Ssi-96-97Catalog

Total Page:16

File Type:pdf, Size:1020Kb

Ssi-96-97Catalog --· A ' ll:"iDSCAPE C0'1P.\.."'f\ A The Sky Is No Longer Y The Limit. EDlJlE This single or multi-player space strategy game takes you where no gamer has gone before - beyond PANZER GENERAL Volume 4 in the award­ winning 5-STAR SERIES," STAR GENERAL" boasts an incredibly enhanced PANZER GENERAL game engine. True multiplayer network and modem play. A Two-Level Combat System that accommodates space combat and surface combat. Resource management - conquer enemy planets and develop them for your military needs. Play solo in one huge Fleet Campaign or engage in multi-player scenarios as any of 7 different races. By Catware. ~ DOS CD-ROM, WINDOWS• 9S CD-ROM. Steel PanthersT" Invades The Modem Battlefield! Here's the modem-day version of one of the hottest wargames ever! Set in Europe, Korea and the Middle East from 1950 to 1999, STEEL PANTHERS" II : MODERN BATILES puts you in com­ mand of a single squad or an entire battalion. Challenge the many historical and hypothetical scenarios - or create your own! Endless custom scenarios can be had using the random scenario generator and powerful scenario editor! And, like its famous predecessor, STEEL PANTHERS II plays like a dream! By Gary Grigsby and Keith Brors. ~ DOS CD-ROM. Retum To A Time When The Rifle Was King. Build armies and participate in the endless battles fought all over the world between 1846-1905. The latest game from Norm Koger, author of TANKS!, AGE OF RIFLES features 8 campaigns and 65 scenarios, including 3 campaigns and 31 scenarios focusing on the American Civil War. Of course, you can create your own battles - the exceptionally powerful Campaign Editor allows for custom scenarios, campaigns, maps, uniforms and weaponry. In fact, AGE OF RIFLES offers so many options - you never have to fight the same battle twice! By Nonn Koger. ~ DOS CD-ROM. Naval Conflict Spanning 1Wo Oceans And 1Wo World Wan! Battlestations! All hands prepare for naval conflict on a truly grand scale! We've taken all four volumes of our award­ winning Advanced Simulator Series, added the great battles of World War I's Iron Ships in the Atlantic - and created one of the most comprehensive naval war collections afloat! THE COMPLETE GREAT NAVAL BATTLES :™ THE FINAL FURY is loaded with enough historical and hypothetical naval conflict to keep players - from casual to connoisseur - busy for untold hours. ll By Divide by Zero, Inc. ~ DOS CD-ROM. Fly Russia's Most Powerful Fighter - And Own The Sky! Modeled after the awesome Su-27 fighter by a team of Russian aerospace professionals, SSl's Su-27 FLANKER™is being hailed as the most realistic flight sim ever for the PC! "Su-27 FLANKER is a must-own for serious PC flight junkies." -PC Entertainment "Su-27 is without qualification the most realistic modem-day air combat simulation on the market." -Strategy Plus By Flying legends. ~ WINDOWS• 95 CD-ROM, DOS CD-ROM Stop Collecting Wargames And Start Playing Them Instead! Here's your chance to create an incredible collection of great wargames. And you can do it without wasting your time gathering them, because we've done it for you! THE DEFINITIVE WARGAME COLLECTION II is an entire collection of wargame classics in one box - 15 hit titles from five top publishers! So spend your time playing games instead of collecting them! Here's what's included: From lntraCo'l': HO!poon II • Harpoon II BattleSet 2: West Pack •Harpoon II BattleSet 3: Cold War• V for Victol}': Marl<et Garden • V for \lido!}'.' Utah Beach From Koei: Genghis Kahn II• Romance of the Three Kingdoms Ill • Operation Europe: Path to Victol}' From Colorado Computer Creations: High Command From Spectrum Holobyte: Command HQ From SSI: Tanks!• Clash of Steel• Steel Panthers • Panzer General DOS ~ DOS CD-ROM. A eommanc1 The Annr Y Of Your Dreams! IDlllE This fantasy strategy game that faithfully re-creates the easy-to-use interface, superior art and combat that made PANZER GENERAL'" so wildly popu­ lar! Of course, success still depends entirely on your effectiveness as a leader. Battle the Shadow Lord across 5 continents as any one of 4 Fantasy Generals. Choose from over 120 distinctive fantasy units. Play 5 ready-made cam- paigns, or enter the Arena and create any kind of battle imaginable - even engage a friend via the play-by-mail feature! However you choose, you're in for gaming as only the FIVE-STAR SERIES™can deliver! By SS/ Spedal Proiects Group. ~ DOS CD-ROM. A The Next Generation y Of Strategy Gaming! ALLIED GENERAL;· volume II in SSl's premier 5-STAR SERIES;" has you in its sights! Like its award­ winning predecessor, PANZER GENERAL,™success depends on your effec­ tiveness as a leader. Play 3 campaign games as an American, British or Russian General against the German army. Or choose over 35 scenarios and play as either the Allied or Axis side. Watch your forces grow with each victory. Engage in E-mail gaming with streamlined file transfer and full VCR playback of your remote opponent's tum. By Halestonn. ~ WINDOWS• 9S CD-ROM, MAC/POWERMAC CD-ROM, PLAYSTATION A See What Al The Critics \I Have Raved About! This innovative strategy adventure plays so well that Computer Gaming World has described game play as, "such fun that even non-wargamers are likely to find them­ selves hooked " The year is 1939 and you are a German General with a fresh command in Poland. Lead well and your inexperienced units could tum into an overwhelming force plowing through Norway, Belgium, France, North Africa and the Eastern Front. You could be in England by 1940 - or in America by 1945 ! By SS/ Special Proiects Group. ~ DOS CD-ROM, WINDOWS• 9S/DOS/POWERMAC COMBO CD-ROM, PLAYSTATION. Command a WVVII American submarine in the Pacific - and sink as much enemy tonnage as possible! Choose from a variety of American subs, including such classes as Gato, Balao, Tambour and Salmon. Then, let the hunt begin! Prowl the shipping lanes. Steal into enemy harbors. Play individual missions or an entire campaign. Authentic combat footage and narration ' throughout provide a historical feel for submarine combat. And prepare to be blown I away by magnificent SuperVGA graphics, an original sound track and action so real ~" you'll want a life jacket! By Aeon Electronic Entertainment, Inc. ~ DOS CD-ROM. I You lIle TaI*s, Welcome To Armored Combat Heaven! Command a single squad or an entire battalion, as any Allied or Axis nation, as you go tank-to-tank in this WVVII tactical squad level blockbuster! Playa campaign game. Choose from the many ready-to­ play historical scenarios. Or create your own using the random scenario generator and the powerful scenario editor! However you choose, game play is fun and easy. Digitized photos of · over 200 tanks make STEEL PANTHERS as exciting to watch as it is to play. Add digitized '. I. stereo sound effects and this armored warfare experience will have you running for m" cover! By Gary Grigsby/551 5pedal Proiects Group. ~ DOS CD-ROM. AfMg Dungeon Delving In Fast, Furious 3D! DEATHKEEP~ sends you to a frozen wasteland to put an end to an ancient ter­ ror! Be prepared to fight your way through over 25 dungeons - each with 8 floors within! Explore icy cavems, three omi­ nous towers and a fantastic final dungeon! Battle over 27 different monsters. Avoid insidious traps. Solve mind-boggling puzzles. The ability to jump and fly adds a whole new dimension to your quest - but be careful not to fall! Everything you view is in a natural 3D per- .. .• spective - including the beasties that want you dead! By Lion Entertainment." ~~ "" , " : ~ WINDOWS' 9S CD-ROM, THE 3DO SYSTEM. New Campaigns & Scenarios For Exclusive Use With STEEL PANTHERS'>! and SILENT HUNTER;' Expand your battlefields - add countless' hours of gameplay to two of the hottest games available today! STfEL PANTHERS CAMPAIGN DISK Adds 3 new campaigns - Battle for Notth Africa, Operation Barbarossa, and Patton's Third Atmy. You'll also get 35 harrowing, stand-alone scenarios, including Voss of Iran, 5th Guards Para at Kanev, Amphibious Airbome, I. Death of the 11th Panzer Brigade, DeGaulle's ~. Debuc Villers-Bocage, and many more! ~ DOS CD-ROM. SILENT HUNTER PAmOL DISK Adds 2 entire patrol zones - Malaysia and Sulu Sea. A full-featured Special Missions option allows for such special duty as photo-recon, lifeguard (fishing downed aviators from the drinkl, commando deployment, . re-supply and more. You'll also get 15 new I scenarios, a Radio Communications Room ~. .. and enhanced aircraft! ~ DOS CD-ROM. SPECIAL LIMITED TIME OFFER: Grab These Great Games & Save A Bundle! Now you can own some of your favorite 551 games for an incredibly low price! The VALUE LINE from 551 offers selected titles at substantial savings! We are currently offering DARK UGIONS,N N plus, THUNDERSCAPE and ENTOMORPH" from the WORLD OF ADEN'" ! These games come complete with electronic documentation provided on-disc using ADOBE ACROBAT;" a powerful utility included in the package. Players may con­ sult the User Manuals on-screen - or print them out, com­ plete with pictures, for off-line reference! See the back panel of this catalog for availability and ordering info, or visit us on the World Wide Web at www.ssionline.com. ~ DOSCD-ROM (ENTOMORPH requires WINDOWS' 95). Behold! The Key To Endless AD&D® Adventuring ... Our Best-Selling Collection of ADIUP Adventures Now lndudes Hint Books, Free TEN™Subscriber Software and more! Here's your chance to get 6 great AD&D~ adventures in one box! From the DARK SUN'" game world you get SHATIERED LANDS& WAKf.
Recommended publications
  • Fantasy General Manual Download Fantasy General Manual
    Fantasy General Manual Download Fantasy General Manual Windows; Minimum Recommended; Operating system (OS) 7, 8, 10: Processor (CPU) Intel Core ix-2xxx 2.5 GHz Dual Core Intel Core ix-2xxx 2.5 GHz Quad Core to the ongoing changes and customizations that exist in the applications. Software manuals exist on the Help tab on every Northpointe client’s site. COMPAS Core was developed to be used with criminal justice clients at any point during their supervision and can be used as a reassessment tool. The Case Supervision Review Summon Materia. Similar to the original game, players equip a summoning materia in order to call out powerful entities that will aid the characters in battle. In the original, summons can be called in every single encounter with an enemy or boss in battle, in the remake, however, the summon materia resonates with the user over a period of time only when you are fighting bosses, certain.11 Jun 2020. Fantasy General. From PCGamingWiki, the wiki about fixing PC games. If you liked Panzer General and the original Panzer Corps, then PC2 is a must buy. The ‘more so’ comes into play as regards gamers who may have bypassed these games in the past, considering them more beer and pretzels or generic mainstream strategy fare. Paraphilia is the experience of intense sexual arousal to atypical objects, situations, fantasies, behaviors, or individuals. There is no scientific consensus for any precise border between unusual sexual interests and paraphilic ones. There is debate over which, if any, of the paraphilias should be listed in diagnostic manuals, such as the Diagnostic and Statistical Manual of Mental Disorders or the International Classification of Diseases.
    [Show full text]
  • Strategie Spielen. Medialität, Geschichte Und Politik Des Strategiespiels 2008
    Repositorium für die Medienwissenschaft Rolf F. Nohr, Serjoscha Wiemer u.a. (Hg.) Strategie Spielen. Medialität, Geschichte und Politik des Strategiespiels 2008 https://doi.org/10.25969/mediarep/1040 Veröffentlichungsversion / published version Buch / book Empfohlene Zitierung / Suggested Citation: Nohr, Rolf F.; Wiemer, Serjoscha (Hg.): Strategie Spielen. Medialität, Geschichte und Politik des Strategiespiels. Münster: LIT 2008 (Medien'welten. Braunschweiger Schriften zur Medienkultur 9). DOI: https://doi.org/10.25969/mediarep/1040. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2014/11/Nohr-Wiemer_Strategie-Spielen_Onlineversion.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0 License. For more gleichen Bedingungen 3.0 Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: https://creativecommons.org/licenses/by-nc-sa/3.0 https://creativecommons.org/licenses/by-nc-sa/3.0 Cover_Wiemer_Nohr_3mmBeschnittzugabe_30_6.FH11 Mon Jun 30 12:20:37 2008 Seite 1 C M Y CM MY CY CMY K Das Spielerische ebenso wie das Strategische haben Konjunktur. Dies mani- festiert sich in medialen Spielanordnungen, die zunehmend politische, wissenschaftliche, militärische und ökonomische Handlungsfelder und Diskurse durchdringen. Offenbar materialisiert sich strategisches Denken und Handeln bevorzugt in der Form des Spiels. Nicht allein im Schachspiel oder im klassischen Kriegsspiel finden sich enge Verbindungen von Spiel und Strategie, sondern auch in Trainingsprogrammen für Manager, in Stadt- und Geschichtssimulationen oder in aktuellen Computerpro- grammen, die im Bereich der Terrorismusbekämpfung zum Einsatz kommen. Damit ist das Strategiespiel mehr als nur ein Spiel, es ist längst ein Bestandteil gesellschaftlicher Steuerungstechniken.
    [Show full text]
  • Link to PDF Copy
    what's your strategy? || home | members | forums | search | newsletter | site map store products community support corporate press Matrix Games Forums Forums Register Login Photo Gallery Member List Search Calendars FAQ My Profile Inbox Address Book My Subscription My Forums Log Out Why doesn't SP Camo Workshop and Matrix work together? Logged in as: Guest View related threads: (in this forum | in all forums) Users viewing this topic: none Printable Version All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Page: [1] Campaigns >> Why doesn't SP Camo Workshop and Matrix work together? Login Message << Older Topic Newer Topic >> Why doesn't SP Camo Workshop and Matrix work together? ­ 8/4/2000 1:25:00 AM Skotty After reading a few threads regarding OOB's, unit icons, map and terrain Matrix Trooper issues,etc, some members of the SP community has compared SPWAW and SP2WW2v3 to each other, including myself. What I would like to know has there ever been a plan or serious consideration of the the two camps working together? I know as far as the code nuts and bolts, the builds of the games are on SP2 and SP3 respectively, so those aspects are very different, but the actual game designs could be applied to either build. I just start to see a duplication of effort and a Posts: 83 possible overlooking of resources. SPWW2v3 OOB's have been refered to as "more Joined: 7/18/2000 mature" than SPWAW's. Paul mentioned that Matrix didn't want to compare notes From: Las Vegas, NV, USA with SP Camo's OOB's.
    [Show full text]
  • Download 860K
    Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23
    [Show full text]
  • Wargames History in and of (Computer) Wargames
    Note: This is a rough English translation of the original Dutch version. University of Amsterdam (UvA) Master thesis Military History 2014/2015 Wargames History in and of (computer) wargames 1.Image of characters from the computer wargame Verdun from http://www.giantbomb.com/verdun/3030-43245/ Author: Maarten Collewijn Student number: 5706114 Email: [email protected] Home adres: Overhaalsgang 36, 1018 ZT, Amsterdam, Nederland Phone: +(31)(0)637377050 Thesis supervisor: H.Amersfoort Name second reader: P.Knevel Submission date: 13-4-2015 ‘Ever since words existed for fighting and playing, men have been wont to call war a game.’ Johan Huizinga1 1 Johan Huizinga, Homo Ludens, A study of the play-element in culture (London, 1949) 89. 1 Index Preface……………………………………………………………………………… 3 1. What are wargames? Definition and categorization………………………….. 5 2. History of wargames……..………………………………………………….. 11 3. History in computer wargames…………………………………………..…. 20 4. Reviewing a computer wargame’s historical realism…………………… …… 41 Conclusion…………………………………………………………………………….. 44 Bibliography…………………………………………………………………………. 48 Appendix I Images and pictures……………………………………………………… 50 II Game list…………………………………………………………………….. 51 III Internet page overview…………………………………………………… 53 IV Transcripts interviews commercial companies…………………………. 54 V Transcripts interviews institutes………………………………………. 68 Added CD-ROM I Sound recordings of depth interviews II Digital version of thesis 2 Preface For more than 3000 years wargames or war simulations have been a trainings tool for the army and an entertaining pastime for the public. What started with sand tables and board games has evolved to advanced computer and communication systems that offer a worldwide training- and entertainment portal. Before the computer age it were mainly the strategic and operational level of warfare that were being trained with simulation games.
    [Show full text]
  • Of 81 /Users/Tom/Desktop/Games.Txt Saved
    /Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d
    [Show full text]
  • Ssi-96Catalog
    - A "llNOSCAPE CO"IPA"'il ... The Sky Is No Longer Y TheLimlt. IJDIE This single or multi-player space strategy game takes you where no gamer has gone before - beyond PANZER GENERAL' Volume 4 in the award­ winning 5-STAR SERIES,N STAR GENERAL N boasts an incredibly enhanced PANZER GENERAL game engine. True multiplayer network and modem play. A Two-Level Combat System that accommodates space combat and surface combat. Resource management - conquer enemy planets and develop them for your military needs. Play solo in one huge Fleet Campaign or engage in multi-player scenarios as any of 7 different races. By Catware . .,. DOS CD-ROM, WINDOWS~ 95 CD-ROM. Steel Pa11then™Invades The Modem Battlefield! Here's the modem-day version of one of the hottest wargames ever! Set in Europe, Korea and the Middle East from 1950 to 1999, STEEL PANTHERS'" II: MODERN BATTLES puts you in com­ mand of a single squad or an entire battalion. Challenge the many historical and hypothetical scenarios - or create your own! Endless custom scenarios can be had using the random scenario generator and powerful scenario editor! Like its famous predecessor, STEEL PANTHERS II plays like a dream - you can even engage a friend in all-out head-to­ i head modem mayhem! By Gal)' Grigsby and Keith Brors . .,. DOS CD-ROM. Retum To A Tine When The Rifle Was King. Build armies and participate in the endless battles fought all over the world between 1846-1905. The latest game from Norm Koger, author of TANKS!, AGE OF RIFLES features 8 campaigns and 65 scenarios, including 3 campaigns and 31 scenarios focusing on the American Civil War.
    [Show full text]
  • About Matrix Games
    WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM ABOUT MATRIX GAMES Matrix Games has been in business since 2000, and each year we grow as a company and as gamers. In 2010 Matrix Games and Slitherine merged to create a wargaming giant. With a range of well over 100 titles and offices in the US, UK, Italy, Canada and France the company has moved to a new level. Slitherine has a similar focus but also brought with it a range of tabletop wargames rules called Field of Glory as well as games like Panzer Corps and a multiplatform approach. While we continue to deliver classic wargames for your PC and Mac, in 2011 we released our first full wargame for iOS – Battle Academy, it was a huge success and is still is a best seller on iTunes. In 2012 we acquired AGEOD, adding more games and developers to our lineup. We have released strategy games of all kinds, based on popular licenses, such as the Warhammer 40,000 Armageddon setting and big names, such as Buzz Aldrin for Space Program Manager, HISTORY TV channel and much more. In 2014 we acquired Shenandoah Studio, a leader in the development of cutting edge strategy games for iPad. Matrix Games now leads the computer wargame sector in innovation, customer satisfaction, and media recognition. We pioneered the idea of moving titles into an online format so we could reduce costs to our customers and provide them an interactive environment to chat with their peers – and all this long before Steam! Our growth has come from working with some of the best developers in strategy gaming, from established wargame developers like SSG, 2by3 Games, and Panther Games, to new innovators like The Lordz Games Studios, Flashback Studios and VR Designs.
    [Show full text]
  • Title of Thesis
    Låtsaskrigen Föreställningar om krig, maskulinitet och historia i krigsspel under 200 år Tomas Karlsson Institutionen för ide- och samhällsstudier Umeå centrum för genusstudier Umeå 2018 Alea Iacta Est Detta verk är skyddat av svensk upphovsrätt (Lag 1960:729) Avhandling för filosofie doktorsexamen ISBN: 978-91-7601-858-3 Umeå Studies in History and Education 20 Series editors: Anna Larsson & Daniel Lindmark Omslagsbild: detalj från Krigs-Spelet, grundadt på Bulows Nyare Krigs-Systems Esprit, Stockholm, tryckt hos Carl Deleen, 1826. Bilden är beskuren. Tryck: UMU-tryckservice, Umeå Universitet Elektronisk version tillgänglig på: http://umu.diva-portal.org/ INNEHÅLL Abstract ............................................................................................ iii Förord .............................................................................................. iv 1. Inledning ........................................................................................ 1 Syfte och frågeställningar ................................................................................................ 4 Metod, material och avgränsningar ................................................................................. 5 Disposition ....................................................................................................................... 8 Tidigare forskning .......................................................................................................... 10 Krigsspelens historia ...............................................................................................
    [Show full text]
  • Die Natürlichkeit Des Spielens. Vom Verschwinden Des Gemachten Im
    Machen uns Computerspiele zu Amokläufern? Machen sie uns schlauer? Sind sie konfigurative, dissidente oder neoliberale Handlungsanleitungen? Auf alle Fälle ›wirken‹ Computerspiele. Sie sind ›sublime Objekte‹, deren Besonderheit in ihrem spezifischen Gebrauchsangebot begründet liegt. Die Annahme dieses Buches ist es, dass Computerspiele weitaus ver- des Spielens Die Natürlichkeit borgener, unterschwelliger und weitgreifender wirken als es populäre De- batten behaupten. Computerspiele sind Ideologie- und Diskursmaschinen, die Bedeutungen, Wissensformationen und Normen in einer Gesellschaft Rolf F. Nohr gleichzeitig umwälzen wie auch stabilisieren. Die Frage, die in diesem Buch im Vordergrund steht, ist, wie das digitale Spiel als Teil des Mediums Die Natürlichkeit des Spielens Computer und als Teil der Gesellschaft beschrieben werden kann, aber auch, wie es seine kulturelle ›Gemachtheit‹ verschleiert und ›unmittelbar‹ Vom Verschwinden des Gemachten wird. im Computerspiel Rolf F. Nohr F. Rolf Medien' Welten ISBN 978-3-8258-1679-7 LIT Rolf F. Nohr Die Natürlichkeit des Spielens Medien ’ Welten Braunschweiger Schriften zur Medienkultur, herausgegeben von Rolf F. Nohr Band 10 Lit Verlag Münster / Hamburg / Berlin / London Lit Rolf F. Nohr Die Natürlichkeit des Spielens Vom Verschwinden des Gemachten im Computerspiel Lit Bucheinbandgestaltung: Tonia Wiatrowski / Rolf F. Nohr unter Verwendung eines Screenshots des Computerspiels Virus (© Frontier Developments / Firebird / David Braben ) 1988 Buchgestaltung: © Roberta Bergmann, Anne-Luise Janßen, Tonia Wiatrowski http://www.tatendrang-design.de Satz: Rolf F. Nohr Lektorat: Katrin Meissner © Lit Verlag Münster 2008 Grevener Straße / Fresnostraße 2 D-48159 Münster Tel. 0251-23 50 91 Fax 0251-23 19 72 e-Mail: [email protected] http://www.lit-verlag.de Chausseestr. 128 / 129 D-10115 Berlin Tel.
    [Show full text]
  • January 13Th
    November 21st – January 13th GAME PRE-SALE PRICE SALE PRICE YOU SAVE Achtung Panzer: Operation Star $19.99 $6.60 67% Across the Dnepr: Second Edition $29.99 $9.90 67% Advanced Tactics: Gold $29.99 $9.90 67% Afghanistan '11 $29.99 $15.00 50% Aggressors: Ancient Rome $29.99 $22.49 25% AI War: Alien Bundle $29.99 $9.90 67% Airstrike Eagles of World War II $9.99 $3.30 67% Alea Jacta Est $24.99 $10.00 60% Alea Jacta Est – Parthian Wars $19.99 $10.00 50% Alea Jacta Est – The Cantabrian Wars – 29BC $3.99 $2.00 50% Alea Jacta Est – The Spartacus Revolt 73 BC $3.99 $2.00 50% American Civil War The Blue and the Gray $19.99 $10.00 50% Armada 2526 $19.99 $10.00 50% Armada 2526: Supernova $9.99 $5.00 50% Battle Academy $14.99 $3.75 75% Battle Academy – Blitzkrieg France $9.99 $4.00 60% Battle Academy – Fortress Metz $9.99 $4.00 60% Battle Academy – Market Garden $9.99 $4.00 60% Battle Academy – Operation Husky $9.99 $4.00 60% Battle Academy – Operation Sealion $9.99 $4.00 60% Battle Academy – Rommel in Normandy $9.99 $4.00 60% Battle Academy 2 Battle of Kursk $19.99 $8.00 60% Battle Academy 2: Eastern Front $39.99 $10.00 75% GAME PRE-SALE PRICE SALE PRICE YOU SAVE Battle Academy Mega Pack $19.99 $8.00 60% Battle of Britain II – Wings of Victory $9.99 $5.00 50% Battle of the Bulge $9.99 $5.00 50% Battlefront $39.99 $9.60 76% Battles in Italy $39.99 $9.60 76% Battles In Normandy $39.99 $9.60 76% Battlestar Galactica Deadlock $39.99 $16.00 60% Battlestar Galactica Deadlock: Anabasis $9.99 $8.99 10% Battlestar Galactica Deadlock: Reinforcement Pack $4.99
    [Show full text]
  • Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
    SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work.
    [Show full text]