TEAM Ling - Live, Informative, Non-Cost and Genuine ! TEAM Ling - Live, Informative, Non-Cost and Genuine ! This Page Intentionally Left Blank

Total Page:16

File Type:pdf, Size:1020Kb

TEAM Ling - Live, Informative, Non-Cost and Genuine ! TEAM Ling - Live, Informative, Non-Cost and Genuine ! This Page Intentionally Left Blank TEAM LinG - Live, Informative, Non-cost and Genuine ! TEAM LinG - Live, Informative, Non-cost and Genuine ! This page intentionally left blank TEAM LinG - Live, Informative, Non-cost and Genuine ! TEAM LinG - Live, Informative, Non-cost and Genuine ! ©2004 by Thomson Course Technology PTR. All rights reserved. No part of SVP, Thomson Course this book may be reproduced or transmitted in any form or by any means, Technology PTR: electronic or mechanical, including photocopying, recording, or by any infor- Andy Shafran mation storage or retrieval system without written permission from Thomson Publisher: Course Technology PTR, except for the inclusion of brief quotations in a Stacy L. Hiquet review. The Premier Press and Thomson Course Technology PTR logo and related Senior Marketing Manager: trade dress are trademarks of Thomson Course Technology PTR and may not Sarah O’Donnell be used without written permission. Marketing Manager: Important: Thomson Course Technology PTR cannot provide software sup- Heather Hurley port. Please contact the appropriate software manufacturer’s technical support Manager of Editorial Services: line or Web site for assistance. Heather Talbot Thomson Course Technology PTR and the author have attempted throughout this book to distinguish proprietary trademarks from descriptive terms by fol- Acquisitions Editor: lowing the capitalization style used by the manufacturer. Mitzi Koontz Information contained in this book has been obtained by Thomson Course Senior Editor: Technology PTR from sources believed to be reliable. However, because of the Mark Garvey possibility of human or mechanical error by our sources, Thomson Course Associate Marketing Managers: Technology PTR, or others, the Publisher does not guarantee the accuracy, Kristin Eisenzopf and adequacy, or completeness of any information and is not responsible for any Sarah Dubois errors or omissions or the results obtained from use of such information. Readers should be particularly aware of the fact that the Internet is an ever- Project Editor: changing entity. Some facts may have changed since this book went to press. Jenny Davidson Educational facilities, companies, and organizations interested in multiple Thomson Course Technology copies or licensing of this book should contact the publisher for quantity dis- PTR Market Coordinator: count information. Training manuals, CD-ROMs, and portions of this book Amanda Weaver are also available individually or can be tailored for specific needs. Copy Editor: ISBN: 1-59200-493-8 Sean Medlock Library of Congress Catalog Card Number: 2004108015 Interior Layout Tech: Printed in the United States of America Marian Hartsough 04 05 06 07 08 BH 10 9 8 7 6 5 4 3 2 1 Cover Designer: Mike Tanamachi Indexer: Sharon Shock Proofreader: Sara Gullion Thomson Course Technology PTR, a division of Thomson Course Technology 25 Thomson Place Boston, MA 02210 http://www.courseptr.com TEAM LinG - Live, Informative, Non-cost and Genuine ! For Peggy, with love and admiration Credits Command & Conquer™ Tiberian Sun™ ©1999 Electronic Arts Inc. Command & Conquer, Tiberian Sun, and Westwood Studios are trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. Westwood Studios™ is an Electronic Arts™ brand. Final Fantasy® IX ©2001 Square Co., Ltd. All rights reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment, Inc. Square Soft and the Squaresoft logos are registered trademarks of Square Co., Ltd. Final Fantasy is a registered trademark of Square Co., Ltd. U.S. Patent No. 5390937,5649862. Madden NFL™ 2000 ©1999 Electronic Arts Inc. John Madden Football, EA SPORTS, and the EA SPORTS logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. Officially Licensed Product of the National Football League Players. ©1999 PLAYERS INC. The PLAYERS INC logo is a registered trademark of PLAYERS INC. www.nflplayers.com. ©1999NFLP. Team names and logos are trademarks of the teams indicated. All other (NFL-related marks) are trademarks of the National Football League. NFL Footage ©NFL Films, Inc. 1999. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. The Sims™ ©2000 Electronic Arts Inc. The Sims, Maxis, and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. Maxis™ is an Electronic Arts™ brand. SimCity 3000™ Unlimited ©2000 Electronic Arts Inc. SimCity 3000, SimCity, Maxis, and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. Maxis™ is an Electronic Arts™ brand. All other trademarks are the property of their respective owners. TEAM LinG - Live, Informative, Non-cost and Genuine ! Acknowledgments t’s hard to acknowledge all the people who have helped you without starting to sound like an actor at the Oscars, but the fact is, no one writes a book without a lot I of help. In more or less chronological order, I would like to thank my parents and family for the support and encouragement they have given me, and for all the games we played along the way. Steve Lauder, Joe Joyce, and Sue Thimmesch also must share the credit (or blame) for shoving me down the writerly path. Next are all the people at Infocom and Legend Entertainment, especially Mark Poesch and Duane Beck, who taught me more about game development than I ever taught them about game design. A special thanks to Mike Verdu, who was the best business partner a guy could ever hope for, and who was also kind enough to make valuable suggestions about the first edition of this book while it was in progress. At Course Technology, Stacy Hiquet, Mitzi Koontz, Jenny Davidson, and Sean Medlock all have my appreciation for shepherding the material from manuscript to book. Most of all, I would like to thank my wife, Peggy Oriani, and our children, Alex and Malia, from whose lives were extracted the countless hours it took me to write the book. I love you all. vi TEAM LinG - Live, Informative, Non-cost and Genuine ! About the Author BOB BATES began his game writing career at the legendary Infocom in 1986. His design and development credentials include more than 25 games that have won over 40 industry awards, including the 1993 Adventure Game of the Year, Eric The Unready. In 1989 Bob co-founded Legend Entertainment and served as its President until the company’s 1998 sale. He continued as Legend’s Studio Head and as an active designer/ producer until the studio closed in January of 2004. On the publishing side, he has at various times been responsible for marketing, PR, sales, and business development. His industry activities also include a term on the Board of Directors of the IGDA (2004-2006), and frequent speeches on design and production at conferences and events around the world. Bob is a co-founder and organizer of the Game Designer’s Workshop, an annual invitation- only conference attended by many of the top storytelling game designers in the business. He is also the editor of the Game Developer’s Market Guide from Premier Press. Bob is still an active game designer, producer, and industry consultant. His website is www.bobbates.com. vii TEAM LinG - Live, Informative, Non-cost and Genuine ! Contents at a Glance Introduction . xxi Part I Design . 1 Chapter 1 Getting to “Yes” . 3 Chapter 2 Principles of Game Design . 17 Chapter 3 Genre-Specific Game Design Issues . 39 Chapter 4 Storytelling . 95 Chapter 5 Level Design. 107 Chapter 6 Designing the Puzzle . 119 Chapter 7 Franchises, Brands, and Licenses . 135 Part II Team . 149 Chapter 8 The Development Team. 151 Chapter 9 External Resources . 183 viii TEAM LinG - Live, Informative, Non-cost and Genuine ! Contents at a Glance ix Part III Development . 201 Chapter 10 Project Lifecycle and Documents . 203 Chapter 11 Managing Development . 217 Part IV The Business . 235 Chapter 12 The Business. 237 Chapter 13 Breaking In. 255 Part V Conclusion . 265 Chapter 14 The Hero’s Journey . 267 Part VI Appendixes . 269 Appendix A Project Documents . 271 Appendix B Resources . 317 Glossary 325 Index 329 TEAM LinG - Live, Informative, Non-cost and Genuine ! Contents Introduction . xxi Part I Design . 1 Chapter 1 Getting to “Yes” . 3 Concept Development. 3 Genres . 6 Adventure Games . 6 Action Games . 7 Role-Playing Games (RPG) . 7 Strategy Games. 8 Simulations . 9 Sports Games . 9 Fighting Games. 9 Casual Games . 10 God Games . 10 Educational Games . 11 Puzzle Games . 11 Online Games . 12 Client Goals . 12 The Game Proposal Document . 14 High Concept. 14 Genre. 14 x TEAM LinG - Live, Informative, Non-cost and Genuine ! Contents xi Gameplay . 14 Features . 15 Setting . 15 Story . 15 Target Market. 15 Target Hardware Platforms . 15 Estimated Schedule and Budget. 15 Competitive Analysis. 16 The Team . 16 Document Summary . 16 Chapter 2 Principles of Game Design. 17 Player Empathy . 17 Feedback . 18 Grounding the Player . 18 The Moment-to-Moment Experience . 20 Verbs . 20 Hazards . 20 Immersion . ..
Recommended publications
  • Manuals Are Best Used As Confetti at Sporting Events, You Should Tasset Still Read the Sections with Names in Bold for Valuable Information About This Game
    What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolv­ ing story that takes place in a world populated with interesting people, places, and things. You see this world through you r main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from location to location, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, sound effects and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 U.S. Customer Support: 1-800-658-8891, 9:00 a.m. - 5:00 p.m. EDT/EST European Customer Support: 081-877-0880 FAX: 703-968-5151 CompuServe E-Mail 76226,2356 24-Hour Hint Line: 1-900-PRO-KLUE (1-900-776-5583) $.75 For the first minute, $.50 for each minute thereafter Hint books are available - call 1-800-658-8891 to order ·. Giovanni's House of Armour "Famous for custom fit" Table Of Contents Name~------~---r­ Fitting Date_£---?'~------ Introduction.....................................................................................................
    [Show full text]
  • Superhero League of Hoboken
    Special "Orbs ft Stuff" lssuc Not sold in Hoboken Superhero League of Hoboken rom the incorrigibly twisted he plants to make the Jersey City what Meretzky will do with the idea. mind of madcap Steve Meretzky; Marketplace uninhabitable. A com­ Instead of facing Dragons and Super Hero League of Hoboken puter named Matilda lisFs several Wizards in combat, you'll fight F missions Albino marks his first foray into the realm of role-playing. This hybrid combines thatimust Winos, elements of the animated adventure be fulfilled Lawyers system used in such games as in various and Tricky Meretzky's Sorcerer's University with parts of Dick RPG-style combat sequences, which America's mutants. In also makes it a first for Legend north east­ one battle, Entertainment. ern sector. a lawyer Taking place 200 years in the After you issued an future, Hoboken is set in a world finish all injunction populated by mutants. Radiation, the level against toxic waste and a plethora of 0.]. one mis­ Tropical Simpson jokes have plunged the s10ns, a Oil Man­ world in a new Dark Age, and it's up new set of who retali­ to you to save America. As the harder ones miiiiliiltiil~;;;: ated by Crimson Tape, you lead the Hoboken are posted. 1ssumg a chapter of the Super Hero League - The slick "point and quest" inter­ stream of saliva at the lawyer. The and appropriately so, for your prima­ face of previous Legend games is even lawyer's dying words were: "I think ry superpower is the ability to Create slicker in this incarnation.
    [Show full text]
  • Interactive Fiction Als Literarische Form“
    DIPLOMARBEIT Titel der Diplomarbeit „Interactive Fiction als literarische Form“ Verfasser Andreas Dobersberger angestrebter akademischer Grad Magister der Philosophie (Mag.phil.) Wien, im Jänner 2013 Studienkennzahl lt. Studienblatt: A 332 Studienrichtung lt. Studienblatt: Deutsche Philologie Betreuerin: Ao. Univ.-Prof. Mag. Dr. Pia Janke Inhaltsverzeichnis 1. Einleitung 3 1.1. Vorwort 3 1.2. Ziele dieser Arbeit 5 1.3. Forschungsüberblick 6 2. Definition 10 2.1. Was ist Interactive Fiction? 10 2.2. Über die Problematik der Terminologie 13 2.2.1. "Computerspiel/Videospiel" und "(Text)-Adventure" 14 2.2.2. "Autor" und "Spieler" 18 2.2.3. "Interactive Fiction" 18 2.3. Strukturelemente und Besonderheiten von Interactive Fiction 22 2.3.1. Natürliche Textein- und ausgabe 23 2.3.2. Der Parser 23 2.3.3. Das Weltmodell 25 2.3.4. Emergenz 26 2.3.5. Die gescheiterte Eingabe 29 2.4. Hypertext und Hyperfiction 31 2.5. Chatterbots 41 3. Die historische Entwicklung der Form 43 3.1. Englischsprachiger Raum 43 3.1.1. "Adventure" 43 3.1.2. "Zork" 45 3.1.3. Infocom 49 3.1.4. Die kommerzielle Ära und verbundene Geschichtsschreibungsfragen 51 3.1.5. Graham Nelson 53 3.1.6. Die moderne Ära 55 3.2. Deutschsprachiger Raum 57 2 4. Narratives Potenzial 65 4.1. Systemvermittlung 65 4.2. Rollenspiel 66 4.3. Narrative Flexibilität und emergentes Storytelling 67 4.4. Dokumentation von Umgebungen 70 5. Literaturtheoretische Annäherungen 71 5.1. Interpretation? Programmcode und Transkript 71 5.2. Die Transformation literaturtheoretischer Zugänge in Interactive Fiction 72 5.2.1. Verfremdung 72 5.2.2.
    [Show full text]
  • Alone in the Dark 3
    Not sold in cognito ALONE IN THE DARK 3 For starters, you can adjust the diffi­ Hartwood, whom you rescued from the culty level for combat. Alignment to use Derceto Mansion two years ago, in ne of the most innova­ an item at a location still presented Alone in the Dark. tive animated graphic minor problems, but it didn't seem to· be So, you remove your trusty .38 adventures of 1993 was as precise as Special Alone in the Dark. It set required in from your polygonal characters Alone in the . desk and set against a beautifully rendered back­ Darkand off for ground, music illustrating the mood, Alone in the Slaughter great sound effects and an absorbing sto­ Dark2. Gulch and ryline. Hitting whatever Utilizing a 3-D rendered, 360-degree the Tab key horrors it rotational view, Alone introduced us to a brings up a,n may hold. multitude of camera angles. These overhead 3- Upon ranged from top-down views to close­ D view of your arrival. ups, from floor level shots to reverse the game you cross a angles and "looking up" pans. Alone area and a ii&..----....1 bridge into went on to become one of the best hits flashing red arrow points to where you town, only to have it blow up behind of 1993. are. you. There is no going back now. You A year later we had Alone in the In this 3rd - and hopefully not last must forge ahead and solve the mystery Dark 2, again starring Edward Carnby. - chapter in the saga of of Slaughter Gulch.
    [Show full text]
  • Ben There, Dan That! / Time Gentlemen, Please!
    Ben There, Dan That! / Time Gentlemen, Please! Even though Sierra and LucasArts gave up on adventure games around the turn of the century, there are still those who hold on to the belief that the genre is very much alive. But without the continuation of games like Monkey Island, Space Quest and Simon the Sorcerer, what we have are, mostly, legions of humorless entries with depressingly dry CG backgrounds, plus the occasional cartoonish adventure that tries to be funny but fails spectacularly. Former adventure creators still make some great work, of course. Tim Schaefer, of Grim Fandango, spent a long time working on Psychonauts and Brütal Legend, both of which were hilarious despite not being adventure games, while Telltale, formed with some of the other LucasArts staff, comes close to the glory days of the genre. But it‟s not quite the same. So it was more or less out of nowhere that a tiny group of Brits called Zombie Cow Studios brought out two of the funniest adventures since... well, since ever, perhaps. Ben There, Dan That! and its sequel, Time Gentlemen Please!, are both low budget hits made with Adventure Game Studio and have a graphical style most consistent with elementary school notebook doodles, but succeed tremendously because they‟re so brilliantly written. One could call it “The British version of South Park!” and that wouldn‟t entirely be wrong, but that‟s a glib summation of it. While both creations have uber low-fi visuals, subversive plotting, and more than just a bit of toilet humor, Zombie Cow‟s games replace South Park's libertarian cynicism with a self aware affection for adventure games, LucasArts in particular.
    [Show full text]
  • Interactive Fiction Communities from Preservation Through Promotion and Beyond
    www.dichtung-digital.org/2012/41/montfort-short.htm Interactive Fiction Communities From Preservation through Promotion and Beyond by Nick Montfort and Emily Short The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online. Although it is typical to speak of "the IF community", there have actually been several communities representing different interests, different types of authoring systems, and various natural languages. Until around 2005, online archives, discussions, newsletters, and competitions focused the energies of IF community members. But since the middle of the 21st century's first decade, interest in IF has broadened beyond its earlier boundaries and academics, students, and players of indie games who are not IF community members have become active as IF players. Groups have met in person in different cities to play games and discuss work in progress. We consider the IF community's early formation and the way it,
    [Show full text]
  • BTAFI TFIEKI JUCJIJEMENT Fllteb Pace, the Final Frontier
    Number 110 Special Spritt5 Traittitt5 lss14c Not sold in ball parks BTAFI TFIEKI JUCJIJEMENT FllTEB pace, the final frontier ... " the same missions in Rites compared to the six viewscreen. words that introduce every episode full missions and small end mission of The mission interface employs four simple S of Star Treh also serve as introduction the original DOS title. Interplay rede­ actions: look, use, get and talk You directly for both of Interplay's games based on the signed the seventh mission in 25th · control Kirk and chck on the place you want series. In the case of the second game, Star Anniversary for the CD-ROM version and him to walk Chck the right mouse button to Trek: ]udgment Rites, the phrase also hints at used one of its bring up the the enormous amount of "space" that the techniques (ship control icons game takes up on the hard drive. You need schematic for · and select the 3 7 .MB to install the game - and then the destination command you installation program takes an hour and a selection) in want. It's that half to dec6mpres.s and re-crunch data files ]udgment Rites. simple. to a 2 7 .MB footprint. Most of that extra (They also gave·it It's much space is used for beautifully rendered new puzzles for tougher to dis­ graphics and other visual treats, but I have the final mission, cover the right to question its necessity for a DOS-based the solution to objects in the product. However, despite my complaint which I have missions and with the installation nightmare, I was very provided for this explore the happy with ]udgment Rites as a sequel that issue.
    [Show full text]
  • Legend Entertainment Catalog
    SPELLCASTING PARTY PAK Legend Entertainment Certainly Steve Meretzky's finest set of games — Quest Busters Catalog You are in the hands of a master — Computer Gaming World Three great games - all in one box! Set includes Spellcasting 101: Sorcerers Get All the Girls, Companions ofXanth Spellcasting 201: The Sorcerer's Appliance, Spellcasting 301: "The new interface looks like a graphic adventure in the true SPRING BREAK. ^ sense of the word...however this doesn't begin to tell the story. From the scandalous imagina- — Computer Gaming World tion of Steve Meretzky, these tales of high education and low morals have delighted legions of fans. All three hit games fea- ture the academic adventures of our favorite nerd, Ernie Eaglebeak in a series of deli- cious romps through the magi- cal realm of Peloria. From the bedrooms and barrooms of Sorcerer University (where grading on a curve takes on a whole new meaning) to Spring Break at Fort Naughtytail, Ernie struggles to win the affec- tions of his one true love, Lola Tigerbelly, and along the way experience the (ahem) educa- tional opportunities of college life. To pass this course you'll need to cast ridiculous spells, solve ribald puzzles and interact with gorgeous women. Any questions? We didn't think so. Class dismissed. SPECIAL OFFER: Hint Books 50% off. Set of 3 only $15.00 when ordered together with Based on "Demons Don't Dream," the latest in the wildly Party Pak ($30.00 value!) popular Xanth novels by Piers Anthony, you explore this magical world of mythic wonders and become a player in a game where the stakes are the existence of magic itself.
    [Show full text]
  • SUPERHERO LEAGUE of HOBOKEN
    f REDERIK POHL's GATEWAY "Gateway . t very believable drops you m ~ta sy and tun to spend world and makes ' ea . ·rr" WEEKS explormg ' · ---Science Fiction Age Get rich quick or die! You strap yourself into an alien starship whose desti­ nation was programmed 500 ,000 years ago by a race called the Heechee. At journey's end you may discover a motherlode of technology that will make you rich. More likely you will die. You discover the terrible secret behind the vanished Heechee civilization and enter a desperate battle against their ancient enemy. The dramatic conclusion takes place in a cyberspace reality drawn from the nightmares of your own subconscious! FREE Hint Book packed in every box. Includes hints, tips and answers, maps and points. An original fast-paced thriller that will delight Frederik Pohl fans and newcomers alike! GW $19.95 MISSION CRITICAL General Requirements: CD-ROM drive, 486/33 or better, 4 MB RAM , Microsoft compatible mouse Graphics: VESA compatible Super VGA (640 x 480 256-color) , VGA Music & Sound Options Music Voice S!FX Sound Blaster: Sound Blaster 16 & compatibles • • General MIDI with Digital Sound: Sound Blaster AWE32, Ensoniq SoundScape , Gravis Ultrasound, MediaTRIX, Audiotrix, • • Roland RAP-10, etc. General MIDI: Roland Sound Canvas, etc. • • fREDERIK PoHL's GATEWAY General Requirements: CO-ROM drive, 386/33 or better, 640K RAM , Microsoft compatible mouse recommended Graphics: VGA, EGA Music & Sound Options Music S/FX Sound Blaster & compatibles • • Ad lib • Roland MT-32 with MPU-401 compatible interface • RealSound • GATEWAY II: HOMEWORLD General Requirements: CD-ROM drive, 386/33 or better, 640K RAM , Microsoft compatible mouse recommended Graphics: VGA, VESA compatible Super VGA Music & Sound Options Music S/FX Sound Blaster & compatibles • • Ad lib • Roland MT-32 with MPU-401 compatible interface • SUPERHERO LEAGUE Of HOBOKEN Finally ..
    [Show full text]
  • Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
    http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.
    [Show full text]
  • Al-Strad Blizzard Pass the Castle Castle Blackstar Castle Eerie
    ADVENTURE PROBE INDEX HINTS AND TIPS VOL ISSUE VOL [ISSUE VOL [ISSUE vOL ISSUE VOL ISSUE Adventureland Vol 2 7 Adventure Quest Vol + 8 Vol 1 t@ Aftershock Vol + 7 Vol 1 10 Al-Strad Vol 1 2 American Suds 3 Vol 2 7 Apache Gold Vol 2 5 Vol 2 7 Bal lyhoo Vol 1 16 Vol 2 12 Bards Tale | Vol 2 11 Bards Tale 1! Val 2 12 Beyond Zork Vol 2 12 Bermuda Project Vol 2 12 The Big Sleeze Vol 1 15 Vol 1 16 Blizzard Pass Vol 2 7 Vol 2 8 Vol 2 10 Boggilt Vol + 5 Vol 1 6 Vol t 8 Book of the Dead Vol 2 1 Vol 2 2 Vol 2 5 Bored of the Rings Vol 1 1 Vol 1 2 Vol 1 3 Vol 1} 6 Borrowed Time Vol t+ 8 Vol 2 7 Brawn Free Vol 1 2 Breakers Vol 2 7 Buckeroo Banzai Vol t 17 Bugsey Ptl Vol + 9 Bulbo/Lizard King Vol 1 17 Bureaucracy Vol 2 12 The Castle Vol 1 19 Castle Blackstar Vol 1 8 Vol 1 11 Castle Eerie Vol 1 18 The Challenge Vol 1 19 Chaos Factor Vol 1 4 Circus Vol 1 3 Vol 2 6 Colossal Cave Volt 1+ 3 Colour of Magic Vol 1 8 Vol { 10 Corruption Vol 2 12 Cracks of Fire Vol 2 2 Crown of Ramhotep Vol 2 5 Crystal Cavern Vol 2 7 Crystal of Chantie Vol 2 6 Cuddles Vol 2 2 Curses/Crawley Manor Vol 1 10 Curse of Shaleth Vol 1 18 Davy Jones Locker Vol 2 9 Dark Crystal Vol 2 2 Desperado Vel 1 8 Desert Island Vol 2 11 Devil's island Vol 2 11 Diamond Trail Vol 1+ 3 Domes of Sha , Vol 2 12 Dodgy Geezers Vol 1 12 Dragonscrypt Vol 2 5 Dragonworid Vol t+ 3 Dungeon Adventure Vol 1 9 Dusk over Elfinton Vol 2 11 Earthshock Vol 1 16 El Dorado Vol! 1 16 Emerald isle Vol 1 {i Vol ft 2 Vol t 8 Empire of Karn Vol 1 3 Enchanted Cottage Vol 2 10 Enchanter Vol § 12 Vol ¢ 13 Vol { 14 Vol 2 7: Vol 2 12 Enthar 7 Vol t+ 6 the Vol Vol Vol 2 © Erik Viking ee Escape from Tramm Vol 1 Q Eureka Vol Vo! Vel + 7 Vol om Excalibur Vol oe Vo! Fahrenheit 451 Vol 1 6 Fausts Folly Vol 1 9 Feasibility Exper.
    [Show full text]
  • Legend Entertainment Cata
    NEW ADVENTURES based on Frederik Pohl's Hugo and Nebula award-winning Heechee Saga. These Legend Entertainment best-selling games feature deep space adventure, incredi­ ble alien encounters and astounding new worlds. Cata log Special Offer - both Gateway games for one low price! Available on High Density 3 l/2" disks only. GWSET $69.95 Companions of Xanth (available October, 1993) Frederik Pohl's GATEWAY "The new interface looks like a graphic adventure in the true sense of the word ... however this doesn't begin to tell the story." Vastly superior graphics - Strategy Plus - Computer Gaming World Gateway drops you into a very believable world and makes it easy and fun to spend weeks exploring it- Science Fiction Age ""'1'!111!1-• Get rich quick or die! You strap yourself into an alien starship whose destination was pro­ grammed 500,00 years ago by a race called the Heechee. At jour­ ney's end you may discover a motherlode of technology that will make you rich. More likely you will die. You discover the terrible secret behind the van­ ished Heechee civilization and enter a desperate battle against an ancient race called the Assassins. The dramatic conclusion takes place in a cyber- space reality drawn from the nightmares of your own sub­ conscious! FREE Hint Book Included! _---1:;uwu---~·i,~it11 3 lb" or High Density 51/a" - Hardd=is,._k_~---=-~­ required. VGA, Super VGA, EGA: 640K RAM required. CGA, MCGA, TGA: FREE high res black/white disk available on request. 512 RAM required. GW $39.95 GATEWAY II: HOMEWORLD Spectacular 256-color animated sequences created with state-of­ the-art 3-D tools! The year is 2112.
    [Show full text]