Multipaint 2019.2

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Multipaint 2019.2 Multipaint 2019.2 The Multipaint model 3 Supported target platforms 4 General instructions and the Multipaint layout 7 Color options layout (bottom of the screen) 8 Pull-down menus 9 File handling 9 Mouse 10 Tool groupings and shortcuts 11 Color options group, continued 11 Preset pens / Brush group 13 Basic tools group 14 Brush manipulation group 14 Play tools group 15 File and Import / Export group (Icons removed in 2019 version) 16 View options group 17 Page commands group 17 Pipette 18 More information 19 About file import / export 19 The preferences file 21 Additional key commands 23 Some tips 23 Changelog 24 2019.2 fixed version 24 2019 version (Multipaint 2019) 24 18.10.2018 version (Multipaint 2018b, minor fixes) 24 1.8.2018 version (Multipaint 2018) 24 Changes from 22.5.2016 version 25 Changes from 28.3.2016 version 25 Changes from 15.2.2016 version 25 2013 fall: Work started on Multipaint 26 1 Multipaint 2019 manual Multipaint allows you to draw pictures with the color limitations of some typical 8-bit computer platforms. The display formats fully supported are Commodore 64 high resolution and multicolor, ZX Spectrum and extended ULAplus palette mode, MSX Screenmode 2, Amstrad CPC mode 0, Commodore Plus/4 high resolution and multicolor, and Sinclair QL mode 8. Multipaint also partially supports other target platforms, with limited file import/export facilities. Multipaint is meant to encourage a way of creating low resolution pixel images in direct dialogue with the color limitations of the target platform. Especially 8-bit computer visuals are often defined by a presence of a color grid which is coarser than the actual pixel resolution which is quite low to begin with. Working with and around these limits often means trying out a variety of approaches as you go along. With Multipaint, any changes the current tool would inflict on the color grid are always visible as the action is done, just as it would be on the real hardware. All tools are intended to work directly with as few parameters as possible and to be relevant for 8-bit drawing. The program is heavily influenced by Daniel Silva’s original Deluxe Paint on the Amiga. This ​ ​ choice stems from the belief that the DPaint model is good for low resolution (320x200x16) work. If you prefer Photoshop/GIMP style editing I can recommend Pixel Polizei, an 8-bit image ​ ​ creation tool for your preferred interface. Acknowledgments: The Processing code was written by Tero Heikkinen (Dr. TerrorZ) The source makes use of Markku Reunanen’s (Marq) fileselector solution adapted from his excellent PETSCII editor. Marq also wrote the Amstrad CPC template file. Thanks to KiCHY for sending information about the Commodore Plus/4 and sending the Botticelli files. Thanks to Isildur for suggestions about the dithering tool presets and behavior. A bin2tap file output from the Fuse package was the basis for the ZX Spectrum TAP export template. The pepto and colodore C64 palettes are created by Philip "Pepto" Timmermann. ULAplus by Andrew Owen 2009. Thanks for Andrew Owen, Andy Green, Jonathan de Vaal and Mike van der Lee for discussions, testing and insights. See https://sites.google.com/site/ulaplus/ ​ Thanks to Andy Zeidler (Shine) for comments and testing. 2 The Multipaint model If you have stumbled here with no familiarity with pixel art, the Commodore 64 multicolor mode might be the best starting point as the color limitations are not as severe. If you need advice for 8-bit image-making there are many examples, tutorials and information on the internet. Multipaint attempts to resolve the color foreground/background internally as you go along. For the technically minded, the program appears to change or even lose internal picture information. Take a ZX Spectrum mode for example: If a character area is drawn full with color red, it will be further on treated as an empty character of that background color. In other words, Multipaint is not an editor, but a paint program. When editing complex color graphics I cannot really remember whether a particular color on screen is technically “background” or “ink”. I wanted a program to solve this for me, and this is the main reason why I made Multipaint. I have done my best to make the drawing experience as simple and intuitive, but the platform characteristics cannot simply be ignored when drawing. ● If you hover a drawing tool (pixel) over a color area where a new color does no longer fit, the color underneath will be changed, if possible. See platform-specific behaviors below. 3 Supported target platforms Commodore 64 hires The resolution is 320 x 200, with 40 x 25 color resolution, two colors for each 8 x 8 pixel area. There are 16 colors to choose from. The border color can be selected from the 16, but there is no overall background color. Color behavior: If you attempt to draw with a new color in an 8x8 area that already has two ​ colors, the color underneath the pixel(s) will be changed to the current color. You may also force the single-color 8x8 area under the pointer with left-ctrl/command. Commodore 64 multicolor Here we have a lower 160 x 200 pixel resolution with a 40 x 25 color resolution. Each 4x8 pixel area can hold three different colors plus the overall background color, which is uniform for the whole picture. The colors can be any of the 16. Color behavior: If you attempt to draw with a new color in a 4x8 area that already has the ​ maximum of three colors, the color underneath the new pixel(s) will be changed to the new color. You may force colors (left-ctrl) under the pointer, but screen background cannot be forced if the area has all the three other colors. The background color can be drawn freely everywhere. ZX Spectrum Pretty similar to the C64 hires, but the screen area is 256 x 192 pixels. The color grid is 32 x 24, with 8 primary video colors in two brightness variations. The black color does not have a bright variant, giving a total of 15 different colors. A subtler limitation is that the brightness variations cannot be mixed inside the same 8 x 8 area. The exception is the color black. The ZX Spectrum has a border color which can be selected from the 8 low-brightness colors. There is no overall background color. The FLASH attribute has not been implemented in Multipaint. Color behavior: As in C64 hires, but the brightness brings additional complexity. For ​ convenience, the corresponding color in different brightness is usually treated as the same color. 4 ZX Spectrum with ULAplus The ULAplus palette enhancement is developed by Andrew Owen and implemented in various modern ZX Spectrum computers and emulators. ULAplus can be combined with different video modes. Multipaint only supports 256 x 192 with 32 x 24 color grid for now. Color behavior: In this mode, you can use 64 different colors from a total of 256 colors. The 64 ​ colors cannot be directly combined with each other, but Multipaint tries its best to make it easier by duplicating colors when needed. The experience should be quite close to the ZX Spectrum mode. Any colors are translated into legal combinations when possible, adding duplicates of the colors to the palette parts where it is necessary. You may find that using the mode carelessly results in a lot less than 64 unique colors, as the number of needed duplicates keeps growing. MSX1 Just as with the ZX Spectrum, the screen area is 256 x 192 pixels. But here the color grid is 32x192, which means 2 colors can appear in an 8 x 1 pixel area. The MSX has an overall background zero-color, selectable from the 15. This also determines the border color. Therefore there are two black color slots in the palette to begin with. MSX1 mode can be viewed in a flat aspect ratio mode, although it is very approximate. Color behavior: As in C64 hires, but bear in mind the color area is 8x1. ​ Commodore Plus/4 hires The hires mode is very similar to Commodore 64 hires, a 320 x 200 pixel area with a 40 x 25 color resolution. There are a staggering 121 colors to choose from. However, instead of a free palette there are 16 colors with 8 luminosities, giving a palette dominated with pastel colors. Color behavior: As in C64 hires. ​ Commodore Plus/4 multicolor Again, this is very similar to Commodore 64 multicolor, with a 160 x 200 pixel area divided in 40 x 25 color resolution. The colors can be chosen from the 121 color palette, but now only two unique colors are allowed per 4x8 pixel area. There are two separate overall “background” colors to choose from. Some very impressive results can be achieved with this mode but it is tricky to work with. 5 In theory the Plus/4 modes also cover the Commodore 16, but the export prg files will not work on a C16 at the moment. Color behavior: As in C64 multicolor, but note that as there are two background colors, the 4x8 ​ areas are more easily “suffocated”. The areas with either of the two overall screen background colors cannot be forced to a new color if the area already holds the two non-background colors. The two background colors can be drawn freely everywhere. Amstrad CPC mode 0 A 160x200 bitmap with 16 colors, from today’s perspective the CPC is the most “normal” graphics mode in Multipaint. The colors can be chosen from a maximum of 27, using a palette slider with two steps for red, green and blue each.
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