A Dream of Rain

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A Dream of Rain DUNE A Dream of Rain A Roleplaying Game of Galactic Intrigue based on the d20 System With acknowledgements and deepest thanks to Frank Herbert DUNE: A DREAM OF RAIN DUNE: A Dream of Rain by Steve Medeiros INTERIOR ART Joseph Wigfield COVER ART Jeremy Simmons IMPERIAL CONSULTANT Ryan Shehee, Order of Valor LINE MANAGER & MECHANICS EDItOR Charles D. Schmendiman PROOF READING Sean Ross, Peer of the Realm LAYOUT Steve Medeiros d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. To properly view this document as it was intended to be seen and formatted, please enable the following fonts: Denmark (a.k.a. Handel Gothic BT), VAST, Arial, Arial Narrow, and Arial Black. A d20 System Licensed Product. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20. Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. The author of this document hereby represents and warrants that he is over 18 years of age, and this document does not infringe upon any statutory copyright, common law right proprietary right, or any other right whatsoever, and that he has not made any commitment with respect thereto in conflict with the terms hereof. The full content of this document is designated Open Game Content. DUNE™ & © 2004 Herbert Limited Partnership, Evil Twin Games, Inc. completely unauthorized user. Material from Dune: Chronicles of the Imperium, ©2000 Last Unicorn Games, Inc. Used without permission. Material from Fading Suns Roleplaying Game, ©2003 Holistic Design, Inc. Used without permission. Material from Iron Lords of Jupiter d20 Modern Mini Game, ©2003 Paizo Publishing. Used without permission. Material from Mutants & Masterminds, ©2002 Green Ronin Publishing, Inc. Used without permission. Material from Pulp Heroes d20 Modern Mini Game, ©2003 Paizo Publishing. Used without permission. Material from Spycraft, ©2003 AEG. Used without permission. Material from Star Wars Roleplaying Game, ©2003 Lucasfilm, Ltd. Used without permission. Material from Swords of Our Fathers, ©2003 The Game Mechanics, Inc. Used without permission. Material from V is For Victory d20 Modern Mini Game, ©2003 Paizo Publishing. Used without permission. Material from Wheel of Time™ Roleplaying Game, ™ & ©2003 Wizards of the Coast. Used without permission. Content Evil Twin Games, Inc. grants you a personal, non-exclusive, non-transferable and non-assignable license to use, display, and print for home, noncommercial and personal use only, one copy of any material from this document, provided that you must include or maintain all copyright and other notices contained or associated with such Content. You acknowledge and agree that you may not sublicense, assign or otherwise transfer this license or the Content and that no title to the Content has been or will be transferred to you from Evil Twin Games, Inc. or anyone else. You also agree that you will not alter, disassemble, decompile, reverse engineer or otherwise modify the Content. Other People's Trademarks & Copyrights In this document, we use the names of a lot of other games and game companies. We're not trying to claim any of their copyrighted or trademarked materials as our own or make any money from the production or distribution of this document. We thank them, one and all* in advance here for not suing our broke asses. *Especially the benevolent Herbert Foundation. Hasbro Dungeons & Dragons, D&D, Alternity, Forgotten Realms, d20 Modern, Urban Arcana, and Wizards of the Coast are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are way too benevolent to sue us over something as paltry as this game. The d20 System & Open Game License Evil Twin Games, Inc. publishes d20 System game materials under the Open Game License. A copy of this License can be found at http://www.wizards.com/d20. Unless otherwise noted, all content ©2000-2004 Evil Twin Games, Inc. All rights reversed. Prosecutors will be violated. Unauthorized reproduction, while sometimes necessary, is never as good as the real thing. Big Bag o’ Thanks to the Authors Frank Herbert, Peter Adkison, Richard Baker, Andy Collins, Monte Cook, Bruce R. Cordell, Jeff Grubb, Rich Redman, Charles Ryan, Bill Slavicsek, Owen K.C. Stevens, Jonathan Tweet, John Tynes, JD Wiker, and Skip Williams Loads o’ Thanks to Those Who Inspired this game: David Lynch, Kyle MacLachlan, Jurgen Prochnow, William Hurt, and Sting (from whom we stole the tagline). A Dream of Rain On-Line Campaign Playtesters Ryan Shehee, Steve “MagicMarker13” Rubio, Hedgehog39, Talmeth, ArtaXerxes, Aurora Miller, David Medeiros, Paul Scofield, Alex Orman, Gautam Sheoran, Sean Ross, and Ari Lawrence. TABLE OF CONTENTS Introduction Five: Equipment Nine: Gamemaster The Basics Purchasing Equipment Purpose of the Game The Core Mechanic Melee Weapons Role of the Gamemaster Playing DUNE Ranged Weapons Atmosphere A Game Session Explosives Style of Play Character Creation Summary Improvised Weapons Adjudicate the Game Armor How to Build an Adventure One: Character General Equipment Locations Abilities Tools & Kits Rewards & Behavior Generating & Assigning Ability Gadgets Structure Scores Carrying Capacity Setting Costs Character Classes Services Awarding Experience Points The Basic Classes Vehicles How to Build a Campaign Level-Dependent Benefits Favors & Contacs Armsman Six: Combat The Dune Universe Bene Gesserit Adept Combat Sequence The Environment Duelist Combat Statistics Catching on Fire Engineer Combat Basics Starvation & Thirst Fremen Initiative Suffocation & Drowning Knave Surprise Falling Mentat Actions in Combat Falling Objects Noble The Combat Round Poison Scientist Action Types Disease Starting Occupations Injury and Death Acid Vital Statistics Character Condition Summary Electricity Action Points Movement and Position Ability Score Loss Allegiances Combat Modifiers Gamemaster Classes Reputation Cover Commoner Wealth Special Initiative Actions Diplomat Loyalty Special Attacks Expert Gaining XP and levels Vehicle Movement and Combat Thug Multiclass characters Seven: Prana Bindu Ten: Friends & Foes Two: Skills Weirding Powers The Creature Factory Skill Basics New Feat: Weirding Talent How To Read a Creature Acquiring Skill Ranks Power Lists Description Using Skills Eight: Prestige Classes Example Creatures Skill Descriptions Qualifying for an Prestige Class Supporting Characters Three: Feats Ambassador Ordinaries Acquiring Feats Assassin Children Prerequisites Bodyguard Challenge Ratings Feat List & Descriptions Fedaykin Eleven: Campaign House Lord Four: Heroes The Known Universe Infiltrator Loyalty The People Martial Artist Factions The Gods and Religions Master of Assassins Bene Gesserit The History Reverend Mother Emperor The Organizations Sardaukar Spacing Guild The Cosmology Suk Doctor Great House of the Landsraad The Threats Swordmaster House Minor The Mysteries Minor House Creation Adventure Ideas Appendix One: Terminology Appendix Two: Planetologica INTRODUCTION “A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows. To begin your study of the life of Muad’Dib then, take care that you place him in his time: born in the 57th year of the Padishah Emperor Shaddam IV. And take the most special care that you locate Muad’Dib in his place: the planet Arrakis. Do not be deceived by the fact that he was born on Caladan and lived his first fifteen years there. Arrakis, the planet known as Dune, is forever his place.” -- “Manual of Muad’Dib,” by the Princess Irulan Against this background, Dune chronicles the conflict between the IN THE BEGINNING aristocratic House Atreides and its enemy the House Harkonnen, DUNE: A Dream of Rain is a d20 System game based on the novels behind who lurk the combined powers of the Emperor Shaddam IV, by Frank Herbert. While the game takes place on a galactic scale, leader of House Corrino, and the Spacing Guild. most of the action is set on Arrakis, now the most important planet in While the other noble houses including House Atreides and House the known universe. Important because it is the only known source of a Harkonnen do not individually approach the power of the Emperor and spice that permits space travel, extends human lifespans and even are in competition for fiefdoms, financial and political power, and allows humans to alter their consciousness. Imperial favor, they are collectively represented in an assembly known The game is a world of wild adventure and political intrigue, where as the Landsraad, which provides a check and balance against the heroes battle with a lasgun in one hand and a knife in the other. Where power of House Corrino and the Emperor. a forgotten culture becomes one family’s only hope for survival and On the fringes of the Galaxy are the shape-shifting Tleilaxu and Ix, a miraculous technologies expand the limits of human potential. planet whose history is lost in the mists of time and whose society is While psionic powers exist to a certain extent in the form of Prana dominated by technology. Bindu training and the so-called “weirding way,” “magic” as such, does The Fremen are the native population of the planet Arrakis. They are not. It is a well known science fiction axiom that any sufficiently a hardy people, used to the hardship and deprivation of their desert- advanced technology is indistinguishable from magic, but I draw the planet. They await their Messiah because of a legend planted line quite clearly here. intentionally across the Universe by the Missionaria Protectiva, a The DUNE Universe is considered to be technologically advanced division of the Bene Gesserit dedicated to religious manipulation.
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