The Complete Ranger's Handbook

Total Page:16

File Type:pdf, Size:1020Kb

The Complete Ranger's Handbook AcJvacced nd Player's Handbook 2 Edition Rules Supplement The Complete Ranger's Handbook by Rick Swan Sample file This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ADVANCED DUNGEONS & DRAGONS, AD&D, WORLD OF GREYHAWK, DRAGONLANCE, FORGOTTEN REALMS, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. Printed in the U.S.A. ©1993 TSR, Inc. All Rights Reserved. TSR, Inc. TSR Ltd. POB 756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom Table of Contents Introduction 4 Giant Killer 56 Overview 4 Greenwood Ranger 59 How to Use This Handbook 6 Guardian 62 Before We Get Started 6 Justifier 63 Mountain Man 65 Pathfinder 67 Sea Ranger 69 Seeker 71 Chapter 1: Stalker 73 Character Creation 7 Warden 75 Ranger Requirements 7 Abandoning Kits 77 Level Advancement 8 Creating New Kits 78 Spell Use 9 Demi-Rangers 78 Armor and Weapons 9 Dual-Classed Rangers 79 Thief Abilities 10 Multi-Classed Rangers 79 Primary Terrain 12 Chapter 5: Proficiencies 80 Chapter 2: Compiled Proficiencies 80 Ranger Abilities 14 Clarifications and Modifications ...80 Tracking 14 New Proficiencies 82 Hide in Shadows 17 Move Silently 18 Species Enemy 18 Animal Empathy 21 Chapter 6: Nature Lore 24 Magic 87 Survival 25 New Spells 87 Strongholds Sample26 file New Magical Items 92 Chapter 3: Followers 27 Gaining Followers 27 Chapter 7: General Behavior of Followers 35 Equipment 94 Training Animal Followers 37 Clothing 94 Parting Company 42 Transport 95 Humans and Demihumans 43 Miscellaneous Equipment 95 Notes on Falconry 44 Weapons 98 Chapter 4: Ranger Kits 45 Chapter 8: Acquiring Kits 45 Role-Playing 101 DM Decisions 45 Demographics 101 Kit Subsections 45 Becoming a Ranger 102 List of Kits 47 Common Traits: the Beastmaster 47 Classic Ranger 103 Explorer 49 Daily Life 104 Falconer 51 The Ranger's Personality 108 Feralan 52 Experience Ill Forest Runner 55 2 • Table of Contents Table of Contents Chapter 9: 30: Animal Attitudes 23 Rangers and Religion 113 31: Animal Empathy Modifier 23 Aspects of Faith 113 32: Nature Lore ' 25 Types of Faith 113 33: Arctic Followers 31 Expressions of Faith 114 34: Aquatic Followers 31 Rangers and Druids 115 35: Desert Followers 32 Rangers and Clerics 116 36: Forest Followers 32 37: Hill Followers 32 Chapter 10: 38: Jungle Followers 32 Forgatherings 118 39: Mountain Followers 33 Attending a Forgathering 118 40: Plains Followers 33 Types, Sites, and Dates 118 41: Swamp Followers 34 Physical Layout 120 42: Underdark Followers 34 Activities and Events 121 43: Human/Demihuman Followers 34 44: Follower Training Ratings 42 Appendix: AD&D 1st Edition Ranger 122 45: Feralan Spell Progression 55 Ranger Kit Record Sheet 124 46: Justifier Spell Progression 65 Ranger Character Record Sheets 125 47: Crude Weaponsmithing (Mountain Man) ...66 48: Mountain Man Spell Progression 67 49: Terrain Costs for Pathfinders 68 TABLES 50: Parliament of Fishes Results 71 51: Seeker Spell Progression 72 1: Class Qualifications 7 52: Sacred Animals 73 2: Pregenerated Ability Scores 7 53: Demi-Rangers 79 3: Experience Levels 8 54: Demi-Ranger Spell Progression 4: Level Improvements 9 and Dexterity Modifiers 79 5: Spell Progression 9 55: Nonweapon Proficiencies 81 6: The Ranger's Armor 1Sample0 56: Range filer Spells 91 7: Ranger Attacks Per Round 10 57: Clothing, Transport, and Misc. 8: Base Thief Abilities 10 Equipment 99 9: Racial Adjustments 11 58: Weapons 100 10: Dexterity Adjustments 11 59: Ranger Experience Ill 11: Armor Adjustments 11 60: Optional Individual Experience Awards....Ill 12: Kit Adjustments 11 61: Experience Levels (1st Edition) 122 13: Optional Armor Adjustments 11 62: Attacks Per Round (1st Edition) 122 14: Random Primary Terrain 13 63: Underground Tracking Chances 122 15: Terrain Tracking Modifiers 15 64: Outdoor Tracking Modifiers 123 16: Illumination Modifiers 15 65: Spell Progression (1st Edition) 123 17: Special Tracking Modifiers 15 66: Giant Class Creatures 123 18: Movement While Tracking 15 19: Identification Check Results 17 CREDITS 20: Arctic Species Enemy 20 Design: Rick Swan 21: Aquatic Species Enemy 20 Editing: Elizabeth Danforth 22: Desert Species Enemy 20 Black and White Art: Terry Dykstra 23: Forest Species Enemy 20 Color Art: Julie Bell, Clyde Caldwell, 24: Jungle Species Enemy 20 Fred Fields, Keith Parkinson 25: Hill Species Enemy 20 Icon Art: Tony Diterlizzi 26: Mountain Species Enemy 21 Typography: Nancy J- Kerkstra 27: Plains Species Enemy 21 28: Swamp Species Enemy 21 Special thanks to Bear Peters 29: Underdark Species Enemy 21 Table of Contents • 3 The ranger is one of the most popular character king's holdings, preserving his game from poach- classes in the AD&D® game. A woodsman and ers and his subjects from outlaws and brigands. tracker, as well as a dangerous fighter, he com- In other places, the local authorities have either bines good combat skills with a few extra abilities lost control or become tyrannical. Perhaps the that give him many options and decisions during local order has broken down and the land is over- play- He boasts the courage and strength of a war- run by bandits or robbers. Perhaps a bad ruler has rior and the stealth and self-reliance of a thief. He taken over and driven the peasantry beyond all combines the druid's affinity for the outdoors possible tolerance. At such time a hero may arise, with the devotion and magical aptitude of a priest. striding out of the wilderness, setting right the He's a hunter, a tracker, and a survivalist. By tem- wrongs, returning a just overlord to power, and perament and by choice, he's a loner, often prefer- then disappearing back into wild and unknown ring the company of animals to people. Without lands. Such is the stuff of legends. Such is the question, he's one with nature, sworn to protect legacy of the ranger. the inhabitants of the wilderness and preserve the integrity of the land. The ranger's origins can be traced to the time Overview when isolated human settlements were first The ADVANCED DUNGEONS & DRAGONS® founded in areas of unclaimed wilderness, or in 2nd Edition Player's Handbook and DUNGEON areas occupied only by savage humanoid tribes. MASTER™ Guide contain all the basic information Those who were at first hunters, trappers, and you need to create and play ranger characters. But guides were turned by the necessities of survival for players wanting to go a bit deeper, The Com- into canny wilderness warriors; and ultimately plete Ranger's Handbook provides a wealth of detail into the principle protectors of the scattered settle- that expands on that basic information, adding ments of humans and demihumans, which had to more options and rules to make your rangers fend off countless humanoid raids. come alive like never before. Few in number, but effective far beyond the For instance, we'll examine the ranger's talents power of local militias or the occasional military for tracking, animal empathy, and nature lore, patrol of a ruling lord, the rangers havSamplee kept a filesuggesting methods for using these abilities in protective watch on the forward frontier of human ways you might not have considered. If you've expansion. There are seldom more than one or wondered what a ranger does with his followers two to be found in any place, but somehow, as a or exactly how he acquires them, you'll find the group, they manage to cover huge areas of the answers here. If you're tired of playing ordinary frontier. Where the tide of expansion has been rangers, there's more than a dozen new character turned back, they are the last to fight a desperate kits for your perusal, including the Giant Killer, rear guard action against encroaching hordes of the Pathfinder, and the Stalker. There are also evil humanoids. plenty of new spells, proficiencies, and equipment In more civilized areas, it is common for kings to expand your ranger's horizons. Use what you and wealthy nobles to annex large tracts of forests like and ignore what you don't. for personal use. Some are maintained as private Though much of this material will be of interest game preserves, others are harvested for the valu- to the Dungeon Master, particularly the clarifica- able timber. As a king's wilderness holdings grow, tion of old concepts and the introduction of new so does the need to protect them. But suitable can- rules, The Complete Ranger's Handbook is a supple- didates are hard to come by. Often, from among ment to the Player's Handbook. Every word is local woodsmen and hunters, able-bodied and intended for the players. Note, however, that all of trustworthy retainers are recruited as forest jus- material is optional, and none may be incorpo- tices or wardens. Skilled in the management of rated into a campaign without the express permis- land, wilderness survival, and natural lore, the sion of the DM. These caveats aside, feel free to forest justices are charged with guarding the turn the page and enjoy. Introduction *Nw i Sample file AI Kfc !>/•*•'' «*&& j ,»K F^i How to Use This Handbook Before We Get Started..
Recommended publications
  • Wizard's Challenge II Is a ONE-ON-ONE™ Adven- Ture Designed for a Single Player and a DM
    Frontier of New Haven One Hex = 50 yards Sample file 1. Militia Headquarters 2. Stable 3. The Rock 4. General Store 5. Blacksmith Shop 6. Farmsteads 6A. Herken's Farm 7. Wizard's Tower 8. Oasis 9. Ambush Site 10. Ruins of Neconilis Introduction Wizard's Challenge II is a ONE-ON-ONE™ adven- ture designed for a single player and a DM. This adventure allows a wizard character to gain experience outside an existing campaign. The adventure is suited for a wizard PC (player character) of 4th to 6th level. Multiclass wizards can also play Wizard's Challenge II, but a PC who can cast 2nd- and 3rd-level spells will work best. This adventure can be used in conjunction with Challenge II The Complete Wizard's Handbook. Though not by Kevin Melka required to run this adventure, the supplement adds variety to play. Kits such as the Academi- Introduction 1 cian and the Militant Wizard will work well, but Background Information 2 specialist wizards with poor offenses—such as Player Introduction 4 Diviners, Enchanters, Illusionists, and Mystics— Part One: New Haven 5 may have difficulties. Part Two: Rumors & Events 12 Wizard's Challenge II is a venture into ancient Part Three: Wizard's Tower 16 mystery that stresses a mixture of role-playing, Part Four: Badlands 20 problem-solving, and skillful use of abilities Part Five: Oasis 22 available only to a wizard. Because the wizard Part Six: Ruins of Neconilis 26 class is less physical than other PC classes, the Part Seven: Conclusion 29 DM should award experience for good play Part Eight: Continuing Adventures 30 based on actions other than, but not excluding, Part Nine: New Magic Sample31 filecombat.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • Dragon Magazine #180
    SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons.
    [Show full text]
  • ADVANCED DUNGEONS & DRAGONS® the Complete Ninja's
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Ninja's Handbook By Aaron Allston CREDITS Design: Aaron Allston Editing: Barbara G. Young Black and White Art: Jim Holloway Color Art: Clyde Caldwell, Fred Fields, Les Dorscheid Typography: Tracey Isler Production: Paul Hanchette Acknowledgements: Many elements of The Complete Ninja's Handbook were derived from parts of Oriental Adventures designed by David "Zeb" Cook. In particular, portions of the optional Advanced Martial Arts rules are drawn from Oriental Adventures. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: The Ninja Class Ninja and Rogue Ninja Experience Levels Ninja Class Requirements Alignment Weapons and Armor
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Dungeons^Hagons^
    Dungeons^Hagonsf ^ Edition Official Game Accessory Book of AH€ if acts Incredible Magic for All Campaigns! Credits Design: David "Zeb" Cook Additional Artifact Design: Rich Baker, Wolfgang Baur, Steve and Glenda Burns, Bill Connors, Dale "Slade" Henson, Colin McComb, Thomas M. Reid, and David Wise Supervision and Development: David "Zeb" Cook Editing: Thomas M. Reid Additional Editing and Proofreading: David Wise Cover Art: Fred Fields Art Coordination: Peggy Cooper Interior Art and Icons: Daniel Frazier Graphic Coordination: Sarah Feggestad SampleTypesetting: Gaye O'Keefe file TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CB1 3LB WI53147 U.S.A. United Kingdom ble of Contents \i Introduction 3 Mace of Cuthbert 52 Acorn of Wo Mai 11 Machine of Lum the Mad 53 All-Knowing Eye of Yasmin Sira 12 Mighty Servant of Leuk-o 58 Apparatus 13 Monocle of Bagthalos 61 Artifurnace 16 Obsidian Man 63 Axe of the Dwarvish Lords 17 Orbs of Dragonkind 65 Axe of the Emperors 19 Psychometron of Nerad 77 Baba Yaga's Hut 21 Queen Ehlissa's Marvelous Nightingale 78 Blackjammer's Cutlass 24 Recorder of Ye'Cind 79 Book with No End 25 Regalia of Good 80 Codex of the Infinite Planes 27 Regalia of Neutrality 80 Coin of Jisan the Bountiful 28 Regalia of Evil 80 Crystal of the Ebon Flame 29 Ring of Gaxx 90 Cup of Al'Akbar 30 Rod of Seven Parts 91 Talisman of Al'Akbar 30 Rod of Teeth 93 Death Rock 32 Scepter of the Sorcerer-Kings 95 Hammer of Gesen 33 Seal of Jafar al-Samal 97 Hand of Vecna 35 Silencer of Bodach 98 Eye of Vecna 35 Sword
    [Show full text]
  • A Dozen and One Adventures
    Contents Written by Steve Kurtz Introduction, 3 Edited by Richard Pike-Brown How to Use This Product, 3 Cover by Fred Fields NPC Sheets, 4 Black-and-white Illustrations by Karl Waller What You Will Need, 4 Cartography by David Sutherland III Typesetting by Angelika Lokotz Chapter One: City of Kings, 5 Playtesting and Review by "Blades 'R Us" (Karen The Kingdom of Lions, 7 Kurtz, Tamiko Toland, Marketa Aschenbrunner, Whirlwind Tour of Muluk, 8 Mark Barrerra, Stephan Gabriel, David Konieczynski, Manish Kothari, Peter Schmidt, and Chapter Two: Through the Haunted Lands, 11 Josh Gerner), Wolfgang Baur Inhabitants of the Haunted Lands, 11 ADVANCED DUNGEONS & DRAGONS and AD&D are registered Atlas of the Haunted Lands, 13 trademarks owned by TSR, Inc. Chapter Three: Krak al-Niraan, 16 AL-QADIM, DM, DUNGEON MASTER, MONSTROUS COMPENDIUM, and the TSR logo are trademarks owned by TSR, Inc. General Background, 16 The Army, 19 AH TSR characters, character names and the distinctive likenesses thereof are Guide to Frequent Encounters, 21 trademarks owned by TSR, Inc. Guide to Numbered Areas, 21 Random House and its affiliates have worldwide distribution Further Adventures in Krak al-Niraan, 26 rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the UK by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. Chapter Four: Nonmagical Novelties, 27 This material is protected under the copyright jaws of the United States of America. Any reproduction or unauthorized use of the Chapter Five: New Magical Items, 30 Samplematerials or artwor filek presented herein without the express written permission of TSR, Inc.
    [Show full text]
  • Encyclopedia Magica
    Encyclopedia Magica™ Accessory Credits Design: It is impossible to list all of the creators of the items cataloged in these volumes, but credit goes to everyone who has created a magic item in a module, boxed set, accessory, hardbound, or magazine article published in the last 20 years. Compilation and Development: slade Development and Editing: Doug Stewart Project Coordination: Roger E. Moore Interior Black and White Art: Arnie Swekel Interior Color Art: Gerald Brom, Clyde Caldwell, Jeff Easley, Fred Fields, and Robb Ruppel Art Coordination: Peggy Cooper Graphic Design: Dee Barnett Production: Paul Hanchette Graphic Coordination: Sarah Feggestad Typesetting: Nancy J. Kerkstra Acknowledgments: L. Richard Baker III, Anne Brown, Bruce Heard, Colin McComb, Ed Greenwood, Roger E. Moore, Steven E. Schend, slade, Doug Stewart, and Georgia S. Stewart who supplied new and unique magical items. And, of course, James M. Ward, for laughing when he heard slade had this project. Volume One Abacus of Calculation to Dust of Blending TABLE OF CONTENTS Introduction 2 Artifact Tables 7 Enchanted Enhancements Sample file 21 A 25 B 123 C 233 D 355 TSR, Inc. /jjw~3rjft>. TSR Ltd P.O. Box756 /jRmH^/Wml 12° ChurchEnd Lake Geneva GPj . ffiwjtiLwfl Cherry Hinton WI53147-0756 W ' ffijPfiw Cambridge, CB1 3LB USA ^SS^&S&V United Kingdom AD&D, ADVANCED DUNGEONS & DRAGONS, AL-QADIM, BATTLESYSTEM, BLACKMOOR, CARDMASTER, D&D, DARK SUN, DRAGON, DRAGONLANCE, DRAGON MOUNTAIN, DRAGON QUEST, DRAGON'S CROWN, DUNGEON, DUNGEONS & DRAGONS, DUNGEON MASTER, FIEND FOLIO, FORGOTTEN REALMS, GAMMA WORLD, GREYHAWK, HOLLOW WORLD, POLYHEDRON, RAVENLOFT, RPGA, the RPGA Logo, SPELLJAMMER, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc.
    [Show full text]
  • Pools of Darkness (Forgotten Realms) by James M. Ward;Anne K
    Pools Of Darkness (Forgotten Realms) By James M. Ward;Anne K. Brown If you are looking for the book by James M. Ward;Anne K. Brown Pools of Darkness (Forgotten Realms) in pdf format, then you have come on to the faithful site. We furnish the utter option of this ebook in DjVu, ePub, doc, PDF, txt formats. You may reading Pools of Darkness (Forgotten Realms) online by James M. Ward;Anne K. Brown either download. Additionally to this book, on our website you can reading the manuals and different art eBooks online, either download their as well. We like to draw on consideration that our website not store the book itself, but we grant ref to website where you can download or read online. So that if you have necessity to downloading Pools of Darkness (Forgotten Realms) pdf by James M. Ward;Anne K. Brown , then you have come on to correct website. We own Pools of Darkness (Forgotten Realms) PDF, ePub, txt, DjVu, doc formats. We will be glad if you get back again and again. Read: pools of darkness ( forgotten realms) - Pools of Darkness (Forgotten Realms) Pools of Darkness (Forgotten Realms) by James M. Ward, Anne K. Brown, published on 1992-02. [PDF] Amazing Mazes That Mess With Your Mind 2014 Boxed/Daily.pdf Pools of darkness ebook: james m. ward, anne k. Pools of Darkness eBook: James M. Ward, Anne K. Brown: Amazon.co.uk: Kindle Store. Prime Day is 15th July. Amazon.co.uk Try Prime Kindle Store [PDF] Beginning Algebra 3rd Edition By Julie Miller.pdf Pools of darkness: heroes of phlan by james ward, Pools of Darkness: Heroes of Phlan by James Ward, Fred Fields (Illustrator), Anne B Brown If you are a D&D Forgotten Realms fan and read the first boof, Pools of [PDF] Serial Killers: The Stories Of Historys 50 Evilest Murderers.pdf Pools of darkness (novel) - wikipedia, the free Pools of Darkness is a novel based on the Pools of Darkness computer role-playing game.
    [Show full text]
  • Dragon Magazine #246
    Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide .......................
    [Show full text]
  • Prisoners!!! by Giulio Frandi
    Prisoners!!! By Giulio Frandi Table of Contents PRISONERS!!! .............................................................................................. 4 A SECOND CHANCE ............................................................................................. 4 ADVENTURE SYNOPSIS ........................................................................................ 4 KUDOS ............................................................................................................. 4 PRISONERS OF THE MAD QUEEN ................................................................. 5 A DARK DAWN ................................................................................................... 5 ABUSED ........................................................................................................... 5 EN ROUTE TO THE IRON RING CAMP ...................................................................... 6 SLAVES OF THE IRON RING .......................................................................... 7 Credits: THE CAMP ........................................................................................................ 7 The author wishes to thank: THE NEGOTIATION ............................................................................................. 7 TRAVELLING SOUTH ............................................................................................ 7 His Players and friends of a lifetime LAST NIGHT IN KARAMEIKOS ................................................................................ 8 who played
    [Show full text]