Tcbok Report: Information Design

Total Page:16

File Type:pdf, Size:1020Kb

Tcbok Report: Information Design TCBoK Report: Information Design Team Members Jordan Blackbird Phone: 717-824-2167 Email: [email protected] Tess Fox Phone: 856-237-9884 Email: [email protected] Sarah Tornetta Phone: 610-304-3605 Email: [email protected] 27 November 2012 TCBoK Report: Information Design Defining information design The title “Information Designer” encompasses a wide variety of fields within technical writing. Although it began as a subset of graphic design, information design emphasizes clarity, structure, and organization over artistic abilities. The goal is to make written information easier for readers to navigate and comprehend, and the structural arrangement of information is selected based on these needs. A prominent factor of information design is attention to detail. Specifically, this means attention to visual details on a page such as paragraph breaks, line indents, font sizes, column widths, and typefaces. Appropriate use of these elements improves message clarity, enhances readability, and makes a message more visually appealing. Information design is all around us. It exists in airport signage, package inserts, textbooks, and instruction manuals. No or poor information design results in confusion and frustration for readers; they waste time and energy searching for important details hidden amidst a jumbled mess. Therefore, information design is a necessary tool for facilitating understanding in various forms of written communication. Roles and responsibilities Audience Analysis An information designer has a wide range of responsibilities that vary depending on the firm or clientele one is working for. However, many tasks an information designer performs on a daily basis are similar regardless of one’s career. All information designers must conduct background research to ensure that they are proficient in their assigned topic, and audience analysis is an essential part of this. The reader dictates not just the material that is presented but the way in which it is presented. People who are color blind or visually impaired, for example, have difficulty reading certain colored fonts. Kitchel (1999) lists six specific font shades that have been shown to be readable by 99.9% of students with color blindness. An information designer must incorporate this and other visual elements into a document’s design in order to meet these needs. Translation Translation in information design involves the simplification of jargon and complex terms in order to make them appropriate for the intended audience. To accomplish this, an information designer must communicate with various professionals in their assigned topic to maintain accuracy during the simplification process. Effective translation of text requires knowledge of the specific writing requirements and formatting standards of a given organization. Information designers must collaborate with experts to design the layout, select diagrams or photographs that effectively illustrate the material, choose what font styles and headings to use, and determine how much text to put on each page. Before publication, they confer with experts to ensure that the content is accurate. Finally, information designers edit the material that they designed, review colleagues’ written works, and prepare the documents for publication. Navigation An information designer also guides readers through the content of a message. According to Pickett et al. (2001), “navigation means finding a sure, quick path to an information destination. Information design can make it easy for readers to move through text to the information they select” (p. 60). The main goal is to implement visual cues that signal to readers how to find what they need in the most efficient way possible. The three main navigation tools used by information designers are indexes, table of contents, and page numbers. Enhancing readability A recurrent theme here is readability. In simple terms, this is the ability to read and understand text. In information design, this means using and manipulating various design elements to facilitate communication between the text and the reader. The following design elements are involved. Typography The prime consideration of typography is legibility, which is centered around text anatomy. Text anatomy includes ascenders, descenders, stems, counters, and cross strokes. All of these impact readability, and the information designer must take these into account when choosing a typeface for the material. Typeface measuring tools include x-height (the height of the letters), the mean line, baseline, and cap line. These tools are used to gauge the size of the letters and the spacing between the lines. Additionally, the information designer must consider the slant of the typeface and the type stress (the angle of the thickest part of the letter). There are two basic families of fonts: serif and sans serif. There is a third category, script, but it is rarely used for much of the text, as it is more difficult to read. According to Wheildon’s 1995 study (as cited in Schriver, 1997), serif and sans serif are read with the same speed, but serif is preferred for a continuous body of text. Sans serif is preferred for PowerPoint, as the serifs are often lost or blurred in the magnification and pixilation of the projected text. Kostelnick’s 1996 study (as cited in Schriver, 1997) found that serif typefaces are generally preferred for prose, particularly the novel genre, while sans serif are preferred for instructions documents. Three facets an information designer considers when choosing a typeface are flexibility, contrast and distinctiveness. Flexibility deals with whether the font can be used for a variety of genres or purposes. Contrast is the expressiveness of the typeface; is there a notable difference when it is bolded or italicized? Distinctiveness is how characteristic the typeface is, how unique from other fonts. Beyond readability, the information designer must consider if the chosen typeface supports the intended tone of the piece. For instance, Times New Roman is typically considered more academic, so in writing an academic article, one would use this typeface rather than Marker Felt or Helvetica, which are more casual typefaces. As Schriver discusses in her work on document design (Schriver, 1997), it is crucial to determine the audience’s purpose for reading: is it for enjoyment, to assess material, to perform a task, or to learn? From there, the information designer can best determine the appropriate typeface. Organization To improve the overall structure of a document, information designers chunk information, create headings, and focus on the white space surrounding text on a page. Chunking information, or breaking text into smaller sections, not only makes a document more visually appealing, it also makes information easier to process and understand. Textbooks are a good example of information chunking - each chapter is divided into segments of information separated by headings and subheadings. Headings are an important component of organization because they signal to readers what is to follow and take the audience’s needs into consideration, as they allow one to select the most relevant information. A study by Lorch and Hyönä (2004) used eye-trackers to assess the time it took participants to read the first sentence of paragraphs with or without headings. They found that it took less time for participants to read topic sentences when there were headings than when there were not, and noted that participants were also less likely to reread the information. Headings, along with bulleted lists and indentations, establish a visual hierarchy so that the most important ideas are presented first. Headings and chunking are two important elements of document organization, but they would be useless if they were bunched together on the page. Attention to white space, therefore, is a crucial element of document organization. There should be enough white space between the lines of text, as well as around them (the margins), to help the reader skim over the document. Graphic Construction The inclusion of graphics in a text aids comprehension as well. While graphic designers focus on making the material visually appealing through the addition of graphics, information designers take it a step further. They consider how to best represent and explain the material through this use of graphics. First, these graphics must be familiar to the audience and culturally relevant. For instance, as Axtel’s 1990 study discussed (as cited in Schriver, 1997), one cannot include a picture of a tractor in a farming brochure if the audience only uses hand-ploughs. They wouldn’t understand the illustration. Second, the graphics must be arranged in a coherent sequence. This involves considering the use of space, size, position, proximity, and clarity in the picture-ordering procedure. The information designer considers how people jump around the page and skim the material; for this reason, images are used to balance the text and enhance its points. A 1967 study by Shepard (as cited in Schriver, 1997) shows that memory for pictures is better than for words. Hence, designers implement images to aid retention. There is a fine balance, however, as a striking picture can be distracting and impede understanding rather than aid it. Taking all this into consideration, information designers determine how the graphics would best aid reader comprehension. They choose what material to highlight or expand upon and when to do so. They decide if images should be redundant, complementary, supplementary, juxtapositional, or stage-setting. Further, they consider when to use color, how much space to allow around the text and the images, visual balance of images and text, and proximity of graphics to appropriate text. They also choose what type of graphs or tables to use, as well as the appearance of these graphs. As one study showed (Stewart, Cipolla, and Best, 2009), three-dimensional graphs are harder to comprehend than two-dimensional graphs because the added lines compromise data clarity. Kosslyn’s 1994 study (as cited in Schriver, 1997) found that colored graphs are easier to comprehend because they highlight the contrast between the data.
Recommended publications
  • Using Experience Design to Drive Institutional Change, by Matt Glendinning
    The Monthly Recharge - November 2014, Experience Design Designing Learning for School Leaders, by Carla Silver Using Experience Design to Drive Institutional Change, by Matt Glendinning Designing the Future, by Brett Jacobsen About L+D Designing Learning for School Leadership+Design is a nonprofit Leaders organization and educational Carla Robbins Silver, Executive Director collaborative dedicated to creating a new culture of school leaders - empathetic, creative, collaborative Dear Friends AND Designers: and adaptable solution-makers who can make a positive difference in a The design industry is vast and wonderful. In his book, Design: rapidly changing world. Creation of Artifacts in Society, Karl Ulrich, professor at Wharton School of Business at the University of Pennsylvania, includes an We support creative and ever-growing list of careers and opportunities in design. They innovative school leadership at range form the more traditional and known careers - architecture the individual and design, product design, fashion design, interior design - to organizational level. possibilities that might surprise you - game design, food design, We serve school leaders at all news design, lighting and sound design, information design and points in their careers - from experience design. Whenever I read this list, I get excited - like teacher leaders to heads of jump-out-of-my-seat excited. I think about the children in all of our school as well as student schools solving complex problems, and I think about my own leaders. children, and imagine them pursuing these careers as designers. We help schools design strategies for change, growth, Design is, according to Ulrich, "conceiving and giving form to and innovation.
    [Show full text]
  • Transformational Information Design 35
    Petra Černe Oven & Cvetka Požar (eds.) ON INFORMATION DESIGN Edited by Petra Černe Oven and Cvetka Požar Ljubljana 2016 On Information Design Edited by Petra Černe Oven and Cvetka Požar AML Contemporary Publications Series 8 Published by The Museum of Architecture and Design [email protected], www.mao.si For the Museum of Architecture and Design Matevž Čelik In collaboration with The Pekinpah Association [email protected], www.pekinpah.org For the Pekinpah Association Žiga Predan © 2016 The Museum of Architecture and Design and authors. All rights reserved. Photos and visual material: the authors and the Museum for Social and Economic Affairs (Gesellschafts- und Wirtschaftsmuseum), Vienna English copyediting: Rawley Grau Design: Petra Černe Oven Typefaces used: Vitesse and Mercury Text G2 (both Hoefler & Frere-Jones) are part of the corporate identity of the Museum of Architecture and Design. CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana 7.05:659.2(082)(0.034.2) ON information design [Elektronski vir] / Engelhardt ... [et al.] ; edited by Petra Černe Oven and Cvetka Požar ; [photographs authors and Austrian Museum for Social and Economic Affairs, Vienna]. - El. knjiga. - Ljubljana : The Museum of Architecture and Design : Društvo Pekinpah, 2016. - (AML contemporary publications series ; 8) ISBN 978-961-6669-26-9 (The Museum of Architecture and Design, pdf) 1. Engelhardt, Yuri 2. Černe Oven, Petra 270207232 Contents Petra Černe Oven Introduction: Design as a Response to People’s Needs (and Not People’s Needs
    [Show full text]
  • Information Scaffolding: Application to Technical Animation by Catherine
    Information Scaffolding: Application to Technical Animation By Catherine Claire Newman a dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in ENGINEERING – MECHANICAL ENGINEERING in the GRADUATE DIVISION of the UNIVERSITY of CALIFORNIA, BERKELEY Committee in Charge: Professor Alice Agogino, Chair Professor Dennis K Lieu Professor Michael Buckland FALL, 2010 Information Scaffolding: Application to Technical Animation Copyright © 2010 Catherine Newman i if you can help someone turn information into knowledge, if you can help them make sense of the world, you win. --- john battelle ii Abstract Information Scaffolding: Application to Technical Animation by Catherine C. Newman Doctor of Philosophy in Mechanical Engineering University of California, Berkeley Professor Alice Agogino, Chair Information Scaffolding is a user-centered approach to information design; a method devised to aid “everyday” authors in information composition. Information Scaffolding places a premium on audience-centered documents by emphasizing the information needs and motivations of a multimedia document's intended audience. The aim of this method is to structure information in such a way that an intended audience can gain a fuller understanding of the information presented and is able to incorporate knowledge for future use. Information Scaffolding looks to strengthen the quality of a document’s impact both on the individual and on the broader, ongoing disciplinary discussion, by better couching a document’s contents in a manner relevant to the user. Thus far, instructional research design has presented varying suggested guidelines for the design of multimedia instructional materials (technical animations, dynamic computer simulations, etc.), primarily do’s and don’ts.
    [Show full text]
  • Leaks, Sabotage, and Information Design∗
    Leaks, Sabotage, and Information Design∗ Aaron Kolby Erik Madsenz February 2, 2019 Abstract We study optimal dynamic information disclosure by a principal to an agent of uncer- tain loyalty who may engage in hidden undermining, for instance through damaging leaks or sabotage. The agent requires information to correctly perform a task but may also covertly commit destructive acts which are only stochastically detectable. The principal optimally provides inconclusive incremental guidance until a deterministic time when the agent is deemed trusted and given a conclusive final report. Disloyal agents are never given incentives to feign loyalty, and in the unique time-consistent implementation undermine with variable, non-monotonic intensity over the lifetime of employment. JEL Classification: C70, D82, D83, D86, M51 Keywords: information leaks, sabotage, principal-agent model, information design 1 Introduction An organization has found itself the victim of information leaks and sabotage. Sensitive documents have been leaked to the media, corporate secrets have been sold to competitors, obscure vulnerable points in production lines have been discovered and sabotaged. An insider with access to privileged information must be undermining the organization | but who? Halting the distribution of sensitive data would staunch the bleeding, but also leave employees paralyzed and unable to act effectively. Limited information could be circulated ∗The authors thank Laurent Mathevet and seminar audiences at Brown University and the 2018 NSF/NBER/CEME Conference at the University of Chicago for helpful conversations. yDepartment of Business Economics and Public Policy, Kelley School of Business, Indiana University (Email: [email protected]). zDepartment of Economics, New York University (Email: [email protected]).
    [Show full text]
  • Design-Build Manual
    DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION DESIGN BUILD MANUAL May 2014 DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION MATTHEW BROWN - ACTING DIRECTOR MUHAMMED KHALID, P.E. – INTERIM CHIEF ENGINEER ACKNOWLEDGEMENTS M. ADIL RIZVI, P.E. RONALDO NICHOLSON, P.E. MUHAMMED KHALID, P.E. RAVINDRA GANVIR, P.E. SANJAY KUMAR, P.E. RICHARD KENNEY, P.E. KEITH FOXX, P.E. E.J. SIMIE, P.E. WASI KHAN, P.E. FEDERAL HIGHWAY ADMINISTRATION Design-Build Manual Table of Contents 1.0 Overview ...................................................................................................................... 1 1.1. Introduction .................................................................................................................................. 1 1.2. Authority and Applicability ........................................................................................................... 1 1.3. Future Changes and Revisions ...................................................................................................... 1 2.0 Project Delivery Methods .............................................................................................. 2 2.1. Design Bid Build ............................................................................................................................ 2 2.2. Design‐Build .................................................................................................................................. 3 2.3. Design‐Build Operate Maintain....................................................................................................
    [Show full text]
  • Improving Product Reliability
    Improving Product Reliability Strategies and Implementation Mark A. Levin and Ted T. Kalal Teradyne, Inc., California, USA Improving Product Reliability Wiley Series in Quality and Reliability Engineering Editor Patrick D.T. O’Connor www.pat-oconnor.co.uk Electronic Component Reliability: Fundamentals, Modelling, Evaluation and Assurance Finn Jensen Integrated Circuit Failure Analysis: A Guide to Preparation Techniques Friedrich Beck Measurement & Calibration Requirements For Quality Assurance to ISO 9000 Alan S. Morris Accelerated Reliability Engineering: HALT and HASS Gregg K. Hobbs Test Engineering: A Concise Guide to Cost-effective Design, Development and Manufacture Patrick D.T. O’Connor Improving Product Reliability: Strategies and Implementation Mark Levin and Ted Kalal Improving Product Reliability Strategies and Implementation Mark A. Levin and Ted T. Kalal Teradyne, Inc., California, USA Copyright 2003 John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England Telephone (+44) 1243 779777 Email (for orders and customer service enquiries): [email protected] Visit our Home Page on www.wileyeurope.com or www.wiley.com All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except under the terms of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London W1T 4LP, UK, without the permission in writing of the Publisher. Requests to the Publisher should be addressed to the Permissions Department, John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England, or emailed to [email protected], or faxed to (+44) 1243 770620.
    [Show full text]
  • Recent Advances in Engineering Design: Theory and Practice
    Western Michigan University ScholarWorks at WMU Master's Theses Graduate College 6-1994 Recent Advances in Engineering Design: Theory and Practice Andrew J. Moskalik Follow this and additional works at: https://scholarworks.wmich.edu/masters_theses Part of the Mechanical Engineering Commons Recommended Citation Moskalik, Andrew J., "Recent Advances in Engineering Design: Theory and Practice" (1994). Master's Theses. 805. https://scholarworks.wmich.edu/masters_theses/805 This Masters Thesis-Open Access is brought to you for free and open access by the Graduate College at ScholarWorks at WMU. It has been accepted for inclusion in Master's Theses by an authorized administrator of ScholarWorks at WMU. For more information, please contact [email protected]. RECENT ADVANCES IN ENGINEERING DESIGN: THEORY AND PRACTICE by Andrew J. Moskalik A Thesis Submitted to the Faculty of The Graduate College in partial fulfillment of the requirements for the Degree of Master of Science Department of Mechanical and Aeronautical Engineering Western Michigan University Kalamazoo, Michigan June 1994 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. RECENT ADVANCES IN ENGINEERING DESIGN: THEORY AND PRACTICE Andrew J. Moskalik, M.S. Western Michigan University, 1994 In the last few years, industry and academia have focused greater attention on the area of engineering design. Manufacturers have implemented new design methods such as concurrent engineering and design for manufacture, and academia has increased research in design-related issues. This paper will attempt to summarize the recent advances, both scholarly and industrial, relating to the field o f design. I will examine new methodologies and supporting tools for the design process, both in use and under research.
    [Show full text]
  • Concurrent Engineering Through Product Data Standards
    NISTIR 4573 Research Information Cents? National Institute of Standards and Technology Gaithersburg, Maryland 2C399 Concurrent Engineering Through Product Data Standards Gary P. Carver Howard M. Bloom U.S. DEPARTMENT OF COMMERCE National Institute of Standards and Technology Manufacturing Engineering Laboratory Factory Automation Systems Division Gaithersburg, MO 20899 US. DEPARTMENT OF COMMERCE Robert A. Mosbacher, Secretary NATIONAL INSTITUTE OF STANDARDS AND TECHNOLOGY John WL Lyons, Director NIST n . NISTIR 4573 Concurrent Engineering Through Product Data Standards Gary P. Carver Howard M. Bloom U.S. DEPARTMENT OF COMMERCE National Institute of Standards and Technology Manufacturing Engineering Laboratory Factory Automation Systems Division Gaithersburg, MD 20899 May 1991 US. DEPARTMENT OF COMMERCE Robert A. Mosbacher, Secretary NATIONAL INSTITUTE OF STANDARDS AND TECIMOLOGY John W. Lyons, Director CONCURRENT ENGINEERING THROUGH PRODUCT DATA STANDARDS Gary P. Carver Howard M. Bloom Factory Automation Systems Division Manufacturing Engineering Laboratory National Institute of Standards and Technology Gaithersburg, MD 20899 ABSTRACT Concurrent engineering involves the integration of people, systems and information into a responsive, efficient system. Integration of computerized systems allows additional benefits: automatic knowledge capture during development and lifetime management of a product, and automatic exchange of that knowledge among different computer systems. Critical enablers are product data standards and enterprise integration frameworks. A pioneering assault on the complex technical challenges is associated with the emerging international Standard for the Exchange of Product Model Data (STEP). Surpassing in scope previous standards efforts, the goal is a complete, unambiguous, computer-readable definition of the physical and functional characteristics of a product throughout its life cycle. U.S. government agencies, industrial firms, and standards organizations are cooperating in a program.
    [Show full text]
  • Evaluation of Reliability Data Sources
    IAEA-TECDOC-504 EVALUATION OF RELIABILITY DATA SOURCES REPOR TECHNICAA F TO L COMMITTEE MEETING ORGANIZED BY THE INTERNATIONAL ATOMIC ENERGY AGENCY AND HELD IN VIENNA, 1-5 FEBRUARY 1988 A TECHNICAL DOCUMENT ISSUED BY THE INTERNATIONAL ATOMIC ENERGY AGENCY, VIENNA, 1989 IAEe Th A doe t normallsno y maintain stock f reportso thin si s series. However, microfiche copie f thesso e reportobtainee b n sca d from INIS Clearinghouse International Atomic Energy Agency Wagramerstrasse5 P.O. Box 100 A-1400 Vienna, Austria Orders should be accompanied by prepayment of Austrian Schillings 100, in the form of a cheque or in the form of IAEA microfiche service coupons orderee b whic y hdma separately fro INIe mth S Clearinghouse. EVALUATION OF RELIABILITY DATA SOURCES IAEA, VIENNA, 1989 IAEA-TECDOC-504 ISSN 1011-4289 Printed by the IAEA in Austria April 1989 PLEAS AWARE EB E THAT MISSINE TH AL F LO G PAGE THIN SI S DOCUMENT WERE ORIGINALLY BLANK CONTENTS Executive Summary ............................................................................................ 9 1. INTRODUCTION ........................................................................................ 11 . 2 ROL RELIABILITF EO Y DATA ...................................................................3 1 . 2.1. Probabilistic safety assessment .................................................................3 1 . 2.2. Use f reliabilito s desigP y datNP nn i a ........................................................4 1 . f reliabilito e 2.3Us . operatioP y datNP n ai n .....................................................6
    [Show full text]
  • M.S. User Experience & Interaction Design
    M.S. User Experience & Interaction Design On Demand Information Session Neil Harner Program Director, M.S. User Experience & Interaction Design Assistant Professor [email protected] 215-951-2913 PROGRAM DESCRIPTION The M.S. in User Experience and Interaction Design is an 18- month to two-year on-campus program made up of 31-37 credits, depending on an applicant’s qualifications upon entering the program. This program is designed to prepare working professionals and recent college graduates to expand their careers into the rapidly moving fields of User Experience Design (UX) and Interaction Design (IxD). CURRICULUM HIGHLIGHTS Thomas Jefferson University User Experience and Interaction Design students: • Develop skills in planning, organizing and executing a product design or service design process using a human-centered approach. • Practice research, critical thinking and problem-solving skills for complex problems on both a formal and conceptual level. • Gain a competence in digital technologies, analytics, information design, strategy and methods of usability. • Learn to collaborate on interdisciplinary work, fundamental to the success of products designed with a strong user experience • Learn best practices in visual communication and information literacy. • Work with and design for widely adopted and emerging technologies used by consumers and in various industries. • Expand development, production and post-production knowledge. CAREERS JOB TITLE User Experience Designer OR Researcher OUTLOOK SALARIES The most common positions students from this $110,000 program pursue and obtain are roles as a UX Designer or UX Researcher. These roles vary in scope but are often part of the same team. $75,000 Companies ranging from agencies to manufacturers are actively seeking UX $60,000 professionals to create better products, services and solutions.
    [Show full text]
  • Methods and Qualities of a Good User Interface Design
    2008:PR002 User Interface Design – Methods and Qualities of a Good User Interface Design Ravi Chandra Chaitanya Guntupalli MASTER’S THESIS Software Engineering, 2008 Department of Technology, Mathematics and Computer Science MASTER’S THESIS User Interface Design – Methods and Qualities of a Good User Interface Design Summary User interface (UI) plays a vital role in software. In terms of visibility, its design and precision holds the primary importance for depicting the exact amount of information for the intended user. Every minor decision taken for the designing of UI can contribute to the software both positively and negatively. Therefore, our study is intended to highlight the strategies that are currently being used for successfully designing UIs, and make appropriate suggestions for betterment of UI designs based on case studies and research findings. Author: Ravi Chandra Chaitanya. Guntupalli Examiner: Dr. Samantha Jenkins Advisor: Dr. Samantha Jenkins Programme: Software Engineering, 2008 Subject: Software Engineering Level: Master Date: June, 2008 Report Number: 2008:PR002 Keywords User interface design, Software Quality, Reliability, Efficiency, Conciseness, Portability, Consistency, Maintainability, Understandability, System status visibility, System consistency, Error handling, Feedback systems, Memory loading, Efficiency, Appropriate outlook, UI design principles, Usability design, Interface design, Information design, Stake holder, End user. Publisher: University West, Department of Technology, Mathematics and Computer Science,
    [Show full text]
  • Design Tentative Teaching Schedule 2020-2021
    2020-21 Design Department Tentative Course Schedule - This schedule subject to change (updated 9/29/2020) Course Level Fall 2020 Winter 2021 Spring 2021 Lower Div. 1 Introduction to Design 14 Design Drawing 14 Design Drawing 14 Design Drawing 15 Form and Color 15 Form and Color 15 Form and Color 16 Graphic Design and Computer Tech 16 Graphic Design and Computer Tech 16 Graphic Design and Computer Tech 21 Drafting and Perspective 21 Drafting and Perspective 21 Drafting and Perspective 50 Introduction to Three-Dimensional Design 40C Design for Aesthetics 40C Design for Aesthetics 51 (was DES 150A) CAD for Designers 50 Introduction to Three-Dimensional Design 50 Introduction to Three-Dimensional Design 77 Introduction to Structural Design for Fashion 51 (was DES 150A) CAD for Designers 51 (was DES 150A) CAD for Designers UWP 11 Popular Science and Technology Writing 70 Introduction to Textile Design Structures 77 Introduction to Structural Design for Fashion UWP 49 Writing Research Papers 77 Introduction to Structural Design for Fashion ART 12 Beginning Video ART 12 Beginning Video UWP 12 Writing/Visual Rhetoric UWP 12 Writing/Visual Rhetoric UWP 48 Style in the Essay Upper Div. 107 Adv. Structural Design for Fashion 111 Coding for Designers 107 Adv. Structural Design for Fashion 111 Coding for Designers 112 UI/UX Principles & Practices 111 Coding for Designers 112 UI/UX Principles & Practices 113 Photography for Designers (was DES 031) 112 UI/UX Principles & Practices 113 Photography for Designers (was DES 031) 115 Letterforms and Typography
    [Show full text]