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Issue 30 Easter Vacation 2005
The Oxford University Doctor Who Society Magazine TThhee TTiiddeess ooff TTiimmee I ssue 30 Easter Vacation 2005 The Tides of Time 30 · 1 · Easter Vacation 2005 SHORELINES TThhee TTiiddeess ooff TTiimmee By the Editor Issue 30 Easter Vacation 2005 Editor Matthew Kilburn The Road to Hell [email protected] I’ve been assuring people that this magazine was on its way for months now. My most-repeated claim has probably Bnmsdmsr been that this magazine would have been in your hands in Michaelmas, had my hard Wanderers 3 drive not failed in August. This is probably true. I had several days blocked out in The prologue and first part of Alex M. Cameron’s new August and September in which I eighth Doctor story expected to complete the magazine. However, thanks to the mysteries of the I’m a Doctor Who Celebrity, Get Me Out of guarantee process, I was unable to Here! 9 replace my computer until October, by James Davies and M. Khan exclusively preview the latest which time I had unexpectedly returned batch of reality shows to full-time work and was in the thick of the launch activities for the Oxford Dictionary of National Biography. Another The Road Not Taken 11 hindrance was the endless rewriting of Daniel Saunders on the potentials in season 26 my paper for the forthcoming Doctor Who critical reader, developed from a paper I A Child of the Gods 17 gave at the conference Time And Relative Alex M. Cameron’s eighth Doctor remembers an episode Dissertations In Space at Manchester on 1 from his Lungbarrow childhood July last year. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
Gratis. Kalo Jauh Kena Ongkos Kirim Rp
GROSIR GAMES Rp.5rb per disk/kaset/dvd bisa di kirim ke tempat / Cash on delivery ( COD ) gratis. kalo jauh kena ongkos kirim Rp.5rb :) Contact Person : - 0896 5606 5690 ================================================================= --> Update Games 2014 s/d Juni 2014 : Murdered Souls Suspect 3dvd State of Decay Lifeline 1dvd Wolf Among Us episode 4 1dvd Watch Dogs 4dvd Killer Is Dead 4dvd Wolfenstein New Order 10dvd Van Helsing 2 6dvd Tropico 5 1dvd Hegemony of Rome Rise of Caesar 1dvd Transistor 1dvd Dinasty Warrior 8 4dvd Dread Out full version 1dvd Walking Dead Season 2 Episode 3 1dvd Outlast Whistleblower 2dvd Bound By Flame 2dvd Amazing Spiderman 2 3dvd Daylight 1dvd Dark Souls 2 3dvd Child of Light 1dvd Trial Fusion 2dvd Warlock 2 1dvd Strike Suit Zero 2dvd Wargame Red Dragon 4dvd Agarest Generations of War Zero 2dvd Lego Hobbit 2dvd Halo Spartan Assault 1dvd Age Of Wonders III 1dvd Batman Arkham Origins Blackgate 1dvd Wolf Among Us episode 3 1dvd Simcity Digital Deluxe 2014 1dvd Bioshock Infinite DLC Burial at Sea episode 2 6dvd Castlevania Mirror of Fate 1dvd Total War Rome 2 Hannibal at the Gate 3dvd MXGP 1dvd Cabelas Big Game Pro Hunter 1dvd Castlevania 2 Lord of Shadow DLC Revelations 2dvd Ether One 1dvd Breach And Clear 1dvd IHF Handball Challenge 1dvd Betrayer 1dvd Devil May Cry 2013 Complete Edition 3dvd ARMA III Full Campaign 3dvd Ninja Gaiden Yaiba 2dvd Deus Ex The Fall 1dvd Typing of Dead Overkill 2dvd Walking Dead 2 episode 1-2 1dvd Southpark Stick of Truth 1dvd Resident Evil 4HD 3dvd Thief 4dvd Castlevania Lord -
A Comparative Corpus Analysis
T.C. NECMETTIN ERBAKAN UNIVERSITY GRADUATE SCHOOL OF EDUCATIONAL SCIENCES DEPARTMENT OF FOREIGN LANGUAGES TEACHING DIVISION OF ENGLISH LANGUAGE TEACHING SPOKEN LANGUAGE IN TV SERIES: A COMPARATIVE CORPUS ANALYSIS Hatice SEZGİN M. A. THESIS Supervisor Assist. ProF. Dr. MustaFa Serkan ÖZTÜRK Konya, 2019 T.C. NECMETTIN ERBAKAN UNIVERSITY GRADUATE SCHOOL OF EDUCATIONAL SCIENCES DEPARTMENT OF FOREIGN LANGUAGES TEACHING DIVISION OF ENGLISH LANGUAGE TEACHING SPOKEN LANGUAGE IN TV SERIES: A COMPARATIVE CORPUS ANALYSIS Hatice SEZGİN M. A. THESIS Supervisor Assist. ProF. Dr. MustaFa Serkan ÖZTÜRK Konya, 2019 i T.C NECMETTİN ERBAKAN UNİVERSITESI Eğitim Bilimleri Enstitüsü Müdürlüğü KONYA BİLİMSEL ETİK SAYFASI Adı Soyadı Hatice SEZGİN Numarası 108304031007 Ana Bilinl / Bilim Dalı abancı Diller Eğitimi / İngiliz Dili Eğitimi Tezli Yüksek Lisans x Programı Doktora Spokcn Language in TV Series: A Comparativc Corpus Analysis ezin Adı Bu tezin hazırlanmasında bilimsel etiğe ve akademik kurallara özcnle riayet edildiğini, tez içindeki bütün bilgilerin etik davranış ve akademik kurallar çerçevesindc elde edilerek sunulduğunu, aynca tez yazım kurallarına uygun olarak hazırlanan bu çalışmada başkalarının eserlerinden yararlanılması durumunda bilimsel kurallara uygun olarak atıf yapıldığını bildiririm. 31/05/2019 Hatice T.C. NECMETTİN ERBAKANÜNİVERSİTESİ Eğitim Bilimleri Enstitüsü Müdürlüğü KONYA EĞİTİM BİLİMLERİ ÇNST'JUSÜ YÜKSEK LİSANS TEZİ KABUL FORMU Adı Soyadı Hatice SEZGİN Numarası 108304031007 Ana Bilim Dalı Yabancı Diller Eğitimi Bilim Dalı İngiliz Dili Eğitimi Programı Tezli Yüksek Lisans Tez Danışmanı Dr. Öğr. Üyesi Mustafa Serkan Öztürk Spokcn Language in TV Series: A Comparative Corpus Analysis Tezin Adı Yukarıda adı geçen öğrenci tarafından hazırlanan Spokcn Language in TV Series: A Comparative Corpus Analysis başlıklı bu çalışma 31 /05/2019 tarihinde yapılan savunma sınavı sonucunda oybirliği/oyçokluğu ile başarılı bulunarak, jürımiz tarafından yüksek lisans tezi olarak kabul edilmiştir. -
A Savage Worlds Fan Toolkit for Playing in the Post Apocalyptic World of Fallout
A Savage Worlds Fan Toolkit for Playing in the Post Apocalyptic World of Fallout 1 Welcome to the Fallout Savage Worlds fan setting document. Fallout as you probably know already is a series of post-apocalyptic retro-futuristic roleplaying games on PC and console. The aim of this document is intended to give you everything you need to run a Fallout game with just the Savage Worlds corebook. This book does not contain a primer on the setting... yet. Stay tuned for future updates with tweaked rules, new items and an original setting module (the state of Colorado or as the locals call it, the Frontier). Until then the best place to get more info about the Fallout universe is the excellent wiki at http://fallout.wikia.com If you have any questions, comments or suggestions please feel free to send me an email at [email protected] Table of Contents Rules.....................................................................................................................................................2 Post-War Humanity..............................................................................................................................6 Gear and Equipment.............................................................................................................................9 Hazards...............................................................................................................................................13 Creatures of the Wastes......................................................................................................................15 -
A Step Towards the Future of Role-Playing Games: the Spyfeet Mobile RPG Project
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin Expressive Intelligence Studio / Natural Language and Dialogue Systems Lab University of California, Santa Cruz 1156 High Street, Santa Cruz, California {aareed,bsamuel,anne,rgrant,agrow,jlazaro,jkmahal,srikur,maw,nwf}@soe.ucsc.edu Abstract Wardrip-Fruin 2009). To give players meaningful choice in a story-based game has traditionally required the creation of Meaningful choice has often been identified as a key component in a player’s engagement with an interac- tremendous amounts of hand-authored story content. This tive narrative, but branching stories require tremendous authoring paradigm tends to introduce both structural and amounts of hand-authored content, in amounts that in- workload problems for RPG designers. Traditionally, story crease exponentially rather than linearly as more choice is presented through dialogue assembled in fragile, ad-hoc points are added. Previous approaches to reducing au- structures glued together with quest flags and conversation thorial burden for computer RPGs have relied on cre- trees. These brittle operational logics are prone to error since ating better tools to manage existing unwieldy struc- the relationship between each plot element or conversation tures of quests -
Gurps Fallout
GURPS FALLOUT WORK IN PROGRESS GURPS FALLOUT 0 Introduction 3 Why GURPS? 3 What’s Being Converted? 3 Character Creation 4 Advantages 4 Disadvantages 5 Perks 5 Fallout Perks and their GURPS Equivalents 6 Skills 6 Skill List 7 Mutated Humans 7 Ghoul 7 Lenses 8 Super Mutant 8 Lenses 8 Wastelander Character Templates 8 Doctor 9 Survivalist 10 Prospector 11 Fighter 11 Trader 12 Equipment 13 Basic Equipment 13 Camping and Survival Gear 13 Containers 14 Consumables 14 The Pip-Boy 14 Drugs 15 Weapons 18 Firearms 18 Guns Table 18 Big Guns 19 Energy Weapons 20 Small Energy Weapons Table 21 -1- WORK IN PROGRESS Melee Weapons 22 Cannon-Approved Weapons 22 Pistols & Revolvers 23 Rifles, SMGs, and LMGs 23 Shotguns 23 Armor 24 Combat Armor Table 24 Power Armor Table 24 Appendix I: Fallout Arizona 25 Introduction 25 Books, Concepts, Tone, Rules, Etc. 26 Rules 26 Character Generation 28 -2- WORK IN PROGRESS Introduction In the year 2077, the world was engulfed by nuclear flames and thrown back to the stone age. Still, humanity clung to the world, hidden inside the Vaults -- underground bunkers designed to keep man safe from the horrors outside. Eventually they opened and the world, now turned into a hostile wasteland, was again reinhabited. Why GURPS? The biggest factor for choosing GURPS is that it’s the system that I am most familiar with. Therefore, it makes the most sense. Another reason is that Fallout was originally planned to use the GURPS ruleset, much like how Baulder’s Gate used the D&D ruleset. -
Categorizing Morality Systems Through the Lens of Fallout
Categorizing Morality Systems Through the Lens of Fallout Joan Casas-Roma The Metamakers Institute Falmouth University, Cornwall, UK [email protected] Joan Arnedo-Moreno Estudis d’Informàtica, Multimedia i Telecomunicació Universitat Oberta de Catalunya, Barcelona, SP [email protected] ABSTRACT Morality systems in computer role-playing games (CRPGs) are a characteristic feature of the genre. Although there is plenty of literature studying how players relate to moral choices, only a few studies analyze or compare how specific games represent the player’s moral persona. This paper studies how morality systems have been modeled in the Fallout series to keep track of the player’s moral profile, categorizing the different techniques used in those systems. A special emphasis is put on how in-game actions affect the PC’s moral alignment, as well as how non-player characters (NPCs) react to that beyond the game’s scripted narrative. The goal is to provide guidelines that would lead to the development of more comprehensive and detailed morality systems, and where the player could immerse in a virtual world where the NPCs would act more as individual agents, with less reliance on explicitly scripted scenarios. Keywords videogames, morality systems, moral judgement, Fallout, NPCs, karma, agents, categoriza- tion INTRODUCTION Video games allow players to take active part in a story and, sometimes, to make all sort of choices on how to enact it. Some of those choices, specially in computer role-playing games (CRPG), have a clear moral dimension that, in turn, reflect on the way the player character (PC) is seen by the non-player characters (NPCs) inhabiting the game’s world. -
Doctor Who Assistants
COMPANIONS FIFTY YEARS OF DOCTOR WHO ASSISTANTS An unofficial non-fiction reference book based on the BBC television programme Doctor Who Andy Frankham-Allen CANDY JAR BOOKS . CARDIFF A Chaloner & Russell Company 2013 The right of Andy Frankham-Allen to be identified as the Author of the Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. Copyright © Andy Frankham-Allen 2013 Additional material: Richard Kelly Editor: Shaun Russell Assistant Editors: Hayley Cox & Justin Chaloner Doctor Who is © British Broadcasting Corporation, 1963, 2013. Published by Candy Jar Books 113-116 Bute Street, Cardiff Bay, CF10 5EQ www.candyjarbooks.co.uk A catalogue record of this book is available from the British Library All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted at any time or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the copyright holder. This book is sold subject to the condition that it shall not by way of trade or otherwise be circulated without the publisher’s prior consent in any form of binding or cover other than that in which it is published. Dedicated to the memory of... Jacqueline Hill Adrienne Hill Michael Craze Caroline John Elisabeth Sladen Mary Tamm and Nicholas Courtney Companions forever gone, but always remembered. ‘I only take the best.’ The Doctor (The Long Game) Foreword hen I was very young I fell in love with Doctor Who – it Wwas a series that ‘spoke’ to me unlike anything else I had ever seen. -
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Is Bethesda Game Studios Game Making Faltering? by Michael Lane
Is Bethesda Game Studios Game Making Faltering? By Michael Lane Source: https://www.gamerant.com (Pete Hines talking to fans at E3 2015) Bethesda Game Studios. When you hear this name, some people will more than likely remember of one of the following games: The Elder Scrolls Morrowind (TES III); The Elder Scrolls Oblivion (TES IV); Skyrim (TES V), Fallout 3; Fallout: New Vegas; and, Fallout 4. These games are universally praised for their rich story-driven worlds, letting gamers play hundreds of hours of tactical action, dive into intriguing plots, submerge themselves in ambience that is superb, and explore environments that are spectacular. I first played TES V: Skyrim. My mother bought it for my father for Christmas in 2011, and being curious, I asked my dad if I could play the game, and after he said yes, I popped the disc into my Xbox 360. I was blown away by the content. I was amazed by how big the map was and where and what I could do. Since then I have been a huge fan of BGS video games. I have played Fallout 1, Fallout 3, and Fallout: New Vegas, Fallout 4, and TES IV: Oblivion, and TES V: Skyrim. Bethesda Game Studios (BGS) first franchise, The Elder Scrolls, allows you to explore the vast continent of Tamriel, where you can adventure into the wilderness and become whoever you want in this fantasy world. With five games in the series (Arena, Daggerfall, Morrowind, Oblivion, and Skyrim) and TES: Online allows you the player to explore a fantasy world rich with lore and meet very interesting characters along the way, such as Paarthunax or M’aiq the Liar. -
Low-Resolution Bandwidth-Friendly
The Sixth Doctor Expanded Universe Sourcebook is a not-for-sale, not-for-profit, unofficial and unapproved fan-made production First edition published August 2018 Full credits at the back Doctor Who: Adventures in Time and Space RPG and Cubicle 7 logo copyright Cubicle 7 Entertainment Ltd. 2013 BBC, DOCTOR WHO, TARDIS and DALEKS are trademarks of the British Broadcasting Corporation All material belongs to its authors (BBC, Virgin, Big Finish, etc.) No attack on such copyrights are intended, nor should be perceived. Please seek out the original source material, you’ll be glad you did. And look for more Doctor Who Expanded Universe Sourcebooks at www.siskoid.com/ExpandedWho including versions of this sourcebook in both low (bandwidth-friendly) and high (print-quality) formats Introduction 4 Prince Most-Deepest-All-Yellow A66 Chapter 1: Sixth Doctor’s Expanded Timeline 5 Professor Pierre Aronnax A67 Professor Rummas A68 Chapter 2: Companions and Allies Rob Roy MacGregor A69 Angela Jennings A1 Rossiter A70 Charlotte Pollard A2 Salim Jahangir A71 Colonel Emily Chaudhry A3 Samuel Belfrage A72 Constance Clarke A4 Sebastian Malvern A73 Dr Peri Brown A5 Sir Walter Raleigh A74 Evelyn Smythe A6 Tegoya Azzuron A75 Flip Jackson A7 The Temporal Powers A76 Frobisher A8 Toby the Sapient Pig A77 Grant Markham A9 Trey Korte A79 Jamie McCrimmon A10 Winston Churchill A80 Jason and Crystal (and Zog) A11 Wolfgang Amadeus Mozart A81 Lieutenant Will Hoffman A13 Mathew Sharpe A14 Chapter 3: Monsters and Villains Melaphyre, The Technomancer A15 Adolf Hitler V1