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Shake 3 Advanced .

Key Features Shake 3 sets the standard for advanced compositing by offering an extensive toolset specifically designed to handle the most complex . Major picture •Resolution-independent compositing allows studios and visual effects boutiques use Shake to create the most compelling effects artists to work simultaneously with SD, HD, and film images. in the industry, and it was an integral part of effects production on the last six •Intuitive, nonlinear process tree makes Academy Award winners for Best Visual Effects. building and modifying complex composites fast and easy. •Production-proven compositing toolset includes tracking, rotoscoping, painting, correction, and industry-leading keyers Primatte and Keylight. •Unlimited distributed network rendering and included render management software expedite job processing. (Mac only) •Broadcast monitor support lets artists preview on a video monitor for more accurate results. (Mac only) •Audio scratch tracks can be played, scrubbed, trimmed, and slipped for synchronizing with visual effects. (Mac only) •Animation curve editor now includes audio waveform display. •Local node support of 8-, 16-, and 32-bit (float) color resolution enables compositing Shake allows artists to accurately preview composites on standard broadcast monitors using of high-resolution images with greater fidelity supported QuickTime-compatible video cards. and efficiency. • Support for IFF and RPF file formats allows Superior workflow seamless file sharing with Alias Wavefront Shake 3 uses an intuitive, tree-based compositing model that gives artists access to Maya and other 3D packages. any part of the composite at any time. This flexible, nonlinear workflow allows users to •Powerful scripting capabilities allow for even make critical creative and technical decisions at any point in the production process. greater flexibility and extensibility. Full curve-editor animation of every parameter with contextual viewing is always available, allowing artists to adjust background elements while monitoring the entire composite. For increased flexibility, Shake imports QuickTime and Adobe Photoshop layered files, RPF/RLA files from 3D animation applications, HDR images, and common audio file formats.

Specification Sheet Shake 3 Specification Sheet 2 Shake 3

Shake and Alias Wavefront Maya Shake is the perfect companion application to Maya,Alias Wavefront’s popular 3D modeling and animation software. Shake and Maya both use the IFF file format, creating a seamless solution for layer-based compositing of live action and 3D characters. Render passes can be composited using X-, Y-, and Z-depth information, compatible animation curves, and even render queues. And both applications take advantage of Mac OS X, with its support for QuickTime, impressive graphics capabilities, and powerful command-line controls. Artists can play, scrub, and visualize audio files, opening up new possibilities in visual effects Render management software for film, commercials, and videos. Processor-intensive rendering tasks can be monitored and distributed across a render Unique effects technology farm using the new render management Shake 3 includes compositing tools such as layering, tracking, rotoscoping, painting, software that comes with Shake 3 for Mac and color correction. Built-in keying capabilities include Photron Primatte and CFC OS X. The software includes load-balancing Keylight, two industry-leading professional keyers. Shake also features new film grain capabilities for efficient use of resources, tools that accurately simulate the look of film, allowing seamless integration of live and fault tolerance to ensure that jobs are completed without significant interruption and computer-generated footage. For additional flexibility, Shake supports third-party even if the number of servers is reduced plug-ins such as The Foundry, GenArts, and Ultimatte. during a job.

Advanced Shake Tools

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Tracking can be applied to vector paint strokes or Bezier rotoshapes for automating much of the time-consuming rotoscoping process.

1 Nonlinear edge blurring 2 Bezier-style drawing tools 3 Track shapes over time 4 Keyframe each shape independently Specification Sheet 3 Shake 3

Powerful compositing engine The resolution-independent, hybrid tile-based render engine allows composites to contain standard-definition (SD), high-definition (HD), and film images simultaneously. Artists can choose to process operations at 8-, 16-, or 32-bit (float) color resolution, enabling HDR images to be composited with greater fidelity while maintaining overall performance. And with its powerful macros, scripting language, and expressions, users can tailor Shake to suit specific production pipelines.

Features Benefits

Superior workflow Intuitive, nonlinear process tree • Shake provides a schematic method for creating and modifying effects, with all layers intact and accessible at any time. This tree-based method has a significant advantage over layer-based methods because changes can be made at any stage in the tree. Broadcast monitor support • Composites can be viewed on standard- or high-definition video monitors using supported third-party video cards, delivering a more accurate preview for broadcast projects. Native Maya IFF file format compatibility • The common IFF file format enables seamless data exchange for fast layer-based, Z-depth compositing of 3D characters and scenes. Support for Photoshop layered files • Adobe Photoshop files can be imported as com- plete process trees, preserving the file’s original layers and blend modes, for smooth integration between the two applications. Audio support • Audio tracks can be interactively synchronized with visual effects. Enhanced animation curve editing • New animation curve controls allow artists to maintain specific animation behaviors such as slopes and values over a range of frames, as well as displaying curves over audio waveforms. Artists gain more control over animation curves for quicker and more accurate user interaction. In-context viewing • In-context viewing removes much of the guessing game artists go through on modal systems by cutting down the number of iterations required to get the desired result. Unique effects technology Production-proven toolset • Artists can work with confidence, knowing that these same tools are used on the most complex and demanding feature film productions. Photron Primatte and CFC Keylight chroma keyers • A wide range of chroma key scenes can be com- pleted right out of the box, bypassing the need for expensive third-party plug-ins. Trackable paint strokes and rotoshapes • By applying tracking data to rotoshapes and paint strokes, Shake can automate the animation process, eliminating time-consuming manual tasks. Customizable grain simulation tools • A new filter accurately reproduces the look of film grain, an essential tool in compositing 3D animation and live-action film footage. Pixel analyzer • Shake color correction analyzes pixels over several frames for more realistic results. Specification Sheet 4 Shake 3

Features Benefits

Unique effects technology (continued) Rotoshapes • The refined Rotoshape tool with Bezier curve controls and nonuniform soft edges makes it easy to create animated shapes to be used as mattes. Support for third-party plug-ins, including • Specialized plug-ins expand the palette of tools The Foundry, GenArts, Ultimatte, Revision FX, available for creating stunning visual effects. Miranda, and more

Powerful compositing engine High-performance, resolution-independent • Resolution independence eliminates needless render engine image conversions, allowing artists to mix SD, HD, and film images at high speeds. Support for High Dynamic Range (HDR) images • The ability to set the color bit depth (8-, 16-, or 32- bit float) of each operation independently means artists can achieve the quality they need without burdening an entire project with time-consuming calculations. Unlimited distributed rendering in Mac OS X • Distributed rendering significantly accelerates the completion of projects by spreading rendering tasks across available networked resources, ulti- mately saving money. Render management software for Mac OS X • Designed for visual effects boutiques, the included network render management software uses Apple’s Rendezvous technology to simplify setup and administration of a render farm. Powerful macros, scripting language, and • Extensive workflow-oriented tools can be used software development kit to automate tasks and create custom extensions. This added flexibility means artists can tailor Shake to the needs of a particular project or production pipeline. Highly accurate subpixel tracking technology • Pinpoint accuracy means less manual intervention. Concatenation of color or transform operations • Shake combines like nodes into a single compu- tational operation, maintaining the highest quality and accuracy while accelerating the process. Specification Sheet 5 Shake 3

System Requirements Support Mac OS For information about support options, please •Power Mac G4 or PowerBook G4 with 800MHz contact your Apple Authorized Reseller or visit or faster PowerPC G4 processor; or Xserve with the Shake website at www.apple.com/shake. 1GHz or faster PowerPC G4 processor •Mac OS X v10.2.5 or later •QuickTime 6.1 or later Ordering Information • 256MB of RAM or more To order Shake 3, visit the Apple Store or contact • 1GB of available disk space for caching and your Apple Authorized Reseller. temporary files •Graphics card with at least 32MB of video memory •Shake 3 for Mac OS X is available as a single- and OpenGL hardware acceleration workstation license or a floating network license. •Display with 1280-by-1024-pixel resolution and •Shake 3 for and Shake 3 for Irix are available 24-bit color only as a floating network license. •Three-button mouse

Linux •550MHz Pentium III, Pentium 4, or AMD Athlon processor •Red Hat Linux 7.2 • 256MB of RAM or more • 1GB of available disk space for caching and temporary files •Workstation-class graphics card, such as NVIDIA Quadro2 or Quadro4, ATI Fire GL 8700 or 8800, ATI Fire GL2, or ATI Fire GL4 •Display with 1280-by-1024-pixel resolution and 24-bit color •Three-button mouse

Irix •195MHz SGI Octane R10000 processor •Irix 6.5.12m • 256MB of RAM or more • 1GB of available disk space for caching and temporary files • SSI, SSE, MXI graphics •Three-button mouse

For More Information For more information about this product or to purchase Apple products, visit the Apple Store online (www.apple.com or 800-MY-APPLE), an Apple Store near you, or an Apple Authorized Reseller. © 2003 Apple Computer, Inc. All rights reserved. Apple, the Apple logo, Apple Store, Mac, Macintosh, Mac OS, PowerBook, Power Visit the Macintosh Products Guide at Mac, QuickTime, and Shake are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Rendezvous and www.apple.com/guide for the latest Xserve are trademarks of Apple Computer, Inc. Adobe is a trademark or registered trademark of Adobe Systems Incorporated in the U.S. and/or other countries. OpenGL is a registered trademark of Silicon Graphics, Inc. PowerPC is a trademark of International information on thousands of hardware Business Machines Corporation, used under license therefrom. Other product and company names mentioned herein may be and software products for your Mac. trademarks of their respective companies. April 2003 L27140A