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Ssi-96-97Catalog
--· A ' ll:"iDSCAPE C0'1P.\.."'f\ A The Sky Is No Longer Y The Limit. EDlJlE This single or multi-player space strategy game takes you where no gamer has gone before - beyond PANZER GENERAL Volume 4 in the award winning 5-STAR SERIES," STAR GENERAL" boasts an incredibly enhanced PANZER GENERAL game engine. True multiplayer network and modem play. A Two-Level Combat System that accommodates space combat and surface combat. Resource management - conquer enemy planets and develop them for your military needs. Play solo in one huge Fleet Campaign or engage in multi-player scenarios as any of 7 different races. By Catware. ~ DOS CD-ROM, WINDOWS• 9S CD-ROM. Steel PanthersT" Invades The Modem Battlefield! Here's the modem-day version of one of the hottest wargames ever! Set in Europe, Korea and the Middle East from 1950 to 1999, STEEL PANTHERS" II : MODERN BATILES puts you in com mand of a single squad or an entire battalion. Challenge the many historical and hypothetical scenarios - or create your own! Endless custom scenarios can be had using the random scenario generator and powerful scenario editor! And, like its famous predecessor, STEEL PANTHERS II plays like a dream! By Gary Grigsby and Keith Brors. ~ DOS CD-ROM. Retum To A Time When The Rifle Was King. Build armies and participate in the endless battles fought all over the world between 1846-1905. The latest game from Norm Koger, author of TANKS!, AGE OF RIFLES features 8 campaigns and 65 scenarios, including 3 campaigns and 31 scenarios focusing on the American Civil War. -
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Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23 -
Wargames History in and of (Computer) Wargames
Note: This is a rough English translation of the original Dutch version. University of Amsterdam (UvA) Master thesis Military History 2014/2015 Wargames History in and of (computer) wargames 1.Image of characters from the computer wargame Verdun from http://www.giantbomb.com/verdun/3030-43245/ Author: Maarten Collewijn Student number: 5706114 Email: [email protected] Home adres: Overhaalsgang 36, 1018 ZT, Amsterdam, Nederland Phone: +(31)(0)637377050 Thesis supervisor: H.Amersfoort Name second reader: P.Knevel Submission date: 13-4-2015 ‘Ever since words existed for fighting and playing, men have been wont to call war a game.’ Johan Huizinga1 1 Johan Huizinga, Homo Ludens, A study of the play-element in culture (London, 1949) 89. 1 Index Preface……………………………………………………………………………… 3 1. What are wargames? Definition and categorization………………………….. 5 2. History of wargames……..………………………………………………….. 11 3. History in computer wargames…………………………………………..…. 20 4. Reviewing a computer wargame’s historical realism…………………… …… 41 Conclusion…………………………………………………………………………….. 44 Bibliography…………………………………………………………………………. 48 Appendix I Images and pictures……………………………………………………… 50 II Game list…………………………………………………………………….. 51 III Internet page overview…………………………………………………… 53 IV Transcripts interviews commercial companies…………………………. 54 V Transcripts interviews institutes………………………………………. 68 Added CD-ROM I Sound recordings of depth interviews II Digital version of thesis 2 Preface For more than 3000 years wargames or war simulations have been a trainings tool for the army and an entertaining pastime for the public. What started with sand tables and board games has evolved to advanced computer and communication systems that offer a worldwide training- and entertainment portal. Before the computer age it were mainly the strategic and operational level of warfare that were being trained with simulation games. -
Of 81 /Users/Tom/Desktop/Games.Txt Saved
/Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d -
Ssi-96Catalog
- A "llNOSCAPE CO"IPA"'il ... The Sky Is No Longer Y TheLimlt. IJDIE This single or multi-player space strategy game takes you where no gamer has gone before - beyond PANZER GENERAL' Volume 4 in the award winning 5-STAR SERIES,N STAR GENERAL N boasts an incredibly enhanced PANZER GENERAL game engine. True multiplayer network and modem play. A Two-Level Combat System that accommodates space combat and surface combat. Resource management - conquer enemy planets and develop them for your military needs. Play solo in one huge Fleet Campaign or engage in multi-player scenarios as any of 7 different races. By Catware . .,. DOS CD-ROM, WINDOWS~ 95 CD-ROM. Steel Pa11then™Invades The Modem Battlefield! Here's the modem-day version of one of the hottest wargames ever! Set in Europe, Korea and the Middle East from 1950 to 1999, STEEL PANTHERS'" II: MODERN BATTLES puts you in com mand of a single squad or an entire battalion. Challenge the many historical and hypothetical scenarios - or create your own! Endless custom scenarios can be had using the random scenario generator and powerful scenario editor! Like its famous predecessor, STEEL PANTHERS II plays like a dream - you can even engage a friend in all-out head-to i head modem mayhem! By Gal)' Grigsby and Keith Brors . .,. DOS CD-ROM. Retum To A Tine When The Rifle Was King. Build armies and participate in the endless battles fought all over the world between 1846-1905. The latest game from Norm Koger, author of TANKS!, AGE OF RIFLES features 8 campaigns and 65 scenarios, including 3 campaigns and 31 scenarios focusing on the American Civil War. -
About Matrix Games
WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM ABOUT MATRIX GAMES Matrix Games has been in business since 2000, and each year we grow as a company and as gamers. In 2010 Matrix Games and Slitherine merged to create a wargaming giant. With a range of well over 100 titles and offices in the US, UK, Italy, Canada and France the company has moved to a new level. Slitherine has a similar focus but also brought with it a range of tabletop wargames rules called Field of Glory as well as games like Panzer Corps and a multiplatform approach. While we continue to deliver classic wargames for your PC and Mac, in 2011 we released our first full wargame for iOS – Battle Academy, it was a huge success and is still is a best seller on iTunes. In 2012 we acquired AGEOD, adding more games and developers to our lineup. We have released strategy games of all kinds, based on popular licenses, such as the Warhammer 40,000 Armageddon setting and big names, such as Buzz Aldrin for Space Program Manager, HISTORY TV channel and much more. In 2014 we acquired Shenandoah Studio, a leader in the development of cutting edge strategy games for iPad. Matrix Games now leads the computer wargame sector in innovation, customer satisfaction, and media recognition. We pioneered the idea of moving titles into an online format so we could reduce costs to our customers and provide them an interactive environment to chat with their peers – and all this long before Steam! Our growth has come from working with some of the best developers in strategy gaming, from established wargame developers like SSG, 2by3 Games, and Panther Games, to new innovators like The Lordz Games Studios, Flashback Studios and VR Designs. -
January 13Th
November 21st – January 13th GAME PRE-SALE PRICE SALE PRICE YOU SAVE Achtung Panzer: Operation Star $19.99 $6.60 67% Across the Dnepr: Second Edition $29.99 $9.90 67% Advanced Tactics: Gold $29.99 $9.90 67% Afghanistan '11 $29.99 $15.00 50% Aggressors: Ancient Rome $29.99 $22.49 25% AI War: Alien Bundle $29.99 $9.90 67% Airstrike Eagles of World War II $9.99 $3.30 67% Alea Jacta Est $24.99 $10.00 60% Alea Jacta Est – Parthian Wars $19.99 $10.00 50% Alea Jacta Est – The Cantabrian Wars – 29BC $3.99 $2.00 50% Alea Jacta Est – The Spartacus Revolt 73 BC $3.99 $2.00 50% American Civil War The Blue and the Gray $19.99 $10.00 50% Armada 2526 $19.99 $10.00 50% Armada 2526: Supernova $9.99 $5.00 50% Battle Academy $14.99 $3.75 75% Battle Academy – Blitzkrieg France $9.99 $4.00 60% Battle Academy – Fortress Metz $9.99 $4.00 60% Battle Academy – Market Garden $9.99 $4.00 60% Battle Academy – Operation Husky $9.99 $4.00 60% Battle Academy – Operation Sealion $9.99 $4.00 60% Battle Academy – Rommel in Normandy $9.99 $4.00 60% Battle Academy 2 Battle of Kursk $19.99 $8.00 60% Battle Academy 2: Eastern Front $39.99 $10.00 75% GAME PRE-SALE PRICE SALE PRICE YOU SAVE Battle Academy Mega Pack $19.99 $8.00 60% Battle of Britain II – Wings of Victory $9.99 $5.00 50% Battle of the Bulge $9.99 $5.00 50% Battlefront $39.99 $9.60 76% Battles in Italy $39.99 $9.60 76% Battles In Normandy $39.99 $9.60 76% Battlestar Galactica Deadlock $39.99 $16.00 60% Battlestar Galactica Deadlock: Anabasis $9.99 $8.99 10% Battlestar Galactica Deadlock: Reinforcement Pack $4.99 -
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work.