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Spatial Design Principles in Digital Animation
Copyright by Laura Beth Albright 2009 ABSTRACT The visual design phase in computer-animated film production includes all decisions that affect the visual look and emotional tone of the film. Within this domain is a set of choices that must be made by the designer which influence the viewer's perception of the film’s space, defined in this paper as “spatial design.” The concept of spatial design is particularly relevant in digital animation (also known as 3D or CG animation), as its production process relies on a virtual 3D environment during the generative phase but renders 2D images as a final product. Reference for spatial design decisions is found in principles of various visual arts disciplines, and this thesis seeks to organize and apply these principles specifically to digital animation production. This paper establishes a context for this study by first analyzing several short animated films that draw attention to spatial design principles by presenting the film space non-traditionally. A literature search of graphic design and cinematography principles yields a proposed toolbox of spatial design principles. Two short animated films are produced in which the story and style objectives of each film are examined, and a custom subset of tools is selected and applied based on those objectives. Finally, the use of these principles is evaluated within the context of the films produced. The two films produced have opposite stylistic objectives, and thus show two different viewpoints of applying the toolbox. Taken ii together, the two films demonstrate application and analysis of the toolbox principles, approached from opposing sides of the same system. -
Best Enjoyed As Property, Shoe and Hairdo Porn.”
”Best enjoyed as property, shoe and hairdo porn.” Creating New Vocabulary in Present-Day English: A Study on Film-Related Neologisms in Total Film Rauno Sainio Tampere University School of Language, Translation and Literary Studies English Philology Pro Gradu Thesis May 2011 ii Tampereen yliopisto Englantilainen filologia Kieli-, käännös- ja kirjallisuustieteiden yksikkö SAINIO, RAUNO: ”Best enjoyed as property, shoe and hairdo porn.” Creating New Vocabulary in Present-Day English: A Study on Film-Related Neologisms in Total Film Pro gradu -tutkielma, 135 sivua + liite (6 sivua) Kevät 2011 Tämän pro gradu -tutkielman tarkoituksena oli tutustua eri menetelmiin, joiden avulla englannin kielen sanastoa voidaan laajentaa. Lähdekirjallisuudesta kerättyä tietoa käsiteltiin tutkielman teoriaosuudessa, minkä jälkeen empiirinen osuus selvitti, kuinka kyseisiä menetelmiä sovelletaan käytännössä nykyenglannissa. Tämän selvittämiseksi käytiin manuaalisesti läpi korpusaineisto, joka koostui isobritannialaisen Total Film -elokuvalehden yhden vuoden aikana julkaistuista numeroista. Elokuvajournalismissa käytettävä kieli valittiin tutkimuksen kohteeksi kirjoittajan henkilökohtaisen kiinnostuksen vuoksi sekä siksi, että elokuva on paitsi merkittävä, myös jatkuvasti kehittyvä taiteen ja populaarikulttuurin muoto. Niinpä tämän tutkielman tarkoitus on myös tutustuttaa lukija sellaiseen sanastoon, jota alaa käsittelevä lehdistö nykypäivänä Isossa-Britanniassa käyttää. Korpuksen pohjalta koottu, 466 elokuva-aiheista uudissanaa käsittävä sanaluettelo analysoitiin -
Analysis and Development Film Legend of the Galela Using Three Dimensional Animation
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323 Analysis And Development Film Legend Of The Galela Using Three Dimensional Animation M. Kasyif Gufran Umar people [2]. Video or movie is known as one of the most Abstract— The animated movie is a growing industry in effective media to convey the message or information directly Indonesia. Animated film serves as a medium not only to humans [2]. The development of film in Indonesia has entertain, but also educate because it contains a moral message many versions, ranging from action movies, adventure, and didactic. Currently, the making of animated films in documentary, comedy and animated films [3]. Currently, addition to having an interesting story line, also has a specific animated films began to dominate the film market in purpose. There is an important message to be conveyed, such as Indonesia. Besides more the theme of education, created the presenting a legend or cultural heritage that became extinct from the public gaze. In fact, there are many people even animated film is able to attract people to watch it [4]. younger generation, have minimal knowledge about the legend Developing an animated film also has many types and their own areas. Society tends to like to enjoy other versions such as: 2D animation; 3D animation; Stop motion entertainment than on listening to the legend that is considered animation; and the Japanese Animation (Anime) [3] .In old-fashioned. The number of alternative technologies utilized addition, the animated film was developed by considering the by the loss of consciousness to be a factor for preserving election theme of the story that raised the local legend of both cultural heritage. -
Application of Performance Motion Capture Technology in Film and Television Performance Animation
Proceedings of the 2nd International Symposium on Computer, Communication, Control and Automation (ISCCCA-13) Application of Performance Motion Capture Technology in Film and Television Performance Animation ZHANG Manyu Dept. Animation of Art, Tianjin Academy of Fine Arts Tianjin , CHINA E-mail: [email protected] Abstract—In today’s animation films, virtual character tissue simulation technique” for the first time, so that acting animation is a research field developing rapidly in computer skills of actors can be delivered to viewers maximally. graphics, and motion capture is the most significant What’s more, people realize that “motion capture component, which has brought about revolutionary change for technology” shall be called as “performance capture 3D animation production technology. It makes that animation technology” increasingly. Orangutan Caesar presented in producers are able to drive animation image models directly with the use of actors’ performance actions and expressions, Rise of the Apes through “motion capture” technology is which has simplified animation manufacturing operation very classical. Various complicated and subtle expressions greatly and enhanced quality for animation production. and body languages of Caesar’s not vanished bestiality and initially emerged human nature have been presented Keywords- film and television films, motion capture, naturally and freshly in the film, which has achieved the technology excellent realm of mixing the false with the genuine. When Caesar stands in front of Doctor Will in equal gesture, its I. INTRODUCTION independence and arbitrariness in its expression with dignity With the development of modern computer technology, of orangutan has undoubtedly let viewers understand computer animation technology has developed rapidly. -
Dynamic Accommodative Response to Different Visual Stimuli
Ophthalmic & Physiological Optics ISSN 0275-5408 Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS Console Sı´lvia Oliveira, Jorge Jorge and Jose ´ M Gonza ´ lez-Me ´ ijome Clinical and Experimental Optometry Research Lab, Centre of Physics (Optometry), School of Sciences, University of Minho, Braga, Portugal Citation information: Oliveira S, Jorge J & Gonza ´ lez-Me ´ijome JM. Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS Console. Ophthalmic Physiol Opt 2012, 32 , 383–389. doi: 10.1111/j.1475-1313.2012.00934.x Keywords: 3D television, accommodative Abstract response, Nintendo 3DS, three dimensions Purpose: The aim of the present study was to compare the accommodative Correspondence : Sı´lvia Oliveira response to the same visual content presented in two dimensions (2D) and ste- E-mail address: [email protected] reoscopically in three dimensions (3D) while participants were either watching a television (TV) or Nintendo 3DS console. Received: 06 January 2012; Accepted: 18 July Methods: Twenty-two university students, with a mean age of 20.3 ± 2.0 years 2012 (mean ± S.D.), were recruited to participate in the TV experiment and fifteen, with a mean age of 20.1 ± 1.5 years took part in the Nintendo 3DS console study. The accommodative response was measured using a Grand Seiko WAM 5500 autorefractor. In the TV experiment, three conditions were used initially: the film was viewed in 2D mode (TV2D without glasses), the same sequence was watched in 2D whilst shutter-glasses were worn (TV2D with glasses) and the sequence was viewed in 3D mode (TV3D). -
Dimensional Television Just a Fashion That Comes and Goes Like A
Broadcasting Has 3D TV come of age? Everyone wants to know: is three- dimensional television just a fashion that comes and goes like a spring clothing collection? Or will it be different this time? The 2010 FIFA World Cup in South Africa and the 2012 Summer Olympic AFP Games in London will include 3D television coverage, heightening the public’s appetite for this new viewing experience. 4 ITU News 2 | 2010 March 2010 Has 3D TV come of age? Broadcasting ITU/V. Martin ITU/V. D. Wood Christoph Dosch David Wood Chairman of ITU–R Chairman of ITU–R Study Group 6 Working Party 6C Has 3D TV come of age? Everyone wants to know: is three-dimensional tel- There are indications that, if ever 3D TV was go- evision (3D TV) just a fashion that comes and goes ing to succeed, now is the time. A confl uence of fac- like a spring clothing collection? That is rather how it tors means that the quality of 3D TV is going to be has been regarded before — more than once. About higher than was ever possible before. But with a his- every 25 years, since the beginning of the twentieth tory of “boom and bust”, and arguably with some century, 3D catches the public (and business) imagi- eye fatigue issues still unresolved, is this the time for nation. Each time its star fades. But each time its se- the viewer or industry to invest in 3D TV? The answer crets are kept alive by enthusiasts. is that no one knows for sure, but success or failure Will it be different this time? Will the technology in agreeing common technical standards will play a be able to permanently win audiences for television, part. -
The History and Politics of DTV Cinemasource , 18 Denbow Rd., Durham, NH 03824 Cinemasource.Com 800-483-9778
The History and Politics of DTV CinemaSource , 18 Denbow Rd., Durham, NH 03824 cinemasource.com 800-483-9778 CinemaSource Technical Bulletins. Copyright 2002 by CinemaSource, Inc. All rights reserved. Printed in the United States of America. No part of this bulletin may be used or reproduced in any manner whatsoever without written permission, except in brief quotations embodied in critical reviews. CinemaSource is a registered federal trademark. For information contact: The CinemaSource Press, 18 Denbow Rd. Durham, NH 03824 Chapter One: The History of DT V 3 The History and Politics of DTV Chapter 1: The History of Digital Television • The history of DTV ------------------------------------------------------------------ Page 4 • Behind The Scenes of the Grand Alliance ------------------------------------ Page 11 Chapter 2: The Politics of Digital Television • Can the FCC Fix the Transition? ------------------------------------------------- Page 15 • The Great 8-VSB vs COFDM Debate ------------------------------------------ Page 18 • How The Cable Companies Fit In ----------------------------------------------- Page 20 • Digital Copy Protection Via HDCP ---------------------------------------------- Page 23 • Digital Copy Protection Via DTLA ----------------------------------------------- Page 25 • And Some Negative Opinions ---------------------------------------------------- Page 26 Chapter One: The History of DT V 4 From The Guide To Digital Television Chapter One: Published by United Entertainment Media The History of 460 Park Avenue South, 9th Floor New York, NY 10016 DTV (212) 378-0449 For more information: www.digitaltelevision.com rom concept to reality, the quest for a new viewing 2) An existing NTSC-compatible channel, unchanged, and experience has reshaped the technical and a separate 6 MHz channel containing an independent non- Fregulatory landscape of broadcasting in North NTSC-compatible HDTV signal America, and indeed, around the world. -
Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices
Multimodal Technologies and Interaction Article Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices Minh Nguyen *, Huy Tran and Huy Le School of Engineering, Computer & Mathematical Sciences, Auckland University of Technology, 55 Wellesley Street East, Auckland Central, Auckland 1010, New Zealand; [email protected] (H.T.); [email protected] (H.L.) * Correspondence: [email protected]; Tel.: +64-211-754-956 Received: 27 April 2017; Accepted: 17 July 2017; Published: 21 July 2017 Abstract: This article describes technical basics and applications of graphically interactive and online Virtual Reality (VR) frameworks. It automatically extracts and displays left and right stereo images from the Internet search engines, e.g., Google Image Search. Within a short waiting time, many 3D related results are returned to the users regarding aligned left and right stereo photos; these results are viewable through VR glasses. The system automatically filters different types of available 3D data from redundant pictorial datasets on the public networks (the Internet). To reduce possible copyright issues, only the search for images that are “labelled for reuse” is performed; meaning that the obtained pictures can be used for any purpose, in any area, without being modified. The system then automatically specifies if the picture is a side-by-side stereo pair, an anaglyph, a stereogram, or just a “normal” 2D image (not optically 3D viewable). The system then generates a stereo pair from the collected dataset, to seamlessly display 3D visualisation on State-of-the-art VR devices such as the low-cost Google Cardboard, Samsung Gear VR or Google Daydream. -
Save 15%* on AT&T Monthly Wireless Services
PRINTED IN THE U.S.A. Save 15%* on AT&T monthly wireless services. Go union and start saving today! In addition to saving money, you’ll be supporting union workers and their families. AT&T is the only national unionized wireless carrier—with over 40,000 union represented employees. Start Saving Today! Q Visit your local AT&T store Just bring this ad and union identification to your local AT&T store. To find a location near you, visit UnionPlus.org/ATT. (Not available at authorized AT&T dealers or kiosks.) Q Online @ UnionPlus.org/ATT Purchase services and find specials on phones. This offer is available only to qualified union members and retired union members. Union identification is required. The IATSE FAN# is 3508840 The Union Plus FAN# is * Credit approval and new two-year service agreement required. Additional lines for family plans, unlimited plans and Unity Plans or plans combining land line and wireless are not eligible. Other conditions and restrictions apply. ATT-IATSE-0610 INTERNATIONAL ALLIANCE OF THEATRICAL STAGE EMPLOYEES, MOVING PICTURE TECHNICIANS, ARTISTS AND ALLIED CRAFTS OF THE UNITED STATES, ITS TERRITORIES AND CANADA, AFL-CIO, CLC EXECUTIVE OFFICERS Matthew D. Loeb James B. Wood International President General Secretary–Treasurer Thomas C. Short Michael W. Proscia International General Secretary– President Emeritus Treasurer Emeritus Edward C. Powell SECOND QUARTER, 2010 NUMBER 628 International Vice President Emeritus Timothy F. Magee Brian J. Lawlor 1st Vice President 7th Vice President 20017 Van Dyke 1430 Broadway, 20th Floor Detroit, MI 48234 New York, NY 10018 FEATURES DEPARTMENTS Michael Barnes Michael F. -
3D Television - Wikipedia
3D television - Wikipedia https://en.wikipedia.org/wiki/3D_television From Wikipedia, the free encyclopedia 3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic without the need of glasses. According to DisplaySearch, 3D televisions shipments totaled 41.45 million units in 2012, compared with 24.14 in 2011 and 2.26 in 2010.[1] As of late 2013, the number of 3D TV viewers An example of three-dimensional television. started to decline.[2][3][4][5][6] 1 History 2 Technologies 2.1 Displaying technologies 2.2 Producing technologies 2.3 3D production 3TV sets 3.1 3D-ready TV sets 3.2 Full 3D TV sets 4 Standardization efforts 4.1 DVB 3D-TV standard 5 Broadcasts 5.1 3D Channels 5.2 List of 3D Channels 5.3 3D episodes and shows 5.3.1 1980s 5.3.2 1990s 5.3.3 2000s 5.3.4 2010s 6 World record 7 Health effects 8See also 9 References 10 Further reading The stereoscope was first invented by Sir Charles Wheatstone in 1838.[7][8] It showed that when two pictures 1 z 17 21. 11. 2016 22:13 3D television - Wikipedia https://en.wikipedia.org/wiki/3D_television are viewed stereoscopically, they are combined by the brain to produce 3D depth perception. The stereoscope was improved by Louis Jules Duboscq, and a famous picture of Queen Victoria was displayed at The Great Exhibition in 1851. -
Sony Pictures Entertainment (“SPE”)
Sony Pictures Entertainment (“SPE”) and Sony DADC (“DADC”) ` Request for Proposal (“RFP”) Distribution Backbone Project (“DBB”) for Release 1: Build and Deploy DBB Infrastructure and Distribution Content Processing CoE Issued by: Dennis Bond Date Issued: June 15, 2009 Responses Due: July 17, 2009 RFP Reference Number: D06152009 Executive Sponsors: Chris Cookson, Sony Pictures Technologies Michael Frey, Sony DADC [This Request for Proposal is confidential and proprietary to Sony Pictures Entertainment and Sony DADC] 1 CONFIDENTIAL SPE/DADC Request for Proposal Table of Contents 1.0 Introduction ..............................................................................................4 1.01 About this Request for Proposal ....................................................4 1.02 Strategy and Context .......................................................................5 1.03 Disclosure.........................................................................................6 1.04 Background Summary.....................................................................6 1.05 Sony Pictures Entertainment (SPE)................................................7 1.06 Sony DADC .....................................................................................14 2.0 Project-Specific Planning Guidance.....................................................16 2.01 Project Management and Governance .........................................16 2.02 Responsibilities Sony Parties Plans to Retain ............................17 3.0 Scope Summary .....................................................................................17 -
The Analog Hole: Can Congress Protect Copyright and Promote Innovation?
S. HRG. 109–539 THE ANALOG HOLE: CAN CONGRESS PROTECT COPYRIGHT AND PROMOTE INNOVATION? HEARING BEFORE THE COMMITTEE ON THE JUDICIARY UNITED STATES SENATE ONE HUNDRED NINTH CONGRESS SECOND SESSION JUNE 21, 2006 Serial No. J–109–86 Printed for the use of the Committee on the Judiciary ( U.S. GOVERNMENT PRINTING OFFICE 29–573 PDF WASHINGTON : 2006 For sale by the Superintendent of Documents, U.S. Government Printing Office Internet: bookstore.gpo.gov Phone: toll free (866) 512–1800; DC area (202) 512–1800 Fax: (202) 512–2250 Mail: Stop SSOP, Washington, DC 20402–0001 VerDate 0ct 09 2002 11:07 Aug 28, 2006 Jkt 029573 PO 00000 Frm 00001 Fmt 5011 Sfmt 5011 S:\GPO\HEARINGS\29573.TXT SJUD4 PsN: CMORC COMMITTEE ON THE JUDICIARY ARLEN SPECTER, Pennsylvania, Chairman ORRIN G. HATCH, Utah PATRICK J. LEAHY, Vermont CHARLES E. GRASSLEY, Iowa EDWARD M. KENNEDY, Massachusetts JON KYL, Arizona JOSEPH R. BIDEN, JR., Delaware MIKE DEWINE, Ohio HERBERT KOHL, Wisconsin JEFF SESSIONS, Alabama DIANNE FEINSTEIN, California LINDSEY O. GRAHAM, South Carolina RUSSELL D. FEINGOLD, Wisconsin JOHN CORNYN, Texas CHARLES E. SCHUMER, New York SAM BROWNBACK, Kansas RICHARD J. DURBIN, Illinois TOM COBURN, Oklahoma MICHAEL O’NEILL, Chief Counsel and Staff Director BRUCE A. COHEN, Democratic Chief Counsel and Staff Director (II) VerDate 0ct 09 2002 11:07 Aug 28, 2006 Jkt 029573 PO 00000 Frm 00002 Fmt 5904 Sfmt 5904 S:\GPO\HEARINGS\29573.TXT SJUD4 PsN: CMORC C O N T E N T S STATEMENTS OF COMMITTEE MEMBERS Page Hatch, Hon. Orrin G., a U.S. Senator from the State of Utah ...........................