STREAMING MEDIA REPORT Analysts: Michael Inouye & Dimitris Mavrakis
TABLE OF CONTENTS ORGANIC VIDEO TRAFFIC GROWTH Organic Video Traffic Growth AND NEW USE CASES and New Use Cases...... 1 The spread of video streaming, often under the guise of Over-the-Top The Dawn of Ultra-High-Quality Video Content...... 3 AR and VR: Immersive Content and Communications...... 4 (OTT), is well established and its ripple effects are still being felt and adapted Cloud Gaming...... 7 to by the incumbents (e.g., Multichannel Video Programming Distributors Modeling A 4G Network to Illustrate (MVPDs) and content owners). As one begins peering further into the Capacity Constraints ...... 8 4G Network Model...... 9 future, however, user behavior and media streaming, in general, will begin How Will 5G Solve the Capacity Crunch?...... 10 to engender new opportunities and challenges as consumption habits Availability of New Spectrum and Higher Efficiency...... 11 and technological advancements push toward new boundaries. The Distributing, Processing, and Traffic Management with desire to go direct to consumers, coupled with an expanding list of streaming Edge Computing...... 11 Summary...... 13 services, is actively reshaping content channels and altering the media and entertainment landscape.
While media and entertainment often receives the lion’s share of attention, the road ahead for streaming media extends beyond OTT video; other markets like cloud gaming and Augmented Reality (AR)/Virtual Reality (VR) represent growth opportunities, but present new challenges beyond data traffic alone.
www.abiresearch.com The increasing reliance on OTT for video content has placed significant attention on aligning these viewing experiences with broadcasters and pay TV operators. For live content, this means reaching latencies as close to broadcast levels as possible to preserve the live feed and avoid spoilers, be it from individuals in close proximity watching on cable TV or social media posts.
Streaming protocols like HLS and MPEG-DASH, by nature, introduce latencies that exceed typical broadcast levels at under 10 seconds, but can range from 2 to 15 seconds with averages between 5 and 7 seconds; some of this latency with live content is intentional to give broadcasters a buffer zone for any necessary censorship. With Adaptive Bitrate (ABR) streaming at 30 to 45+ seconds, a common strategy is to implement shorter segments (e.g., moving from 10 seconds to 2 to 6 seconds), which can bring streams closer, if not within range of typical broadcasts. Tuned or shorter segment ABR is suitable for most TV-like video streaming, but certain applications and particularly those that require interactivity or synchronization with live content (e.g., trivia, content gamification, etc.) can require considerably lower levels of latency. To reach even lower latencies, LL-HLS, LL-CMAF, SRT, or other protocols like WebRTC and RTP/RTSP can help reach near real- time latencies. While streaming protocols are available to satisfy applications across the latency spectrum, there are currently tradeoffs to reaching the lowest latency levels; RTP/RTSP, for example, offers the lowest latencies, but lacks serious security/encryption and is often streamed unencrypted.
Activities within the ultra-low latency category like gambling, auctions, and video surveillance require minimal latency because they support in-process or follow-up actions and input from the viewers. Bidders in an auction, for example, might submit bids up until the close of the bidding process. Similarly, a security team monitoring a surveillance feed may need to respond to activities viewed within a security feed.
Figure 1: Streaming Latency and Protocols (Source: ABI Research)
NEAR REAL-TIME HIGH LATENCY TYPICAL LATENCY REDUCED LATENCY LOW LATENCY ULTRA-LOW LATENCY LATENCY REAL-TIME LATENCY
TYPICAL BROADCAST LIVE EVENTS VIDEO ULTRA LOW AND NEAR/REAL-TIME LATENCY VIDEO (MEDIA AND ENTERTAINMENT) LATENCY/DELAY (e g eSPORTS) ambli eal time Commu icatio s uctio s Clou ami Sur eilla ce Clou HLS HLS (TUNED OR SHORT SEGMENT LL-HLS re uires motio to photo late cy ms DASH DASH (TUNED OR SHORT SEGMENT LL-CMAF - DASH/HLS
RTMP SRT RTP/RTSP, WEBRTC