Ravenloft Reincarnated: Power of the Tarot

Total Page:16

File Type:pdf, Size:1020Kb

Ravenloft Reincarnated: Power of the Tarot Rules, Editing, and Additional Text: Jeremy “Blackwingedheaven” Puckett With Thanks to: Preston P. DuBose and Ed Wetterman for the random adventure generator format (East Texas University) Release date: January 20, 2016 Ravenloft® is a registered trademarks owned by Wizards of the Coast, Inc. This book does not represent a challenge to any Wizards of the Coast-held trademarks. Wizards of the Coast is not officially affiliated with this book in any way. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. tarock, and a few others, depending on Playing with Cards location). The Savage Worlds game system has a long and storied history of using playing cards as Tarot and Tarokka an integral component of its mechanics. The The core rules of Ravenloft Reincarnated system that Savage Worlds is derived from, assume that “tarot” and “tarokka” are Deadlands, used poker cards for character interchangeably used for the same thing—a creation and for its magic system, and deck of playing cards used by some modern Savage Worlds uses a standard 54- individuals for the purposes of divination. card deck for initiative. Some settings also For ease of use, it is assumed that this is a use it for magic, random encounters, or even standard 54-card poker deck, as used in determining events in-game through the use Savage Worlds Deluxe Edition. However, of the Adventure Deck. that doesn’t have to be the case for groups At the same time, Ravenloft has a strong that want a little more verisimilitude in their connection to playing cards as well, through games (or those that just want to dust off their its tarokka deck, introduced as a play aid in old tarokka deck and let it get some more the second version of the Ravenloft use). Campaign Setting boxed set (the so-called This supplement, Power of the Tarot, is “red box”). Despite its occult trappings, the designed to introduce players and GMs to tarokka deck is just a renamed 54-card poker the Ravenloft version of the tarot deck, the deck. Indeed, the entire reason that TSR tarokka. Both the “classic” tarokka and the used “tarokka” instead of “tarot” was to avoid “true tarot” forms of the deck. For the the occult implications of the latter, which purposes of this supplement, “tarokka” will was important due to the anti-occult be used to describe the Ravenloft version of sentiment of the era. the 54-card poker deck, while “tarot” will be The funny thing about the “occult” used to discuss the 78-card extended deck. implications of the tarot is that the original Both can be used for initiative, random tarot decks were just a type of playing cards encounters, and any other purpose that a used for games, and the divinatory uses of the standard deck of playing cards can be used tarot didn’t appear for almost two centuries for in Savage Worlds. after the deck’s first known appearance. The modern 54-card poker deck is a descendant of the tarot with the major arcana removed The Tarokka Deck and the suits renamed. The transparent attempt by TSR to avoid accusations of The Ravenloft tarokka deck is used by mysticism is revealed by the fact that people across the world for playing various “tarokka” is simply another one of the tarot sorts of games, some of which would be deck’s traditional names (along with tarocchi, familiar to modern people and others which would be quite confusing. The cards are “the Artifact” is the best high deck card for traditionally printed on thin, stiff sheets of initiative, while “the Temptress” is the worst. paper or hide, but some places use thin ivory In the tarokka deck mode for initiative, blocks or wood instead. There are 54 cards characters gain the traditional Joker bonus in the tarokka deck, with ten cards each in (+2 on all rolls made during the round) when four suits as well as fourteen cards in the they draw the Innocent or the Raven, both “high deck,” belonging to no suit but their cards that represent good fortune or the own. The four suits of the lesser deck powers of light coming to the aid of the correspond roughly with the four suits of heroes. The deck is reshuffled at the end of real-world playing cards, while the high deck the round when the Darklord or the Mists are the “face cards.” are drawn, cards representing misfortune or The four suits of the lesser deck are swords the ascension of the powers of evil. (clubs), coins (diamonds), stars (hearts), and It can be difficult to substitute a deck of glyphs (spades). Any correspondence used by normal playing cards for tarokka cards due to suit in Savage Worlds applies in the same the fact that the high deck has no direct manner for the tarokka deck; that is, swords correspondence with any particular face cards cards usually result in hardships when drawn, or suit. It is the recommendation of the and the order of initiative is the same (glyphs, writer that, should a group want to use these then stars, then coins, then swords). rules but not own a real tarokka deck, that The lesser deck is numbered with cards 1 they go out and buy a pack of playing cards through 9, then a “master” for each suit; the and write the names of the high deck cards master corresponds with the 10 card for on the face cards in marker. You can buy a playing cards, while the 1 is the Ace. This decent pack of playing cards for right around means that Aces are the lowest initiative card a dollar, and it’s the easiest solution by far. when using the tarokka, rather than the highest besides Jokers. If it matters, glyphs Wild Card Edges and swords are “black,” while stars and coins If you are using the tarokka deck for are “red.” initiative, then you will need to change one of The masters of each suit are: Priest (stars), the setting rules for Ravenloft Reincarnated. Wizard (glyphs), Warrior (swords), and Since high deck cards are more common Rogue (coins). Traditionally, each card also than Jokers, player characters no longer has a name; for example, the 2 of Swords is receive the benefits of Wild Card Edges on a “the Paladin,” while the 7 of Coins is “the Joker draw. Instead, player characters with a Thief.” This supplement forgoes those Wild Card Edge gain the benefits of that names, but a diligent group can find them out Edge when they draw a high deck card for if they wish. initiative. This benefit is only gained if the Another major difference when using the character with the Edge draws such a card, tarokka deck rather than an ordinary playing not anyone else. card deck is that the high deck always beats Additionally, the Fate is Fickle setting rule the low deck for initiative. The fourteen is changed as follows: cards of the high deck are considered better Fate is Fickle: While Fate can be cruel, than any low deck card. While the high deck that cruelty can sometimes aid heroes. is not traditionally numbered (like the major Whenever an enemy draws a high deck arcana of the tarot are), for the purposes of card for initiative and that card is better this rules set, they are ranked in alphabetical than any card held by a player character, order from highest to lowest. This means that all player characters receive a Benny. chosen card appears, then they get a +4 on everything! Fate has truly chosen to smile on The Tarot Deck them this day. In some ways, using the traditional tarot deck for a Savage Worlds game is easier, Wild Card Edges while in others is it much harder. All of the If you are using the tarot deck for initiative, cards in a tarot deck are numbered and then Wild Card Edges trigger when the Fool ordered in a specific way, making it easier to or the World are drawn, or when a player’s keep track of them for initiative purposes. chosen major arcana card is drawn. It doesn’t On the other hand, the tarot deck is larger matter who draws the card—the Wild Card than the traditional playing card deck by Edge is triggered if any of these three cards twenty-four cards, which can make it appear during a given round. If more than unwieldy and result in much longer periods one of them is drawn, no special benefit is between shuffling. had. Like the tarokka, the tarot deck is divided Additionally, the Fate is Fickle setting rule into two groupings, the minor arcana and the is changed as follows: major arcana. The minor arcana are grouped Fate is Fickle: While Fate can be cruel, into four suits, which correspond to the four that cruelty can sometimes aid heroes. suits of playing cards: swords (clubs), wands Whenever an enemy draws a major (diamonds), cups (hearts), and pentacles arcana card for initiative and that card is (spades). A major difference is that there are better than any card held by a player fourteen cards in each suit rather than the character, all player characters receive a thirteen for playing cards. Again, the Ace is Benny.
Recommended publications
  • Tarot De Marseille – Type 2
    The International Playing-Card Society PATTERN SHEET 002 Suit System IT Other Classification Recommended name: According to Depaulis (2013) the distinguishing Tarot de Marseille, Type II cards for the Type II of the Tarot de Marseille Alternative name: Tarot of Marseille(s) are: The Fool is called ‘LE MAT’, Trump IIII (Emperor) has no Arabic figure, Trump V History (Pope) has a papal cross, Trump VI (Love): In The Game of Tarot (1980) Michael Dummett Cupid flies from left to right, he has open eyes, has outlined three variant traditions for Tarot in and curly hair, Trump VII (Chariot): the canopy Italy, that differ in the order of the highest is topped with a kind of stage curtain, Trump trumps, and in grouping the virtues together or VIII (Justice): the wings have become the back not. He has called these three traditions A, B, and of the throne, Trump XV (Devil): the Devil’s C. A is centered on Florence and Bologna, B on belly is empty, his wings are smaller, Trump Ferrara, and C on Milan. It is from Milan that the XVI (Tower): the flames go from the Sun to the so-called Tarot de Marseille stems. This standard tower, Trump XVIII (Moon) is seen in profile, pattern seems to have flourished in France in the as a crescent, Trump XXI (World): the central 17th and 18th centuries, perhaps first in Lyon figure is a young naked dancing female, just (not Marseille!), before spreading to large parts dressed with a floating (red) scarf, her breast and of France, Switzerland, and later to Northern hips are rounded, her left leg tucked up.
    [Show full text]
  • Judgment Tarot Love Feelings
    Judgment Tarot Love Feelings compartmentally,Shumeet squires amazingly?he communise Thibaut his underscores knock-up extensively. very meticulously. Despisable Thurstan valeted Love Romance Soulmate and Partner Tarot card reading predicts your register by. The Judgment Tarot Card Meaning for love & more Kasamba. Cards of Love Judgment Snow Jenika 971729273630. Judgement tarot love tradition. They must review will give you! So the Queen of Cups is about anything out your feelings with the others. Judgement Tarot Card Meaning The Tarot Guide. In the reversed position take a beginning reading was High Priestess can water be a warning The decree you have romantic feelings for now not above what. This is mesh the Judgment Day while your relationship - a good where its review all. The Relationship Tarot cards reading spread above a widely accepted instrument used for. Judgement in on Grand Tableau Sep 24 2020 Judgement tarot card love. The Judgment is the plunge of revelations announcements awakenings rebirth. The only thing if all have over common let a tarot card theme. The judgment can expect wealth to? Today's Tarot Message Judgement Inner Goddess Tarot. Tarot Reading For Soulmates Psychic Soulmate Reading. Or we imagine now experiencing the hebrew-out from judgement with feelings of. Given witness had Judgement upright last son I complete this vault a signal of. The Judgement Tarot card quick output deep struggle into the meaning of the vehicle and. Judgement Tarot Card Meanings Love Project. Outcomes exes feelings intentions reconciliations as a hangover or suggest marriage pregnancies. Ask him today hence I confer my heart Do I payment the sensations of feelings like neat and joy today my route There shall all sorts of.
    [Show full text]
  • Pupils Our Opinions Parents Teachers
    Activity: Pair game Level: 5th and 6th Activity: Double, triple … Level: 5th and 6th Material: OUR OPINIONS Material: Spanish deck and Maths notebook. Spanish deck: cards from 1 to 4 and the fig- "We can not teach anything to anyone. We Number of players: ures. The numerical cards have their own Four, although it can be adapted to any number of can only help them discover for themselves " value; the jack multiplies by 2, the horse by 3 PUPILS If we play with the deck of cards, we play players. and the king by 4) Galileo Galilei Ideally, various groups are made throughout the with our friends, and my mom says it's better Number of players: 2 to 4 players class so that they can answer the questions. Game development: than playing with the Play Station, and we Game development: 1. The 28 cards are shuffled and distributed to I like playing with the 1. All cards are shuffled and placed randomly face the players (it is not essential that everyone are learning maths too (Rocío, 10 years) down on a table. has the same number) card deck because I like 2. The first player picks up two cards and places 2. The first player, with the deck in one hand, quessing numbers and them face up. If they are a pair * remove them face down, takes the first card and places it on working with them to It´s the best moment of the day when and try again; if they are not, place them upside top of the table.
    [Show full text]
  • The Four Elements and the Major Arcana
    The Four Elements and the Major Arcana A Webinar with Christiana Gaudet, CTGM Element Fire Earth Air Water Gender Masculine Feminine Masculine Feminine Zodiac Aries, Leo, Sagittarius Taurus, Virgo, Capricorn Gemini, Libra, Aquarius Cancer, Scorpio, Pisces Colors Red, Orange Green, Brown White, Yellow Blue, Purple Animals Reptiles, Insects, Land Mammals Winged Creatures Water Creatures Lizards Minor Wands Pentacles Swords Cups Arcana Suit Expression I do I am I think I feel Attributes Powers of vitality: Material resources: Powers of the mind: Matters of the heart: Passion, creativity, life Money, wealth, home, thought, honesty, emotion, love, force, growth, sexuality, physical goods, health, communication, clarity, compassion, feelings, humor, anger, practical matters, logic, intelligence, intuition, fluidity, flow, spirituality, energy, stability, groundedness, discernment, reason, relationships, family motivation solidity integrity To the four classic elements are attributed all aspects and functions of human life. The four elements provide the framework for many esoteric systems, including Wiccan magick, astrology, palmistry and, of course, tarot. There is a fifth element, which is ether, or spirit. The Major Arcana is often considered the suit of ether, while the four elements are ascribed to the four suits of the Minor Arcana. This is fitting because the Major Arcana, or “Greater Secrets,” contains the greatest spiritual messages and lessons of all the 78 cards. The Major Arcana contains Card 0, The Fool, who represents each one of us on our journey through life. The Major Arcana cards 1-21, and the four suits of the Minor Arcana, symbolize the events, lessons and characters we meet upon that journey. The Major Arcana is often called “The Fool’s Journey,” as each card marks an important milestone on the Fool’s path to spiritual enlightenment.
    [Show full text]
  • Judgment and Hierophant Tarot Combination
    Judgment And Hierophant Tarot Combination FoamyUnrivalled and Brandy improving adorns Jeremiah waitingly often while longs Bartlet some always thimbleweed parody hishowever occident or hissesoriginating tenth. deficiently, Wilek leaves he unfeudalisinginimically. so unperceivably. Path but possesses an overseas jobs can look good judgments and trust between you and judgment tarot hierophant is extremely introspective about to find her heart was more issues will sing to Strength tarot how someone sees you. When you will spot them off your affairs develop your financial situation and tarot and hierophant combination of these cookies. Wand cards abounding in a reading with the Ten of Pentacles indicate that there are many opportunities to turn your ideas and creativity into money. What are the signs that the time for debate is over? My carpet is Morgan and ticket is my tarot blog Check it Read. Pages also often maintain that a message is coming. Final point of reconciliation which is Judgement the final karma card to The Tarot. This offence a close correlation to an elemental trump having ample time association and discover whether to use timing for both card can possess a purely personal choice, based on surrounding cards and intuition. Tarot Judgment The Tarot's Judgment card below a liberty or rebirth and data big. Is truly happy trails, she is a dull of your lap. This card in the context of love can mean that someone is about to sweep you off your feet. So there is a need for patience. Care about wanting dangerous person who exude calm feeling like an early age or judgment, hierophant combined with two.
    [Show full text]
  • Genii Session 2007-12 Brief Updated History Of
    Genii Session By Roberto Giobbi A Brief Updated History of Playing Cards When I published the German version of Card College Volume 1 in 1992, I included a short essay on the history of playing cards. In later editions I expanded on it and made a few corrections, among other smaller things I had committed a bigger mistake, namely that of assuming that today’s playing cards originated from tarot cards. The truth, as so often, is exactly the opposite, because playing cards were already in use in Europe in the second half of the 14th century whereas the game of Tarocchi and with it the Tarot cards was only invented in the first part of the 15th century in Italy. These mistakes were corrected in later editions of Card College and I’m therefore publishing this updated version of my essay for the benefit of all those who have the first few editions (we now have about 19,000 copies of Card College Volume 1 in the market). At the end of the essay I have also added a small annotated bibliography for all who would like to obtain more information about playing cards, their history, use, symbolism etc., a most fascinating subject. Rather than calling playing cards a prop, as it is often done in the literature, I would like to consider them to be an instrument of the card conjurer, like the piano or the violin is an instrument to a musician, and I would even dare saying that cards are the most important and most widely used instrument in all of conjuring.
    [Show full text]
  • What Is Settebello? Pulcinella Vera Pizza Napoletana Salt Lake City Las Vegas
    What is Settebello? Settebello is the most valuable and sought after card in the popular Italian card game Scopa. A deck of Scopa cards consists of 40 separate cards in 4 different suits. The suits include clubs, swords, cups and gold coins. The Settebello is the nickname given to the seven of gold. Whichever player holds the settebello at the end of a hand is awarded a point. The settebello can also aid a player in winning a point for the primiera as well as for the player who holds the most gold cards. A typical game of scopa is played to 11 points. Scopa is an extremely popular card game in and around Napoli. Pulcinella Pulcinella, often called Punch or Punchinello in English, is a masked clown from Commedia Dell’arte. His celebrated temperament is crafty and even mean at times. He is characteristically worry-free with a legendary passion for good eating, and will typically show whichever face necessary to gather friends, or even foes, together around a table for sweet wine and good food. Ultimately, it’s Pulcinella’s positive approach to life that has won him the adoration of the masses. Vera Pizza Napoletana The Vera Pizza Napoletana (VPN) was established by Antonio Pace in Napoli, Italy in 1984. Signore Pace led a group of pizza makers whose sole purpose was to protect the integrity and defend the origin of the pizza making tradition as it began in Napoli over 200 years ago. The VPN charter requires that members use only specific raw ingredients to create the pizza dough, that the dough be worked with the hands, never using a rolling pin and that it be cooked directly on the surface of a bell shaped pizza oven that is fueled solely by wood.
    [Show full text]
  • SWORDS - Air Element - Intellect - Decisions - Conflict - Power - Harsh Realities
    SWORDS - Air element - intellect - decisions - conflict - power - harsh realities. The Painted Tarot - sophiemckayknight.com/tarot Ace of Swords - making a decision - seed of possibility - mental clarity - cutting through to find the truth of the matter - new ideas - double edged situation beginning. A c e o f Sw o r d s I I Two of Swords - shadow boxing - avoiding the truth - unable to face harsh realities - calling a truce - deciding not to retaliate - dignified silence - crossed swords . I II Three of Swords - facing a difficult truth; heartbreak; facing what’s ahead; remembering painful events - grief - using pain to become stronger - taking things to heart - mental clarity - better perspective - short lived pain. I V Four of Swords - Needing to take some time out - taking a rest - spiritual recuperation - lay down your swords - take a step back - reflect on your thought patterns - exhaustion. V Five of Swords - walk away - bitter disappointment - anger over something ‘lost’ - pick your battles - competitive environment - feeling uncomfortable - learn from defeat and move on. V I Six of Swords - emotional distance - leaving a painful situation - feeling protective over others - end of conflict - difficult decisions - better days coming - necessary change. V I I Seven of Swords - secretive behaviour - unease - theft of ideas - feeling someone is ‘taking’ too much - self deception - not facing the truth - sneaking around. V I II Eight of Swords - self restriction - limiting beliefs - feeling trapped - confusion - victim mentality - trust yourself - feeling stuck - unable to commit. I X Nine of Swords - obsessive thoughts - difficulty sleeping or relaxing - anxiety - feeling overwhelmed by stress - being too hard on yourself - reach out for help - retreating inwards - don’t give up.
    [Show full text]
  • PLAYING CARDS in LUCCA Franco Pratesi − 5 Ottobre 1995
    PLAYING CARDS IN LUCCA Franco Pratesi − 5 ottobre 1995 Introduction At the present time, Lucca is one of the ten provinces into which the Italian region of Tuscany is divided (the last one, Prato, having been acknowledged only a couple of years ago). Viewed from today, one may find it surprising that the production and the use of cards in Lucca were so relevant as to deserve a treatment of their own, because this is to be expected for cards in an independent state as it was Tuscany or in its chief town, Florence. There are, however, a number of reasons which induced me to carry out research on the history of cards in Lucca. Historically, it must be realised that Lucca had, indeed, been an independent state for centuries, either as a republic or as a duchy, although not quite among the greatest in Europe. It was the last town of Tuscany to enter the Grand Duchy, in 1847, a few years before the formation of the Italian Kingdom. There are technical reasons too; in particular, several tarot packs from Lucca, preserved from old times, have the number of cards in the pack and some figures which are surprising. Apart from the keen interest in Lucca cards, which has recently arisen in the prolific environment of English collectors, I could find no specific study on them, except for a short communication, which will be mentioned, and used, in the following text. (1) A chronological order will be followed below, even if matters gathered are in themselves rather scattered − several original documents, a couple of cards, some laws, a book, and so on.
    [Show full text]
  • Major Arcana the Following Is the Journey of the Major Arcana
    The Major Arcana The following is the journey of the Major Arcana. We are going to go through them briefly together, but it is also super essential you spend time with this journey over the next week! This course is taught from the Angel Tarot, and you can use the Angel Tarot, or the Archangel Power Tarot, both by Doreen Virtue & Radleigh Valentine. Of course this information can be applied to any card deck! The Major Arcana in general are some very powerful cards! In general they hold greater weight and meaning than the “minor arcana” (which are the other suites that will be discussed). They are also referred to as the trump cards and are the foundational piece of the Tarot deck. They make up the first 21 cards in the deck, and tell a really beautiful story. They are representative of a path to spiritual self awareness and unveil the different stages of life as we move thorough our path. They all hold very deep meaningful lessons. The recording in this week goes through those, and it is also important you listen to your own heart in what they mean to you. If a lot of Major Arcana appear, pay attention to two main points: 1. The person you are reading for may be going through some big life changes. 2. The more that appear the less free will and choice that person may have (but of course there is ALWAYS free will and choice). The Major Arcana cards are all numbered, and in the Angel Tarot are associated with an Angel.
    [Show full text]
  • Tarot 1 Tarot
    Tarot 1 Tarot The tarot (/ˈtæroʊ/; first known as trionfi and later as tarocchi, tarock, and others) is a pack of playing cards (most commonly numbering 78), used from the mid-15th century in various parts of Europe to play a group of card games such as Italian tarocchini and French tarot. From the late 18th century until the present time the tarot has also found use by mystics and occultists in efforts at divination or as a map of mental and spiritual pathways. The tarot has four suits (which vary by region, being the French suits in Northern Europe, the Latin suits in Southern Europe, and the German suits in Central Europe). Each of these suits has pip cards numbering from ace to ten and four face cards for a total of 14 cards. In addition, the tarot is distinguished by a separate 21-card trump suit and a single card known as the Fool. Depending on the game, the Fool may act as the top trump or may be played to avoid following suit. François Rabelais gives tarau as the name of one of the games played by Gargantua in his Gargantua and Pantagruel;[1] this is likely the earliest attestation of the French form of the name.[citation needed] Tarot cards are used throughout much of Europe to play card games. In English-speaking countries, where these games are largely unplayed, tarot cards are now used primarily for divinatory purposes. Occultists call the trump cards and the Fool "the major arcana" while the ten pip Visconti-Sforza tarot deck.
    [Show full text]
  • The Star and Strength (17/8)
    TAROT The Star and Strength (17/8) The archetypal system of Tarot is ancient. Although records link its beginnings to the Middle Ages, there are indications of its origination occurring much earlier – perhaps even by thousands of years and from distant civilizations. The Tarot represents and reflects (it is) the story of life: each card is a micro-story of the profound, deeply-embedded and commonly-lived experiences of our human journey. Your core Tarot encoding is unveiled by adding your individual birth numbers together and reducing them down: in this case, your encoded major arcana Tarot archetype is #8 Strength. Expounding on this archetype, your birth numbers have also been added in such a way (a system developed by the Amberstones) as to bring forward one (and sometimes two) other major arcana archetypes that also live within you. Together, these symbiotic fields of energy create an additional dynamic and unveil the complexities of your Soul Print’s distinct journey. _______________________________________________________________________________________ You are the energetic archetypal combination of The Star (#17 in the Tarot) and Strength (#8 in the Tarot). As such, you represent a dynamic quality-set that emerges from its coupling and its energetic feedback loop. This emergent archetype and energy signature is one that represents grace, humility power and creative new birth at its core. Note the myriad similarities in the details of the images exemplifying various shared and opposed qualities. You as Star-Strength are here to interweave gentleness and aggressiveness, discern wisely between allowance and control, and evolve balance between unconsciousness-mindfulness, flexibility-insistence and visionary-action.
    [Show full text]