creativity, encouragement when people engage in these opportunities and rewards when people respond to such encouragement and think and
99 Day, N. (2016) Educational Institution survey results. Q27
100 Sternberg, R. J. (2012) ‘The Assessment of Creativity: An Investment-Based Approach’, Creativity Research Journal, 24(1), pp. 3–12. doi: 10.1080/10400419.2012.652925. p. 3-12
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behave creatively foster an environment where creative habits are formed.
If any one of these is missing, then so will the desire to be creative. In the higher educational domain, we work with students who have been practicing small ‘C’ creativity from the day they were born but in a lot of cases this natural creative ‘habit’ is repressed by standardised curriculum and testing in earlier years. Cropley explains:
‘Conventional education systems often hinder the development of, attitudes and motives necessary for production of novelty. Among other things, they frequently perpetuate the idea that there is always a single best answer to every problem and that this can be readily be ascertained by correct application of set techniques and conventional logic that need to be learnt and then reapplied over and over again.’101
In a higher education sense, Sternberg and William’s prerequisites enable the student to achieve ownership through self- awareness, control through knowledge of the field and innovation through practice of techniques. In terms of technical theatre students, on the whole, they enter the higher education space highly engaged and thirsty to taste what their school has to offer. All the schools surveyed used projects, portfolios and interviews in their admissions process102, so we can assume the students showed potential in their selected disciplines and an aptitude for learning and creative thinking.
To achieve the maximun potential from these students, institutions need to provide ducation in creative thinking practice and assessment and reward structures that recognise its presence. Students need to be socialised into the performance domain so
101 Cropley, A. J. (2001) Creativity in Education and Learning: A Guide for Teachers and Educators. Kogan Page; London.
102 Day, N. (2016) Educational Institution survey results. Q4
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they clearly see their own discipline’s function and its interdependencies with other disciplines. The pedagogy of courses needs to support ambiguity and risk taking as well as the linear aspects of production work.
5.1.3 Attitudes
Chapter 2 has shown that historically technical theatre has been subject to intellectual and social classist attitudes with regard to its importance within collaborative creative groups. We’ve also seen from the surveys and interviews in Chapter 3 that there is still perceptions amongst educators and students of technical theatre that they are often regarded as ‘facilitators’. From interviews with educators it has emerged that there is a need to, and in many cases a process of, changing the language around technical theatre and creativity. Heads of technical departments are challenging the use of terms like ‘creatives’ and ‘artistics’ used to separate directors and designers from their ‘tekky’ collaborators. There has been a recognition of the need to embrace collective terms such as ‘company’ and ‘ensemble’ to better describe the collaborative and comprehensively creative nature of the production team, but in a 2019 NIDA working group paper on Strategic Initiatives there is a directive to:
‘● Utilise and embed industry creatives into our courses. ‘ and in the 2018 Graduating Designers and Directors brochure the credits are - Cast,
Artistic and Production Team, which dodges the ‘creative’ word but infers some are
‘artistic’ and some act and then there’s a group who produce things.
Students of technical theatre should view technology as a dramaturgical tool that needs to be wielded with creative insight, not just functional appropriateness, so the language
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of the institution needs to nurture student’s self-image as creative collaborators.
This change of language has also been accompanied by a shift in perspective amongst some educators by a desire to provide more focused learning outcomes. This
challenges the need to perform production roles, redirecting the time being saved to projects steered more toward individual creative development such as the RADA portfolio program, which acknowledges that these courses are vocationally focused, that the ability to move seamlessly into the industry is at the top of the graduate attribute list and that involvement in production exercises will continue to be at the core of technical theatre training, at least while theatre-based performance is seen as the main employer of graduates. RADA’s example where budget and time has been kept aside in order to offer students the opportunity to say, ‘I want to step away from the production program and spend time developing my own practice’, and so recognises the student as an independent artist who has the ability to carve their own space in the field.
For technical theatre students to step away from play production tasks to concentrate on their practice as an artform in itself, the school as a whole may be required to rethink any historical and/or hierarchical structures that exist.
Interviewed educators acknowledged a requirement or at least implied suggestion for technical students to service productions for the acting, dance or music streams. It was acknowledged that students sometimes felt like they were part of a play factory103, merely a cog in the machine.
In an attempt to satisfy the notion that students need a fluency with their domain in order to think creatively it’s necessary to involve them in broad based cross discipline
103 Day, N. (2018) Interview with Shane Kelly, Chair of Design & Technology, Head of Theatre Technology, Head of Projection Design The Theatre School at DePaul University. 25:27min
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experiences early in their education. Before they are involved in production exercises, they should be introduced to the structures that underpin the production team and the workflows that produce dramatic works. At NIDA this is dealt with by the presentation of a matrix which counts down the production process from initial concept to opening night, the week before pre-production work starts. While this introduction to the production timeline may expose them to the extrinsic structure, what’s already happened and what needs to be done, it doesn’t engage or motivate on a personal level. Lectures involving key practitioners from invited companies discussing particular productions processes and outcomes where students can question approaches relevant to their selected discipline would engender more ownership of processes.
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CHAPTER 6
6.1 Overview
In the introduction to this thesis, I asked the question, how can the education of theatre technicians in theatre schools be reformed to better enhance the capacity of graduates to work as creative problem-solvers, innovators and collaborators?
The initial task in addressing this was to better understand the field of technical theatre, its complex relations to other aspects of theatrical production, with its overlap between technical support and creative collaboration. In addition, I provided a detailed discussion of how technical theatre has been addressed in tertiary education, since it became a distinct study area in the mid-twentieth century.
According to my gathered research data, tertiary educators in particular, highly value the creativity of theatre technicians, and it was seen that many are actively working to enhance the opportunities for technical theatre students to be creative collaborators.
The surveys and interviews revealed, however, that this was often less successful than was hoped, because of a variety of institutional, attitudinal and practical considerations.
The major task of this thesis was to unpack these blockers, and to chart a way forward.
Theatre schools’ production program pedagogy is largely based around the play production process as used by professional theatre companies. That is, the artistic director chooses a repertoire, the productions are then fashioned by the Directors assisted by the design teams, and then the resultant dramaturgical ideas are then realised by the acting and technical departments.
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In Ch.5.1 the thesis discussed approaches to resolving the tensions caused by the present structures under three headings,1. Curriculum, 2. Teaching, Learning and
Assessment and 3. Attitudes and Outcomes.
As discussed in Chapters 3 and 5, the dominance of production work in school pedagogy can have a detrimental outcome in terms of enhancement of creativity for technical students particularly through restrictions on time (particularly for developmental processes) and agency (with technical students often receiving quite defined briefs). Yet not only are staff often sympathetic to the need for technical students to have creative input, but project-based learning, (which production work is an instance of), seems ideally suited to provide opportunities for ‘thinking outside the box’.
Production work is, however, tightly defined in scope and time, so we are left with a complex and ambiguous situation both regarding learning outcomes and how they are met, and the needs of the school as a whole. It is clear that the ability to make fundamental curriculum change in this area requires a clearer appreciation of the impact on technical students of standard pedagogical models, and buy-in across all disciplines on the need to change.
Examples, such as at UNC where a change in the lexicon has created space for a re- think of the kind of support technical strands need to supply to the school and also at
RADA where Neil Fraser talks of programs that release students from their speciality roles, show that incremental changes in this area are occurring.
In Ch.5.3 the thesis looks at learning and assessment and how, although the surveys reported support for creativity, there was no specific training in creativity or creative
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thinking practice in any of the surveyed schools, with interviewees and forum respondents commenting that creativity is instead, inherent across all school activities.
We have seen that this more general, unsystematic idea of creativity as common to everyone in the theatre fails to understand the specific issues faced by technical students in particular. My research also used research such as that carried out by
Martin Oliver(2006) which showed that ‘students are not used to discussing and quite possibly lack a shared common frame of reference to interpret.’(creativity). Gordon(1961) also suggests that creative input increases when people become aware of the psychological processes that control their behaviour. My argument is that the journey from ‘little c’ creativity to ‘pro-c’ creativity described by Kaufman (2009) through the uptake of discipline knowledge and craft can only be amplified by the self-knowledge afforded by explicit tuition in creative thinking practice as suggested in the model curriculum
(Appendix Pg98).
It was intended to test this aspect of the model curriculum through a case study as described in Ch.1. The study of creative thinking theory would also background the students in the various creative behaviours championed by Sternberg and Fasko (2010) and in the social nature of creativity described by Csikszentmihalyi (1966), much of which the students would recognise within their present practice to varying degrees, but which would hopefully become explicit in their everyday use. Although the detailed interviews provided in the appendix did provide much additional data on opportunities for transformation of the curriculum for technical theatre students, it is worth noting that this thesis has not been able to firmly establish the impact of creative thinking or practice style courses in a revised curriculum and further work will need to be undertakes.
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Although the thesis has discussed the inherent problems associated with in-curriculum play production programs, it remains a reality that all the disciplines require experiences working with each other in an ‘as close to reality’ environment as possible, so play production should continue to be part of the curriculum picture. This highlights one of the significant challenges that lie at the heart of the project of this thesis. As discussed, play production as pedagogy seems to provide ideal conditions for student flexibility and creative engagement, yet in real world contexts of tight timelines, restricted budgets and busy curricula, technical students in particular, have reduced, not expanded opportunities for experimentation, play and self-management. What this shows is that possibly solutions may well need to go deeper into the structure of theatre education than this thesis has been able to do. Deep seated structural, resource and cultural limitations may undermine the effectiveness of changes to curriculum.
When I talk about creating time for creativity, it may need to be recognised this will eventually run into limitations due to resources and interdependencies, so as I stated earlier, the issues are complex and will require understanding of the needs of all disciplines across theatre schools to satisfy the individual learning outcomes of disciplines as well as the holistic benefits of interdisciplinary collaborations. The thesis has also discussed moves to introduce program structures that offer students more opportunities for open-ended explorations, allowing students play and experimentation, some unassessed, removing both the threat of failure and the student’s possible leaning to go the safer, well-trodden path in the search of good grades.
As depicted in Sternberg’s ‘Creative Triangle’ there is a need for 1. Opportunity, 2.
Encouragement and 3. Reward in order to foster creativity. It’s shown above that by
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prioritizing learning outcomes in the design of whole school pedagogy space could be made for opportunity. I don’t think, due to the excellent student / teacher ratios reported by survey institutions, approximately 6/1, that there is a lack of encouragement, so that leads to the remaining issue of reward. Reward is tied to assessment within the theatre school environment and the thesis has shown that assessment of creativity needs to be more explicitly about the acknowledgement of creative practice and outcomes. If we commence training with an acknowledgement of creative practice across all disciplines, as would be achieved through the discussion of techniques of creative thinking, then tutors can continue to observe and assess the use of those tools and their outcomes form early in the student’s progress
When attitudes and outcomes were discussed in Ch.5.3 I expressed a need identified by both the surveys and the interviews for a change in lexicon used to describe theatre technicians and their practice. It was also identified that this change could be driven by the increased understanding of other centres of practice by all students.
The early cross disciplinary workshops suggested in the model curriculum, are designed to help the various cross-disciplinary cohorts understand the creative practice employed by their collaborators and aid in the socialisation of the whole-school cohort. Commentators have spoken of a supportive language with the use of terms such as ‘company’ or ‘team’ to describe the whole production unit, to promote an inclusiveness and acknowledgement of creative input as put forward by Dennis Gill
Booth at UNC.2 This change is fundamental to the acceptance of theater technicians as creative collaborators. Although in Ch.4.1 it was shown that many theatre companies divide their staff into ‘Creatives’ and ‘Technical Production’, another example was shown
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of a smaller parity theatre company using the inclusive terms ‘The Crew’ to include, director, designers, and technicians. Neil Fraser of RADA talks of ‘lip service paid to the idea that we’re all creative but when it comes to the limitations of time and money, it’s less commonly observed’. He states it’s necessary to dig your heels in to maintain your objectives, even in a progressive school such as RADA, or as Dennis Gill-Booth of UNC comments on influencing the instances where technical pedagogy is being driven by other areas of the school, ‘it’s a tough nut, that’s the end of that story’.
The creative thinking and educational theories and practice that is discussed in this thesis are not controversial and are widely supported in contemporary teaching and learning theory, however as demonstrated though out this thesis, they are not generally observed in current educational practice. The creative enablers suggested in Chapter 5 need to be woven into current teaching programs on a broader scale and more explicitly in order to effect a change of perception in the performing arts domain and so cement an acknowledged need and response to the addressing of creativity and its enhancement within technical theatre education. In the Appendix I have proposed some cross-discipline opportunities for students to engage with creative thinking techniques and socialization with other cohorts. These projects should be unassessed to limit any perceived extrinsic motivators. They will deal initially with performance making on a very reduced scale, defining space and character using simple materials. The addition of simple lighting and sound could the add further dimension to these cross-discipline interactions, but as with RADA’s Portfolio exercises, students should leave their specialization at the door.
There possibly will always be variance in people’s perception of what creative thinking is
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and what if any form it takes in particular areas of technical theatre, however higher education institutions training technicians should be equipping their undergraduate cohorts to excel creatively and add value to the existing field and further develop their domain through the development and proselytising of creative practice.
6.2 Challenges and Recommended Further Research
The research proposition initially included a case study with a 2nd year cohort of NIDA technical students taking part in two surveys separated by the delivery of a module on
Creative Thinking Practice and a Play Production season in order to try and evaluate if student’s experience and reflection on creative endeavours was enhanced relative to a control cohort. Due to changes in staff and common subject design I was unable to run this study which was a major set-back for the project and remains a major limitation to this research. Although the literature suggests that knowledge of creative thinking practice can benefit creative outcomes, I am unable to fully validate this in the context of technical theatre training. The loss of the case study prompted the instigation of a number of one-on-one interviews with key educationalists in the field of technical theatre from the United States of America, United Kingdom and Australia. This change of design proved to be useful to the thesis with the recording of much more nuanced comment on the survey material as well as personal ethnographic insights and anecdote greatly enriching the knowledge status of the study. Future research could include re-connection with what was a highly interested interview group and their colleagues to create a broader research and advisory base to benchmark more broadly and harvest fine detail from a wider array of technical theatre curriculum. Future
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research could include re-connection with what was a highly interested interview group and their colleagues to create a broader research and advisory base to benchmark more broadly and harvest fine detail from a wider array of technical theatre curriculum, hopefully including non-english speaking nations to provide a more inclusive and culturally rich view. Future research would also benefit from a wider connection with industry. As the requirements of industry on technical theatre graduates varies greatly from large scale musicals to low budget fringe productions, a more demarcated study of prospective collaborators could tease out any variances in perception of required creative attributes. The comments from interviewees in this thesis are couched in the context of traditional theatre production, however graduates of technical theatre can move away from drama, musical and dance-based works. Future research can look at these new and peripheral areas of creative collaboration such as installation and interactive transmedia events to inform continued development of pedagogy.
6.3 Conclusion In the process of collecting data for this study I have been buoyed by the hundreds of technical theatre students and dozens of teachers of technical theatre from many schools internationally, all of whom considered creativity to be an important aspect of their practice. In spite of the limitations of the study mentioned above, I believe that through the commitment of these emerging and practicing artists and technicians and passion of theatre educators, the industry will continue to re-new itself in socially relevant ways and that live performance will continue to be an important part of our culture. Because of this I hope my efforts to outline ways to better enhance the capacity of graduates to work as creative problem-solvers, innovators and collaborators, will be of help to educators in the area for years to come.
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APPENDIX
Appendix 1: Curriculum Modules:
YEAR 1 Foundation Year - General experience across all technical fields
Semester 1 Session 1 - 9 weeks
Mixed Workshop & In this module students can be introduced Cohorts Theatre to the practice of all the technical Orientation disciplines. The students would be divided into small cross cohort groups. (approx.10) 4 weeks Each group would rotate through Non-assessed exercises in Design, Management, Lighting, Sound, Sets, Properties, Costume and Scenic art, with the intended outcome to be the ability to operate safely and with a degree of autonomy in each area. Ideally the groups could be shuffled during the period to allow the students to get to know one and other and commence the creation of a community of practice. • This module provides two factors relevant to the student’s creative development,
the commencement of the socialisation into the theatrical domain and a level of
self-regulation in studio activities. Students will be made self-reliant by equipping
them with a base level of stage and workshop skills that will enable them to access
and be productive in these spaces. In this period the various discipline cohorts may
be mixed so there is no perception of disadvantage, and there may be transferal of
knowledge at a peer level within groups adding to the efficacy of the socialisation
process
Students, again in small mixed cohort groups will extend their understanding of Mixed Cohort Interpreting and the skills and tools needed to deconstruct Devising performance elements, text, objects and Performance environments. Students will create performance elements and reflect on their
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Non-assessed practice to illustrate their understanding of the material.
Here students are able to work across disciplines, utilising simple materials and technologies as afforded by the orientation program. Without fear of failure students are able to freely explore and negotiate outcomes with their fellow collaborators. Students begin to develop a community of practice that will build through their student and professional life. Students begin to develop a common creative vocabulary and approach.
Contextual These classes introduce students to the subjects: performing arts domain, historical and
contemporary relationships and the Self and peer Mixed Cohort development of the various disciplines, assessed creative theory and creative thinking problem-based practice as well as the collaborative activities environment including professional ethics and personal skills such as conflict resolution.
This module can incorporate sessions on the creative industries landscape, finance, both personal and industry, sustainability as well as script analysis and presentation skills, further informing and enabling student’s settling into the domain. These sessions would also include lectures and workshops on creative thinking practice. This could commence with talks on history of creative thinking incorporating memory, civilisation, key people, key periods, definitions of creativity and discussion on how we think and create.
Session 2 - 9 weeks
Performance These workshops could use an impetus making whereby groups randomly select a box
workshops: mixed containing materials, images, text or Mixed Cohort cohort. objects with which to define space and create narratives. Peer Assessed
This module asks students to utilise creative thinking methodologies as discussed in session one. Students will be asked to outline their creative process during peer presentations.
Specialisation Discipline specific For these classes, students will work in skill/knowledge their discipline specific classrooms and tuition: workspaces learning skills and knowledge particular to their elected specialisations.
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Apart from métier knowledge, the use of problem-based learning in the planning of projects can give the students the opportunity to engage with complexity and ambiguity in the solving of technical scenarios.
Contextual Continuation from Session 1 - These subjects: classes introduce students to the
performing arts domain, historical and contemporary relationships and the Mixed Cohort development of the various disciplines, creative theory and creative thinking practice. These sessions should extend into methodologies of creative thinking practice and discussion of creative enablers and blocks.
This module continues from session 1 with sessions on the creative industries landscape, finance, both personal and industry, sustainability as well as script analysis and presentation skills. It would also include more advanced creative thinking concepts and practice.
Semester 2 Session 1 - 9 weeks
Discipline specific For these classes, students will work in skill/knowledge their discipline specific classrooms and
tuition workspaces learning skills and knowledge Specialisation particular to their elected specialisations.
Where possible these classes should promote risk taking and the assessment of them should centre on process-based criteria. Students should be encouraged to use choice- based problem-solving models rather than the define/explore/anticipate/look back (DEAL) method in order to promote creative thinking practices.
Session 2 - 9 weeks
Cross- Junior production 1st year students work alongside senior discipline role students in junior roles on fully resourced collaboration productions. Students will engage in daily
morning tutorials to discuss emerging concerns and solutions, visiting other productions if more than one concurrent production.
While the 1st year student’s input into productions will be more faciliatory rather than creative, it is Important that adequate time is put aside for reflection and analysis where they can write up issues and consider the complexities and ambiguities of the production process.
YEAR Elected skill development and production experience. 2
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Semester 3 Session 1 - 9 weeks
Advanced métier As directed by heads of discipline. skills & knowledge development
Where possible these classes should promote risk taking and the assessment of them should centre on process-based criteria. Students should be encouraged to use choice- based problem-solving models rather than the define/explore/anticipate/look back (DEAL) method. Ideally students should also be encouraged to use divergent thinking practices as studied in Semester 2. Creative practice should be tracked, and feedback given.
Session 2 - 9 weeks
Cross- Production work - Students are attached to productions as discipline full time assistants to fourth year students and collaboration overseen by tutors in their selected discipline. Daily toolbox talk. Timetabled review sessions are observed and Weekly Group where schools work on more than one review sessions production concurrently, provision will be Weekly individual made for visits to other production spaces for tutorials – investigation and discussion. diarised
Second year production work can involve more responsibility and so more opportunities for creative input. Students should be allowed to follow the development conversation during the early pre-production phase in order to have a deeper understanding of the final dramaturgic and design outcomes. Opportunities should be given for Q&I sessions with the directors and designers. The keeping of detailed diaries should be encouraged. Creative practice should be tracked, and feedback given.
Semester 4 Session 1 - 9 weeks
Advanced As directed by heads of discipline. These elective skills & projects can be further investigations of knowledge aesthetic or methodologies raised through the development structured production in Session 2.
Where possible these classes should promote risk taking and the assessment of them should centre on process-based criteria. Students should be encouraged to use choice- based problem-solving models rather than the define/explore/anticipate/look back (DEAL) method. Ideally students should also be encouraged to use divergent thinking practices as studied in Semester 2. Creative practice should be tracked, and feedback given in order to encourage and praise the use of creative practices.
Semester 4 Session 2 - 9 weeks
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Cross- Production work - Students are attached to productions as discipline full time assistants to fourth year students and collaboration overseen by tutors in their selected discipline. Daily toolbox talk. Timetabled review sessions are observed and Weekly Group where schools work on more than one review sessions production concurrently, provision will be Weekly individual made for visits to other production spaces for tutorials – investigation and discussion. diarised
Second year production work can involve more responsibility and so more opportunities for creative input. Students should be allowed to follow the development conversation during the early pre-production phase in order to have a deeper understanding of the final dramaturgic and design outcomes. Opportunities should be given for Q&I sessions with the directors and designers. The keeping of detailed diaries should be encouraged and alternate possibilities explored theoretically.
YEAR 3 Studio Year
Semester 5 Session 1 - 9 weeks
Focused open- Student led investigations into areas of interest ended that are relevant to the student’s area of exploration specialisation. Students should be free to (elected experiment and push boundaries. discipline)
This year is intended to be largely a studio-based research and practice year, giving the students time to investigate materials, methods and collaborative practice. For these studio subjects it may be useful to separate out assessment of creative practice and more concrete practical or physical outcomes. Marks associated with creative practice may exist as criteria within a personal practice subject. Creative practice should be tracked, and feedback given.
Session 2 - 9 weeks
Focused open- Student led investigations into areas of interest ended that are relevant to the student’s area of exploration specialisation. Students should be free to (elected experiment and push boundaries. discipline)
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For these studio subjects it may be useful to separate out assessment of creative practice and more concrete practical or physical outcomes. Marks associated with creative practice may exist as criteria within a personal practice subject. Creative practice should be tracked, and feedback given.
Semester 6 Session 1 - 9 weeks
Focused open- Student led investigations into areas of interest ended that are relevant to the student’s area of exploration specialisation. Students should be free to (elected experiment and push boundaries. discipline)
Assessment criteria of this module should allow the student to not reach a working or totally resolved outcome, latitude should be given for the student to try novel approaches that may not go anywhere.
Semester 6 Session 2 - 9 weeks
Cross- Senior Students are attached to productions in lead discipline production role roles overseen by mentors in their selected collaboration - These discipline. sessions will incorporate rounds as above.
Timetabled review sessions are observed and where schools work on more than one production concurrently, provision will be made for visits to other production spaces for investigation and discussion. Students have the opportunity to discuss their process with their peers and receive feedback and new perspectives from the same.
YEAR 4 Advanced Production and Internship/ Secondment
Semester 7 Session 1 - 9 weeks
Cross- Industry discipline internship / collaboration Secondment
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& Masterwork specialisation Research & Development
The industry internship further immerses the student in the community of practice that is the domain of performing arts, giving the student opportunities to both bring their creative techniques to the professional arena and observe practicing professionals creative process. Masterwork Research & Development is an opportunity for students to practice the theoretical aspects of their creative practice
Session 2 - 9 weeks
Cross- Senior Students fulfil a lead role in a production discipline production role within their area of specialisation. collaboration & specialisation
Production projects give students the opportunity to exercise all the creative skills and techniques and contribute to the creative input of their fellow student collaborators. These projects should include scheduled rounds (in much the same way as intern surgeons do rounds) or group tutorials to discuss production progress on an ongoing basis with peers and mentors.
Semester 8 Session 1 - 9 weeks
Cross- Graduation pre- discipline production collaboration Masterwork & Realisation specialisation
The masterwork realisation can take different shapes for different specialisations but will always exercise and exhibit tacit creativity.
Session 2 - 9 weeks
Cross- Graduation discipline Production, collaboration Masterwork & presentation specialisation
Production projects give students the opportunity to exercise all the creative skills and techniques and contribute to the creative input of their fellow student collaborators. These
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projects should include scheduled rounds (in much the same way as intern surgeons do rounds) or group tutorials to discuss production progress on an ongoing basis with peers and mentors. The masterwork presentation can incorporate a performative aspect giving the student an opportunity to create a multi-disciplinary presentation harking back to their first semester in year 1.
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Appendix .2: SURVEY RESULTS - Educational Institutions
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Appendix .3: SURVEY RESULTS - CURRENT STUDENTS
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Appendix .4: SURVEY RESULTS - RECENT ALUMNI
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Appendix .5: SURVEY RESULTS - INDUSTRY SURVEY RESULTS
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FOCUS GROUP RESPONSES Skip to content
Creativity and Technical Theatre
A look at theatre education
Creative thinking practice
Thank you for selecting to be part of a focus group on creativity and technical theatre education. › Forums › Private: Teaching Institutions › Creative thinking practice
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• September 4, 2016 at 12:09 am #46 Edit | Close | Stick (to front) | Merge | Trash | Spam | Reply
Keymaster
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60% – 80% of respondents replied that ‘creativity’ was dealt with adequately in their courses. When I look through online literature I haven’t found reference to ‘creativity’ being delivered as a subject.
I’m wondering if you could tell me how ‘creativity’ is dealt with in your course, i.e. is it part of another subject? Is it delivered by specialist tutors? Is it studied in groups or as individuals, online, face to face, blended?
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Thanks for your replies in advance,
Nick
September 27, 2016 at 8:30 am #102 Edit | Move | Split | Trash | Spam | Reply
Ros Maddison
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Hi Nick, We don’t deliver ‘creativity’ as a discrete subject. It is embedded in practical skills delivery and in written reflective work. We have a very vocational delivery pattern in that nearly all learning happens in practical allocations on shows or project-based simulations rather than in formal taught classroom scenarios. Hence ‘creativity’ is nurtured rather than taught. We do try and instill the identity of a creative practitioner in all production students but some associate with it better than others. Hope that helps! Ros
September 28, 2016 at 12:06 pm #106 Edit | Move | Split | Trash | Spam | Reply
Keymaster
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Hi Ros, It sounds like yours is a similar style of school to ours. There’s a couple of ideas I’m playing with, with regard to this. One is the notion that folk find themselves in the creative industries often feel like they don’t fit in more empirically based careers. So while they’re training their looking to find themselves to some extent. William Gordon in his book Synectics suggests that people’s creativity can be markedly increased through their understanding of the psychological processes by which their creativity operates. So, I’m wondering if some investigation into this area would be supportive for students, not only from a creative point of view but also from a resilience point of view.
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October 11, 2016 at 5:16 pm #122 Edit | Move | Split | Trash | Spam | Reply
Barry Conway
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Hi Nick,
I would echo Ros in how creativity is taught at undergraduate level in the Lir. We may differ in that we don’t offer any design roles to undergrads on productions. We do a certain amount of design training in class room format I guess we deliver a course that believes all backstage work requires an amount of creative thinking but wouldn’t be defined as ‘creative’ training in comparison with director and designer training.
Barry
October 16, 2016 at 7:45 am #124 Edit | Move | Split | Trash | Spam | Reply
Keymaster
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Hi Barry, Your second point is where I’m coming from, I’m taking the stance that given a brief, a room full of resources, some time and performing arts practitioner, be they designers or technicians, creative outcomes will flourish. It’s the manner in which those creative connections take place between collaborators that I’m interested in, and whether training in creative thinking methodologies, or coming to understand their own creative type (personality) would be of assistance to them in their careers. Nick
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Creativity and Technical Theatre
A look at theatre education
Motivation, how we spend our time.
Thank you for selecting to be part of a focus group on creativity and technical theatre education. › Forums › Private: Teaching Institutions › Motivation, how we spend our time.
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Keymaster
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From the survey,the majority of schools spend the majority of their time making plays, and by far the most prominent motivator was problem solving and the resolution of open possibilities. However the majority of respondents also felt there wasn’t ample time for reflection and critical analysis during production periods. I know we talk a lot about the balance of production work and open-ended creative exploration among my colleagues. I’m interested in hearing about any insights you may have in this area, any samples of curriculum you think have been successful at getting the most unique approaches from students.
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Ros Maddison
Participant
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To be honest – I think one of the best initiatives in this area that we have introduced in recent years is our ‘Bridge week’ which ironically is extra curricular and unassessed!
Students simply pitch for resources (money, venues, staff support) and then produce their own work. The key thing is that there doesn’t have to be a performative outcome – you can simply use the resource to experiment with equipment or explore ideas in a workshop setting.
The demands of the production throughput while creation an excellent ‘industry-style’ experience, does also limit the amount of space available in the curriculum for pure experimentation and ‘play’.
In terms of reflective practice we have embedded it throughout the journey but again many students tend to see any work in this area as a necessary evil to get their degree rather than the development of themselves as effective practitioners.
September 28, 2016 at 11:47 am #105 Edit | Move | Split | Trash | Spam | Reply
Keymaster
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Thanks Ros, Although extra curricula and unassessed, is it compulsory for students to take part? We have a ‘Student Led’ subject where the students are able to form cross disciplinary groups and create their own work, but it’s compulsory and assessed, and there are difficulties with engagement and students feeling they’re carrying other students. My thinking is to remove the assessment in order to remove that extrinsic motivator, but I’m wondering if it would effect the take-up. What’s your experience?
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Creativity and Technical Theatre
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Motivations
Thank you for selecting to be part of a focus group on creativity and technical theatre education. › Forums › Private: Recent graduates › Motivations
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Test Teaching Institutions
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Researchers in creativity point out that intrinsic motivators are much more likely to result in creative outcomes than extrinsic motivators. As it seems the majority of students spend the majority of their time engaged in production work, which is often time addressing and under the looming shadow of an opening night, do you feel there’s sufficient time to freely experiment within your discipline’s domain? Do you think technical courses would benefit from free studio time for self devised experimentation? Does your course already contain ample free access to equipment and studio space.
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October 5, 2016 at 7:11 pm #118 Edit | Move | Split | Trash | Spam | Reply
Ashleigh Kennedy
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Individual studio time, in the same sense as yoga and meditation, may also be beneficial to students. It is important for students to work on themselves as an individuals, this may also help them to work well in a team. By cultivating intrinsic motivators within these allocated free studio periods students have the opportunity to develop their individual work practice as independent from a production and can therefore experience the important challenge of working as an individual practitioner. For a prop maker it is essential to develop an individual work practice so as to widen the scope of work in the world outside of university.
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Keymaster
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Thanks Ashley, By ‘individual studio time’ are you talking about time in addition to the studio time used learning techniques? So explorations with no particular outcome? Nick
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Creativity and Technical Theatre
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Creative thinking practice
Thank you for selecting to be part of a focus group on creativity and technical theatre education. › Forums › Private: Recent graduates › Creative thinking practice
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• September 4, 2016 at 12:18 am #54 Edit | Close | Stick (to front) | Merge | Trash | Spam | Reply
Keymaster
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60% – 80% of respondents replied that ‘creativity’ was dealt with adequately in their courses. When I look through online literature I haven’t found reference to ‘creativity’ being delivered as a subject.
I’m wondering if you could tell me how ‘creativity’ was dealt with in your course, i.e. was it part of another subject? Was it delivered by specialist tutors? Was it studied in groups or as individuals, online, face to face, blended?
Thanks for your replies in advance,
Nick
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October 5, 2016 at 6:12 pm #116 Edit | Move | Split | Trash | Spam | Reply
Ashleigh Kennedy
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I would say that creativity was dealt with adequately in our course in many different ways. However most prominently through the use of problem solving. To put it simply, everyday one learns a technical skill. After you hone that technical skill, the real challenge is to creatively mould it to fit somewhere else, somewhere totally unconventional but effective, practical, economic or otherwise. Creativity was not delivered as a subject but it was inherently a part of every subject.
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Keymaster
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As folk who work in a creative industry it’s true that inherently there’s a creative aspect to everything we do, however within the collaborative landscape of theatre, film etc. and even in artists personal practice whether there’s room for contemplation on creative thought methodologies and personality types as a tool to think around blockages and new approaches to relating to collaborators. Nick
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SURVEY INSTITUTIONS CURRICULUMS / COURSE OUTLINES VICTORIAN COLLEGE OF THE ARTS
Year 1 – Semester 1 – Both Majors Core subject Through 12 x 1½ hr lectures and 12 x 1½ hr tutorials, this subject will introduce students to significant objects, performances, ideas and artefacts in the history of world art, design and performance leading up to and including modernism. Each week in the lectures, one of these objects, performances, ideas or artefacts will be examined in detail both in its original context and within the context of the contemporary world. In the tutorials, Artefacts and students will be challenged to develop critical and Performance 1 analytical skills both individually and in groups through the examination of further examples through presentations and submitted papers This subject includes an embedded program in academic literacy skills of analysis, discussion, essay writing, research and information retrieval. Intended learning outcomes Demonstrate analytical skills This subject provides an introduction to key principles and skills in the core areas of Design and Production: Lighting, Costume, Sound, Set/Props, Stage Management and Design. Through studio-based classes students will learn about the basic principles of each area, discover common equipment, materials and approaches, as well as learn some of the basic techniques for employing these in the Foundations of Design context of live performance. Safe work and best and Production 1 practices will be covered and incorporated into each module. In addition, students will be introduced to manual 2D and 3D visual representation techniques commonly used to communicate design ideas. Students will complete all of the following modules: Safe work and Best Practice Essentials Introduction to Stage Management Introduction to Light
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Introduction to Sound Introduction to Set/Props Introduction to Costume Introduction to Design Introduction to 2D and 3D Representation Intended learning outcomes On completion of this subject students should be able to: demonstrate an understanding of essential safe work and best practices in technical theatre; demonstrate an understanding of and utilise basic techniques in stage management, costume, lighting, sound, set and props for live performance; undertake a basic design process to develop sound, light, set and costume ideas; demonstrate an understanding of and utilise basic drawing and scale model making techniques to represent set, costume and lighting.
In this subject first year students gain an understanding of the process of creating a live performance across major technical and design roles and how they interrelate. It will cover the production process from concept to creation, looking at each different area – Costume, Stage Management, Lighting, Design, Sound and Scenery/Props. Students will apply this knowledge along with the skills they have gained in other subjects on one or more VCA productions by undertaking crew roles. Production Practice 1 Intended learning outcomes On completion of this subject students should be able to: Recognise and understand key theatrical terminology Demonstrate an understanding of the roles and responsibilities in multiple areas within technical theatre Understand and articulate a standard production process in the performing arts Apply an understanding of the technical process of theatre making in a production context
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Year 1 – Semester 2 – Both Majors Core subjects Building on the material from Artefact and Performance 1, through a series of lectures and tutorials, this subject will introduce students to key performance texts and related artefacts, objects or artworks starting at the beginning of the twentieth century and leading to the present day. Each week in the lectures, the central themes of a performance text and one or more artefacts will be examined in detail - both in their original contexts and within the context of the contemporary world. In the Artefacts and tutorials, students will be challenged to develop critical Performance 2 and analytical skills both individually and in groups through the examination of further examples. Intended learning outcomes On completion of this subject, students should be able to: apply research to gain understanding; analyse a performance text or brief; position an object, artefact or artwork within the context of a performance text; critically appraise art or design objects and performance texts. In this subject, students select four of the available modules that enable them to continue to develop their understanding of key principles and skills in the core areas of Design and Production and begin to focus on Foundations of Design the specialist area of their choice. Each module and Production 2 includes lectures and in class activities where students are supported in applying theory into practice. These practical exercises provides students with the knowledge and hands on experience to prepare them
53 https://handbook.unimelb.edu.au/2019/subjects/thtr10022/assessment, accessed 10/0619
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for specialist production roles. All students must undertake the 2D and 3D Visual Representation module and then select 3 of the following: Stage Management; Lighting technology and operation; Sound technology and operation; Set and Props construction; Costume construction; Design Studio: Lighting, Sound, Set and Costume * * Design students must undertake the Design Studio module. Intended learning outcomes On successful completion of this subject students should be able to: demonstrate an understanding of processes and principles in four of the following areas: stage management, costume construction, lighting technology, sound technology, set/props construction, design, design visualisation; identify common equipment and materials employed in four of the following areas: stage management, costume construction, lighting technology, sound technology, set/props construction, design, design visualisation; utilise a range of techniques in four of the following areas: stage management, costume construction, lighting technology, sound technology, set/props construction, design, design visualisation. students must undertake both of these modules. Technical students may take both or 2D and 3D Visual In this subject, students apply their developing knowledge and skills to VCA productions by being allocated to junior roles within the Production Team. Some of these roles are: Assistant Stage Manager, Workshop Crew, Costume Crew, Lighting Crew, Sound Crew, or similar. Through this, students will gain more understanding, experience and confidence in contributing to the Production Practice 2 production process in preparation for taking on roles with greater responsibility. In addition, students will be introduced to common roles and processes in filmmaking that involve set, costume, lighting and sound. Intended learning outcomes On successful completion of this subject students should be able to:
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Successfully undertake production roles that requires some responsibility in more than one specialist area Demonstrate a deeper understanding of the production process and the relationship between different areas of technical theatre Generate basic paperwork relevant to a specific area of technical theatre Demonstrate an understanding of production processes within the film and television industry
Year 2 Year Long – Both Majors Core subject In this subject, students apply their developing knowledge and skills to at least three VCA productions by being allocated to roles within the Production Team on productions that require higher levels of responsibility and leadership. Some of these roles are: Designer on a small production, Assistant Set Designer, Assistant Costume Designer, Associate Lighting Designer, Associate Sound Designer, Stage Manager, Assistant Stage Manager, Workshop Assistant, Costume Assistant, Head Electrician, Sound Production Practice 3 System Designer, or similar. Through this, students will deepen their understanding, experience and confidence in contributing to the production process in preparation for taking on roles with even greater responsibility. This subject could include roles on VCA film projects. Intended learning outcomes On successful completion of this subject students should be able to: successfully undertake one or more production roles
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that require some responsibility; demonstrate a deeper understanding of the production process and the relationship between different areas of technical theatre and/or film; generate standard paperwork relevant to a specific area of technical theatre and/or film; apply knowledge and skills learnt in classroom subjects to an actual production.
Year 2 Semester 1 – Technical Major
Core Subject In this subject, students will be introduced to foundation skills needed to take on management roles within technical theatre and then apply these skills to an area relevant to their chosen specialisation: Set and Props, Costume, Lighting, Sound or Stage Management. In addition, through a choice of modules (where timetable permits), students develop intermediate understanding and skills in two of the following areas: Stage Management, Costume Construction, Set and Props Construction, Lighting Technology, Sound Technology and Advanced Visual Representation. Through studio-based classes students will develop a comprehensive understanding of the chosen areas as well as learn intermediate level skills for employing these in the context of live performance. Students may select any of these modules providing Technical Studio 1 they have completed all previous modules in the specialist area in Foundations of Design and Production 1 and 2 achieving a pass grade or higher. Intended learning outcomes On successful completion of this subject students should be able to: demonstrate an understanding of the role management plays in stage and/or screen-based productions; apply an understanding of managerial processes to develop industry standard paperwork appropriate to a stage and/or screen-based production; demonstrate intermediate knowledge of materials and processes in selected area of technical theatre and/or film and television; utilise intermediate techniques in selected area of technical theatre and/or film and television.
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In this subject, students investigate how design and technology are being used in new and novel ways within the entertainment industry, with a particular focus on the performing arts and film. It will cover: Current thinking about the role of design and technology Looking at new technologies that are influencing stage and screen productions New working processes being used to develop new work within film and live performance Current practitioners at the leading edge of design and Frontiers in Design and technology for stage and screen Intended learning outcomes Technology On completion of this subject students should be able to: demonstrate an understanding of current design and technical trends within the entertainment industry; articulate the role design and technology can play in contemporary theatre and film making; identify emerging practices that offer possible future directions for own practice; identify and analyse contemporary approaches used in the creation of a live performance or film production.
Year 2 - Semester 2 – Technical Major Core subject
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In this subject, students select one module in which they will develop advanced understanding and skills in one of the following areas: Costume, Set and Props, Lighting or Sound. Through studio-based classes students will develop a comprehensive understanding of the chosen area as well as learn advanced level skills for employing these in the context of live performance, events and/or film and television. Students may select any of these modules providing they Technical Studio 2 have completed all previous modules in the specialist area in Technical Studio 1, Foundations of Design and Production 1 and 2 achieving a pass grade or higher. Intended learning outcomes On successful completion of this subject students should be able to: demonstrate advanced-level knowledge of materials and processes in selected area of technical theatre and/or film and television;
utilise advanced techniques in selected area of technical theatre and/or film and television; employ specialist tools and equipment in the creation of production elements.
Students may choose one of VCA's elective VCA Elective offerings
Year 3 – Year Long – Technical Major Core subject
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This subject involves the completion of an internship (150 hours minimum) in the area of technology, construction and/or management for live performance or film and television with an approved external partner (organisation or individual practitioner). The Internship experience will enable students to extend and apply the Technical Internship knowledge acquired through the BFA (Design and Production), will provide students with a valuable professional experience, and will extend their professional networks. The internship is supported by individual tutorials, designed to introduce workplace culture and strategies for developing, identifying and articulating employability
skills and attributes and linking them to employer requirements. Pre-placement seminars will assist students to develop an Internship Proposal in consultation with the Subject Coordinator to ensure that the internship includes appropriate learning activities that meet the intended outcomes of this subject. Students are responsible for identifying a suitable internship prior to the start of the year with support from the Subject Coordinator or delegated supervisor. All placements must be approved by the Subject Coordinator. If students have problems finding a placement they should approach the Subject Coordinator well in advance of the teaching period. The Subject Coordinator or delegated supervisor will monitor the student’s progress during the internship which may involve site visits, discussions with the external partner, verbal and/or written progress reports. Intended learning outcomes On successful completion of this subject students should be able to: Demonstrate advanced knowledge of conditions, cultures and practices in the entertainment industry Apply skills and knowledge gained through the BFA (Design and Production) in a professional environment Reflect on current practices in the entertainment industry Identify future professional pathways for own practice.
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In this subject, students apply their developing knowledge and skills to at least two VCA productions by being allocated to leadership roles within the Production Team on productions that require high levels of responsibility. Some of these roles are: Designer on a medium to large production, Stage Manager, Workshop Head of Department, Costume Head of Department, Head Electrician, Sound Head of Department, Technical Manager, or similar. Through this, students will deepen their understanding, Production Practice 4 experience and confidence in contributing to the production process in leadership roles. Students may have the opportunity to be assigned leadership roles on VCA film projects. Intended learning outcomes On successful completion of this subject students should be able to: successfully undertake production roles that requires leadership in a specialist area; demonstrate a deeper understanding of the production
process and the relationship between different areas of technical theatre and/or film; generate standard paperwork and/or design documentation relevant to a leadership area of technical theatre and/or film; apply knowledge and skills learnt in classroom subjects to an actual production in a leadership role.
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Students will propose and undertake an individual project that enables them to further develop their technical and/or management skills on a significant piece of work. The project can be based in any area within the performing arts, film and television industries and should focus on the technical and/or management area that students have become specialised in. All projects require the approval of the subject coordinator and the availability of a suitable supervisor. Intended learning outcomes On successful completion of this subject students should be able to: Independent Technical articulate a well-considered proposal in a specialist Project technical and/or management area in live performance or film and television; develop a detailed project in response to an individually negotiated brief; generate industry standard documentation relevant to individual project; articulate a rationale that demonstrates an understanding of a specialist technical and/or management area within live performance or film and television.
Year 3 Semester 1 – Both Majors Core Subject Through a series of guest lectures and projects students gain a deeper understanding of the industry they are about to enter into as well as how to promote themselves to gain employment in the area of their choice. Professional Practice They will learn about the business side of working in the and Promotion stage and screen industries as a sole trader as well as the funding bodies and organisations that support the stage and screen industries and consider how they might utilise these through applying for funding and other forms of support. Students will also prepare materials that document their practice including a CV,
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letter of introduction, and a folio or website for the purposes of self-promotion. Intended learning outcomes On successful completion of this subject students should be able to: Describe yourself as an artist/practitioner Produce visual self-promotion materials to a professional standard Produce written self-promotion materials to a professional standard Identify key funding bodies and organisations within the live performance and film/TV industries
Year 3 Semester 2 – Both Majors Elective Subject Students may choose one of VCA's elective VCA Elective offerings
VCA Electives - level 1 subjects Students wishing to take subjects offered as breadth options on the Parkville campus should seek permission from the Course Coordinator Code Name Study period Credit Points
Please select
MUST10012 Alexander Technique for Daily Function Semester 2 12.5
THTR10019 Clear Speech and Communication Semester 1 12.5 Semester 2
DRAM10025
FLTV10021 Interactive Art Media 1 Semester 1 12.5 Semester 2
FLTV10023 Introduction to Screenwriting Practices Semester 1 12.5 Semester 2
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Code Name Study period Credit Points
Please select
MUSI10202 Jazz: The Improvisatory Spirit Semester 1 12.5
FLTV10010 Making Movies 1 Semester 1 12.5 Semester 1 Semester 2 Semester 2
MUSI10179 Making Music For Film And Animation 1 Semester 2 12.5
MUSI10184 Pop Song Writing 1 Semester 1 12.5 Semester 2
THTR10007 The Actors Process Winter Term 12.5
AIND10003 Ancient & Contemporary Indigenous Arts Summer Term 12.5
CCDP10001
FINA10035 Still Life: Nature Morte Semester 2 12.5
FINA10036 Life Drawing: The Body Semester 1 12.5
AIND10004 Art and Indigenous Voice Semester 1 12.5
DNCE10027 Dancing the Dance 1 Semester 1 12.5 Semester 2
MUST10009 Music Theatre: From Chorus To Ensemble Winter Term 12.5
UNIB10011 The Secret Life of the Body 1 Semester 1 12.5 Semester 2
DRAM10025
DRAM10026 Up Close and Personal with MTC Semester 1 12.5 June Semester 2
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Code Name Study period Credit Points
Please select
CCDP10002 The Electronic Arts: Vision and Sound Semester 1 12.5 Semester 2
CCDP10003 Video Games: Remaking Reality Semester 1 12.5 Semester 2
DPSS10007 The History of Cool: Fashion & Attitude Semester 2 12.5
MUST10009 Music Theatre: From Chorus To Ensemble Winter Term 12.5
MUST10010
MUST10011
MUST10012 Alexander Technique for Daily Function Semester 2 12.5
VCA Electives – level 2 subjects Students wishing to take subjects offered as breadth options on the Parkville campus should seek permission from the Course Coordinator Code Name Study period Credit Points
Please select
DPSS20009 Travelling Design & Performance Studio Summer Term 12.5
MUSI20190 Advanced Recording Studio Techniques Semester 2 12.5
MUSI20194
MUSI20167 Creating Music For Advertising Not available in 2020 12.5
THTR20043 Design and the Moving Image June 12.5
MUSI20164 Free Play New Music Improvisation Ensem Semester 1 12.5
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Code Name Study period Credit Points
Please select June Semester 2
MUST20010 Singing and the Power of Pop Music Semester 2 12.5
THTR20022 Improvisation: Text, Space and Action Winter Term 12.5
MUST20011 Intimate Acts: Inside The ‘Fourth Wall’ Semester 2 12.5
FINA20033 Introduction to Printmaking Processes Summer Term 12.5 February Semester 1 July Semester 2 October
FLTV20005 Making Movies 2 Semester 1 12.5
MUST20008 Music Theatre: Singing Sondheim Not available in 2020 12.5
MUST20009 Music Theatre: Singing the Golden Age Not available in 2020 12.5
FINA20026 Painting Techniques Summer Term 12.5 February Semester 1 Winter Term July Semester 2
THTR20042 Puppets as Storytellers Summer Term 12.5
MUSI20192 R&B, Soul & Gospel Choir Semester 1 12.5
MUSI20163 Samba Band Semester 1 12.5 April
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Code Name Study period Credit Points
Please select June Semester 2
MUSI20173 The Art of Game Music Semester 1 12.5
THTR20023 The Artist’s Toolbox February 12.5 July
MUSI20174 The Laptop Recording Studio Semester 1 12.5 Semester 2
DNCE20031 Dancing the Dance 2: Create & Perform Winter Term 12.5
FINA20035 Drawing with Anatomy Summer Term 12.5 February
AIND20011 Indigenous Art and Changing the Nation Semester 2 12.5
CCDP20001 Street Art Semester 1 12.5 Semester 2
MUSI20206 The Business of Music Semester 2 12.5
FINA20036 Under Camera Animation Summer Term 12.5 February Winter Term July
FINA20044 Art and the Botanical Summer Term 12.5 February Winter Term July
FINA20045 Introduction to Screenprinting Summer Term 12.5 February
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Code Name Study period Credit Points
Please select Semester 1 June October
MUST20007 Bollywood: a cross-disciplinary study Not available in 2020 12.5
DNCE20032 Body Works Not available in 2020 12.5
MUST20008 Music Theatre: Singing Sondheim Not available in 2020 12.5
MUST20009 Music Theatre: Singing the Golden Age Not available in 2020 12.5
MUST20010 Singing and the Power of Pop Music Semester 2 12.5
MUST20011 Intimate Acts: Inside The ‘Fourth Wall’ Semester 2 12.5
VCA Electives - level 3 subjects Students wishing to take subjects offered as breadth options on the Parkville campus should seek permission from the Course Coordinator Code Name Study period Credit Points
Please select
DRAM30020 Acting for Camera Winter Term 12.5
FLTV30013
MUST30012 Music Theatre: Singing Rock Musicals Summer Term 12.5
MUSI30236 The Music Producer: From Brass to Beats Semester 1 12.5
THTR30039 Understanding Masks Winter Term 12.5
THTR30042 Hashtag Cyberstar Summer Term 12.5 Winter Term
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Code Name Study period Credit Points
Please select
FLTV30022 Making Movies 3 Practical Production February 12.5
MUST30012 Music Theatre: Singing Rock Musicals Summer Term 12.5
DPSS30007 Design and Production Global Atelier Not available in 2020 12.5
THE THEATRE SCHOOL – DE PAUL UNIVERSITY Major Requirements https://theatre.depaul.edu/conservatory/undergraduate/theatre- technology/Pages/default.aspx First Year TEC 104 INTRODUCTION TO THEATRE TECHNOLOGY ART 106 BEGINNING DRAWING Technical Drawing Sequence I TEC 151 TECHNICAL DRAWING I TEC 152 TECHNICAL DRAWING I TEC 153 TECHNICAL DRAWING I Principles of Design Sequence DES 141 PRINCIPLES OF DESIGN DES 142 PRINCIPLES OF DESIGN DES 143 PRINCIPLES OF DESIGN History of Dramatic Literature Sequence (Arts and Literature Requirement) THE 204 HISTORY OF DRAMATIC LITERATURE THE 205 HISTORY OF DRAMATIC LITERATURE THE 206 HISTORY OF DRAMATIC LITERATURE Three Quarters of Theatre Crew TEC 107 THEATRE CREW Second Year
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Technical Drawing Sequence II TEC 251 TECHNICAL DRAWING II TEC 252 TECHNICAL DRAWING II TEC 253 TECHNICAL DRAWING II Construction and Rigging Sequence I TEC 257 CONSTRUCTION AND RIGGING I TEC 258 CONSTRUCTION AND RIGGING I TEC 259 CONSTRUCTION AND RIGGING I Design/Technical Electives Take three courses with approval of advisor and instructor Production Practice Sequence I TEC 271 TECHNICAL PRODUCTION PRACTICE I TEC 272 TECHNICAL PRODUCTION PRACTICE I TEC 273 TECHNICAL PRODUCTION PRACTICE I Third Year Survey of the Arts for Theatre Sequence THE 381 SURVEY OF THE ARTS FOR THEATRE THE 382 SURVEY OF THE ARTS FOR THEATRE THE 383 SURVEY OF THE ARTS FOR THEATRE Construction and Rigging Sequence II TEC 357 CONSTRUCTION AND RIGGING II TEC 358 CONSTRUCTION AND RIGGING II TEC 359 CONSTRUCTION AND RIGGING II Design/Technical Electives Three courses with approval of advisor and instructor Production Practice Sequence II TEC 371 TECHNICAL PRODUCTION PRACTICE II TEC 372 TECHNICAL PRODUCTION PRACTICE II TEC 373 TECHNICAL PRODUCTION PRACTICE II Fourth Year Production Management Seminar TEC 457 PRODUCTION MANAGEMENT SEMINAR
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TEC 458 PRODUCTION MANAGEMENT SEMINAR TEC 459 PRODUCTION MANAGEMENT SEMINAR Design/Technical Electives Three courses with approval of advisor and instructor Theatre Elective One course in consultation with advisor Production Practice III and/or Internship Select three courses from the following list: TEC 471 TECHNICAL PRODUCTION PRACTICE III TEC 472 TECHNICAL PRODUCTION PRACTICE III TEC 473 TECHNICAL PRODUCTION PRACTICE III TEC 490 INTERNSHIP Liberal Studies Requirements Honors program requirements can be found in the individual Colleges & Schools section of the University Catalog. Select Academics, followed by Undergraduate, then Honors Program Alternative. First Year Program Chicago Quarter LSP 110 DISCOVER CHICAGO or LSP 111 EXPLORE CHICAGO Focal Point Not Required Writing WRD 103 COMPOSITION AND RHETORIC I * WRD 104 COMPOSITION AND RHETORIC II * Quantitative Reasoning & Technological Literacy LSP 120 QUANTITATIVE REASONING & TECHNOLOGICAL LITERACY I Sophomore Year Multiculturalism in the US LSP 200 SEMINAR ON MULTICULTURALISM IN THE UNITED STATES Junior Year Experiential Learning Not Required
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Senior Year Capstone Not Required Learning Domains Arts and Literature (AL) THE 204 HISTORY OF DRAMATIC LITERATURE THE 205 HISTORY OF DRAMATIC LITERATURE THE 206 HISTORY OF DRAMATIC LITERATURE Philosophical Inquiry (PI) 1 Course Required Scientific Inquiry (SI) 1 SWK or 1 Lab Course Required Social, Cultural, and Behavioral Inquiry (SCBI) Not Required Religious Dimensions (RD) 1 Course Required Understanding the Past (UP) 1 Course Required LIR DUBLIN Year 1 First year involves students working on The Lir productions as crew, as well as hands on training and class work. This is designed to give a broad grounding in theatre skills. Through skills-based training, the course will provide students with the proficiency to take a head of department role in a theatre production in their second year. The Stage Management & Technical Theatre Year one course includes • Stage management • Stage electrics • Scenic construction • Sound • Scenic art • Property making and procurement • Costume • Theatre History • Set design • Stagecraft • Career development
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OTHER AREAS COVERED:
• First Aid (students receive a First Aid Certificate) • Health and safety in the workplace • CAD drawing • Music score reading • Production & Technical management • Television and film Year 2 The aim of the second year of the course is to enable students to apply skills acquired in their first year to a series of theatre productions, directed and designed by professional theatre practitioners. Students will work on five productions throughout the year in a variety of roles. Two of these roles will be from the stage management options, one from technical options and the other two will be chosen in consultation with the Technical Director. In consultation with the course convenor students will also undertake a 4 to 6 week placement with a professional theatre, organisation, theatre company or practitioner.
Stage Management in Production Students will be assigned in the role of Stage Manager, Deputy Stage manager, Assistant Stage Manager or Film role in one of the final year productions of the Bachelor in Acting degree. The production will enable students to apply the knowledge and skills acquired in the first year of the course in a professional environment.
Production electrician Working closely with a professional lighting designer students will be required to realise a lighting design practically in the studio theatre.
Sound design Coordinator Working closely with the professional director of one of the final year Bachelor in Acting productions, students will be responsible for researching, collaborating on, and recording a sound design for the theatre.
Assistant Production Manager & Technical stage manager Students who opt for this option will work with the production manager on the management of an entire production process for one of the final year Bachelor in Acting productions.
Prop Maker/Supervisor Working closely with the Technical Manager, Stage Manager and Deputy Stage Manager, students will be responsible for designing and making props to a professional standard for use in one of the final year Bachelor in Acting productions.
Costume supervisor Students will work closely with the professional Costume designer and will be responsible for the oversight of the costume department of a final year academy 210
production.
Scenic Construction Roles Working alongside the set designer students will realise the construction and fit up of a theatre set on one of the final year Bachelor in Acting productions.
Scenic Artist Working alongside the set designer students will realise the scenic art of a theatre set on one of the final year Bachelor in Acting productions.
Film/TV Students will work in a technical capacity in the production of a short film. The process will replicate the working environment of film or television recording.
Specialised Roles Based around the productions being hosted several other roles may become available to students
Year 3 In year three students will undertake work placements with prominent theatre companies, festivals and industry related companies in order to further develop their chosen area of specialism. Research projects will be assigned according to the preferred career choice of each individual student. These projects can be theoretical or practical in nature, for example designing the sound, making the scenic art or making props for a theatre production. Students will be encouraged to keep a journal of reflective practices throughout their final year. The practical training during the degree course will be complemented with a range of classes including theatre history, principles of stage management and principles of theatre technology. Led by dedicated and experienced theatre technicians and stage managers these classes will reflect best practices in professional theatre.
ROYAL ACADEMY OF DRAMATIC ART (RADA) Year 1 Foundation Technical Skills: scenic construction (15 credits) Foundation Technical Skills: stage management/props (15 credits) Foundation Technical Skills: lighting (15 credits) Foundation Technical Skills: sound (15 credits)
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Foundation Technical Skills: stagecraft (15 credits) Foundation Technical Skills: scenic art/wardrobe (15 credits) Foundation Skills: stage management (15 credits) Design Project & Professional Skills Development 1 (15 credits) Year 2 Practical Production 1 (15 credits) Practical Production 2 (15 credits) Practical Production 3 (15 credits) Practical Production 4 (15 credits) Practical Production 5 (15 credits) Professional Development 2 (15 credits) Professional Placement (30 credits) The BA (Hons) in Technical Theatre and Stage Management course is offered only as a progression opportunity and award to a Level 6 honours degree. This is an opportunity to deepen your specialist knowledge to BA level and further prepare yourself for a highly successful career.
BA (Hons) This course is vocational and practice-based, using our state-of-the-art workshops, studios and theatres and making use of opportunities within our public productions and showcases. You will also benefit from the RADA Buddy mentoring scheme, which supports your transition from student to professional with graduate ‘buddies’ providing professional advice, feedback and networking opportunities. Places are available in a number of subject areas: Costume supervision Lighting (design and/or production lighting) Production management Sound (design and/or production sound) Property making Scenic art Scenic construction Stage management Technical management
Video (design and/or production video) 212
ROYAL CONSERVATOIRE OF SCOTLAND BA Production Technology and Management is a practice-based programme which develops skill, knowledge and understanding incrementally. Students on this programme are interviewed and accepted based on their profile in one or several areas of study taken from the four core subjects on offer (stage management, lighting, sound and stage technology). All of these disciplines are studied in year one before specialist pathways are followed from year two onwards. Year One Your first year will be based on experiential learning and skills acquisition focusing on the context of production through a range of classroom, workshop and venue-based experiences. This culminates in allocated assistant roles in each core area on RCS productions (e.g. Assistant Stage Manager, Assistant Electrician). You will engage with a broad-based introduction to the production environment and standard practices both in core subjects and other related areas. In Personal and Professional Practice modules you will investigate and analyse the importance of the key issues such as the creative and cultural context, equality and diversity awareness, the importance of health and safety and the RCS requirement for best practice in this area. You will also investigate the collaborative nature of production and performance and have the opportunity to work with other students from across RCS. Year Two Year two aims to consolidate fundamental skills and knowledge and to introduce more advanced approaches and techniques including management and self-promotion. You will be allocated to production roles in your specialism, with increasing levels of responsibility. You will also engage with advanced learning in your specialism, as well as classes in key areas such as management and communication, through which you will equip yourself to continue your personal development journey and ultimately undertake more complex, senior roles (e.g. Stage Manager, Production Electrician). From this position, you can begin to develop leadership skills whilst at the same time consolidating your practical capabilities. Personal and Professional Development at Level Two focuses on the development of the individual practitioner, looking at more advanced health and safety practices, practical management techniques such as budgeting and scheduling, personal development and promotional tools such as CVs and websites as well as a mock interview with an industry partner. You will also engage with options modules where you can choose from a range of modules on offer from programmes across the institution. Year Three In your final year, you are expected to perform with full autonomy, consolidating your learning and applying the specialist skills you have gained on senior roles on RCS productions. You will begin by working collaboratively with year two students offering the opportunity to explore more complex operational roles rather than solely leading a
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team. This will enable your skills base to develop to the highest possible standards as well as providing an opportunity to reflect on leadership strategies by observing other students in management roles. Staff support is available on request and through tutorials but we expect you to operate on an almost professional level. You will negotiate your individual pathway in your final year to take advantage of the available production roles, options modules and work placement opportunities. Personal and Professional Development at Level Three builds on previous modules but focuses on the company rather than the individual introducing broader management techniques, risk management and the development of entrepreneurial and business skills. Assessment Work is assessed through staff observations of your practice but reflection underpins the approach to assessment. Reflective blogs and summary statements form a key component of assessment in Personal and Professional Development modules. There is a strong emphasis on the assessment of process and so all paperwork generated in each practical role is also assessed as evidence of your widening understanding of the production process and your role within it. CAL ARTS BFA Design and Production Course Requirements https://catalog.calarts.edu/requirements/theater/Pages/default.aspx#bfadesign Curricula for the Programs in Design and Production consist of classroom studies and hands-on studio and production work. Entering BFA students are required to complete a common set of foundation courses that cover aesthetics, theory, history, literature, graphics, technology and crafts. Transfer and upper-division undergraduates work with their mentors to create training programs tailored to each student's individual needs and interests. The curriculum for each métier area is highly individualized, with core program requirements serving as a framework for further studies customized to meet each student's goals and ambitions. Upon graduation, successful BFA Design and Production candidates will be able to: Demonstrate a critical understanding of the historical and cultural foundation of theatrical and arts practices, as well as knowledge of the contemporary arts landscape. Effectively explain their work, and to present concepts skillfully in writing and through visual or aural communication. Work professionally, responsibly and collaboratively within the challenges of a variety of projects while contributing a vibrant, creative voice. Demonstrate a body of original work, created in the classroom and in production, which shows an expressive understanding of Design for Performance processes and a personal aesthetic platform upon which to build. A demonstrable competency in the technological principles and techniques of the practiced area of specialization, along with ambition to innovatively explore new methods, materials and outcomes.
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Demonstrate a basic knowledge of allied theatrical disciplines (scenery, costume, lighting, sound, media) promoting an awareness of the complexity of problem-solving issues each may encounter, and the dissolution of conventional hierarchies. Métier Requirements: BFA Design and Production TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater-Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement BFA Costume Design Specialization Sensitive to the art of performing, to the coordination of visual effects, to the expressions of the written and unwritten word, to the cultural anthropology of clothing, and to the techniques of manufacture, students undertake pre-professional studies in costume design, drawing and rendering, history, and related technologies. Métier Requirements TIMM 210 Intro to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs TCOS 100, 101 Costume Techniques I TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that is is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TCOS 210, 211 Costume Design Methodology Special Topics: (choose any 300 level design course) TDAP 395 D&P Production (6 semesters) TDAP 320 D&P Seminar TCOS 499-498 Independent Study/Internship (2 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. 215
BFA Experience Design Specialization Experience Design converges studies in narrative, immersion, environments, behavior, dramaturgy, and interactivity. Students approach the creation of experiences from a diversity of perspectives, wrapped around a core design process that foregrounds experimentation, strong visual communication, rigorous iteration, and the ability to bring concepts to life in real-world applications and collaborations.
MÉTIER REQUIREMENTS TIMM 210 Intro to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs TSCE 110 Undergrad Techniques in Design TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TSCE 201 Scene Design I Minimum 2 Special Topics in Experience Design, Scenic, Costume, Lighting, or Interactive Media Drafting (choose from AutoCAD, Vectorworks or other by approval) TIMM 440 Digital Rendering or TIMM 444 Digital Drawing TDAP 320 D&P Seminar TDAP 395 D&P Production (6 semesters) TDAP 499-498 Independent Study/Internship (2 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the institute, subject to availability and permission of listed instructor. BFA Lighting Design Specialization In a specialization committed to both artistry and technology, students gain a firm understanding of the lighting design process, from the development and articulation of a conceptual approach, to plot making, to the creation of the realized work onstage. They broaden their experience with additional projects in film, video, dance, and art. TIMM 210 Intro to Sketch-up
TFND 110, 115, 120, 125 Theater Studio Labs 216
TLTG 110 Master Electrician Techniques TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TLTG 250 Light Lab: Theatrical Conventions TLTG 210 Lighting Design I: Plot making TLTG 215 Lighting Design I: The Design Process TDAP 320 D&P Seminar TIMM 360 Vectorworks TDAP 395 D&P Production (6 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. BFA Scene Design Specialization Scene design, in providing a visual support to the dramatic form, is an integral part of the theater and is woven into the fundamental philosophies of modern performance practice. Students strive for the vision and imagination of a creative artist; the ingenuity and skills of a stage artisan; and the knowledge and sense of a performance director. Métier Requirements TIMM 210 Introduction to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs TSCE 110 Undergrad Techniques in Design TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TSCE 201 Scene Design I
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TSCE 300, 301 Special Topics in Scene Design TDAP 320 D&P Seminar TIMM 440 Digital Rendering or TIMM 444 Digital Drawing Drafting (choose from AutoCAD, Vectorworks or other by approval) TDAP 395 D&P Production (6 semesters) TSCE 499-498 Independent Study/Internship (2 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. BFA Sound Design Specialization While integrating aesthetic concerns with scientific disciplines, the Sound Design program can stretch as far as each student's energy, inventions, and imagination allow. Students are urged to explore abundant projects and coursework throughout the institute. Métier Requirements TFND 110, 115, 120, 125 Theater Studio Labs TSND 201 Sound Design I TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TDAP 320 D&P Seminar TSND 355-359 Special Topics in Sound Design (offered in rotation) TIMM 360 Vectorworks TSND 340, 341 Creative Listening for the Sound Designer TDAP 395 D&P Production (6 semesters) TSND 460 Professional Sound Environments TSND 430 Max Audio Programming TSND 465 Acoustic Environments Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. 218
BFA Stage Management Specalization The BFA Stage Management specialization enables students to develop as artistic leaders and collaborative artists through project-based instruction in management, theatrical design, acting, directing, and stagecraft. Emphasis is placed on developing strong communication and critical thinking skills, broad knowledge of the professional arts environment, and proficiency in the practical skills necessary for success in a variety of professional environments. Métier Requirements TFND 110, 115, 120, 125 Theater Studio Labs TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TCPM 320 Undergraduate Stage Management Seminar (7 semesters) TMSM 100 Basic Stage Management TTDI 105 Stagecraft I, or TTDI 300 Fundamentals of Technical Direction TGEN 310 Institute Acting TGEN 320 Institute Directing TACT 130 Run Crew TCPM 395 Stage Management Production (minimum of 6 semesters) TMSM 340 Theatrical Unions TMSM 325 Special Topics in Stage Management Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor BFA Technical Direction Specialization With a high degree of skill and creativity, students discover ways to utilize today's changing technology. They take the lead in the creation of new art and technologies, and exhibit a level of professionalism that meets or exceeds the growing demands of the theater/entertainment industries and the field of technical direction. Métier Requirements TFND 110, 115 120, 125 Theater Studio Labs
TAIC 100 Conversations in Contemporary Theater 219
TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TTDI 305 Advanced Stagecraft TIMM 315 AutoCAD I TIMM 325 AutoCAD II TTDI 300 Fundamentals of Technical Direction TTDI 425 Tech Mgt Style & Technique TSCM 225 Statical Engineering* ICOM301 Digital Fabrication TDAP 320 D&P Seminar TDAP 395 D&P Production (6 semesters) TTDI 410 Parametric Drafting TTDI 450 Rigging Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. Bottom of Form
BFA Design and Production Course Requirements https://catalog.calarts.edu/requirements/theater/Pages/default.aspx#bfadesign Curricula for the Programs in Design and Production consist of classroom studies and hands-on studio and production work. Entering BFA students are required to complete a common set of foundation courses that cover aesthetics, theory, history, literature, graphics, technology and crafts. Transfer and upper-division undergraduates work with their mentors to create training programs tailored to each student's individual needs and interests. The curriculum for each métier area is highly individualized, with core program requirements serving as a framework for further studies customized to meet each student's goals and ambitions. Upon graduation, successful BFA Design and Production candidates will be able to: Demonstrate a critical understanding of the historical and cultural foundation of theatrical and arts practices, as well as knowledge of the contemporary arts landscape.
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Effectively explain their work, and to present concepts skillfully in writing and through visual or aural communication. Work professionally, responsibly and collaboratively within the challenges of a variety of projects while contributing a vibrant, creative voice. Demonstrate a body of original work, created in the classroom and in production, which shows an expressive understanding of Design for Performance processes and a personal aesthetic platform upon which to build. A demonstrable competency in the technological principles and techniques of the practiced area of specialization, along with ambition to innovatively explore new methods, materials and outcomes. Demonstrate a basic knowledge of allied theatrical disciplines (scenery, costume, lighting, sound, media) promoting an awareness of the complexity of problem-solving issues each may encounter, and the dissolution of conventional hierarchies. Métier Requirements: BFA Design and Production TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater-Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement BFA Costume Design Specialization Sensitive to the art of performing, to the coordination of visual effects, to the expressions of the written and unwritten word, to the cultural anthropology of clothing, and to the techniques of manufacture, students undertake pre-professional studies in costume design, drawing and rendering, history, and related technologies. Métier Requirements TIMM 210 Intro to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs TCOS 100, 101 Costume Techniques I TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that is is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism
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TAIC 315 Art and Community Engagement TCOS 210, 211 Costume Design Methodology Special Topics: (choose any 300 level design course) TDAP 395 D&P Production (6 semesters) TDAP 320 D&P Seminar TCOS 499-498 Independent Study/Internship (2 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. BFA Experience Design Specialization Experience Design converges studies in narrative, immersion, environments, behavior, dramaturgy, and interactivity. Students approach the creation of experiences from a diversity of perspectives, wrapped around a core design process that foregrounds experimentation, strong visual communication, rigorous iteration, and the ability to bring concepts to life in real-world applications and collaborations.
MÉTIER REQUIREMENTS TIMM 210 Intro to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs TSCE 110 Undergrad Techniques in Design TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TSCE 201 Scene Design I Minimum 2 Special Topics in Experience Design, Scenic, Costume, Lighting, or Interactive Media Drafting (choose from AutoCAD, Vectorworks or other by approval) TIMM 440 Digital Rendering or TIMM 444 Digital Drawing TDAP 320 D&P Seminar TDAP 395 D&P Production (6 semesters)
TDAP 499-498 Independent Study/Internship (2 semesters) 222
Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the institute, subject to availability and permission of listed instructor. BFA Lighting Design Specialization In a specialization committed to both artistry and technology, students gain a firm understanding of the lighting design process, from the development and articulation of a conceptual approach, to plot making, to the creation of the realized work onstage. They broaden their experience with additional projects in film, video, dance, and art. TIMM 210 Intro to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs TLTG 110 Master Electrician Techniques TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TLTG 250 Light Lab: Theatrical Conventions TLTG 210 Lighting Design I: Plot making TLTG 215 Lighting Design I: The Design Process TDAP 320 D&P Seminar TIMM 360 Vectorworks TDAP 395 D&P Production (6 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. BFA Scene Design Specialization Scene design, in providing a visual support to the dramatic form, is an integral part of the theater and is woven into the fundamental philosophies of modern performance practice. Students strive for the vision and imagination of a creative artist; the ingenuity and skills of a stage artisan; and the knowledge and sense of a performance director. Métier Requirements TIMM 210 Introduction to Sketch-up TFND 110, 115, 120, 125 Theater Studio Labs
TSCE 110 Undergrad Techniques in Design 223
TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TSCE 201 Scene Design I TSCE 300, 301 Special Topics in Scene Design TDAP 320 D&P Seminar TIMM 440 Digital Rendering or TIMM 444 Digital Drawing Drafting (choose from AutoCAD, Vectorworks or other by approval) TDAP 395 D&P Production (6 semesters) TSCE 499-498 Independent Study/Internship (2 semesters) Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. BFA Sound Design Specialization While integrating aesthetic concerns with scientific disciplines, the Sound Design program can stretch as far as each student's energy, inventions, and imagination allow. Students are urged to explore abundant projects and coursework throughout the institute. Métier Requirements TFND 110, 115, 120, 125 Theater Studio Labs TSND 201 Sound Design I TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TDAP 320 D&P Seminar TSND 355-359 Special Topics in Sound Design (offered in rotation)
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TIMM 360 Vectorworks TSND 340, 341 Creative Listening for the Sound Designer TDAP 395 D&P Production (6 semesters) TSND 460 Professional Sound Environments TSND 430 Max Audio Programming TSND 465 Acoustic Environments Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. BFA Stage Management Specalization The BFA Stage Management specialization enables students to develop as artistic leaders and collaborative artists through project-based instruction in management, theatrical design, acting, directing, and stagecraft. Emphasis is placed on developing strong communication and critical thinking skills, broad knowledge of the professional arts environment, and proficiency in the practical skills necessary for success in a variety of professional environments. Métier Requirements TFND 110, 115, 120, 125 Theater Studio Labs TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TCPM 320 Undergraduate Stage Management Seminar (7 semesters) TMSM 100 Basic Stage Management TTDI 105 Stagecraft I, or TTDI 300 Fundamentals of Technical Direction TGEN 310 Institute Acting TGEN 320 Institute Directing TACT 130 Run Crew TCPM 395 Stage Management Production (minimum of 6 semesters) TMSM 340 Theatrical Unions TMSM 325 Special Topics in Stage Management
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Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor BFA Technical Direction Specialization With a high degree of skill and creativity, students discover ways to utilize today's changing technology. They take the lead in the creation of new art and technologies, and exhibit a level of professionalism that meets or exceeds the growing demands of the theater/entertainment industries and the field of technical direction. Métier Requirements TFND 110, 115 120, 125 Theater Studio Labs TAIC 100 Conversations in Contemporary Theater TAIC 300 Survey of World Theater - Text TWNT 300 Winter Session (every Spring that it is offered) Three units selected with mentor from the following: TAIC 305 Survey of World Theater - Performance Tactics TAIC 310 Arts and Activism TAIC 315 Art and Community Engagement TTDI 305 Advanced Stagecraft TIMM 315 AutoCAD I TIMM 325 AutoCAD II TTDI 300 Fundamentals of Technical Direction TTDI 425 Tech Mgt Style & Technique TSCM 225 Statical Engineering* ICOM301 Digital Fabrication TDAP 320 D&P Seminar TDAP 395 D&P Production (6 semesters) TTDI 410 Parametric Drafting TTDI 450 Rigging Via consultation with your mentor, suggested electives are offered within the School of Theater and throughout the Institute, subject to availability and permission of listed instructor. Bottom of Form
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UNIVERSITY OF NORTH CAROLINA CHAPEL HILL Curriculum Applicants are generally accepted for the first year of the Technical Production Program only; entrance to the second and third year of classes is subject to approval of the Technical Program faculty. Students are chosen on the basis of demonstrated ability through the submission of a resume and portfolio comprising past work in the field. It is assumed that applying candidates have prior experience in both theater and in technical production. When all the application materials are received, the Department will send a letter to the applicant or call to confirm the time and place for an interview. An on campus interview is strongly recommended.
First Year: 1st Semester – 12 hours total Dram 800—3.0 hrs. Technical Direction (study of technical and engineering problems in theatrical production, structures) Dram 805—3.0 hrs. Special Studies/Theatrical Drafting Standards (A study and practicum of theatrical drawings as they apply to design and construction for scenery for a theatrical production) Dram 806—3.0 hrs. Advanced Technical Methods (a study of the equipment and procedures in the execution of scenery for a theatrical production) Dram 841—3.0 hrs. Technical Theater Practicum (production work with PlayMakers and the Department of Dramatic Art) 2nd Semester – 12 hours total Dram 801—3.0 hrs. Technical Direction II Dram 480—3.0 hrs. Period Styles for Production Rotates with: Dram 666–3.0 hrs. Media in Performance Dram 821–3.0 hrs. Advanced Lighting Design Dram 842—3.0 hrs. Technical Theater Practicum II (drafting true size & shape, arc welding, Plasma cutter, TIG welding, oxyacetylene welding/brazing, production work with PlayMakers and the Department of Dramatic Art) Second Year: 1st Semester – 12 hours total Dram 465—3.0 hrs. Sound Design Dram 802—3.0 hrs. Advanced Technical Direction (a study of management, technical, and engineering problems involved in theatrical production, and AutoCAD)
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Dram 830–3.0 hrs. Technical Production Seminar/Fluid Power (pneumatics, hydraulics and motion controL) Dram 843—3.0 hrs. Technical Theater Practicum III (TD for Departmental Productions, ATD for PlayMakers, and production work for PlayMakers and the Department of Dramatic Art) 2nd Semester – 12 hours total Dram 803—3.0 hrs. Advanced Studies in Technical Direction Dram 805—3.0 hrs. Special Studies/Rigging/Stage Machinery & Mechanics Dram 480—3.0 hrs. Period Styles for Production Rotates with: Dram 666–3.0 hrs. Media in Performance Dram 844—3.0 hrs. Technical Theater Practicum IV (may include TD for Departmental Productions, ATD for PlayMakers, and production work for PlayMakers and the Department of Dramatic Art)
Third Year: 1st Semester – 9 hours total Dram 813—3.0 hrs. Technical Planning and Production (Machining, production work for PlayMakers and the Department of Dramatic Art) Dram 830—3.0 hrs. Technical Production Seminar/Occupational Safety Dram 845—3.0 hrs. Scenography for the Theater (a study of the scenographic techniques as it involves surface manipulation for scenery for a theatrical production) 2nd Semester – 9 hours total Dram 813—3.0 hrs. Technical Planning and Production Dram 845–3.0 hrs. Stage Properties Dram 992—3.0 hrs. Graduate Final Practicum/Thesis Project (TD for PlayMakers Production or approved production project) Total Graduate hours required for the degree: 66
The Department of Dramatic Art provides opportunities to design lighting, sound, and scenery for productions (this is not the emphasis for this program, however). The Department also provides, for the qualified candidate, an opportunity to teach related technical classes for the undergraduate program. Evaluation: At least once a semester, the faculty will formally evaluate the candidate’s progress and make recommendations concerning continuation in the program. Evaluation of each
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individual will be made on the basis of classroom work, modules, and any and all work with the professional company and the Department of Dramatic Art. Letter grades (H, P, L, F) will be assigned for the work in all classes. In addition to classroom work, the candidate is required to present at every evaluation an updated resume and portfolio. This portfolio should contain updated photographs, drawings and other items that demonstrate the professional and individual development of the candidate.
LONDON ACADEMY OF MUSIC AND DRAMATIC ART (LAMDA) Production & Technical Arts: Stage and Screen | Course Content Year One Students are given a thorough grounding in four core disciplines – stage management, scenic construction, lighting and sound – through classes in stage management, productionmanagement, prop making, lighting (including design), rigging, sound, set design, scenic construction, health and safety, first aid, fire safety, WYSIWYG and AutoCAD. These classes introduce essential technical disciplines and provide students with an understanding of the elements involved in stage and screen production. Alongside training in these disciplines, students receive an introduction to related areas within television and radio, including the roles of First AD, Second AD and Location Manager. During the second and third terms, students work on LAMDA’s productions – spending approximately six weeks gaining practical experience in junior roles in the stage management, construction, lighting and sound departments. These productions play in repertoire in LAMDA’s state-of-the-art theatres. Year Two In the second year, students undertake four senior production roles on LAMDA shows, enabling them to strengthen their leadership skills. They may have the opportunity to transfer productions to theatres elsewhere in the UK and overseas. Previous transfers have included venues in Bowness-on-Windermere, Bury St Edmunds, Paris, Moscow and New York. As optional modules, senior roles are available on LAMDA film and radio projects, which are shot, recorded and edited by industry professionals. BA (Hons) Production & Technical Arts Year Three (optional top-up year) Students who successfully complete our FdA at the required level may apply to progress to the one-year top-up BA (Hons) qualification. This course enables students to specialise in one discipline and develop advanced production skills in that area. Students may choose from the following specialism options: Lighting, Sound, Stage Management, Production Management, Scenic Construction or Screen & Audio. Content includes 10 to 12 weeks of work-based learning, a senior production role on a number of public LAMDA productions and a self-directed project.
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In their second year all students complete two six-week work placements within the entertainment industry, offering professional experience in an area of the student’s choice. LAMDA is currently the only UK drama school to offer two placements as standard. Many students go on to secure employment with their placement companies after graduation. Throughout the course, students are encouraged to network with current industry practitioners. They receive classes in taxation, interview technique and creating a professional portfolio. They also participate in mock interviews with visiting professionals, who provide valuable feedback.
YALE Technical Design and Production ®MFA and Certificate Plan of Study∫ Technical Design and Production Required Sequence Year Course Subject I DRAM 109aØb Structural Design for the Stage DRAM 119b Electricity DRAM 149a Production Planning DRAM 159a Theater Safety DRAM 169a Shop Technology DRAM 169b Stage Rigging Techniques DRAM 179a&b Technical Design and Drafting DRAM 199b Digital Technology Two electives Three production assignments II DRAM 6aØb Survey of Theater and Drama DRAM 209a Physics of Stage Machinery DRAM 249a Technical Management DRAM 249b Production Management DRAM 279b Technical Design Six electives Three production assignments III DRAM 399a Technical Writing DRAM 399b Technical Design and Production Thesis
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