Number 110 Special Spritt5 Traittitt5 lss14c Not sold in ball parks BTAFI TFIEKI JUCJIJEMENT FllTEB pace, the final frontier ... " the same missions in Rites compared to the six viewscreen. words that introduce every episode full missions and small end mission of The mission interface employs four simple S of Star Treh also serve as introduction the original DOS title. Interplay rede­ actions: look, use, get and talk You directly for both of Interplay's games based on the signed the seventh mission in 25th · control Kirk and chck on the place you want series. In the case of the second game, Star Anniversary for the CD-ROM version and him to walk Chck the right mouse button to Trek: ]udgment Rites, the phrase also hints at used one of its bring up the the enormous amount of "space" that the techniques (ship control icons game takes up on the hard drive. You need schematic for · and select the 3 7 .MB to install the game - and then the destination command you installation program takes an hour and a selection) in want. It's that half to dec6mpres.s and re-crunch data files ]udgment Rites. simple. to a 2 7 .MB footprint. Most of that extra (They also gave·it It's much space is used for beautifully rendered new puzzles for tougher to dis­ graphics and other visual treats, but I have the final mission, cover the right to question its necessity for a DOS-based the solution to objects in the product. However, despite my complaint which I have missions and with the installation nightmare, I was very provided for this explore the happy with ]udgment Rites as a sequel that issue. There is extents of builds upon the excellent features of the more play value than in the original title, each mission's environment. The origi- original title and, in the end, surpasses it. and a more challenging and interesting nal game always sent Bones and Spock Star Trek: 25th Anniversary surprised selection of missions. with Kirk to planets. A nice touch in Rites players with its logical interface and episode­ is that other characters such as Scotty and hke missions. It became a runaway hit that You have the Com Chekov can accompany Kirk on missions. spawned a CD-ROM version in which all The controls involve three interfaces: the Their presence opens up all kinds of possibili­ the lines of bridge, planet-side/ ties that the authors used effectively in the dialogue were mission exploration and eight plots. spoken by the combat. Bridge controls Type Animated adventure Continued on page 14 show's original cast are almost identical to and a number of System IBM Required 386/ the original game's other talented 16+, DOS 3.1+, 2 MB RAM, 256- commands. You click Contents voice-over actors. color VGA, hard disk Supports on the six original cast Rites picks up Microsoft-compatible mouse, Ad members (no Bones on where the first Lib & Gold, Sound Blaster Pro & the bridge, though) to Adventure Road ...... 2 game's plot left off 16, Pro Audio Spectrum Roland perform their ship and reintroduces MT-32, LAPC & SCC-1 (Digitized Simon the Sorcerer...... 3 sound requires: Ad Lib & Gold, functions. Chck on the perfect Star Spock to access the Alone in the Dark II . . . . . 4 Treh game interface Sound Blaster Pro, or Pro Audio Spectrum) Protection Star chart ship's computer or ask Sam&Max ...... 5 with some minor in manual for advice. Chck on CD Central: ...... 6 changes to actually Scotty to repair the ship Planned ports IBM CD make game play or supply emergency Myst ...... 7 more facile. There \,'-======;:::===~/ power. The only slight Conspiracy ...... 8 are eight full changes are to Sulu's functions. Now there is greater control Walkthru: Warriors of bli R~ss C~ccola over the magnification of the main Legend ...... l 0 APVENTURE Re Ao™

Interplay gets GURPS Benson joined the Sanctuary Woods Dear QuestBusters: Fonunately, a cure has been found, and team at the same time. The company I am very upset about your new the entire staff is expected to fully plans to incorporate MADS with pohcy of asking for clues in exchange recover by next June. Actually, for those Woodscript, its cross-platform for running Swap Shop ads. ls it unfamiliarwith paperand pencil language and engine, to create ani­ because you are getting too many ads, gamillg, GURPS is the "Generic mated adventures and to eventually or not enough clues? Please go back Universal Role Playing System" devised produce multiplayer games for to just running our ads for free! byStevejacksonGamesin 1986and interactive television. The first adventure Disgruntled Adventurer used in a number of games. Interplay planned is hlsed on Ripley's Believe it or can use thesysteminavarietyofrole­ Not!, due out by Christmas. 1he on!J' reason vve are trying this new playinggames, thanks toasetofgeneric approoch is that, in case you hadn't noticed, rulesthatcanbeappliedinafantasy, Electronic Arts etc. the number ef dues -we've been receiving science fiction orothersetting. Internal.game development at EA.has recen~ has steadily dwindled. But ify ou'll beenresnucturedinto three divisions: check this issue, you'll see we -were able to NewWorld Computing Sports,Simulationsandlnteractive actuaibi fill roth pages this time. A couple ef Movies (thisprobablymeansadventure rxople have written to express similarfeelings , AfterleavingBroderbund'saffiliated while otJiers have sent it clues with their ads. label program recently, New World and role-playing, but who really knows?), and Entertainment (apprr­ A few, ef course, didn't even mid the fme Computing is setting up its own print and are prolxlb!J' just now discovering distribution. The release of Inherit the ently anything that doesn't fit into the first two divisions). Heading up the our new ]XJUdyl ~qy, we'll heep this in Earth, their first graphic adventure, is far arwther issue or so and see how it goes - being held up until the new system is Simulations and Interactive Movies division is Robert Ganiott, former Jkase write and voice your opinions on the in place, but the game should be out Controveey ef the Year. in May, with a CD version this president of Origin Systems. summer. By late summer, look for Heroes of Mi?}lt & Magic. There can be only one Only one Betrayal at Krondor, that is - Dynamixsays the sequel won't happen. Mindcran missing in Editor: Shay Addams At least not this year, which probably action? means it's history. Managing Editor: Dora McCormick After a pair of messages from people Editorial Consultant: Edgar Schrock who'dcalledMindcraft and heard the Pagan shows up News Editor: Dan Gutman phone had been disconnected, I Ultima Vf11: Pagan shipped on floppy Contributing Editors: Russ Ceccola, checked the rumor mills (since I. and CD simultaneously. (See page six Al Giovetti, Fred J. Philipp, Clancy didn't recall starting this one). So far, Shaffer, Bernie Yee, Ken St. Andre for details on the CD version and other the reports aren't good-everyone says Brian Smith, Bruce Wiley, Duffy, ' Orig)nCDs.)And theirnext "interactive Mindcraft is out of business. Though This Reviewer movie," BioForge, will be coming to there has been no official announce­ a monitor near you soon. QuestBusters, ye official journal of the ment, theoffi.cesareshutdownand QuestBusters Guild, is published some staffmembers arereponedly monthly by Manana, Inc. Annual lookingforworkelsewhere. Sierra's latest dues: $19 ($6 extra for Adventure Goblin's Quest3 should be out by now. If Express). Canada/Mexico: $26. Sanctuary Woods goes MAD you don't recall Goblin's Quest 1 or Overseas: $36. Contents Copyright Goblin's Quest 2, that's because there 1993 Eldritch, LTD. All Rights MADS, theMicroProseAdventure were no such games: Sierra merely Reserved. This issue was published in DevelopmentSystem used to create late March (as in, early April) 1994. added the word "quest" in the name of animatedadventuressuchasRex Copying without express permission this sequel to Gobliiins and Gobliins 2. NebularandDm~phere. was bought is prohibited and punishable by us. Goblin's Quest 3 was to ship on floppies bySanctuaryWoodsinmid-Februmy. and CD at the same time. FormerMicroProseadventuregame Member: producers Matt GrusonandRaymond Continued on page 9 South American Explorers' Club REVIEW Sf moo tbe Sorcerer imon is a twelve-year old with an The game is somewhat slow in starting, talking to characters. The bottom third of attirude. On his birthday he finds and there is the usual repetition of acrs the screen is divided in half. The left half Sa dog at his door with a mysteri­ until you get the feel of the parser. But if is your selection of verbs: Walk to, Talk ous book in irs mouth. Forgetting about you persevere past the first few hours, to and ten more. You combine your verb the book, Simon rerums to his daily the game really opens up. selection with an object on the screen or routines and his amateur magic act The in your in-ventory. The CUISOr ident-ifies dog has not forgotten, however, and Highly interactive objecrs on the screen as you move it over leads Simon back to where he left the One impor­ the object. The book in the attic. tant thing to other pan of When Simon opens the book, a realize is that the screen is portal appeais. His dog quickly enters, things change your inventory, and Simon follows. He quickly discovers in this game, displaying all that he has been chosen to help rescue a depending on objects in icon caprured wizard in a fantasy world what you form. completely different from his own. Here discover and begins the game. with whom Another Activision recently decided to make you talk: it's pretty another go of their "" line of an interactive producrs. After a dismal attempt to world, not interface revive the Leather Goddess storyline a few just a The Automap years ago, Return to Zorh finally hit the collection of interactive puzzles attached and Save/Restore fearure has an interest­ stores last year. Return to Zorh was an to a plot If you've talked to someone ing twist they're both located in your incredible improvement over Leather once and used all your options, you may inventory. You carry a map that, when GOOdesses II (the CD and ReelMagic come acros.s something new elsewhere examined, displays an overhead view of versions being the best), but still lacked that will create new text options ifyou the land. As you discover new places, some of the rerum to that same character. Also, just the map is enhanced with graphic icons old about every char-acter has a purpose - it that depict those spors. If you click on Type Animated Infocom those locations you are automatically adventure took me forever to realize that Gollum magic in could provide more than comic relief. taken there. Note that new locations System IBM & IBM CD­ This Re­ My one criticism of the old Infocom aren't added for everywhere you go, only ROM Required 640K, 10 viewer's was that most of their stories always major landmarks. The Save/Restore MB hard disk, DOS 5.0+, opinion happened in deserted places where you fearure is found on your postcard. If you VGA, mouse Supports (Note: that couldn't have much interaction. Simon is "use" your postcard, it gives you your Supports SoundBlaster, opinion is control selections that include saving, Roland MT-32 & LAPC, Ad rich with interaction. Its sense ofhumor not the tends to be somewhat silly at times, but restoring adjusting text speed, rurning Lib Recommended: 386+ same as the and Sound card maintains a light, magical feel. Most sound on and off, and quitting. You have edi-tor's). puzzles are logical and were made at least a dozen save slots, and the docs Planned ports Upon initi­ difficult only by my early attempts to give you insnuctions for how to save none ally seeing figure out how to use inventory items more than that ifyou need it '-..::::======~J/ thelnfo- correctly. The ending was particularly Music is pleasant; sound effects, comlabel enjoyable, and that is usually what average. The background scenes are attached to Simon the Sorcerer I was creates the best experience for me: a vivid and rich with color. Animations are completely surprised to see the gra-phic satisfactory conlusion after a lot of effon. simple but smooth and well-done. approach to the game being much closer As I said, the look of the game is very There are a lot of little touches. If you to a LucasArts project than Return to much akin to Secret of Monkey Island or don't move Simon for a while, he'll pull Zorh. I approached with caution Indiana Jones by LucasArts. The top a Walkrnan out of his robe and listen to I am happy to say that I was quite two-thirds of the screen shows the the music, tapping to the beat and delighted with Simon the Sorcerer. It has animation window where your character waiting for you to get on with things. been a long time since I ertjoyed any walks around picking up things and Backgrounds have flowing water, Infocom product produced by Activi­ sion, but I did have fun with this one. Continued on page 14 R E V he Dark II the shifting corridors of a galleon. I've heard you assume the girl's identity (after rescuing her) for a period of the game until she can locateakeyto rescue you from the cell you'vebeen locked up in. After escaping, arefewand you revert back far between, to yourself. and you are always Afew running out of ammo for problems the revolver, machine-gun and riot Though the game plays smoothly, and guns you find. Early on you locate a saving and restoring games is quick Bigger-but better? sword, but shonly thereafter it breaks, (you are allowed six saves), I do have a few pet peeves. As in the first game, Now, a year later, we have Alone in the in a sequence necessary to continue the game flow. there is no mouse support. All actions Dark 2, a new Vntual. 3-D Mystery, star­ and movements are controlled by the ring Edward Camby. Grune concept, Hell's Kitchenette arrow keys, and this can take some design and programming were done time to get used to. The enter key and bylnfo­ The stoiycommenceswith a call from escape key control inventoiyandgame gramrn~ an old fiiend, Ted Striker. A little girl, Type menu. I-Motion, Grace Saunders, is being held captive in A major peeve is alignment. Ifyour Animated adventure Inc., and an old mansion along the California character isn't lined up pm:ise~with his System IBM & IBM it is dis­ coast. KnownasHell'sKitchen, the combatants, you'llmissyour target time CD-ROM Required: 386 nibuted mansion is headquarters of One Eyed and time again. In most combat 25/33+, 2 MB RAM, VGA, by Inter­ Jack, a crime lord, and his gang of encounters, I had to repeat several times mouse, 14 MB hard disk play. bootleggers. The girl is heiress to a vast before I could get it right and stay alive. Copy protection: matching ~­ fortune, and herparents are prepared to This same specific alignment also game graphic with manual thing I payanyransom demand. You, as applies to when you are nying to use or Planned ports alrecdy Edward Camby, must infiltrate the put an item into or onto another object none said mansion and rescue the girl. in orderto manipulate it. Ifyou're not al:xrut But this scenario only acts as a precisely at the right spot, nothing will Alone is foreground to a slowly evolvingstoiy happen - even if you're doing still there, but there are several game­ that began in 1724 and continues up to eveiythingcorrectly.Frustrating. play differences. For one, it's bigger. the present clay- a tale of galleons, Gmclusions: This could have been a Whereas inAloneyou were nying to get pirates, mutiny, bootlegging,gun great game if the combat were greatly out of a mansion, in Alone 2 you are running and the nefarious One Eyed reduced and/or the availability of ammo nying to get into a mansion (at least in Jack and health flasks were made more the be~g) . And lastly, and I'm not In the course of events, in what is plentiful. As it stands, without editing sure how much I like this, there is essentially a linear game, your ad­ (i.e. cheating with hex numbers), I more combat - lots and lots more. ventures will take you through a don't see how anyone could survive There are still many locations to visit, pirate-infested GardenMaze, down into long enough to complete the game. puzzles to solve, ol?jects to pick up, use a secret subterranean passage, up into Too bad, because I was really looking and manipulate, and numerous books, the lower level of the vast, secret forward to this sequel. Ifyou're willing notes, ledgers and the like to find, passage filled multi-room mansion itself, and eventually take you through ~ Freb J. 1''1fltpp Continued on page 14 REVl°EW

almost didn't even play this one, manipulation for some puzzles. You doesn't hear 30 times a day on TV, of because it looked like a kid's game "speak" with people by clicking on coUISe, but something most parents I along the lines of Sierra's Slat.er and pictures of objects, or a "?" or"!". (fhe would prefer to know about in advance. Charlie. After all, what would you CD version will Conclu­ expect from a pair of dog and rabbit feature digitized sions: detectives. voices of all With Day But Sam and Max display a de­ characteIS.) of the mented sense of humor that makes Digitized sound Tentacle, them more appealing to adults. effects and music l.ucasArts Freelance detectives, Sam (the dog) and add to the finally Max (the rabbit) begin this exciting enjoyment The scored in episode with an assignment to recover a interface is a the carnival's main attraction, a bigfoot revised veISion of adventure named Bruno. When he escaped, the one used in game Bruno also ran off with the carnival's other LucasArts' category, second main attraction, Trixie the adventures. just as Giraffe-necked Girl from Scranton, so This is a fun theydid in Sam and Max have their cartoon hands game for adults with a warped sense of simulations withX-Wmg. Sam and Max full on this case. humor who will appreciate scenes such is a lively, irreverent, witty cartoon that As Sam and Max explore one bizarre as Sam tossing a bomb out the window already has me eager to hit the road with set of circumstances after another, the and saying, "Hope nobody was on that this wacky pair of detectives again. a graphics and animation follow the style bus," to which Max replies, "At least seen in Day of the Tentacle. Controlling nobody we know." The box's label, Difficulty: Intermediate Sam, you watch the scene pan left or though it warns "Parental Advisory: Company: l.ucasArts right when he Twisted Humor," fails to mention the Price: $59.95 ~======~, , reaches the occasional use of words such as damn QuestBusteis price: $45 Type Animated adventure edge. To travel and hell. Nothing any eight-year-old cross-counuy System IBM (Required: in their 286+, 640K, 256-color VGA, dilapidated 15 MB hard disk. Recom- "squad car," mended: uncompressed I ARENA TIPS drives, mouse. Strongly you click on a recommended: 386/33+, two location MB expanded memory. displayed on a by Clancy F. Shaffer&: Fred]. Philipp south, west and north to obtain the Supports: mouse, joystick, map of the plate for the Mage. Ad Lib, SoundBlaster, Pro & USA Puzzles Fortress of Ice: ke Golerns are ~ The plate is on the eastern side of 16, Pro Audio, Roland MT-32 primarily & LAPC, General MIDI tremely hard to kill. You need a weapon the west part of Castle. You will meet a involve object Frost Attack or you can use the purify lot of Knights: use Purify and kill them. Planned ports IBM manipulation. potion, move off a distance and use a Purify lasts about three minutes of real \.CD-ROM This goes Fire weapon (use Fire Resist on yoUISelf) . time, so keep your left forefinger on beyond You can also use a good sword, as long the letter U and press it as soon as you merely using as you keep the Purify Potion active. get into an encounter. This will stop one item on another. often you must Good protection is also necessary. the action and give you a chance to "use" Max on an object or character. As you enter the Ice Castle, note the use whatever potion or spell you need. The results are usually as unpredictable blue square to your right just north of You will need about 90 potions. At as they are hilarious. In one case, Max this, tum and face west Then use one point you will see a Golem acros.5 pulls some secret ordeIS right out of the Wallpass to open the wall and take the a tunnel. You need to jump aCIOS.5 and belly of a cat that refuses to give them stalls down. On this level you want to use lightning or Fire Spells on him. up. get from your enrrari.ce on the eastern You will find underground tunnels ConveISations with various charac­ side, to the north part of the west side, and or water which will allow you to ters are as important as object which means you must work you way Continued on page 14 CDC atch for lots of new CD Mike Perdue, codesigner of their games on the way for spring ~games, announced what will Wand summer. The two major be Legen dis . II .. .most ~--1..-1.a.:11rn: cally CD releases this month, Myst and places, people and thing;, as well as advanced product ever."You'll actually Conspiracy (well, maybe this one dungeon maps. be able to operate the ships in this as isn't that major) are reviewed on the yet unnamed science fiction game, next two pages. Also note the which utilizes texture mapping and is ~ Interplay number of developers planning to set for Chrisnnas go CD-first on new titles - the . \:'!::!!! None of Interplay's upcoming floppy will likely be dead by Christ­ CD releases are adventures. But you may be interested in knowing what ~ Origin's bargain CDs mas. At the least, the current ~ Though Origin's CD situation will be reversed, most they're doing, since Inteiplay is leading the way in CD gaming. By May, look version of Ultima VIII is "delivery major games coming out on CD only," which means it installs first, floppy later for dramati­ everything from the CD to your or at the same hard disk, it's still an amazing time. cally dressed­ bargain. The floppy retails for up $ 79, but the CD can be found for versions anywhere from $54-$59 - and it @)~! of Castles includes the $25 Speech Pack. An By May, look for II, Buzz enhanced CD with full digitized the CD version of A1drin voices is planned for later this Leisure Suit l.any Race into year. A planned Ultima VIII add-on VI, the first to Spice disk may be released on floppy feature full voice and first, then included with the SimCity. enhanced CD, or they may do the suppon-finally, Hear them speak: Companions of Xanth CD we get to hear Peter CD first - no decision yet, but l.any, not to mention Thunderbird and Gabriel's E.xplorer I is out now for the both should be out by Fall. the other women he pursues all over Mac. The Shadowcaster CD is on the the 1.aCosta Reson. 1.any's voice is shelves, offering enhanced graphics, digitized speech, new none other than that of the world­ ~ NewWorldCD famoU5jan Rabson. That's right-the animated sequences and two new \:::::!} Inherit the F.arth, NWCs first levels for more difficulty (though Jan Rabson, previoU5ly best known for graphic adventure, should be out on the solution in Keys to the King­ voice-overs in a certain Teenage Mutant CD this summer. Nuya Twt1e movie and the James Bond doms will still work.) Great street cartoon series. Graphics in this price too: $49-$54. The CD Jr. ~ Princess Glovebox? version are all 640 x 480 hi res, which version of Ultima VII includes The is required for the game. ~ Superhero LeagueefHoOOken, due Black Gate and Serpent Isle, Forge of In other CD news from Sierra, out on CD in midsummer, will feature Virtue and Silver Seed -- for about voices for all characters except $55-$65. Roberta Williams' Phantasmagma is digitized now set for a fall release, and King's the one you play. It will also be the final Quest VII-CD-only-isanticipatedby game Legend releases first on floppy. ~ Moon by June? the end of this year. The next two are being designed for \!:!!/ Under a Killing Moan , the two­ CD to take full advantage of the CD mystery that was originally set for medium's capabilities. Floppy versions Chrisnnas of 1993, is now scheduled ~ Dynamix's latest may be released later if not at the same \:::::!} The CD version of I3etn¥tl at for release in late May. Set in San time. Francisco after World War III, it is the Krondor is suppa;ed to ship in April It Death Gate, incoiporating events in will include an interactive clue book third appearance of private detective the seven-novel fantasy series of the Tex Murphy, but the first to use based on the one in our Keys to the same name, is Legend's next epic Hollywood stars such as Brian Keith, Kingdoms, but enhanced with lists of adventure. It's coming this fall. Margot Kidder and Russell Means. * 6 QucstBustns ~~~~~~~~~~~~~~~~~~~~~~-R E V I E W MYS'J 1 IS A GRAPHICS HIT

n the opening scene of !v!Yst, you fall books. Most books have been burned, you can turn, usually 90 degrees, to through a fissure in space and time. but several remain, and it is those few see what is to your right or left or I The voice of Anus, inventorofl:xx:iks that you now peruse. behind you. You can zoom in on most that can transport you to other worlds, This island, you learn, was once ol?jects for a closer look There is a speaks beseechingly to you. You are inhabited by a father, mother and two transition setting you can use that does deposited onto aMYSTerious Island. As sons. The father, Anus, was an not contribute much and slows down you explore the island, you come to ingenious inventor of books that could game play. realize that you are alone. Only strange transport you to other worlds, other buildings and odd devices share this ages. But where has Anus gone, and Special deserted island with you. VVhere has what role everyone gme?VVhatareyousup_EX)Sed did his --- features to do? How can you escape from this two There is a "zip island? wayward mode," repre­ 1fyst is derived from "mysterious" and sons, sented by a was inspired byJules Verne's novel, Sirrus lightning bolt, that Mysterious Island.This CD-Only game and will quickly was designed by Rand and Robin Miller Achenar transportyou to and published by Broderbund. The play in any location you Miller brothers' previousworkswere his have already OJsmicOsnwandManhole,bothdirected disap­ visited. This greatly expedites toward children.1fyst is their first adult ~ce? project And what rnovernentwhen of Catherine, Anus' wife -what role travelling back and forth across the Photofantastic did she play in this mystery? island trying to figure out what to do Two strange books sit in niches next The first thing about 1fyst that staggers In addition to the constantly you are the stunning, 3-Drendered, along the waxed, walnut panelled walls of the octagonal room in which you changingrnusicalbackground,surf, photorealistic graphics.Then the sounds wind whistling through the trees and hit you, water slapping against the pilons stand. One is blue, the other red. You insert a blue page and a red page into birds chirping, you will constantly be holding up the dockyou're standing on, delighted with unbelievablyrealistic all the while a symphony of music the books and listen to a message from the brothers Sirrus and Achenar. But sound effects. Elevators churning, playing in the background. furnaces blasting, gears meshing and Ahead of you is a strange huge gear. the messages are garbled and filled with static, and it is difficult for you to hear grinding, buzzing, beeping, pneumatic To your right, the main mast and crows doorsslidingopen, whooshing sounds, nest of a sunken ship stick up out of the what they are trying to tell you. Some­ thing about pages? Eventually you learn and numerous musical tones that blue water. To your left, the outline ofa frequently door appears in a smooth, black, the quest entails traveling to the Four provide metallic wall. Behind you a forest of pine clues to the trees recede into the distance. Eveiything Ages to retrieve pages Type Animated Adventure and return them to the multitude is rich, bright, beautiful and alive. You System IBM Required: 286/ Tower; a treasure hunt, of puzzles are no longer sitting in front of your 12+/DOS 3+ (386/16 & DOS 5 you are computer. You are nowinsideyour yet one that is original recommended), 2 MB RAM, 12 MB and inventive in many trying to computer, on a mysterious island, and hard disk, MCGA or VGA Sup­ solve. your adventure has begun. Welcome to ways. ports: Ad Lib, Roland, Sound Blaster, Pro Audio, Spectrum, There is N¥t· true 3-D slide show Covox, mouse (re9ommended) no inventory, Uphill from here lv!>'st is actually a richly Planned ports none asyoucan Going up the hill to the Tower and rendered 3-D slide carry only checking out the bookcasewillgiveyou show. There is no one item at a time. If you drop this some idea of what is going on. With the scrolling and you can't rotate. However, item, it will return to where you found sound of waves lapping against the shore it. There is no limit to the number of in the distance, you begin to read the bli Fr~b J. Pl1ilipp Continued on page 14

7 REVIEW C@)nspiracy emember Cryo Entertainment? pick up and use objects, ralk to for game hints. The wait icon advances They're the ones who did Dune eveiyone, follow suspects around the time in 30 minute increments. A time (CD) for Vugin. I'd seen the ads world, get lid of dead bodies, plant counter displays the current tiine, while o ConspirG!)' in a variety of magazines bug;, get beatup-all that fun spy the rewind bar allows you to replay a recently, and despite seeing Donald stuff recent event. You can only save four Sutherland's picture pasted over The game play is some\vhat similar to games, so be careful. eveiything, I had my doubts. When I Chamber of the Sci-Mutant Priestess, with This is a CD-only game, so naturally saw that the Cryo folks were the a main screen consisting of two basic you'd be expecting full voice support. producers I was a httle more interested, sections. An action screen that shows a You're not going to get it. All the so I picked it up. And remember KGB, fust:-person perspective of your current conversation in the game itself is text also by Vugin? Well, actually, KGB is location covers the top two-thirds of the This was a shock, since Dune, also ConspirG!)' . Gee, somehow they failed to screen. Moving the cursor around this disnibuted by Vngin, features voices. mention that in the ads. This is CD screen (if the smart pointer option is The exception is that all the sequences media, however, so there are a few used) will display different options for with Donald Sutherland are digitized enhancements. different objects. For instance, if your video with digitized voice. So how does The plot of ConspirG!)' takes place just cursor is over the phone, it will say Sutherland fit into all this? Yes, he's your before the downfall of Communist "Look" Ifyou look, it will give you the father, but he's also dead. Sutherland Russia. The opening scenes are digitized phone's number, then the cursor will seives as the on-hne help. From the fihn ehµ; from the headhnes at that change to give you the "Use" option. If tools screen you can specify if you want time. You are the son of a famous you click the right mouse button, a Sutherland to help you just a bit, or a Russian agent (Donald Sutherland) and menu will come up where you can lot. VJhenever you see the help icon in have recently been transferred to a select what option you want from the · the inventory screen flash, Sutherland's division of the KGB to work on a special following: look, talk, hide, go, use, fight, got something new to say. Ifyou ask for case. On your fust day you are given a knock, listen and move. The bottom a lot of help, he has something to say simple assignment of investigating a third of the screen consists of five icons: after almost every move you make. He'll murder scene for any signs of pohtical the tools menu, a map key, your also tell you ifyou made a critical involvements. Well, ifyou do find the inventory, wait option and the time/ mistake and need to restore or restart evidence, your story begms leading you rewind square. The tools icon, when the chapter. There's only one point in everdeeper clicked, gives you the game that Sutherland doesn't warn into the options to restart the you about that, if you miss it, will leave corrupt game, restart the you stuck with no idea what to do next. corporations chapter, load or In the hotel bar, when you meet the within the save, quit, adjust CIA woman, you must also ralk to the Russian System IBM CD-ROM music, sound, etc. American agent you met earher in the government. Required 381/16+, 2 MB XMS, The map icon will game, who's sitting at another table. If While you VGA, DOS 3.3+, CD drive, mouse display an overhead you don't ralkwith him (Sutherland may feel Supports Sound Blaster, SVGA map of any connect­ gives no indication you need to), you'll paranoid even VESA Recommended double-spin ing rooms at your miss a major meeting in the park The at the start of CD drive current location, and glitch is that even if you don't set up the thegameas Planned ports Macintosh colors those rooms meet, Sutherland tells you to go to the to who you CD-ROM you have already park for your meeting and you have no can and can't ,, / visited. An inventory idea what he's talking about. If you do ralk to, it's '======::::;======~ icon presents a go to the park at the right time without best to be close-up of your setting up the meet, nobody will be honest until you have more information character and displays all the items you there and Sutherhnd never tells you further along. The game is quite are carrying. From the inventory screen blew it or why. successful in promoting the feeling of you are given four options for every While I felt the ads were oying to sell "you can't UU5t anybody." Everything object: take, look, use or destroy. And the game on Sutherland's presence and everyone is under suspicion, the inventory screen also has a help icon alone, the game does have more to offer including you. You search eveiything, than just his sohd acting skills. It dehvers 8 QuestBusters K.t=YS TED THE whose power is the ability to refold road maps. Unhke previous legend games, it K.INGDems has a role-playing interface (for combat) By "late summer, Sierra plans to ship in addition to an NffiW AVAILABLE three anthologies that will include all the interface. The CD is due in midsum­ Our new clue book -Keys to the games in the King's Quest, Leisure Suit mer. (See "CD Cennal.'~ Kingdoms- shipped in April, about I.any and Sp::ia Quest games. Each game two weeks behind schedule. In addition will include "l:xmus stuff' that will make Sir-Tech to the 24 solutions listed below, you get them collectibles. Star Trail, the next game in the Realms of a coupon exchangeable for a solution to Arhania series, is now slated for Fall. So any one of these games (a few weeks is jagged AIJ.ianLe. after the game are released) : Steve MeretzkYs Su~o League

ones. Enter the red waterfalls to reach Llattbria bli F. J. 1'l1ilipp ft C. Moc Madure's Lair. In the beginning, check out F. Sl1affe,- Work your way east, fighting dragons Llandria and talk to all the as you go. Pick up all Dragon Bloods. Plank most important, Cure Poison, residents. Enter every building. Enter all openings for treasure. Avoid Stone Speak, Detect and Heal. Build up your stars and inventory Stone Men unless you have the Stone by fighting. There are four areas in Heart. If you hold the Stone Heart in Llandria: Residential, Merchants, Mo,-e loot place of your shield, you will be able Palace and Thieves. They may be See Tagazzah just south of the west to kill the Stone Men with a weapon. entered through openings in the city gate. Stop at the Ore's Nest and The best weapon is Thor's Hammer. walls on the north, south, east and talk to the drunk. Talk to Coral the west sides, but it is much easier to Seer, go to the East Gate and enter The lava Pits go around. the second shop on your right. Give Eventually you will arrive at the lava gold coins to the old Women you Sell unneeded booty for cash. Buy Pits. Save the game. Cross the bridge encounter, and they will have hints a lock pick and all the magic to the east, noting the safe spots. for you. Talk to Ulg the crippled scrolls you can locate. The scrolls Once you're safely across, follow the Sage. using Dragon Blood are necessary. path to the door. Prepare a Flaming Also get spell ingredients. As soon Go to the Adventurer, a shop in the Death spell. Save game. Enter door as you can afford it, buy better north section of the Thieves Quar­ and slay the Dragons. weapons and armor. You can loot ter, and talk with Amadan. Ask him Enter the left tunnel and get all items. a jewelry shop in the north section about Khalimad. Go to the east city Return to where you encountered the along the wall to obtain cash. Pick gate, then north along the wall past Dragons. Enter the right tunnel. Talk up everything you can get, the first building and through the to Madure, then quickly hit him with including loot in any empty third door to your left. The City a Flaming Death spell. Enter house. You will have to fight a Treasurer lives here, and you could chamber to Right and get the Chaos guardian at most empty resi­ find some loot. key and another key. Retrace your dences. Talk to Kavab the Oracle. Also steps and return to Uandria. Your prime goal before leaving the Furjirnahl the alchemist, whose In Llandria, sell your loot and buy city is to amass Scrolls and house is along the west wall at the spells, ingredients, weapons and ingredients. Buy only those south end in the Thieves Quarter. armor. If your money is still limited, at ingredients that are called for by Also speak with Butayna the Blind, least buy the Freeze, Paralyze and the scrolls you have; while you Lonicera the Songstress and Magic Fire scrolls, and the necessary need ingredients, the ones in the Shuaayd in the Thieves quarter. ingredients. Heal and Resurrect will spells are random and there will They are in the northeast comer. Be come in handy too. Exit Llandria. be at least four ingredients you sure and talk to Agdistis (second will never need. Be sure and buy door east of the South Gate). Try £pisobe Two Poison Potents, as you will need and get four Thor Hammers, they Go to the Ruins. Use the key you them shortly. have a hitting power of 30. Thor picked up from Moc to unlock the left The first four spells to acquire are Hammers are found in your travels, door. Go west to the button and push Flaming Death, Freeze, Magic Fire or may be purchased in Llandria. it. Go north to a dead end, and you and Paralyze. They all use Dragon Buy a Stone Heart and have your will be teleported to the southwest. Blood and are vital, as each of the best Fighter carry it as a shield. Exit Head north to an area with two levers. first four characters must be killed Llandria via the South Gate. Push both down. Exit this area and go with one or more of these spells. south and east past the Stone Man. The other important spells are £pisobe Otte Continue east until you return to the Fireball and Amagreddon. The Click on the Mountains to enter the doors you entered previously. Exit rest seem to be clerical and can be Canyonlands. Go west once, then through the center door and enter the used by anyone with a high keep moving north until you locate right door. Work your way east, north, intelligence: Resurrect, Unlock, the green waterfalls, then the red east and south to the Hall of Letters. Push all the levers as you go. Save the slay skeletons with an Armageddon east and south and slay two 2 Ores. game. spell. Kill Bohan with an Armaged­ Go west and slay one Beholder, then don spell. Enter the side chamber. east and polish off one Demon. Gamon-al1 Get the Chaos Key and another key. Go north, then west and eviscerate a Using cursor keys, step on the blocks Exit, go down ladder, head west to pair of Ores. Go south and slay one to repeatedly spell out G-A-M-0-R-R­ the door and go through it to exit. Ore. Move south, then east and slay A-H. Continue to spell until you exit two Demons. to the south. Hold Stone Heart, enter £pisobe Five Go north, then west and wipe out the door and slay the Stone Man. Return to Llandria. Go to the Thieves three Beholders. Go south and kill Enter the side chamber and get the Quarter. Go east, west and north to two Demons. Head east, then north vision potions. Exit and go north the ladder and go up to the Parapet. and clobber a pair of Ores. Go west through the gate to Gamorrah's Lair. Lly down planks at openings in the and kill one Ore, then south and Talk. Quickly hit Gamorrah with the parapet until you locate another finish off one Demon. Go east and Freeze spell, then kill her with ladder going down. Go west to the rub out two 2 Beholders. weapons. Enter the side chamber building with five doors. Go north and slay two Demons, then and get the Chaos Key and another Enter any door you can. Check all head west to the Sanctum. Go east key. Retrace you steps and exit. plants, urns, cabinets, and so on for and knock off a pair of Beholders, keys. Continue unlocking doors, then go north and get the Chaos Key. £pisobe Three finding keys, and exploring until all Go north to Set. Drop keys, in the Go to the Palace. Drink a vision rooms have been opened and order in which you got them, into potion to reveal pits and hidden checked out. Your goal here is to Set's face: C-H-A-0-S, plus the last passages. Walk around, avoiding pits eventually unlock a room in the key. Set will be doomed to Chaos until you arrive at an apparent dead northeast comer of the building, forever. * end in southest comer of the screen. which you reach by entering the Walk into the dead end and drop center door. Along the way you will into the pit. be attacked by Bandar, the Shape­ UPCEaffiING Click on doors until you locate the Changer, several times. In the room with a star symbol on the wall. northeast room pick up the Chaos Click on the symbol. Go up the Key and Bronz.e Key. Click on the left WALKTHRUS ladder. Head north and east to the symbol on the wall to exit the curtains. Enter and hit Khalimad the building. Return to the ladder. This is the last solution from Illusionist with Paralyze spells, then our new Keys to the Kingdoms Magic Fire spells, to slay him. Get the £pisobe Six Chaos Key and Mummy key. Exit the Go up the ladder and lay planks that will appear in this section room and jump into the nearest pit. again until you arrive at a dead end of QuestBust.ers. Next month Climb the ladder and go north to exit outside a room. Enter the Thieves the Palace. Guild. Exit to the Temple. Exit, then we have scheduled a solution go north to thje Temple of Set. for Alone in the Dark II. Over £pisobe Fo~r Unlock the door with the Bronz.e Key the next couple of issues, we and enter. Save, then proceed. Get and make Plank spells. Go to the will be bring you Pyramid. Slay the skeleton with the Do not try and pick up loot after Armageddon spell. Use the last key each of the following battle, or you walkthroughs for such recent to enter the Pyramid. Cast a Plank will become confused. If you do not releases as Inca 2, Goblin's spell and go east to the ladder. find the Ores, Demons and other Climb, jump, and lay planks down fiends as described below, you will Quest, Under a Killing Moon. the east side until you reach Level have to go back to your save and start We will also publish extensive 16. over. You may have to reboot. Where clues, if not complete solu­ nothing is indicated, the area will be Lly planks to the west until you see a tions, for recent role-playing ladder going up between two spikes. empty. Climb ladder to Level 15. Enter and Enter and slay one Ore. Go north, games such as Ultirna 8, Arena and Ravencraft.

11 Mlist house.Shootfusttwoghouls. Push Gnome (Paladin): on the eve of day 3, Starting out: Read the four books in the bench, exposing passage into Hedge go to the Inn. Talk to funny little man. bookcase (note the fifthth code book), Maze. Enter it. Sit Talk to men. Enter your room. Sleep put pages in books and listen to Take fust upper branch, shoot ghoul. till dawn. Go two screens south of town, mes.5ages. Click on map of island. Get clip, flask Take left branch. Shoot three east and click hand icon on each guard. Get clip, flask Take rope next to Explore island and tum on all eight bush until Leshy appears. Click talk Marker Swir.ches. Follow directions in card. Follow main passage to end. Get icon on yourself. Answer ''l..eshy." (If the note you found on the way to the clip. Backtrack to last junction. Up. you haven't read the "Hero" magazine Tower and open door at the dock Enter Take "down" branch. Shoot fat guard. in the Adventurers' Guild, this answer numbers shown on instructions on wall, Get flask Observe brances. Backtrack to will not appear.) plus 08, and observe Dimensional last junction. Right. Shoot ghoul. Go up Pick up rocks. Go to standing stone. Imager. Return to map, rotate tower passage with face. See statue. Backtrack. Throw rocks at stone pile until it break5. Go until beam turns red, then stop beam. Take upper right branch. Tum right Get bonsai bush. to Erana's Garden Click on picture of stairs to open back to CTOS.5road. Take down branch. (from Leshy, go west, south, south, east, bookcase. Go behind bookcase to Shoot ghoul. Get book Down. Take north) . look at hole. Put bush in hole. elevator and up to library. hook Attach hook and rope. Step on Get water. Use water on bush. Go back Climb ladder with book symbol and Diamond Carel to open secret chamger. to Leshy. Answer "bonsai bush." Go to note view at top. Go to other side of Secret Chamber under Hedge Maze: Baba Yoga's hut room and climb ladder with key Step on Diamond Carel. After falling into Baba Yoga (Magic-user) : talk to skull. symbol. Write down clues for that chamber, equip Thompson. Walk Give hat (from Nikoli, after telling about location on map. Return to map and down and left. Shoot fat ghoul, which his wife and going back that night. Ask repeat for three other locations. Your takes only one shot Get tom notebook Anna and Nikoli everything and ask for quest is to travel to each of the Four Read. Push chest. Get metallic Jack of hat) Walk to hut. Give corn. Enter hut. Ages, get a red and blue page, and insert Diamonds in altar. This opens the trap Talk to Baba. Exit. Put bones in mortar. them into the books in the Tower. Click door. Down. Get flask Climb ladder Use flask on mortar. Use grue goo on on picture of Arch on wall to restore through trap door. pie pan (from store) and bonemeal on bookcase and open door to outside. GregUttle pie pan. Use elderberries on pan. Use F.]. Philipp pan on skull foot Bonehead). · Qu~st fo-r Glo~: Enter hut Give pie. Ask for gnome's humor. Enter hut. Give garlic. Ask for Alott~ itt tl1 Da-rk 11 Sl1abows of Da-rktt~ss ritual. Enter hut Give garlic. Ask for Beginning: after you wipe out the guy at Helping Tanya (not Harding!) : in the spell. Go to Inn. Walk to last door of the the beginning, pick up his Thompson Inn, talk to the Domovoi at night and hall and knock Get rubber chicken. and head down the path. Blast the next take the doll from the cabinet. Talk with Give good humor bar. That night, go to two guys (this may take several tries) the Gypsies about the sacrifice. Then go Inn and sit down. Talk to Puny. Talk to and push the bench out of your way to to the castle (you must have the key and Innkeeper and the group of men. enter the Garden Maze. know the secreat passage via the crypt) Zachary Borovicka Search and fight, fight your way and find Tanya's room. Convince her to Combat tips: if you have Acrobatics through an of the maze for objects and come with you. After helping Tanya, skill, you can launch a special attack by information. Your ultimate goal is to don't go to her room later and try to do clicking the left mouse button on your locate a statue. Along the way you '11 the same thing, for in early versions of hero and holding it down so he remains need to acquire a rope and hook the game, the program will crash. in a ducking position. Then, while Stepping on a certain card will open a Heart Ritual: this ritual is guarded by continuing to hold the button down, hole. Combining the rope and hook a Wraith. To find his place, go three move the mouse over the monster and will give you something to use on the screens south from the town gate, two release the button. Magic Users can statue. screens east and three screens south. launch special attacks by simply holding F.]. Philipp Slay the Wraith and search his mound the spell icon button down until the Hedge Maze: Kill ghoul by gate. Get to get the Heart Ritual. spell goes off by itself. Thompson, clip and flask load and Rusa1ka: to find her true name, look in the Cemetery. equip Thom~n . Go forward toward Dara Many Chheang

12 Where to find Rituals: Crossroad Cavern. Find the Snake automatically proceed to Africa. Blood Ritual is in the basement of the · Statues to the north, and then to the left F.]. Philipp & C. F. Shaffer monaster. Drink from casket of the entrance, about middle way to Bone Ritual is obtained by defeating the east, you will find the Spell of Sl1abowcaster Chemovy and placing Dark One's sign Invisibility when you slay the Snake Getting started: get Power of Maorin on the tomb. Statue. and go through teleportal. Destroy man- Breath Ritual is obtained by giving 1he Wannonger is another Snake eating seeds and get at least five float Baba some garlic for the Ritual Statue to the northeast Use Invisibility seeds to use later. Cover entire area to Sense Ritual is obtained by using candy before going in to face the Ebon Knight, get wands, potions and treasure. Find and bottle to capture Wtll-o-Wisp. Use then cast the Freeze spell right away- acid pond on nearly complete auto- Wtll-o-Wisp and Dark Sign on squid this gives you a chance to get in some map. Go there and drop float seed on it stone. Spell Avoozl. good hits before he can start to move to create bridge. Repeat to reach Heart Ritual: Fighter or Thief must around. Repeat the process until northeast comer. Use Maorin's cat sight, defeat the head wraith. Magic User victorious. and you'll see pressure plates on the must defeat the Faeries. Mili Roberts ground. Don't step on them. Go Essence Ritual is guarded by the around plates and equip shuriken you monster in the pit of the Dark One's The Sevetttl1 G~est found earlier, and you'll come to a split cave. Attic Door - Knife Puzzle: Number the path with three fireballs in front of them. Mouth Ritual is obtained from Katrina. points of the star as follow: Top point is Above the fireballs are enemies. Daniel Bulmer l; upper left point is L., intersection to Throw shuriken to slay them. Destroy right is 3, next intersection to right is 4, two-legged foes behind them. Search for lost itt Time and upperrightpointis 5. Returning to and take white statue head. Go find Fisherman's cabin: Go to beach. Use left side, first intersection is 6, middle is floating chest and use shuriken on it; it nuoc-marn on bread. Throw bread on 7, and right is 8. Returning to left, lower will drop a silver triangle key. Use it on roof. After buoy falls off rooL cut rope left point is 9 and lower right point is the fountain near the big statue and with razor. Click on chandelier (now an 10. Click on the knives in the following . place it on it, and you'll go to next level. anchor) in inventory. Attach rope. Use order: 6, 10, 4, 2, 9, 10, 5, and 1. Michael Davis rope/anchor on top of cliff Terri Pointer Joe Semanick Betra\ial at l{rottbor Gabriel Rtti5l1t Most magic potions and some other £\ie of tl1e Bel1olber 111 Day 6ght: During the night, you will items that can be carried as multiples Temple ofl.athander, Level 1: living have vivid drearris. When you wake up, will increase to the maximum when a Mucks will destroy those magical you will see the key from your drearrlS chest or dead opponent has the same weapons you found. Use only wooden on the table at the foot of the bed. · item if you select .the item, then click on weapons and Cold spells for best effects. Use the key to enter the ornate door. the chest. Example: if a character has Bring a food pack, which is necessary, look at the center bookcase on the two doses of Restorative and you find a since you won't find any here. back wall. Take the "People's Republic" chest with four doses, don't get them Level 2: rest and eat before you arrive book and read it. Use "look" on the far right away. First left-click the character's here. All food pad(') become rotten, and right bookcase to find 'The Primal item (don't drag it to the chest), then rest is impossible due to nightmares. Ones" book look at the far left left-click the chest. When asked how "'I bookcase for the "Sun Worshippers" many doses to give away, press the Level 4: if the door won't open, cast book look at the left wall bookcase for space bar: the character will retain his Dispell on it the "Ancient Roots of Africa." look at original two doses, but the chest's vial is Bob Bucholtz the lower far right bookcase for the now full, with 20 doses. "Ancient Digs of Africa" book Once Bill Dawson The s~mmottitt5 you have located these five books and 1h~ freeze spell is most useful through- read them, the "Snake Mound Book" This month contributorss Bill out the game. In most irlStances you can will appear in your inventory. Dawson and Bob Bucholtwere run from the monsters back the way Use the "Snake Mound Book" on randomly selected to receive the you came; they will usually follow just a Gerde. Select "Use Mosley's Credit game of theire choice - so send in short way, giving you a chance to renew Card" in the talk with Gerde so she will your clues & tips today, so we can HP and SP. Before fighting the Ebon place some calls for you. This will put fill two pages in the next issue. (All Knight, get the Spell of Invisibility from Africa on the map, and you will submissions become property of Eldritch, LTD until May 12, 2317 A. D.)

QuestBusters 13 S~r Trek ... from 1 Simott ... from 3 M'1st ... from 7

Combat creatures moving about and subtle up 630 bytes. However, when you Combat is the pan of 25th Anniversary movements. The plot doesn't allow you restore a game you return to the starting that made many players cringe, to make unrecoverable errors, and I was point of.the sequence you were in, not especially the seemingly impossible rarely killed. to where you were when you saved. climactic battle with a mock Enterprise This can be a little annoying. and two Elasi pirates. Interplay fortu­ Complaints? Everything is point and click with nately put the combat difficulty in the Most of my mine dissolved after I found your mouse or trackball. There are only player's hands in Rites. There are three I could speed the text up from the two simple menus, hidden from view at difficulty levels that approximately work control menu. The repetitious interac­ the top of the screen interface and out to be: no combat, some easy tion with the street trader was driving accessed by moving the pointer to the combat, and full combal They also me crazy with how slow it took to top of the screen or by hitting hot keys. switch from each speech selection. Also, The horizontal, rectangular screen made the battles fairer this time, so even 11 the highest setting is not that bad. the text tended to be cramped and interface itself is 8 X 5" and your cursor I mentioned that Interplay crammed difficult to read at times, particularly appears as a hand (open, pointing, the game disks with visuals, most when it would be overlaid against some grabbing to represent move, tum, notably rendered backgrounds and conflicting background colors. operate). The game requires Wmdows modeled space ships for the battle Conclusions: This is a fantasy, so you 3.1 and a 640 X 480 X 256 video card sequences. Graphics are impressive, yet can't evaluate it too closely. I mean, why driver. maintain the simple feel of the old 1V would a wizard from another dimension Conclusions: lvfyst is a beautiful, rich, show. Interplay also added in a lot of the really choose a twelve year-old to save exciting, delightful experience. The original sound effects (the transporter, his hide? (The explanation given was graphics and sounds draw you in and TurboLift "swish" and communications that anybody more mature would be give you a virtual reality feeling of "ping;'') and a fully spoken introduction under suspicion by the bad guy as a actually being there. The storyline is by William Shatner hfted from the 25th threat.) Also, I don't know any twelve mysterious, but becomes unravelled as Anniversary CD-ROM. Fans of the series year-olds who talk the wey Simon does you explore the Four Ages and listen to and characters will be impressed by or would be as intelligent. But this is the page's messages. A show piece Interplay's efforts to capture the right entertainment, and you lose the fun if game of the type where you sit someone looks and sounds in Rites. you look too close. Simon was a great down in front of your computer and sey Conclusions: Once again Interplay has enjoyment. If you can get past the initial "watch this," lvfyst is the best CD-ROM satisfied adventure game fans and hurdles, it has a lot to offer for the cost adventure game I've seen to date, Trekkers alike with their latest Trek Gow compared to similar titles out including 7th Guest. Highly recom- game. The missions, both interesting there). I'm looking forward to a sequel.It mended. It and challenging, will really come to life in the CD version. Rites has a lot of Difficulty: Intermediate Difficulty: Advanced embarrassing spelling errors that make Company Activition Company Brodei:bund you cringe (even a word misplacement Price: $49.95 Price: $59.95 in the ageless introduction), but most of QuestBusters price: $45 QuestBusters price: $55 the prose is clear and captivating. The major reason for this plot quality is the multiple authors. Each mission has a single writing team. Some writers Arc~ tips ... from 5 A10ttc 2 ... from 4 participated on more than one mission, pass from room to room or over a great but each team concentrated on their area in most dungeons. intensive combat, though, you will own little part of the game. ]udgment On level 2, go north, west, north, probably enjoy this one a lot more than Rites gave me more of the same game pass a room, go west and south. Keep I did. Hopefully the next sequel will at play, more brand new missions and on west side of the next hall, go west, least provide for levels of difficulty. It more of the warm camaraderie between take first south, then go west (don't Difficulty: Puzzles, Intermediate; crew members, which is exactly what I enter room), use hole in floor. Go north, wanted in a sequel. It out, east, north, enter room and use Combat, intense password: "SUN". Return to Mage, who Company Infogrammes/lnterplay Price: $59.95 Skill Level: Intermediate will indicate l.abyrinthia's location . a Company Interplay QuestBusters price: $55 Price: $59.95 QuestBusters price: $ 55 VGA, Leisure Suit Larry 1 VGA, Deadfellows. $30 each: 7th Guest, Police Quest 1, Manhunter 2, Gold Sherlock Vol 3. Harvey Chin, 7758 Swap Shop Rush. Kevin Tyrrell, 38 Coleman Hansom Dr, Oakland CA 94605 Rd, Arlington MA 02174 Swap Shop ads are no longer free! Sell: Day of Tentacle, Companions of We are accepting nothing but clues Want clue book for Summoning. Xanth, Shadowcaster, Hand of Fate. for recent quests (ta appear in our Daryl Dally, 621 N Wakefield St, Will buy/trade for: Ultima VII & Silver Keys ta the Kingdoms section} in Arlington VA 22203 Seed, and new CDs. Austin Hendricks, 155 Newell St, Pittsfield exchange for ads. Please type your Sell/trade, 3", $30: *Return to Zork. MA 01201 ad and include with your clue.10 $25 each: Lands of Lore & games per ad, original sotlware with walkthru, M&M Clouds of Xeen, Sell only, $19 each: Larry 1 (VGA) and boxes only. *=clue book included. Sierra box set of 3 (King's Quest 5, 5, King's Quest 1 VGA, Police Quest 1 Red Baron, Rise of Dragon). $7 & 2, Manhunter 1 & 2, Quest for Glory each: 5" Conquest of Longbow 2, Codename Iceman, Gold Rush. MSDOS &Quest-alikes EGA, Savage Empire, Martian Kevin Tyrell, 38 Coleman Rd, Arling- Dreams. M&M3, $20. Add $3 ton MA 02174 • Sell only, $19 each: Space Quest 4, shipping on 1st game. D I Trade/sell, $30: 7th Guest CD, Prince Larry 5, Quest for Glory 2, Alexander, 4510 Monac Dr, Toledo of Persia 2, *Day of Tentacle CD, Codename: Iceman, Conquest of OH 43623 Camelot. $15 each: King's Quest 1 *King's Quest 6 CD, Maximum VGA, Larry 1 VGA, Police Quest 1, Sell only, $35 each: Hell Cab, Overkill. $20 each: Indy & Fate of Manhunter 2, Gold Rush. Kevin *Return to Zork (both CD). $25 Atlantis, Space Quest 5, Legend of Tyrrell, 38 Coleman Rd, Arlington MA each: *Lands of Lore, The Hu- Kyrandia, Eric Unready. Joe Marietta, 02174 mans. $10 each: *Ultima Under- 2812 W Meadow Wood Dr, Chesa- world 1 , *Eye 2. Add $3 shipping peake VA 23321 The Summoning, $20 for 3" version: per order. H Richer, 888 W Knoll Mili Roberts, POB 6486, Florence KY Dr #305, W Hollywood CA 90069 Trade only: *Clouds of Xeen, Under- 41022-6846. Prodigy #SVSH80A. world 1, Dark Savant, Lands of Lore. Sell only, all 3": Shadow of Want: Krondor, Legacy: Realm of Sell, 3": *Realms of Arkania, $30 Yserbius, *Alone in Dark, $25 Terror, Space Hulk, Day of Tentacle Wm. Birch, 1800 E. Old Ranch Rd each. Magnetic Scrolls collection, CD, Eye of Beholder 3 CD. Johnny #143, Colton CA 923g4 $20. Robert Kraus, 3038 N Garrett Jr, 41048 Brown Rd , Trade: *Gabriel Knight CD, 7th Christiana, Chicago IL 60618 Ponchatoula LA 70454 Guest, KQ6, more. Want Masters of Sell only, all 3" , $25 each: Red Trade/sell: Quest for Glory 1 (VGA), 3 Orion, Merchant Prince, or your list. Crystal, Shadowcaster, & 4; Clouds and Darkside of Xeen, Clint Schauff, 725 Griffith #1, Wolfenstein Spear of Destiny, Inca, Space Hulk, Dark Sun. Want Manhattan KS 66502 Lands of Lore, Shadow of Yser- Larry 6, King's Quest 6, Civilization, Sell: Unlimited Adventures, $30. bius, Fantasy Empires, Flashback. Shadowcaster, Kyrandia 2, Xanth, Dungeon Master, $25. $15 each: $20 each: Castles, Four Crystals of more. Daniel Bulmer, 1163 Union Rd, Prophecy, M & M 3, Death Knights of Trazere. Richard Rosenberg, 79 E Victoria, BC Canada V8P 2J2 Post Rd, White Plains NY 10601 Krynn, Dark Queen of Krynn, Sell, $254 each: Red Crystal, Gateway to Savage Frontier, Matrix Trade/sell: Bloodwych, $15. Will Darkside of Xeen, many more. R Cubed.$10each:Codename I buy Bard's Tale, Ultima 4, Ultima 7 Prero, 12659 Eckard Way, Auburn CA ... Iceman, Ultima Trilogy 1-2-3. Xmen, w/Forge of Virtue, Ultima 7 Part 2 95603 $5. Aaron Aanerud, 460 Jefferson w/Silver Seed, Underworld 1, Blvd, Big Lake MN 55309 Underworld 2, Wizardry 4, Tangled Trade/sell, $20: Dark Sun, Clouds & Tales, any SSI, more. Troy Darkside of Xeen, *Ultima Underworld, ~· Sell/trade, $20 each: Space Quest 4, more. Want Ultima 6, Dark Savant, Dungeon Hack, Lands of Lore, M & Montour, 100 Panorama Ave NE, Fridley MN 55421 etc. Write for list. Robert Olsen, 201 W M 2, *M & M: Clouds of Xeen, Vineyard Ave #144, Oxnard CA 93030 *Dungeon Master, Challenge of the 5 Sell, 5": Pool of Darkness, $22. I Realms, Realms of Arkania, * Eye of pay postage. Want Bane of Cosmic Trade: Ultima 7, Spear of Destiny, Beholder 3, more. Want all VGA Forge clue book. J Wilkes, 3189 *Dark Savant, Clouds of Xeen, Indy & Quest for Glory, Bard's Tale 3, more. Haney's Branch, Huntington WV Fate of Atlantis, King's Quest 6, Space Send $3 shipping for 1st game. Bob 25704 Quest 4. Want Eye 3, Darkside of Bucholtz, POB 837, Arnold CA Xeen, Ultima 7, Quest for Glory 3, 95223 Sell/trade, CD only: Wing Com- Kyrandia, or your list. Richard Carlin, mander & Ultima 6, $15. $20 each: 90-03 107th St, Richmond Hill NY Sell only, $19 each: Space Quest 4, Sherlock Vol. 1, Loom. $25 each: 11418 Leisure Suit Larry 5, Quest for Glory Indy & Atlantis, King's Quest 6, 2, Codename: Iceman, Conquest of Murder Makes Strange It Camelot. $15 each: King's Quest 1

Qu~stBust~rs 15' Quest for Glory 4 ...... $55 Gabriel Knight (CD or floppy)$55 Order any two books, Companions of Xanth ...... $55 and the shipping is free Leisure Suit Larry 6 ...... $45 to USA or Canada, 1/2 Lost in Time ...... $59 off regular shipping to Simon the Sorcerer ...... $59 overseas. Gateway 2: Homeworld ...... $45 Challenge of the 5 Realms . . . . $59 The Book of Clues (35 solutions) $19 Return to Zork (CD or floppy): $69 Keys to the Kingdoms $19 Lost Treasures of Infocom 1 o$4?.2 (24 solutions - see final hne-up with a few new walkthrus on the right) ·We can special order any game you Quest for Clues 2 or 3 ...... $25 request: FAX us at 602-743-3709 to (40 solutions in each) order via credit or for a special Book of Swords ...... $17 order. Book of Orbs ...... $1 7 (20 solutions in each) (Please. state disk size, other specs)$ T o USA , a dd $3 s hippmg. · per b oo k , Ult1ma 8 (CD) ...... $ h ddi · al · Official Book of Ultima ...... $1 7 game; 2 eac on a tion items. (Ultimas 1-7, Underworld 1, Savage Ultima 8 (3.5") ...... $ To APO & Canada, add $4/$2. Empire, Manian Dreams) Arena ...... $ Overseas, add $12/$8. VISA/ Space Quest Companion ...... $20 Ravencraft ...... $ Mastercard, check or postal money order. AZ residents add 5% sales taX.

QucstBMsters Bulk Rate PO Box85143 U.S. Postage Paid Tucson AZ 85754 Tucson AZ Forwarding and Return Postage Guaranteed Permit No. 1153 Address Corredion Requested

>