NOTES from the RECENT FIGHTING QUESTIONS and ANSWERS on GREAT WAR October 2020
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THE WORLD WAR ONE MINIATURES GAME ONE MINIATURES THE WORLD WAR 1918 saw great changes in the warfare of the Western Front INSIDE YOU WILL FIND: in France and Belgium. e Germans moved 500,000 men from the Eastern Front to the Western Front after the • History of the last battles of the Great War, including Russians pulled out of the war, and launched a series of the Battle of Villers-Bretonneux, Battle of Soissons, and the Meuse-Argonne O ensive. off ensives to break the Allied lines between March and July 1918. Great gains were made and the Allies’ positions were • Great War rules for ghting the battles of 1918. pushed back huge distances. • Options to eld German Infanterie, Stoss, Jäger or Siegfriedstellung companies with supporting A7V e Germans utilised specialist off ensive troops, the panzers in the great o ensives of 1918. Stosstruppen (shock troops), to lead the attacks, using • Field a British Line or Elite Ri e Company, ANZAC fi re and moment to bypass and outfl ank enemy defensive or Canadian Ri e Company, or a Cavalry Squadron positions. and stop the German o ensives, or go on the attack However, tenacious defence and the timely allocation of supported by the Army’s great new war machines: reserves by the British, French and Americans was fi nally Mark IV, Mark V and Whippet tanks. able to halt the German progress in July. • Field a French Metropolitan Compagnie de Fusiliers, e Allies immediately launched a series of off ensives that Colonial Compagnie de Tirailleurs, Escadron de gave no respite to the now exhausted Germans. With new Cavalerie or Foreign Russian and American companies tanks to break though German positions and the Allies’ own as they drive the Germans from France with the aid of implementation of fi re and movement tactics, they pushed their Schnieder CA.1 and Char Saint Chamond heavy tanks, as well as the nimble FT-17 light tank. the Germans back towards their own borders and defeat. • Field an American trained, veteran, or Marine Ri e • • • Company with French tanks, British tanks, or your own American FT-17 tanks in support. Battlefront brings the Great War to life in a game where • Field a Belgian Compagnie de Infanterie supported by you command your troops in miniature on a realistic artillery and their French and British allies. battlefi eld. • Great War missions and mission rules. • Inspirational painting guides and colour photos. ISBN 9780995104266 DESIGNED IN NEW ZEALAND PRINTED IN CHINA Product Code FW916 THE WORLD WAR ONE MINIATURES GAME © Copyright Battlefront Miniatures Limited, 2019. All rights reserved. I NOTES FROM THE RECENT FIGHTING QUESTIONS AND ANSWERS ON GREAT WAR OctoBER 2020 During the time that Great War has been out, players have asked questions about the game. The questions and their answers have been gathered into this document. Please note that this is an on-going project. To help players who have read earlier versions of Notes From the Recent Fighting, new material is marked with a line in the left margin. — Wayne Turner, Game Designer FORCES, MOVEMENT If a Unit Leader issues a Cross Here order, can they use it to cross multiple Some Movement Orders only affect FORMATIONS, UNITS, pieces of Difficult Terrain? teams in Line of Sight of the Unit AND TEAMS Leader. Do friendly teams block Line Yes they can. Any team from the Unit What’s a A7V Tank Team? Is it a single of Sight for Movement Orders? crossing any of the Difficult Terrain vehicle or a group of vehicles? within 6”/15cm of where the Unit No. Ignore friendly teams when determin- Leader crossed will benefit. There are four levels inFlames Of War: ing Line of Sight for Movement Orders. • Force - everything you have in the Does a Dig In movement order prevent game (a Force card is where you find If my Unit fails a Blitz Move movement teams that are not digging entrench- Support Units). order, does it have to Move, or can it ments from moving? • Formation - a company, the core of remain where it is and Go to Ground? No. Teams that are not using the your Force (a Formation card tells It doesn’t have to Move. However, if it Movement Order can act as they wish. you which Units you can have in the Shoots, it must shoot with the +1 penalty. Formation). Can a team move through a • Unit - a platoon, the smallest When a team moves using a Blitz Move friendly team? grouping of stuff (a Unit card tells movement order, do they follow all you what Teams are in the Unit and the normal Movement rules? Are they No. The Moving Through Gaps rule what their characteristics are). actually moving? applies. If the gap isn’t big enough, then you can’t move through it. • Team - a single playing piece, Yes. A team using a Blitz Move movement either a single vehicle or a fire team order doesn’t suddenly teleport to the new Remember, Infantry ignore their base of infantry. location. It moves 4”/10cm as normal, when using this rule, so can move through pretty small gaps, and Tanks Teams can What is an Artillery Unit? following all the rules for moving. Then, once it has finished its movement, it no easily move through them. It is a Unit with a weapon capable of longer counts as having moved. firing a Bombardment, i.e. one with a Can my models end their movement ROF of Artillery. This means that it must take any Cross tests necessary, roll to cross Minefields as on top of other models? usual, and leaves any Entrenchments it No. COMMAND has dug behind. If a team ended its Movement so TRANSPORT that it was In Command at the If I move through several pieces of If a Unit is being carried as Passengers, end of the Movement Step, does it Difficult Terrain, do I have to take a can they use the Blitz Move movement remain In Command until its next Cross check for each of them? order to Dismount? Movement Step? Yes. Yes, as long as all the rules for Dismounting Yes. In Command is defined by its posi- (such as you can’t do it after the Transport tion at the end of the Movement Step. If I moved into a wood last turn (and has moved) are obeyed. took my Cross check then), do I need The Command Leadership rules give to take another Cross check this turn Can a Passenger Dismount using a re-rolls if the Formation Commander to move out of it? Shoot and Scoot movement order from is close enough and in Line of Sight. Yes. If you start your Movement in a Transport vehicle that did not move Do friendly teams block Line of Sight Difficult Terrain, you need to take a in the previous Movement Step? for command? Cross check at that time. No. You can only Mount and Dismount No. Ignore friendly teams when determin- in the Movement Step. ing Line of Sight for Command purposes. 1 Can I use a Movement Order to GONE TO GROUND in are Tall Terrain. It makes more sense Dismount my infantry from a Is there any benefit to having my teams to view the doors and windows as Tall Transport after it has moved? Gone to Ground if I’m not Concealed? Terrain too. No. Teams cannot Dismount after their No. Only teams that are Concealed That means that you’ll be able to see any Transport has moved. benefit from the additional +1 to be hit teams in the building that you have line (taking the bonus from +1 to +2) for of sight to through a door or a window, Can Passengers in a Transport take or being Gone to Ground. and that are within 2”/5cm of the door dispute an Objective? or window. Yes they can. So why can my teams be Gone to The converse applies for teams looking out Ground in the middle of an open field? of the building at your troops too. SHOOTING Suppose you have a tank behind a hedge. MIXED TARGETS ROTATE TO FACE It doesn’t want to shoot or move, so is My guns are shooting at a unit of three Do all Teams need to rotate to face? Gone to Ground. To teams looking at it enemy armoured cars, one standing in What about Infantry teams that have from across the hedge, it is Concealed, the open, one concealed at the edge of an all-round field of fire? so gets the +2 bonus to be hit for being Concealed and Gone to Ground. a wood, and one out of sight behind All Teams, including Infantry teams, the woods. What score do I need to hit need to rotate to face their target. On the other hand, a team that is behind the hedge looking at it will see it sitting them if they are within 16”/40cm and The purpose of the rule is to make it look in the open in the middle of the field, have a Is Hit On number of 3+? like your toy soldiers are actually shooting without concealment. In this case, there If your guns target the armoured car in at their target, so they need to turn to is no benefit from being Gone to Ground, the open, they’ll need 3+ to hit. They could face them. and the team shoots at it with no penalty. target the armoured car in the woods (needing 4+ as it is Concealed), but After rotating to face my target, other Can my Tank teams be Gone would normally gain little from doing so.