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International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

Analysis And Development Legend Of The Galela Using Three Dimensional

M. Kasyif Gufran Umar

 people [2]. Video or movie is known as one of the most Abstract— The animated movie is a growing industry in effective media to convey the message or information directly Indonesia. Animated film serves as a medium not only to humans [2]. The development of film in Indonesia has entertain, but also educate because it contains a moral message many versions, ranging from action movies, adventure, and didactic. Currently, the making of animated in documentary, comedy and animated films [3]. Currently, addition to having an interesting story line, also has a specific animated films began to dominate the film market in purpose. There is an important message to be conveyed, such as Indonesia. Besides more the theme of education, created the presenting a legend or cultural heritage that became extinct from the public gaze. In fact, there are many people even animated film is able to attract people to watch it [4]. younger generation, have minimal knowledge about the legend Developing an animated film also has many types and their own areas. Society tends to like to enjoy other versions such as: 2D animation; 3D animation; entertainment than on listening to the legend that is considered animation; and the Japanese Animation () [3] .In old-fashioned. The number of alternative technologies utilized addition, the animated film was developed by considering the by the loss of consciousness to be a factor for preserving election theme of the story that raised the local legend of both cultural heritage. Animated film may be one solution that is the animated film commercial and indie animated movies. used to promote and preserve the story of the legend. Legend is Selection of a local legend story themes into its own reasons no longer monotonous and archaic, since the film is packed in an effort to preserve the cultural values of an area. The with where appropriate real that seem different from other movie legends. This animated film applications theme of the story has meaning as prose stories of the people utilize a blender to make a design, asset or 3D object and the who are considered as something that really happened and animation and video editing using Adobe Premiere. The has the function to induce a feeling of national identity area purpose of making this film is to produce animated film Legend [3]. Moreover, with the selection of themes in the animated of the People Galela to introduce and preserve the local legends film, can serve as a means of delivering a moral message and Galela to Indonesian society and local communities. In this the education of the older generation to the younger study, the authors undertake analytical studies related to the generation. production of 3D animated film about Galela Folk legend that Nowadays the existence of the film in Indonesia is tells of 'origins presence of a lake in Galela. Analysis of this 3D dominated by foreign films. Quite often people tend to prefer animation film making using SWOT analysis methods with the aim of predicting and analyzing some of the factors that must the film. This is quite alarming for young people to become be considered influential in making the animated film so it can less familiar folklore which became one of the nation's be maximized and in accordance with the ultimate goal being cultural assets. The limited development of animated films achieved. Hopefully, the animated film Legend Galela People that raised the issue of the culture, so that people's knowledge can be useful and accepted by the public at large. fairly minimal. However, some research has worked to introduce the culture through animated films such as Key words : 3D animation , video, galela legend researcher Windarto [5], animated film titled "The Legend of Toba Lake" is not only entertainment but also can give a positive value to the moral values contained in the film , In 1. Introduction another study entitled "Folklore Minahasa: Implementation Film or video is used as a medium or tool to meet of 3D Animation " [2]. The study also contains the human needs, namely to communicate an idea, a message, or value of local wisdom, culture, public education and the the reality of an event [1]. Due to the dimensions and nature delivery of moral messages contained through audio and of its entertainment, film and video has been accepted as one visual media contained therein. of the audio-visual media the most popular and loved by the Based on this background, the authors intend to develop an animated film titled "Galela Folk legend" in order to Manuscript received Jul, 2017. introduce and preserve the cultural value is forgotten by the M. Kasyif Gufran Umar present generation, but often times people do not know the Program Studi Magister Teknik Informatika, STMIK Amikom Yoyakarta Jl. Ring Road Utara, Condong Catur, Depok, Kec. Sleman, D.I Yogyakarta – story of the legend. Goal of this movie and the whole society Indonesia, Telp: (0274) 884201, Fax : (0274) 884208 Galela Indonesian society in general. This film was developed with 3D animation which is packed with pictures, .

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International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

sound and other effects that give a feel like a real story. In on the stage of development with a developing story. addition, the authors conducted an analysis of the 3D Most of the time used by the job, in this case the animated film that was developed to determine the factors production house or individual producing the film. that must be considered during the process of making the Once the idea is sold, process development and film for maximum achievement. The method used for the possible penyempurnaaan story before the movie is analysis is the SWOT analysis. By doing the analysis, the actually produced. This process means the refinement process of making animated films can know and determine of the raw idea into a story that can actually filmed. the subject matter should be added and removed so as to get Many production houses are spending time to develop maximum results, the information presented can meet the a story almost as much as the time spent for the actual needs of the people of Indonesia and the moral of a story can animation production. be delivered to the public. In addition, the animated film  Pre-production stage: the stage was done to addressing titled The legend of the future can contribute to efforts to and preparation of the technical challenges required preserve the culture of Indonesia. for production.  The production stage: the stage of making animated films which include, motion animated characters, 2. Review of related literature lipsync animation and expression, setting or 2.1 Animation background animations, animated special visual Animation comes from the animation or to animate effects, animation and animation camera lighting which means it is alive or animate all kinds of objects or (lighting). inanimate objects that exist on Earth [6]. The definition of  post-production stage: the stage of editing, polishing animation is turned all kinds of objects or inanimate objects and rendering animations that have been made so as so as if seen alive and can be enjoyed with the help of to produce a master film ready to be packed at a later technology [6]. Animation is the illusion of a life that has stage. After the film was animated and rendered still elements of motion. Animation is a film that comes from the need to do some post-production process to add hands of image processing so that it becomes a moving image sound effects and dialog synchronization. Creating [6]. The oldest form of animation estimated as wayang kulit a great sound effects is an art in itself. Lots of sound puppets meet all animated elements such as layers, moving effects that can be purchased in the market with a images, dialogue and music illustration. Animation began to variety of sounds both realistic and cartoon. If the develop around the 18th century in the United States [6]. effect needed is not exist yet, it is necessary to make 2.2 Multimedia your own. Making sound effects involve a lot of Reviewed from the language, consists of two words, microphones and sound recording necessary namely multi and media. Multi means many or more than one [7]. While the media is the plural of medium, is also 2.4 Legend interpreted as a suggestion, container, or tools. The term Legend (Latin: Legere) is a prose story of the people who multimedia itself can be interpreted as data transmission and are considered by having a story as something that really manipulation of all forms of information, both in the form of happened. Therefore, the legend is often regarded as the words, pictures, video, music, numbers, or handwriting "history" of collective (folk history). However, because it is where in the computer world, forms the information is not written, then the story has been distortion so that it often processed on and in the form of digital data [7]. Multimedia far different from the original story [10]. Folk legend that the is a combination of computer and video, or multimedia in author adopted in this study is a legend about the story of the general is a combination of three elements: sounds, images, formation of a lake that was in Galela, North Halmahera, and text [7]. On the other hand, multimedia is a combination North Maluku province. There is some understanding of the of at least two media input or output of data, where the media meaning of the word of legend expressed by several experts can be either an audio (voice, music), animations, video, text, including the following [10]. graphics, and images [8], or multimedia is a tool that creates dynamic and interactive presentation that combines text, a. KBBI (Indonesian Dictionary) in 2005, the legend is graphics, animation, audio, and images, video [7]. folklore in ancient times that has to do with historical events. 2.3 3D Film Production b. According Pudentia, the legend is a story that is believed Business process detail of animated films made with the by some locals actually occurred, but are not considered study of literature, benchmark with the usual animated film holy or sacred which also distinguishes it from myth. and the 3D animated films such as Pixar and with in-depth c. According Emeis, the legend is an ancient story that is half interviews with the three-dimensional animation studio. So based on the history and the other half is based on wishful that the stages are specified in accordance with the thinking. conditions, people / actors involved in the process, interviews d. According Hooykaas, the legend is a tale of things based with the animation studio and production of animated films on the history that contains something magical or literature. The following stages of production 3D animation supernatural events that signify. film as follows [9]. e. According to William R. Bascom, the legend is a story that  Stage of development: the stage of collecting ideas has characteristics similar to the myth, which is manifested in a storyline. Production of the film began All Rights Reserved © 2017 IJARCET 1081

International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

considered really happened, but it is not considered to be  The flow of research are translated from system sacred. requirements analysis until the test that was 2.5 SWOT Analysis completed at the stage of conclusion. The process or SWOT analysis is a basic method for analyzing and research stages Folk Legend story Galela shown in positioning the organization's resources and environment in Figure 1 below. four areas: strengths, weaknesses, opportunities and threats [11]. The strengths and weaknesses internal (controllable) factors that either favor or hinder organizations to achieve Mulai their missions. Meanwhile, opportunities and threats are external (uncontrollable) factors that enable and disable organizations from completing their mission respectively Perencanaan [11]. By identifying these factors in four areas of the organization can identify core competencies for decision-making, planning and strategy development. Pengumpulan bahan animasi SWOT Analysis discovered by Humphrey as part of his research at Stanford Research Institute in the 1960s-1970s, Perancangan dan pembuatan and was conducted using data from Fortune 500 companies [12]. Since then, the SWOT analysis has been widely used in both commercial and academic communities [13] The TIDAK purpose of the main SWOT analysis is to gain a competitive advantage and have the products in accordance with the Apakah program wishes of consumers and optimal support from existing berjalan dengan baik? resources [12]. Chart of the SWOT analysis can be seen in Figure 1 below. YA

Pengambilan data kuisioner

Analisis data

Pengambilan kesimpulan

Selesai

Figure 1. SWOT Analysis [13]. Figure 2. lines of inquiry Diagrams.

3. Methodology 4. Analysis and Result The research methodology aims is to design a program 4.1 Analysis need system begin from starting phase to the last phase. Starting phase of The aim of this system needs to know the needs of the research are planning and collecting about human object, hardware and software that will be used to create 3D animasitentang materials, manufacture setting areas or animated film that can be seen in Table 1 below. Based regions where the story so with the settings of the audience specification required hardware software used, so that the can feel like in place of the original. As for some of the software runs with good and comfortable. While the software methods used are: is used to support the creation of 3D animation film.  Methods of data collection in the form of literature, interviews and questionnaires. Tabel 1. Analisys need system  The data analysis method has several stages,such as Hardware Software arranging research proposals from the collected data,  Prosesor AMD Buldozer  Sistem Operasi processing the data to process the results of interviews FX(tm)-6100 Six Core. Windows 7 and collecting information in the field of the study  Motherboard ASUS Ultimate 64bit sites, checking the validity of data from interviews M5A97.  Blender 64bit with several sources were used as informants  RAM 8 GB DDR III.  Adobe After Effect research, data processing is considered optimal if the  Harddisk WDC 1 TERA. CS6 data obtained is feasible deemed complete and  VGA Card AMD RADEON  Adobe Photoshop analysis of data in order to answer the question as to HD 6700 Series. CS6 research conducted by triangulation analysis  Monitor CRT, Philips 191  Adobe Primiere approach. EL 19inc.

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International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

expected to produce a satisfactory result from the old Tabel 2. Analysis of Human Resources. animation. Nama Pekerjaan Nama 2. Eligibility Law Modeling M. Kasyif Gufran Umar Eligibility of law is the feasibility of existing legislation Texturing M. Kasyif Gufran Umar and should be anticipated. In terms of the applicable law in Rigging M. Kasyif Gufran Umar Indonesia design of the proposed system has no legally Animator M. Kasyif Gufran Umar flawed because it does not prohibitions on legislation from Lighting M. Kasyif Gufran Umar the government. Rendering M. Kasyif Gufran Umar 4.4 SWOT Analysis

To determine the subject matter, the impacts on the 4.2 An Overview of Research Object : Stories Legend environmental factors that affect the process of making the Galela 3D animated film, which is a factor of strengths, weaknesses, In the old days there was a family that lived in a opportunities, and obstacles and often called as SWOT mountain. They are Baongolo wife Nurgalela, they live in analysis (Strength, Weakness, oportunities, and Threat) peace and prosperity, then at some point in the area around Analysis of SWOT needed to know te problems in order them suffer from drought and the wife of Baongolo went maximization in film productions of Folk Legend Galela. keselatan to go and fetch water, after he finished taking the There are several factors that influence in making animated water he was soon back in the middle of the trip bucket water film. Here is a description of each of the factors that may was suddenly leaked and spilled water all over so be a large affect the process of making 3D animated film Legend of lake located around Galela.Dan Nurgalela return Baongolo Folk Galela namely: told that water brought on the trip spill and spread, they 1. Power Analysis System (Strength): analyzing several berduapun soon see the lake, it turns out the water that had advantages animation film to be developed. As been turned into a large lake. They were both very happy and consumer interest opportunities that will watch the 3D grateful to God for the grace that has been given now the lake animated film, the usefulness and benefits of the was called Lake Galela. animated film designed and advantages of the Then a few months later they endowed a child, one day technology used to obtain maximum results according to Baongolo and his wife was gardening in front of their house customer needs. arrived - arrived came a large bird and went to the children 2. Analysis System Weaknesses (Weakness): analyzing the who were in the swing and took the boy, but at the same time risks that may occur during the process of making Baongolo else saw it happen , Baongolopun quickly deter animated films in 3D. Such as, limited facilities and birds with a hoe, the bird tried to escape, but with persistence equipment available, requiring special skills and ability Baongolo, hoe he was holding the feet of the bird. Kids they to complete a 3D animated character and the constraints too detached from the grip of the bird and fell to the ground, of a long time and costs required to complete the film. however, the bird remains melawan.karena annoyed with the 3. Opportunity Analysis System (oportunities): analyzing the bird, the bird viewing Baongolo saying "watu ee ..." and out opportunities that can be used as the purpose of making came the magic Raso Malukai, Duko Tugulie, Momole Iron 3D animation film. For example, the existence of many and Steel Momole then Baongolo directing hoe head of the open source software that can be used to create 3D bird so big bird fell to the ground and died. It turned out that animated film, 3D animation film becomes a learning the arrival of these birds want revenge on Baongolo. Because medium to convey moral messages in the children more before, Baongolo have taken the bird out of the nest egg. interested in the community. Unfortunately the fate of the children of this Baongolo 4. Threat Analysis System (Threat): to analyze threats that because at the time his son had taken the bird fell to the may occur in the process of making animated films in ground and also died . The place were Baongolo and birds 3D. Like for example, time constraints dragging behind fights called Mangalili, which still exists today in Galela. schedule, and the threat of cost overruns can occur after the production process, namely the existence of piracy 4.3 Feasibility Analysis System on the animated film. 4.5 Process Animation Film "Legend Story Galela" The main purpose of the analysis of the proper of the a. Pre-Production: in making the film Legend of the People system is to test a new system that will be applied whether it Galela needed an idea and concept of the story. Ideas and is proper to use or not. In this case careful consideration of concepts are included in this initial pre-production to how the benefits and costs involved. On the proper analysis create the animation. Step-step to be followed in the systems for the manufacture of animated films, there are two pre-production process of making animated films like, a analyzes that are used are: story idea, scenario, story concept art, , sound 1. Eligibility Technology effects, atmosphere and music illustration. Eligibility of the technology used to determine whether b. Production: in the filming of folk legend Galela this technology will be applied in an animated or not. The use production process is a definite key to produce the of computer technology can be applied in new animation animated film itself. Step-step to be followed in the because animation old still unsatisfactory. Animation film is production process of making animated films are:

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International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

 Modeling Character: in the process of making the Rendering, process to produce the output of process object model, created with detail and according to the modeling, mapping, animation, background and size and scale of the design sketches predetermined so lighting in the form of still images or video. that objects will seem ideal models and proportional to behold.

Figure 6. Rendering process Source : Doc c. Post Production

Figure 3. Modeling Character process After the process of animation film production over the Source : Doc next step is post-production. In post production, animation is  Mapping, the manufacturing process, giving color polished such that it can be a film that is complete and can be and material (texture) on the object, so it has a shown to viewers. The steps that must be passed in the real impression. post-production process in the making of animated films are as follows:  Editing, video unification process that has been in-compose by cutting the picture that are not needed and were given transition. Then give the desired voices also provide sound effects and

 music illustration

Figure 4. Mapping process Source : Doc Animating, animated 3D character in accordance with the desired movement.

Figure 7. Editing process Source : Doc Final / Mastering and Duplication, the final process of the making of animated films, namely master digital format films will be made in the form of files that are stored and packed in pieces of VCD / DVD.

4.6 Data Processing After collecting data in the form of questionnaires and

interviews to get some response as well as information Figure 5. Animating process related to the story of the People Legend Galela, the data Source : Doc processing is done by summarizing the results of

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International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

questionnaires and displays the results in a table shown in In this section, the author will show the results of the Table 3 below. analysis that has been carried out using the method of SWOT analysis. The results of the analysis of the 3D animated film Legend of the People Galela can be seen in Table 1 below.

Tabel 1. Result analysis using SWOT analysis

Tabel 3. The result of questionnaire and interview NO Questions Ye No 5. CONCLUSIONS s AND RECOMMENDATIONS 1 Do you know the 5.1 Conclusion legend Galela before 0 10 After a thorough SWOT analysis to produce an animated you watch the movie? film Legend of the fact that the People's Galela, it can be 2 Do you understand the concluded as follows: moral value of the 8 2  The movie can present Galela legend for youth in the movie? form of 3D animation with a duration of ± 7 3 Is animation movie of minutes. legend Galela has  The film can introduce indigenous cultural heritage 9 1 represent Galela that is the distinctive culture of Galela Galela to region? youth through staining, narrative and music from 4 Is the making of this Galela. movie help people to 5.2 Recommendation 8 2 introduce the legend of Based on the conclusion that there was, for further Galela? development is expected to: 5 Is the story given by  Can present the other legends that come from Galela, legend of Galela 8 2 Halmahera, North Maluku Utara or by using other interesting ? animation techniques. 6 Do you interested by  to introduce other cultures through the medium of the character in animation that is. 9 1 animated film legend of 6. References Galela? 7 Have you ever watched [1] Saputro, F., & Sofyan, A. F. (2012). Perancangan three dimension 6 4 Karakter Dan Animasi Bertarung Pada Film Animasi movie? 3d " Khamp". DASI, 13(2), 15. [2] Suratinoyo, H. S., Wowor, H., Robot, J., & Karouw, S. Internal Strength Weakness (2013). Cerita Rakyat Daerah Minahasa: Implementasi Factor  Animation using 3D  Short duration technique  Graphic Short Film Animasi 3d. Jurnal Teknik Informatika visualizatio Universitas Sam Ratulangi, 2(2). n not [3] Wijaya, W. A. (2015). Pembuatan Film Animasi 3D Eksternal maximal Factor Pewayangan Punakawan. CALYPTRA: Jurnal Ilmiah Mahasiswa Universitas Surabaya, 4(1). [4] Setyawan, A. (2015). Model Alternatif Film Pendek Opportunity SO STRATEGI WO STRATEGI Animasi 3d Bagi Anak-Anak. Gelar, 12(2).  The interest of 3D  Maximize facility of  Using 3D [5] Windarto, Y. (n.d.). PEMBUATAN FILM ANIMASI animation film is 3D animation animation 3D CERITA RAKYAT “ THE LEGEND OF TOBA high software  Maximize  A minimum of  The setting of place graphic LAKE ”, 172–179. (pake ini di bab 1 ) animation which is appropriate with design [6] Diana Sari (2012). “Perencanaan Kebutuhan is using 3D the place it self Pengguna Pada Produksi Film Animasi Tiga animation  Using traditional  No story about music Dimensi Untuk Pengembangan Groupware”. Jurnal legend in 3D IPTEK-KOM, Vol. 14, No. 2, Desember 2012 animation yet (133-150). Threat ST STRATEGI WT STRATEGI  Competitor and  Maximize animator  Study about [7] Iwan Binanto. 2010. Multimedia Digital: Dasar Teori other nimator potential making dan Pengembangannya. Yogyakarta: Andi. lain  Add more film animation [8] Syahrial, L. R., Darmawiguna, I. G. M., Kom, S.,  A lot of animation duration with 3D movie better technique Sunarya, I. M. G., & Kom, S. (2015). Pengembangan Film Animasi 3 Dimensi "Tude The

Movie-Petualangan Si Rina (Hilangnya Jalak Bali Di

Arena Makepung)". KARMAPATI (Kumpulan Artikel 4.7 Resul Analysis

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International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 6, Issue 7, July 2017, ISSN: 2278 – 1323

Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063, 4(1). [9] Djalle, G. Zaharuddin. 2006. The Making of 3D Animation Movie Using 3DStudioMax. Bandung. Informatika. [10] Wikipedia. Galela Halmahera Utara. 2012. Tersedia: http://id.wikipedia.org/wiki/Galela, Diakses pada tanggal 18 Juli 2012, 16.30 WIB. [11] Phadermrod, B., Crowder, R. M., & Wills, G. B. (2014, November). Developing SWOT Analysis from Customer Satisfaction Surveys. In e-Business Engineering (ICEBE), 2014 IEEE 11th International Conference on (pp. 97-104). IEEE. [12] S. Ghazinoory, M. Abdi, and M. Azadegan-Mehr, “Swot methodology: A state-of-the-art review for the past, a framework for the future,” Journal of Business Economics and Management, vol. 12, no. 1, pp. 24–48, Apr. 2011. [13] Gigih Primandana. (2012). Analisis Dan Perancangan Film Kartun Sebuah Peradaban Baru Wayang Kulit Menjelma (Hanoman). Naskah Publikasi.

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