Quoth the Raven 24
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Quoth The Raven 24 Front Matter Quoth the Raven #25 This product is a work of fiction. Names of characters, locations, businesses, races, cultures, and events are either the products of the authors’ imagination or are used in a fictitious manner. Any resemblance to real persons, living or dead, actual events, or places is purely coincidental. All articles and content are copyright © 2018 and the property of their respective writers or the Fraternity of Shadows Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trade-marks, proper names (characters, place names, etc.), new rules, items, places, settings, and characters. Open Game Content: The Open content in this book is limited to any material taken from the Systems Reference Document. The Fraternity of Shadows gives permission to print or photocopy this work for personal use. Table of Contents Introduction ........................................................ 4 Verbrek .............................................................. 5 The Conferences of Victor Gagné .............................. 14 Fifty Shades ....................................................... 37 Mistlands Tourist Guide ....................................... 45 On the Subject of the death knight ........................... 53 Richemulot ....................................................... 68 A Hundred Shades of Dark ...................................... 79 Lilliend ............................................................ 102 Sweeney Todd, The Demon Barber of Fleet Street ........ 198 Legal ............................................................... 212 Back Cover ........................................................ 215 Introduction The end of October again? Where did the time go? I blame the Mists, shifting when I am and sending me to uncertain futures. Here is another issue of Quoth the Raven, the Ravenloft netbook/ e-magazine. By the fans and for the fans. This is my fifth issue of Quoth the Raven, and I barely knew what to write in the introduction of the second through fourth. So I’m going to stop writing here and let you delve into the pages of this digital tome, exploring Verbrek and Richemulot again, for the first time. Or looking at death knights in a new and interesting way. Or perhaps even incorporating a certain cannibalistic barber into your campaigns. Enjoy! "Jester" David Gibson October, 2018 4 Verbrek Land of predators and opportunity by Mistmaster When you are a sheep in a land full of River lay the towns of Ludlow, on the north, wolves who can you trust? This is a Dread and Fylfot, Alyssum and Tricco in the south. Alternative to Canon Verbrek. Ludlow is the third main city of the nation, and hosts also the University of Ludlow, Tropes renowned learning center in the frontier, in The evil of civilization against the evil of particular on Werebeasts, especially savagery. In Verbrek you can see both; who Werewolves and Werepanthers. Alyssum is are more dangerous, the wolves who hunt the only all-werewolves open community in in the forest or those who hunt in the Verbrek. Fylfot and Tricco are thriving business trade? Some werewolves are mining and wood-harvesting centers. Siel, in acknowledged, someone prefer to keep it a the Northern Musarde River Valley, is secret, who can you trust? currently the only fluvial city in the Free State not owned by a private company; Domain Overview Fang's Circle is the holy land for Fenris followers, Lady's Den is the same for the The land included between the two followers of Lady Moon; The two religions rivers, the Arden (with the Wolfen River) are equally discouraged by the government. and the Musarde (with its sources and Appropriately the two towns are pretty tributaries included: the Arkan and the much insulated, as the Free state Noisette) is covered in thick forests; rocky government is very weak far from the hills dot the otherwise plain land. rivers. The City of Arkandale Town sits at the Duskpeace is another fortified village, conjunction of the rivers Arkan and home of various Werebeasts worshipping Musarde, at the mouth of the eponymous Lady Moon near the Valachan Borders. Dale. It is one of the most important trading The People hubs of the western Core; In the North, near the Wolfen River, sits Amoria, the Verbrekers are a hard people for a hard second largest city of the domain in land and Werewolves have lived here since population; The Wolfen River has been before human colonization began. For a recently linked to the Arkan River and to the period the two races hunted each other, Arden River with a channel, allowing easier until they reached a standstill, and a communication between Amoria, Ludlow common threat, that of an Invidian and the capital. On the banks of the Arden invasion, presented itself; Invidians had their chosen champions, the Wolfweres, and 5 only Werewolves' help saved the colonists Culture level: Chivalric from annexation. From then on, the two Ecology: Full people mingled, even if many werewolves Climate & Terrain: Temperate river preferred, and still prefer, insulation in their plain along the Musarde River, the forested communities; Humans are still Noisette River , and the Arkan River wary about Werewolves, and so few of Languages: High Mordentish, them declare it publicly if they live among Dementlieuse. human communities, with the principal Religions: Church of Ezra (LN), Cult of exception being the Arkandale Pack whose the Wolf God, Cult of Mother Moon. members are a very powerful faction in the Races: Human (Verbrekers) Arkandale City government. While they are 47%,Werewolves 50%, Other 3%. wary of strangers, once you get the Governement: de jure Parlamentary friendship of a Verbreker, it will last forever. Republic (Each village and town Usually Verbreker clothing is practical and elects a number of representatives in simple, even if the richest landowners and the General Congress), de facto mineowners and their relatives can afford Oligarchical Plutocracy, more elegance. Small weapons with silver (landownership and property are blades and silver heads for arrows and required to vote and to be voted into quarrels are fairly common, but frowned public offices.) upon in mixed communities. Avoiding Ruler: Chairman of the Musarde River carrying silver items is seen as a sign of Company and President of the trust regarding werebeasts. Executive Council of the Free State of Verbrek, Captain Nathan Timothy. Darklord: Nathan Timothy. Religion Lightlord: Noah Timothy The two main religions are the Cult of Analog: American Frontier, end of Fenris (CE, favored weapon: dagger/bite, eighteenth/start of the nineteenth symbol: a wolf head, Domains: Animal, century. Chaos, Destruction, Evil, Madness, Capital City: Arkandale Town (LE, Non- Strength.) and the Cult of Mother Moon standard, 82,000) (NG, favored weapon: short bow, symbol: a Important towns: Amoria (Standard, Full moon, Domains: Change, Charm, Good, N, 22,000), Lady's Den (Non- Healing, Protection, Weather ). standard, NG, 9,000), Tricco (N, The Cult of Fenris promotes hunting and Standard, 17,500), Gillsburg (N, savagery, and preaches the superiority of standard, 20,000), Alyssum (NE, the beast over humanity. Other than Standard, 18,000), Fylfot (LN, werewolves, it also appeals to savage Standard 13,500), Fang's Circle (CE, hunters and poachers, who dream to be Non-standard, 7,900), Ludlow (N, turned and work as spies for the cult. Standard, 17,000), Duskpeace (LG, The Cult of Mother Moon favors Non-Standard, 6,500) integration and adaptation, sees change as Borders: North-East:, Borca; East: a positive thing, promises prosperity and Invidia; South: Sithicus; West: fertility for the merciful and the generous, Valachan; North-West: Mordent; and is favoured by woodcutters, farmers, North: Richemulot. 6 good-aligned werebeasts, midwives and Werewolves could oppose them; following travelers. the defeat of the Invidians, the Werewolf The Cult of Ezra has a small but well- Packs and the Human settlers made a organized following concentrated in the treaty, under the auspices of Mother Moon's main cities. Cult, who gave werewolves equal rights in the then nascent state, and granted the History packs full possessions of their hunting Verbrek folktales talk about the age of grounds. creation, when Fenris, the Wolf-God, and In recent times, werewolves managed to Mother Moon fell in love, and generated two even take over the major trading companies children: Freki, the First Wolf, and Freya, of the human settlers, and at least two the first human woman; Freki and Freya acknowledged werewolves, Captain Nathan loved each other, so, their mother gave Timothy and Alderman Meogon Whiteye are Freya the ability to turn in a Wolf. Their son the Presidents of two powerful companies. Timothy was the first Werewolf; however, in the age of heroes, when empires were born The Famed and the and died, Fenris grew jealous of the human descendants of Freya, and urged the wolves Infamous and the werewolves against them; Mother Argent Whitmoor Moon gave mankind the gift of silver, and urged werewolves to defend their brethren. (LG Adult Male Human Werewolf Paladin 7) From the bloodline of Timothy, twins were Argent is the scion of the Whitmoor Clan, born, Cain and Abel Timothy; Cain Timothy a clan of Werewolves who worships Mother chose Mother Moon, while Abel choose Moon. He is also the Alderman of the town Fenris. Cain slew