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The Origins of the Underline As Visual Representation of the Hyperlink on the Web: a Case Study in Skeuomorphism
The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Romano, John J. 2016. The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797379 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism John J Romano A Thesis in the Field of Visual Arts for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Abstract This thesis investigates the process by which the underline came to be used as the default signifier of hyperlinks on the World Wide Web. Created in 1990 by Tim Berners- Lee, the web quickly became the most used hypertext system in the world, and most browsers default to indicating hyperlinks with an underline. To answer the question of why the underline was chosen over competing demarcation techniques, the thesis applies the methods of history of technology and sociology of technology. Before the invention of the web, the underline–also known as the vinculum–was used in many contexts in writing systems; collecting entities together to form a whole and ascribing additional meaning to the content. -
A Taxonomy and Business Analysis for Mobile Web Applications
A Taxonomy and Business Analysis for Mobile Web Applications Kevin Hao Liu Working Paper CISL# 2009-01 January 2009 Composite Information Systems Laboratory (CISL) Sloan School of Management, Room E53-320 Massachusetts Institute of Technology Cambridge, MA 02142 A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Ph.D. Computer Science Victoria University Submitted to the System Design and Management Program in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering At the Massachusetts Institute of Technology February 2009 © 2009 Kevin H Liu. All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author Kevin H Liu System Design and Management Program February 2009 Certified by Stuart E Madnick John Norris Maguire Professor of Information Technology Sloan School of Management Professor of Engineering Systems School of Engineering Massachusetts Institute of Technology Thesis Supervisor Certified by Patrick Hale Director System Design & Management Program Massachusetts Institute of Technology A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Submitted to the System Design and Management Program in February 2009 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering ABSTRACT Mobile web applications refer to web applications on mobile devices, aimed at personalizing, integrating, and discovering mobile contents in user contexts. This thesis presents a comprehensive study of mobile web applications by proposing a new taxonomy for mobile web applications, and conducting a business analysis in the field of mobile web applications. -
Alan Adventure System V3.0
The ALAN Adventure Language Reference Manual Version 3.0beta2 Alan Adventure System - Reference Manual This version of the manual was printed on September 26, 2011 - ii - Alan Adventure System - Reference Manual Table of Contents 1 INTRODUCTION.........................................................................11 1.1 Programmer’s Pitch........................................................................................................12 1.2 To the Reader.................................................................................................................12 2 CONCEPTS......................................................................................13 2.1 What Is An Adventure?................................................................................................13 2.2 Elements Of Adventures.................................................................................................15 2.3 Alan Fundamentals.......................................................................................................16 What Is A Language?....................................................................................................................................16 The Alan Idea..................................................................................................................................................18 What’s Happening?........................................................................................................................................18 The Map..........................................................................................................................................................19 -
QUICK GUIDE How to Download a Digital Publication to View Offline from the BC Publications Subscription Library
QUICK GUIDE how to download a digital publication to view offline from the BC Publications subscription library INTERNET EXPLORER, P2 FIREFOX, P4 GOOGLE CHROME, P6 INTERNET EXPLORER STEP 1 Begin with opening the publication from the “My Publications” page. Now select the “Save to browser” button in the top right corner Once completed the following message will appear. Select the “Close” button Quick Guide 2 To find out how to display the “favorites bar” go to Page 8 STEP 2: ADD TO FAVORITES Bookmark the URL by selecting the “Add to Favorites” option. The “Add to Favorite” dialogue box will From the top Menu select the “Favorites”, then from the drop down appear and users may change the favorite name within the Name field at this time. select the “Add to Favorites” option or select the Favorites icon. Next select the “Add” button. The “Add to Favorite” dialogue Anytime the workstation is offline (not connected to the internet) this link within the Favorites will provide the user access to the bookmarked offline copy. To access this link launch Internet Explorer, Open list of Favorites and select the title as originally saved. Quick Guide 3 STEP 1 FIREFOX Now select the “Save to browser” Begin with opening the publication from the “My Publications” page button in the top right corner The browser will begin saving and the following box will appear. Once completed the following message will appear. Select the “Close” button Quick Guide 4 To find out how to display the “favorites bar” go to Page 9 STEP 2: BOOKMARK THE URL Bookmark the URL by selecting the “Bookmark this page” button. -
Fortran Resources 1
Fortran Resources 1 Ian D Chivers Jane Sleightholme May 7, 2021 1The original basis for this document was Mike Metcalf’s Fortran Information File. The next input came from people on comp-fortran-90. Details of how to subscribe or browse this list can be found in this document. If you have any corrections, additions, suggestions etc to make please contact us and we will endeavor to include your comments in later versions. Thanks to all the people who have contributed. Revision history The most recent version can be found at https://www.fortranplus.co.uk/fortran-information/ and the files section of the comp-fortran-90 list. https://www.jiscmail.ac.uk/cgi-bin/webadmin?A0=comp-fortran-90 • May 2021. Major update to the Intel entry. Also changes to the editors and IDE section, the graphics section, and the parallel programming section. • October 2020. Added an entry for Nvidia to the compiler section. Nvidia has integrated the PGI compiler suite into their NVIDIA HPC SDK product. Nvidia are also contributing to the LLVM Flang project. Updated the ’Additional Compiler Information’ entry in the compiler section. The Polyhedron benchmarks discuss automatic parallelisation. The fortranplus entry covers the diagnostic capability of the Cray, gfortran, Intel, Nag, Oracle and Nvidia compilers. Updated one entry and removed three others from the software tools section. Added ’Fortran Discourse’ to the e-lists section. We have also made changes to the Latex style sheet. • September 2020. Added a computer arithmetic and IEEE formats section. • June 2020. Updated the compiler entry with details of standard conformance. -
HTTP Cookie - Wikipedia, the Free Encyclopedia 14/05/2014
HTTP cookie - Wikipedia, the free encyclopedia 14/05/2014 Create account Log in Article Talk Read Edit View history Search HTTP cookie From Wikipedia, the free encyclopedia Navigation A cookie, also known as an HTTP cookie, web cookie, or browser HTTP Main page cookie, is a small piece of data sent from a website and stored in a Persistence · Compression · HTTPS · Contents user's web browser while the user is browsing that website. Every time Request methods Featured content the user loads the website, the browser sends the cookie back to the OPTIONS · GET · HEAD · POST · PUT · Current events server to notify the website of the user's previous activity.[1] Cookies DELETE · TRACE · CONNECT · PATCH · Random article Donate to Wikipedia were designed to be a reliable mechanism for websites to remember Header fields Wikimedia Shop stateful information (such as items in a shopping cart) or to record the Cookie · ETag · Location · HTTP referer · DNT user's browsing activity (including clicking particular buttons, logging in, · X-Forwarded-For · Interaction or recording which pages were visited by the user as far back as months Status codes or years ago). 301 Moved Permanently · 302 Found · Help 303 See Other · 403 Forbidden · About Wikipedia Although cookies cannot carry viruses, and cannot install malware on 404 Not Found · [2] Community portal the host computer, tracking cookies and especially third-party v · t · e · Recent changes tracking cookies are commonly used as ways to compile long-term Contact page records of individuals' browsing histories—a potential privacy concern that prompted European[3] and U.S. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Web Crawler in Mobile Systems
International Journal of Machine Learning and Computing, Vol. 2, No. 4, August 2012 Web Crawler in Mobile Systems Pavalam S. M., S. V. Kasmir Raja, Jawahar M., and Felix K. Akorli the crawler, Section 3 discusses the different types of Abstract—With the advent of internet technology, data has crawlers, and Section 4 explores the software used in mobile exploded to a considerable amount. Large volumes of data can phones for crawling purposes with Section 5 discusses the be explored easily through search engines, to extract valuable advantages that crawlers can bring in mobile information. Web crawlers are an indispensible part of search communications and section 6 brings out the summary. engine, which are program (proceeds with the search term) that can traverse through the hyperlinks, indexes them, parses the files and adds new links in to its queue and the mentioned process is done several times until search term vanishes from II. ARCHITECTURE OF A CRAWLER those pages. The web crawler looks for updating the links which Web crawler (also known as Spiders or robots) is software has already been indexed. This paper briefly reviews the concepts of web crawler, its architecture and its different types. that can start with a Uniform Resource Locator (known as It lists the software used by various mobile systems and also seed URL), downloads the pages with associated links and explores the ways of usage of web crawler in mobile systems and looks for the updates and stores them for later use. This reveals the possibility for further research. process is done iteratively. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Monkey Game Development Beginner's Guide
Monkey Game Development Beginner's Guide Create monetized 2D games deployable to almost any platform wnload from Wow! eBook <www.wowebook.com> o Michael Hartlef D BIRMINGHAM - MUMBAI Monkey Game Development Beginner's Guide Copyright © 2012 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: April 2012 Production Reference: 1130412 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-203-8 www.packtpub.com Cover Image by J.Blaminsky ([email protected]) Credits Author Project Coordinator Michael Hartlef Alka Nayak Reviewers Proofreader Nikolas Kolm Aaron Nash Meri Morganov Indexer Acquisition Editor Hemangini Bari Kartikey Pandey Graphics Lead Technical Editor Manu Joseph Shreerang Deshpande Production Coordinator Technical Editors Melwyn D'Sa Apoorva Bolar Arun Nadar Cover Work Melwyn D'Sa Priyanka S Copy Editor Brandt D'Mello About the Author Michael Hartlef has been into game development for a long long time, starting in 1984, at the early age of 18, with this great hobby called developing computer games, on the Commodore C64. -
Brief Instructions for Using DISLIN to Generate 2-D Data Plots Directly
2-D Data Plotting with DISLIN 1. DISLINweb site is at www.dislin.de. The web site has an online manual and example plots (along with sample Fortran 90 code) that are very useful. 2. We are currently using DISLIN with the gfortran compiler. To compile, link, and run a program using the DISLIN graphics library, use the command gf95link -a -r8 source-file-name <other-compile-and-link-flags> where source-file-name is given without the .f90 ending. 3. You must USE the dislin Fortran module DISLIN found in the file dislin.f90. This file can be copied into your working directory from /usr/local/dislin/gf/real64. The use dislin state- ment should be placed in any program component (main program or subprogram) that calls a DIS- LIN routine. The module must be compiled (with the command gfortran -c dislin.f90) before using it in any program. 4. All floating point arguments to DISLIN subroutines must be type real(wp), where parameter wp is defined as selected real kind(15). 5. All character strings passed to DISLIN as control parameters can be either upper or lower case. 6. The simple 2-D plot shown on the next page was generated with the following program: program distest use dislin implicit none integer, parameter::wp=selected_real_kind(15) integer::i,n real(wp)::xa,xe,xor,xstep,ya,ye,yor,ystep real(wp), dimension(:), allocatable::x,y,y2 character (len=200)::legendstring ! Sample program for 2-d data plot using dislin call random_seed write(*,"(a)",advance="no")"Number of data point to generate? " read(*,*)n allocate(x(n),y(n),y2(n)) do i=1,n x(i)=real(i,wp) call random_number(y(i)) !just some random points for the demo call random_number(y2(i)) end do xa=1.0_wp ! xa is the lower limit of the x-axis. -
Encouragez Les Framabooks !
Encouragez les Framabooks ! You can use Unglue.it to help to thank the creators for making Histoires et cultures du Libre. Des logiciels partagés aux licences échangées free. The amount is up to you. Click here to thank the creators Sous la direction de : Camille Paloque-Berges, Christophe Masutti Histoires et cultures du Libre Des logiciels partagés aux licences échangées II Framasoft a été créé en novembre 2001 par Alexis Kauffmann. En janvier 2004 une asso- ciation éponyme a vu le jour pour soutenir le développement du réseau. Pour plus d’infor- mation sur Framasoft, consulter http://www.framasoft.org. Se démarquant de l’édition classique, les Framabooks sont dits « livres libres » parce qu’ils sont placés sous une licence qui permet au lecteur de disposer des mêmes libertés qu’un utilisateur de logiciels libres. Les Framabooks s’inscrivent dans cette culture des biens communs qui, à l’instar de Wikipédia, favorise la création, le partage, la diffusion et l’ap- propriation collective de la connaissance. Le projet Framabook est coordonné par Christophe Masutti. Pour plus d’information, consultez http://framabook.org. Copyright 2013 : Camille Paloque-Berges, Christophe Masutti, Framasoft (coll. Framabook) Histoires et cultures du Libre. Des logiciels partagés aux licences échangées est placé sous licence Creative Commons -By (3.0). Édité avec le concours de l’INRIA et Inno3. ISBN : 978-2-9539187-9-3 Prix : 25 euros Dépôt légal : mai 2013, Framasoft (impr. lulu.com, Raleigh, USA) Pingouins : LL de Mars, Licence Art Libre Couverture : création par Nadège Dauvergne, Licence CC-By Mise en page avec LATEX Cette œuvre est mise à disposition selon les termes de la Licence Creative Commons Attribution 2.0 France.