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Alien Legacy On-Line Documentation
™ ContentsContents INTRODUCTION ————————————————— 4 αGETTING STARTED ———————————————— 6 About This Manual —————————————— 6 Manual Changes And Additions ————————— 6 Installing Alien Legacy ————————————— 6 System Requirements ————————————— 6 Installing Alien Legacy On Your Hard Drive ———— 7 Starting Alienβ Legacy ————————————— 7 Start-Up Problems ——————————————— 7 Changing Sound Options ——————————— 8 HISTORICAL BRIEFING ——————————————— 9 QUICK REFERENCE ——————————————— 12 Control Screen Diagram ——————————— 12 Game Controls ——————————————— 14 Commands ———————————————— 14 ORIENTATION TOUR —————————————— 20 CALYPSO CONTROLS GUIDE ——————————— 27 Startup Menu ——————————————— 27 Universal Commands ———————————— 27 Bridge ——————————————————— 28 γ General Options Menu ——————————— 30 Video Phone ———————————————— 31 Comm. Panel ———————————————— 31 Advisor Screens —————————————— 32 Technology Manager ———————————— 34 Inventions ————————————————— 34 Sciences —————————————————— 35 Vehicle Manager —————————————— 36 Missions —————————————————— 37 Cargo ——————————————————— 40 Launching Or Changing A Mission —————— 41 Mercator Map ——————————————— 42 Inactive Map Options ———————————— 42 Active Map Options ————————————— 43 Ship Controls ———————————————— 44 Surface Exploration Screen —————————— 46 Main Window ——————————————— 46 2 Control Panel ———————————————— 47 δOther Displays ——————————————— 48 Space Map ———————————————— 50 Main Window ——————————————— 50 Space Map Controls ————————————— 51 Planet Options Menu ε———————————— 52 Colony Manager —————————————— -
Manuals Are Best Used As Confetti at Sporting Events, You Should Tasset Still Read the Sections with Names in Bold for Valuable Information About This Game
What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolv ing story that takes place in a world populated with interesting people, places, and things. You see this world through you r main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from location to location, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, sound effects and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 U.S. Customer Support: 1-800-658-8891, 9:00 a.m. - 5:00 p.m. EDT/EST European Customer Support: 081-877-0880 FAX: 703-968-5151 CompuServe E-Mail 76226,2356 24-Hour Hint Line: 1-900-PRO-KLUE (1-900-776-5583) $.75 For the first minute, $.50 for each minute thereafter Hint books are available - call 1-800-658-8891 to order ·. Giovanni's House of Armour "Famous for custom fit" Table Of Contents Name~------~---r Fitting Date_£---?'~------ Introduction..................................................................................................... -
Superhero League of Hoboken
Special "Orbs ft Stuff" lssuc Not sold in Hoboken Superhero League of Hoboken rom the incorrigibly twisted he plants to make the Jersey City what Meretzky will do with the idea. mind of madcap Steve Meretzky; Marketplace uninhabitable. A com Instead of facing Dragons and Super Hero League of Hoboken puter named Matilda lisFs several Wizards in combat, you'll fight F missions Albino marks his first foray into the realm of role-playing. This hybrid combines thatimust Winos, elements of the animated adventure be fulfilled Lawyers system used in such games as in various and Tricky Meretzky's Sorcerer's University with parts of Dick RPG-style combat sequences, which America's mutants. In also makes it a first for Legend north east one battle, Entertainment. ern sector. a lawyer Taking place 200 years in the After you issued an future, Hoboken is set in a world finish all injunction populated by mutants. Radiation, the level against toxic waste and a plethora of 0.]. one mis Tropical Simpson jokes have plunged the s10ns, a Oil Man world in a new Dark Age, and it's up new set of who retali to you to save America. As the harder ones miiiiliiltiil~;;;: ated by Crimson Tape, you lead the Hoboken are posted. 1ssumg a chapter of the Super Hero League - The slick "point and quest" inter stream of saliva at the lawyer. The and appropriately so, for your prima face of previous Legend games is even lawyer's dying words were: "I think ry superpower is the ability to Create slicker in this incarnation. -
THE ART of Puzzle Game Design
THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer. -
Manual - Gateway 2.Pdf
What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolving story that takes place in a world populated with interesting people, places, and things. You see this world through your main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from place to place, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company P.O. Box 10810 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 FAX 703-968-5151 CompuServe E-Mail 76226,2356 Technical Support From the continental U.S. call Toll Free 9:00 a.m. - 5:00 p.m. weekdays EST/EDT 1-800-658-8891 European Technical Support (Accolade Europe) 081-8n-0880 Technical Support calls from Canada and all other locations please dial 703-222-8500 Talile 01 Contents Introduction to Gateway II: HOMEWORLD .... .. ... ... .. .. .. .. .. ....... ... .. 4 Quick Start: Installation ... .. .. .. .. .. .. .. .... .... ..... ... .. .. .. .. ... ... 6 Quick Start: Playing the Game .... .. .. .. .. .. ..... ... .. .. .. ... .. ... 7 Installation and Start-up .. ... ..... .. .. .. .. .... ... ... ..... .. ... ... .. .. .. ..... 8 Configuration Options ....... .. ........ ..... .. .. .. ..... .... ... .. .. .. .. .. .. .. .. .. 9 Music . -
Download Twisty Little Passages: an Approach to Interactive Fiction
TWISTY LITTLE PASSAGES: AN APPROACH TO INTERACTIVE FICTION DOWNLOAD FREE BOOK Nick Montfort | 302 pages | 01 Apr 2005 | MIT Press Ltd | 9780262633185 | English | Cambridge, Mass., United States Slashdot Top Deals I got about a quarter of the way into this and had to stop. In Montfort's words, Infocomwhich was founded June 22, by Lebling, Blank, Anderson, and seven other MIT alumni, "began work on the foundation of IF while the plot of ground that it was to be built upon had not been completely surveyed. Slashdot Apparel is back! Genre fiction is a type of literature, and trying to actually seperate one from the other is a fool's errand. I think what you may be getting at is the fact that writing a compelling IF world is literally NP hard. Hitchhiker's Guide project, which began in February and was slated ambitiously to be completed by the following Christmas. Friend Reviews. Instead, what this book really is is a very comprehensive history of the form. There's really not that much meat there; Montfort goes into a detailed history and categorization of riddles that isn't all that relevant to IF. Played them, loved them, but goddam that transparent crystal 3D mze was a killer. Nick Montfort. Montfort then discusses Adventure Twisty Little Passages: An Approach to Interactive Fiction its precursors including the I Ching and Dungeons and Dragonsand follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. The reviewer's memory of Monty Python's a little weak. -
[D:]Path[...] Data Files
Command Syntax Comments APPEND APPEND ; Displays or sets the search path for APPEND [d:]path[;][d:]path[...] data files. DOS will search the specified APPEND [/X:on|off][/path:on|off] [/E] path(s) if the file is not found in the current path. ASSIGN ASSIGN x=y [...] /sta Redirects disk drive requests to a different drive. ATTRIB ATTRIB [d:][path]filename [/S] Sets or displays the read-only, archive, ATTRIB [+R|-R] [+A|-A] [+S|-S] [+H|-H] [d:][path]filename [/S] system, and hidden attributes of a file or directory. BACKUP BACKUP d:[path][filename] d:[/S][/M][/A][/F:(size)] [/P][/D:date] [/T:time] Makes a backup copy of one or more [/L:[path]filename] files. (In DOS Version 6, this program is stored on the DOS supplemental disk.) BREAK BREAK =on|off Used from the DOS prompt or in a batch file or in the CONFIG.SYS file to set (or display) whether or not DOS should check for a Ctrl + Break key combination. BUFFERS BUFFERS=(number),(read-ahead number) Used in the CONFIG.SYS file to set the number of disk buffers (number) that will be available for use during data input. Also used to set a value for the number of sectors to be read in advance (read-ahead) during data input operations. CALL CALL [d:][path]batchfilename [options] Calls another batch file and then returns to current batch file to continue. CHCP CHCP (codepage) Displays the current code page or changes the code page that DOS will use. CHDIR CHDIR (CD) [d:]path Displays working (current) directory CHDIR (CD)[..] and/or changes to a different directory. -
List of MS-DOS Commands - Wikipedia, the Free Encyclopedia Page 1 of 25
List of MS-DOS commands - Wikipedia, the free encyclopedia Page 1 of 25 List of MS-DOS commands From Wikipedia, the free encyclopedia In the personal computer operating systems MS -DOS and PC DOS, a number of standard system commands were provided for common Contents tasks such as listing files on a disk or moving files. Some commands were built-in to the command interpreter, others existed as transient ■ 1 Resident and transient commands commands loaded into memory when required. ■ 2 Command line arguments Over the several generations of MS-DOS, ■ 3 Windows command prompt commands were added for the additional ■ 4 Commands functions of the operating system. In the current ■ 4.1 @ Microsoft Windows operating system a text- ■ 4.2 : mode command prompt window can still be ■ 4.3 ; used. Some DOS commands carry out functions ■ 4.4 /* equivalent to those in a UNIX system but ■ 4.5 ( ) always with differences in details of the ■ 4.6 append function. ■ 4.7 assign ■ 4.8 attrib ■ 4.9 backup and restore Resident and transient ■ 4.10 BASIC and BASICA commands ■ 4.11 call ■ 4.12 cd or chdir ■ 4.13 chcp The command interpreter for MS-DOS runs ■ 4.14 chkdsk when no application programs are running. ■ 4.15 choice When an application exits, if the command ■ 4.16 cls interpreter in memory was overwritten, MS- ■ 4.17 copy DOS will re-load it from disk. The command ■ 4.18 ctty interpreter is usually stored in a file called ■ 4.19 defrag "COMMAND.COM". Some commands are ■ 4.20 del or erase internal and built-into COMMAND.COM, ■ 4.21 deltree others are stored on disk in the same way as ■ 4.22 dir application programs. -
Microsoft Windows Resource
Chapter 13 Troubleshooting Windows 3.1 This chapter provides information about troubleshooting Microsoft Windows for both general users and experts. If you have trouble installing Windows, or if Windows doesn’t run as well as you expected, this chapter will help you find out why and show you how to isolate and solve common problems. Related Information • Windows User’s Guide: Chapter 15, “Maintaining Windows with Setup” See also Chapter 4, “Troubleshooting,” in the Getting Started booklet • Windows Resource Kit: “The Troubleshooting Flowcharts for Windows 3.1” in “Welcome” Contents of this chapter About Troubleshooting.....................................................................................396 Getting Started with Troubleshooting........................................................396 Creating a “Clean Boot” for Troubleshooting ...........................................398 Troubleshooting Setup......................................................................................399 Troubleshooting TSR s During Setup .........................................................400 Troubleshooting MS-DOS Mode Setup......................................................401 Troubleshooting Windows Mode Setup ....................................................402 Troubleshooting Windows Configuration ........................................................403 Troubleshooting the Desktop Configuration .............................................403 Troubleshooting TSR Compatibility Problems ..........................................404 -
Alone in the Dark 3
Not sold in cognito ALONE IN THE DARK 3 For starters, you can adjust the diffi Hartwood, whom you rescued from the culty level for combat. Alignment to use Derceto Mansion two years ago, in ne of the most innova an item at a location still presented Alone in the Dark. tive animated graphic minor problems, but it didn't seem to· be So, you remove your trusty .38 adventures of 1993 was as precise as Special Alone in the Dark. It set required in from your polygonal characters Alone in the . desk and set against a beautifully rendered back Darkand off for ground, music illustrating the mood, Alone in the Slaughter great sound effects and an absorbing sto Dark2. Gulch and ryline. Hitting whatever Utilizing a 3-D rendered, 360-degree the Tab key horrors it rotational view, Alone introduced us to a brings up a,n may hold. multitude of camera angles. These overhead 3- Upon ranged from top-down views to close D view of your arrival. ups, from floor level shots to reverse the game you cross a angles and "looking up" pans. Alone area and a ii&..----....1 bridge into went on to become one of the best hits flashing red arrow points to where you town, only to have it blow up behind of 1993. are. you. There is no going back now. You A year later we had Alone in the In this 3rd - and hopefully not last must forge ahead and solve the mystery Dark 2, again starring Edward Carnby. - chapter in the saga of of Slaughter Gulch. -
IF Theory Reader
IF Theory Reader edited by Kevin Jackson-Mead J. Robinson Wheeler > Transcript On Press Boston, MA All authors of articles in this book retain their own copyrights. Neither the editors nor the publisher make any copyright claims. Version 1, March 2011. Version 2, April 2011. Please send corrections to [email protected]. Contents Preface Crimes Against Mimesis 1 Roger S. G. Sorolla Theory Toward a Theory of Interactive Fiction 25 Nick Montfort Characterizing, If Not Defining, Interactive Fiction 59 Andrew Plotkin not that you may remember time: Interactive Fiction, Stream-of-Consciousness Writing, and Free Will 67 Mark Silcox 2 Brief Dada Angels 89 Ryan Stevens, writing as Rybread Celsius Object Relations 91 Graham Nelson IF as Argument 101 Duncan Stevens The Success of Genre in Interactive Fiction 111 Neil Yorke-Smith Parser at the Threshold: Lovecraftian Horror in Interactive Fiction 129 Michael Gentry Distinguishing Between Game Design and Analysis: One View 135 Gareth Rees Natural Language, Semantic Analysis, and Interactive Fiction 141 Graham Nelson Afterword: Five Years Later 189 Graham Nelson Craft Challenges of a Broad Geography 203 Emily Short Thinking Into the Box: On the Use and Deployment of Puzzles 229 Jon Ingold PC Personality and Motivations 249 Duncan Stevens Landscape and Character in IF 261 Paul O’Brian Hint Development for IF 279 Lucian Smith Descriptions Constructed 291 Stephen Granade Mapping the Tale: Scene Description in IF 299 J. Robinson Wheeler Repetition of Text in Interactive Fiction 317 Jason Dyer NPC Dialogue Writing 325 Robb Sherwin NPC Conversation Systems 331 Emily Short History 10 Years of IF: 1994–2004 359 Duncan Stevens The Evolution of Short Works: From Sprawling Cave Crawls to Tiny Experiments 369 Stephen Granade History of Italian IF 379 Francesco Cordella Racontons une histoire ensemble: History and Characteristics of French IF 389 Hugo Labrande Preface This is a book for which people in the interactive fiction community have been waiting for quite some time. -
3Worlds-Refcard1
IBM and Compatibles CD-ROM Version Data Card THE GENIE'S CURSE STRAHD'S POSSESSION READ ME FIRST! Hi! We know you're anxious to begin the THREE WORLDS OF AD&D®, but before you do, please be sure that you have the following minimum system requirements: (Please refer to the DARK SUN® data card for SHA1TERED LANDS system requirements and technical information) • 386/33 Mhz IBM (DX) PC •4MB of RAM •MS-DOS 5.0, 6.0-6.22. or Dr. DOS 6.0 •An Uncompressed Hard Drive with 16 MB free for AL-QADIM, 13 MB for RAVENLOFr • VGA graphics with a Color VGA Monitor •A I 00% Microsoft Compatible Mouse (Version 8.0 or higher) (The Cybennan is supported for RAVENLOFr but is optional) The minimum amount of free base RAM required for AL-QADLM is: 540,000 BYTES OF FREE BASE RAM 2,250,000 BYTES OF FREE XMS The minimum amount of free base RAM to run RAVENLOFT fully featured is: 577,000 BYTES OF FREE BASE RAM 2,720,000 BYTES OF FREE XMS The minimum amount of free base RAM to run RAVENLOFT partially featured is: 546,000 BYTES OF FREE BASE RAM 2,720,000 BYTES OF FREE XMS Features disabled in the minimum configuration: No music will be available for the partially feawred configuration noted above. You will, however, get digiti~ed sound effects. Note: hard drive size and total system memory available have no bearing on free RAM. Follow the directions below to determine if you have enough available memory to run the game.