Chronomancien

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Chronomancien 9506 Chronomancien Crédits Conception : Loren Coleman Développement et Édition : Matt Forbeck Assistance Additionnelle : Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams et David Wise Conception graphique : Stephen Daniele et Paul Hanchette Illustration de couverture : Alan Pollack Illustrations intérieures : Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim Holloway, Mark Nelson Typographie : Angelika Lokotz Production : Paul Hanchette Version française : Chrysalid, Gadiwadiga, CalXeros, Penmanwar Sorts : Merci au Liber Arcanae Magicae pour la traduction des sorts originaux du Chronomancer Ralentissement magique, Métabolisme Accéléré, Inversion de Prismal, Sables du Temps, Stase Temporisée, Après-coup et Protection contre le Temps sont issus du Wizard Spell Compendium Conduit Temporel est issu du supplément Cormanthyr Boucle Temporelle est issu du supplément FR10 – Old Empires Saut dans l’Avenir est issu du supplément L’Université de Magie Les pouvoirs psioniques sont issus de The Will and the Way Objet Magique : l’Artefact à Voyager dans le Temps est issu de l’Encyclopedia Magica Errata : Chronomancy & the Multiverse, version 1.1 par Roger E. 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This material is protected under the copyright laws of the United States of America, Any reproduction of unauthorized use of the material or artwork contained herein is prohibited without express written permission of TSR, Inc. Version Française 14.06.12 TSR, Inc. TSR, Inc. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI 43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 Août 1995 - Juin 2012 9506XXX1501 Table des Matières Introduction ������������������������������������������������������������� 3 Chapitre 4 : La Chronomancie ��������������������� 39 Comment Accorder Cela à Votre Campagne � 3 Compétences Diverses ����������������������������������� 39 Comment Utiliser ce Livre ������������������������������� 3 Sorts������������������������������������������������������������������� 41 Équiper le Chronomancien ���������������������������� 63 Équipement ����������������������������������������������� 63 Chapitre 1 : Les Chronomanciens ���������������� 4 Objets magiques et artefacts ������������������� 65 Note au sujet du ‘Demi-Plan du Temps’ ������� 4 Pouvoirs Psioniques ��������������������������������������� 67 Minimum requis et restrictions ����������������������� 4 Expérience et Progression �������������������������������� 6 Bénéfices et Pénalités ���������������������������������������� 7 Chapitre 5 : Protecteurs du Royaume ������� 71 Attitudes et Styles de Vie ��������������������������������� 7 Qui ils sont ������������������������������������������������������� 71 Profils de Chronomanciens ����������������������������� 8 Ce qu’ils font ���������������������������������������������������� 71 Guide ������������������������������������������������������������ 8 Comment ils font ��������������������������������������������� 71 Naissance de la Chronomancie ��������������������� 72 Historien ������������������������������������������������������ 9 Action et Organisation ����������������������������������� 72 Devin ���������������������������������������������������������� 10 Un mot d’avertissement ��������������������������������� 74 Voyageur ��������������������������������������������������� 12 Sous-classes de Chronomanciens ����������������� 13 Champion Temporel �������������������������������� 13 Chapitre 6 : Une Autre Source de Magie �� 76 Pilleur Temporel ��������������������������������������� 14 D’où elle vient ������������������������������������������������� 76 L’École de la Chronomancie �������������������������� 76 Description des Sorts �������������������������������������� 76 Chapitre 2 : Une Vision d’Ensemble �������� 17 Objets et Artefacts ������������������������������������������� 78 Au-delà du Temps ������������������������������������������ 17 La Magie Normale sur le Plan Temporel ���� 80 Les Composantes �������������������������������������������� 17 Directive n°1 ��������������������������������������������� 80 L’Existence Linéaire ��������������������������������� 17 Directive n°2 ��������������������������������������������� 80 Traces Physiques �������������������������������������� 18 Directive n°3 ��������������������������������������������� 83 Le Plan Primaire Temporel ���������������������������� 19 Le Fonctionnement des Objets Magiques���� 85 Fin de la Ligne ������������������������������������������ 19 Résistance à la Magie À l’Intérieur du Flux Temporel �������������� 20 des Créatures Temporelles ��������������������� 86 Chapitre 3 : La Route de l’Aventure ��������� 21 Chapitre 7 : Aventures Fantastiques ��������� 87 Monter sur Scène ��������������������������������������������� 21 Construire un Futur ���������������������������������������� 87 Au Départ �������������������������������������������������� 22 Futur Fantastique �������������������������������������������� 89 La Formation des Flux Temporels ��������� 23 Magie ��������������������������������������������������������� 89 Où est le Haut ? ���������������������������������������� 23 Technologie ����������������������������������������������� 89 Les Déplacements ������������������������������������������� 25 Technologie Fantasy �������������������������������� 89 Cartographier le Royaume ���������������������������� 26 Évolution des Créatures �������������������������� 94 Voyager en Kilomètres Objectifs ����������� 27 Créationnisme ������������������������������������������� 94 Raccourcis Temporels ������������������������������ 27 Fait pour commander ������������������������������������� 95 Changer l’Histoire ������������������������������������������� 30 Passé Lointain ������������������������������������������� 95 Présent ������������������������������������������������������� 96 Périlleuse Responsabilité ������������������������������� 32 Futur ����������������������������������������������������������� 97 Créatures ��������������������������������������������������� 32 Futur Lointain ������������������������������������������� 98 Combat ������������������������������������������������������ 33 Périls Naturels ������������������������������������������ 33 ® Hors des Sentiers Battus�������������������������� 37 Appendice : Mondes officiels AD&D ���100 Rencontres �������������������������������������������������������� 38 Appendice au BESTIAIRE MONSTRUEUX® ����107 2 • Table des Matières Introduction Il existe une école d’élite secrète dont les choisi par le MD. Les informations du présent membres voyagent discrètement en marge du volume peuvent servir de background pour des monde de la magie� Ces mystérieux individus aventures mineures qui impliqueraient du voyage protègent leurs pouvoirs avec ferveur, se méfiant dans le temps, ou bien le MD peut embrasser ces tout spécialement des autres magiciens� Le peu concepts et lâcher les personnages imprudents que l’on sait d’eux n’est que rumeurs et légendes, (ou peut-être un peu quand même) à travers le de vagues allusions à une saisissante vérité : il continuum spatio-temporel� s’agit de la maîtrise du temps� Passé, présent et En plus d’étendre le monde existant en per- futur sont autant de terres étranges qui constituent mettant l’accès à son passé et son futur, le Plan leur royaume� Ils se nomment eux-mêmes les Primaire Temporel est lui-même un royaume chronomanciens� inexploré, avec des créatures spécifiques et de Dans un monde magique, il n’y a que peu de nouvelles énigmes à examiner� L’existence de choses véritablement impossibles. Seuls quelques cette dimension permet aussi l’apparition de nou- rares intellectuels connaissent l’essentiel de leurs velles classes de personnages, une nouvelle école légendes� Selon leur opinion, non seulement de magie et de nouveaux objets magiques pas- les chronomanciens existent, mais ces mages sionnants� étranges et secrets ont une existence à nulle autre pareille� Certaines évidences ont été réunies et Comment Utiliser ce Livre pesées, mais la plupart des gens ne peuvent pas (ou ne veulent pas) concevoir qu’un magicien Ce livre est divisé en deux grandes sections� La puisse posséder des pouvoirs supérieurs à l’ordre première, constituée par les chapitres 1 à 4, détaille naturel des évènements� tout ce qu’un joueur chronomancien devrait Peu de domaines peuvent égaler l’énorme po- savoir à propos de cette classe de personnage et tentiel d’un pouvoir associé au voyage dans le de ses sorts� temps : la chance d’expérimenter le lointain futur, Le reste du livre contient du matériel destiné au la possibilité d’influencer le passé. Même dans MD seulement� Aucun joueur ne devrait lire cette une campagne fantastique, il pourrait y avoir un partie,
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