The Magazine for Interactive Fiction Enthusiasts

Total Page:16

File Type:pdf, Size:1020Kb

The Magazine for Interactive Fiction Enthusiasts January/ February 1996 Issue #7 The Magazine for Interactive Fiction Enthusiasts Do you play adventure games by yourself, or as part of a group? I’m used to considering it a solitary activity, so it was a real treat to get together in early January—on the first day of the Great Blizzard of ’96, no less!—with several other IF fans in the New York City area. (For those who couldn’t make it because of the weather, yes, you definitely had a valid excuse!) Since surfing the Web, playing sneak previews of upcoming games, drinking coffee, and eating chocolate chip cookies are four of my favorite things (not necessarily in that order), I naturally had a great time. I hope to organize another such get-together in the near-term. I also wanted to give a quick mention to a book that came across my desk recently called Interactive Writer’s Handbook, by Darryl Wimberley and John Samsel (Los Angeles: The Carronade Group, 1995). Targeting writers, producers, and designers interested in learning about writing interactive screenplays, the book mainly addresses the creation of CD-ROM games and other multimedia entertainment but I think that text adventure game developers would draw inspiration from it too. Among other notable interviews, the book includes a ques- tion-and-answer session with Michele Em, screenwriter for Return to Contents: Zork that includes some telling details about how that project was pieced together. For example, she notes she had five or six weeks to Newsbriefs/Top 10 IF Web Sites ...............2 write the dialogue—including deciding where and how to place puzzle clues—for 28 characters (the game had already been designed by this Letters .......................3 point). Raising the level of ridiculousness up a notch, Return to Zork’s Tales From the producer also wanted her to write the screenplay using Excel! Code Front: The Hard Part is Making On the brighter side, Em notes that “I think that I got the job It Look Easy................5 because I was a screenwriter who actually played games. Infocom games were my favorites. I had played the text version of Zork dozens IF in 1995: The Year in Review ...................7 of times.” That should be some consolation for those who’ve won- dered aloud on the rec.arts.int-fiction newsgroup if their love of text Article: Adventure adventures could ever pay off for them financially. :) Game Interfaces ......11 Until next issue, happy gaming! Sneak Previews ........16 Eileen Mullin More Tales From the [email protected] Code Front: Rexx-Adventure .........17 Game Review: Lethe Flow Phoenix.................19 What’s on the Disk....20 NEWSBRIEFS…NEWSBRIEFS…NEWSBRIEFS…NEWSBRIEFS… January/February Top 10 Picks XYZZYnews is published bimonthly by for IF on the World Wide Web Bran Muffin Communications, 160 West 24th Street, # 7C, New York, NY 10011, USA. Email: [email protected]. Send Adventure for the Web all inquiries, letters, and submissions to http://tjwww.stanford.edu/adventure.html the address above. Dan’s Home Page (Lethe Flow Phoenix) Contents © 1996 XYZZYnews. All rights http://weber.u.washington.edu/~scythe/lethe.html reserved. Published in the United States of America. hints.infocom.many Electronic versions: There are ftp://risc.ua.edu/pub/games/solutions/hints.infocom.many currently three versions of XYZZYnews made available online. One is in ASCII New Zork Times/The Status Line List and can be viewed with any text reader. http://wuarchive.wustl.edu/doc/misc/if-archive/ You can also download a .PDF file that mirrors the layout of the print version. infocom/articles/NZT%2bTSL.list Use the Adobe Acrobat Reader (available for Windows, Mac, DOS and UNIX) to view Pages and Pages of MUDs the .PDF file; no special fonts or linked http://csugrad.cs.vt.edu/soc/mud_page.html graphics are needed. You can obtain Acrobat Reader from ftp.adobe.com in The Rise and Fall of Infocom the pub/adobe/applications/Acrobat folder, or http://www.adobe.com/ http://speedracer.nmsu.edu/~jholder/if/ch3-if.html Software.html. Thirdly, you can also read this issue of XYZZYnews on the World Text Adventures— Direct Downloadable Games Wide Web at http://www.interport.net/ http://www.xs4all.nl/~gzbrn/DD/Textad.html ~eileen/xyzzy.7.html Virtual Rooms, or a Spatial Metaphor Subscriptions: Both electronic versions are available at no cost. You can obtain http://www.well.com/user/mmcadams/units4.html either one by FTPing to the ftp.gmd.de/if- archive/magazines/XYZZYnews directory. You Found It To be added to the mailing list, please http://bigdog.engr.arizona.edu/~scannelm/prize.html write to [email protected] and specify text-only or .PDF version. The print ver- Zork Nemesis sion includes a 3.5" Mac or PC disk and is $21 (U.S.) for one year (6 issues) or http://www.activision.com/zorknem/zorkhome.html $3.50 for a sample issue. For print sub- scriptions outside the U.S. or Canada, please email or write for rates. All products, names, and services are trademarks or registered trademarks of their respective companies. Editorial deadline for Issue #8 is Februar y 29, 1996. Editor: Eileen Mullin Contributors to this issue: Stuart Beach Phil Darnowsky Mike DeSanto C.E. Forman Graphic from Zork Nemesis page on Activision’s Web site. 2 Issue #7 January/February 1996 LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS… Second Reader Survey Results pleaded a lack of time to through seventh contests, as In Issue #7, reader David play such puzzles. well as several very old games Palmer posed a number of • What number of IF games written using GAGS or the questions to follow up on our has the average reader fin- very first release of AGT. first reader survey. There were ished? No consensus By my count, there are 28 responses to his questions emerged here; responses now more than 80 games writ- from readers in seven coun- ranged from none to ten using GAGS and AGT tries (Australia, Denmark, “about 50-55 games.” posted in the interactive fic- Finland, Great Britain, Spain, tion archive, about a third Sweden, and USA). The lead- posted with complete source ing responses are summarized To XYZZYnews: code. below: The files are currently in Would you tell Doug Atkinson ftp.gmd.de/incoming/if- • What major are student that I loved his “You Know archive but I have sent a readers of XYZZYnews You’ve Played Too Much message to [email protected] pursuing? Almost half of Infocom When...” [Issue #7] and I assume the files will the respondents said they Reminds me of a running shortly be transferred to the were computer science MAD magazine gag (only this appropriate games and source majors. Other responses time about something I love, directories. that came up more than IF, and frankly his were funnier —Mark J. Welch once were math, physics, than MAD’s usually are). [email protected] and archeology. Haven’t read all of the • Do XYZZYnews readers issue yet, but I laughed my like reading in general, and head off at his list,especially Dear XYZZYnews, what are the preferred #33, about the afterlife and genres and authors? Science restoring, restarting or quitting Frankly , I’m a little annoyed fiction and fantasy were and that you keep everything at all the AGT bashing I see most frequently mentioned, you own in the living room, going around. Here in as was fiction in general. have sugar cubes you’ve XYZZYnews, the review of The most frequently named named, touch every mirror and TimeSquared cites that its favorite authors included look in it being prepared to be being a good game is amazing Douglas Adams, Isaac insulted...well I could go on in light of its being AGT. On Asimov, H.P. Lovecraft, and and on. But that was priceless, Baf's Guide to the IF archive, J.R.R. Tolkien. absolutely priceless as good as he lists the reasons a game • How many of the readers or better than stuff in the old could be poor as (and I para- have written any IF? Five of Status Line. Better I think. phrase) “Being poorly written, the 28 said they have writ- having a picky parser, or being ten an adventure, although —Marnie A. Parker written in AGT.” all but one included self- [email protected] AGT has produced many disparaging comments excellent games, Klaustro- about the games’ quality! :) phobia, The Multi- Interestingly, 20 said they To XYZZYnews: Dimensional Thief, and others would like to write a game I won’t even list. People keep or are in the middle of writ- In reply to two inquiries (from on commenting on its “guess- ing one. Finland and Denmark) that the verb” games. All the • Do the readers like other arose because of my letter included verbs are the most forms of puzzles? The being published in common ones (open, close, respondents were some- XYZZYnews, I have dug out look, inventory, score, n, s, e, what split on this ques- the old floppy disks and (with w, up, down, enter, exit: what tion: about half said yes, some kind help) managed to else does one need?) but if with some distinguishing get 32 additional AGT games common synonyms don’t between math/logic puz- uploaded toftp.gmd.de/if- work, it’s because the designer zles and word puzzles, and archive. These include a num- didn’t put them in. Without the other half mainly ber of contest “honorable the designer’s influence, even responded with no or mentions” from the second the much-praised Inform January/February 1996 XYZZYnews 3 LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS…LETTERS… wouldn’t know that a CD, Thanks for doing such a tion when asking him to exam- compact disc, disc, disk, and great job with this magazine! ine the key still starts with round flat plastic thing were “Esher took the key and looked all the same object! —Kory Heath it over.” This seems even more Despite the fact that AGT [email protected] strange if you consider that the is much less powerful than pit was too deep for the rope to Inform, it has one major power reach all the way down.
Recommended publications
  • Q U F S T1' UST F R S™
    Q Uf S T1' UST f RS™ The Adventurer's Newsletter Vol.111,#6 June,1986 problem with this version. using the correct objects. Most of the problems revolve You've got alien machinery to 00-TOPOS around the "greed factor" as you figure out, but nothing attempt to obtain objects (a good overwhelming or more Oo-topos was the first regular or hi-res graphics, and adventurer can never have too complicated than a microwave adventure of science fiction the program uses any extra many objects, you know). One oven. The maze is not as hard novelist Michael Berlyn, who RAM to load in most of them might be guarded by a robot, as it looks and can be mapped in went on to Infocom where he so there's less disk access.) another by deadly radiation, a under an hour; just take at least created games such as There's no music or sound third by a bizarre alien. There's three objects and drop them in Suspended, Cutthroats and effects. no character interaction in terms different rooms. Last issue we Infidel. He and Muffy Berlyn Until you escape the complex of talking to creatures or robots, wrote the story line, he and find your ship, the game but you do interact with them by Continued on page 2 programmed it, and Oo-topos doesn't seem to add up. But if was released in 1981 by Sentient you say "status" to the ship's Software in Colorado. Now computer, it tells you which Penguin has illustrated it, parts have to be found and making this the only all-text installed before you can take off, adventure to be adapted into a and everything falls into place.
    [Show full text]
  • Theescapist 095.Pdf
    heard. These people create and share and enrich others’ lives, collaborating, And as for the future of future racers ... growing, learning while producing fantastic, original content. Most everyone - andysat You know that dream, the one in which can find content on the internet provided by peers that answers dilemmas, incites In response to “Video Vegas” from you can change your environment, your In response to “Formula futurist” laughter or joy, or simply makes one feel The Escapist Forum: As an ex-arcade circumstance, to suit your needs or to from The Escapist Forum: I was the as if they belong. guy who now works in the slot machine make your life better or happier? Staples producer on Wipeout 2097, and the business, I would like to point out the ran with this blissful notion with their producer/co-designer on Quantum These creators of mods, the builders of statement that “Bally leads the market” most recent marketing campaign – the Redshift. It’s great to know that those addons, the designers of new UIs – is incorrect. They are sort of a middling bright red Easy Button. Movies have games were loved as much as they these are some of the digital-age’s player at this point. offered solutions from completely erasing were, so thanks for the article. a person from your mind to having God’s civilian inventors, those who march to their own beat, those who see the box As far as American marketshare for powers offered to you. Science-fiction If you want something new, that still and don’t just think outside of it, they “class 3” (class 3 being games that you and fantasy books sometimes offer views pushes all the future racer buttons, then often live outside of it.
    [Show full text]
  • Manuals Are Best Used As Confetti at Sporting Events, You Should Tasset Still Read the Sections with Names in Bold for Valuable Information About This Game
    What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolv­ ing story that takes place in a world populated with interesting people, places, and things. You see this world through you r main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from location to location, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, sound effects and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 U.S. Customer Support: 1-800-658-8891, 9:00 a.m. - 5:00 p.m. EDT/EST European Customer Support: 081-877-0880 FAX: 703-968-5151 CompuServe E-Mail 76226,2356 24-Hour Hint Line: 1-900-PRO-KLUE (1-900-776-5583) $.75 For the first minute, $.50 for each minute thereafter Hint books are available - call 1-800-658-8891 to order ·. Giovanni's House of Armour "Famous for custom fit" Table Of Contents Name~------~---r­ Fitting Date_£---?'~------ Introduction.....................................................................................................
    [Show full text]
  • Superhero League of Hoboken
    Special "Orbs ft Stuff" lssuc Not sold in Hoboken Superhero League of Hoboken rom the incorrigibly twisted he plants to make the Jersey City what Meretzky will do with the idea. mind of madcap Steve Meretzky; Marketplace uninhabitable. A com­ Instead of facing Dragons and Super Hero League of Hoboken puter named Matilda lisFs several Wizards in combat, you'll fight F missions Albino marks his first foray into the realm of role-playing. This hybrid combines thatimust Winos, elements of the animated adventure be fulfilled Lawyers system used in such games as in various and Tricky Meretzky's Sorcerer's University with parts of Dick RPG-style combat sequences, which America's mutants. In also makes it a first for Legend north east­ one battle, Entertainment. ern sector. a lawyer Taking place 200 years in the After you issued an future, Hoboken is set in a world finish all injunction populated by mutants. Radiation, the level against toxic waste and a plethora of 0.]. one mis­ Tropical Simpson jokes have plunged the s10ns, a Oil Man­ world in a new Dark Age, and it's up new set of who retali­ to you to save America. As the harder ones miiiiliiltiil~;;;: ated by Crimson Tape, you lead the Hoboken are posted. 1ssumg a chapter of the Super Hero League - The slick "point and quest" inter­ stream of saliva at the lawyer. The and appropriately so, for your prima­ face of previous Legend games is even lawyer's dying words were: "I think ry superpower is the ability to Create slicker in this incarnation.
    [Show full text]
  • THE ART of Puzzle Game Design
    THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer.
    [Show full text]
  • Zorklegacy-Manual
    TABLE 0F C0nTEnTs l0RK nEihESiS Minimum Syscem Requiremencs . .. .. ... .... .. .. .. .. .. ... ... ......... ... 1 lnuoduction ......... .. ........... ........................... ..........2 Geeting Scarred .................. ... ........................ .............5 How co Play Zork Nemesis ............................ ....................7 lnscalling Zork Nemesis for Windows• 95 ..................................... 14 Windows 95 Troubleshooting .............................................. 18 Au co Play . ..................................... ... ........... .. ...... 18 DireccX 3 ... .. .............. ... ......... ..... ... ... .. ...... ... .. ...20 Problems and Solutions .................. .. .. .. ..... .. ..... ... ... .. .. .22 lnscalling Zork Nemesis for MS-DOS• . ...... .. .. .. ..... .. .. ...... ... ..24 MS-DOS Troubleshooting ................................................31 Memory ... ... ................... .... ......... .. ........ .. .. .. .....31 Creacing a Boot Disk ............... ......... ...... ...... .... .. .. ....... .32 Video . ..... .. ... ... .. ....................................... .. ....37 QSound~ .. .. .. .......... ......... ... ................ .. ..... ..... ..39 RETURIT T0 l0RK Installing Recurn co Zork ........ .. ... .... .. ......... .............. ..... .42 Installing Return to Zork for Windows 95 ............... .. ......... ...... .. .45 Instructions for Advanced Users ...... ....... .. ......... ....... ......... 57 Troubleshooting Guide ...................................................60
    [Show full text]
  • The New Zork Times by Brief but Savage Downpour
    ® “All the Gnus Weather: Thic fog, followed That Fit, We Print” The New Zork Times by brief but savage downpour. VOL. 4. .No. 2 —SUMMER 1985— INTERFERON EDITION New Release: A Mind Forever Voyaging A Mind Forever Voyaging, the first were to be introduced. While you're advanced-level Science Fiction story busy exploring the future, the scien- from Infocom, is for true text- tists and programmers who created adventure buffs. Why? Because it you are honing and perfecting the has more locations to visit (several simulation's parameters. Thus, as the hundred), more things to do, more story progresses, you can travel responses, and a large vocabulary further and further in time, watching (1800+ words) than any of our previ- Rockvil prosper as the Plan ously released products. succeeds, or perish as it fails. Only The story takes place in 21st- you can tell on what course the century Rockvil, South Dakota. The country sets itself by adopting the United States of North America has Plan. fallen prey to incredibly high unem- While there are several puzzles to ployment and crime rates. Political keep players on their toes, designer indiffererence, perhaps caused by Steve Meretzky (author of Planetfall backward educational systems or and Sorcerer, and co-author of The diminishing national resources, has Hitchhiker's Guide to the Galaxy) Items from Dr. Perleman’s desk are contained in every A Mind Forever swept the nation. Exploiting this op- concentrated more on immersing the Voyaging package. portunity, Senator Richard Ryder has player in a vast, highly detailed, develop (sic) the Plan for a Renewed realistic world; a vision of the National Purpose, stressing patriot- destiny of mankind.
    [Show full text]
  • 14. Riddle Machines: the History and Nature of Interactive Fiction
    Nick Montfort Riddle Machines: The History and Nature of Interactive Fiction 14. Riddle Machines: The History and Nature of Interactive Fiction Nick Montfort Introduction The genre that has also been labeled "text adventure" and "text game" is stereotypically thought to offer dungeons, dragons, and the ability for readers to choose their own adventure. While there may be dragons here, interactive fiction (abbreviated "IF") also offers utopias, revenge plays, horrors, parables, intrigues, and codework, and pieces in this form resound with and rework Gilgamesh, Shakespeare, and Eliot as well as Tolkien. The reader types in phrases to participate in a dialogue with the system, commanding a character with writing. Beneath this surface conversation, and determining what the computer narrates, there is the machinery of a simulated world, capable of drawing the reader into imagining new perspectives and understanding strange systems. Interactive fiction works can be challenging for literary readers, even those interested in other sorts of electronic literature, because of the text-based interface and because of the way in which these works require detailed exploration, mapping, and solution. Works in this form are often less visually rewarding, and the rewards they do offer are only attained with time and effort. But text-based interactive fiction has provided some of the most the intricate and compelling literary simulations yet developed. Understanding how interactive fiction works, and how it has developed over the past three decades, is an essential part of the puzzle of literary computing. Characteristics of interactive fiction Formally, a work of interactive fiction (often called a "game," even if it does not exhibit the typical qualities of a game) is an interactive computer program.
    [Show full text]
  • Atari Classics V2n6 December 1993
    Vol. 2 No. 6 December 1993 The Magazine for the Dedicated 8-Bit User In this Issue: Super Video 2.1XL (for all 0 Super Video for the 130XE Color Tuning Utility Color and the Clock TTL Video for All 8-Bits! Exploring the Wild FONTier 80-Column Switcher Rev. 2 Use A Multisync Monitor : : : : : : ; ; >; ; : : : League Organiser :v: : ; :vj|.\ ...and more •x>.>;:^r:-^ v.w \ Av.w v.y v.y.-.;.v.\v. >. .•<%V>.V.V. Hackers! Warm Up Your Soldering Iron! IT'S TIME FOR THE ANNUAL NOW is the time to stock on those upgrades Our sale last year was such a success we've decided to do it again! 1050 disk drive upgrades: XUXE upgrades: The Super Archiver orig. $69.95, now 2 UltraSpeed Plus OS orig. $69.95, now $54.95! (Double Density disk edit and backup tool, high speed. (High speed, ramdisk support, translator, must-have OS! Add$5fors/h.) Add $5 for s/h.) The Super Archiver II orig. $99.95, now $79.95! The Multiplexer orig. $199.95, now $149.95 (Super Archiver plus Enhanced density backup (Share your hard disk with 2 or more 8-bits! Add $5 for s/h.) Add $5 for s/h.) Extra cards for Multiplexer ..... orig. $89.95, The Bit-Writer orig. $79.95, now $59.95! (Backup t< The Black Box orig. $199.95, now $179.95 (The ultimate HD, R:, and P: interface! Add $8 for s/h.) t* Buy both the Super Archkr and Bit-Writerfor $129,951 U The Floppy Board orig. $149.95, now $134.95 (Fastest floppy interface! Use with the Black Box.
    [Show full text]
  • Gamasutra - Features - the History of Activision 10/13/11 3:13 PM
    Gamasutra - Features - The History Of Activision 10/13/11 3:13 PM The History Of Activision By Jeffrey Fleming The Memo When David Crane joined Atari in 1977, the company was maturing from a feisty Silicon Valley start-up to a mass-market entertainment company. “Nolan Bushnell had recently sold to Warner but he was still around offering creative guidance. Most of the drug culture was a thing of the past and the days of hot-tubbing in the office were over,” Crane recalled. The sale to Warner Communications had given Atari the much-needed financial stability required to push into the home market with its new VCS console. Despite an uncertain start, the VCS soon became a retail sensation, bringing in hundreds of millions in profits for Atari. “It was a great place to work because we were creating cutting-edge home video games, and helping to define a new industry,” Crane remembered. “But it wasn’t all roses as the California culture of creativity was being pushed out in favor of traditional corporate structure,” Crane noted. Bushnell clashed with Warner’s board of directors and in 1978 he was forced out of the company that he had founded. To replace Bushnell, Warner installed former Burlington executive Ray Kassar as the company’s new CEO, a man who had little in common with the creative programmers at Atari. “In spite of Warner’s management, Atari was still doing very well financially, and middle management made promises of profit sharing and other bonuses. Unfortunately, when it came time to distribute these windfalls, senior management denied ever making such promises,” Crane remembered.
    [Show full text]
  • Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
    Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
    [Show full text]
  • Alone in the Dark 3
    Not sold in cognito ALONE IN THE DARK 3 For starters, you can adjust the diffi­ Hartwood, whom you rescued from the culty level for combat. Alignment to use Derceto Mansion two years ago, in ne of the most innova­ an item at a location still presented Alone in the Dark. tive animated graphic minor problems, but it didn't seem to· be So, you remove your trusty .38 adventures of 1993 was as precise as Special Alone in the Dark. It set required in from your polygonal characters Alone in the . desk and set against a beautifully rendered back­ Darkand off for ground, music illustrating the mood, Alone in the Slaughter great sound effects and an absorbing sto­ Dark2. Gulch and ryline. Hitting whatever Utilizing a 3-D rendered, 360-degree the Tab key horrors it rotational view, Alone introduced us to a brings up a,n may hold. multitude of camera angles. These overhead 3- Upon ranged from top-down views to close­ D view of your arrival. ups, from floor level shots to reverse the game you cross a angles and "looking up" pans. Alone area and a ii&..----....1 bridge into went on to become one of the best hits flashing red arrow points to where you town, only to have it blow up behind of 1993. are. you. There is no going back now. You A year later we had Alone in the In this 3rd - and hopefully not last must forge ahead and solve the mystery Dark 2, again starring Edward Carnby. - chapter in the saga of of Slaughter Gulch.
    [Show full text]