Wizard's Challenge II Is a ONE-ON-ONE™ Adven- Ture Designed for a Single Player and a DM
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Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Dragon Magazine #246
Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide ....................... -
Prisoners!!! by Giulio Frandi
Prisoners!!! By Giulio Frandi Table of Contents PRISONERS!!! .............................................................................................. 4 A SECOND CHANCE ............................................................................................. 4 ADVENTURE SYNOPSIS ........................................................................................ 4 KUDOS ............................................................................................................. 4 PRISONERS OF THE MAD QUEEN ................................................................. 5 A DARK DAWN ................................................................................................... 5 ABUSED ........................................................................................................... 5 EN ROUTE TO THE IRON RING CAMP ...................................................................... 6 SLAVES OF THE IRON RING .......................................................................... 7 Credits: THE CAMP ........................................................................................................ 7 The author wishes to thank: THE NEGOTIATION ............................................................................................. 7 TRAVELLING SOUTH ............................................................................................ 7 His Players and friends of a lifetime LAST NIGHT IN KARAMEIKOS ................................................................................ 8 who played -
The Complete Book of Elves Credits
Player's Handbook 2°* Edition Rules Supplement The Complete Book of Elves Credits Written by Colin McComb Edited by Dori Jean Watry Overseen and Advice Given by Steve Winter Color Illustrations by BromSample, Larry Elmore file, and John & Laura Lakey Black and White Art by Terry Dykstra Decorative Art by Robin Raab Typeset by Gaye O'Keefe Invaluable assistance or sustenance (in one form or another) given by L. Richard Baker III, Wolfgang Baur, Tim Beach, Wendy Bien- venu, Elaine Cunningham, William W. Connors, Jeff Dettweiler, Slade Henson, Brad "Sun Dog" Matheson, Roger Moore, Paul Nelis, Kevin Pohle, John Rateliff, Teresa W. and Thomas M. Reid, James M. Ward, and David Zenz. These people (including those listed in the other credits) sparked the creative urge, and thanks are due each of them. Special thanks are given to all the fantasy/sci fi writers who, in one way or another, influenced my writing. Thanks are also due all the gamers who have preceded me and inspired me. The Helm of Valor is dedicated to TSR's Siberia Six. Dedicated to the McCombs, the Garbetts, and the rest of my relatives. Thank you all. Special thanks from the editor to Timothy B. Brown and James M. Ward, for letting her do Elves in the second place and in the first. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CBl 3LB WI 53147 U.S.A. United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGONLANCE, DRAGON, FORGOTTEN REALMS, GREYHAWK, RAVENLOFT, and SPELLJAMMER are registered trademarks owned by TSR, Inc. -
Dragon Magazine #238
The Halls of Amusement ack in the distant days of middle school, Greg was one of treasure was so good that we didn’t complain. Until we my first players to take a turn behind the DM’s screen. We reached the central chamber. were all eager to see what he’d do, and I couldn’t wait to play The place was huge, with a raised platform in the center. my own characters, a min-maxed high elf fighter/magic-user The walls were covered in black flock, and the floor was tiled named Windrhymer the White and an even more min-maxed with some weird glowing material that changed patterns. fighter/magic-user/thief half-drow named Ralph the Rogue. When Greg pointed out the spinning mirror-balls on the ceiling (Yes, I’m still embarrassed about it all.) All we knew for sure we became nervous. When he described the huge black was that Greg had drawn all over a ream and a half of graph dragon wearing the white leisure suit, dancing upon the high paper. He called the dungeon “The Halls of Amusement.” platform; we realized he had gone way too far. My elves had pals, naturally. Tom played a pair of fighters “The Disco Dragon!” someone cried. We fell over each other named Harry and Burt, or something equally English. Someone to kill the beast, not so much for fear of our lives, but because else was stuck with the cleric and another character. While the even at that age we realized that a reptilian John Travolta was PCs didn’t find a lasting place in my memory, certain moments an abomination that must be destroyed. -
Dragon Magazine #226
Breaking into print One of the questions we receive most often is some variation lines. Submissions without that form are returned unread. (You on How do I get to be a writer for TSR? did remember the SASE, didnt you?) Remember to spell out what Writing for DRAGON® Magazine is a good start. you plan to write. Dont just say Ive got 15 new magic spells or The first thing you need is knowledge of the magazine, of our There are five new magical swords. That doesnt tell us any- audience, and of the game system you plan to write about. thing. What are the spells? What do they do? What kind of (Dont write an article on FORGOTTEN REALMS® lore that includes swords, and why do we need them? Thats what creates interest. defilers.) Think of yourself as a salesman. Be convincing. You also have to know the mechanics the how of writing In your cover letter, tell us why you should write this article. If for a magazine. For DRAGON Magazine and DUNGEON® Adventures, you are submitting something on Ancient Egyptian PC kits, for the basics are in our writers guidelines, which you should example, Wed be more impressed if you had a small library of request by sending us a note and a self-addressed, stamped on Egypt, studied the history, or even took classes in Middle envelope (SASE). Specify which set of guidelines you want. Egyptian at U.C. Berkeley a few years ago. This tells me that you There are other submission guidelines that are fairly standard know your material and arent likely to make whopping great in the publishing industry. -
Dragon Magazine #160
S PECIAL ATTRACTIONS Issue # 160 The City Never Sleeps Vol. XV, No. 3 9 A special feature on urban lifeand urban lowlife. August 1990 The Enemy at the Gates James R. Collier 10 How can a city defend itself from dragons and umber hulks? Publisher James M. Ward The Last Call Inn Willie Walsh 15 At last, a tavern for everyoneeven the half-orcs have their own bar! Editor Roger E. Moore The Touch of the Black Hand Matthew J. Iden 24 This thieves guild wants peace and quiet (and will steal to get them). Fiction editor Barbara G. Young AD&D Trading Cards Insert Pocket-size pictures of 17 heroes of the AD&D® game! Assistant editor Dale A. Donovan O THER FEATURES Editorial assistant Joseph M. Nowak Up, Away, and Beyond Bruce A. Heard 38 If the Princess Ark can fly into space, so can your D&D® game PCs! Art director Larry W. Smith The Voyage of the Princess Ark Bruce A. Heard 41 A daring maneuver begins a journey that leaves the world behind. Production staff The Role of Computers Hartley, Patricia, and Kirk Lesser Gaye OKeefe Angelika Lokotz 47 Beware the Black Knight as you gain glory in Conquests of Camelot. Tracey Zamagne The Ecology of the Gibbering Mouther Nigel D. Findley Subscriptions 55 The thief had to disarm a trapbut it didnt want to be disarmed. Janet L. Winters Thief on a String fiction by Dean Edmonds U.S. advertising 58 He was a master with thieves tools, but when he fell into a wizards Jim Atkiss trap, his only hope was the spoken word. -
The Complete Psionics Handbook
Sample file 7UI that is comes Jrom the mind; it is based on the mind, it is fashioned by the mind. — The Pali Canon CREDITS Design: Steve Winter, with monster updates by Blake Mobley Editing: Andria Hayday Black and white illustrations: Terry Dykstra Chapter illustrations: Dee Bamett Color photography (used with permission): page 1 by Lightscapes, ®The Stock Market page 9 by Ken Cooper, ®The Image Bank pages 45 and 77 by Steven Hunt, ®The Image Bank Graphic design: Stephanie Tabat Typography: Gaye O'Keefe Production: Dee Bamett, Sarah Feggestad Playtest coordination and liberal advice: Jon Pickens Playtesters: Rich Brewer with Allen Thomas, Mike Mlczeko. Arthur Collins with Phred Cain, Jason Davis, Jeff Pickett. Lee G. Irons with Andy Cohen, Matt Harrop, John Whitmer. Alan Grimes with Bob Bellamy, Leo Hallack, Shaun Homer, Jeff Kennedy, Mike LeibhartSample, Sam Orlando file, Tim Pontallion, Alex West. Caroline R. McBride with Brenda A. Floyd, Joe Floyd, R. Keith McBride, Sarah McBride, Mary E. Noah, Donnie Wolfgeher. Mark Middleton with David Boddorf, Tony Caine, Paul Conway, Jerry Harper, Ed Isaacs, Liz Neese, Kip Romine. Jim Milan and William Tracy with Gay Milan, Jeff Stevens, Justin Stevens, Paul Stevens, Teresa Stevens, Jeff Wherry. Norm Ritchie with Linda Bingle, Mary Conczyk, Dewey Freeh, Mark Hougaard, Jim Moeller, Jay Tummelson. TSR, Inc. TSR, Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Wl 53147 Cambridge CB1 3LB U.S.A. TSR, Inc. United Kingdom This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material contained herein is prohibited without the express written permission of TSR Inc. -
The Complete Ranger's Handbook
AcJvacced nd Player's Handbook 2 Edition Rules Supplement The Complete Ranger's Handbook by Rick Swan Sample file This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ADVANCED DUNGEONS & DRAGONS, AD&D, WORLD OF GREYHAWK, DRAGONLANCE, FORGOTTEN REALMS, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. Printed in the U.S.A. ©1993 TSR, Inc. All Rights Reserved. TSR, Inc. TSR Ltd. POB 756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom Table of Contents Introduction 4 Giant Killer 56 Overview 4 Greenwood Ranger 59 How to Use This Handbook 6 Guardian 62 Before We Get Started 6 Justifier 63 Mountain Man 65 Pathfinder 67 Sea Ranger 69 Seeker 71 Chapter 1: Stalker 73 Character Creation 7 Warden 75 Ranger Requirements 7 Abandoning Kits 77 Level Advancement 8 Creating New Kits 78 Spell Use 9 Demi-Rangers 78 Armor and Weapons 9 Dual-Classed Rangers 79 Thief Abilities 10 Multi-Classed Rangers 79 Primary Terrain 12 Chapter 5: Proficiencies 80 Chapter 2: Compiled Proficiencies 80 Ranger -
Unicial Gan Rentun
!3y unicial Gan rentun Wizard’s Challenge I1 is a ONE-ON-ONE~~adven- ture designed for a single player and a DM. This adventure allows a wizard character to gain experience outside an existing campaign. The adventure is suited for a wizard PC (player character) of 4th to 6th level. Multiclass wizards can also play Wiznrd’s Challenge 11, but a PC who VVi z arz 8s can cast 2nd- and 3rd-level spells will work best. This adventure can be used in conjunction with Challenge- I1 The Complete Wiznrd’s Handbook. Though not by Kevin Melka required to run this adventure, the supplement adds variety to play. Kits such as the Academi- Introduction 1 cian and the Militant Wizard will work well, but Background Information 2 specialist wizards with poor offenses-such as Player Introduction 4 Diviners, Enchanters, Illusionists, and Mystics- Part One: New Haven 5 may have difficulties. Part Two: Rumors & Events 12 Wiznrd’s Challenge II is a venture into ancient Part Three: Wizard’s Tower 16 mystery that stresses a mixture of role-playing, Part Four: Badlands 20 problem-solving, and skillful use of abilities Part Five: Oasis 22 available only to a wizard. Because the wizard Part Six: Ruins of Neconilis 26 class is less physical than other PC classes, the Part Seven: Conclusion 29 DM should award experience for good play Part Eight Continuing Adventures 30 based on actions other than, but not excluding, Part Nine: New Magic 31 combat. The DM may wish to review the optional MONSTROUSCOMPENDIW Sheet 32 rules on Individual Experience Arunrds (DUNGEON MASTER”Guide, page 48).