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UNIVERSITY OF NEW SOUTH WALES COLLEGE OF FINE ARTS PROGRAM CODE 1287 PHD FINE ARTS 2007 THESIS P O R O S I T Y The revision of public space in the city using public art to test the functional boundaries of built form BY RICHARD GOODWIN 8870211 1 2 STATEMENT OF WORK This volume is presented as a record of work undertaken for the degree of PhD Fine Arts at the College of Fine Arts, University of New South Wales. Previous page: Fig.1. Richard Goodwin, Berlin Performance with Bärbel Rothhaar, 1997 3 TABLE OF CONTENTS Acknowledgements 5 List of Illustrations 6 Summary of Work 10 Abstract 11 Definitions of Terms 12 INTRODUCTION 13 CHAPTER ONE: POROSITY THEORY 21 Exoskeleton 22 Parasite 27 Porosity 30 Porosity Influences 34 The Porosity Researcher 44 Beijing Narrative - The Birth of Porous Thinking 47 CHAPTER TWO: POROSITY RESEARCH 54 Establishing a Base 54 The Porosity Index 55 Representations 55 Models 57 Newspace Theory 65 CHAPTER THREE: POROSITY GAMES 79 Framing the Games 79 The Sydney Models and Zones 81 Porosity Game 1: Snakes and Ladders 83 The Territory of Game 1: Zone 1 85 Snakes and Ladders - A Narrative 108 Porosity Game 2: Hide and Seek 118 The Territory of Game 2: Zone 3 119 Porosity Game 3: Jenga 135 The Territory of Game 3: Zone 2 136 CONCLUSION 155 BIBLIOGRAPHY 161 APPENDIX 1 - 5 164 POROSITY GAMES 1, 2 & 3 FILMS on 4 DVDs inside the back cover 4 ACKNOWLEDGEMENTS Research Assistants: Maria Capussela Tia Chim Louise Hoelzl Nicole Leuning Kris Bird Visualisations: Robert Beson Tia Chim Jimmy Gunawan Gabriele Ulacco UNSW COFA Staff: Dr Liz Ashburn Professor Neil Brown Professor Ian Howard Artworks: Camera & editing: James Rickard Camera: Danielle Farrow-Prike Editing: Samar Kauss Soundtrack & sound editor: Dave Sims Players: Maria Capussela Ada Fung Catherine Hartung Marion Hertford Amie Hu Sarah Jamieson Karl Logge Tessa Rappaport Huong Tang Nadia Wagner Richard Wong 5 LIST OF ILLUSTRATIONS * Images referenced in Bibliography Fig.1 Richard Goodwin, Berlin Performance with Bärbel Rothhaar 1997 CHAPTER ONE Fig.2 Richard Goodwin, Birth Ritual 1975 Fig.3 Richard Goodwin, Exoskeleton Arm 1981 Fig.4 Richard Goodwin, Prosthetic Resort 1997 Fig.5 Monorail, Sydney CBD Fig.6 Bibao, Spain Fig.7 Richard Goodwin, Parasite Car 1997, Kassel, Germany Fig.8 Richard Goodwin, Glebe Island Arterial 1993-1996, Pyrmont, Sydney Fig.9 Richard Goodwin, Parasite Roof 1998, Union Hotel, North Sydney Fig.10 Lebbeus Woods, Transforming Walls: Monuments 1994* Fig.11 Lebbeus Woods, Sarajevo Series 1992-1994* Fig.12 Gordon Matta-Clark, Office Baroque 1977* Fig.13 Herzog & De Meuron, The New Tate Modern, London* Fig.14 Richard Goodwin, Porosity Games 2006, Sydney Fig.15 Joseph Beuys, Tallow 1977* Fig.16 Hutong, Beijing CHAPTER TWO Fig.17 Richard Goodwin, Porosity Research 2003-2006 Concept Sketches Fig.18 Richard Goodwin, Porosity Research 2003-2006 Concept Sketches Fig.19 Richard Goodwin, Porosity Research 2003-2006 Concept Sketches Fig.20 Richard Goodwin, Tree Model 2003-2006 Concept Sketches Fig.21 Richard Goodwin, Tree Model: Zone 2: Governor Macquarie Tower, Governor Phillip Tower, Aurora Place, Museum of Sydney 2003-2006 Digital 3D Modelling Fig.22 Richard Goodwin, Cactus Model 2003-2006 Concept Sketch Fig.23 Richard Goodwin, Cactus Model: Zone 2: Governor Macquarie Tower, Governor Phillip Tower, Aurora Place, Museum of Sydney 2003-2006 Digital 3D Modelling Fig.24 Richard Goodwin, Monkey Model 2003-2006 Concept Sketch Fig.25 Richard Goodwin, Monkey Model Linkage diagram 2003-2006 Concept Sketches Fig.26 Richard Goodwin, Zone 2: What a Building Desires 2003-2006 Digital 3D Modelling Fig.27 Richard Goodwin, Zone 2: What a Building Desires 2003-2006 Digital 3D Animation Stills Fig.28 Richard Goodwin, Newspace 2003-2006 Concept Sketches 6 Fig.29 Richard Goodwin, Graphite / Diamond model 2003-2006 Concept Sketches Fig.30 Richard Goodwin, Graphite / Diamond model 2003-2006 Concept Sketches Fig.31 Richard Goodwin, Newspace Engine 2003-2006 Concept Sketches Fig.32 Richard Goodwin, Cactus Model and Newspace Engine linkages 2003-2006 Concept Sketch and Model Fig.33 Richard Goodwin, Newspace Engine – Parasites 2003-2006 Concept Sketches Fig.34 Richard Goodwin, Newspace Engine 2003-2006 Concept Sketches Fig.35 Richard Goodwin, Newspace Engine 2003-2006 Digital 3D Modelling Fig.36 Richard Goodwin, Newspace Engine 2003-2006 Digital 3D Modelling Fig.37 Richard Goodwin, Graphite / Diamond City Model 2003-2006 Digital 3D Modelling Fig.38 Richard Goodwin, Graphite / Diamond City Model 2003-2006 Digital 3D Modelling Fig.39 Richard Goodwin, Graphite / Diamond City Model 2003-2006 Digital 3D Modelling Fig.40 Richard Goodwin, Graphite / Diamond City Model 2003-2006 Digital 3D Modelling CHAPTER THREE Fig.41 Constant Nieuwenhuys, New Babylon (detail) 1971* Fig.42 Richard Goodwin, The 3 Research Zones Sydney CBD 2003-2006 Digital 3D Modelling Fig.43 Snakes and Ladders Board Fig.44 Richard Goodwin, Zone 1: 345-363 George Street Sydney CBD 2003-2006 Photographs Fig.45 Richard Goodwin, Model Containing Tree & Cactus Analysis 2003-2006 Digital 3D Modelling Fig.46 Richard Goodwin, Zone 1: Monkey Model 2003-2006 Digital 3D Modelling Fig.47 Richard Goodwin, Zone 1: Parasite Model 2003-2006 Photographs of Maquette Fig.48 Richard Goodwin, Zone 1: Parasite Model 2003-2006 Photographs of Maquette Fig.49 Richard Goodwin, Zone 1: Tree Model 2003-2006 Digital 3D Modelling Fig.50 Richard Goodwin, On-Site Research Sketches 2003-2006 Fig.51 Richard Goodwin, 345 George Street Site Research 2003-2006 Sketches Fig.52 Richard Goodwin, 363 George Street Site Research 2003-2006 Sketches Fig.53 Richard Goodwin, Zone 1: Cactus Model 2003-2006 Digital 3D Modelling Fig.54 Richard Goodwin, Zone 1: Monkey Model 2003-2006 Digital 3D Modelling Fig.55 Richard Goodwin, Zone 1: Monkey Model 2003-2006 Digital 3D Modelling Fig.56 Richard Goodwin, Zone 1: Monkey Model 2003-2006 Digital 3D Modelling Fig.57 Richard Goodwin, Porosity Game 1: Snakes and Ladders Game Cards Fig.58 Richard Goodwin, Inside the Parasite 2005 Exhibition Poster Fig.59 Richard Goodwin, Inside the Parasite 2005 Performance / Installation Artspace, Sydney Fig.60 Richard Goodwin, Snakes and Ladders in Zone 1 2003-2006 Photographs 7 Fig.61 Richard Goodwin, Snakes and Ladders in Artspace Headquarters 2003-2006 Photographs Fig.62 Richard Goodwin, Inside the Parasite 2005 Artspace, Sydney Performance / Installation Photographs Fig.63 Richard Goodwin, Inside the Parasite 2005 Artspace, Sydney Performance / Installation Photographs Fig.64 Map of Jerusalem Fig.65 Hide & Seek, Photograph Fig.66 Richard Goodwin, Zone 3: World Square 2003 Sydney Photograph Fig.67 Richard Goodwin, Zone 3: Tree Model 2003-2006 Digital 3D Modelling Fig.68 Richard Goodwin, Zone 3: Tree and Cactus Model 2003-2006 Digital 3D Modelling Fig.69 Richard Goodwin, Zone 3: Cactus Model 2003-2006 Digital 3D Modelling Fig.70 Richard Goodwin, Zone 3: Cactus Model 2003-2006 Digital 3D Modelling Fig.71 Richard Goodwin, Zone 3: Artist on Site 2003-2006 Photograph Fig.72 Richard Goodwin, Porosity Game 2: Hide & Seek 2003-2006 Photographs and Computer Animation sequence Fig.73 Richard Goodwin, Porosity Game 2: Hide & Seek 2003-2006 Computer Animation Fig.74 Richard Goodwin, Porosity Game 2: Hide & Seek Cards 2003-2006 Fig.75 Richard Goodwin, Zone 3: Hide & Seek 2003-2006 Computer Animation Still Fig.76 Richard Goodwin, Porosity Game 2: Hide & Seek 2003-2006 Performance Photographs Fig.77 Richard Goodwin, Porosity Game 2: Hide & Seek Path Maps 2003-2006 Fig.78 Richard Goodwin, Porosity Game 2: Hide & Seek 2003-2006 Performance Photographs Fig.79 Richard Goodwin, Porosity Game 2: Hide & Seek 2003-2006 Computer Animation Fig.80 Richard Goodwin, Porosity Game 2: Hide & Seek 2003-2006 Performance Photographs Fig.81 Jenga Game, Photograph Fig.82 Richard Goodwin, Zone 2: Governor Macquarie Tower, Governor Phillip Tower, Aurora Place, Museum of Sydney 2003 Photographs Fig.83 Richard Goodwin, Zone 2: Tree Model 2003-2006 Digital 3D Modelling Fig.84 Richard Goodwin, Zone 2: Site Analysis Sketches 2003-2006 Fig.85 Richard Goodwin, Aurora Place Site Research 2003-2006 Sketches Fig.86 Richard Goodwin, Zone 2: Cactus Model 2003-2006 Digital 3D Modelling Fig.87 Richard Goodwin, Zone 2: What a Building Desires, Monkey Model 2003-2006 MAYA Digital 3D Modelling Fig.88 Richard Goodwin, Zone 2: What a Building Desires, Monkey Model 2003-2006 MAYA Digital 3D Modelling Fig.89 Richard Goodwin, Zone 2: What a Building Desires, Monkey Model 2003-2006 MAYA Digital 3D Modelling 8 Fig.90 Richard Goodwin, Zone 2: What a Building Desires, Monkey Model 2003-2006 MAYA Digital 3D Modelling Fig.91 Aurora Place, Sydney 2003 Photograph Fig.92 Richard Goodwin, Jenga Model 2006 Maquette Photograph Fig.93 Richard Goodwin, Porosity Game 3: Jenga 2003-2006 Game Cards Fig.94 Richard Goodwin, Game 3: Jenga 2006 Still from Video Sequence Fig.95 Richard Goodwin, Game 3: Jenga 2006 Stills from Video Sequence Fig.96 Richard Goodwin, Game 3: Jenga 2006 Stills from Video Sequence 9 SUMMARY OF WORK PRESENTED FOR EXAMINATION DESCRIPTION OF RESEARCH WORK Porosity Research Porosity Research refers to an area of my studio research encompassing public and studio practices which relate to my use of public art to test the functional boundaries of built form. This work embraces the art practices of performance, installation, film and urban infrastructure as ways to research, explore and stimulate a revision of public space in the city. Australian Research Council Research This thesis is in part based upon the outcomes of research I completed with the aid of an ‘ARC Discovery Grant’1 between 2003 and 2005. This research investigated methodologies with which to survey and redefine public space within the city and its outcomes provide a research foundation for this thesis. DESCRIPTION OF STUDIO WORK Porosity Games The Porosity Games (2005-2006) are three performances or art actions which were developed as part of this thesis to be enacted live, within the Sydney CBD during 2005 - 2006.