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Dopuna 19.04 Nedelja
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Turkmenistan Yokary Liga šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. Ned 14:00 5232 Altyn Asyr 1.15 5.90 13.0 Kopetdag Asgabat - 1.07 4.25 1.54 3.90 9.75 28.0 24.0 1.49 2.65 8.50 2.12 2.55 2.15 1.41 2.12 3.65 Pon 13:30 5709 Merw FK 2.90 3.00 2.25 Asgabat FK 1.51 1.29 1.31 5.00 7.00 4.55 5.70 3.70 3.55 1.97 2.80 2.95 1.70 1.91 1.96 3.60 7.60 Pon 14:00 5707Nebitci (FK Balkan) 2.15 2.80 3.40 Energetik FK 1.24 1.33 1.56 3.65 5.00 3.80 7.40 6.10 2.90 1.77 4.25 3.90 1.39 1.96 2.62 5.60 13.0 Pon 15:30 5708 Ahal FK 1.60 3.30 5.45 Sagadam FK 1.09 1.24 2.10 2.50 4.25 4.85 12.0 9.75 2.15 2.03 5.20 2.90 1.70 1.91 1.95 3.55 7.50 Oba tima Oba tima daju Kombinacije Tim 1 golova Tim 2 golova Kombinacije VG STAR BET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 5232 Altyn As Kopetdag 2.08 2.35 3.20 18.0 2.30 2.80 23.0 2.80 1.21 1.80 20.0 6.60 28.0 1.49 28.0 2.22 60.0 1.96 50.0 2.75 80.0 3.00 1.85 1.37 2.10 3.70 5709 Merw FK Asgabat 1.76 2.25 3.80 17.0 2.25 6.10 4.55 9.25 2.85 8.00 7.00 2.22 5.35 5.35 4.00 11.0 9.00 9.00 6.50 18.0 13.0 3.10 2.00 1.74 3.20 6.80 5707 Nebitci Energeti 2.22 3.10 5.90 29.0 2.90 5.80 9.00 9.00 2.62 7.00 14.0 4.15 14.0 4.75 7.90 13.0 19.0 7.70 14.0 17.0 35.0 3.25 2.07 2.15 4.50 11.0 5708 Ahal FK Sagadam 2.00 2.55 4.15 21.0 2.45 3.75 11.0 5.10 1.73 3.45 15.0 4.75 18.0 2.75 12.0 5.60 27.0 3.95 21.0 7.10 55.0 3.10 2.00 1.73 3.15 6.75 Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Tajikistan First League šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. -
Declaration of Conflicts of Interest
Declaration of Conflicts of Interest My Name: Tomi Kovanen My Date of Birth: January 16, 1988 Team Name: MIBR Team Formation Date: June 23, 2018 This is an exhaustive list of the conflicts of interest and business entanglements I have with players and teams that I expect to compete against in professional tournaments. Business entanglement include, but are not limited to, shared management, shared ownership of entities, licensing, and loans. I understand that failure to report my conflicts of interest may result in my disqualification from events and/or forfeiture of proceeds. Number of Pages Attached: 2 Signature: Date: April 17, 2020 Page 1 / 3 Other party: ENCE Nature of conflict: IGC SVP Finance and Business Development Tomi Kovanen, who is among the senior leadership of the company overseeing the MIBR brand, is also a minority shareholder in ENCE, who were qualified for ESL One Rio de Janeiro and now compete in the RMR qualification system in Europe. Other party: YeaH Gaming Nature of conflict: MIBR parent company IGC has an agreement with YeaH. In exchange for a set annual fee payable regardless of actual roster changes, IGC has an option to buy out at most 2 players from YeaH Gaming’s roster in a calendar year at an agreed upon price. Other party: BLAST Premier and its partner teams (Natus Vincere, Astralis, Liquid, FaZe, Vitality, NiP, 100 Thieves, OG, G2, Evil Geniuses, Complexity) Nature of conflict: IGC (MIBR’s parent company) has a broad agreement for participation in BLAST Premier together with many other teams that are competing in various RMR regions to qualify for the Major. -
BMW Esports Boost Press Release
BMW Corporate Communications Media Information BMW Esports 28th June 2021 Live from BMW Welt: The Esports industry assembles virtually at BMW Esports Boost – Premiere for “The Rival Rig” from RIVALWORKS. Best practices, digital trends and an innovative format: Top international speakers provide new stimulus and exclusive insights into such fields as Esports and gaming culture, advertising opportunities, and future trends. BMW presents the first product from the RIVALWORKS virtual technology factory – the visionary “The Rival Rig”. Holger Hampf, President of Designworks: “It’s a once in a lifetime opportunity for a designer to work on a project like this as we were able to play to extremes in terms of technology”. Munich. BMW Welt was the epicentre of the Esports industry on Monday, as it hosted the first BMW Esports Boost. In a series of talks and panel discussions, the many participants from around the world were given exclusive insights into the world of Esports. Some of the industry’s most important protagonists – from industry experts and publishers to the CEOs of prestigious Esports organisations – also looked at some of the most exciting future trends. Highlights included the world premiere of “The Rival Rig”. This visionary Esports hardware is the first product from the RIVALWORKS virtual technology factory. “Today, the eyes of the Esports community were on BMW Welt and our Esports Boost festival,” said Stefan Ponikva, Vice President Brand Experience BMW. “A big thank you goes to all our speakers, who provided a vast array of insights and inspirations in their talks and panel discussions – and, of course, to our cooperation partner Seven.One Sports. -
Propeller.Pdf
THE NEWS, TECHNOLOGY, ART, DESIGN & CULTURE OF FULL SAIL UNIVERSITY CAMPUS TOUR PAGE 2 ARMADA ESPORTS PAGE 3 INNOVATION CONTINUES at Full Sail During COVID-19 PAGE 4 GRAD ELEVENTH FACULTY SHOWCASE ANNUAL HALL SPOTLIGHT PAGE 6 OF FAME PAGE 9 PAGE 8 FULL SAIL AWARDS NEWS SPOTLIGHT PAGE 10 PAGE 12 ART & DESIGN | BUSINESS | FILM & TELEVISION | GAMES | MEDIA & COMMUNICATIONS | MUSIC & RECORDING | SPORTS | TECHNOLOGY Toll Free: 800.226.7625 fullsail.edu Winter Park, FL 32792 FL Park, Winter 3300 University Blvd. University 3300 Full Sail University Sail Full fullsail.edu FULL SAIL UNIVERSITY Virtual Behind the Scenes Tour Our Virtual Behind the Scenes Tour The tour also features a live video will give you an inside look at Full Sail conference featuring Full Sail University - the spaces, curriculum, graduates who share their personal and graduates that make this a journeys and answer questions from special place. This live online session you, and concludes with a breakout features a guided campus tour, details session featuring educators who about how a Full Sail education works, will go in-depth on our educational information about scholarships model and answer questions and Project LaunchBox™, and trivia about the specifi c degree you’re View Campus questions that give you a chance to interested in. Gallery win exclusive Full Sail swag. fullsail.edu/tour We also have Daily Virtual tours off ered Mondays at 5 PM ET and Tuesdays through Fridays at 3 PM ET. To schedule your tour, visit tourfullsail.com Full Sail NEW Degrees Cybersecurity This year, Full Sail added a new degree focused on the rapidly Game Design growing industry of cybersecurity. -
Nota De Prensa Fnatic Cae Eliminado De Worlds
Publicado en Madrid el 28/10/2019 Fnatic cae eliminado de Worlds 2019 en cuartos de final El equipo europeo pierde por 3-1 frente al equipo chino, FunPlus Phoenix. En el primer enfrentamiento de cuartos de final, Invictus Gaming venció por 3-0 a Griffin El campeonato del mundo de League of Legends ha llegado a Madrid con fuerza. El público ha llenado las gradas del Palacio Vistalegre para vivir los dos primeros enfrentamientos de cuartos de final. Los dos primeros semifinalistas del torneo serán equipos chinos: Invictus Gaming y FunPlus Phoenix. El día comenzaba con el partido de los vigentes campeones de Worlds, Invictus Gaming, que se veían las caras con Griffin, el equipo coreano que venció a G2 Esports en la fase de grupos hasta en dos ocasiones. El conjunto chino demostró una gran superioridad y consiguió el pase por un resultado final de 3-1. El estilo caótico y agresivo de Invictus Gaming desmontó por completo a los coreanos, que no fueron capaces de imponer su juego en casi ningún momento. Con esta actuación, demuestran que siguen siendo un equipo temible en los mejores de cinco. El segundo partido de cuartos de final enfrentaba a Fnatic contra FunPlus Phoenix. El Palacio Vistalegre rugió con fuerza apoyando al equipo europeo, sin embargo, el combinado asiático completó una eliminatoria casi perfecta y acabaron con el sueño de una final europea en Worlds 2019. Los dos primeros partidos solo tuvieron un equipo en la Grieta del Invocador, FunPlus Phoenix. Fnatic solo mostró su mejor nivel en la tercera partida, pero los ánimos de remontada solo fueron un corto espejismo. -
Complete Catalog
WWW.XBOXGAMES.IN Page: 2 LIFE IS STRANGE: TRUE COLORS Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb and manipulate the strong emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth —... Read More Price: ₹ 3499.00 ₹ 1200.00 LITTLE NIGHTMARES II Little Nightmares II is a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by an evil transmission. Together with new friend Six, he sets out to discover the source of... Read More Price: ₹ 2000.00 ₹ 1000.00 WWW.XBOXGAMES.IN Page: 3 CALL OF DUTY®: BLACK OPS COLD WAR - CROSS- GEN BUNDLE Call of Duty: Black Ops Cold War is a 2020 first-person shooter video game developed by Treyarch and Raven Software and published by Activision. It is the sixth installment in the Black Ops series, and the seventeenth... Read More Price: ₹ 4750.00 ₹ 1000.00 IT TAKES TWO + TEKKEN 7 + AO TENNIS 2 Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Read More Price: ₹ 9999.00 ₹ 1300.00 WWW.XBOXGAMES.IN Page: 4 ASSASSIN'S CREED® ODYSSEY - ULTIMATE EDITION Write your epic odyssey to become a legendary Spartan hero. Forge your path in a world on the brink of tearing itself apart. Influence history in an ever-changing world shaped by your choices. -
Dopuna 05.04 Ponedeljak
Dupla Prvo Poluvreme-kraj Ukupno golova ŠANSABET England Premier šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1p. Pon 19:00 1009 Everton 1.85 3.50 4.50 Crystal Palace 1.19 1.28 1.93 2.90 4.70 5.15 9.75 7.75 2.50 2.11 5.05 3.25 1.67 1.99 2.32 4.35 9.75 Pon 21:15 1010 Wolverhampton 2.90 3.15 2.70 West Ham Utd 1.46 1.34 1.41 4.70 6.25 4.55 6.00 4.40 3.55 2.04 3.35 3.40 1.60 2.00 2.45 4.65 10.75 Oba tima Oba tima daju Kombinacije Tim 1 golova Tim 2 golova Kombinacije VG ŠANSABET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 ? &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 1009 Everton Crystal 2.07 2.90 5.10 26.0 2.75 4.90 10.75 6.25 2.13 4.95 15.75 4.40 16.25 3.45 9.50 7.25 24.0 5.25 16.25 10.0 35.0 3.10 2.23 1.88 3.60 7.75 1010 Wolverha West Ham 1.99 2.85 5.20 24.0 2.90 6.75 6.50 10.25 3.05 9.00 9.75 2.90 8.25 5.65 5.30 13.25 12.25 9.25 8.50 19.75 18.0 3.10 2.25 1.98 3.85 8.50 Dupla Prvo Poluvreme-kraj Ukupno golova ŠANSABET England Championship šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1p. -
Dodatok Za 09.04. ^Etvrtok Хендикеп Пол
Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus 1 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1п. Пет 18:00 3530 Neman 2.20 2.75 3.40 Belshina 1.23 1.35 1.55 3.70 5.20 3.80 7.50 6.00 2.85 1.80 4.15 3.70 1.44 1.93 2.45 5.10 12.0 Саб 13:00 3531 Slutsk 2.30 2.75 3.15 Vitebsk 1.27 1.34 1.50 3.85 5.45 3.90 7.10 5.50 2.90 1.83 3.85 3.50 1.47 1.93 2.35 4.80 11.0 Саб 15:00 3532 Torpedo Zhodino 2.22 2.90 3.10 Energetik-BGU 1.28 1.31 1.53 3.65 5.60 4.40 7.30 5.30 2.75 1.98 3.60 2.90 1.70 1.91 1.95 3.55 7.50 Саб 17:00 3533 Gorodeya 4.80 3.05 1.72 Dinamo Minsk 1.91 1.28 1.12 8.75 10.0 4.25 4.33 2.80 4.95 1.88 2.40 3.35 1.51 1.92 2.25 4.50 10.0 Нед 14:00 3534 FK Minsk 3.40 3.05 2.02 BATE Borisov 1.64 1.29 1.23 6.00 8.00 4.65 5.20 3.25 3.85 2.00 2.60 2.85 1.76 1.92 1.88 3.40 6.90 Нед 16:00 3535 Smolevichy-STI 5.60 3.20 1.60 Shakhtyor S. -
Informando Sobre Deporte Electrónico: Los Esports Como Contenido Periodístico En Antena 3 Noticias
CAPÍTULO V INFORMANDO SOBRE DEPORTE ELECTRÓNICO: LOS ESPORTS COMO CONTENIDO PERIODÍSTICO EN ANTENA 3 NOTICIAS GUILLERMO PAREDES-OTERO Universidad de Sevilla, España RESUMEN Los deportes electrónicos son un ejemplo de la espectacularización y profesionalización de los videojuegos. De cómo el ocio interactivo ha dejado de ser una actividad mera- mente lúdica para verse de forma paralela como una opción laboral. Estas competicio- nes de eSports tienen detrás toda una infraestructura mediática y empresarial, los tor- neos son seguidos por millones de usuarios en todo el mundo, convirtiéndose en un fenómeno social dentro de la cultura del videojuego. La relevancia de los eSports no es ajena a los medios de comunicación, creándose ca- nales y plataformas especializadas para cubrir la actualidad del sector. A esta tendencia se ha sumado el grupo Atresmedia, creando el hashtag #eSportsA3N en octubre de 2019 para acoger dentro de Antena 3 Noticias todas las informaciones relacionadas con el ocio interactivo. El propósito de esta investigación es analizar la información que Antena 3 Noticias ofrece sobre los eSports tanto a nivel cuantitativo como cualitativo. No solo interesa saber cuánto se trasmite de este tema sino qué tipo de mensaje recibe la audiencia. Para ello se realiza un análisis de contenido sobre las piezas emitidas en los informativos de Antena 3 Noticias así como las noticias relacionadas con el deporte electrónico que han sido publicadas en su correspondiente web durante un periodo de cuatro meses (desde octubre de 2019 hasta enero de 2020). Aspectos como la periodicidad, temática, for- mato y mensaje permiten esbozar en este estudio un perfil de la información propensa a ser difundida. -
Kiemelt Események
2021. JÚNIUS 1. 2-1 KIEMELT ESEMÉNYEK Kezdési idő Sorszám M.k. Fogadási esemény Kim. H D V Labdarúgás, Válogatott mérkőzés K 18:00 17864 Horvátország - Örményország 1,16 6,75 13,00 K 18:00 07055 Koszovó - San Marino 1,04 11,50 25,00 K 18:00 03486 Szlovákia - Bulgária 1,72 3,55 4,50 K 18:00 10304 Észak-Macedónia - Szlovénia 2,24 3,15 3,10 K 20:45 26337 Lengyelország - Oroszország 2,50 3,30 2,97 Sze 18:00 07056 Bosznia-Hercegovina - Montenegró 1,72 3,55 4,50 Sze 18:00 07057 Fehéroroszország - Azerbajdzsán 1,84 3,30 4,15 Sze 19:00 07058 Norvégia - Luxemburg 1,42 4,65 6,00 Sze 20:45 41573 Hollandia - Skócia 1,42 4,60 6,00 Sze 20:45 07311 Románia - Grúzia 1,62 3,35 6,00 Sze 21:00 41678 Anglia - Ausztria 1,45 4,15 6,25 Sze 21:00 41682 Németország - Dánia 2,01 3,30 3,50 Sze 21:05 41780 Franciaország - Wales 1,23 5,25 11,00 Cs 20:00 07716 Ukrajna - Észak-Írország 1,61 3,30 6,25 Cs 20:45 03861 Belgium - Görögország 1,23 5,75 10,00 P 19:30 10001 Spanyolország - Portugália 2,10 3,35 3,20 P 20:00 10479 Magyarország - Ciprus 1,39 4,40 7,25 P 20:45 10559 Olaszország - Csehország 1,56 3,85 5,25 Labdarúgás, vb-selejtező, Dél-Amerika : 8. oldal Cs 22:00 02120 Bolívia - Venezuela 1,85 3,60 3,75 P 00:00 02244 Uruguay - Paraguay 1,67 3,60 4,80 P 02:00 02439 Argentína - Chile 1,51 4,10 5,50 P 04:00 02580 Peru - Kolumbia 3,30 3,05 2,20 Szo 02:30 03071 Brazília - Ecuador 1,26 5,25 9,75 Labdarúgás, CONCACAF Nations League : 8. -
Exploring the Esports Environment
Exploring the eSports environment A marketing-oriented analysis of the biggest unnoticed sponsoring channel Alex Hanz Bachelor's thesis Degree Programme in Business Administration Turku 2020 BACHELOR’S THESIS Author: Alex Hanz Degree Programme: Business Administration Specialization: International Business Supervisor: Helena Nordström Title: Exploring the eSports environment _________________________________________________________________________ Date May 20,2020 Number of pages 53 Appendices 0 _________________________________________________________________________ Abstract Professional video gaming, or “eSports”, has evolved from a leisure activity for nerds to a billion-dollar sport with global reach. This change was unnoticed for years. Now brands are increasingly utilizing professional gaming as a marketing channel and encounter the different rules of gaming culture. The aim of this thesis is to provide a comprehensive overview of the current eSports market and its marketing operations for readers without previous knowledge of gaming. To do this, the thesis begins with an introduction to video games and eSports. The results of theoretical research work are presented in a stakeholder analysis to explain the eSports landscape. Afterwards, a discussion of the current revenue streams and composition of the marketing environment follows. The subsequent guidelines for successful promotion in this industry are supplemented by current examples of excellent campaigns. Supporting data was provided by empirical research in the form of an -
Sexual Politics in Video Games: a League of Legends Case Study
SEXUAL POLITICS IN VIDEO GAMES: A LEAGUE OF LEGENDS CASE STUDY A Thesis by VINCENT PARKER Submitted to the School of Graduate Studies at Appalachian State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2020 Department of English SEXUAL POLITICS IN VIDEO GAMES: A LEAGUE OF LEGENDS CASE STUDY A Thesis by VINCENT PARKER DECEMBER 2020 APPROVED BY: Dr. Kyle Stevens Chairperson, Thesis Committee Dr. Leonardo L. Flores Member, Thesis Committee Dr. Craig Fischer Member, Thesis Committee Dr. Leonardo L. Flores Chairperson, Department of English Mike Mckenzie, Ph.D. Dean, Cratis D. Williams School of Graduate Studies Copyright by Vincent Parker 2020 All Rights Reserved Abstract SEXUAL POLITICS IN VIDEO GAMES: A LEAGUE OF LEGENDS CASE STUDY Vincent Parker B.A., Appalachian State University M.A., Appalachian State University Chairperson: Dr. Kyle Stevens Despite decades of technological and social advancement, video games continue to support discourse of the heterosexual white male at the expense of marginalized individuals and their experiences. “Sexual Politics in Video Games” builds upon previous scholarship regarding aesthetic representations and identity formation using one of the most popular video games, League of Legends (League), as a case study. Specifically, I ask: How should games acknowledge differing existences? How does representation and identification impact gameplay? How is identification formed during streaming? How does viewer-identity influence gameplay? How do viewer-identities interact and coexist? and What does this mean moving forward? The first and second chapter of this project highlights the field and provides a review of scholarship regarding video games, history, and identification/representation.