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戦国時代 Sengoku: Age of Civil War

PRE-ALFA PLAY TEST RULES version 1.2.1 - S. John Bateman - December 26, 2015

Sample file

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 1 Introduction

This is a game of battle in the 16th century. You will play as two armies, each consisting of around 20-30 soldiers, waring for dominance in ancient Japan. For glory, and for honor. Important decisions await.

Dice

This game uses standard six-sided dice for all in-game purposes. We call those D6. You will see them abbreviated as such. Groups of them are referred to as 3D6, 4D6, 7D6, etc. We’ll be going to go fast, so try and keep up.

Target Number

In Sengoku: Age of Civil War, diceSample are rolled filein handfuls -dice pools - of anywhere between 1 and 10. In each roll, every die is counted individually*. Do not add results together. Any die that comes up meeting or exceeding the target number is considered a ‘success’. Any die result that does not is considered a ‘miss’ or a ‘failure’. Class, , armor, equipment, and range are some of the things that will modify this target number. *The morale roll is the only contradiction to this rule. See the section on morale for more details.

When to Roll

Rolling dice determines ‘success’ or ‘failure’ and you roll dice to determine the outcome of melee and ranged attacks, counter-attacks, and to count wounds. Sometimes under specific circumstances you will roll dice to determine the battlefield, weather conditions, and certain characters’ - like Daisho Commanders and Kensei- special abilities.

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 2 The Sengoku Army

Elements of The Sengoku Army

This game is written to demonstrate fast paced tactical combat in a skirmish style table top game. Your army is the most important part of the game. Its important to know what elements make up a Sengoku Army. Lets take a look at what comprises the standard army in this system: A single player’s army is comprised of around twenty to fifty soldiers, and each soldier consists of individual talents, armor, , and of course - gear and equipment. All of these elements come together to form your army with its strengths and weaknesses. To help you get a feel for your army, in this system these aspects are describe below. Further detail on each of these elements will follow in later chapters.

Stats

Each unit (individual figure) has its own Stats in Age of Civil War. These Stats are: ToHit (TH), Threshold ToKill (TK), Morale [m(-n)], and Speed (spd). Fatigue is a special stat that works with morale. See the morale section below for more info on Fatigue.

ToHit (TH): This is the number that a character needs to roll on a D6 and be met or exceeded in order to score a ‘hit’. It is usually listed like: TH 4+. The ‘+’ there indicates that anything 4 or above is a ‘hit’ for that character. A very few special items will increase a figure’s TH. Sample file ToHit (TH): 4+ Bushi ToHit (TH): 3+

Threshold ToKill (TK): This is the number that a character who has already scored a hit needs to roll on a D6 and be met or exceeded in order to kill an enemy character. All characters have a TK of 2+. Armor effects this by giving bonuses for Light and Heavy armors at +1 and +2 respectively.

Morale: Most of the time during battles, one, if not both sides of an engagement take hits. When a side takes a hit, it gains one sōshō token. This token signifies that the troop in the engagement is having its mettle tested and needs to steel its nerves in order to continue to keep receiving commands. Whenever a command is issued to a troop with a sōshō, the player must first make a morale check on 2D6, equal to or less than the morale stat for the type of troop minus sōshō tokens the troop has taken. If the result of the roll is less than or equal to the current morale, then the troop is able to accept commands. If the result is over the current morale, roll 1D6 and compare result to see table on page 4.

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 3 Failed Morale Check

5-6 Troop Freezes and Bunkers Down - They cannot take orders this round.

4 Pushed Back - Roll 1D6; Troop is pushed back from the engagement in inches equal to the die roll.

3 Stand Gawking - Troop freezes in the melee and looses this and next turn.

2 Withdraw! - The melee is too much. The troop must withdraw a full 6’’

1 Routed! - Blood splatters their faces as they turn and run! The troop must retreat a full 12’’

Fatigue: Each unit gains a point of fatigue at the end of a combat round. (see combat section for more info on combat rounds and how they work.) For every point of fatigue that the unit has after it fails the Morale Check, subtract one from the D6 roll above.

Soldiers

Sengoku armies in Age of Civil War are made up of two castes of men. An upper nobility-warrior, the bushi, and peasant foot-soldiers, the ashigaru.

Bushi- The bushi are the warrior class of Japan. Trained warriors in several arts of martial prowess they are encountered in Age Sampleof Civil War onfile the battlefield armed with , , and , and make up the sole ranks of the .

Ashigaru- The ashigaru are the peasant conscript foot-soldier retainers of the the bushi class. They too are armed both for melee and ranged engagement with , and - a rifle. You will also see ashigaru occasionally fielding a katana.

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 4 Equipment

Weapons: Weapons in Age of Civil War are restricted by soldier caste. You will not see a Bushi warrior with a tanegahima and you will not see an ashigaru on horseback. Below is a listing of weapons available to each soldier and any special abilities they confer to the soldier.

Bushi- Katana - a curved, slender, single-edged with a circular guard and long grip to accommodate two hands. If the samurai uses the two-handed grip the katana confers the special counterstrike ability. Yumi - traditional Japanese asymmetrical bows, and includes the longer daikyū and the shorter hankyū (半弓?) used in the practice of kyūdō and kyūjutsu. This weapon allows a bushi warrior to attack at range up to 24’’. Naginata - a consisting of a a curved single sided blade resting atop a long wooden pole. Bushi warriors using the o-naginata are deadly and dangerous, especially against mounted cavalrymen. The o-naginata allows for a samurai to stop charging cavalry keeping them from using their specialized horseback abilities. No-dachi - a great with a blade measuring nearly a meter long (90.9 cm). Great power is required to wield this massive blade. The samurai who do, a granted extra damage on the battlefield.

Ashigaru- Yari - a very durable, straight bladed forged of the same steel as the katana. The could measure up to three feet Samplelong and had file great piercing ability. In the right hands they were just as deadly as the feared katana. The Yari’s length gave it great efficiency in battle that always confers it a 2’’ range. Yari Ashigaru do not have to engage to attack in melee. Tanegashima - a powerful matchlock firearm employed by the Ashigaru in Age of Civil War. The tanegashima gives ashigaru a 12’’ range and extra damage when employed at close range.

Gear: Horse - Bushi warriors employ the use of ranks of cavalrymen. These men generally use katana, yumi, and sometimes yari while fighting on horseback. Fighting on horseback gives different bonuses than on foot, giving advantages to the horseman. Cloak - A horo was around 1.8 m (6 ft) long and made from several strips of cloth sewn together with a fringe on the top and bottom edges. The cloth strips were sewn together and formed into a sort of bag which would fill with air like a balloon when the wearer was

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 5 riding a horse. When inflated the horo was said to protect the wearer from arrows shot from the side and from behind. : In Age of Civil War, sashimono wave fervently in the winds of battle on the backs of brave troops. When like sashimono flags gather, morale of possessing squadrons can be increased. Banner: Long, narrow flags, attached to a pole with a cross-rod to hold the fabric straight out and prevent it from furling around the rod; this way, the field is always visible and identifiable.

Sample file

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 6 Being Tested on the Field of Battle

Sengoku: Age of Civil War refers to a match between two players as a ‘Battle!’. During the battle each player forms his army based on a point buy system. Each figure in the army requires a certain amount of points to be spent. The total amount of points spent on an army for a battle between two players should be agreed upon before the starting recruitment of the army. Standard battles are anywhere between 75 and 125pt games.

The starting game consists of two armies in a 110pt game: Sample file The Red Army Unit Koku: Total Koku:

10 Ashigaru Yari 2pts 20pts

5 Ashigaru Tanegashima 3pts 15pts

5 Bushi Katana 3pts 15pts

5 Bushi Yumi 2pts 10 pts

5 Bushi Yari 3pts 15pts

5 Bushi Ō-Naginata 3pts 15pts

2 Ashigaru Banner Bearer 5pts 10pts

1 Daisho Commander 8pts 8pts

38 108pts

AGE OF CIVIL WAR - VERONICA GAMES - PRE-ALPHA PLAY TEST 7