The Design Charrette in the Classroom As a Method for Outcomes Based Action Learning in IS Design
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Using Experience Design to Drive Institutional Change, by Matt Glendinning
The Monthly Recharge - November 2014, Experience Design Designing Learning for School Leaders, by Carla Silver Using Experience Design to Drive Institutional Change, by Matt Glendinning Designing the Future, by Brett Jacobsen About L+D Designing Learning for School Leadership+Design is a nonprofit Leaders organization and educational Carla Robbins Silver, Executive Director collaborative dedicated to creating a new culture of school leaders - empathetic, creative, collaborative Dear Friends AND Designers: and adaptable solution-makers who can make a positive difference in a The design industry is vast and wonderful. In his book, Design: rapidly changing world. Creation of Artifacts in Society, Karl Ulrich, professor at Wharton School of Business at the University of Pennsylvania, includes an We support creative and ever-growing list of careers and opportunities in design. They innovative school leadership at range form the more traditional and known careers - architecture the individual and design, product design, fashion design, interior design - to organizational level. possibilities that might surprise you - game design, food design, We serve school leaders at all news design, lighting and sound design, information design and points in their careers - from experience design. Whenever I read this list, I get excited - like teacher leaders to heads of jump-out-of-my-seat excited. I think about the children in all of our school as well as student schools solving complex problems, and I think about my own leaders. children, and imagine them pursuing these careers as designers. We help schools design strategies for change, growth, Design is, according to Ulrich, "conceiving and giving form to and innovation. -
Budgen, Software Design Methods
David Budgen The Loyal Opposition Software Design Methods: Life Belt or Leg Iron? o software design methods have a correctly means “study of method.”) To address, but future? In introducing the January- not necessarily answer, this question, I’ll first consider D February 1998 issue of IEEE Software,Al what designing involves in a wider context, then com- Davis spoke of the hazards implicit in pare this with what we do, and finally consider what “method abuse,”manifested by a desire this might imply for the future. to “play safe.”(If things go well, you can take the credit, but if they go wrong, the organization’s choice of method can take the blame.) As Davis argues, such a THE DESIGN PROCESS policy will almost certainly lead to our becoming builders of what he terms “cookie-cutter, low-risk, low- Developing solutions to problems is a distinguish- payoff, mediocre systems.” ing human activity that occurs in many spheres of life. The issue I’ll explore in this column is slightly dif- So, although the properties of software-based systems ferent, although it’s also concerned with the problems offer some specific problems to the designer (such as that the use of design methods can present. It can be software’s invisibility and its mix of static and dynamic expressed as a question: Will the adoption of a design properties), as individual design characteristics, these method help the software development process (the properties are by no means unique. Indeed, while “life belt” role), or is there significant risk that its use largely ignored by software engineers, the study of the will lead to suboptimum solutions (the “leg iron”role)? nature of design activities has long been established Robert L. -
Transformational Information Design 35
Petra Černe Oven & Cvetka Požar (eds.) ON INFORMATION DESIGN Edited by Petra Černe Oven and Cvetka Požar Ljubljana 2016 On Information Design Edited by Petra Černe Oven and Cvetka Požar AML Contemporary Publications Series 8 Published by The Museum of Architecture and Design [email protected], www.mao.si For the Museum of Architecture and Design Matevž Čelik In collaboration with The Pekinpah Association [email protected], www.pekinpah.org For the Pekinpah Association Žiga Predan © 2016 The Museum of Architecture and Design and authors. All rights reserved. Photos and visual material: the authors and the Museum for Social and Economic Affairs (Gesellschafts- und Wirtschaftsmuseum), Vienna English copyediting: Rawley Grau Design: Petra Černe Oven Typefaces used: Vitesse and Mercury Text G2 (both Hoefler & Frere-Jones) are part of the corporate identity of the Museum of Architecture and Design. CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana 7.05:659.2(082)(0.034.2) ON information design [Elektronski vir] / Engelhardt ... [et al.] ; edited by Petra Černe Oven and Cvetka Požar ; [photographs authors and Austrian Museum for Social and Economic Affairs, Vienna]. - El. knjiga. - Ljubljana : The Museum of Architecture and Design : Društvo Pekinpah, 2016. - (AML contemporary publications series ; 8) ISBN 978-961-6669-26-9 (The Museum of Architecture and Design, pdf) 1. Engelhardt, Yuri 2. Černe Oven, Petra 270207232 Contents Petra Černe Oven Introduction: Design as a Response to People’s Needs (and Not People’s Needs -
Universal Instructional Design Implementation Guide Credits
The Universal Instructional Design Implementation Guide Credits Written by: Jaellayna Palmer Project Manager and Instructional Designer Universal Instructional Design Project Teaching Support Services University of Guelph Aldo Caputo Manager Learning Technology & Courseware innovation Teaching Support Services University of Guelph Designed by: Doug Schaefer Graphic Designer Teaching Support Services University of Guelph Funded by: The Learning Opportunities Task Force Ministry of Training, Colleges and Universities, Government of Ontario 2002-03 Acknowledgements Teaching Support Services would like to acknowledge and offer thanks to the following contributors to this project: • The Learning Opportunities Task Force, Ministry of Training, Colleges and Universities, Government of Ontario, which provided funding during 2002-03. • Linda Yuval, Research Assistant for the UID project, and her advisor, Professor Karen Korabik, Department of Psychology, University of Guelph. • Personnel within the Centre for Students with Disabilities, and the Learning Commons, University of Guelph. • Professors and TAs who participated in our course projects. • Students who volunteered to participate in the UID project and who provided their feedback. Universal Instructional Design Implementation Guide ii Table of Contents Universal Instructional Design ......................................................................................................................1 Universal Instructional Design Principles (Poster) ........................................................................................4 -
Understanding the Impulsiveness Effect of a Web Design on Online Fashion Stores*
Proceedings of the 2016 International Conference on Industrial Engineering and Operations Management Kuala Lumpur, Malaysia, March 8-10, 2016 Understanding the Impulsiveness Effect of a Web Design on Online Fashion Stores* Paulina Kus Ariningsih, Marihot Nainggolan, Ignatius Sandy, Dhea Widyasti Departement of Industrial Engineering Universitas Katolik Parahyangan Bandung, Indonesia [email protected], [email protected], [email protected], [email protected] Abstract—E-commerce had been a window of consumer-retailer and business-to-business relationship. It had changed supply chain design in last four decades. A Website display, as one of strategic decision of an e-commerce, has been a competitive advantage to win the market. Moreover, impulsive buying had recognized as cognitive natural flaw which had given an advantage for both retailer and consumer. Sometimes, the tremendous increment of the number of internet access on an e-commerce site is not accompanied by increment of buying. Meanwhile, the study about the influences of a web display to impulse buying behaviors had been written so little. In this paper, a preliminary research about the influences of a web display to impulse buying behaviors is conducted. The study is conducted on online fashion stores in Indonesia. This paper depicts the development of sixteen display attributes for accessing impulse buying on online fashion stores. Twenty (20) attributes has been developed from literature survey and interview. Then, a survey has been given to 150 respondents to determine the display’s attributes that influenced to impulsive buying. A factor analysis has been run to sixteen (16) attributes that have significant influence to Impulse Buying and four factors have been developed. -
CAD Usage in Modern Engineering and Effects on the Design Process
CAD Usage in Modern Engineering and Effects on the Design Process A Research Paper submitted to the Department of Engineering and Society Presented to the Faculty of the School of Engineering and Applied Science University of Virginia • Charlottesville, Virginia In Partial Fulfillment of the Requirements for the Degree Bachelor of Science, School of Engineering Pascale Starosta Spring, 2021 On my honor as a University Student, I have neither given nor received unauthorized aid on this assignment as defined by the Honor Guidelines for Thesis-Related Assignments 5/11/2021 Signature __________________________________________ Date __________ Pascale Starosta Approved __________________________________________ Date __________ Sean Ferguson, Department of Engineering and Society CAD Usage in Modern Engineering and Effects on the Design Process Computer-aided design (CAD) is widely used by engineers in the design process as companies transition from physical modeling and designing to an entirely virtual environment. Interacting with computers instead of physical models forces engineers to change their critical thinking skills and learn new techniques for designing products. To successfully use CAD programs, engineering education programs must also adapt in order to prepare students for the working world as it transitions to primarily computer design work. These adjustments over time, as CAD becomes the dominant method for designing in the engineering field, ultimately have effects on the products engineers are creating and how they are brainstorming and moving through the design process. Studies and surveys can be conducted on current engineering students as well as professional engineers to determine how they interact with CAD differently from physical models, and how computer software can be improved to make the design process more intuitive and efficient. -
Software Design Document 1
SOFTWARE DESIGN DOCUMENT 1. Introduction The following subsections of the Software Design Document (SDD) should provide an overview of the entire SDD. 1.1 Purpose This subsection should explain the purpose of the SDD and specify the intended audience for it. The SDD described the software structure, software components, interfaces and data necessary for the implementation phase. Each requirement in the SRS should be traceable to one or more design entities in the SDD. 1.2 Scope This subsection should relate the design document to the SRS and to the software to be developed. 1.3 Definitions, Acronyms and Abbreviations This subsection should provide the definitions of all terms, acronyms and abbreviations that are used in the SDD. 2. References This subsection should provide a complete list of all documents referenced in the SDD. It should identify these references by title, report number, date and publishing organization. It should also specify the sources from which these references are available. 3. Attributes of Design Entities There are some attributes common to all entities, regardless of the approach utilized, whether procedural or object-oriented. These are used in subsections 4 and later. 3.1 Identification The name of the entity should be specified. Two entities should not have the same name. 3.2 Type The type attribute should describe the nature of the entity. It may simply name the kind of entity, such as subprogram, module, procedure, process, data item, object etc. Alternatively, design entities can be grouped, in order to assist in locating an entity dealing with a particular type of information. -
A Quantitative Reliability, Maintainability and Supportability Approach for NASA's Second Generation Reusable Launch Vehicle
A Quantitative Reliability, Maintainability and Supportability Approach for NASA's Second Generation Reusable Launch Vehicle Fayssai M. Safie, Ph. D. Marshall Space Flight Center Huntsville, Alabama Tel: 256-544-5278 E-mail: Fayssal.Safie @ msfc.nasa.gov Charles Daniel, Ph.D. Marshall Space Flight Center Huntsville, Alabama Tel: 256-544-5278 E-mail: Charles.Daniel @msfc.nasa.gov Prince Kalia Raytheon ITSS Marshall Space Flight Center Huntsville, Alabama Tel: 256-544-6871 E-mail: Prince.Kalia @ msfc.nasa.gov ABSTRACT The United States National Aeronautics and Space Administration (NASA) is in the midst of a 10-year Second Generation Reusable Launch Vehicle (RLV) program to improve its space transportation capabilities for both cargo and crewed missions. The objectives of the program are to: significantly increase safety and reliability, reduce the cost of accessing low-earth orbit, attempt to leverage commercial launch capabilities, and provide a growth path for manned space exploration. The safety, reliability and life cycle cost of the next generation vehicles are major concerns, and NASA aims to achieve orders of magnitude improvement in these areas. To get these significant improvements, requires a rigorous process that addresses Reliability, Maintainability and Supportability (RMS) and safety through all the phases of the life cycle of the program. This paper discusses the RMS process being implemented for the Second Generation RLV program. 1.0 INTRODUCTION The 2nd Generation RLV program has in place quantitative Level-I RMS, and cost requirements [Ref 1] as shown in Table 1, a paradigm shift from the Space Shuttle program. This paradigm shift is generating a change in how space flight system design is approached. -
Information Scaffolding: Application to Technical Animation by Catherine
Information Scaffolding: Application to Technical Animation By Catherine Claire Newman a dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in ENGINEERING – MECHANICAL ENGINEERING in the GRADUATE DIVISION of the UNIVERSITY of CALIFORNIA, BERKELEY Committee in Charge: Professor Alice Agogino, Chair Professor Dennis K Lieu Professor Michael Buckland FALL, 2010 Information Scaffolding: Application to Technical Animation Copyright © 2010 Catherine Newman i if you can help someone turn information into knowledge, if you can help them make sense of the world, you win. --- john battelle ii Abstract Information Scaffolding: Application to Technical Animation by Catherine C. Newman Doctor of Philosophy in Mechanical Engineering University of California, Berkeley Professor Alice Agogino, Chair Information Scaffolding is a user-centered approach to information design; a method devised to aid “everyday” authors in information composition. Information Scaffolding places a premium on audience-centered documents by emphasizing the information needs and motivations of a multimedia document's intended audience. The aim of this method is to structure information in such a way that an intended audience can gain a fuller understanding of the information presented and is able to incorporate knowledge for future use. Information Scaffolding looks to strengthen the quality of a document’s impact both on the individual and on the broader, ongoing disciplinary discussion, by better couching a document’s contents in a manner relevant to the user. Thus far, instructional research design has presented varying suggested guidelines for the design of multimedia instructional materials (technical animations, dynamic computer simulations, etc.), primarily do’s and don’ts. -
3 System Design 71 NYS Project Management Guidebook
Section III:3 System Design 71 NYS Project Management Guidebook 3 SYSTEM DESIGN Purpose The purpose of System Design is to create a technical solution that satisfies the functional requirements for the system. At this point in the project lifecycle there should be a Functional Specification, written primarily in business terminology, con- taining a complete description of the operational needs of the various organizational entities that will use the new system. The challenge is to translate all of this information into Technical Specifications that accurately describe the design of the system, and that can be used as input to System Construction. The Functional Specification produced during System Require- ments Analysis is transformed into a physical architecture. System components are distributed across the physical archi- tecture, usable interfaces are designed and prototyped, and Technical Specifications are created for the Application Developers, enabling them to build and test the system. Many organizations look at System Design primarily as the preparation of the system component specifications; however, constructing the various system components is only one of a set of major steps in successfully building a system. The prepara- tion of the environment needed to build the system, the testing of the system, and the migration and preparation of the data that will ultimately be used by the system are equally impor- tant. In addition to designing the technical solution, System Design is the time to initiate focused planning efforts for both the testing and data preparation activities. List of Processes This phase consists of the following processes: N Prepare for System Design, where the existing project repositories are expanded to accommodate the design work products, the technical environment and tools needed to support System Design are established, and training needs of the team members involved in System Design are addressed. -
Software Design Document (SDD) Template
Software Design Document (SDD) Template Software design is a process by which the software requirements are translated into a representation of software components, interfaces, and data necessary for the implementation phase. The SDD shows how the software system will be structured to satisfy the requirements. It is the primary reference for code development and, therefore, it must contain all the information required by a programmer to write code. The SDD is performed in two stages. The first is a preliminary design in which the overall system architecture and data architecture is defined. In the second stage, i.e. the detailed design stage, more detailed data structures are defined and algorithms are developed for the defined architecture. This template is an annotated outline for a software design document adapted from the IEEE Recommended Practice for Software Design Descriptions. The IEEE Recommended Practice for Software Design Descriptions have been reduced in order to simplify this assignment while still retaining the main components and providing a general idea of a project definition report. For your own information, please refer to IEEE Std 10161998 1 for the full IEEE Recommended Practice for Software Design Descriptions. 1 http://www.cs.concordia.ca/~ormandj/comp354/2003/Project/ieeeSDD.pdf Downloaded from http://www.tidyforms.com (Team Name) (Project Title) Software Design Document Name (s): Lab Section: Workstation: Date: (mm/dd/yyyy) Downloaded from http://www.tidyforms.com Software Design Document TABLE OF CONTENTS 1. INTRODUCTION 2 1.1 Purpose 2 1.2 Scope 2 1.3 Overview 2 1.4 Reference Material 2 1.5 Definitions and Acronyms 2 2. -
Work System Theory: Overview of Core Concepts, Extensions, and Challenges for the Future Steven Alter University of San Francisco, [email protected]
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of San Francisco The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Business Analytics and Information Systems School of Management February 2013 Work System Theory: Overview of Core Concepts, Extensions, and Challenges for the Future Steven Alter University of San Francisco, [email protected] Follow this and additional works at: http://repository.usfca.edu/at Part of the Business Administration, Management, and Operations Commons, Management Information Systems Commons, and the Technology and Innovation Commons Recommended Citation Alter, Steven, "Work System Theory: Overview of Core Concepts, Extensions, and Challenges for the Future" (2013). Business Analytics and Information Systems. Paper 35. http://repository.usfca.edu/at/35 This Article is brought to you for free and open access by the School of Management at USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. It has been accepted for inclusion in Business Analytics and Information Systems by an authorized administrator of USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. For more information, please contact [email protected]. Research Article Work System Theory: Overview of Core Concepts, Extensions, and Challenges for the Future Steven Alter University of San Francisco [email protected] Abstract This paper presents a current, accessible, and overarching view of work system theory. WST is the core of an integrated body of theory that emerged from a long-term research project to develop a systems analysis and design method for business professionals called the work system method (WSM).