BTAFI TFIEKI JUCJIJEMENT Fllteb Pace, the Final Frontier

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BTAFI TFIEKI JUCJIJEMENT Fllteb Pace, the Final Frontier Number 110 Special Spritt5 Traittitt5 lss14c Not sold in ball parks BTAFI TFIEKI JUCJIJEMENT FllTEB pace, the final frontier ... " the same missions in Rites compared to the six viewscreen. words that introduce every episode full missions and small end mission of The mission interface employs four simple S of Star Treh also serve as introduction the original DOS title. Interplay rede­ actions: look, use, get and talk You directly for both of Interplay's games based on the signed the seventh mission in 25th · control Kirk and chck on the place you want series. In the case of the second game, Star Anniversary for the CD-ROM version and him to walk Chck the right mouse button to Trek: ]udgment Rites, the phrase also hints at used one of its bring up the the enormous amount of "space" that the techniques (ship control icons game takes up on the hard drive. You need schematic for · and select the 3 7 .MB to install the game - and then the destination command you installation program takes an hour and a selection) in want. It's that half to dec6mpres.s and re-crunch data files ]udgment Rites. simple. to a 2 7 .MB footprint. Most of that extra (They also gave·it It's much space is used for beautifully rendered new puzzles for tougher to dis­ graphics and other visual treats, but I have the final mission, cover the right to question its necessity for a DOS-based the solution to objects in the product. However, despite my complaint which I have missions and with the installation nightmare, I was very provided for this explore the happy with ]udgment Rites as a sequel that issue. There is extents of builds upon the excellent features of the more play value than in the original title, each mission's environment. The origi- original title and, in the end, surpasses it. and a more challenging and interesting nal game always sent Bones and Spock Star Trek: 25th Anniversary surprised selection of missions. with Kirk to planets. A nice touch in Rites players with its logical interface and episode­ is that other characters such as Scotty and hke missions. It became a runaway hit that You have the Com Chekov can accompany Kirk on missions. spawned a CD-ROM version in which all The controls involve three interfaces: the Their presence opens up all kinds of possibili­ the lines of bridge, planet-side/ ties that the authors used effectively in the dialogue were mission exploration and eight plots. spoken by the combat. Bridge controls Type Animated adventure Continued on page 14 show's original cast are almost identical to and a number of System IBM Required 386/ the original game's other talented 16+, DOS 3.1+, 2 MB RAM, 256- commands. You click Contents voice-over actors. color VGA, hard disk Supports on the six original cast Rites picks up Microsoft-compatible mouse, Ad members (no Bones on where the first Lib & Gold, Sound Blaster Pro & the bridge, though) to Adventure Road ... .. ... 2 game's plot left off 16, Pro Audio Spectrum Roland perform their ship and reintroduces MT-32, LAPC & SCC-1 (Digitized Simon the Sorcerer...... 3 sound requires: Ad Lib & Gold, functions. Chck on the perfect Star Spock to access the Alone in the Dark II . 4 Treh game interface Sound Blaster Pro, or Pro Audio Spectrum) Protection Star chart ship's computer or ask Sam&Max ................ 5 with some minor in manual for advice. Chck on CD Central: . 6 changes to actually Scotty to repair the ship Planned ports IBM CD make game play or supply emergency Myst ....................... 7 more facile. There \,'-==========;:::===~/ power. The only slight Conspiracy .............. 8 are eight full changes are to Sulu's functions. Now there is greater control Walkthru: Warriors of bli R~ss C~ccola over the magnification of the main Legend ................. l 0 APVENTURE Re Ao™ Interplay gets GURPS Benson joined the Sanctuary Woods Dear QuestBusters: Fonunately, a cure has been found, and team at the same time. The company I am very upset about your new the entire staff is expected to fully plans to incorporate MADS with pohcy of asking for clues in exchange recover by next June. Actually, for those Woodscript, its cross-platform for running Swap Shop ads. ls it unfamiliarwith paperand pencil language and engine, to create ani­ because you are getting too many ads, gamillg, GURPS is the "Generic mated adventures and to eventually or not enough clues? Please go back Universal Role Playing System" devised produce multiplayer games for to just running our ads for free! byStevejacksonGamesin 1986and interactive television. The first adventure Disgruntled Adventurer used in a number of games. Interplay planned is hlsed on Ripley's Believe it or can use thesysteminavarietyofrole­ Not!, due out by Christmas. 1he on!J' reason vve are trying this new playinggames, thanks toasetofgeneric approoch is that, in case you hadn't noticed, rulesthatcanbeappliedinafantasy, Electronic Arts etc. the number ef dues -we've been receiving science fiction orothersetting. Internal.game development at EA.has recen~ has steadily dwindled. But ify ou'll beenresnucturedinto three divisions: check this issue, you'll see we -were able to NewWorld Computing Sports,Simulationsandlnteractive actuaibi fill roth pages this time. A couple ef Movies (thisprobablymeansadventure rxople have written to express similarfeelings , AfterleavingBroderbund'saffiliated while otJiers have sent it clues with their ads. label program recently, New World and role-playing, but who really knows?), and Entertainment (apprr­ A few, ef course, didn't even mid the fme Computing is setting up its own print and are prolxlb!J' just now discovering distribution. The release of Inherit the ently anything that doesn't fit into the first two divisions). Heading up the our new ]XJUdyl ~qy, we'll heep this in Earth, their first graphic adventure, is far arwther issue or so and see how it goes - being held up until the new system is Simulations and Interactive Movies division is Robert Ganiott, former Jkase write and voice your opinions on the in place, but the game should be out Controveey ef the Year. in May, with a CD version this president of Origin Systems. summer. By late summer, look for Heroes of Mi?}lt & Magic. There can be only one Only one Betrayal at Krondor, that is - Dynamixsays the sequel won't happen. Mindcran missing in Editor: Shay Addams At least not this year, which probably action? means it's history. Managing Editor: Dora McCormick After a pair of messages from people Editorial Consultant: Edgar Schrock who'dcalledMindcraft and heard the Pagan shows up News Editor: Dan Gutman phone had been disconnected, I Ultima Vf11: Pagan shipped on floppy Contributing Editors: Russ Ceccola, checked the rumor mills (since I. and CD simultaneously. (See page six Al Giovetti, Fred J. Philipp, Clancy didn't recall starting this one). So far, Shaffer, Bernie Yee, Ken St. Andre for details on the CD version and other the reports aren't good-everyone says Brian Smith, Bruce Wiley, Duffy, ' Orig)nCDs.)And theirnext "interactive Mindcraft is out of business. Though This Reviewer movie," BioForge, will be coming to there has been no official announce­ a monitor near you soon. QuestBusters, ye official journal of the ment, theoffi.cesareshutdownand QuestBusters Guild, is published some staffmembers arereponedly monthly by Manana, Inc. Annual lookingforworkelsewhere. Sierra's latest dues: $19 ($6 extra for Adventure Goblin's Quest3 should be out by now. If Express). Canada/Mexico: $26. Sanctuary Woods goes MAD you don't recall Goblin's Quest 1 or Overseas: $36. Contents Copyright Goblin's Quest 2, that's because there 1993 Eldritch, LTD. All Rights MADS, theMicroProseAdventure were no such games: Sierra merely Reserved. This issue was published in DevelopmentSystem used to create late March (as in, early April) 1994. added the word "quest" in the name of animatedadventuressuchasRex Copying without express permission this sequel to Gobliiins and Gobliins 2. NebularandDm~phere. was bought is prohibited and punishable by us. Goblin's Quest 3 was to ship on floppies bySanctuaryWoodsinmid-Februmy. and CD at the same time. FormerMicroProseadventuregame Member: producers Matt GrusonandRaymond Continued on page 9 South American Explorers' Club REVIEW Sf moo tbe Sorcerer imon is a twelve-year old with an The game is somewhat slow in starting, talking to characters. The bottom third of attirude. On his birthday he finds and there is the usual repetition of acrs the screen is divided in half. The left half Sa dog at his door with a mysteri­ until you get the feel of the parser. But if is your selection of verbs: Walk to, Talk ous book in irs mouth. Forgetting about you persevere past the first few hours, to and ten more. You combine your verb the book, Simon rerums to his daily the game really opens up. selection with an object on the screen or routines and his amateur magic act The in your in-ventory. The CUISOr ident-ifies dog has not forgotten, however, and Highly interactive objecrs on the screen as you move it over leads Simon back to where he left the One impor­ the object. The book in the attic. tant thing to other pan of When Simon opens the book, a realize is that the screen is portal appeais. His dog quickly enters, things change your inventory, and Simon follows. He quickly discovers in this game, displaying all that he has been chosen to help rescue a depending on objects in icon caprured wizard in a fantasy world what you form. completely different from his own. Here discover and begins the game. with whom Another Activision recently decided to make you talk: it's pretty another go of their "Infocom" line of an interactive producrs.
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