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Dopuna 19.04 Nedelja
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Turkmenistan Yokary Liga šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. Ned 14:00 5232 Altyn Asyr 1.15 5.90 13.0 Kopetdag Asgabat - 1.07 4.25 1.54 3.90 9.75 28.0 24.0 1.49 2.65 8.50 2.12 2.55 2.15 1.41 2.12 3.65 Pon 13:30 5709 Merw FK 2.90 3.00 2.25 Asgabat FK 1.51 1.29 1.31 5.00 7.00 4.55 5.70 3.70 3.55 1.97 2.80 2.95 1.70 1.91 1.96 3.60 7.60 Pon 14:00 5707Nebitci (FK Balkan) 2.15 2.80 3.40 Energetik FK 1.24 1.33 1.56 3.65 5.00 3.80 7.40 6.10 2.90 1.77 4.25 3.90 1.39 1.96 2.62 5.60 13.0 Pon 15:30 5708 Ahal FK 1.60 3.30 5.45 Sagadam FK 1.09 1.24 2.10 2.50 4.25 4.85 12.0 9.75 2.15 2.03 5.20 2.90 1.70 1.91 1.95 3.55 7.50 Oba tima Oba tima daju Kombinacije Tim 1 golova Tim 2 golova Kombinacije VG STAR BET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 5232 Altyn As Kopetdag 2.08 2.35 3.20 18.0 2.30 2.80 23.0 2.80 1.21 1.80 20.0 6.60 28.0 1.49 28.0 2.22 60.0 1.96 50.0 2.75 80.0 3.00 1.85 1.37 2.10 3.70 5709 Merw FK Asgabat 1.76 2.25 3.80 17.0 2.25 6.10 4.55 9.25 2.85 8.00 7.00 2.22 5.35 5.35 4.00 11.0 9.00 9.00 6.50 18.0 13.0 3.10 2.00 1.74 3.20 6.80 5707 Nebitci Energeti 2.22 3.10 5.90 29.0 2.90 5.80 9.00 9.00 2.62 7.00 14.0 4.15 14.0 4.75 7.90 13.0 19.0 7.70 14.0 17.0 35.0 3.25 2.07 2.15 4.50 11.0 5708 Ahal FK Sagadam 2.00 2.55 4.15 21.0 2.45 3.75 11.0 5.10 1.73 3.45 15.0 4.75 18.0 2.75 12.0 5.60 27.0 3.95 21.0 7.10 55.0 3.10 2.00 1.73 3.15 6.75 Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Tajikistan First League šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. -
Ncsoft (036570 KS ) Rally to Be Stronger in 2019 Than in 2017
NCsoft (036570 KS ) Rally to be stronger in 2019 than in 2017 Games 4Q18 preview: Lineage M to continue QoQ growth Earnings Preview For 4Q18, we forecast NCsoft to deliver revenue of W407bn (-23.7% YoY, +0.7% QoQ) January 17, 2019 and operating profit of W131bn (-30.9% YoY, -6.0% QoQ). For Lineage M , which exhibited its highest user indicators of 2018 following its update on September 28 th , we estimate 4Q18 revenue grew 0.6% QoQ to W218bn. Despite the slight revenue gain QoQ, we believe operating profit contracted QoQ, due (Maintain) Buy to: 1) a one-off payment for the signing of new players for the NC Dinos baseball team; and 2) advertising spending on Lineage Remastered . Target Price (12M, W) 700,000 Why 2019 is likely to be even stronger than 2017 Share Price (01/16/19, W) 465,500 In 2017, NCsoft’s stock gained 85.3% (vs. +22.0% for the KOSPI), boosted by expectations on Lineage M (released on June 21 st ). In 2019, we believe the stock will Expected Return 50% experience an even bigger rally. As we outline in <Table 3>, Lineage M was the only new title the company launched in 2017, and revenue was predominately concentrated in the domestic market. OP (18F, Wbn) 633 In 2019, NCsoft has two to five new mobile titles set for release, including Lineage II M Consensus OP (18F, Wbn) 634 (1H19). We also expect overseas expansion to gather steam in 2019. We note that EPS Growth (18F, %) 3.1 Lineage II , Aion , and Blade & Soul have seen overseas revenues either comparable to Market EPS Growth (18F, %) 6.2 or much higher than their domestic revenues. -
Taiwan Baseball Draws Foreign Fans During Sports Shutdown
Friday 37 Sports Friday, May 8, 2020 Taiwan baseball draws foreign fans during sports shutdown Coronavirus devastates the global sporting calendar TAOYUAN: Foreign fans starved of baseball are increased tenfold, mainly from the US and tuning in to Taiwan’s often-overlooked league as Canada. “We would have never thought about the island basks in the glow of being one of the counting the CPBL,” added Brandon DuBreuil few places in the world hosting live sports. The from Covers.com, a North American sports bet- coronavirus pandemic has devastated the global ting information company. “People are betting sporting calendar but Taiwan has largely halted on it.” local transmissions and its Chinese Professional Baseball League (CPBL) has kept on batting. All ‘Home runs everywhere’ of the league’s four teams have begun streaming Introduced a century ago by Japan when Tai- games with English commentary, racking up mil- wan was a colony, baseball is easily the island’s lions of views for games featuring cardboard most popular sport with notoriously raucous and cut-outs of fans and robots beating drums. excitable fans. The league has been peppered “A lot of people back home in the US are with betting scandals-most recently in 2009, dying to get sports back, they are really just try- after which attendance plunged. But crowd size ing to find something to watch,” Ryan Carpenter, and enthusiasm has bounced back, especially an American born pitcher for Rakuten Monkeys after former MLB star slugger Manny Ramirez said. “I think having English commentaries really briefly joined the league in 2013 and reignited a helps.” Rakuten Monkeys, owned by the Japan- frenzy of interest. -
Modeling the Probability of a Batter/Pitcher Matchup Event: a Bayesian Approach
RESEARCH ARTICLE Modeling the probability of a batter/pitcher matchup event: A Bayesian approach Woojin Doo, Heeyoung KimID* Department of Industrial and Systems Engineering, Korea Advanced Institute of Science and Technology (KAIST), Daejeon, Republic of Korea * [email protected] Abstract We develop a Bayesian hierarchical log5 model to predict the probability of a particular bat- a1111111111 a1111111111 ter/pitcher matchup event in baseball by extending the log5 model which is widely used for a1111111111 describing matchup events. The log5 model is simple and intuitive with fixed coefficients but a1111111111 less flexible than the generalized log5 model that allows the estimation of coefficients using a1111111111 data. Meanwhile, although the generalized log5 model is more flexible, the estimation of coefficients often suffers from a lack of data as a large sample of previous outcomes for a particular batter/pitcher matchup is rarely available in practice. The proposed Bayesian hier- archical log5 model retains the advantages of both models while complementing their disad- OPEN ACCESS vantages by estimating the unknown coefficients as in the generalized log5 model, but by Citation: Doo W, Kim H (2018) Modeling the using the fixed coefficients of the standard log5 model as prior knowledge. By combining the probability of a batter/pitcher matchup event: A ideas of the two previous models, the proposed model can estimate the probability of a par- Bayesian approach. PLoS ONE 13(10): e0204874. ticular matchup event using a small amount of historical data of the players. Furthermore, https://doi.org/10.1371/journal.pone.0204874 we show that the Bayesian hierarchical log5 model achieves better predictive performance Editor: Yong Deng, Southwest University, CHINA than the standard log5 model and the generalized log5 model using a real data example. -
The Identification of Collective Bargaining Issues for the Korea Baseball Organization Jongmi Joo
Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2003 The Identification of Collective Bargaining Issues for the Korea Baseball Organization Jongmi Joo Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY COLLEGE OF EDUCATION THE IDENTIFICATION OF COLLECTIVE BARGAINING ISSUES FOR THE KOREA BASEBALL ORGANIZATION By JONGMI JOO A Dissertation submitted to the Department of Sport Management, Recreation Management, and Physical Education in partial fulfillment of the requirements for the degree of Doctor of Philosophy Degree Awarded: Fall Semester, 2003 The members of the Committee approved the dissertation of Jongmi Joo defended on August 25, 2003. Annie Clement Professor Directing Dissertation David Pargman Outside Committee Member Alvin Stauber Outside Committee Member Tom Ratliffe Committee Member Approved: Charles Imwold, Chair, Department of Sport Management, Recreation Management, and Physical Education The Office of Graduate Studies has verified and approved the above named committee members. ii Dedicated to my father, Cheongon Joo, mother, Seonggu Lee, father in law, Dr. Donghee Choi, and mother in law, Yongjae Kim iii ACKNOWLEDGMENTS This dissertation might never be completed without the help of a number of individuals. I would like to thank Dr. Annie Clement, major professor, whose leadership, understanding, guidance, patience, and friendship have been a constant source of encouragement and motivation. I offer my sincere thanks to the other members of my committee, Dr. David Pargman, Dr. Alvin Stauber, and Dr. Tom Ratliffe for their excellent suggestions, which were instrumental in the completion of this study. I feel truly blessed to have had such a wonderful committee members. -
Comunicacion Y Videojuegos.Pdf
COMUNICACIÓN Y VIDEOJUEGOS. REFLEJANDO LA SOCIEDAD A TRAVÉS DEL OCIO INTERACTIVO — Colección Comunicación y Pensamiento — COMUNICACIÓN Y VIDEOJUEGOS. REFLEJANDO LA SOCIEDAD A TRAVÉS DEL OCIO INTERACTIVO Editor Guillermo Paredes-Otero Autores (por orden de aparición) Guillermo Paredes-Otero Antonio César Moreno Cantano Carlos Álvarez Barroso Jesús Albarrán Ligero Antonio Fco. Campos Méndez Sergio Jesús Villén Higueras Augusto David Beltrán Poot Fernando Martínez López Rafael Jaén Pozo COMUNICACIÓN Y VIDEOJUEGOS. REFLEJANDO LA SOCIEDAD A TRAVÉS DEL OCIO INTERACTIVO Ediciones Egregius www.egregius.es Diseño de cubierta y maquetación: Francisco Anaya Benítez © de los textos: los autores © de la presente edición: Ediciones Egregius N.º 65 de la colección Comunicación y Pensamiento 1ª edición, 2020 ISBN 978-84-18167-35-5 NOTA EDITORIAL: Las opiniones y contenidos publicados en esta obra son de responsabilidad exclusiva de sus autores y no reflejan necesariamente la opinión de Ediciones Egregius ni de los editores o coordinadores de la publicación; asimismo, los autores se responsabilizarán de obtener el permiso correspondiente para incluir material publicado en otro lugar. Colección: Comunicación y Pensamiento Los fenómenos de la comunicación invaden todos los aspectos de la vida cotidiana, el acontecer contemporáneo es imposible de comprender sin la perspectiva de la comu- nicación, desde su más diversos ámbitos. En esta colección se reúnen trabajos acadé- micos de distintas disciplinas y materias científicas que tienen como elemento común la comunicación y el pensamiento, pensar la comunicación, reflexionar para com- prender el mundo actual y elaborar propuestas que repercutan en el desarrollo social y democrático de nuestras sociedades. La colección reúne una gran cantidad de trabajos procedentes de muy distintas partes del planeta, un esfuerzo conjunto de profesores investigadores de universidades e ins- tituciones de reconocido prestigio. -
Declaration of Conflicts of Interest
Declaration of Conflicts of Interest My Name: Tomi Kovanen My Date of Birth: January 16, 1988 Team Name: MIBR Team Formation Date: June 23, 2018 This is an exhaustive list of the conflicts of interest and business entanglements I have with players and teams that I expect to compete against in professional tournaments. Business entanglement include, but are not limited to, shared management, shared ownership of entities, licensing, and loans. I understand that failure to report my conflicts of interest may result in my disqualification from events and/or forfeiture of proceeds. Number of Pages Attached: 2 Signature: Date: April 17, 2020 Page 1 / 3 Other party: ENCE Nature of conflict: IGC SVP Finance and Business Development Tomi Kovanen, who is among the senior leadership of the company overseeing the MIBR brand, is also a minority shareholder in ENCE, who were qualified for ESL One Rio de Janeiro and now compete in the RMR qualification system in Europe. Other party: YeaH Gaming Nature of conflict: MIBR parent company IGC has an agreement with YeaH. In exchange for a set annual fee payable regardless of actual roster changes, IGC has an option to buy out at most 2 players from YeaH Gaming’s roster in a calendar year at an agreed upon price. Other party: BLAST Premier and its partner teams (Natus Vincere, Astralis, Liquid, FaZe, Vitality, NiP, 100 Thieves, OG, G2, Evil Geniuses, Complexity) Nature of conflict: IGC (MIBR’s parent company) has a broad agreement for participation in BLAST Premier together with many other teams that are competing in various RMR regions to qualify for the Major. -
Holding Companies Lotte Group : Changes Expected Following Holding Company Conversion
Holding Companies Lotte Group : Changes expected following holding company conversion Spin-off/merger resolutions likely to pass, assuming 60-70% attendance To establish a holding company, four key Lotte Group affiliates—Lotte Overweight (Maintain) Confectionery, Lotte Shopping, Lotte Chilsung, and Lotte Foods—are planning spin-offs and a merger , subject to approval of special resolutions at shareholders’ meetings (requiring the affirmative vote of two-thirds of the shareholders present Industry Report in person or by proxy, comprising at least one-third of total issued shares). August 29, 2017 Assuming a meeting attendance rate of 60-70% (based on historical examples), we believe all four Lotte affiliates will pass the resolutions (considering the stakes held by the largest shareholders and related parties). Mirae Asset Daewoo Co., Ltd. Holding company valued at between W4.1tr and W4.8tr We estimate the fair value of the new holding company between W4.1tr and W4.8tr. [Holding companies/IT services ] We present two sets of valuations, one that does not reflect brand royalties and one that does (based on a 20bp royalty rate, same as LG Corp.’s and SK Holdings’), as Dae -ro Jeong details regarding royalty rates or the timing of collection have not been released. +822 -3774 -1634 [email protected] Combined value of the four affiliates to increase slightly post-spinoff In assessing the fair values of the new holding company and the operating units of the four affiliates, we examined potential changes in each entity’s market capitalization before and after the spin-offs. Our analysis suggests that the combined market capitalization of the four affiliates will increase slightly after the spin-offs, by between 0.4% and 5.6%. -
Call of Duty World League (CWL) Championship 2017, Presented by Playstation®4, Begins Today in Orlando
August 9, 2017 Call of Duty World League (CWL) Championship 2017, Presented by PlayStation®4, Begins Today in Orlando Premier Call of Duty Competition from Activision - the World's Largest Console Esport - Brings Together Top 32 Teams from North America, Europe and Asia-Pacific to Compete for Share of $1.5M Prize Pool at the Amway Center The Culmination of a $4 Million Season Prize Pool, the Largest in Call of Duty Esports History Catch the Action Online, August 9-13, on MLG SANTA MONICA, Calif.--(BUSINESS WIRE)-- Over 19,000 Call of Duty players - the world's largest console esport - competed throughout the year and only 32 teams have emerged to face off at the 2017 Call of Duty World League (CWL) Championship, Presented by PlayStation®4, beginning today at the Amway Center in Orlando, Florida. Hosted by Major League Gaming Corp. (MLG) in partnership with Activision Publishing, Inc., the world's best teams from North America, Europe, and the Asia-Pacific region (APAC) will compete for their share of the $1.5 million event prize pool, the title of 2017 CWL Champions and to be named the best Call of Duty esports team in the world. This week's championship also completes the biggest yearly prize pool in Call of Duty history with $4 million in total prize pursing. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170809005908/en/ "It's been a great year for the Call of Duty World League with more players competing than ever before across the pro and amateur circuits," said Rob Kostich, executive vice president and general manager, Call of Duty. -
Download Pro Baseball 1996-1997, , Chalkboard Press, 1997
Pro Baseball 1996-1997, , Chalkboard Press, 1997, 0965606961, 9780965606967, . , , , , . Player head shots courtesy of David Davis. Many thanks to him. We have only selected seasons (players who debuted before 1960) for which we believe the image has reverted into the public domain. We will quickly remove any images for which that can be shown to not be the case.Please let us know if you are aware of any such images on this site. In 1985, the Sammi Superstars became known as the Cheongbo Pintos. The next year, 1986, saw some major changes, with the OB Bears moving from Daejeon to share the Seoul's Jamsil Baseball Stadium with MBC Chungyong in Seoul. A new franchise, the Binggrae Eagles, joined to replace vacancy of Daejeon by OB's moving and expanding the league to seven franchises. 1988 saw the Cheongbo Pintos change ownership again, becoming the Pacific Dolphins. In 1990, MBC Chungyong became the LG Twins and an eighth franchise was added, the Ssangbangwool Raiders who represented the Jeollabuk-do region. There was little change in the 90's except for a few major sponsors: 1993 saw the Binggrae Eagles become the Hanwha Eagles, in 1995 the Pacific Dolphins became the Hyundai Unicorns and the OB Bears in 1999 became the Doosan Bears. Bigger changes were affected in 2000 when the Hyundai Unicorns moved from Incheon to Suwon, and a new franchise, the SK Wyverns took their place in Incheon. The Ssangbangwool Raiders became defunct. In 2001, the Haitai Tigers became the Kia Tigers. In 2008, the Hyundai Unicorns franchise was sold, renamed the Woori Heroes and moved to Mok-dong in Seoul, after a disappointing season in 2007 both on and off the field. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Tuesday 11 February
ONE GALAXY AT A TIME: NAVIGATING THE ESPORTS UNIVERSE Competitive gaming, bite-sized! For brands, media networks and stakeholders. CURATED BY HURRAH TUESDAY 11 FEBRUARY 14.00-14.05: KICK-OFF 16.00-17.00: MENTORING PROGRAMME: WORKSHOP TABLES #1 APPROACHING ESPORTS IN A BITE-SIZED WAY 1-TO-1 MENTORS’ TABLE: ARNAUD VERLHAC, ESPORTS BAR DIRECTOR, REED MIDEM MATCHMAKING -ALEXANDER CHEGRINEZ, CBO, STARLADDER VIP ARENA -ANGELA NATIVIDAD, CO-FOUNDER & COO, HURRAH 14.05-14.30: OPENING KEYNOTE -ANNA BAUMAN, MANAGING DIRECTOR, ROGUE MASTERY IS A STEP BY STEP PROCESS: ON PRACTICAL APPROACHES TO GROWING A FOOTPRINT -DUNCAN CALOW, PARTNER, IAEL (DLA PIPER) -JESSANY V'ANT HOFF, STRATEGIC ALLIANCES MANAGER, HYPERX IN ESPORTS, ONE GALAXY AT A TIME 16.00-18.00 FLORENT ‘ELCHIKITO’ GUTIERREZ — CMO, VITALITY -JOEP MEDDENS, PARTNER, IAEL (HOCKER) PRE- -JULIEN DUPONT, HEAD OF PARTNERSHIPS, TEAM VITALITY SCHEDULED -ROMAIN SOMBRET, CHAIRMAN & FOUNDER, MCES 14.30-15.30: ROUND-TABLE SESSIONS 14.30-15.30 MEETINGS X4 -TOBIAS HEIM, MANAGING DIRECTOR, BUILD A ROCKET GMBH DIVE DEEP INTO THE GAMES' ECO-SYSTEMS - LEAD BY NONE OTHER MENTORING FOR -TOBIAS SCHOLZ, ASSISTANT PROFESSOR, UNIVERSITY OF SIEGEN THAN THEIR PUBLISHERS BRANDS -WENDY LECOT, HEAD OF STRATEGIC ALLIANCES AND DIGITAL MARKETING EXPERTS’ TABLE: VIP ATTENDEES (BY INVITATION) INNOVATION DEVELOPMENT, HYPERX -ALBAN DECHELOTTE, HEAD OF BUSINESS DEVELOPMENT & ONLY 17.00-18.00: SPONSORSHIPS, RIOT GAMES MENTORING PROGRAMME: WORKSHOP TABLES #2 MENTORS’ TABLE TUESDAY-ADRIEN GUERRA, 11 MARKETING AND COMMUNICATIONS