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3.5 Advanced .

Key Features Shake 3.5 sets the standard for advanced compositing by offering an extensive toolset specifically designed to handle the most complex . Major picture Production-proven workflow studios and visual effects boutiques use Shake to create the most compelling effects • Resolution-independent compositing allows artists to work simultaneously with SD, HD, in the industry, and it was an integral part of effects production on the last seven and film images. Academy Award winners for Best Visual Effects. • Intuitive, nonlinear process tree makes building and modifying complex composites fast and easy. • Production-proven compositing toolset includes tracking, rotoscoping, painting, correction, and industry-leading keyers Primatte and Keylight.

Industry-leading toolset • Unlimited distributed network rendering and included Shake Qmaster render management software support both Shake and Alias Maya (Mac only). • New shape-based morphing and warping Image courtesy of Black Box Digital L.A. tools enable creation of fantastic shape- shifting morphs or subtle corrective warps. Shake 3.5 for Mac OS X comes with free network rendering and Shake Qmaster for managing • Audio scratch tracks can be played, scrubbed, the distributed rendering process of both Shake and Maya. trimmed, and slipped for synchronizing with visual effects (playback and scrubbing on Superior Workflow Mac only). • Animation curve editor now includes audio Shake 3.5 uses an intuitive, tree-based compositing model that gives artists access to waveform display. any part of the composite at any time. This flexible, nonlinear workflow allows users to make critical creative and technical decisions at any point in the production process. Flexible environment • Local node support of 8-, 16-, and 32-bit Full curve-editor animation of every parameter with contextual viewing is always (float) color resolution enables compositing available, allowing artists to adjust background elements while monitoring the of high-resolution images with greater fidelity entire composite. For increased flexibility, Shake imports QuickTime and Adobe and efficiency. Photoshop layered files, RPF/RLA files from 3D animation applications, HDR images, • Support for IFF and RPF file formats allows seamless file sharing with Alias Maya and and common audio file formats. other 3D packages. • Powerful scripting capabilities allow for even greater flexibility and extensibility.

Specification Sheet Shake 3.5 Specification Sheet 2 Shake 3.5

Shake and Alias Maya Shake is the perfect companion application to Maya, Alias’s popular 3D modeling and animation software. Shake and Maya both use the IFF file format, creating a seamless solution for layer-based compositing of live action and 3D characters. Render passes can be composited using X-, Y-, and Z-depth information, compatible animation curves, and even render queues. And both applications take advantage of Mac OS X, with its support for QuickTime, impressive graphics capabilities, and powerful command-line controls. Artists can play, scrub, and visualize audio files, opening up new possibilities in visual effects Render management software for film, commercials, and videos. Processor-intensive rendering tasks can be monitored and distributed across a render farm using Qmaster, the render management Rock-Solid Tools of the Trade software that comes with Shake 3.5 for Shake 3.5 provides shape-based morphing and warping for fantastic shape shifting or Mac OS X. Qmaster can distribute network seamless corrective effects. Morphing and warping further enhance the production- rendering for both Shake and Maya projects. proven visual effects tools in Shake, including layering, tracking, rotoscoping, painting, It includes load-balancing capabilities for and color correction. Shake 3.5 also includes built-in keying capabilities: Photron efficient use of resources, and fault tolerance Primatte and CFC Keylight, two industry-leading professional keyers. For additional to ensure that jobs are completed without flexibility, Shake supports third-party plug-ins as well as the ability to create your own significant interruption even if the number of servers is reduced during a job. plug-ins without the need for coding software.

Advanced Shake Tools

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Tracking can be applied to vector paint strokes or Bezier rotoshapes for automating much of the time-consuming rotoscoping process.

1 Nonlinear edge blurring 2 Bezier-style drawing tools 3 Track shapes over time 4 Keyframe each shape independently Specification Sheet 3 Shake 3.5

Powerful Compositing Engine The resolution-independent, hybrid tile-based render engine allows composites to contain standard-definition (SD), high-definition (HD), and film images simultaneously. Artists can choose to process operations at 8-, 16-, or 32-bit (float) color resolution, enabling HDR images to be composited with greater fidelity while maintaining overall performance. And with its powerful macros, scripting language, and expressions, users can tailor Shake to suit specific production pipelines.

Features Benefits

Superior workflow Intuitive, nonlinear process tree • Shake provides a schematic method for creating and modifying effects, with all layers intact and accessible at any time. This tree-based method has a significant advantage over layer-based methods because changes can be made at any stage in the tree. Broadcast monitor support • Composites can be viewed on standard- or high-definition video monitors using supported third-party video cards, delivering a more accurate preview for broadcast projects. Native Maya IFF file format compatibility • The common IFF file format enables seamless data exchange for fast layer-based, Z-depth compositing of 3D characters and scenes. Support for Photoshop layered files • Adobe Photoshop files can be imported as com- plete process trees, preserving the file’s original layers and blend modes, for smooth integration between the two applications. 10-bit and 16-bit QuickTime support • Support for 16-bit RGB and 10-bit YUV QuickTime formats ensures the highest quality when exchanging media with or archiving. Enhanced animation curve editing • Animation curve controls allow artists to maintain specific animation behaviors such as slopes and values over a range of frames, as well as displaying curves over audio waveforms. Artists gain more control over animation curves for quicker and more accurate user interaction. In-context editing • In-context editing eliminates much of the guessing game artists go through on modal systems by cutting down the number of iterations required to get the desired result. Rock-solid tools of the trade Production-proven toolset • Artists can work with confidence, knowing that these same tools are used on the most complex and demanding feature film productions. Photron Primatte and CFC Keylight chroma keyers • A wide range of chroma key scenes can be com- pleted right out of the box, bypassing the need for expensive third-party plug-ins. Trackable paint strokes and rotoshapes • By applying tracking data to rotoshapes and paint strokes, Shake can automate the animation process, eliminating time-consuming manual tasks. Shape-based morphing and warping • Artists can create fantastic shape-shifting morphs or subtle corrective effects using high-quality algo- rithms that take advantage of multiple processors. Customizable grain simulation tools • A filter accurately reproduces the look of film grain, an essential tool in compositing 3D animation and live-action film footage. Specification Sheet 4 Shake 3.5

Features Benefits Rock-solid tools of the trade (continued) Pixel analyzer • Shake color correction analyzes pixels over several frames for more realistic results. Vector-based paint • Artists can paint on a background layer while viewing the entire scene. As the background moves, paint strokes can be tracked, automating time-consuming rotoscoping tasks. Rotoshapes • The refined Rotoshape tool with Bezier curve controls and nonuniform soft edges makes it easy to create animated shapes to be used as mattes. Support for third-party plug-ins, including plug-ins • Specialized plug-ins expand the palette of tools from The Foundry, GenArts, Ultimatte, RE:Vision Effects, available for creating stunning visual effects. Algolith, and more Powerful compositing engine High-performance, resolution-independent • Resolution independence eliminates needless render engine image conversions, allowing artists to mix SD, HD, and film images at high speeds. Support for High Dynamic Range (HDR) images • The ability to set the color bit depth (8-, 16-, or 32- bit float) of each operation independently means artists can achieve the quality they need without burdening an entire project with time-consuming calculations. Unlimited distributed rendering in Mac OS X • Distributed rendering significantly accelerates the completion of projects by spreading rendering tasks across available networked resources, ultimately saving money. Qmaster render management software for Mac OS X • Designed for visual effects boutiques, with support for both Shake and Maya, the included network render management software uses Apple’s Rendezvous technology to simplify setup and administration of a render farm. Powerful macros, scripting language, and • Extensive workflow-oriented tools can be used software development kit to automate tasks and create custom extensions. This added flexibility means artists can tailor Shake to the needs of a particular project or production pipeline. Highly accurate subpixel tracking technology • Pinpoint accuracy means less manual intervention. Concatenation of color or transform operations • Shake combines like nodes into a single compu- tational operation, maintaining the highest quality and accuracy while accelerating the process. Specification Sheet 5 Shake 3.5

System Requirements Support Mac OS X Apple offers the following support options for • Power Mac G5; 800MHz or faster Power Mac G4 or purchasers of the Shake 3.5 retail product. PowerBook G4; Xserve; or Xserve G5 (with addition • 90 days of complimentary support. Shake of qualified graphics card) comes with 90 days of complimentary support • Mac OS X v10.3.2 or later for basic troubleshooting, installation, and • QuickTime 6.5 or later launch issues. • At least 256MB of RAM • Per-incident support. For more complex integration • 1GB of disk space for caching and temporary files and troubleshooting issues, per-incident support • Graphics card with at least 32MB of video memory can be purchased. and OpenGL hardware acceleration • Annual support and maintenance. The purchase • Display with 1280-by-1024-pixel resolution and of an annual maintenance contract gives you 24-bit color access to email support during business hours, • Three-button mouse as well as electronic downloads of Shake upgrades • Optional: AJA Kona or Blackmagic DeckLink card at no charge for the life of your contract. required to preview composites on a broadcast video monitor Highend2d.com/shake is a dedicated Shake online forum where Shake artists can ask questions of other Shake artists and exchange custom effects. • 550MHz Pentium III, Pentium 4, or AMD Athlon processor • Red Hat Linux 9 Ordering Information • At least 256MB of RAM • 1GB of disk space for caching and temporary files To order Shake 3.5 for Mac OS X, visit the Apple • Workstation-class graphics card, such as NVIDIA Store or contact your Apple Authorized Reseller. Quadro2 or Quadro4 • Shake 3.5 for Mac OS X is available as a single- • Display with 1280-by-1024-pixel resolution and workstation license or a floating network license. 24-bit color • Shake 3.5 for Linux is available only as a floating • Three-button mouse network license.

For More Information For more information about this product or to purchase Apple products, visit the Apple Store online (www.apple.com or 800-MY-APPLE), an Apple Store near you, or an Apple Authorized Reseller.

Visit the Products Guide at © 2004 Apple Computer, Inc. All rights reserved. Apple, the Apple logo, Apple Store, Final Cut Pro, Mac, Macintosh, Mac OS, www.apple.com/guide for the latest PowerBook, Power Mac, QuickTime, Shake, and Xserve are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Rendezvous is a trademark of Apple Computer, Inc. Adobe is a trademark or registered trademark of Adobe Systems information on thousands of hardware Incorporated in the U.S. and/or other countries. OpenGL is a registered trademark of Silicon Graphics, Inc. Other product and and software products for your Mac. company names mentioned herein may be trademarks of their respective companies. April 2004 L302998A